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  1. #91
    Mortyfox's Avatar
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    Quote Originally Posted by Asquall View Post
    Which damage is returned by Blademail?
    Any damage dealt by units under your command will be returned to your hero. This includes damage done by summons (e.g. Lycanthropy Wolves), dominated creeps, dummy units casting spells or dealing damage, or units such as Death Prophet's Exorcism Ghosts

    If someone with Blademail runs through a minefield (Remote Mines or Landmines) will Techies get damaged.
    Yes, Techies will take return damage from Blademail, no matter where he is

    quoted from dota-allstars.com forum, credits to saguine

    swt banget la...

    yang kedua bisa dipake untuk maenin Techies hohohoho.... Pilih hero badak, aktifin BM sebelon pergi ke tempat yang dicurigai... n Bum! Techies meninggal dunia @@
    wogh gile jadi buah simalakama su, wakaka

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  3. #92

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    gw uda cobain, en ternyata kalo dua dua nya nyalaim BM, satu orang mukul, gamenya keluar, ga keluar tulisan fatal error, tapi tau tau keluar aja...

  4. #93
    Ch41n_L19htn1n9's Avatar
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    makanya di 6.60b dah difix

  5. #94
    asia's Avatar
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    emang sih uda di fix di 6.60b....

    tapi bisa fatal error gitu kira2 kenapa ya????

    gw jadi ga ngerti en penasaran.....
    "Just Fun But Pro......."

    [Fun]Time[Fun]War

  6. #95
    Ch41n_L19htn1n9's Avatar
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    misal ada hero A dan B sama2 menyalakan BM

    lalu A menyerang B, dan B return ke A, A return lagi ke B, B return ke A dan seterusnya...

    kalo diteruskan, return tidak berhenti sampai salah 1 hero mati, makanya mungkin jadi error

  7. #96
    tkgsablon's Avatar
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    Quote Originally Posted by Ch41n_L19htn1n9 View Post
    misal ada hero A dan B sama2 menyalakan BM

    lalu A menyerang B, dan B return ke A, A return lagi ke B, B return ke A dan seterusnya...

    kalo diteruskan, return tidak berhenti sampai salah 1 hero mati, makanya mungkin jadi error
    gpl coba ah

  8. #97

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    bukan salah satu, tapi bouncing terus.. karena biarpun hero A uda mati, tapi damagenya tetep dipantulin ke hero B.

    nah, berhubung uda ada 6.60B, ada yang tau ga skrg akibatnya apa?

  9. #98
    heroindistribute's Avatar
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    @atas
    liat changelog gan, 6.60b kalo 2 hero pake BM mukul, katanya difix ga tau gmana caranya gtu..ada di f353, cek aja gan

  10. #99
    Ch41n_L19htn1n9's Avatar
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    Quote Originally Posted by Zephyr09 View Post
    bukan salah satu, tapi bouncing terus.. karena biarpun hero A uda mati, tapi damagenya tetep dipantulin ke hero B.

    nah, berhubung uda ada 6.60B, ada yang tau ga skrg akibatnya apa?
    kalo A mati, memang damage terpantul ke B, tapi setelah itu kan berhenti

  11. #100
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    dugaan gw di 660b difix dengan memberikan marker damage source from BM ga dipantulin BM lainnya ...
    Kenapa di <60 engga ada issue ini? karena di <60 BM damagenya adalah magic, jadi dmgnya semakin kecil, dan semakin kecil, dan semakin kecil, dan semakin kecil.... ampe BMnya engga mantulin lagi...

  12. #101
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    Quote Originally Posted by Asquall View Post
    ampe BMnya engga mantulin lagi...
    engine nya nggak ada pembulatan ke atas ya?

  13. #102
    Ch41n_L19htn1n9's Avatar
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    adanya pembulatan kebawah sih, langsung jadi 0 gpl

  14. #103
    fire_god's Avatar
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    brarti emang bisa berhenti ya kalau pantul2an terus

  15. #104
    [D]eath_Seeker's Avatar
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    klo yg b fixnya bukannya BM cuma bisa mantulin damage yg dr pukulan??bkn return dmg????
    SILENCE IS THE BEST WAY TO MAKE ASSHOLES GO AWAY

  16. #105
    Ch41n_L19htn1n9's Avatar
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    kan sejak 6.60 damage pantulan jadi pure, makanya mantul terus

    reflects ALL DAMAGE

    ALL DAMAGE

    ALL

    ALL

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