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    Default Ragnarok Online Basic (Renewal)

    OK semuanya Saya Mau Menjelaskan Ragnarok Online Basic (Renewal)
    Guide Ini Akan Menjelaskan Game Ragnarok Online Khusunya Setelah Renewal

    Intro:
    After the long and gruesome war between God, Humans,
    and Demons...
    Scarred during the dangerous moments in battle, and avoiding total destruction altogether, the Humans, God and Demons entered a long truce

    The 1000 years of fragile and forged peace...

    In the land of Midgard, the existence of peace eventually led the humans to erase their memories of the scars and hardships of the wars in the past. Not remembering the faults of the past, culture was spreading throughout the land along with selfishness, corruption, and arrogance.

    Then one day, strange occurrences started happening, breaking the balance that once existed in Midgard. There came a strange howl from the boundaries that divided the humans, God, and demons; creatures began attacking; increasing earthquakes and hail - and...
    The mysterious legend of demons...
    As the fragile peace began to fall apart, stories about the parts of Ymir, protecting the peace, began to spread among the adventurers. Forgetting the true nature of it, people set out to seek each of the pieces for their own selfishness, and the wealth that would come with it...

    About Renewal
    Renewal adalah sebuah perubahan sistem game ragnarok secara drastis dan menyeluruh dalam hal skill/status/exp/damage calculation dan lain lain. 3rd class (job ke 3 bukan trans ) juga diimplementasi dalam update renewal. dan 3rd class dimungkinkan melewati batas level dalam game (99) semenjak perubahan mekanika game.

    Perubahan EXP
    Besar EXP tergantung banyak hal misalnya level monster karakter dan jumlah anggota party. berikut adalah perbandingan EXP

    Jumlah EXP berdasarkan perbedaan level
    + 16 40%
    + 15 115%
    + 14 120%
    + 13 125%
    + 12 130%
    + 11 135%
    + 10 140%
    + 9 135%
    + 8 130%
    + 7 125%
    + 6 120%
    + 5 115%
    + 4 110%
    + 3 105%
    + 2 100%
    + 1 100%
    Equal 100%
    - 1 100%
    - 2 100%
    - 3 100%
    - 4 100%
    - 5 100%
    - 6 95%
    - 7 95%
    - 8 95%
    - 9 95%
    - 10 95%
    - 11 90%
    - 12 90%
    - 13 90%
    - 14 90%
    - 15 90%
    - 16 85%
    - 17 85%
    - 18 85%
    - 19 85%
    - 20 85%
    - 21 60%
    - 22 60%
    - 23 60%
    - 24 60%
    - 25 60%
    - 26 35%
    - 27 35%
    - 28 35%
    - 29 35%
    - 30 35%
    - 31 10%

    Sharing Party (EXP Per Monster)
    Characters Total EXP Per Person
    2 120% 60%
    3 140% 47%
    4 160% 40%
    5 180% 36%
    6 200% 33%
    7 220% 31%
    8 240% 30%
    9 260% 29%
    10 280% 28%
    11 300% 27%
    12 320% 27%

    Drop Item

    + 15+ 50%
    + 11 ~ 14 75%
    + 1 ~ 10 100%
    Equal 100%
    - 1 ~ 5 100%
    - 6 ~ 9 90%
    - 10 ~ 14 75%
    - 15 ~ 29 60%
    - 30+ 50%


    Memulai Game
    Untuk Mulai Bermain Silahkan Daftar Di web Ragnarok : http://ragnarok.lytogame.com/(IDRO) atau http://playragnarok.com/(IRO) Lalu Download Clietnya. Setelah Daftar Dan Masuk Ke Game Log IN Dengan Account Kamu pilihlan salah 1 subserver. setelah itu mulailah membuat karakter kamu.
    Spoiler untuk Membuat Karakter :


    Dalam Membuat Karakter Kamu Dapat mensetting gaya dan warna rambut karakter. juga mennetukan status dengan bidang hexagonal. berikut adalah penjelasan status
    Spoiler untuk Penjelasan Status :

    STR

    Strength: This stat directly increases your physical damage, allowing you to deal damage even if you don't equip any weapons if you invest a sufficient amount of STR.


    When using Axes, Barehands, Books, Daggers, Katars, Knuckles, Maces or Spears, every 1 STR provides:

    Weapon ATK +0.5% (on base weapon damage only, and this bonus is forced neutral)
    Status ATK +1

    When using Guns, Instruments, Whips, and Bows, every 5 STR provides:

    Status ATK +1

    Every 1 STR provides:

    Weight Limit +30
    Decreases Vacuum Extreme duration by 0.04s.

    STR specific:

    ATK
    Weight Limit (base stat only)

    AGI

    Agility: Increases your attack speed and chance of dodging.

    Every 1 AGI provides:

    Flee +1
    Increases Attack Speed
    Every 5 AGI: Status defense +1

    The actual ASPD calculation depends on AGI, DEX, ASPD potions and skills, the type of weapon you are using, and your job. It can take between 1 and 20 AGI to increase ASPD by 1. More details can be found in the entry for ASPD discussion.

    AGI specific:

    ASPD
    Flee
    Does not affect Cast Time or Cast Delay
    Does not affect Movement Speed

    VIT

    Vitality: Each point of VIT provides the following:

    Maximum HP +1%
    Every 2 VIT: Status DEF +1
    Every 5 VIT: Status MDEF +1 (?)
    Every 5 VIT: HP regeneration rate +1 (?)
    Resistance vs. the following Status Effects in PVP:
    Poison: -1% chance from being inflicted, decreases duration (exact value unknown)
    Deadly Poison: -1% chance from being inflicted, decreases duration (exact value unknown)
    Freezing: reduces chance from being inflicted, decreases duration by 0.1s.
    Ignition: reduces chance from being inflicted, decreases duration by 0.1s.
    Mode Cold: reduces chance from being inflicted, decreases duration by 0.1s.
    Stun: -1% chance from being inflicted, decreases duration (exact value unknown)
    Effectiveness from healing items +2%

    The calculation to see actual HP increased with every 1 VIT is: Total HP = [Base HP * (VIT * 0.01)]
    The calculation to see actual HP regenerated naturally with every 5 VIT is: Total HP Natural Regeneration Rate = [Max HP / 200] + [VIT / 5]
    The calculation to see actual HP healed by healing item: Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (VIT * 0.02)]. For more information on the subject, see Restoration Items.

    VIT specific:

    Max HP
    HP Recovery
    DEF
    MDEF
    Healing Items
    Status Effects
    INT

    Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. Every 1 INT provides the following:

    Status MATK +1.5
    Maximum SP +1%
    SP restoration items effectiveness +1%
    Slightly decrease casting time (about half the effectiveness of DEX)
    Every 2 INT Status MDEF +1
    Increase natural SP regeneration:
    Every 6 INT: +1
    120 INT or higher: additional +4 (going from 119 to 120 INT gives +5 regeneration)
    Every 2 INT past 120: additional +1
    Alchemists: brewing success rate +0.05% (half the benefits of DEX of LUK)
    Resistance vs. the following Status Effects: (verify for renewal)
    Blind: -2/3% chance from being inflicted, -1/15 second duration
    Sleep: -1% chance from being inflicted
    Chaos: -2/3% chance from being inflicted

    Every 100 SP will provide 1 more SP regenerated during natural regeneration state. You gain 1 INT-based MDEF for every 1 INT you increase. INT-based MDEF is taken into account after all other factors such as cards, your item-based MDEF, and such has been calculated first.

    The calculation to see actual SP increased with every 1 INT is: Total SP = Base SP + [Base SP * (INT * 0.01)]
    The calculation to see actual SP regenerated naturally with every 6 INT is: Total SP Natural Regeneration Rate = [Max SP / 100] + [INT / 6] + 1
    The calculation to see actual SP healed by healing item: Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (INT * 0.01)]

    INT specific:

    Max SP
    SP Recovery
    MATK
    Cast Time
    MDEF
    SP Recovery Items
    Status Effects

    DEX

    Every 1 DEX provides the following:

    Increased damage of bows, guns, whip and instrument attacks
    +1 status attack damage, +0.5% weapon attack
    Hit (chance to land hit on enemy) +1
    Decrease Cast time
    Every 5 DEX: Melee attack +1
    Every 5 DEX: +1 Magic attack
    Every 5 DEX: +1 Magic defense
    Thiefs: Steal success rate +0.1%
    Rogues: Divesting success rate +0.2%
    Blacksmiths: Forging success rate +0.1%
    Alchemists: Brewing success rate +0.1%
    Cooking success rate +0.2%

    DEX specific:

    ASPD
    Hit
    Cast Time
    ATK

    LUK

    Luck: Each 1 LUK provides the following:

    Critical Rate (enhanced damage, non-evadable attack) +0.3%
    Every 3 LUK: ATK +1
    Every 3 LUK: MATK +1
    Every 3 LUK: Hit +1
    Every 5 LUK: Flee +1
    Every 10 LUK: Perfect Dodge +1
    Blacksmiths: Forging success rate +0.1%
    Alchemists: Brewing success rate +0.1%
    Hunters: Each 3 points increases 1% of the chance Auto-Blitz Beat, which requires a Falcon and the skill Blitz Beat
    Cooking success rate +0.1%
    Every 5 LUK: Reduces enemy's chance of landing a critical attack by 1%

    Resistance to some status effects:
    Blind: slightly decreases chance from being inflicted
    Curse: -1% chance from being inflicted
    Frozen: slightly decreases from being inflicted
    Poison: slightly decreases chance from being inflicted (exact value unknown)
    Silence: slightly decreases from being inflicted
    Sleep: slightly decreases from being inflicted
    Stone Curse: slightly decreases chance from being inflicted
    Stun: slightly decreases chance from being inflicted, -0.01 seconds duration

    LUK does not effect ingame drop rates, or chances to get a rarer item when killing. It's simply based on in-game percents and not LUK as a stat.

    The calculation to see actual CRIT rate: CRIT = [LUK * 0.3] + 1

    LUK Specific:

    Critical
    ATK
    Perfect Dodge
    Status Effects
    Does not affect drop rate



    IN Game Interface
    Spoiler untuk Main Interface :

    A Basic Information
    Menjelaskan Informasi Dasar Karakter Kamu Seperti Nama,Level, Job Level Profesi, HP/SP, Weight, Dan Zeny (Uang)
    Berikut Adalah Fungsi Button Berdasarkan Angaknya
    1.Menampilkan Informasi Status Equipment Dan Status Karakter Kamu
    2.Menampilkan Kolom Grup Yang Menampilkan anggota Party
    3.Menampilkan Skill Tree
    4.Menampilkan Guild Window
    5.Menampilkan Inventory
    6.Menampilkan Window Quest(Misi)
    7.Menampilkan World Map
    8.Menampilkan Game Option.

    B Shortcut Window
    Berisi Shortcut yang berfungsi dengan tombol F1-F9. Shortcut Ini Bisa Diset Untuk Skill/Item(Potion/Ammo/Equipment)


    C Minimap
    Berisi Informasi Keberadaan Karakter Dalam Suatu Map

    D Chat Window
    Berisi Informasi Yang Baru Di Dapat Baik Chatting Dengan Karakter Lain/Broadcast/Pesan Grup/Pesan Guild/Pesan Quest/Dll)

    Equipment Dan Status Window]
    Spoiler untuk Equipment Dan Status Window :

    Penjelasan:
    1.Headgear
    2.Armor
    3.Right Hand (Weapon)
    4.Left Hand (Weapon/Shield)
    5.Robe
    6.Shoes
    7.Accessories

    Senjata Mempengaruhi Damage Dan Attack Speed Sedangkan Armor Mempengaruhi Tingkat Deffense (Baik Body/Head/Shoes/Robe/Acc) Tingkat Upgrade Mempengaruhi Bonus Serangan/Deffense

    Upgrade Equipment
    Equipment in Ragnarok Online can be 'upgraded' or 'refined' by upgrade NPCs in each major towns to make them more powerful. All equipment has a maximum upgrade level of +20, starting from +0. +0 items do not have any prefixes, but once they are upgraded, the number of upgrade levels will be displayed on the equipment - e.g. +5 Stunner. Upgrades above +10 use a different system, and it is very unusual to see gear upgraded above +10.

    Also, you can turn in Rough Oridecon and Rough Elunium to create single refined Oridecon and Elunium, which are needed for upgrading Lv. 3 / Lv. 4 weapons, items and armors, respectively. The Kafra Shop offers Enriched versions of these two ores, which, when used by a special upgrade NPC, increases the chance of successfully upgrading an item.
    Effects Yang Didapat
    An upgraded weapon get the following bonus to ATK and MATK (for conciseness, only ATK is written) :

    Weapons
    Weapon Lv. 1 - Every +1 upgrade gives 2 ATK, 0~3 ATK for every Over Upgrade pass the +7 safety limit, and ? ATK for every High Upgrade pass +15.
    Weapon Lv. 2 - Every +1 upgrade gives 3 ATK, 0~5 ATK for every Over Upgrade pass the +6 safety limit, and ? ATK for every High Upgrade pass +15.
    Weapon Lv. 3 - Every +1 upgrade gives 5 ATK, 0~8 ATK for every Over Upgrade pass the +5 safety limit, and ? ATK for every High Upgrade pass +15.
    Weapon Lv. 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every Over Upgrade pass the +4 safety limit, and 12 ATK for every High Upgrade pass +15.

    A +20 level 4 weapon gives 201~424 extra ATK and MATK.

    Notes:

    The Over Upgrade ATK and MATK is random for every hit and gives a minimum of 1. This bonus is not shown on the status window or affected by the Max ATK from Crit and Maximize Power or the Max MATK from Recognized Spell.
    All upgrade bonuses are cumulative so refining a level 4 weapon from +15 to +16 increases your bonus ATK and MATK from 106~259 to 125~292 (7 for the upgrade, 0~14 for the Over Upgrade and 12 for the High Upgrade).

    Armors
    Every upgrade gives floor[( 3 + current upgrade ) / 4] Equipment DEF
    Every +1 upgrade at +1 ~ +4 gives +1 Equipment DEF
    Every +1 upgrade at +5 ~ +8 gives +2 Equipment DEF
    Every +1 upgrade at +9 ~ +12 gives +3 Equipment DEF
    Every +1 upgrade at +13 ~ +16 gives +4 Equipment DEF
    Every +1 upgrade at +17 ~ +20 gives +5 Equipment DEF

    Example : a +10 buckler will give 40 + 1+1+1+1 + 2+2+2+2 + 3+3 = 58 DEF.

    Upgrades are useful, as for weapon upgrade, it increases your damage. For armors, it reduces damage you take.

    Upgrades OVER +10

    As of the Renewal update, it is possible to upgrade equipment beyond +10, as high as +20. To upgrade beyond +10, the player must start with an item at +10 or higher.

    To attempt to upgrade an item that is +10 or higher, talk to Bestry (prt_in 90, 72) in the north room of the Prontera upgrade shop.
    For armor, the player must have 100,000z and 1 Carnium.
    For weapons the player must have 100,000z zeny and 1 Bradium.
    In the event of a failed upgrade attempt, the item may break, but more frequently, will lose three upgrade levels. The success rates of upgrading above level 10 are very, very low, on the order of 10%.

    Success chance with normal metals

    Chances to successfully refine an item on any iRO server (regardless of subscription status) OR any other server with safe levels (typically subscription servers) with normal metals are:
    Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
    +4 -> +5 100% 100% 100% 60% 60%
    +5 -> +6 100% 100% 60% 40% 40%
    +6 -> +7 100% 60% 50% 40% 40%
    +7 -> +8 60% 40% 20% 20% 20%
    +8 -> +9 40% 20% 20% 20% 20%
    +9 -> +10 20% 20% 20% 10% 10%

    Success chance with enriched metals

    Success chances using Enriched Oridecon/Elunium are:
    Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
    +4 -> +5 100% 100% 100% 90% 90%
    +5 -> +6 100% 100% 90% 60% 60%
    +6 -> +7 100% 90% 75% 60% 60%
    +7 -> +8 90% 60% 30% 30% 30%
    +8 -> +9 60% 30% 30% 30% 30%
    +9 -> +10 20% 20% 20% 10% 10%

    Non-iRO/F2P Server Success Chances

    This is the approximate upgrade success chances using regular metals on a server without safe upgrade limits, such as pRO Valkyrie/Valhalla, IDRO Fun And Chat and Rebirth and most other F2P servers (Cumulative chance with these figures from +0 in brackets):
    Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
    +0 -> +1 90% 90% 90% 90% 80%
    +1 -> +2 90% 90% 90% 80% 80%
    +2 -> +3 90% 90% 80% 80% 80%
    +3 -> +4 90% 80% 80% 60% 60%
    +4 -> +5 80% 80% 60% 60% 60%
    +5 -> +6 80% 60% 60% 40% 40%
    +6 -> +7 60% 60% 50% 40% 40%
    +7 -> +8 60% 40% 20% 20% 20%
    +8 -> +9 40% 20% 20% 20% 20%
    +9 -> +10 20% 20% 20% 10% 10%

    Success chance with enriched metals

    Success chances using Enriched Oridecon/Elunium are:
    Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
    +0 -> +1 100% 100% 100% 100% 100%
    +1 -> +2 100% 100% 100% 100% 100%
    +2 -> +3 100% 100% 100% 100% 100%
    +3 -> +4 100% 100% 100% 100% 100%
    +4 -> +5 100% 100% 100% 60% 60%
    +5 -> +6 100% 100% 60% 40% 40%
    +6 -> +7 100% 60% 50% 40% 40%
    +7 -> +8 60% 40% 20% 20% 20%
    +8 -> +9 40% 20% 20% 20% 20%
    +9 -> +10 20% 20% 20% 10% 10%


    About Classes

    In Ragnarok Online, a character's abilities and skills are defined by their class (also known as job). Characters start out as Novices, then once they reach job level 10 they can choose between a variety of first job classes. After attaining Job Level 40 they can then change to a second class job, either 2-1 or 2-2.

    Once Base Level 99 and Job Level 50 as a second class, they can choose to transcend and start the process again, being rewarded with a more powerful, transcendent character.

    A 2-1 or 2-2 regular or transcendent character can then chose to change to a third class, which breaks the level 99 barrier. The current maximum base and job level for third classes are 150 and 50.

    Alternatively, from Novice, players can choose to become the ultimate Novice, the Super Novice, or explore one of the Expanded classes.

    Spoiler untuk Class Map :

    For More Info About Classes Please Click : http://irowiki.org/wiki/Classes
    For Classes Based Quest You Can Click : http://irowiki.org/wiki/Quests
    Skill
    In Ragnarok, there are generally 3 types of skills: Passive, Active, Offensive. Passive skills are always "activated" although they may require the user be attacked or otherwise influenced by other environmental effects in order to go off. Active skills must be manually activated by the player- some have a set time period in which they stop by themselves, others can be manually deactivated, and some are one-time-use skills that require manual activation each time the player desires to use them. Active skills do not inflict actual damage, differentiating them from Offensive skills. All Offensive skills are also Active skills, but not vise-versa. Finally, Offensive skills are simply Active skills that also do damage to other players and/or monsters.

    Skills can be further broken down into other sub-categories such as Melee, Ranged, Magic, Supportive, etc. Skills in these categories also fall under one of the three "main" categories listed in the previous paragraph. Some skills fall under multiple sub-categories as well. Ranged skills do not require the player to be standing adjacent to the target, whereas Melee skills generally do. Magic skills almost always involve a Cast Time and are usually Ranged. Supportive skills are termed due to their helpful effects they give to a single player or group of players, enhancing their attack and defensive capabilities.

    How To Use Skill.?
    Simply Double Click ON Skill Tree And Choose The Target (If Necessary)

    Quest

    Quest Window

    The Quest Window or Quest Journal (Opened via Alt+U) allows the player to view all quests their character has started but not yet completed (Except for instance dungeon quests and Battlegrounds instances, which always remain once started).

    To place a quest in the Inactive tab, right click once on it and the name will turn gray. It will then appear on the Inactive tab instead of Active. Right clicking the name again will bring it back to the Active tab. Moving the quest back and forth has no effect on whether you can continue it or not.

    Not every quest has a quest window component. Those quests who have quest window walkthroughs can be found in this category as well as by having their infobox in gold. Additionally, the Quest Window guides are not comprehensive, and do not specify the exact coordinates of the next NPC or location the player must visit.

    For Walktrough In Ragnarok Online Please Click This : http://irowiki.org/wiki/Quests

    Useful Link:
    http://irowiki.org/
    http://db.irowiki.org/
    http://www.playragnarok.com
    http://www.ragnarok.co.id
    http://www.ragnarok.co.kr
    http://www.warpportal.com/index.aspx
    http://support.warpportal.com/

    If You New in Ragnarok Online Should Check This Tread : http://idgs.in/395607

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  3. #2
    LeonRafale~'s Avatar
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    renewall sistem delaynya tau ga sih?
    keliatan nya beda tuh ya sama non renewall , beberapa skill delaynya super lama
    KONCO
    is hoax

  4. #3
    heickel_r_r's Avatar
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    Quote Originally Posted by LeonRafale~ View Post
    renewall sistem delaynya tau ga sih?
    keliatan nya beda tuh ya sama non renewall , beberapa skill delaynya super lama
    yap itu bener2 dihitung delaynya kebanyakan skill 3dr Class jadi tenang aja trans dan 2nd class gak terlalu terpengaruh

  5. #4
    LeonRafale~'s Avatar
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    casting time di renewall jg jadi beda..
    ga dex 150 = non cast lg sweet:
    KONCO
    is hoax

  6. #5
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    Quote Originally Posted by LeonRafale~ View Post
    casting time di renewall jg jadi beda..
    ga dex 150 = non cast lg sweet:
    Cast Time

    During the cast time, the character cannot move, cannot attack and cannot use other skills. If the character takes damage during cast time, the skill is canceled (exceptions: wearing a Phen Card or Bloody Butterfly Card, being Sacrificed by a Crusader/Paladin, or while casting certain skills). If a skill has no base cast time or modifiers reduce the effective cast time to 0 or less, no cast bar appears and the cast time phase is skipped entirely.

    Cast time is indicated by a "progress bar" above the character's head, sometimes called cast bar. The bar starts out black and is filled with green as cast time proceeds. When the cast bar is completely green, cast time ends. Some skills do not have a cast bar, even though they have a casting time, such as Bowling Bash and Brandish Spear.

    Cast time is composed of "Variable Cast Time" and "Fixed Cast Time". As the names imply, Variable Cast Time depends on the stats and gear of the caster, while Fixed Cast Time is constant for a given skill. A small number of effects can reduce Fixed Casting Time. For most skills, Fixed Cast Time is 20% of the total cast time, with the remainder being variable.

    Variable cast time is reduced by DEX, and also INT at half the amount.
    Cast Time Calculation

    castTime = (1 - SQRT((DEX * 2 + INT) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2

    baseCast = base casttime of a skill.
    sum_castReduction = Sum of reduction for variable casttime (like Suffragium, Magic Strings, isilla card effect or kathrene keyon card)
    max_fixedReductrion = Highest reduction modifier of fixed casttime (for example if both Sacrament (50%) and Radius (20%) are active only Sacrament will work)

    To reduce all variable casting time with stats you need a combination of DEX and INT so DEX*2 and INT is at least 530 ((DEX*2+INT) = 530).

    Some examples how you could reduce all variable casting time:
    530 INT
    265 DEX
    170 INT and 180 DEX
    190 INT and 170 DEX

  7. #6
    LeonRafale~'s Avatar
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    indo in
    mana ngerti gw bahasa ingris
    itu dex int dibawah apaan ya
    KONCO
    is hoax

  8. #7
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    Quote Originally Posted by LeonRafale~ View Post
    indo in
    mana ngerti gw bahasa ingris
    itu dex int dibawah apaan ya
    itu kalo mau no cast

  9. #8
    LeonRafale~'s Avatar
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    ngaruh dex int brati?
    atau gmn?
    KONCO
    is hoax

  10. #9
    heickel_r_r's Avatar
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    Quote Originally Posted by LeonRafale~ View Post
    ngaruh dex int brati?
    atau gmn?
    yap
    cuma jumlahnya amat besar -_-

  11. #10
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    Quote Originally Posted by heickel_r_r View Post
    yap
    cuma jumlahnya amat besar -_-
    intinya, mau no cast di idRO = hampir mustahil

    entah kalo udah pake macem2 kayak mjoll, 2 belze dll, tapi kenyataannya ga ada yg pake mjoll gabung belze, pasti gabungnya sama meging

  12. #11
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    hmm, beelze 2 x = 60% kan?
    kl ditambah refine +20 colok katrin card = 20%

    itu hitungan 80% ?
    KONCO
    is hoax

  13. #12
    BDG-Phuzz-'s Avatar
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    Quote Originally Posted by LeonRafale~ View Post
    hmm, beelze 2 x = 60% kan?
    kl ditambah refine +20 colok katrin card = 20%

    itu hitungan 80% ?
    kalau pake yg persenan2 ga akan bisa no cast

    tp skr udah bisa no cast

    pake dish+10 dex

    terus ama box yang buat attention concen

    apalagi skr udah ada orle glove

    makin bisa no cast
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  14. #13
    LeonRafale~'s Avatar
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    Quote Originally Posted by BDG-Phuzz- View Post
    kalau pake yg persenan2 ga akan bisa no cast

    tp skr udah bisa no cast

    pake dish+10 dex

    terus ama box yang buat attention concen

    apalagi skr udah ada orle glove

    makin bisa no cast
    tuh kan mentokin dex, tp kata2ny tuh renewal
    dex 190 juga ga akan no cast katanya
    KONCO
    is hoax

  15. #14
    heickel_r_r's Avatar
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    Quote Originally Posted by BDG-Phuzz- View Post
    kalau pake yg persenan2 ga akan bisa no cast

    tp skr udah bisa no cast

    pake dish+10 dex

    terus ama box yang buat attention concen

    apalagi skr udah ada orle glove

    makin bisa no cast
    Pre renewal Mungkin renewal Imposible baca postingan gw diatas. makanya sekarang ada dish lvl 20
    kenapa dibuat begini bayangkan Warlock Dan Sonc Bisa No Cast Dengan Mudah (Woe Gimana Ceritanya)
    kalo mo no cast baca 265 DEX

  16. #15
    budi_wang's Avatar
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    kk mau tanya dunnk..
    renewal itu apa ya?

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