sniper sich ngaruh klo dikasih basher, jadi 40% + 10% - 40% x 10% = 50% - 4% = 46%
sniper sich ngaruh klo dikasih basher, jadi 40% + 10% - 40% x 10% = 50% - 4% = 46%
o0o
thx infonya
maklum lebih suka tipe assnet
thx ya ^^
wah keren nech di sticky,,GRP dolo dah^^
wah2 tq y atas penjelasannya..
hmm gw juga mikir2 nech klo sniper pake mkb 2 biji,,pas gw coba sniper pake butfly n buriza ternyata lebih bagus...syg lembek bgt..
wah2 gw pernah tuh pake furion (range) skadi+deso,,gw juga kaget knp g stack..
trz apa lg y skadi yg g stack ama item orb laen??apa cuma deso??
btw nanya lagi nech,,exorcism nya krobelus perhitungan damagenya gmn se??apa itu tipe physcal damage??
trz knp y klo qt pake exorcism pas byk creep,,tu hantu cuma melayang2 doank??
tp pas deket tower (walopun byk creep musuh) tp hantu2nya pada ngincer tower??trz knp juga klo qt lg gebuk hero,,itu hantu fokus ke 1hero itu??
dan gw pernah ngelayanin org yg dodol,,pas gw jalan2 disungai ktemu hero musuh,,trz dia gebuk2 gw (krobe) lsg aja gw exorcism,,g mpe 3detik mokad..=_=a
jadi gmn tuh perhitungan damagenya??
Exorcism.
Targetnya adalah random ( kayak eclipse ) kalo lu gak nyerang. Kalo lu nyerang, mereka bakal fokus ke target.
Tiap hantu punya damage type hero sebesar 43-48, MS 400, BAT 1.00, range 10, dan gak bisa terlalu jauh dari krobelus, nanti mati.
Hantu2 juga meng-heal sebesar 25% dari semua damage yang dilakukan oleh hantu sewaktu mereka kembali ke krobelus.
Hantu juga memiliki 0 collision size dan no vision.
kalo blade mail emang stack, tapi kalo itungan pastinya terus terang g ga tau. kalo HoD dia nggak stack. n ini g cuma mau ngejelasin aja. HoD stack ama skill (corrosive skin, flesh heap, n spell shilednya magina) DENGAN CATATAN: itemnya harus jadi dulu (HoD ato planeswalker cloak) baru kita ambil level 1 skill itu. kalo ambil skillnya dulu maka itemnya ga stack. DAN juga, setelah itemnya jadi dan skill lvl 1 kita ambil, item itu ga bole dipindahin dari slot aslinya, ato ke reset lagi (jadi dotanya nganggep itemnya kita dapet belakangan)
sekian
Wedew ni orang, semua jawaban gw dah dikasih ama dia... gw gak isa nambahin apa2 lagi... paling yah... klo lo nyerang musuh, trus berenti nyerang, hantu2nya masih trus ngincer orang yang terakhir loe serang... (ketauan ngopy dari dota-allstars, urutan datanya ajah sama ^^)Exorcism.
Targetnya adalah random ( kayak eclipse ) kalo lu gak nyerang. Kalo lu nyerang, mereka bakal fokus ke target.
Tiap hantu punya damage type hero sebesar 43-48, MS 400, BAT 1.00, range 10, dan gak bisa terlalu jauh dari krobelus, nanti mati.
Hantu2 juga meng-heal sebesar 25% dari semua damage yang dilakukan oleh hantu sewaktu mereka kembali ke krobelus.
Hantu juga memiliki 0 collision size dan no vision.
RALAT!kalo blade mail emang stack, tapi kalo itungan pastinya terus terang g ga tau. kalo HoD dia nggak stack. n ini g cuma mau ngejelasin aja. HoD stack ama skill (corrosive skin, flesh heap, n spell shilednya magina) DENGAN CATATAN: itemnya harus jadi dulu (HoD ato planeswalker cloak) baru kita ambil level 1 skill itu. kalo ambil skillnya dulu maka itemnya ga stack. DAN juga, setelah itemnya jadi dan skill lvl 1 kita ambil, item itu ga bole dipindahin dari slot aslinya, ato ke reset lagi (jadi dotanya nganggep itemnya kita dapet belakangan)
BladeMail stack Fully! Jadi ada 5 Blade mail yah semua serangan balik ke musuh. Sory yah salah, gw tes 6 blade mail soalnya damage yang dipantulin lebih gede dari damage asli...
Dan HoD itu stackingnya sama kek basher masih... (klo diitung ama skill, bukan ama item)
mas.. mana keterangan tentang skill apa aja yang tembus dari BKB? gw cuma tau beberapa, tapi pengen dapet lengkap nya.. =)
NB, aegis di pake spec tetep ke pake walo pun dalem dagger path.
spectre specialis
This is a list of skill/item and their effect to avatared/immune to magic unit ( wether it will be blocked or not ).
Immune = Skill/item will be blocked by Avatar; you can't cast this skill/item to avatared unit at all
Not immune = Skill/item won't be blocked Avatar or work like normal
N/A = Skill/item has no relations with magic immunity at all
Cast = You can cast this skill/item to avatared unit but it wont have any effect to that unit at all ( animation only )
Unknown = Still unknown, need help to test/clarify
Sentinel:
Luna Moonfang, Moon Rider
Lucent Beam = Immune
Moon Glaive = Not immune
Lunar Blessing = N/A
Eclipse = Cast
Kardel Sharpeye, Dwarven Sniper
Scattershot = Not immune
Headshot = Wont stun but the bonus damage will go through ( refer to the critical&bash guide by malle )
Take Aim = N/A
Assassinate = No damage but will stun and give vision to the unit that you target
Jah'Rakal, Troll Warlord
Berserker rage = N/A
Blind = Immune
Fervor = N/A
Rampage = Not immune
Rhasta, Shadow Shaman
Forked Lightning = Immune
Voodoo = Immune
Hero Shackles = Immune
Mass Serpent Wards = Not immune
Rigwarl, Bristleback
Viscous Nasal Goo = Immune
Quill Spray = Not immune
Bristleback = N/A
Warpath = Not immune
Mangix, Pandaren Battlemaster
Thunder Clap = Cast
Drunken Haze = Immune
Drunken Brawler = N/A
Primal Split = N/A
Primal Split Pandas
Taunt = Unknown
Cyclone = Immune
Hurl Boulder = Immune
Bradwarden, Centaur Warchief
Hoof Stomp = Cast
Double Edge ( damage to enemy ) = Immune
Double Edge ( damage to self ) = not immune
Return = The damage to melee unit is prevented by magic immunity, while the damage to all unit isn't prevented
Great Fortitude = N/A
Gondar, Bounty Hunter
Shuriken Toss = Immune
Jinada = N/A
Wind Walk = Not Immune
Track = Unknown
Knight Davion, Dragon Knight
Breathe Fire = Cast
Dragon Tail = Immune
Dragon Blood = N/A
Elder Dragon Form = N/A
Magina, Anti-Mage
Mana Break = Immune
Blink = N/A
Spell Shield = N/A
Mana Void = No damage but you will stun the target.
Traxex, Drow Ranger
Frost Arrows = Immune
Silence = Immune
Trueshot Aura = N/A
Marksmanship = Not immune
Purist Thunderwrath, Omniknight
Purification ( damage ) = Not immune
Purification ( heal ) = Immune
Repel = Immune
Degen Aura = Not immune
Guardian Angel = Not immune
Shendelzare Silkwood, Vengeful Spirit
Magic Missile = Immune
Terror = Immune
Command Aura = N/A
Nether Swap = Not Immune
Zeus, Lord of Olympia
Arc Lightning = Immune
Lightning Bolt = Immune
Static Field = Not immune
Thundergod's Wrath = Cast
Aiushtha, Enchantress
Impetus = Immune
Enchant = Immune
Nature's Attendants = Not immune
Untouchable = Immune
Morphling
Waveform = Cast
Adaptive Strike AGI = Immune
Adaptive Strike STR = Immune
Morph = N/A
Replicate = Not immune
Rylai Crestfall, Crystal Maiden
Frost Nova = Immune
Frost Bite = Immune
Brilliance Aura = N/A
Freezing Field = Immune
Sven, Rogueknight
Storm Bolt = Immune
Great Cleave = Not Immune
Toughness Aura = N/A
God's Strength = Not Immune
Slithice, Naga Siren
Mirror Image = N/A
Ensnare = Not Immune
Critical Strike = N/A
Song of the Siren = Immune
Raigor Stonehoof, Earthshaker
Fissure = Immune
Enchant Totem = Immune
Aftershock = Immune
Echo Slam = The initial damage ( 173/238/293 damage ) will go through magic immunity but the "small" echo damage ( 27/37/57 damage per unit around Raigor ) will be blocked by magic immunity
Rikimaru, Stealth Assassin
Smoke Screen = Avatared unit inside the cloud wont miss at all, but I'm not sure if they got silenced or not
Blink Strike = Immune
Backstab = Not immune
Permanent Invisiblity = Not immune
Lina Inverse, Slayer
Dragon Slave = Cast
Light Strike Array = Cast
Ultimate = Not Immune
Laguna Blade = Cast
Syllabear, Lone Druid
Summon Spirit Bear = No
Rabid = Immune
Synergy = No
True Form = Not Immune
Syllabear's Spirit Bear
Entangle = Immobile but no damage.
Yurnero, Juggernaut
Blade Fury = Cast
Healing Ward = Not Immune
Blade Dance = N/A
Omnislash = Not Immune
Nortrom, Silencer
Curse of the Silent = Immune
Glaives of Wisdom = Immune
Last word = Unknown
Global Silence = Not Immune
Rooftrellen, Treant Protector
Nature's Guise = Immune
Eyes in the Forest = N/A
Living Armor = Immune
Overgrowth = Immobile but no damage
Darchrow, Enigma
Malefice = Immune
Conversion = Unknown
Midnight Pulse = Not immune
Black Hole = Immobile but no damage
Ezalor, Keeper of the Light
Illuminate = Cast
Mana Leak = Immune
Chakra Magic = Immune
Ignis Fatuus = N/A
Ulfsaar/Fuzzy Wuzzy, Ursa Warrior
Earthshock = Cast
Overpower = Not immune
Fury Swipes = Not immune
Enrage = Not immune
Aggron Stonebreaker, Ogre Magi
Fireblast = Immune
Ignite = Immune
Bloodlust = Not immune
Ogre Magi Multicast
Fireblast = Immune
Ignite direct = Immune
Ignite indirect = unknown
Boush, Tinker
Laser = Immune
Heat Seeking Missile = Cast
March of the Machines = Not immune
Rearm = N/A
Furion, Prophet
Sprout = Immune
Teleportation = N/A
Force of Nature = N/A
Wrath of Nature = Cast
Azwraith, Phantom Lancer
Spirit Lance = Immune
Doppelwalk = Not immune
Juxtapose = N/A
Phantom Edge = N/A
Tiny, Stone Giant
Avalanche = Immune
Toss = You still got the damage but I'm not sure wether you can target avatared unit or not.
Craggy Exterior = Immune
Grow = N/A
Squee And Spleen, Techies
Land Mines = Not immune
Statis Trap = Cast
Suicide Squad, Attack! = Not immune
Remote Mines = Immune
Chen, Holy Knight
Penitence = Immune
Test of Faith = Immune
Holy Persuasion = Immune
Hand of God = Not immune
Rexxar, Beastmaster
Wild Axes = Cast
Beast Rage = Not immune
Call of the Wild = N/A
Primal Roar = Unknown
Jakiro, Twin Head Dragon
Dual Breath = Immune
Icy Path = Immune
Auto Fire = Immune
Macropyre = Cast
Razzil Darkbrew, Alchemist
Acid Spray = Not Immune
Unstable Concoction = Immune
Goblin's Greed = N/A
Chemical Rage = Not Immune
Mirana Nightshade, Priestess of the Moon
Starfall = Cast
Elune's Arrow = Immune
Leap = Not Immune
Moonlight Shadow = Not Immune
Scourge:
Medusa, Gorgon
Split Shot = Not immune
Chain Lightning = Immune
Mana Shield = N/A
Purge = Not immune
Balanar, Night Stalker Day
Void = Immune
Crippling Fear = Immune
Hunter in the Night = N/A
Darkness = N/A
King Leoric, Skeleton King
Storm Bolt = Immune
Vampiric Aura = N/A
Critical Strike = N/A
Reincarnation = N/A
Lucifer, Doom Bringer
Devour = Unknown ( any1 ever tried to devour visage's lvl 3 revenant? )
Scorched Earth ( damage ) = Immune
Scorched Earth ( movement and attack speed increase ) = Not immune
Lvl? Death = Immune
Doom = Not Immune
Anub'Arak, Nerubian Assasin
Impale = Immune
Mana Burn = Immune
Spiked Carapace = Immune
Vendetta = Not Immune
Slardar, Slithereen Guard
Sprint = Not Immune
Slithereen Crush = Cast
Bash = You will stun, but deal no bonus damage
Amplify Damage = Not immune
Akasha, Queen of Pain
Shadow Strike = Immune
Blink = N/A
Scream of Pain = Cast
Sonic Wave = Cast
Bone Clinkz, Bone Fletcher
Strafe = Not immune
Searing Arrows = Immune
Wind Walk = Not immune
Death Pact = Unknown ( any1 ever tried casting death pact to visage's lvl 3 revenant? )
Darkterror, Faceless Void
Time Walk = Not immune
Backtrack = N/A
Time Lock = the same with Slardar's bash, stun but no bonus damage
Chronosphere = Not immune
Viper, Netherdrake
Frenzy = Not immune
Poison Attack = Immune
Corrosive Skin = Not immune
Viper Strike = Cast
Razor, Lightning Revenant
Frenzy = Not immune
Chain Lightning = Immune
Unholy Fervor = N/A
Storm Seeker = immune
N'aix, Lifestealer
Feast = Not immune
Poison Sting = Not immune
Anabolic Frenzy = N/A
Rage = N/A
Terrorblade, Soul Keeper
Soul Steal = Immune
Conjure Image = Cast
Metamorphosis = Not immune
Sunder = If the target unit is magic immune, then it will not be stunned and its HP will not change (but Terrorblade's will). If Terrorblade is magic immune, then his HP will not change (but the target's will). If both Terrorblade and the target are spell immune, Sunder has no effect
Leshrac, Tormented Soul
Split Earth = Cast
Diabolic Edict = Not immune
Lightning Storm = Immune
Pulse Nova = Cast
Kel'Thuzad, Lich
Frost Nova = Immune
Frost Armor ( target allies ) = Immune ( pretty unsure, need help to clarify )
Frost Armor ( slow ) = Immune
Dark Ritual = Unknown ( any1 ever tried casting dark ritual to visage's lvl 3 revenant? )
Chain Frost = Cast
Krobelus, Death Prophet
Carrion Swarm = Immune
Silence = Immune
Witchcraft = N/A
Exorcism = Not immune
Lion, Demon Witch
Impale = Immune
Voodoo = Immune
Mana Drain = Immune
Finger of Death = Cast
Lesale Deathbringer, Venomancer
Shadow Strike = Immune
Poison Sting = Not immune
Plague Ward = Not immune
Poison Nova = Wont give poison damage to avatared/immune to magic unit but give 2-3 physical damage at the initial cast
Magnus, Magnataur
Shockwave = Immune
Empower = Immune
Mighty Swing = Not immune
Reverse Polarity = You will still get "absorbed" and stunned, but no damage
Visage, Necro'lic
Grave Chill = Immune
Soul Assumption = Immune
Gravekeepers Cloak = Cast ( avatared enemies has the aura but it wont damage them )
Raise Revenants = N/A
Nessaj, Chaos Knight
Chaos Bolt = Immune
Blink Strike = Immune
Critical Strike = N/A
Phantasm = Not immune
Banehallow, Lycanthrope
Summon Wolves = N/A
Howl = Cast
Feral Heart = N/A
Shapeshift = Not immune
Black Arachnia, Broodmother
Spawn Spiderlings = Immune
Spin Web = N/A
Incapacitating Bite = Immune
Insatiable Hunter = Not immune
Mortred, Phantom Assasin
Shadow Strike = Immune
Blink Strike = Immune
Blur = N/A
Coup de Grace = N/A
Pugna, Oblivion
Nether Blast = Cast
Decrepify = Immune
Nether Ward ( negative mana regen ) = Not immune
Life Drain = Cast
Pugna's Nether Ward
Mana Flare = Immune
Leviathan, Tidehunter
Anchor Smash = Not immune
Gush = Immune
Kraken Shell = N/A
Ravage = Cast
Atropos, Bane Elemental
Enfeeble = Immune
Brain Sap = Immune
Nightmare = Immune
Fiends Grip = Immobile but no damage
Rotund'jere, Necrolyte
Death Pulse = Immune
Diffusion Aura = Not immune
Sadist = Not immune
Reaper's Scythe = Stunned but no damage
Pudge, Butcher
Meat Hook = Not immune
Rot = Immune
Flesh Heap = N/A
Dismember = immobile but no damage
Barathrum, Spiritbreaker
Charge of Darkness = Immune
Empowering Haste = N/A
Greater Bash = Not immune
Nether Strike = Not immune
Anub'Seran, Nerubian Weaver
Watcher = N/A
Shukuchi = Immune
Geminate Attack = Not immune
Time Lapse = Not immune
Nevermore, Shadow Fiend
Shadowraze = Cast
Necromastery = Not immune
Presence of the Dark Lord = Not immune
Requiem of Souls = Immune
Crixalis, Sand King
Burrowstrike = Immune
Sand Storm = Cast
Caustic Finale = Not immune
Epicenter = Cast
Mogul Kahn, Axe
Berserker's Call = Cast ( pretty unsure, need help to clarify )
Battle Hunger = Immune
Counter Helix = Not immune
Culling Blade = Immune
Culling Blade within killing zone = Not immune
Strygwyr, Bloodseeker
Bloodrage = Immune
Blood Bath = Not immune
Strygwyr's Thirst = Not immune ( unsure, need help to clarify )
Rupture = Cast
Abaddon, Lord of Avernus
Death Coil = Immune
Aphotic Shield ( damage ) = Immune
Aphotic Shield ( target allies ) = Immune
Frostmourne = Not Immune
Borrowed Time = Not immune
Mercurial, Spectre
Spectral Dagger = No damage but slowed
Desolate = Not immune
Dispersion = Immune
Haunt = Not immune
Vol'jin, Witch Doctor
Paralyzing Cask = Immune
Voodoo Restoration = Not immune
Maledict = Cast
Death Ward = Not immune
Harbinger, Obsidian Destroyer
Arcane Orb = Immune
Astral Imprisonment = Immune
Essence Aura = Not immune
Sanitys Eclipse = Unknown
Demnok Lannik, Warlock
Fatal Bonds = Immune to direct cast. Not immune to bounces. You will take damage from bounce effect after BKB/Repel wears off
Shadow Word = Immune
Upheaval = Immune
Rain of Chaos = Not immune to stun. Immune to damage
Meepo, Geomancer
Earthbind = Not immune.
Poof = Immune to damage. Immune to teleporting by clicking on yourself. Not immune to teleporting by clicking on ground near yourself
Geostrike = Not immune
Divided We Stand = N/A
Dazzle, Shadow Priest
Poison Touch = Immune to cast. If BKB/Repel is casted after Poison Touch, immune to slow, not immune to damage.
Weave = Immune to cast. Not immune if BKB/Repel is casted after weave
Shadow Wave = Immune
Shallow Grave = Not Immune
Items:
Radiance ( 40 damage/sec aura ) = Immune
Blade mail = Immune
Frenzy ( mask of madness ) = Not immune
Dominate ( helm of dominator ) = Immune
Transmute ( hand of midas ) = Immune
Death pact = Immune
Dagon = Cast
Purge (Diffusal Blade) = Immune
Hex (Guinsoo's Staff of Vyse) = Immune
Cyclone (Eul's Sceptre of Divinity) = Immune
Mana Burn (Necronomicon) = immune
Last Will (Necronomicon) = Immune
Chain Lightning (Maelstrom) = Cast
Corruption (Stygian Desolator) = Not immune
Maim (Sange) = Not immune
Maim (Sange and Yasha) = Not immune
Frost Effect (Eye of Skadi) = Not immune
Feedback ( manta and diffusal ) = Immune
Neutral Creeps:
Purge (Small Satyr) = Immune
Mana Burn (Medium Satyr) = Immune
War Stomp (Big Furbolg) = Cast
War Stomp (Centaur Warchief) = Cast
Ice Breath (Dragonspawn) = Cast
Hurl Boulder (Roshan) = Immune
Thunder Clap (Roshan) = Cast
note : there's still some unknown up there, I will try to test it.
Also I might be wrong, so dont hesitate to correct me ( of course with decent proof : replay,screenshot, or something like that )
Informasi diambil dari dota-allstars.com
[QUOTE=M4Ste12;334547]Wedew ni orang, semua jawaban gw dah dikasih ama dia... gw gak isa nambahin apa2 lagi... paling yah... klo lo nyerang musuh, trus berenti nyerang, hantu2nya masih trus ngincer orang yang terakhir loe serang... (ketauan ngopy dari dota-allstars, urutan datanya ajah sama ^^)
Kan elo yang buka thread tentang exorcism di dota-allstars bukan begitu? CUma nick na legacy kalo ga salah.... Sry kal salah. Btw mau tanya ada 2 hero pake radiance damagenya stack kaga? Terus AOE dari skill magnus brp? Sama IAS max tuh di dota brp sih?
radience g stack,,
aoe nya klo gak salah 400 ya??sama ky darksheer...
Maksudku radiance bukan pada 1 hero pake 2 radiance, tapi ada 2 hero dengan masing" megang radiance. Kan kalo 1 team megang radiance semua ga terlalu bagus kudu ada disabler pake guinso ato lainnya.
iya dalam 1 tim ada dua hero masing2 megang radiece kan??
kyna g stack,,klo stack berarti tiap detik damage area 70..sakit bgt dunkz..
[QUOTE=gizmonizer;335363]Hoo, lu tau soalnya gambarnya sama kan, gw juga liat kok...^^
Radiance gak bakal stack.
Skill yang based-skill nya sama gak bakal stack, radiance itu based dari tornado aura.
Lagian 2 aura itu gak bakal stack kalo namanya sama, kecuali punya CM.
IAS maksimal 400%.
Kalo AOE kayaknya uda dijawab di atas.
ini banyak ahli technical ato ahli liat forum lain?
hehehe...
ahli teknical seh asli gua salut sampe buka map editor liat apa2 gt...
yg gua tau...
fissure, impale, burrow strike, dan ravage itu hasil dari impale...
jadi kalo musuh kena fissure trus kita mo impale ga bakalan bisa...
pasti tulisannya gini : Cannot Impale this unit (padahal di fissure)
trus kalo kena 2x tanpa sengaja... jadi unit tersebut ga bakalan loncat ke atas tapi tetep di ground dengan taken damage nya sama tapi stun effect nya terusin dari yg pertama kali impale...
itu aja...
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