* Nama map : NOTDAM : Night of the Dead Aftermath v1.5x (versi c keatas)
* Author: Starlite
* Genre: RPG, Teamwork, Tactic
* Players: 10 Co-op, or 5 vs 5 Deathmatch
* Map Description: NotD is one of the most downloaded Warcraft III custom maps. Take on the roles of up to ten United States Marines fighting against a zombie outbreak in this unique game-------------------------
* Komentar Reviewer: Map yang membutuhkan koordinasi dan kerjasama tim yang apik, salah komunikasi atau formasi tim yang buruk dapat menyebabkan seluruh anggota tim tewas ditangan zulus--------------------------
* Screenshot:Spoiler untuk screenshot :
* Video : http://www.youtube.com/watch?v=s5pYMliQsOE
* Link Download Map : http://www.epicwar.com/maps/95640/
* Tutorial dalam Bahasa Indonesia.
Mungkin sudah banyak yang pernah mencoba map yang satu ini. Pada thread ini saya akan membeberkan berbagai guide untuk memainkan map ini.
Spoiler untuk Informasi Umum :
Spoiler untuk FAQ :
Tanya : Ini mainnya kaya gimana ?
Jawab : Mirip map survival-survival yang lain macam Resident Evil, bedanya di map ini akan diberikan misi-misi random yang berubah setiap kali kita bermain (ga monoton). Dan di map ini juga dihadirkan sistem save load map game ORPG.
Tanya : Wah ada sistem save loadnya, barang2 equip ama level bisa disave gitu ya ?
Jawab : Yang disave bukanlah barang di inventory atau level terakhir bermain, tetapi hanya EXP pangkatlah yang disave. Level akan menjadi level 1 kembali dan barang equipment akan hilang ketika memulai game baru.
Tanya : EXP Pangkat ? apaan itu ?
Jawab : Berbeda dengan ORPG kebanyakan yang ngesave level. Pada map ini terdapat 2 macam EXP yaitu EXP level dan EXP pangkat, macam base exp dan job exp pada game2 online. Base EXP akan direset setiap kali kita memainkan game baru. Sementara itu EXP pangkat (job EXP) akan disave untuk bisa diload digame selanjutnya.
Tanya : Gunanya EXP PAngkat ?
Jawab : Untuk memilih job-job tambahan, fasilitas tambahan, dan tambahan misi baru (misi-misi tertentu cuman akan tersedia jika EXP pangkat dari player memenuhi kriteria tertentu)
Tanya : Yang di save cuma exp pangkat aja ya ? ga ada yang lain ?
Jawab : Ada, medal point atau medal akan disave bersamaan dengan exp pangkat jika kita memang telah memenuhi standard untuk memperolehnya.
Tanya : Cara mengecek medal atau medal point itu gimana ?
Jawab : Untuk mengecek medal yang sudah kita peroleh, ketikan -stats di dalam game. Untuk medal point tidak bisa dicek.
Tanya : ini kok ada 2 tim ya ? emangnya musuhan ini mainnya ?
Jawab : Tergantung mode gameplaynya, kalau kita bermain di Survival maka kedua tim tersebut akan berteman untuk membasmi zulus. Kalau mode nya adalah Deathmatch, maka kedua tim tersebut akan saling menghabisi (mencetak score sebanyak-banyaknya dengan membunuh tim lawan) selama 15 menit. Pada umumnya Gameplay yang paling sering dimainkan adalah survival jadi jangan takut kalau melihat tim lain jumlahnya lebih banyak dari tim anda.
Tanya : Kalau udah mati bisa hidup lagi kaga ?
Jawab : Tidak bisa, akan tetapi kita bisa memperoleh mini hero (minis) setiap kali ada reinforcement. Kita juga bisa memainkan pet jika sudah mati duluan. Memang waktu untuk menunggu reinforcement akan terasa lama dan anda mungkin akan kesal menunggu makanya jangan mati
Tanya : Mini hero sama kaga dengan Hero marine yang kita pick ?
Jawab : Sebagian skillnya sama, cuman mini hero tidak akan bisa naik level seperti hero marine. Keuntungan pake mini hero adalah tidak akan pernah kehabisan ammo dan mana. Mini hero juga tidak akan menjadi sasaran mob Zulus.
Tanya : Apaan sih Zulus itu ?
Jawab : Zulus itu istilah game untuk menyebutkan zombie atau makhluk mutan hasil ciptaan virus aneh yang menyebar pertama kali di boston (lihat film night of the living dead untuk referensi)
Tanya : Ada friendly fire dalam Game ini ?
Jawab : Ada, skill2 tertentu seperti granat, bahan peledak, mono, dan bahkan attack ke teman akan menyebabkan diberikannya article 15 pada marine yang membunuh pihak allies. Jadi jangan coba-coba untuk membunuh kawan anda sendiri
Tanya : APaan itu article 15 ?
Jawab : Article 15 adalah hukuman yang diberikan kepada player yang bersangkutan dan akan menghapus semua medal point yang dia terima pada game tersebut. Article 15 juga akan mencegah perolehan EXP player lain dalam tim yang sama sebanyak 10%.
Tanya : kok saya selalu di kick kalau join game NOTD ? T_T
Jawab : Karena kebanyakan orang yang main notd itu paranoid ama newbie. Newbie kadang-kadang mengacaukan awal-awal permainan dengan cara merampas item, membunuh civil atau temen, dsb. Kalau join game dan yang createnya mau ngekick, bilang aja kalau kk niat mau main notd dan ga berniat rusuh, pasti diijinin main . Kalau masih dikick juga, Ini mah yang ngekicknya yang arogan.
Tanya : Ketika saya main kok ada tulisan ketik -ACA buat private, itu maksudnya apa sih ?
Jawab : Ketika seorang marine pangkatnya sudah mencapai Cpl (5000 exp) maka aca secara otomatis didisabled
Bagi marine yang exp di bwh 5000 memiliki opsi aca disabled/enabled. Hal ini bisa dilakukan pada menit ke-4 setelah game dimulai dengan mengetikan -aca.
Apa beda disabled dan enabled?
Bedanya terlihat pada reaksi dari marine ketika di serang musuh (atau kena gebuk):
Bila di disabled maka marine akan terus menembak zulus ampe zulus mati, tapi saran gw jangan kebanyakan TB ntar mati
Bila di enabled maka marine akan berhenti menembak dan secara otomatis kabur.
Kenapa Aca disabled lebih disukai? Hal ini karena zulus biasanya menyerang tidak sendirian. Coba bayangkan dengan settingan aca enabled dan ada 2 zulus yang gebuk marine kita ganti-gantian? Apakah kita bisa bales nembak dia? Mau nembak aja dengan teken H sistem aca enabled uda intervensi sehingga hero marine kita cuma bisa kabur-kaburan ampe mati dan pelor juga ga keluar.
Singkatnya aca di disabled plis.
Spoiler untuk Singkatan-singkatan/Istilah yang digunakan dalam NotD Aftermath :
AV = Anti Venom
Anal = Anabolic Steroids (Skill Dopingnya Medic)
AP = Armor Piercing Ammunition (Peluru dengan tingkat critical 10% x2)
Assman = Assaultman
Cas = Call in Airstrike
Caut = Cauterize (Skill Medic)
CE = Combat Engineer
CEC = Chain Explosive Case
Clay = Claymore
CM = Combat Manueveur (Skill Delta Operator)
Comsat = Communication Satelitte (Skill Combat Engineer)
DAO = DAO-12 Striker (Senjatanya Combat Engineer)
Desig = Laser Designator
DIR = Medal Drill Instructor Ribbon
DM = Designated Marksman, Death Match
DO = Delta Operator
EC/ECell = Energy Cell
Eta = Etaphraven (Boss)
FC = Flesh Composite (Boss)
FB = Fibrin Bandage
FM = Fire Mission (Skill Forward Observer)
FO = Forward Observer
FR = Force Recon
FT = Flamethrower
Gargo = Gargoyle
GL = Grenade Launcher
Hecate = Arclite M23 Hecate (senjatanya Flamethrower)
IUL = Infantery Unit Leader
LC = Chapter Lost Cause
Lyga = Lyganesh (Boss)
LZ = Landing Zone
MB = Chapter Magnificent *******
MD5 = MD-5 Mines (Tipe ranjau hasil buatan skill Assaultman)
MG = Machine Gun / Machine Gunner
Minis = Mini Hero (Diberikan ketika hero utama sudah mati), Reinforcement Marinir
MoH = Medal of Honor
Mono = Monofilament Cartridge (Skill Designated Marksman)
MQ = MQ-3 Predator
Nade = Grenade
NC = Navy Corpsman / Medic
Net = Nanosteel Net (Skill Combat Engineer dan Assaultman)
NM = Nightmare
NS = Chapter NIghtStalker
OA = Orbital Artilery (Skill Forward Observer)
OW = Open Wound
Para = Parasite
Paspor = Parasite Spore
Pasmon = Parasite Mound
Prome = Prometheus (Last Boss)
Reve = Chapter Revelation
RM = Rifleman
SAM/SAM-R = SAM-R Sniper RIffle (Senjatanya Designated Marksman)
Sactel = Sactel Charges, Jenis *** yang digunakan untuk menutup goa tempat keluar zombie
SG = Shotgun
SS = Shotgun Shells
Thana = Thanatos (Boss)
TK = Team Kill
Trans = Transceiver
TX = TX-1 Ammunition (Tipe Peluru paling dewa di game ini)
U238 = U238e Depleted Uranium Ammunition (Peluru dengan tingkat chance stun 10% 0.2s)
Spoiler untuk List Job :
Terdapat 12 job utama yang berbeda pada NOTDAM, dan 2 job tambahan untuk minis.
Spoiler untuk MOS 0131, RIFLEMAN :
1. RIFLEMANjob paling dasar yang dapat diakses oleh newbie, akan tetapi juga dapat menjadi job pilihan yang baik bagi para officer dengan pangkat tinggi, dikarenakan Rifleman merupakan salah satu job dengan DPS (Damage per second) terbesar selain Machine Gunner dan Designated Marksman.
Prerequisite : 0 EXP, Rank Private
Jumlah yang tersedia : 10 unit
Bonus : Rank Sergeant (10.000 XP) keatas yang memilih job ini akan diberikan satu unit bonus yaitu K-9, ****** yang terlatih dalam bidang tempur dan stealth.
Skill :
Critical Strike
Gives a chance to do more damage on an attack.
Level 1 - 10% chance to deal 200% damage.
Level 2 - 10% chance to deal 375% damage.
Level 3 - 10% chance to deal 450% damage.
Level 4 - 10% chance to deal 525% damage.
Level 5 - 10% chance to deal 600% damage.
Level 6 - 10% chance to deal 650% damage.
Level 7 - 10% chance to deal 700% damage.
Focused Strike
The Rifleman focuses his shots, acquiring better attack speed and damage. The Rifleman's movement speed is reduced by 12%.
Level 1 - 20% increased attack speed. 10% increased damage.
Level 2 - 40% increased attack speed. 10% increased damage.
Level 3 - 60% increased attack speed. 10% increased damage.
Level 4 - 80% increased attack speed. 10% increased damage.
Level 5 - 100% increased attack speed. 10% increased damage.
Saline IV
Cooldown 18 seconds for all Levels
Provides compensating nutrients to the Marine's bloodstream. Requires 0.75 seconds to administer. With Level 3 training, Open Wounds are cured. Minor poisonings are cured at Level 5.
Level 1 - Heals 40 Hit Points
Level 2 - Heals 55 Hit Points
Level 3 - Heals 70 Hit Points. Cures Open Wounds.
Level 4 - Heals 85 Hit Points. Cures Open Wounds.
Level 5 - Heals 100 Hit Points. Cures Open Wounds and minor poisonings.
Level 6 - Heals 110 Hit Points. Cures Open Wounds and minor poisonings.
Level 7 - Heals 120 Hit Points. Cures Open Wounds and most poisonings.
Light Weapons Training
Marines are taught to load, unload, break down and fire their primary weapon, building a familiarity which improves combat effectiveness with their weapons.
Level 1 - 3 additional damage. 0.65 second quicker reload time.
Level 2 - 6 additional damage. 1.30 second quicker reload time.
Level 3 - 9 additional damage. 1.95 second quicker reload time.
Level 4 - 12 additional damage. 2.60 second quicker reload time.
Level 5 - 15 additional damage. 3.25 second quicker reload time.
BONUS :
Knife
Senjata alternatife buat Rifleman yang kehabisan peluru atau ingin mempercepat larinya.
Effect : +12 MS, 40 damage per second untuk satu musuh di 200 AOE sekeliling target (20 damage per animation)
COLT M1911 (Mana : 5 per shot)
Sidearms yang sangat berguna untuk membantai musuh2 yang punya evasion atau meratakan satu cluster musuh.
Prerequisite : Rank Corporal 5.000 XP
Effect : Deal 280 damage in a line
Mag Round : 8 Peluru
Cooldown : 0.08 second
Spoiler untuk MOS 0343, FLAMETHROWER :
2. FLAMETHROWER
Job paling dasar yang bisa diakses newbie. Berfungsi untuk memberikan damage AoE pada musuh jika skill napalmnya aktif. Berfungsi juga untuk menebang pohon dan menghabisi Immortal yang sering respawn dengan hanya 1 kill. Tipe Serangannya sangat efektif untuk beberapa tipe armor zulus. Job ini juga memiliki ketahanan yang luar biasa terhadap damage dari zulus dengan HP dan armornya yang besar.
Prerequisite : 0 EXP, Rank Private
Jumlah yang tersedia : 2 unit
Skill :
Napalm
Napalm sticks to and burns units close to the fire stream, dealing additional damage.
Level 1 - 30 additional damage.
Level 2 - 50 additional damage.
Level 3 - 70 additional damage.
Level 4 - 90 additional damage.
Level 5 - 110 additional damage.
Level 6 - 125 additional damage.
Level 7 - 140 additional damage.
Burst Fire
Cooldown 5 seconds
Energy Cost 20
Deals a large burst of damage in front of the Flamethrower. Consumes increasing amounts of fuel with each subsequent level.
Level 1 - Unleashes a cone of fire at enemy units, dealing 300 damage. Consumes 15 units of fuel.
Level 2 - Unleashes a cone of fire at enemy units, dealing 400 damage. Consumes 20 units of fuel.
Level 3 - Unleashes a cone of fire at enemy units, dealing 500 damage. Consumes 25 units of fuel.
Level 4 - Unleashes a cone of fire at enemy units, dealing 650 damage. Consumes 30 units of fuel.
Level 5 - Unleashes a cone of fire at enemy units, dealing 800 damage. Consumes 35 units of fuel.
MK-2 Fuel Transmission
The Flamethrower's weapon is powered by the Combat Suit's energy system. Each level increases attack range by 50.
Level 1 - 10% reduced energy loss. 550 range.
Level 2 - 20% reduced energy loss. 600 range.
Level 3 - 30% reduced energy loss. 650 range. (Open Access to Fuel Synthetizer, +50 Fuel, Cost 50 Mana)
Level 4 - 40% reduced energy loss. 700 range.
Level 5 - 50% reduced energy loss. 750 range.
Fortitude
Gives additional armor to nearby friendly units. Each level decreases the chances of acquiring ailments by 10%.
Level 1 - Increases base armor by 2.
Level 2 - Increases base armor by 4.
Level 3 - Increases base armor by 6.
Level 4 - Increases base armor by 8.
Level 5 - Increases base armor by 10.
Level 6 - Increases base armor by 11.
Level 7 - Increases base armor by 12.
Spoiler untuk MOS 8404, NAVY CORPSMAN :
3. NAVY CORPSMAN / MEDIC
Job paling dasar yang bisa diakses newbie. Berfungsi untuk memberikan Support bagi seluruh anggota tim dari berbagai macam bad status yang diakibatkan oleh serangan zulus. Sangat dibutuhkan setidaknya 1 unit dalam anggota tim.
Prerequisite : 0 EXP, Rank Private
Jumlah yang tersedia : 2 unit
Skill :
Critical Strike
Gives a chance to do more damage on an attack.
Level 1 - 10% chance to deal 200% damage.
Level 2 - 10% chance to deal 375% damage.
Level 3 - 10% chance to deal 450% damage.
Level 4 - 10% chance to deal 525% damage.
Level 5 - 10% chance to deal 600% damage.
Level 6 - 10% chance to deal 650% damage.
Level 7 - 10% chance to deal 700% damage.
Field Aid
Heals target organic unit over time. Health to Energy ratio improves each level. Also improves the HP healed when using Medkits by up to 15 HP per level.
Level 1 - 2.75 Hit Points healed every 0.05 seconds.
Level 2 - 3.25 Hit Points healed every 0.05 seconds.
Level 3 - 3.85 Hit Points healed every 0.05 seconds.
Level 4 - 4.50 Hit Points healed every 0.05 seconds.
Level 5 - 5.00 Hit Points healed every 0.05 seconds.
Level 6 - 5.50 Hit Points healed every 0.05 seconds.
Level 7 - 6.00 Hit Points healed every 0.05 seconds.
Anabolic Steroids
Energy Cost 30
Casting Time 0.75 seconds
Anabolic steroids produce both anabolic and virilization effects. Most anabolic steroids work in two simultaneous ways. First, they work by binding the androgen receptor and increasing protein synthesis. Secondly, they also reduce recovery time by blocking the effects of the stress hormone, cortisol, on muscle tissue. As a result, catabolism of the body's muscle mass is greatly reduced.
Level 1 - 8% increased attack speed, 12% increased movement speed.
Level 2 - 11% increased attack speed, 15% increased movement speed.
Level 3 - 14% increased attack speed, 18% increased movement speed.
Level 4 - 17% increased attack speed, 21% increased movement speed.
Level 5 - 20% increased attack speed, 24% increased movement speed.
First Aid Skills
The Corpsman becomes more adept at Field Medical Emergencies.
Level 1 - Anti-Venom. (menyembuhkan berbagai macam poison dari zulus)
Level 2 - Blood Transfusion. (heal 150 HP kepada target)
Level 3 - Cauterize and Mend. (Cauterize menyembuhkan Open Wound, Mend Menyembuhkan Fracture)
Level 4 - Antibiotics. (memberikan resistance sebesar 3% kepada target terhadap segala macam bad status)
Level 5 - Resistance. (Resistansi Medic terhadap bad status meningkat sebesar 20%)
Spoiler untuk MOS 0331, MACHINE GUNNER :
Job dengan DPS terbesar (nuff said)
Prerequisite : 500 EXP, Rank Private First Class
Jumlah yang tersedia : 2 unit
Skill :
Critical Strike
Gives a chance to do more damage on an attack.
Level 1 - 10% chance to deal 200% damage.
Level 2 - 10% chance to deal 375% damage.
Level 3 - 10% chance to deal 450% damage.
Level 4 - 10% chance to deal 525% damage.
Level 5 - 10% chance to deal 600% damage.
Level 6 - 10% chance to deal 650% damage.
Level 7 - 10% chance to deal 700% damage
Suppressive Fire
Cooldown 4 seconds
Increases your attack rate and the Machine Gunner remains stationary for 4 seconds.
Level 1 - 50% increased attack speed.
Level 2 - 100% increased attack speed.
Level 3 - 150% increased attack speed.
Level 4 - 200% increased attack speed.
Level 5 - 250% increased attack speed.
Level 6 - 275% increased attack speed.
Level 7 - 300% increased attack speed.
Ammunition Link
Loads an additional 100 rounds during reload and consumes an extra magazine at each level. Level 2 grants access to Ammunition Feed ability.
Level 1 - 200 round capacity.
Level 2 - 300 round capacity.
Level 3 - 400 round capacity.
Level 4 - 500 round capacity.
Level 5 - 600 round capacity.
Concentration
Area of Effect 500
An aura that gives friendly nearby units bonus damage to their attacks. Each level improves your damage by 3.
Level 1 - 5% increased damage aura. 3 additional damage for Machine Gunner.
Level 2 - 10% increased damage aura. 6 additional damage for Machine Gunner.
Level 3 - 15% increased damage aura. 9 additional damage for Machine Gunner.
Level 4 - 20% increased damage aura. 12 additional damage for Machine Gunner.
Level 5 - 25% increased damage aura. 15 additional damage for Machine Gunner.
Spoiler untuk MOS 1371, COMBAT ENGINEER :
Job dengan kemampuan techincal support tingkat tinggi. Comsat arraynya sangat dibutuhkan untuk tim yang beranggotakan banyak marinir. Memiliki berbagai skill untuk mendisable boss atau zulus berbahaya lainnya.
Prerequisite : 500 EXP, Rank Private First Class
Jumlah yang tersedia : 1 unit
Skill :
Critical Strike
Gives a chance to do more damage on an attack. Each level reduces reload time by 0.5 seconds. At Level 3 and above, the Combat Engineer will not miss and grants access to Insert Shells ability.
Level 1 - 25 bonus damage. Reload time reduced by 0.5 seconds.
Level 2 - 50 bonus damage. Reload time reduced by 1.0 seconds.
Level 3 - 75 bonus damage. Reload time reduced by 1.5 seconds.
Level 4 - 100 bonus damage. Reload time reduced by 2.0 seconds.
Level 5 - 125 bonus damage. Reload time reduced by 2.5 seconds.
Level 6 - 150 bonus damage. Reload time reduced by 3.0 seconds.
Level 7 - 175 bonus damage. Reload time reduced by 3.5 seconds.
Nanosteel Net
Causes a target unit to be bound to the ground so that it cannot move. Casting range increases by 100 with each level.
Level 1 - Holds a target for 2 seconds.
Level 2 - Holds a target for 3 seconds.
Level 3 - Holds a target for 4 seconds.
Level 4 - Holds a target for 5 seconds.
Level 5 - Holds a target for 6 seconds.
Level 6 - Holds a target for 6.5 seconds.
Level 7 - Holds a target for 7 seconds.
MK-2 Nano Processor
Regenerates the energy of friendly Heros that right click on you. Ratio based on every 1 energy transfered. In addition, each level increases your energy regeneration rate by 15%.
Level 1 - Replenishes 1 energy for a target friendly unit, at the cost of 1 energy.
Level 2 - Replenishes 1.5 energy for a target friendly unit, at the cost of 1 energy.
Level 3 - Replenishes 2 energy for a target friendly unit, at the cost of 1 energy.
Level 4 - Replenishes 2.5 energy for a target friendly unit, at the cost of 1 energy.
Level 5 - Replenishes 3 energy for a target friendly unit, at the cost of 1 energy.
Engineering Skills
Combat Engineers perform various duties incidental to the use of demolitions in construction projects and destruction of objects. Personnel assigned to this MOS are taught carpentry and other construction skills as well as demolitions, specialized demolitions for urban breaching and land mine warfare.
Level 1 - Repair.
Level 2 - Detonation Cord.
Level 3 - Discharge.
Level 4 - Rapid Fire.
Level 5 - Communications Array and Plant Satchel Charge.
Spoiler untuk MOS 8541, DESIGNATED MARKSMAN :
Nama lain job ini adalah sniper, memiliki jarak terjauh dan Damage per hit terbesar dibandingkan job lainnya (damage masih kalah jika dibandingkan dengan job bonus SNIPER untuk minis). Dapat mendisable musuh darat dan mencedrainya cukup dalam.
Prerequisite : 500 EXP, Rank Private First Class
Jumlah yang tersedia : 1 unit
Skill :
Critical Strike (Marksman)
Gives a chance to do more damage on an attack.
Level 1 - 15% chance to deal 200% damage.
Level 2 - 20% chance to deal 250% damage.
Level 3 - 25% chance to deal 300% damage.
Level 4 - 30% chance to deal 350% damage.
Level 5 - 35% chance to deal 400% damage.
Level 6 - 40% chance to deal 450% damage.
Level 7 - 40% chance to deal 500% damage.
Monofilament Cartridge
Monofilaments are released, cutting through flesh, immobilising targets. Each level reduces cooldown and increases damage. Only affects ground units.
Level 1 - Lasts 1 second; 600 damage.
Level 2 - Lasts 2 seconds; 1000 damage.
Level 3 - Lasts 3 seconds; 1400 damage.
Level 4 - Lasts 4 seconds; 1800 damage.
Level 5 - Lasts 5 seconds; 2200 damage.
Optical Scope
The Optical Scope is used for long range observation and target acquisition. The Designated Marksman gains bonus damage while using scope; attack speed reduced by 15% and movement speed reduced. At Level 3, detects invisible units and provides limited camouflage while in use. Lasts 6 seconds.
Level 1 -
Adds 40 damage; attack speed reduced by 15% and movement speed reduced by 50
Level 2 -
Adds 40 damage; attack speed reduced by 15% and movement speed reduced by 45.
Level 3 -
Detects invisible units. The Designated Marksman gains camouflage. Adds 40 damage; attack speed reduced by 15% and movement speed reduced by 40.
Level 4 -
Detects invisible units. The Designated Marksman gains camouflage. Adds 80 damage; attack speed reduced by 15% and movement speed reduced by 35.
Level 5 -
Detects invisible units. The Designated Marksman gains camouflage. Adds 80 damage; attack speed reduced by 15% and movement speed reduced by 30.
Muzzle Brake Suppressor
Reduces the amount of noise and flash generated by the Designated Marksman's rifle. The Designated Marksman's attacks do not draw as much attention.
Level 1 - 5% reduction in attack and movement speed.
Level 2 - No change in attack and movement speed.
Level 3 - 5% increase in attack and movement speed.
Level 4 - 10% increase in attack and movement speed.
Level 5 - 15% increase in attack and movement speed.
Spoiler untuk MQ-3 PREDATOR :
Prerequisite : 5000 EXP, Rank Corporal
Jumlah yang tersedia : 1 unit
Pesawat tanpa awak yang berfungsi untuk mengumpulkan supplies item dan mencari boss sebelum mereka mendekat ke personil marinir lainnya. Memiliki persenjataan yang cukup berat untuk membunuh sekumpulan minis atau parasite spore.
Skill :
Laser Designator
Cooldown 40 seconds
Reduces target unit's armor by 5 and grants you vision of that unit for 3 minutes.
Hellfire Rockets
Energy Cost 30
Bombards an area with rockets, dealing damage with each rocket. This ability is leveled up by finding and equipping Hellfire Modules.
Level 1 - 2 rockets, 600 damage per rocket.
Level 2 - 4 rockets, 750 damage per rocket.
Level 3 - 6 rockets, 900 damage per rocket.
Level 4 - 8 rockets, 1050 damage per rocket.
Stealth
Target mechanical unit goes into stealth mode for 45 seconds. 25 second cooldown.
Repair
Repairs target mechanical unit. 1.5 hit points repaired per second.
Airstrike
Cooldown 90 seconds
Energy Cost 30
Calls in F-22 Raptors to neutralize targets in an area. Available on Chapter 3.
Surveillance
Provides radar surveillance of the region. Detects Class A hostile movement up to a 5000 radius.
Spoiler untuk MOS 0343, FORCE RECON :
Prerequisite : 10000 EXP, Rank Sergeant
Jumlah yang tersedia : 1 unit
Job yang berfungsi untuk menyelinap melewati sekumpulan musuh tanpa diketahui. Mempunyai peralatan untuk melacak posisi item-item penting. Recon juga biasanya dipake untuk memperluas vision bagi timnya dengan flare dan sentry.
Skill :
Critical Strike
Gives a chance to do more damage on an attack.
Level 1 - 10% chance to deal 200% damage.
Level 2 - 10% chance to deal 375% damage.
Level 3 - 10% chance to deal 450% damage.
Level 4 - 10% chance to deal 525% damage.
Level 5 - 10% chance to deal 600% damage.
Level 6 - 10% chance to deal 650% damage.
Level 7 - 10% chance to deal 700% damage.
Flare
Reveals 1100 radius around target for 15 seconds. Energy cost decreases by 10 each level.
Level 1 - 50 second cooldown, 60 energy cost.
Level 2 - 40 second cooldown, 50 energy cost.
Level 3 - 30 second cooldown, 40 energy cost.
Level 4 - 20 second cooldown, 30 energy cost.
Level 5 - 10 second cooldown, 20 energy cost.
RAVEN
The Reconnaisance and Artificial Visual Envelopment Network (RAVEN) System was developed for special forces operations during the last decade. Each level grants further capabilities.
Level 1 - RAVEN Surveillance.
Level 2 - RAVEN Sentry.
Level 3 - RAVEN Mine I.
Level 4 - RAVEN Mine II.
Level 5 - Two RAVEN X-2 Mines.
Reconnaisance
The Force Recon employs camouflage and acquires better proficiencies. Each level decreases the time needed to enter camouflage.
Level 1 - Laser Designator. 8 second camouflage time.
Level 2 - Medical Beacons. 7 second camouflage time.
Level 3 - Laser Sight. 6 second camouflage time.
Level 4 - Munitions Beacons; improved Laser Designator. 5 second camouflage time.
Level 5 - UAV. 4 second camouflage time.
Spoiler untuk MOS 0369, INFANTRY UNIT LEADER :
Prerequisite : 20000 EXP, Rank Staff Sergeant
Jumlah yang tersedia : 1 unit
Job yang memiliki kesamaan dengan Rifleman dengan 1 perbedaan, IUL tidak memiliki skill focused fire seperti yang dimiliki rifleman. Sebagai gantinya IUL diberikan skill pelontar granat dan stance untuk meningkatkan kemampuan tempur timnya.
Skill :
Critical Strike
Gives a chance to do more damage on an attack.
Level 1 - 10% chance to deal 200% damage.
Level 2 - 10% chance to deal 375% damage.
Level 3 - 10% chance to deal 450% damage.
Level 4 - 10% chance to deal 525% damage.
Level 5 - 10% chance to deal 600% damage.
Level 6 - 10% chance to deal 650% damage.
Level 7 - 10% chance to deal 700% damage.
Rifle Grenade
Cooldown 8 seconds
M320 generally refers to the United States Marines designation for a single shot 40 mm grenade launcher that attaches to the M16 assault rifle or the M4 Carbine. Stand-alone variants exist as do versions capable of being used on many other rifles. The device attaches under the barrel and forward of the magazine, the trigger for it being just forward of the magazine.
Level 1 - 600 damage in a 300 radius.
Level 2 - 900 damage in a 300 radius.
Level 3 - 1200 damage in a 300 radius.
Level 4 - 1500 damage in a 300 radius.
Level 5 - 1800 damage in a 300 radius.
Saline IV
Cooldown 18 seconds
Provides compensating nutrients to the marine's bloodstream. Requires 0.75 seconds to administer. With Level 3 training, Open Wounds are cured. Minor poisonings are cured at Level 5.
Level 1 - Heals 40 Hit Points.
Level 2 - Heals 55 Hit Points.
Level 3 - Heals 70 Hit Points. Cures Open Wounds.
Level 4 - Heals 85 Hit Points. Cures Open Wounds.
Level 5 - Heals 100 Hit Points. Cures Open Wounds and minor poisonings.
Level 6 - Heals 110 Hit Points. Cures Open Wounds and minor poisonings.
Level 7 - Heals 120 Hit Points. Cures Open Wounds and most poisonings.
Light Weapons Training
Marines are taught to load, unload, break down and fire their primary weapon, building a familiarity which improves combat effectiveness with their weapons.
Level 1 - 3 additional damage. 0.65 second quicker reload time.
Level 2 - 6 additional damage. 1.30 second quicker reload time.
Level 3 - 9 additional damage. 1.95 second quicker reload time.
Level 4 - 12 additional damage. 2.60 second quicker reload time.
Level 5 - 15 additional damage. 3.25 second quicker reload time.
Laser Designator
Reduces target unit's armor by 5 and grants you vision of that unit for 3 minutes. 20 second cooldown.
Tactical Stance
Reduces target's attack speed by 25% and increases movement speed by 12%. Lasts 60 seconds.
Defensive Stance
Increases attack speed and damage by 20% and reduces movement speed by 35%. Lasts 60 seconds.
Energy Transfer
Cooldown 3 minutes
Transfers 100 energy to a target friendly Hero over 3 seconds.
Request Gunship Support
Cooldown 3 minutes
Calls in Gunship Support to target location. Three Gunships will soften the area for one minute. Available on Chapter 2.
Fire Mission
Cooldown 5 seconds
Energy Cost 10
Transmits the coordinates of target to the Fire Direction Control (FDC). Artillery rounds are fired based on shells per barrage, set by the -shells command. Available at Chapter 2.
Spoiler untuk MOS 0848, FORWARD OBSERVER :
Prerequisite : 35000 EXP, Rank Gunnery Sergeant
Jumlah yang tersedia : 1 unit
Job yang berfungsi untuk menghajar zulus dari jarak yang sangat jauh dengan menggunakan bantuan artileri. Berfungsi juga untuk mensurvei keadaan disekeliling pertempuran dengan flare dan VIPER binocular.
Skill :
Fire Mission
The Forward Observer is the essential link between Marines on the field and supporting Artillery Batteries. Each Level improves the damage per shell. Barrage dispersion command available at Level 3.
Level 1 - 400 damage per shell.
Level 2 - 550 damage per shell.
Level 3 - 700 damage per shell.
Level 4 - 850 damage per shell.
Level 5 - 1000 damage per shell.
GLPS
Gun Laying and Positioning System (GLPS). This is a GPS-dependent, man-portable, north-seeking gyroscope with an integrated precision lightweight GPS receiver (PLGR) capable of determining position, azimuth and deflection for quick, accurate gun-laying data for towed and non-Paladin howitzers. The GLPS is being fielded to the force with a basis of issue of one per firing battery or platoon. Reduces the firing delay of all types of fire missions. Each level increases artillery shell stockpile by 50 shells.
Level 1 - 11 second fire mission time.
Level 2 - 10 second fire mission time.
Level 3 - 9 second fire mission time.
Level 4 - 8 second fire mission time.
Level 5 - 7 second fire mission time.
Level 6 - 6 second fire mission time.
Level 7 - 5 second fire mission time.
Orbital Artillery
Artillery missiles propelled from military satellite networks provide near instant artillery support. Precision and MRSI (Multiple Rounds Simultaneous Impact) capabilities improve with each level.
Level 1 - 3 barrages in a 200 radius.
Level 2 - 3 barrages in a 300 radius.
Level 3 - 4 barrages in a 400 radius.
Level 4 - 5 barrages in a 500 radius.
Level 5 - 6 barrages in a 600 radius.
Forward Observation Skills
The Forward Observer is trained in many complimentary skills.
Level 1 - Learns Laser Designator.
Level 2 - Learns WP Rounds and Vector V-Binocular Range Finder.
Level 3 - Learns Illumination Rounds and Ordnance Handling.
Level 4 - Transceiver and Perimeter Intelligence.
Level 5 - TOT Mission.
Spoiler untuk MOS 0351, ASSAULTMAN :
Prerequisite : 50000 EXP, Rank 2nd Lieutenant
Jumlah yang tersedia : 2 unit
Job yang memiliki keahlian untuk membuat dan memasang bahan peledak, memiliki serangkaian skill untuk mendisable musuh udara dan darat. Job ini juga memiliki skill Smoke Grenade yang sangat berguna dalam game ini.
Skill :
SMAW Proficiency
The Assaultman is highly trained in the use of the Shoulder-Launched Multipurpose Weapon, or SMAW. Each point in this skill will increase AOE of HEAA Rocket and HEDP Rocket by 20; it decreases loading and firing time by 0.10 seconds per point in this skill.
Level 1 - 320 AOE. 2.10 second loading and firing time.
Level 2 - 340 AOE. 1.95 second loading and firing time.
Level 3 - 360 AOE. 1.80 second loading and firing time.
Level 4 - 380 AOE. 1.65 second loading and firing time.
Level 5 - 400 AOE. 1.50 second loading and firing time.
HEAA
The High Explosive Anti-Armor (HEAA) rocket is effective against current tanks without additional armor, and utilizes a standoff rod on the detonator, allowing the explosive force to be focused on a small point, allowing for maximum damage against armored targets. The HEAA round is capable of penetrating 22 inches of homogeneous steel. 150 AOE kill zone. Each level reduces cooldown by 2 seconds.
Level 1 - 2000 damage.
Level 2 - 2500 damage.
Level 3 - 3000 damage.
Level 4 - 3500 damage.
Level 5 - 4000 damage.
HEDP
The High Explosive Dual Purpose (HEDP) rocket is effective against unarmored and light armored targets. Making use of a crush switch in the nose of the rocket, the HEDP round is able to distinguish between a hard and soft target, allowing for greater penetration on soft targets for increased damage potential. 300 AOE kill zone. Each level reduces cooldown by 2 seconds.
Level 1 - 1600 damage.
Level 2 - 2000 damage.
Level 3 - 2400 damage.
Level 4 - 2800 damage.
Level 5 - 3200 damage.
Demolitions
The Assaultman is trained in the general field of demolitions. He can set up basic explosives.
Level 1 - Learns Plant Chain Explosive.
Level 2 - Learns Nanosteel Net and Plant Claymore.
Level 3 - Learns Smoke Grenade.
Level 4 - Learns Plant MD5 Mine.
Level 5 - Learns Stamina : +15 ms.
Spoiler untuk DELTA OPERATOR :
Prerequisite : 80000 EXP, Rank Captain
Jumlah yang tersedia : 1 unit
Job elit yang hanya bisa diakses pada rank tingkat tinggi. Memiliki serangkaian skill untuk menyelinap seperti halnya force recon. Job ini juga dilengkapi dengan pelontar granat dan Smoke grenade yang menjadikannya salah satu job paling dibutuhkan dalam game.
Skill :
Critical Strike
Gives a chance to do more damage on an attack.
Level 1 - 10% chance to deal 200% damage.
Level 2 - 10% chance to deal 375% damage.
Level 3 - 10% chance to deal 450% damage.
Level 4 - 10% chance to deal 525% damage.
Level 5 - 10% chance to deal 600% damage.
Level 6 - 10% chance to deal 650% damage.
Level 7 - 10% chance to deal 700% damage.
Rifle Grenade
Cooldown 8 seconds
M320 generally refers to the United States Marines designation for a single shot 40 mm grenade launcher that attaches to the M16 assault rifle or the M4 Carbine. Stand-alone variants exist as do versions capable of being used on many other rifles. The device attaches under the barrel and forward of the magazine, the trigger for it being just forward of the magazine.
Level 1 - 600 damage in a 300 radius.
Level 2 - 900 damage in a 300 radius.
Level 3 - 1200 damage in a 300 radius.
Level 4 - 1500 damage in a 300 radius.
Level 5 - 1800 damage in a 300 radius.
Flare
Reveals 1100 radius around target for 15 seconds. Energy cost decreases by 10 each level.
Level 1 - 50 second cooldown, 60 energy cost.
Level 2 - 40 second cooldown, 50 energy cost.
Level 3 - 30 second cooldown, 40 energy cost.
Level 4 - 20 second cooldown, 30 energy cost.
Level 5 - 10 second cooldown, 20 energy cost.
Covert Operations
The Delta Operator employs camouflage and acquires better proficiencies.
Level 1 - Laser Designator. 20 second camouflage delay.
Level 2 - Combat Maneuvers. 16 second camouflage delay.
Level 3 - Laser Sight. 14 second camouflage delay.
Level 4 - Expert Weapons Handling - 1.2 second reduction in reload time; improved Laser Designator. 12 second camouflage delay.
Level 5 - Smoke Grenade. 8 second camouflage delay.
Airstrike
Cooldown 90 seconds
Energy Cost 30
Calls in F-22 Raptors to neutralize targets in an area. Available on Chapter 3.
Spoiler untuk PILOT :
Prequisite : 50000 EXP Pangkat 2nd Lieutenant
Job ini hanya dapat diakses untuk minis. Chance untuk mendapatkan minis dengan job Pilot adalah random.
Damage : 42-51 (Rfile) Very Fast
Armor : 1
Skills :
Control Aircraft
Dapat mengendalikan Helikopter yang terparkir di bandara.
Skill ini juga dapat digunakan untuk mengambil alih kontrol permanen helikopter NPC secara paksa.
Critical Strike
10% chance to deal 6 times normal damage
Spoiler untuk SNIPER :
Prequisite : 20000 EXP Pangkat Staff Sergeant
Job ini hanya dapat diakses untuk minis. Chance untuk mendapatkan minis dengan job Sniper adalah random.
Damage : 242-351 (Rfile) Very Slow
Armor : 1
Skills
Critical Strike Marksman
40% chance to deal 5 times normal damagel
Scope
Reveal 800 AoE
Call in Airstrike
Cooldown 120 seconds
Calls in F-22 Raptors to neutralize targets in an area. Available on Chapter 3.
Camouflage
Sniper gains permanent Invisible
Spoiler untuk GUIDE SKILL JOB by the_lich_king :
this guide is not mandatory
1. RIFLEMAN
LVL1. Critical Strike
LVL2. Saline IV
LVL3. Saline IV
LVL4. Saline IV
LVL5. Saline IV
LVL6. Saline IV
LVL7. Saline IV
LVL8. Saline IV
LVL9. Light Weapon T.
LVL10. Light Weapon T.
LVL11. Light Weapon T.
LVL12. Focused Strike
2. FLAMETHROWER
LVL1. MK-2 fuel Trans.
LVL2. MK-2 fuel Trans.
LVL3. MK-2 fuel Trans.
LVL4. Napalm
LVL5. MK-2 fuel Trans.
LVL6. MK-2 fuel Trans.
LVL7. Burst Fire
LVL8. Fortitude
LVL9. Fortitude
LVL10. Fortitude
LVL11. Fortitude
LVL12. Fortitude
3. NAVY CORPSMAN
LVL1. Field Aid
LVL2. First Aid Skills
LVL3. First Aid Skills
LVL4. Anabolic Steroids
LVL5. First Aid Skills
LVL6. Critical Strike
LVL7. Anabolic Steroids
LVL8. Anabolic Steroids
LVL9. Anabolic Steroids
LVL10. Anabolic Steroid
LVL11. First Aid Skills
LVL12. First Aid Skills
4. MACHINE GUNNER
LVL1. Critical Strike
LVL2. Ammunition Link
LVL3. Ammunition Link
LVL4. Ammunition Link
LVL5. Concentration
LVL6. Concentration
LVL7. Concentration
LVL8. Concentration
LVL9. Concentration
LVL10. Critical Strike
LVL11. Suppressive Fire
LVL12. Suppressive Fire
5. COMBAT ENGINEER
LVL1. Engineering Skill
LVL2. Engineering Skill
LVL3. Engineering Skill
LVL4. Nanosteel Net
LVL5. Engineering Skill
LVL6. Nanosteel Net
LVL7. Engineering Skill
LVL8. MK-2 Nano Proc.
LVL9. Nanosteel Net
LVL10. Nanosteel Net
LVL11. Nanosteel Net
LVL12. Nanosteel Net
6. DESIGNATED MARKSMAN
LVL1. Monofilament C.
LVL2. Monofilament C.
LVL3. Monofilament C.
LVL4. Monofilament C.
LVL5. Monofilament C.
LVL6. Muzzle Brake S.
LVL7. Optical Scope
LVL8. Muzzle Brake S.
LVL9. Muzzle Brake S.
LVL10. Muzzle Brake S.
LVL11. Muzzle Brake S.
LVL12. Critical Strike
7. MQ-3 PREDATOR
No Level Up
(Hell Fire Upgrade Module Required to Level up Hell Fire Rockets)
8. FORCE RECON
LVL1. Flare
LVL2. Raven
LVL3. Reconnaisance
LVL4. Raven
LVL5. Reconnaisance
LVL6. Reconnaisance
LVL7. Flare
LVL8. Flare
LVL9. Flare
LVL10. Flare
LVL11. Reconnaisance
LVL12. Reconnaisance
9. INFANTRY UNIT LEADER
LVL1. Rifle Grenade
LVL2. Critical Strike
LVL3. Rifle Grenade
LVL4. Rifle Grenade
LVL5. Rifle Grenade
LVL6. Rifle Grenade
LVL7. Light Weapons T.
LVL8. Light Weapons T.
LVL9. Light Weapons T.
LVL10. Saline IV
LVL11. Saline IV
LVL12. Saline IV
10. FORWARD OBSERVER
LVL1. Forward Obs. Ski.
LvL2. (Simpen skill point)
LVL3. Forward Obs. Ski.
Fire Mission
LVL4. Fire Mission
LVL5. Forward Obs. Ski.
LVL6. Fire Mission
LVL7. Forward Obs. Ski.
LVL8. Fire Mission LVL9. Fire Mission
LVL10. GLPS
LVL11. GLPS
LVL12. GLPS
11. ASSAULTMAN
LVL1. Demolitions
LVL2. HEDP
LVL3. Demolitions
LVL4. Demolitions
LVL5. Demolitions
LVL6. HEAA
LVL7. SMAW Profic.
LVL8. HEAA
LVL9. HEAA
LVL10. HEAA
LVL11. HEAA
LVL12. Demolitions
12. DELTA OPERATOR
(bebas lah mo tentuin skill point mo ditaro kemana, karena dah gede ini)
Spoiler untuk comment lich :
This job is for Captain level class and furthermore we acknowledge your own options regarding how you level up your marine.
Keterangan :
1. Guide ini dibuat dengan standar MOS belum diaktifkan, bila MOS sudah diambil maka langsung ke LVL 2
2. Pengambilan skill untuk job rifleman dibuat berdasarkan kebutuhan primer PVT (Survive to the end)
3. Flamethrower, Navy Corpsman dan Machine Gunner sangat dianjurkan untuk diambil oleh Pfc-Cpl
4. Combat Engineer dan Designated Marksman adalah 2 job special dan hanya diperuntukan bagi mereka yang memang mampu memakainya secara baik dan benar.
5. MQ-3 Predator tidak mendapat Lvl up dan job yang satu ini sangat jarang dipakai.
6. Force Recon yang ada di guide ini dibuat berdasarkan hunting item and support type (no critical strike). Penulis sangat tidak menganjurkan Force Recon type battle karena tugas recon adalah hunt item and not killing enemy. Let the other job like machine gunner to do killing enemy task.
7. Infantry Unit Leader, Forward Observer dan Assaultman adalah tipe job yang sangat memiliki potensi akan terjadinya artikel 15. Job ini harus dipakai dengan hati-hati dan semestinya.
8. Guide ini dibuat hanya untuk pemula/yang pertama kali mencoba job tersebut, bagi yang merasa sudah pro boleh ambil skill sesuai preferensinya sendiri.
Spoiler untuk Map Preview dan Navigasi :
-. Bagian yang dilingkari merah adalah Cave. Terdapat 6 Cave pada map notd yang jika dihancurkan semuanya dengan menggunakan sactel, maka semua marine akan memperoleh bonus +100 XP
-. Bagian yang dilingkari Kuning Tua adalah daerah-daerah vital pada map notd, Kincir Angin dan Power Generator merupakan tempat untuk mengambil array sentry yang dipergunakan untuk menyelesaikan misi memasang array setelah convoy. Terdapat 2 Sentry Radar (Array) di kincir angin dan 4 Sentry Radar (Array) di Power Generator.
-. Bagian yang dikotaki Biru Tua adalah tempat-tempat rekomendasi untuk dijadikan base camp. Sebuah Base Camp yang baik adalah tempat yang menyediakan jalan keluar dan jalan masuk yang aman bagi marine, serta susah untuk dijangkau zulus.
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