http://www.wow-europe.com/en/info/un...3/icecrown.xml
Alliance dibantu Jaina.
Horde dibantu Sylvanas.
New 5 Man Dungeon.
Normal : Item Level 219 ---> Sekelas Ulduar 10 atau Heroic Trial of Champion
Heroic : Item Level 232 ---> Sekelas Normal Trial of Crusader 10 ( Diatas Ulduar 25 )
http://blue.mmo-champion.com/1/20122...en-throne.htmlQuote:
General reminder: Things can still change.
The current plan is to make Emblems of Triumph the "base" of emblems so everything that drops Emblems of Conquest would be changed to Triumph and then the new raid content would drop the new highest emblem along with things like the heroic daily and such.
New Emblem : Emblem of Frost
New Raid Daily Quest : Reward Emblem of Frost x 10
- Sartharion Must Die
Description
Sartharion, the Onyx Guardian, watches over the eggs of the Twilight Dragonflight. He rests within the Obsidian Sanctum in the Chamber of the Aspects underneath Wyrmrest Temple.
The Council of Six has decreed that Sartharion must die!
- Anub'rekhan Must Die
Description
Anub'Rekhan, once-mighty Spider Lord of the nerubian empire, has been taken by the Lich King and corrupted into a state of undeath.
Now a crypt lord, he sits in his parlor in the Arachnid Quarter of Naxxramas, spinning strategies for Kel'Thuzad.
The Council of Six has decreed that Anub'Rekhan must die!
dll ... ( hmmm ... suatu cara yang cukup jitu biar Raid lama tetap jalan )
Spoiler untuk IcecrownCitadel :
Icecrown Citadel: The Frozen Halls
Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel's foundation. While the Lich King's attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.
An epic quest line will present adventurers with the task of weakening Icecrown Citadel's forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards -- including item level 219 (normal) and level 232 (Heroic) loot -- will be offered to those who destroy some of the Lich King's most formidable allies.
The Forge of Souls
Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance -- that is, if the Horde and Alliance forces can overcome the foes who confront them.
Bosses
Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.
Pit of Saron
Accessible only to those who have laid waste to the Forge of Souls' unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King's domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel's mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King's private chambers outside of the Frozen Throne, deep within the Halls of Reflection.
Bosses
Forgemaster Garfrost: A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.
Krick and Ick: Zombies serve as mindless muscle in the Pit of Saron's mines, stockpiling metals for Forgemaster Garfrost, and Krick -- a devious leper gnome -- supervises the operations from atop Ick, Krick's ghastly means of transportation.
Scourgelord Tyrannus: Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon.
Halls of Reflection
With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King's private chambers are within reach, although they may be the death of anyone who ventures there.
Bosses
Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas's soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas's true power may only now be discovered. Is there any hope in this mission, or does only death await?
Spoiler untuk Patch 3.3 Note :
Misc.
Re-forge Quel'Delar - Combine 5 Infused Saronite Bars with the Batterd Hilt to re-forge Quel'Delar. You must be standing at one of the Forgemaster's Anvils.
Temper Quel'Delar - Temper Quel'Delar in the Crucible of Souls. Only works inside the Forge of Souls.
Cleanse Quel'Delar - Immerse Quel'Delar in the Sunwell.
Quel'Delar's Wrath - Inflicts 2437500 to 2562500 Shadow damage.
Krasus Quel'Delar Credit
Tailoring
Leggings of Woven Death have been added to the game.
Deathfrost Boots have been added to the game.
Lightweave Leggings have been added to the game.
Sandals of Consecration have been added to the game.
Leatherworking
Legwraps of Unleashed Nature have been added to the game.
Blessed Cenarion Boots have been added to the game.
Bladeborn Leggings have been added to the game.
Footpads of Impending Death have been added to the game.
Lightning-infused Leggings have been added to the game.
Earthsoul Boots have been added to the game.
Draconic Bonesplinter Legguards have been added to the game.
Rock-steady Treads have been added to the game.
Blacksmithing
Puresteel Legplates have been added to the game.
Protectors of Life have been added to the game.
Legplates of Painful Death have been added to the game.
Hellfrozen Bonegrinders have been added to the game.
Pillars of Might have been added to the game.
Boots of Kingly Upheaval have been added to the game.
Enchanting
Enchant Weapon - Black Magic now cause your harmful spells to sometimes increase haste rating by 250.
Enchant Weapon - Unholy Weapon now inflicts Shadow damage in addition to the damage reduction effect.
Racial
Arcane Torrent additional tooltip text - Non-player victim spellcasting is also interrupted for 3 sec.
Death Knight
Runeforging
Rune of the Nerubian Carapace - Affixes your rune weapon with a rune that increases Defense by 25 and total Stamina by 2%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Blood
Strangulate additional tooltip text - Non-player victim spellcasting is also interrupted for 3 sec.
Unholy
Desecration now lasts 20 sec. (Up from 12 sec)
Night of the Dead now reduces the damage your pet takes from creature area of effects attacks by 45/90%. (Old - 40/70% from all area of effect attacks)
Druid
Balance
Nature's Grace now procs from non-periodic spell criticals. (Old - All spell criticals)
Genesis now increases the damage and healing done by your periodic spell damage and healing effects. (Old - All periodic damage)
Moonfire, Wrath, Hurricane, Insect Swarm, Starfire, Typhoon, Entangling Roots, Soothe Animal had the mana cost of their lower ranks reduced.
Feral
Swipe (Bear) now has a 8 yards range. (up from 5 yards)
Infected Wounds no longer stacks up to 2 times.
Restoration
Rejuvenation now heals 1352 over 12 sec. (Down from 1690 over 15 sec)
Rejuvenation, Healing Touch, Gift of the Wild, Mark of the Wild, Regrowth, Tranquility had the mana cost of their lower ranks reduced.
Improved Barkskin now Grants 80% additional armor contribution from cloth and leather items.
Hunter
Beast Mastery
Mend Pet, Scare Beast had the mana cost of their lower ranks reduced.
Marksmanship
Silencing Shot additional tooltip text - Non-player victim spellcasting is also interrupted for 3 sec.
Aimed Shot, Arcane Shot, Multi-Shot, Serpent Sting, Volley, Hunter's Mark had the mana cost of their lower ranks reduced.
Survival
Explosive Trap now burns all enemies for [ Ranged AP + 900 ] additional Fire damage over 20 sec. (Up from 900)
Point of No Escape now increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow. (Old - "Increases the critical strike chance of all attacks")
Misdirection redesigned - The current party or raid member targeted will received the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.
Lock and Load now has a 22 sec cooldown. (Down from 30 sec)
Wyvern Sting, Mongoose Bite, Raptor Strike, Counterattack, Freezing Trap, Explosive Shot had the mana cost of their lower ranks reduced.
Mage
Arcane
Arcane Empowerment additional effect - In addition, when you score a critical hit with Arcane Missiles, Arcane Explosion, Arcane Blast, or Arcane Barrage all party and raid members have all damage increased by 1/2/3% for 10 sec.
Conjure Water, Amplify Magic, Arcane Missiles, Arcane Explosion, Conjure Food, Dampen Magic, Mana Shield, Conjure Mana Gem, Mage Armor, Arcane Brilliance, Arcane Intellect had the mana cost of their lower ranks reduced.
Fire
Flamestrike now has a 2 sec cast time at all ranks.
Fireball, Pyroblast, Blast Wave, Scorch, Dragon's Breath, Fire Ward had the mana cost of their lower ranks reduced.
Frost
Ice Barrier, Frostbolt, Blizzard, Ice Armor, Cone of Cold, Frost Ward had the mana cost of their lower ranks reduced.
Paladin
Holy
Holy Shock, Holy Light, Blessing of Wisdom, Consecration, Exorcism, Greater Blessing of Wisdom, Holy Wrath, Flash of Light, Blessing of Wisdom had the mana cost of their lower ranks reduced.
Protection
Avenger's Shield, Holy Shield had the mana cost of their lower ranks reduced.
Retribution
Seal of Corruption now deals [ 13% of AP + 6.5% of Spell Power ] instead of [ 15% of AP + 7.8% of Spell Power ]
Blessing of Might, Greater Blessing of Might, Hammer of Wrath had the mana cost of their lower ranks reduced.
Priest
Holy
Inspiration now also effects Prayer of Mending.
Divine Hymn - Tooltip clarified to add the 40 yards range.
Circle of Healing, Renew, Greater Heal, Flash Heal, Smite, Holy Fire, Lightwell, Prayer of Healing, Desperate Prayer, Holy Nova had the mana cost of their lower ranks reduced.
Shadow
Silence additional tooltip text - Non-player victim spellcasting is also interrupted for 3 sec.
Shadow Word: Pain, Mind Blast, Devouring Plague, Mind Flay, Vampiric Touch, Shadow Protection had the mana cost of their lower ranks reduced.
Rogue
Subtlety
Stealth now reduces your speed by 30% and is only one rank.
Shaman
Elemental
Fire Nova now Causes the shaman's active Fire totem to emit a wave of flames, inflicting 893 to 997 Fire damage to enemies within 10 yards of the totem.
Elemental Reach now affects Fire Nova
Improved Fire Nova now Increases the damage done by your Fire Nova by 20% and reduces the cooldown by 2/4 sec.
Chain Lightning, Lightning Bolt, Earth Shock, Flame Shock, Searing Totem, Frost Shock, Stoneclaw Totem, Magma Totem had the mana cost of their lower ranks reduced.
Enhancement
Stoneskin Totem, Nature Resistance Totem, Strength of Earth Totem, Windfury Weapon, Fire Resistance Totem, Flametongue Totem, Frostbrand Weapon, Flametongue Weapon, Frost Resistance Totem had the mana cost of their lower ranks reduced.
Restoration
Healing Wave, Chain Heal, Earth Shield, Healing Stream Totem, Lesser Healing Wave, Mana Spring Totem had the mana cost of their lower ranks reduced.
Warlock
Affliction
Curse of the Elements now increases magic damage taken by 11%
Drain Life, Curse of Weakness, Corruption, Curse of Doom, Curse of the Elements, Unstable Affliction, Curse of Agony, Drain Soul had the mana cost of their lower ranks reduced.
Demonology
Fel Armor, Create Spellstone, Demon Armor, Create Healthstone, Create Firestone, Shadow Ward, Enslave Demon, Banish had the mana cost of their lower ranks reduced.
Destruction
Searing Pain, Incinerate, Soul Fire, Shadowburn, Immolate, Shadow Bolt, Shadowfury, Rain of Fire, Chaos Bolt had the mana cost of their lower ranks reduced.
Pets
Suffering now taunts enemies within 10 yards. (Up from 5 yards)
Warrior
Arms
Hamstring now has a 10% chance to immobilize for 5 sec.
Fury
Cleave now attacks the target and his two nearest allies. (Up from 1 nearest ally)
Spoiler untuk Icecrown Citadel : The Frozen Throne :
All across the lands of Northrend, many battles have been fought against the vile Scourge. Countless lives have been lost since the Alliance and Horde first reached the frozen wastes, but the champions of Azeroth continue to march forward. Now Icecrown Citadel, the cornerstone of the Scourge's power and the home base of the Lich King, is their final target. Tirion Fordring and the Argent Crusade have forged an alliance with Darion Mograine and the Knights of the Ebon Blade to form the Ashen Verdict. The strongest combatants of this coalition, along with the champions of the Alliance and Horde, will lead the charge against the citadel.
This dungeon reveals the culminating story events and battles of the Wrath of the Lich King expansion pack. Join the legendary heroes Highlord Tirion Fordring, High Overlord Saurfang, Muradin Bronzebeard, Highlord Darion Mograine, and King Varian Wrynn in an epic battle against the Scourge and their master. Icecrown Citadel features 10- and 25-player versions of the raid dungeon, and each version has 12 encounters. Each encounter can be fought in either normal or Heroic mode, and players can use a new user interface feature to toggle easily between difficulties. The rewards in the raid dungeon start at item level 251 in the normal mode with 10-player encounters, increase to item level 264 in the Heroic mode mode with 10 players and the normal mode with 25-player encounters, and then finally reach item level 277 in the Heroic mode with 25 players.
Grand Entrance of the Citadel
After breaching the fortress, players will face a legion of undead guards directed to repel any invaders. Commanding the defenders is Lord Marrowgar, a monstrosity fused together from the bones of the undead. Supreme Overseer of the Cult of the Damned, Lady Deathwhisper is the next opponent. She bolsters the faith of her followers by promising them the opportunity to give eternal service in undeath.
As they continue their ascent, the Alliance and Horde heroes ultimately end up outside of the citadel where their hatred for one another erupts into a battle for dominance over the Rampart of Skulls. Players will join in battle alongside High Overlord Saurfang on the Orgrim's Hammer gunship or Muradin Bronzebeard on The Skybreaker in a unique encounter. Each faction will protect its gunship and try to destroy the other one in a back-and-forth battle to see who is truly worthy of facing the Lich King.
The Lich King's most powerful death knight then stands as the final obstacle for the heroes to enter the upper reaches of the citadel.
The Wings of Icecrown Citadel
After the heroes of the Alliance or Horde defeat the other faction on the gunships and wipe out the creatures near the entrance, players will venture into an area with three separate wings. Here they will face a multitude of terrors that must be vanquished in order to confront the Lich King.
In the Frostwing Halls players will battle alongside the Ashen Verdict and push into the lair of the deadly frost wyrm Sindragosa, who continues to strengthen her brood with the help of Ymirheim's vrykul. Along the way, the heroes will stumble upon Valithria Dreamwalker, a captured green dragon whom the Scourge is using as a test subject for their own ends....
The Plagueworks contains the most twisted experiments ever produced by the Scourge. In this wing players will face two new forms of abomination in Festergut and Rotface, who currently protect their devious creator, Professor Putricide.
The Crimson Hall contains the leaders of the San'layn, undead blood elves who oversee the Scourge's operations throughout Azeroth. The blood-princes Valanar, Keleseth, and Taldaram were raised into undeath by the Lich King to avenge themselves while protecting their blood-queen, Lana'thel.
The Frozen Throne
After clearing all three wings, players will ascend to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver them to their deaths....
...........
...........
...........
ARRRRTHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAS