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  1. #46
    valkemiere's Avatar
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    Mapmaker bru nih, met datang bro.
    maksudnya gimana?
    itu guncangannnya jgn di else, tpi masukin di then.
    klo abis guncang jgn lupa reset guncangan kameranya.

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  3. #47
    MimiHitam's Avatar
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    Quote Originally Posted by -LichKing- View Post
    boz pengen nanya soal trigger camera....

    misalnya hero X menggunakan suatu ability bernama Y nah disitu saya pengen bikin Camera trigger jalan buat ngeguncang kamera dengan magnitude 3.00.....
    gwe dah pake code [If\Else\Then] jadinya

    If [a_hero_cast[spellY]] \ Else [Camera - Shake Camera with magnitude 3.00]\ Then [Blom Diisi]

    nah trigger codenya udah bener ga? ato kalo salah bisa dikasi tau ga????
    coba test dulu aja kk.. bisa ga? kalo gagal ya nanya disini :nosweat:

  4. #48
    valkemiere's Avatar
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    Klo ga sala -lichking- pernah ngedit mapnya RPI kan?

  5. #49
    MimiHitam's Avatar
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    hah masa sih? kyknya kaga deh????????

  6. #50
    DoOs_101's Avatar
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    Tolong cepat di konfirmasi ::angryfire::
    WARNING!! ::rocket::
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  7. #51
    MimiHitam's Avatar
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    Quote Originally Posted by DoOs_101 View Post
    Tolong cepat di konfirmasi ::angryfire::
    WARNING!! ::rocket::
    apanya yang dikonfirmasi?????????????????? :confused:

  8. #52
    DoOs_101's Avatar
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    Quote Originally Posted by valkemiere View Post
    Klo ga sala -lichking- pernah ngedit mapnya RPI kan?
    Tolong di konfirmasi benar atau tidak.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  9. #53
    MimiHitam's Avatar
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    ohhhhhhhh itu toh....... gua ga tau, tanya si valkie *oot deh*

  10. #54
    rizki86's Avatar
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    oh ya om... dmana bisa gw dapetin tutorial tentang bikin dummy...
    -ability yang pake dummy
    -spesial effect pake dummy

    pake GUI ya om... ga bisa jass

    ya itu aja dulu...
    thx...
    Box Head isn't just Box, but He had a Head too

  11. #55
    valkemiere's Avatar
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    kmu bisa cari tutorial di youtube.com
    ato di forum ro gw, ada disana.

  12. #56

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    kk tolong jelasin gmn cara bwat skill juxtapose milik phantom lancer pliisss

  13. #57

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    Event
    A unit is attacked
    Condition
    (Attacking unit) has buff type of Juxtapose
    Action
    Set Juxtapose_Caster = (Attacking unit)
    Set Juxtapose_Level = (Level of Juxtapose ability for (Attacking unit))
    Set Juxtapose_Point = Position of (Juxtapose_Caster)
    if all condition are true bla bla bla bla (ini mksd nya if then else)
    Condition
    (random number) bettwen 100 and 0 less than or equal to Real(Juxtapose_Level*5)
    Then

    To be Continued . . .

  14. #58

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    Then
    Unit - Create 1 Dummy for (Owner of Juxatopose Caster) at Juxatopose_Point facing Default building facing degrees
    Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
    If ((Juxatopose_Level) Equal to 1) then do (Hero - Create Dummy item lvl 1 and give it to (Last created unit)) else do (Do nothing)
    If ((Juxatopose_Level) Equal to 2) then do (Hero - Create Dummy item lvl 2 and give it to (Last created unit)) else do (Do nothing)
    If ((Juxatopose_Level) Equal to 3) then do (Hero - Create Dummy item lvl 3 and give it to (Last created unit)) else do (Do nothing)
    If ((Level of Dopplewalk for Caster) Equal to 4) then do (Hero - Create Dummy item lvl 4 and give it to (Last created unit)) else do (Do nothing)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Juxatopose_Level) Equal to 1
    Then - Actions
    Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Dummy item lvl 1) on Juxatopose_Caster
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Juxatopose_Level) Equal to 2
    Then - Actions
    Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Dummy item lvl 2) on Juxatopose_Caster
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Juxatopose_Level for Caster) Equal to 3
    Then - Actions
    Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Dummy item lvl 3) on Juxatopose_Caster
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Juxatopose_Level) Equal to 4
    Then - Actions
    Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Dummy item lvl 4) on Juxatopose_Caster
    Else - Actions
    Else

    Custom script: call RemoveLocation (udg_Juxatopose_Point)


    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Dummy item itu : Wand of illusion !
    Itu dummy item nya di masukin ke trigger pake yang set varialbe.. ya gw ngerti kok lu udah ngerti apa maksud gw !
    Anda Pusing ? gpp yang penting hargailah saya saya menulis ini makan waktu 20 mnt !

  15. #59

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    klo cara ngedit champaign yang ada di single player gimana sih?

  16. #60
    Section's Avatar
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    Download war3model editor by Magos trus pake MPQ browsernya buat buka war3.mpq (buat campaign ROC) dan war3x.mpq (buat campaign TFT). Disitu ada map campaign banyak dgn nama <race><chapter>

    duh... Lg lanjutin map... Tp yang namanya bikin skill ama item cape bgt deh. Padahal sistem dan environment lain uda kelar... Betebetebete... Ah...

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