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    Default sharing tentang dW3gParser (diskusi/ngobrol/dsb)

    buat kalian yang merasa ahli mengenai dW3gParser, yuk kita saling berbagi.

    gua sering ngeliat ada beberapa orang yang suka minta XML map2 baru buat parser
    gua bingung, emangnya kenapa sih harus minta XML jika ada map2 baru?
    karena gua juga kurang paham tentang dW3gParser, jadi gua nanya sama kalian yang mengerti.

    gua juga jarang pake dW3gParser,
    dan terus terang gua gak pernah download XML dari manapun juga.
    tapi gua gak pernah punya masalah tuh mengenai XML, jika ada map baru.

    yang gua bingung, kenapa orang suka minta XML buat map2 baru ya?
    padahal kan dW3gParser bisa mengextract XML langsung dari map baru tersebut,

    dan feature ini sudah ada sejak dW3gParser versi v 0.15_999_1


    Spoiler untuk feature versi dW3gParser berdasarkan history :

    Version history:
    (alpha versions)
    v1: First released version.
    v2: Added color support to the chat log.
    Internals restructured.
    Fixed a few bugs. (warning added if w3xpath is not defined or if a file does not exists at this path.)
    v3: Added afk calculation.
    Internals restructured. (filename change, class spitted into differents file etc.)
    Fixed some bugs around the time conversion functions.
    Added a few options for displaying the actions.
    Added basic mini ping support
    Improved colorations.
    v4: Fixed a bug with chat color that were wrong.
    Added options to parse the events log.
    Added custom color support.
    Added an exit menuItem.
    v5: Changed the way actions are detected.
    This should add support to old replays, with different replay structure, with some limit (using w3g_actions.txt).
    Improved the item system detection to parse hero and dota items. (this now relies on w3g-julas-convert.php script.)
    Separated specific actions parsing to a new form.
    Enabled parsing of heroes and skill used for dota 6.34. (try doubleclicking on a player.)
    Coordonates of miniping are not exact.
    v6: Fixed an error that occured when the dot was not the system decimal separator.
    Added displaying of replay version information.
    Now, when loading a new replay, all existing fields are cleared.
    Added basic list of items bought per player.
    v7: Added miniping map support.
    Added a map system to allow changing the map used.
    v8: Fixed what triggered a RichEdit error for some replay.
    Added a few checks to avoid displaying a few 'impossible' events in skill window.
    Improved a bit the map filename system.
    Drasticly improved the skill system window to have it not go mad when -dm replay were encountered.
    Allmost of the skills/heroes/items for dota 6.34 should be parsed ok.
    v9: Added stringGrid auto sizing.
    Fixed a bug that was hiding the last item bought by an hero.
    Fixed the few hero skill that were left as unparsed.
    v10: Added the two new heroes to the script parsing part.
    v10b: Fixed a packaging issue where the map directory was not packed correctly.
    v10c: Fixed another packaging issue linked to the last dota map not being set up by default.
    v 0.11: Lots of changes:
    * Changed the version scheme.
    * a few bugfixes.
    * Added the project to Sourceforge.net .
    * introduced a c3g file format to describe custom maps, ladder maps with our without custom units.
    * dropped the old map system, the julas php script parsing to the profit of the c3g fileformat.
    * Added partial support to parse building and upgrades for normal ladder games.
    * switched from rar to 7zip for executable distribution.
    v 0.12:
    * c3g files are now versioned.
    * fixed a minor bug in the c3g file handling.
    * Added c3g files for dota allStars 6.38 and 6.38b.
    * fixed c3g files of 6.38b for some skills of sylabear and ogre magi that were not parsed correctly.
    * a few internal changes in the way the svn version was displayed in the program (usage of subwcrev.exe) and in the build step used to build the program.

    v 0.13 rc2: (svn rev:105)
    There were a lots of internal changes. (About 70 svn commits.). I'll list the most importants ones:
    * rc1 failed. (the executable was not working as intented.)
    * Dropped the c3g format usage for an xml format.
    * Implemented icons usage for skill items and heroes.
    * Added an xml report features for web based services.
    * Reworked the skill and hero detection. It is still not perfect but works better. It is not limited to one hero anymore.
    * Implemented max levels for skills, ultimates, stats and heroes for the various possible maps.
    * Added dota mode detection.
    * Implemented the detection of -ff command and ff in all chat.
    * Added a console executable to generate xml report (After a request from Hans2.)
    * Fixed a few skills that were incorrectly detected for dota 6.38b.
    * Enhanced the parser speed and added optionnal timing calculations.
    * Created an installer with nsis. (nullsoft installer).

    v 0.14 : (svn rev:114ish)
    * Added dota 6.39 xml file.
    * Added missing icons for new heroes.
    * Fixed a few wrongs icons.
    * Updated the action doc to reflect the new actions found in the replay of dota 6.39.

    v 0.14b: (svn rev:124ish)
    * Fixed a few icons.
    * Fixed a bug in error handling related to missing icons resulting in dead locking the program.
    * Added display of kill/death creepkills/ denies when these informations are available in the (dota) replay.

    v 0.14c: (svn rev:126ish)
    * Fixed icon of stout shield.
    * Added an option to copy the replay being parsed to the xml-report folded.

    v 0.14d: (svn rev:132ish)
    * Fixed icon for Elune's Arrow.
    * Fixed icon for Eul recipe. (it was the unknown code 'gfor').
    * Fixed a bug in color handling when generating an xml report that would have caused a crash if observers/referers were present.

    v 0.14e: (svn rev:136ish)
    * Fixed a bug that made the parser crash under a Chinese version of windows.

    v 0.14f: (svn rev:141ish)
    * Fixed a crashing bug with dW3gParserConsole.
    * Added dota stats (kills/death/creep/denies) to xml report.
    * Updated the corresponding xlt to display these stats correctly.

    v 0.15a: (svn rev:173ish)
    * Updated the c3g-xml to the dota 6.43b version.
    * Fixed dota statistics accordingly.
    * Added dota winner side detection.
    * Changed the c3g-xml to use only hero classes as identifier.
    * Added an xml file to make links between images names and identifiers.
    * Fixed a few bugs in the xml parsing engine.
    * Added a system to localize the project.
    the various textbox, labels can have their captions and text properties changed
    by using preference -> activate dialog customization
    then by clicking on a control while pressing ctrl+shift.
    Contact me for more information on this subject.

    v 0.15b: (svn rev:190ish)
    * Fixed a bug that forbidden to browse, edit and create the list of map available for parsing.
    (in other words, when you tried to generate a new map it would fail...)
    * Fixed Mass Serpent Ward icon missing for Rastha.
    * Fixed Spiked Carapace icon missing for Nerub.
    * Cost of observer & sentry wards updated for version 6.43b version.
    * Dota Game mode not resetted when clear is done.
    * Added a few missing icons.
    * Added new items definition.
    * Fixed silence icon.
    * Fixed Butterfly price.
    * Fixed rigwarl icon bug.
    * Fixed Adaptive Strike name.
    * Fixed Grow Icon.
    * Fixed icon of Divided We Stand.
    * Fixed Fatal Bond and Shadow Word skill that were swapped.
    * Fixed reaper scythe definition (scepter).
    * Fixed POTM icon bug.
    * Fixed shallow Grave icon.
    * Fixed a bug in AFK engine definition.
    v 0.15c: (svn rev:194ish)
    * Forgot I have the program to open by default on my second monitor... which create funny results for people having only one monitor...

    v 0.15_999_1: ( pre 0.16 release)

    * Fixed the css / xml styles of images.
    * Removed unused (anymore) xml images related styles.
    * Implemented again calculation of levels for skills & heroes.
    * Implemented icon loading from the map. (maybe just perform icon extraction.)
    * Implemented icon extraction from the map. (->xml)
    * Implemented autogeneration of xml with any given map at runtime.

    * Allowed automatic extraction of a w3x map into xml.
    * Allowed extraction of images from the mpq files.
    * Allowed to use extracted images when the mpq can't be found or open.

    * Added a trailing space to the xml localized loading. (In order to help for the Chinese Kanjis displaying bug.)

    * Found out why zeus lightning bolt was linked with other heroes.

    * Reworked the skill - hero detection system in a statistical way.
    * Fixed the ignite like type spells (ignite 1 2, other spells are similar)... not being associated with a given hero.

    * Dropped the idea for alternative icons sets for xml style.

    v 0.15_999_2:
    * fixed a potential bug in map loading using storm.dll

    v 0.15_999_3:
    * Updated winner detection algorithm to fix the new version usage of action 0x6b in dota 6.44 map version.
    * Fixed a bug that disabled dota stats displaying for dota 6.44.
    * Fixed a bug in c3g xml generation.

    v 0.15_999_4:
    * Reworked the wc3xpath variable.
    * Fixed to c3g image loading not working (linked with path issues).

    v 0.15_999_5:
    * Added an option to export replays summary to an sql database.
    This feature is far from stable.
    More documentation will come in the future about it.
    The mysql table creation script is here https://svn.sourceforge.net/svnroot/...nk/doc/sql.txt
    Check against svn revision 296 for this version of dw3gParser
    * Fixed a bug that caused the parser to crash with dota 6.45.

    v 0.15_999_6:
    * Made available an option to browse the associated mysql Database.
    * Fixed the command line version.

    v 0.15_999_7:
    * The sql interface is more stable. The creation scripts are available in /sql/create db.sql and /sql/create tables.sql
    the others scripts there are the one used by the program to get the data in and out of the database.
    * Fixed a few bugs related and not related to sql parsing.
    * The option to autoload replays should work far better, as some extensive memory leaking tracking has been done.
    Now this is still rather slow, it took about 2 hours to load 750 replays on an athlon 64 3500+.
    * Some sql statistics are available.
    * Fixed a potential crash problem when storm.dll was not detected.

    v 0.15_999_8:
    * Added an option to upload replays automatically to DotaLeague.com website or to dota-allstars website.
    * Fixed the search button not working in sql game form.

    v 0.15_999_9:
    * Fixed a bug that forbidden to generate xml reports.
    * Changed the way mysql is handled, to not produce errors when clicking on 'sqlize' when the database is not available.

    v 0.15_999_10:
    * Fixed a bug that forbidden to generate c3g-xml files in some condition.

    v 0.15_999_11:
    * Fixed a bug that caused the w3xpath variable to be not taken into account.

    v 0.15_999_12:
    * Fixed a minor bug that caused the tft executable to be not found.
    * The action form is now cleared each time actions are parsed again.
    * Updated Dota-league backend to fit the new site structure.
    * It is now possible to change the language used by the software.
    (German version available, tranlation done by Nexxus of Dota-League).
    * Added an event for detecting a savegame action.
    * Added a basic feature to detect hack gold transfer type.

    v 0.15_999_13:
    * Fixed a few bugs related with the localization saving.
    * Fixed a bug affecting localization linked with the xml parsing.
    * Fixed trailing a few 'trailing space' bugs affecting localization and number conversion.
    * Fixed a bug with chatlog becoming truncated in some rare case. (When a player messaged another player using the chatlog features.)
    * 'Gold hack' and 'replay not complete' warnings should not happend anymore in non interactive situations, they will be shown in log window.
    * Added support for -xl mode.
    * Some internal changes and code cleaning.

    v 0.15_999_14
    * Fixed a bug affecting dota-league login.
    * Fixed some bugs related to localization.
    * Implemented APM calculation. (It is also in xml report.)
    * A lots of internal changes, including the following:
    * Reworked the action form. (available by hitting 'show action' button)
    * Added a list of orderstrings to the Ladder.xml file. The action form will contain all spell casted and used and various orders of action 0x10 -> 0x14.
    * Reworked the chatlog & event windows.
    * Added three new events in event windows, Rare attacks (which include attacks order against item), item being sold and item being transferred between players.
    * The event window will display the afk time of any player being afk for more than 110s.
    * An estimated time of total afk time is now available when double clicking on an hero( amognst with the stats.)
    * Added building information into c3g xml. (You might want to delete your c3g xml to regenerate them if you need the information.)
    * The mainform and actionform nows resize themselves if the application is resized.
    * Added client information to the xml generation.
    * Fixed Y axis that was inverted for minimap browsing.
    * Fixed a rare bug caused by players talking to observers and causing the chatlog to be truncated.
    * Fixed a rare bug causing the parser to not detect unpause due to pausing player leaving the game. (It's not a really bug but a game feature...)

    v 0.16_1:
    * Legacy release.
    * There have been a lot of changes between this version (03 april 2009) and the 0.15_999_14 release. (7 october 2007).
    * Most were bugfixes, some were improvement, you'll have to discover the changes yourself, I am very lazy to write the changes.
    * You can check the http://dw3gparser.wiki.sourceforge.net/ to read FAQ installation and a few notes on the basic usage of the GUI.

    v 0.16_2: (bugfix)
    v 0.16_3: (bugfix)
    v 0.16_4:
    * the swearing filter got a custom form to configure it. You can now associate a score with a keyword. Detected keywords will add to a player score.
    * you can now select a player chat by using the contextual mouse menu.
    * double clicking on a player on the action form will get you to select only him.


    V 0.17* will be reserved for the lazarus tree.

    v 0.15_999_1: ( pre 0.16 release)

    * Fixed the css / xml styles of images.
    * Removed unused (anymore) xml images related styles.
    * Implemented again calculation of levels for skills & heroes.
    * Implemented icon loading from the map. (maybe just perform icon extraction.)
    * Implemented icon extraction from the map. (->xml)
    * Implemented autogeneration of xml with any given map at runtime.

    * Allowed automatic extraction of a w3x map into xml.
    * Allowed extraction of images from the mpq files.
    * Allowed to use extracted images when the mpq can't be found or open.

    * Added a trailing space to the xml localized loading. (In order to help for the Chinese Kanjis displaying bug.)

    * Found out why zeus lightning bolt was linked with other heroes.

    * Reworked the skill - hero detection system in a statistical way.
    * Fixed the ignite like type spells (ignite 1 2, other spells are similar)... not being associated with a given hero.

    * Dropped the idea for alternative icons sets for xml style.

    see?

    nah, dugaan gua sekarang nih ya? (kemungkinan tebakan gua)
    kenapa loe suka minta XML buat map2 baru?,
    karena :
    A. loe menggunakan versi lama
    B. loe gak install full


    untuk A.
    gua kasih sedikit saran dan atau tips nih,
    didunia internet, kalo kita mau download program apapun
    USAHAKAN SEBISA MUNGKIN DOWNLOAD DARI SITUS RESMINYA!

    jangan download program dari website2 yang tidak mau mencantumkan sumber aslinya
    karena biasanya program tersebut (kadang) adalah program ketinggalan jaman
    atau bahkan program tersebut sudah diinject "sesuatu" yang kita tidak tau (who knows?)

    ok back to topic
    untuk mendapatkan program dW3gParser yang terbaru
    kita bisa mendownloadnya dari http://esby.free.fr/prog/dW3gParser/

    for more info : http://dw3gparser.svn.sourceforge.net/
    dari sana kita bisa mendapatkan versi terbaru dan lebih terjamin tidak ada "sesuatu" didalamnya



    untuk B.
    ketika kalian install dW3gParser
    saran gua.....install yang FULL aja






    untuk feature2 dan atau penggunaan lanjutannya, terus terang gua juga kurang paham
    namun....gua gak pernah kebingungan nyari2 XML jika ada map baru
    wkwkwk

    kalo ada yang mau menambahkan dan atau mau sharing pengalaman atau pengetahuan,
    silahkan....
    Last edited by maphack08; 26-10-12 at 02:38.

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  4. #2

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    XML ga gitu guna sih
    leaver/stayer/dll diliat cuma game log doang

    flame/sara/boff diliat cma chat doank

    XML fungsi biar tau hero di parseran

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    Quote Originally Posted by Kayoko View Post
    XML ga gitu guna sih
    leaver/stayer/dll diliat cuma game log doang

    flame/sara/boff diliat cma chat doank

    XML fungsi biar tau hero di parseran
    maksud gua....ngapain minta XML?
    itu kan emang OTOMATIS extract xml dari map

    jadi loe gak usah nyari2 XML,
    udah otomatis tau hero diparser

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    gw punya parser dari jaman batu masih UT-1 lom ada sampe hari ini tetep sama versi nya...

    v06_4 LEGACY VERSION

    XML gak pernah minta.. just klik dan udah ke copy sendiri....
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    Quote Originally Posted by maphack08 View Post
    maksud gua....ngapain minta XML?
    itu kan emang OTOMATIS extract xml dari map

    jadi loe gak usah nyari2 XML,
    udah otomatis tau hero diparser
    XML fungsi biar tau hero di parseran <--- ini loh mksd gw bang pada minta XML
    kadang ga muncul hero di parser cuma muncul kode

    rata2 org bilang sih gitu

  8. #6

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    Quote Originally Posted by SBY-pOpOLOnG View Post
    gw punya parser dari jaman batu masih UT-1 lom ada sampe hari ini tetep sama versi nya...

    v06_4 LEGACY VERSION

    XML gak pernah minta.. just klik dan udah ke copy sendiri....
    makanya gua bingung, itu kan emang udah otomatis udah dari kapan tau



    Quote Originally Posted by Kayoko View Post
    XML fungsi biar tau hero di parseran <--- ini loh mksd gw bang pada minta XML
    kadang ga muncul hero di parser cuma muncul kode

    rata2 org bilang sih gitu
    ah digua selalu muncul tuh
    padahal gua gak pernah download/minta XML dari manapun




    berarti jawabannya :
    A. menggunakan versi dibawah versi v 0.15_999_1
    B. gak install full

    antara 2 itu
    Last edited by maphack08; 26-10-12 at 03:05.

  9. #7
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    A. menggunakan versi dibawah versi v 0.15_999_1
    hallo gue punya lbh kecil versi nya bisa kok...

    90%kemungkinan paling besar ndak instal full
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    udh gw coba ... kog tetap nama hero nya ga kluar ??

    sesuai dengan tutorial di atas
    Smart people can act Dumb, but dumb people will never be Smart

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    Quote Originally Posted by ~[D]y[L]o[N]~ View Post
    udh gw coba ... kog tetap nama hero nya ga kluar ??

    sesuai dengan tutorial di atas
    klo map terbaru lu extract sekarang emang ndak keluar

    kenapa ?

    karena XML nya dari map Tsb lom ada

    coba next map udah keluar lagi pasti muncul kok itu...
    OFFICIAL PENSI DOTA 1 IDGS - MOVE ON DOTA 2

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    kllu coba map 6.75 termasuk terbaru ga?
    Smart people can act Dumb, but dumb people will never be Smart

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    75b lsg keluar kok



    two things define you
    your patience when you have nothing
    and
    your attitude when you have everything

    Clan FIND | Friendship | Is | Never | Day | Care | Family | Inspiratif | Fast

  14. #12
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    gw kog ga kluar ya ,, harus defined item ,, then cr8 dota 675b xml ?
    Smart people can act Dumb, but dumb people will never be Smart

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    inti nya parser gw versi jaman batu sampe skrg FTW !!

    ndak ada masalah.. selalu ok... bahkan buat check MH pake itu bisa loh

    *asal lo taw aja cara baca nya*

    OFFICIAL PENSI DOTA 1 IDGS - MOVE ON DOTA 2

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    Quote Originally Posted by SBY-pOpOLOnG View Post
    inti nya parser gw versi jaman batu sampe skrg FTW !!

    ndak ada masalah.. selalu ok... bahkan buat check MH pake itu bisa loh

    *asal lo taw aja cara baca nya*

    klu gitu aajarin donk .. PM ya .. tq
    Smart people can act Dumb, but dumb people will never be Smart

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    Quote Originally Posted by Kayoko View Post
    XML ga gitu guna sih
    leaver/stayer/dll diliat cuma game log doang

    flame/sara/boff diliat cma chat doank

    XML fungsi biar tau hero di parseran
    dw3parser lo bukan dari situs resmi yokk...jadi g automatic...coba lo dl dari situs resminya...

    gw lupa linknya...dolo keknya ada yang bahas dw3parser....itu sby-popolong ato sapa gt....

    Quote Originally Posted by SBY-pOpOLOnG View Post
    inti nya parser gw versi jaman batu sampe skrg FTW !!

    ndak ada masalah.. selalu ok... bahkan buat check MH pake itu bisa loh

    *asal lo taw aja cara baca nya*

    tuh yookk..dikasi tau ama popolong.....makanya jangan pake dw3parser abal2 dari situs orang ga jelas,...

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