v1.12(21.11.2008)
This is a very big patch containing many new things and some design changes. At first, there is a new race and some new units for other races.
The gamemodes Individual Races and No Coins are now on by default, because the vast majority agreed on them. However, you can still turn them off with new commands.
The foodsystem was replaced by a more accurate wood system, this makes special building balancing easier and more fair.
You are no longer able to cage units inbetween buildings, so farming ain't possible anymore (unless you play -ca).
I rewrote the AI making it more potent, easier to enhance and making it use less CPU time.
Last but not least, there are many new gamemodes other small changes and bugfixes. Check the full feature list!
NEW FEATURES:
-New Race: Mechanical
-Individual Race is now always on. You can turn it off by using -dr (dual race)
-No Coins is now always on. You can turn on coins again by using -co (coins)
-Replaced the food system with a wood system, now, creepbuildings grant wood upon construction, specials need wood to be built. Food is now the ressource for legendary buildings
-New tooltips: All tooltip are now generated procedurally by my tool GOSI which results in some changes
-Caging units is no longer possible. If they get stuck they will just walk through your buildings
-New gamemode: Caging (-ca): You are able to trap units with your buildings and build farms like in earlier versions
-You can buy items from everywhere in your castle now
-Buildings are now "summoned" to avert caging abuses. In exchangeg normal buildings need 4 seconds now to be summoned. So you still have some time to cancel a wrong building
-Buildings with a specific range like towers or gjallarhorn got now a button to display their range
-Sold Items only grant 30% of their normal price now
-In -prX you now have only 34 seconds (30 seconds of round time) to pick a race. If you don't pick one you will get a random race. A timer window displays the remaining time
-New Elf building: School of Wizardry
-Tower of Supreme Magic is now a legendary upgrade
-New Corrupted building: Ancient of Annihilation
-The afk detection no longer relies on the movement of the worker. It now checks for selection events and worker order events
-New gamemode: Domination (-dom): Your team gains bonus income if it controls both lanes
-Special building now use their Mana as Spellcooldown. This way I can do fancy things like speeding up their cooldown (which is done by power plant)
->Note that some buildings had their cooldown changed by 0.5 seconds, because with mana I can't do cooldowns like 12.5 sec.
-New gamemode: Single Lane (-sl -slt -slb (random/top/bottom)): Units can only move over one lane. Also air units cant fly over the other lane.
-New gamemode: Stable Mode (-sm): You can't choose the latest race (Mechanical in this patch). This is for league matches and wars, if a new race is still imbalanced
-New gamemode: Fog of War (-fowXXX) There will be Fog of War at the beginning of each round for XXX seconds. Max is 180 seconds.
-New command: Extra Rounds Vote (-xrX): Increases the number of wins for overall victory by X. All players must agree to this change
-New gamemode: Ban Races (-banX) Before races get picked/randomed the leader of each team bans X races which cannot be picked/randomed then
-New gamemode: Race Draft (-d): This is a new major game mode like pick and random. In this mode you pick your races in a fix order (1-2-2-2-2-2-1). It can be used like the other game modes, for exampel -dr3 starts a draft each round game with 3 wins
-New gamemode: Multiple Players (-mpX): Each human player controls X players
-Changed Food Limit to Lumber Limit (-llXXXXX): You can limit the maximum amount of lumber that a player can get with this gamemode
-Added a block effect whenever an immune unit is hit by a special building
-Reduced the collision size of most units making bigger battles on less space possible
-Rewrote the AI completely, should fix some bugs and decrease CPU usage, in addition the behavior of Bots is changed:
-->The AI tries to place Rescue Strikes more accuratly now, killing more enemies
-->The AI no longer spams towers, but calculates the remaining rescue strikes and already built towers in its desition when to build a tower
-->The AI will build more specials when it has the wood to do so
-->The AI counters much better now, considering the armor and attack type of all enemies on its lane and many other factors
-->The AI should use less computation time
-->The AI repairs now all damaged buildings using a priority system, not only the ones that are attacked recently
BUGFIXES:
-Avenging Spirits reduction now works properly
-Fixed some percent glitches (rounded all percent chances to 5% steps)
-Ballista should no longer damage allies with its splash attack
-You can now upgrade to Church with its hotkey R
-If a player picked for another player (due to shared control), the picking player received the builder. This is fixed
-Frost Orbs no longer slow workers
-Bots shouldn't use their RS against frost orbs and starfalls anymore
-Silver Glade won't cast their heal onto tentacles anymore
-Turret of Souls and Coral Statue no longer already have their aura before they are built completely
-nrs works properly now
-Rewrote the whole race pick / random system. The bug that allowed you to pick a race twice in -ir should be fixed
-pause should work now
-You are no longer able to block with undead builder
-Fixed a mistake in the Manual
-Vampires no longer raise from mechanical units
-Added to OoW's tooltip, that it has an extra chance to target unbuffed units
-You are no longer able to "pet-use" your units by setting their rally point
-Fixed some buff icons
-Corrupted Protector should no longer fail to attack in some situations
-Race Chooser no longer uses food
-Naga Siren should no longer be able to be blocked by workers
-You no longer can get multiple workers by abusing -draw
-AI should no longer use Rescue Strike on buildings under construction
BALANCE:
-Reduced Wizards lightning trigger chance to 25% and the value of his heal to 220 hp
-Reduced Suumpmolk's poison to 35%
-Reduced Bloodthirster's Faerie Fire armor reduction to 6, increased cooldown to 6 sec and speeded up the casting animation
-Reduced Sukkubus curse's chance to miss to 35%
-Reduced Banshee's slow amount to 30%
-Assassins walk faster in stealth
-Increased the armor and damage reduction of ancient wandigoo's Howl
-Speeded up the casting animation of ice trolls
-Increased the damage done by magnataurs stomp by 25
-Artillery now has normal Killer income
-Increased the damage of Frost Wyrm
-Hydras have minor splash damage now
-Reduced Mana regen on Royal Assassins from 1 mps to 0.7 mps
-Assassin starting mana from 60 to 70
-Reduced income gain of Killer and Support buildings by 0.2%
-Lich King now has the same immunity like Amazon (against Death Pit for example)
-Reduced the cost of City of Decay by 100 gold
-Dragonhawk Rider armor down to 3
-Capped max number of targets for Dragonhawk Rider's Solar Strike to 5 again
-Increased Sniper's damage by 2 and Marksman's by 3
-Removed Manapool from all Hydras
-Tidal Guardian is legendary now, increased cost, damage, AoE, decreased cooldown
-Reduced Slaughter House's cost by 50
-Slightly increased damage on Elune's Lantern
-Gjallarhorn, Succubus, Ent/Treant, Incubus, Chainlightning, Ice Queen, Necromancer, City of Magic and Coral Statue can now target mechanical units with their abilities
-increased Tidal Guardians cooldown by 1 second and reduced its damage to 270
-Starfall Obelisk is legendary now, increased goldcost by 150, cooldown to 30 sec, increased AoE, increased duration by 1 second, increased damage done to buildings (33% -> 40%)
-Decreased Dragon Turtle's damage by 15
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