Code:
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DBCStores.h"
#include "Log.h"
#include "SharedDefines.h"
#include "SpellMgr.h"
#include "DBCfmt.h"
#include "ItemPrototype.h"
#include <map>
typedef std::map<uint16, uint32> AreaFlagByAreaID;
typedef std::map<uint32, uint32> AreaFlagByMapID;
struct WMOAreaTableTripple
{
WMOAreaTableTripple(int32 r, int32 a, int32 g) : groupId(g), rootId(r), adtId(a)
{
}
bool operator <(const WMOAreaTableTripple& b) const
{
return memcmp(this, &b, sizeof(WMOAreaTableTripple))<0;
}
// ordered by entropy; that way memcmp will have a minimal medium runtime
int32 groupId;
int32 rootId;
int32 adtId;
};
typedef std::map<WMOAreaTableTripple, WMOAreaTableEntry const*> WMOAreaInfoByTripple;
DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt);
DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt);
DBCStorage <AreaPOIEntry> sAreaPOIStore(AreaPOIEntryfmt);
static AreaFlagByAreaID sAreaFlagByAreaID;
static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files
static WMOAreaInfoByTripple sWMOAreaInfoByTripple;
DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt);
DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt);
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
DBCStorage <ArmorLocationEntry> sArmorLocationStore(ArmorLocationfmt);
DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt);
DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt);
DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
DBCStorage <ChrPowerTypesEntry> sChrPowerTypesStore(ChrClassesXPowerTypesfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore(CreatureModelDatafmt);
DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt);
DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
uint32 PowersByClass[MAX_CLASSES][MAX_POWERS];
DBCStorage <DestructibleModelDataEntry> sDestructibleModelDataStore(DestructibleModelDatafmt);
DBCStorage <DungeonEncounterEntry> sDungeonEncounterStore(DungeonEncounterfmt);
DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt);
DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
DBCStorage <EmotesEntry> sEmotesStore(EmotesEntryfmt);
DBCStorage <EmotesTextEntry> sEmotesTextStore(EmotesTextEntryfmt);
typedef std::map<uint32, SimpleFactionsList> FactionTeamMap;
static FactionTeamMap sFactionTeamMap;
DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt);
DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt);
DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore(GameObjectDisplayInfofmt);
DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt);
DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt);
DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt);
DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt);
DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore(GtCombatRatingsfmt);
DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt);
DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt);
DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt);
DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore(GtChanceToSpellCritfmt);
DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt);
DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
DBCStorage <gtOCTHpPerStaminaEntry> sGtOCTHpPerStaminaStore(GtOCTHpPerStaminafmt);
DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
DBCStorage <GtSpellScalingEntry> sGtSpellScalingStore(GtSpellScalingfmt);
DBCStorage <GtOCTBaseHPByClassEntry> sGtOCTBaseHPByClassStore(GtOCTBaseHPByClassfmt);
DBCStorage <GtOCTBaseMPByClassEntry> sGtOCTBaseMPByClassStore(GtOCTBaseMPByClassfmt);
DBCStorage <GuildPerkSpellsEntry> sGuildPerkSpellsStore(GuildPerkSpellsfmt);
DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
DBCStorage <ImportPriceArmorEntry> sImportPriceArmorStore(ImportPriceArmorfmt);
DBCStorage <ImportPriceQualityEntry> sImportPriceQualityStore(ImportPriceQualityfmt);
DBCStorage <ImportPriceShieldEntry> sImportPriceShieldStore(ImportPriceShieldfmt);
DBCStorage <ImportPriceWeaponEntry> sImportPriceWeaponStore(ImportPriceWeaponfmt);
DBCStorage <ItemPriceBaseEntry> sItemPriceBaseStore(ItemPriceBasefmt);
DBCStorage <ItemReforgeEntry> sItemReforgeStore(ItemReforgefmt);
DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore(ItemArmorQualityfmt);
DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore(ItemArmorShieldfmt);
DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore(ItemArmorTotalfmt);
DBCStorage <ItemClassEntry> sItemClassStore(ItemClassfmt);
DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
DBCStorage <ItemDamageEntry> sItemDamageAmmoStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageOneHandStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageOneHandCasterStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageRangedStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageThrownStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageWandStore(ItemDamagefmt);
DBCStorage <ItemDisenchantLootEntry> sItemDisenchantLootStore(ItemDisenchantLootfmt);
//DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently
DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt);
DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt);
DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt);
DBCStorage <ItemSetEntry> sItemSetStore(ItemSetEntryfmt);
DBCStorage <LFGDungeonEntry> sLFGDungeonStore(LFGDungeonEntryfmt);
DBCStorage <LiquidTypeEntry> sLiquidTypeStore(LiquidTypefmt);
DBCStorage <LockEntry> sLockStore(LockEntryfmt);
DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt);
DBCStorage <MapEntry> sMapStore(MapEntryfmt);
// DBC used only for initialization sMapDifficultyMap at startup.
DBCStorage <MapDifficultyEntry> sMapDifficultyStore(MapDifficultyEntryfmt); // only for loading
MapDifficultyMap sMapDifficultyMap;
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
DBCStorage <MountCapabilityEntry> sMountCapabilityStore(MountCapabilityfmt);
DBCStorage <MountTypeEntry> sMountTypeStore(MountTypefmt);
DBCStorage <NameGenEntry> sNameGenStore(NameGenfmt);
NameGenVectorArraysMap sGenNameVectoArraysMap;
DBCStorage <NumTalentsAtLevelEntry> sNumTalentsAtLevelStore(NumTalentsAtLevelfmt);
DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore(OverrideSpellDatafmt);
DBCStorage <PvPDifficultyEntry> sPvPDifficultyStore(PvPDifficultyfmt);
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
DBCStorage <QuestXPEntry> sQuestXPStore(QuestXPfmt);
DBCStorage <QuestFactionRewEntry> sQuestFactionRewardStore(QuestFactionRewardfmt);
DBCStorage <QuestPOIBlobEntry> sQuestPOIBlobStorage(QuestPOIBlobfmt);
DBCStorage <QuestPOIPointEntry> sQuestPOIPointStorage(QuestPOIPointfmt);
DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore(RandomPropertiesPointsfmt);
DBCStorage <ResearchBranchEntry> sResearchBranchStore(ResearchBranchfmt);
DBCStorage <ResearchDigsiteEntry> sResearchDigsiteStore(ResearchDigsitefmt);
DBCStorage <ResearchProjectEntry> sResearchProjectStore(ResearchProjectfmt);
DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore(ScalingStatDistributionfmt);
DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt);
DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt);
DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt);
DBCStorage <SoundEntriesEntry> sSoundEntriesStore(SoundEntriesfmt);
DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore(SpellItemEnchantmentfmt);
DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt);
DBCStorage <SpellEntry> sSpellStore(SpellEntryfmt);
SpellCategoryStore sSpellCategoryStore;
PetFamilySpellsStore sPetFamilySpellsStore;
DBCStorage <SpellReagentsEntry> sSpellReagentsStore(SpellReagentsEntryfmt);
DBCStorage <SpellScalingEntry> sSpellScalingStore(SpellScalingEntryfmt);
DBCStorage <SpellTotemsEntry> sSpellTotemsStore(SpellTotemsEntryfmt);
DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore(SpellTargetRestrictionsEntryfmt);
DBCStorage <SpellPowerEntry> sSpellPowerStore(SpellPowerEntryfmt);
DBCStorage <SpellLevelsEntry> sSpellLevelsStore(SpellLevelsEntryfmt);
DBCStorage <SpellInterruptsEntry> sSpellInterruptsStore(SpellInterruptsEntryfmt);
DBCStorage <SpellEquippedItemsEntry> sSpellEquippedItemsStore(SpellEquippedItemsEntryfmt);
DBCStorage <SpellClassOptionsEntry> sSpellClassOptionsStore(SpellClassOptionsEntryfmt);
DBCStorage <SpellCooldownsEntry> sSpellCooldownsStore(SpellCooldownsEntryfmt);
DBCStorage <SpellAuraOptionsEntry> sSpellAuraOptionsStore(SpellAuraOptionsEntryfmt);
DBCStorage <SpellAuraRestrictionsEntry> sSpellAuraRestrictionsStore(SpellAuraRestrictionsEntryfmt);
DBCStorage <SpellCastingRequirementsEntry> sSpellCastingRequirementsStore(SpellCastingRequirementsEntryfmt);
DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore(SpellCastTimefmt);
DBCStorage <SpellCategoriesEntry> sSpellCategoriesStore(SpellCategoriesEntryfmt);
DBCStorage <SpellEffectEntry> sSpellEffectStore(SpellEffectEntryfmt);
DBCStorage <SpellDifficultyEntry> sSpellDifficultyStore(SpellDifficultyfmt);
DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt);
DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt);
DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt);
DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt);
DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt);
DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftEntryfmt);
DBCStorage <SpellShapeshiftFormEntry> sSpellShapeshiftFormStore(SpellShapeshiftFormfmt);
DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt);
DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt);
DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
TalentSpellPosMap sTalentSpellPosMap;
DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt);
DBCStorage <TalentTreePrimarySpellsEntry> sTalentTreePrimarySpellsStore(TalentTreePrimarySpellsfmt);
typedef std::map<uint32, std::vector<uint32> > TalentTreePrimarySpellsMap;
TalentTreePrimarySpellsMap sTalentTreePrimarySpellsMap;
// store absolute bit position for first rank for talent inspect
static uint32 sTalentTabPages[MAX_CLASSES][3];
DBCStorage <TaxiNodesEntry> sTaxiNodesStore(TaxiNodesEntryfmt);
TaxiMask sTaxiNodesMask;
TaxiMask sOldContinentsNodesMask;
TaxiMask sHordeTaxiNodesMask;
TaxiMask sAllianceTaxiNodesMask;
TaxiMask sDeathKnightTaxiNodesMask;
// DBC used only for initialization sTaxiPathSetBySource at startup.
TaxiPathSetBySource sTaxiPathSetBySource;
DBCStorage <TaxiPathEntry> sTaxiPathStore(TaxiPathEntryfmt);
// DBC used only for initialization sTaxiPathNodeStore at startup.
TaxiPathNodesByPath sTaxiPathNodesByPath;
static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt);
DBCStorage <TeamContributionPointsEntry> sTeamContributionPointsStore(TeamContributionPointsfmt);
DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt);
DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt);
DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt);
DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore(WMOAreaTableEntryfmt);
DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt);
DBCStorage <PhaseEntry> sPhaseStores(PhaseEntryfmt);
typedef std::list<std::string> StoreProblemList;
uint32 DBCFileCount = 0;
static bool LoadDBC_assert_print(uint32 fsize, uint32 rsize, const std::string& filename)
{
sLog->outError(LOG_FILTER_GENERAL, "Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).", filename.c_str(), fsize, rsize);
// ASSERT must fail after function call
return false;
}
template<class T>
inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCStorage<T>& storage, std::string const& dbcPath, std::string const& filename, std::string const* customFormat = NULL, std::string const* customIndexName = NULL)
{
// compatibility format and C++ structure sizes
ASSERT(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()), sizeof(T), filename));
++DBCFileCount;
std::string dbcFilename = dbcPath + filename;
SqlDbc * sql = NULL;
if (customFormat)
sql = new SqlDbc(&filename, customFormat, customIndexName, storage.GetFormat());
if (storage.Load(dbcFilename.c_str(), sql))
{
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
{
if (!(availableDbcLocales & (1 << i)))
continue;
std::string localizedName(dbcPath);
localizedName.append(localeNames[i]);
localizedName.push_back('/');
localizedName.append(filename);
if (!storage.LoadStringsFrom(localizedName.c_str()))
availableDbcLocales &= ~(1<<i); // mark as not available for speedup next checks
}
}
else
{
// sort problematic dbc to (1) non compatible and (2) non-existed
if (FILE* f = fopen(dbcFilename.c_str(), "rb"))
{
char buf[100];
snprintf(buf, 100, " (exists, but has %u fields instead of " SIZEFMTD ") Possible wrong client version.", storage.GetFieldCount(), strlen(storage.GetFormat()));
errors.push_back(dbcFilename + buf);
fclose(f);
}
else
errors.push_back(dbcFilename);
}
delete sql;
}
void LoadDBCStores(const std::string& dataPath)
{
uint32 oldMSTime = getMSTime();
std::string dbcPath = dataPath+"dbc/";
StoreProblemList bad_dbc_files;
uint32 availableDbcLocales = 0xFFFFFFFF;
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaStore, dbcPath, "AreaTable.dbc");
// must be after sAreaStore loading
for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID), area->exploreFlag));
// fill MapId->DBC records (skip sub zones and continents)
if (area->zone == 0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571)
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid, area->exploreFlag));
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc"/*, &CustomAchievementfmt, &CustomAchievementIndex*/);//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sArmorLocationStore, dbcPath, "ArmorLocation.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sChrPowerTypesStore, dbcPath, "ChrClassesXPowerTypes.dbc");//14545
for (uint32 i = 0; i < MAX_CLASSES; ++i)
for (uint32 j = 0; j < MAX_POWERS; ++j)
PowersByClass[i][j] = MAX_POWERS;
for (uint32 i = 0; i < sChrPowerTypesStore.GetNumRows(); ++i)
{
if (ChrPowerTypesEntry const* power = sChrPowerTypesStore.LookupEntry(i))
{
uint32 index = 0;
for (uint32 j = 0; j < MAX_POWERS; ++j)
if (PowersByClass[power->classId][j] != MAX_POWERS)
++index;
PowersByClass[power->classId][power->power] = index;
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");//14545
for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const* faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");//14545
for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
{
if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
{
if (info->maxX < info->minX)
std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
if (info->maxY < info->minY)
std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
if (info->maxZ < info->minZ)
std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");//14545
//LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTHpPerStaminaStore, dbcPath, "gtOCTHpPerStamina.dbc");//14545
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore, dbcPath, "gtOCTRegenMP.dbc"); -- not used currently
LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sGtSpellScalingStore, dbcPath, "gtSpellScaling.dbc");//15595
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTBaseHPByClassStore, dbcPath, "gtOCTBaseHPByClass.dbc");//15595
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTBaseMPByClassStore, dbcPath, "gtOCTBaseMPByClass.dbc");//15595
LoadDBC(availableDbcLocales, bad_dbc_files, sGuildPerkSpellsStore, dbcPath, "GuildPerkSpells.dbc");//15595
LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceArmorStore, dbcPath, "ImportPriceArmor.dbc"); // 15595
LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceQualityStore, dbcPath, "ImportPriceQuality.dbc"); // 15595
LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceShieldStore, dbcPath, "ImportPriceShield.dbc"); // 15595
LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceWeaponStore, dbcPath, "ImportPriceWeapon.dbc"); // 15595
LoadDBC(availableDbcLocales, bad_dbc_files, sItemPriceBaseStore, dbcPath, "ItemPriceBase.dbc"); // 15595
LoadDBC(availableDbcLocales, bad_dbc_files, sItemReforgeStore, dbcPath, "ItemReforge.dbc"); // 15595
LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemClassStore, dbcPath, "ItemClass.dbc"); // 15595
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore, dbcPath, "ItemDisplayInfo.dbc"); -- not used currently
LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorQualityStore, dbcPath, "ItemArmorQuality.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorShieldStore, dbcPath, "ItemArmorShield.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorTotalStore, dbcPath, "ItemArmorTotal.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageAmmoStore, dbcPath, "ItemDamageAmmo.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandStore, dbcPath, "ItemDamageOneHand.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandCasterStore,dbcPath, "ItemDamageOneHandCaster.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageRangedStore, dbcPath, "ItemDamageRanged.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageThrownStore, dbcPath, "ItemDamageThrown.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandStore, dbcPath, "ItemDamageTwoHand.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandCasterStore,dbcPath, "ItemDamageTwoHandCaster.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageWandStore, dbcPath, "ItemDamageWand.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisenchantLootStore, dbcPath, "ItemDisenchantLoot.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sPhaseStores, dbcPath, "Phase.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");//14545
// fill data
sMapDifficultyMap[MAKE_PAIR32(0, 0)] = MapDifficulty(0, 0, false);//map 0 is missingg from MapDifficulty.dbc use this till its ported to sql
for (uint32 i = 0; i < sMapDifficultyStore.GetNumRows(); ++i)
if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] > 0);
sMapDifficultyStore.Clear();
LoadDBC(availableDbcLocales, bad_dbc_files, sMountCapabilityStore, dbcPath, "MountCapability.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sMountTypeStore, dbcPath, "MountType.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sNameGenStore, dbcPath, "NameGen.dbc");//14545
for (uint32 i = 0; i < sNameGenStore.GetNumRows(); ++i)
if (NameGenEntry const* entry = sNameGenStore.LookupEntry(i))
sGenNameVectoArraysMap[entry->race].stringVectorArray[entry->gender].push_back(std::string(entry->name));
sNameGenStore.Clear();
LoadDBC(availableDbcLocales, bad_dbc_files, sNumTalentsAtLevelStore, dbcPath, "NumTalentsAtLevel.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore, dbcPath, "PvpDifficulty.dbc");//14545
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore, dbcPath, "QuestXP.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore, dbcPath, "QuestFactionReward.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc"/*, &CustomSpellEntryfmt, &CustomSpellEntryIndex*/);//
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellCategoriesEntry const* spell = sSpellCategoriesStore.LookupEntry(i);
if (spell && spell->Category)
sSpellCategoryStore[spell->Category].insert(i);
}
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellReagentsStore, dbcPath,"SpellReagents.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellScalingStore, dbcPath,"SpellScaling.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTotemsStore, dbcPath,"SpellTotems.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTargetRestrictionsStore,dbcPath,"SpellTargetRestrictions.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellPowerStore, dbcPath,"SpellPower.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellLevelsStore, dbcPath,"SpellLevels.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellInterruptsStore, dbcPath,"SpellInterrupts.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEquippedItemsStore, dbcPath,"SpellEquippedItems.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellClassOptionsStore, dbcPath,"SpellClassOptions.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCooldownsStore, dbcPath,"SpellCooldowns.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraOptionsStore, dbcPath,"SpellAuraOptions.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoriesStore, dbcPath,"SpellCategories.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEffectStore, dbcPath,"SpellEffect.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore, dbcPath, "SpellCastTimes.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore, dbcPath, "SpellDifficulty.dbc"/*, &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex*/);//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore, dbcPath, "SpellDuration.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore, dbcPath, "SpellFocusObject.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore, dbcPath, "SpellItemEnchantment.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore, dbcPath, "SpellRadius.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore, dbcPath, "SpellRange.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore, dbcPath, "SpellRuneCost.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore, dbcPath, "SpellShapeshift.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftFormStore, dbcPath, "SpellShapeshiftForm.dbc");//14545
//LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore, dbcPath, "StableSlotPrices.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore, dbcPath, "SummonProperties.dbc");//14545
// Must be done when sSkillLineAbilityStore, sSpellStore, sSpellLevelsStore and sCreatureFamilyStore are all loaded
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if (!spellInfo)
continue;
SpellLevelsEntry const* levels = sSpellLevelsStore.LookupEntry(spellInfo->SpellLevelsId);
if (spellInfo->SpellLevelsId && (!levels || levels->spellLevel))
continue;
if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
{
for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
if (!cFamily)
continue;
if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
continue;
if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
continue;
sPetFamilySpellsStore[i].insert(spellInfo->Id);
}
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore, dbcPath, "Talent.dbc");//14545
// Create Spelldifficulty searcher
for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
{
SpellDifficultyEntry const* spellDiff = sSpellDifficultyStore.LookupEntry(i);
if (!spellDiff)
continue;
SpellDifficultyEntry newEntry;
memset(newEntry.SpellID, 0, 4*sizeof(uint32));
for (int x = 0; x < MAX_DIFFICULTY; ++x)
{
if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
{
if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
sLog->outError(LOG_FILTER_SQL, "spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
}
else
newEntry.SpellID[x] = spellDiff->SpellID[x];
}
if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
continue;
for (int x = 0; x < MAX_DIFFICULTY; ++x)
sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
}
// create talent spells set
for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
for (int j = 0; j < MAX_TALENT_RANK; j++)
if (talentInfo->RankID[j])
sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
}
LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore, dbcPath, "TalentTab.dbc");//14545
// prepare fast data access to bit pos of talent ranks for use at inspecting
{
// now have all max ranks (and then bit amount used for store talent ranks in inspect)
for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
{
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
if (!talentTabInfo)
continue;
// prevent memory corruption; otherwise cls will become 12 below
if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
continue;
// store class talent tab pages
for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
if (talentTabInfo->ClassMask & (1 << (cls - 1)))
sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId;
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTreePrimarySpellsStore, dbcPath, "TalentTreePrimarySpells.dbc");
for (uint32 i = 0; i < sTalentTreePrimarySpellsStore.GetNumRows(); ++i)
if (TalentTreePrimarySpellsEntry const* talentSpell = sTalentTreePrimarySpellsStore.LookupEntry(i))
sTalentTreePrimarySpellsMap[talentSpell->TalentTree].push_back(talentSpell->SpellId);
sTalentTreePrimarySpellsStore.Clear();
LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore, dbcPath, "TaxiNodes.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore, dbcPath, "TaxiPath.dbc");//14545
for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
uint32 pathCount = sTaxiPathStore.GetNumRows();
//## TaxiPathNode.dbc ## Loaded only for initialization different structures
LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore, dbcPath, "TaxiPathNode.dbc");//14545
// Calculate path nodes count
std::vector<uint32> pathLength;
pathLength.resize(pathCount); // 0 and some other indexes not used
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
{
if (pathLength[entry->path] < entry->index + 1)
pathLength[entry->path] = entry->index + 1;
}
// Set path length
sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
sTaxiPathNodesByPath[i].resize(pathLength[i]);
// fill data
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
sTaxiPathNodesByPath[entry->path].set(entry->index, entry);
// Initialize global taxinodes mask
// include existed nodes that have at least single not spell base (scripted) path
{
std::set<uint32> spellPaths;
for (uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i)
if (SpellEffectEntry const* sInfo = sSpellEffectStore.LookupEntry (i))
if (sInfo->Effect == SPELL_EFFECT_SEND_TAXI)
spellPaths.insert(sInfo->EffectMiscValue);
memset(sTaxiNodesMask, 0, sizeof(sTaxiNodesMask));
memset(sOldContinentsNodesMask, 0, sizeof(sOldContinentsNodesMask));
memset(sHordeTaxiNodesMask, 0, sizeof(sHordeTaxiNodesMask));
memset(sAllianceTaxiNodesMask, 0, sizeof(sAllianceTaxiNodesMask));
memset(sDeathKnightTaxiNodesMask, 0, sizeof(sDeathKnightTaxiNodesMask));
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if (!node)
continue;
TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
if (src_i != sTaxiPathSetBySource.end() && !src_i->second.empty())
{
bool ok = false;
for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
{
// not spell path
if (spellPaths.find(dest_i->second.ID) == spellPaths.end())
{
ok = true;
break;
}
}
if (!ok)
continue;
}
// valid taxi network node
uint8 field = (uint8)((i - 1) / 8);
uint32 submask = 1 << ((i-1) % 8);
sTaxiNodesMask[field] |= submask;
if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981)
sHordeTaxiNodesMask[field] |= submask;
if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981)
sAllianceTaxiNodesMask[field] |= submask;
if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981)
sDeathKnightTaxiNodesMask[field] |= submask;
// old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
sOldContinentsNodesMask[field] |= submask;
// fix DK node at Ebon Hold and Shadow Vault flight master
if (i == 315 || i == 333)
((TaxiNodesEntry*)node)->MountCreatureID[1] = 32981;
}
}
//LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore, dbcPath, "TotemCategory.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore, dbcPath, "Vehicle.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc");//14545
for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore, dbcPath, "WorldSafeLocs.dbc");//14545
// error checks
if (bad_dbc_files.size() >= DBCFileCount)
{
sLog->outError(LOG_FILTER_GENERAL, "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
exit(1);
}
else if (!bad_dbc_files.empty())
{
std::string str;
for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
str += *i + "\n";
sLog->outError(LOG_FILTER_GENERAL, "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
exit(1);
}
// Check loaded DBC files proper version
if (!sAreaStore.LookupEntry(4713) || // last area (areaflag) added in 4.3.4 (15595)
!sCharTitlesStore.LookupEntry(287) || // last char title added in 4.3.4 (15595)
!sGemPropertiesStore.LookupEntry(2250) || // last gem property added in 4.3.4 (15595)
!sMapStore.LookupEntry(980) || // last map added in 4.3.4 (15595)
!sSpellStore.LookupEntry(121820) ) // last spell added in 4.3.4 (15595)
{
sLog->outError(LOG_FILTER_GENERAL, "You have _outdated_ DBC files. Please extract correct versions from current using client.");
exit(1);
}
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Initialized %d DBC data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
}
const std::string* GetRandomCharacterName(uint8 race, uint8 gender)
{
uint32 size = sGenNameVectoArraysMap[race].stringVectorArray[gender].size();
uint32 randPos = urand(0,size-1);
return &sGenNameVectoArraysMap[race].stringVectorArray[gender][randPos];
}
SimpleFactionsList const* GetFactionTeamList(uint32 faction)
{
FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction);
if (itr != sFactionTeamMap.end())
return &itr->second;
return NULL;
}
char const* GetPetName(uint32 petfamily, uint32 /*dbclang*/)
{
if (!petfamily)
return NULL;
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
if (!pet_family)
return NULL;
return pet_family->Name ? pet_family->Name : NULL;
}
TalentSpellPos const* GetTalentSpellPos(uint32 spellId)
{
TalentSpellPosMap::const_iterator itr = sTalentSpellPosMap.find(spellId);
if (itr == sTalentSpellPosMap.end())
return NULL;
return &itr->second;
}
uint32 GetTalentSpellCost(uint32 spellId)
{
if (TalentSpellPos const* pos = GetTalentSpellPos(spellId))
return pos->rank+1;
return 0;
}
int32 GetAreaFlagByAreaID(uint32 area_id)
{
AreaFlagByAreaID::iterator i = sAreaFlagByAreaID.find(area_id);
if (i == sAreaFlagByAreaID.end())
return -1;
return i->second;
}
WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid)
{
WMOAreaInfoByTripple::iterator i = sWMOAreaInfoByTripple.find(WMOAreaTableTripple(rootid, adtid, groupid));
if (i == sWMOAreaInfoByTripple.end())
return NULL;
return i->second;
}
AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id)
{
int32 areaflag = GetAreaFlagByAreaID(area_id);
if (areaflag < 0)
return NULL;
return sAreaStore.LookupEntry(areaflag);
}
AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag, uint32 map_id)
{
if (area_flag)
return sAreaStore.LookupEntry(area_flag);
if (MapEntry const* mapEntry = sMapStore.LookupEntry(map_id))
return GetAreaEntryByAreaID(mapEntry->linked_zone);
return NULL;
}
uint32 GetAreaFlagByMapId(uint32 mapid)
{
AreaFlagByMapID::iterator i = sAreaFlagByMapID.find(mapid);
if (i == sAreaFlagByMapID.end())
return 0;
else
return i->second;
}
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
{
if (mapid != 530 && mapid != 571 && mapid != 732) // speed for most cases
return mapid;
if (WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId))
return wma->virtual_map_id >= 0 ? wma->virtual_map_id : wma->map_id;
return mapid;
}
/*
Used only for calculate xp gain by content lvl.
Calculation on Gilneas and group maps of LostIslands calculated as CONTENT_1_60.
*/
ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
{
mapid = GetVirtualMapForMapAndZone(mapid, zoneId);
if (mapid < 2)
return CONTENT_1_60;
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if (!mapEntry)
return CONTENT_1_60;
// no need enum all maps from phasing
if (mapEntry->rootPhaseMap >= 0)
mapid = mapEntry->rootPhaseMap;
switch (mapid)
{
case 648: //LostIslands
case 654: //Gilneas
return CONTENT_1_60;
default:
return ContentLevels(mapEntry->Expansion());
}
}
bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId)
{
if (requiredTotemCategoryId == 0)
return true;
if (itemTotemCategoryId == 0)
return false;
TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(itemTotemCategoryId);
if (!itemEntry)
return false;
TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId);
if (!reqEntry)
return false;
if (itemEntry->categoryType != reqEntry->categoryType)
return false;
return (itemEntry->categoryMask & reqEntry->categoryMask) == reqEntry->categoryMask;
}
void Zone2MapCoordinates(float& x, float& y, uint32 zone)
{
WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
// if not listed then map coordinates (instance)
if (!maEntry)
return;
std::swap(x, y); // at client map coords swapped
x = x*((maEntry->x2-maEntry->x1)/100)+maEntry->x1;
y = y*((maEntry->y2-maEntry->y1)/100)+maEntry->y1; // client y coord from top to down
}
void Map2ZoneCoordinates(float& x, float& y, uint32 zone)
{
WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
// if not listed then map coordinates (instance)
if (!maEntry)
return;
x = (x-maEntry->x1)/((maEntry->x2-maEntry->x1)/100);
y = (y-maEntry->y1)/((maEntry->y2-maEntry->y1)/100); // client y coord from top to down
std::swap(x, y); // client have map coords swapped
}
MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
{
MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId, difficulty));
return itr != sMapDifficultyMap.end() ? &itr->second : NULL;
}
MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty)
{
uint32 tmpDiff = difficulty;
MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff));
if (!mapDiff)
{
if (tmpDiff > RAID_DIFFICULTY_25MAN_NORMAL) // heroic, downscale to normal
tmpDiff -= 2;
else
tmpDiff -= 1; // any non-normal mode for raids like tbc (only one mode)
// pull new data
mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff)); // we are 10 normal or 25 normal
if (!mapDiff)
{
tmpDiff -= 1;
mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff)); // 10 normal
}
}
difficulty = Difficulty(tmpDiff);
return mapDiff;
}
PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level)
{
PvPDifficultyEntry const* maxEntry = NULL; // used for level > max listed level case
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
{
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
{
// skip unrelated and too-high brackets
if (entry->mapId != mapid || entry->minLevel > level)
continue;
// exactly fit
if (entry->maxLevel >= level)
return entry;
// remember for possible out-of-range case (search higher from existed)
if (!maxEntry || maxEntry->maxLevel < entry->maxLevel)
maxEntry = entry;
}
}
return maxEntry;
}
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id)
{
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
if (entry->mapId == mapid && entry->GetBracketId() == id)
return entry;
return NULL;
}
uint32 const* GetTalentTabPages(uint8 cls)
{
return sTalentTabPages[cls];
}
std::vector<uint32> const* GetTalentTreePrimarySpells(uint32 talentTree)
{
TalentTreePrimarySpellsMap::const_iterator itr = sTalentTreePrimarySpellsMap.find(talentTree);
if (itr == sTalentTreePrimarySpellsMap.end())
return NULL;
return &itr->second;
}
uint32 GetLiquidFlags(uint32 liquidType)
{
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquidType))
return 1 << liq->Type;
return 0;
}
uint32 GetPowerIndexByClass(uint32 powerType, uint32 classId)
{
return PowersByClass[classId][powerType];
}
uint32 ScalingStatValuesEntry::GetStatMultiplier(uint32 inventoryType) const
{
if (inventoryType < MAX_INVTYPE)
{
switch (inventoryType)
{
case INVTYPE_NON_EQUIP:
case INVTYPE_BODY:
case INVTYPE_BAG:
case INVTYPE_TABARD:
case INVTYPE_AMMO:
case INVTYPE_QUIVER:
return 0;
case INVTYPE_HEAD:
case INVTYPE_CHEST:
case INVTYPE_LEGS:
case INVTYPE_2HWEAPON:
case INVTYPE_ROBE:
return StatMultiplier[0];
case INVTYPE_SHOULDERS:
case INVTYPE_WAIST:
case INVTYPE_FEET:
case INVTYPE_HANDS:
case INVTYPE_TRINKET:
return StatMultiplier[1];
case INVTYPE_NECK:
case INVTYPE_WRISTS:
case INVTYPE_FINGER:
case INVTYPE_SHIELD:
case INVTYPE_CLOAK:
case INVTYPE_HOLDABLE:
return StatMultiplier[2];
case INVTYPE_RANGED:
case INVTYPE_THROWN:
case INVTYPE_RANGEDRIGHT:
case INVTYPE_RELIC:
return StatMultiplier[3];
case INVTYPE_WEAPON:
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
return StatMultiplier[4];
default:
break;
}
}
return 0;
}
uint32 ScalingStatValuesEntry::GetArmor(uint32 inventoryType, uint32 armorType) const
{
if (inventoryType <= INVTYPE_ROBE && armorType < 4)
{
switch (inventoryType)
{
case INVTYPE_NON_EQUIP:
case INVTYPE_NECK:
case INVTYPE_BODY:
case INVTYPE_FINGER:
case INVTYPE_TRINKET:
case INVTYPE_WEAPON:
case INVTYPE_SHIELD:
case INVTYPE_RANGED:
case INVTYPE_2HWEAPON:
case INVTYPE_BAG:
case INVTYPE_TABARD:
break;
case INVTYPE_SHOULDERS:
return Armor[0][armorType];
case INVTYPE_CHEST:
case INVTYPE_ROBE:
return Armor[1][armorType];
case INVTYPE_HEAD:
return Armor[2][armorType];
case INVTYPE_LEGS:
return Armor[3][armorType];
case INVTYPE_FEET:
return Armor[4][armorType];
case INVTYPE_WAIST:
return Armor[5][armorType];
case INVTYPE_HANDS:
return Armor[6][armorType];
case INVTYPE_WRISTS:
return Armor[7][armorType];
case INVTYPE_CLOAK:
return CloakArmor;
default:
break;
}
}
return 0;
}
uint32 ScalingStatValuesEntry::GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const
{
if (!isCasterWeapon)
{
switch (subClass)
{
case ITEM_SUBCLASS_WEAPON_AXE:
case ITEM_SUBCLASS_WEAPON_MACE:
case ITEM_SUBCLASS_WEAPON_SWORD:
case ITEM_SUBCLASS_WEAPON_DAGGER:
case ITEM_SUBCLASS_WEAPON_THROWN:
*damageMultiplier = 0.3f;
return dpsMod[0];
case ITEM_SUBCLASS_WEAPON_AXE2:
case ITEM_SUBCLASS_WEAPON_MACE2:
case ITEM_SUBCLASS_WEAPON_POLEARM:
case ITEM_SUBCLASS_WEAPON_SWORD2:
case ITEM_SUBCLASS_WEAPON_STAFF:
case ITEM_SUBCLASS_WEAPON_FISHING_POLE:
*damageMultiplier = 0.2f;
return dpsMod[1];
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_GUN:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
*damageMultiplier = 0.3f;
return dpsMod[4];
case ITEM_SUBCLASS_WEAPON_Obsolete:
case ITEM_SUBCLASS_WEAPON_EXOTIC:
case ITEM_SUBCLASS_WEAPON_EXOTIC2:
case ITEM_SUBCLASS_WEAPON_FIST_WEAPON:
case ITEM_SUBCLASS_WEAPON_MISCELLANEOUS:
case ITEM_SUBCLASS_WEAPON_SPEAR:
case ITEM_SUBCLASS_WEAPON_WAND:
break;
}
}
else
{
if (subClass <= ITEM_SUBCLASS_WEAPON_WAND)
{
uint32 mask = 1 << subClass;
// two-handed weapons
if (mask & 0x562)
{
*damageMultiplier = 0.2f;
return dpsMod[3];
}
if (mask & (1 << ITEM_SUBCLASS_WEAPON_WAND))
{
*damageMultiplier = 0.3f;
return dpsMod[5];
}
}
*damageMultiplier = 0.3f;
return dpsMod[2];
}
return 0;
}
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