Physical ranged damage dealers (Rangers)
maaf agan2 ... mungkin sebelumnya sudah pernah di post, tapi saya menemukan yg lebih specific mengenai Ranger AION .. jadi akan saya post disini, bila diketemukan sama atau oot .. silakan diabaikan saja, agan2 lanjut hunt atau war saja ...
kenapa judulnya begini? .. karena memang satu2nya class ranged yang damage non magic ya Ranger... heheh
begini cerita si Ranger : (Co-paste dari sebelah) ....
1 Class Description - taken from the offical PowerWiki:
A Ranger is a Daeva with exceptional archery skills. Not only can it expertly wield a bow, but also a sword and dagger for close combat. The Ranger is also a master with various traps, making it both a formidable opponent on its own and a valued member of any group. Being skilled in both long and short range attacks combined with the ability to manipulate traps makes the Ranger able to adapt easily to nearly any situation. However, arrows and trap ingredients can become costly which makes the Ranger one of the more expensive classes.
Being as faithful as any other class, the Ranger turns to the Empyrean Lords for inspiration. While an Elysean Ranger looks toward Vaizel, the Lord of the free spirit, Asmodian Rangers accept Triniel, the Lord who controls death, as their model.
2 Class Overview
2.1 Attributes and Stats
Rangers on creation have the following base attributes:
Power: 100 - affects physical damage
Health: 100 - affects hit points and recovery rate
Agility: 115 - affects evasion, parry and block rates
Accuracy: 115 - affects chance to hit and critically hit rate (the manastone that increases Accuracy does not affect this attribute, it affects the stat with the same name found under your offensive stats)
Knowledge: 90 - affects spell damage and hit rate
Will: 90 - affects mana pool and mana recovery rate
In addition there are the following statistics that can be modified by gear and manastone choices:
Attack: affects physical damage
Accuracy: used to calculate chance to hit with weapons or abilites (this is not the same as the atttribute above with the same name)
Crit Rate: used to calculate chance to score a critical hit. For every 10 critical rating, you gain roughly 1% critical strike chance. After you achieve a critical hit rating of 440, you need 20 critical rating per 1% increase (called the soft-cap). Also, your critical hits have a chance to knockback your opponent.
Attack Speed: delay between auto-attacks, also affects casting animation speed
Speed: movement speed
Magic Boost: affects magical damage
Magic Accuracy: used to calculate chance to hit with spells
Physical Defense: affects physical damage taken from melee and ranged attacks
Evasion: chance to dodge a physical attack
Block: chance to block
Parry: chance to parry
Magical Resistance: chance to resist damage or debuffs from spells
Fire/Wind/Water/Earth Resistance: affects damage taken from spells
2.2 Weapons
A Ranger can wield one-handed swords and daggers starting from level 1, dual-wield at level 5, and can learn to use bows at level 10.
2.3 Armor
A Ranger can wear cloth and leather armor, as well as all types of head armor pieces. You should prefer leather over cloth.
2.4 Role in PvE
Rangers are physical ranged damage dealers. We provide good DPS as well as several Crowd Control abilites. However currently the general assumption is that our DPS is lower than those of most other DPS classes. Due to the lack of combatlog parsing this is still up for debate and you should keep in mind that the majority of players currently complaining about Ranger damage output have only experienced low-level gameplay.
2.5 Role in PvP
Rangers excel at burst damage from range and their unique ability to decrease any healing done to an opponent makes them a vital addition to any PvP group. With our burst damage, CC abilites, stealth and snares, Rangers are also excellent at solo PvP, but rely heavily on kiting the opponent.
2.6 Range
Rangers have long-, medium-, and short-distance shots at 25m, 20m, and 15m respectively, with most abilites having a 25m range. Range is increased by a level 25 passive skill, and is increased by an additional 10% while in flight. There is no dead-zone or minimum range.
2.7 Kiting
A Ranger relies heavily on kiting in PvE as well as PvP, which means using your abilites like Entangling Shot, Spike Trap and various stuns to maintain enough range to your opponent to be able to deal damage while keeping him from reaching you. There are different ways to achieve this, but due to Aion's movement modifiers (see 7.4) strafing and back-pedaling is not recommended. Jump-shots (7.3) and being able to abuse auto-shot/auto-facing play an important role in maximizing your effectiveness.
See Kirua's Kiting Guide for details.
3 Abilites
3.1 Signature Skills
Traps: Unique to Rangers, traps grant access to an additional source of burst or DOT damage, snares and roots. They can be used effectively in PvE, but are not reliable in PvP because they can be avoided by a skilled opponent.
Self Buffs: Rangers get access to several, short-duration self buffs that increase his avoidance or damage output signifcantly while they last.
Stealth: The Scout's base hide ability grants us limited stealth capacites, while not as good as those of the Assassin.
Entangling Shot: This early available ability is your main snare and can be used while moving (its animation doesn't cause you to become immobilized like other skills).
Silence Arrow: Prevents the target from casting spells for a short period of time, making it an invaluable tool while fighting casters and especially healers.
Sleep Arrow: Puts the target to sleep for 12 seconds, effectively removing them from combat for the duration or until dispelled. Can also be used as a spell interrupt.
Awl Arrow: Unique to the Ranger class, this chain ability debuffs the target's physical defense and the healing it receives for a short time, making it invaluable in PvP.
Retreating Slash: This ability pushes the Ranger 25m backwards, out of the target's range. It can be used while equipped with a bow, but you have to be in melee range.