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Considering the WCIII editor is currently at what I would say one of the best editors released to date, if they actually manage to pull this off and the whole SCII editor is in the scheme of WCIII editor we can expect to see a godlike map array.
Another major problem is the limited amount of creeps, in WCIII if anything, there are TOO many creeps. A huge stack of models that Blizzard made which weren't necessary but add to the fun.
Hopefully we're given the means to import WCIII based models into SCII. That would also add massive power. I'd also like to see WCIII re-created with SCII powerful Havoc engine allowing for god-like gameplay. WCIII me-lee is great but with the abilities the Havoc engine promises and possibly even the ability to "transfer" maps from WCIII into SCII we can expect the game to be amazing. (Transfer meaning, hopefully we can take a WCIII map and run it through a program - Poof - SCII map)
Also we can hope that SCII will be getting a new scripting language, this will hopefully be more powerful then JASS + WCIII GUI together. If people take the time to learn it (which they will) then there are no limits to the amount of creation.
The first thing I'd like to see with the creation of SCII is an ORPG, mainly because the WCIII ORPG's are great, but the ability of the SCII engine allows for so much more depth. The only problem is it will be a future-age RPG, though not limited to that from what I can see there are no tilesets (from pictures) indicating a normal world. It would be nice if we could use WCIII models in SCII to re-create some of the great ORPG's,
Altough another problem will be the modelling. We're going to need to see very high resolution models for the game or it just won't cut it with the rest.
Could you imagine a WCIII unit in the middle of SCII units, it would be ugly to say the least.
Plus, on that point, will the staff at Hive make a "HiveSCWorkshop" and "HiveWCWorkshop". Two different pages for the two, or will you merge SC and WC? Or will you not have SC at all.
I can't wait to hear replies and possible comments about the editor, Hive, Havoc Engine, gameplay and everything else Starcraft.
Sudah diramalkan, bahwa Editor Sc2 100% lebih kuat. Kali ini Blizzard mengfokuskan game mereka menjadi flexible buat para Modders.
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-New Map Locking/Protection feature
-Hero and inventory system confirmed to be built in to the editor.
-You can now mix and match terrain tilesets much easier than you could in Wc3
-Maps are currently capped at the usual 256x256 size.
-You can adjust building 'footprints' to any shape or size.
-Editor will "support text coloring, unit coloring, player "12" (i.e. neutral player) units" (I didn't understand exactly what this meant...)
Sudah di announce bahwa Sc2 akan ada Heroes. Berarti DOTA pindah ke Sc2 :morpheus: wah truble2