http://images1.wikia.nocookie.net/ba...ant_Wyrm-0.jpg
Description
The Giant Wyrm is a extra-large Nature flying Creature with multiple uses, from killing masses of enemy units to wreaking havoc upon enemy bases. Apart from that, it doesn't have any Special Abilities to make it shine brighter. Its flying ability and damage output are enough to get a spot in a lot of peoples' decks. Additionally, only one of its four orbs is restricted to Nature, making it compatible
Abilities
Corrosive Breath
Every 3 seconds, unit exhales a corrosive cloud that deals 480 damage to enemies in a 10m radius around its target, up to 720 in total. Knocks back small and medium units.
http://images4.wikia.nocookie.net/ba...erstrike-0.jpg
Description
The Emberstrike is one of the most versatile fourth era creatures Fire has to offer. It has a relative cheap cost and able to handle any units on equal power cost. Their ability is also useful anti air and it deals 1100 damage (1650 in total) with a very low power cost. In the heat of battle they can be also been summoned as a ground-only eruption spell which knocks back medium size units too.
Abilities
Fire Lance
Power: 50
Activate to shoot a fire lance through enemies in a straight line, dealing 850 damage to enemies, up to 1300 in total. Reusable every 30 seconds.
Fiery Birth
When being spawned unit causes an explosion that deals 500 damage to enemy units in target area, up to 750 in total. Knocks back small and medium units. Affects ground units only.
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