Perihal ICC Normal dan Heroic
Pertama... well, sebenarnya gue bingung mau post ini di general discussion dulu atau langsung di report sekalian. Tapi karena pemahaman gue nganggap ini adalah "bug" jadi gue putuskan posting topik ini di report. Kalau memang harusnya masuk ke GD, maaf deh.
Oke, masuk intinya.
Berdasarkan apa yang tertulis di http://www.wowwiki.com/Icecrown_Citadel_(instance) dan http://old.wowhead.com/zone=4812/icecrown-citadel, atau gue quote langsung:
Quote:
Originally Posted by wowwiki
Icecrown Citadel will be home of the updated instance difficulty setting which can be changed on a boss per boss basis. It will be able to be switched at any time during a raid without leaving and reentering the instance.
Some restrictions on when you cannot change it will be in place. Such as, you cannot change the difficulty in combat or during certain scripted events. To enable it you will have first have to have defeated the Lich King on normal mode, and heroic mode will not affect trash in any way and will only change the bosses.
Quote:
Originally Posted by wowhead
Raid difficulty can be selected on a encounter-specific basis while inside the dungeon, however the raid leader will have to have defeated the Lich King on Normal difficulty before unlocking the option to set an encounter to Heroic difficulty. The raid leader will be able to choose between Normal or Heroic mode for each boss prior to engaging him, allowing the raid to face bosses on varying difficulty modes without making a binding commitment that the entire raid be locked into a particular difficulty setting (such as Heroic).
(buat terjemahan, langsung kopi paste aja ke google translate)
Nah, dari keterangan diatas gue kira tingkat kesulitan ICC di AMPM bisa dianggap masih bug dan perlu di fix.
Lalu poin lain yang perlu diperhatikan mengacu/menyimpulkan quote diatas, ID Saved untuk ICC N dan H itu seharusnya sama.
Keterangan lain yang tertulis di situs wowwiki, Boss ICC Heroic hanya bisa dilawan beberapa kali sebelum kesempatan mencoba men-down-kan boss-boss tersebut habis.
Quote:
Originally Posted by wowwiki
In addition, there will be limited attempts on the four most difficult encounters - Putricide, Lana'thel, Sindragosa, and the Lich King - similar to the Argent Crusade Tribute Chest for Trial of the Grand Crusader (with the difference of there being no reward for completing the instance before the attempts run out). This symbolizes the support (in the form of troops and material) provided by the Ashen Verdict. The number of available attempts will increase in increments as the raid sections open; when the second section (with Putricide) opens, players will have five attempts; the third (Lana'thel) will boost that to ten, and the final (Sindragosa/Lich King) will boost it to a total of fifteen. The number will increase further in the weeks after all twelve encounters are open, indicating the growing strength of the Ashen Verdict. Once all of the attempts run out, these four bosses will despawn for the week.
Mohon tanggapannya (terutama GM). Kalau memang ternyata gue salah memahami apa yang tertulis di wowhead dan wowwiki, lalu ada yang perlu di koreksi, silakan.
Thanks.