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  1. #76
    mugen's Avatar
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    makanya kalo dual weild di talent fury ada dual weild spec yg gunanya nambahin damage off hand weapon

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  3. #77

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    wah makin mantep aja guide warrnya, mayan2 jadi tambah exp hehe^^

    Nah sekalian dunkz dibahas pengambilan talentnya kk, biar kita2 yang newb bisa tau juga setting talent yang bnr hehe^^

  4. #78

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    kalo dual wield miss chance 24%
    kalo mentokin talent precision dikurangin 3% jadi 21%
    hmm...kira2 precision worthy diambil ga yah kalo dual wield?
    bedanya cuma 3% gt loh... missnya masi kepala 2
    eh tapi kalo spesialisasi senjatanya mentok 350 itu kira2 nambah % hit brp yah?

  5. #79
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    Waks, tambah ribet..... Hahaha, sorry klo salah ngejelasin ya, masih belajar juga neh, jadi klo ada yang salah tolong di koreksi...

    http://www.wowwiki.com/Formulasual_Wield
    For each point the attacker’s weapon skill exceeds the target’s defense skill, the miss chance decreases by 0.04%. For each point a target’s defense skill exceeds his opponent’s weapon skill, the miss chance increases by 0.04%.
    Tiap kelebihan 1 lv dari weapon skill mu dari defense skill nya musuh, itu nambah chance hit 0.04%

    Important note: Prior to version 1.8, dual wield's miss chance had a hard cap of 19%, meaning that all dual-wield auto-attacks had a minimum 19% miss chance regardless of how much +hit% gear was equipped. In version 1.8, this hard cap was removed. The exact wording of the 1.8 patch note was:

    "Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding."

    Take a level 70 rogue for example vs. a level 73 raid boss: he has 5% + (0.04% * 15) = 5.6% base miss chance (assuming he has 350 weapon skill and the boss has no Defense skill bonuses), plus 19% dual wield miss chance, leaving us with a total miss chance of 24.6%.

    Note that the +19% miss chance for dual-wielding only applies to ordinary auto-attack melee attacks. It does not apply to any special attack powers that cost rage, energy, or mana -- neither instant attacks such as Sinister Strike or Stormstrike, nor on next swing attacks such as Heroic Strike, incur the dual wield miss penalty. So, with 6% +hit from gear/talents a dual-wielder will never miss with an instant attack (although the attack can still be dodged, parried, or blocked -- see the Attack table article). However, a dual-wielder would need 25% +hit if he wants to remove the miss chance for auto-attack/white damage totally (Although a minor chance to miss, perhaps 0.1% would still exist).
    Sebelum patch 1.8, dual wield pasti minimal memiliki 19% miss chance, walaupun sekarang sudah tidak berlaku lagi.
    Ternyata saya kurang ngomong nya, +19% miss chance itu hanya berlaku untuk pukulan melee biasa (yg bisa di auto attack), dan tidak berlaku untuk semua serangan yang menggunakan, rage, energy ataupun mana, baik itu serangan instan (mis : sinister strike ato stromstrike) ataupun serangan "next swing" (Herois strike), walaupun masih bisa di dodge, parry ato block (tambah bingung kan? ^^ untuk lebih jelas nya, buka yang Attack table di atas >.<). Jadi, km membutuhkan 25% +hit agar miss auto attack nya hilang, walaupun chance miss nya tetep ada walaupun kecil (mungkin sekitar 0.1%)

    Hehehe, klo ada yang salah, mohon di koreksi ya >.<
    Btw, 3% +hit (precision) menurutku buat dual wield mayan kok, klo saya seh ambil. Walaupun sekali lagi, pengambilan talent itu tergantung selera dari masing2 orang.
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  6. #80

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    hmm..berarti dalam pvp spesialisasi senjata ga gt ngaruh ya...rata2 pasti spesialisasi defennya uda 350 jg
    walau ras kaya orc ada +5 spesialisasi pake kapak itu cuma naekin hit 0,2&#37; -_-'

    gw liat di forum wow inter mana gt katanya spesialisasi senjata ngaruh ke crit rate jg yah?bener ga si?

    sekalian nanya itu hitungannya koq bisa 5% + (0,04% * 15) sih?kan roguenya skill senjata 350 trus bossnya skill defense 0 bukannya hitungannya 5% + (0,04% * 350)? sebenernya 15nya tu drmn?

  7. #81

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    Klau warrior pkai talent fury naikin ampe "bloodstrike" ntar instant cast ama nambahin darah 30 per gebuk & ambil di arms talent ampe polexe trus pkai axe pasti akit dech

  8. #82
    jeg_bagus's Avatar
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    Quote Originally Posted by Sasuke View Post
    gw liat di forum wow inter mana gt katanya spesialisasi senjata ngaruh ke crit rate jg yah?bener ga si?
    seharusnya iya..
    tapi kalau disini weapon skill masih blum jalan...
    tapi malahan haste nambah hit rating (sory ga ada referensi yang pernah gw baca kalau haste bisa nambah hit rating, kalau ada yang nemu tolong di link dong)
    nanti patch selanjutnya disebut weapon expertise, berguna bgt buat dual wielder buat ningkatin chance hit...
    Killing me softly..

  9. #83

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    Quote Originally Posted by baelazum View Post
    Klau warrior pkai talent fury naikin ampe "bloodstrike" ntar instant cast ama nambahin darah 30 per gebuk & ambil di arms talent ampe polexe trus pkai axe pasti akit dech
    mungkin maksud lo bloodthirst yah? kalo uda lvl tinggi nambah darah 30 per gebukan mana brasa lg mana cuma 5 gebukan lg...
    bloodthirst emang instant cast (sama kaya kurang lebi ampir semua jurus war) tapi pake 30 rage dari mentok 100 rage yg lo punya...gw rasa ni jurus kurang bisa dimaksimalkan d

  10. #84
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    http://www.wowwiki.com/Haste
    Haste rating sama sekali tidak menambah hit rating (sejauh yg kuliat)

    http://www.wowwiki.com/Formulas:Weapon_Skill
    Baca sendiri aja ^^ Malas baca, saya sendiri tidak tll mengerti, hehehe. Timbang salah ngasih informasi

    http://www.wowwiki.com/Burst_damage
    Blood thirst di gunakan untuk Burst damage, saya sendiri adalah seorang pecinta Burst, tapi ya itu, boros rage >.<
    Burst Damage is a term used to describe dealing high amounts of damage in a very short period of time. Spells which qualify for burst damage are often Mana inefficient.

    Doing burst damage normally causes the player to be out of mana much faster. In PvE, it also gives the opportunity to draw aggro, making it inefficient and even dangerous as a means of beating bosses in most cases. However, in some encounters, burst damage is necessary. Its main purpose in PvP is to bring an enemy down fast, often combined with Focus Fire, giving enemy healers as little chance as possible to heal the damage inflicted.
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  11. #85
    mugen's Avatar
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    tolong burst damage di translate wa rada bingung
    trus skill yg termasuk burst damage apa aja?

    Quote Originally Posted by vin_nto View Post
    lunar kun \:psad:/
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  12. #86
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    burst damage itu damage yg dlm waktu singkat dmgnya gede mis : mutilate trus recklessness dll
    *mess with the best lose like the rest

  13. #87
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    Yup2
    buat mage misal nya : poly --> pyro --> Arcane --> trinket --> PoM --> pyro --> fire blast (bener ya?) --> blink --> blast wave --> arcane explo.
    Klo buat warrior misal nya : victory rush --> mortal strike --> whirlwind --> heroic strike
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  14. #88

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    Mnurut gua yg Suka Burst damage gak boros rage ah??
    Biasanya mereka2 yg 2wild pasti per1 make bloodrage/berseker rage (generating extra rage when taking damage). .
    Bukannya rage itu di dapet kalo mukul + di pukul?
    Kalo buat war besar 2wild khan enak . .aspd kecil . .di gebukin byk jadi mungkin rage tidak mudah habis. .

  15. #89

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    bah mampus duluan kalo gitu

  16. #90
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    he bengis...ga segitunya kaleeeeeeeeeeeeeeeeee..................kalau ga salah wariormu type healer kan????

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