All new Item system. The new items system tries to mimic human behavior. Builds are being built by stages: starting, core, luxury stage. After core, AI picks up random luxury items... more variations.
All item builds were revised and changed to the new item system format
"Sven's Warcry cast time removed" (ability code change: A1A5 -> A2IS, order ID change)
"Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter" (scrapped Tiny's War Club logic)
"Added Aghanim Scepter for Visage (creates 1 extra familiar)" (adjusted code to accomodate the extra familiar)
Added AI support for all new 4 heroes
- Dragonus, Skywrath Mage
- Rizzrak, Goblin Shredder
- Xin, Ember Spirit
- Tresdin, Legion Commander
Little tweak on Undying AI (either no changes or improvement on Tomb)
Removed DoomBringer's Devour Text
Added skillbuilds for all new 4 heroes
Added animation on selling items.
Added all of Terrorblade's ranged forms in various functions.
Removed all TP when AI got BoT
Removed "TP from Air system" (Ai wont get TP scrolls from nowhere now)
Fixed: Io's Spirits slow.
Completely removed Old Item System.
Fixed bug of -ar AI not buying items.
Drop-muted system complete (humans cannot give AI items. Now with better feature: humans can lend AI shareable items and give consumables. However AI will still return these items in base, not in lane).
Item-pickup system reworked
Added price for Cheese
Item selling animation will now correctly displayed overhead