Base attack : 23
Base armor : 1
Base Movement Speed : 290
Base Attack Speed : 1.98
Range : 125
Skill :
1. Ray of Light [Q]
--> Bla bla bla bla..... (kata2 ga taw ;)) Healing all allies in 500 AoE.
Level 1 : 90 HP Healed.
Level 2 : 130 HP Healed.
Level 3 : 170 HP Healed.
Level 4 : 210 HP Healed.
Mana Cost : 90/100/110/120
Cooldown : 14/12/10/8
2. Sacrifice [W]
--> Bla bla bla bla..... (kata2 ga taw ;)) some ?% damage taken by friendly unit that casted by Paladin are transferred to Paladin. Paladin can't move or attack in this moment. . .but still can cast spell and use item. Paladin get HP Regeneration. Target casted unit get +armor. Last 10 seconds. Has Max 5000 Range Beetwen Paladin and target.
Level 1 : +2 Armor, +5 HP Regen, 25% Transferred damage taken.
Level 2 : +4 Armor, +10 HP Regen, 50% Transferred damage taken.
Level 3 : +6 Armor, +15 HP Regen, 75% Transferred damage taken.
Level 4 : +8 Armor, +20 HP Regen, 100% Transferred damage taken.
Mana Cost : 120
Cooldown : 60/55/50/45
4. Darkness Form [R]
--> Paladin turns into a corrupted Paladin and all of his skill become darknes..
Level 1 : Last 10 seconds.
Level 2 : Last 15 seconds.
Level 3 : Last 20 seconds.
Cooldown : 120/100/80
Mana Cost : 0
Spoiler untuk Darkness Skill :
1. Ray of Darkness [Q]
--> Bla bla bla bla..... Deal damage to himself and nearby enemies.
Level 1 : Deal 100 Damage
Level 2 : Deal 150 Damage
Level 3 : Deal 200 Damage
Level 4 : Deal 250 Damage
Mana Cost : 90
Cooldown : 9/8/7/6
2. Curse [W]
--> Bla bla bla bla...... Transferred ?% damage taken by Paladin to target enemy. Paladin and Target unit can move,attack,use spell, use item. Has Max 2500 Range beetwen Paladin and Target.
Level 1 : 25% Damage Transferred.
Level 2 : 50% Damage Transferred.
Level 3 : 75% Damage Transferred.
Level 4 : 100% Damage Transferred.
Mana Cost : 120
skill 1: fire strike (a) cast range 600
persis flame strikenya blood mage
aoe = 300
major damage: 50/75/100/125 dps
minor damage: 10/20/30/40 dps
lasts 3 second, minor damage lasts 3 second
mp cost = 130/140/150/160
cd = 15/14/14/13
skill 2: waterfall (a) cast range 250
damage to unit in line, knockback (menyamping mirip defeaning blast)
400/450/500/600 range
projectile speed: 300
aoe = 200
damage: 0.5/1/1.5/2 per range (max damage: 1200 spell damage in 2.5 second)
mp cost = 135/140/145/150
cd = 10
skill 3: discharge (a) cast range 600
menyambar suatu area dengan beberapa petir (kyk ff rylai), petir menyambar tiap 1 detik
aoe = 550
lightning aoe = 100
number of lightning = 5/6/6/7
damage: 50/50/75/100
manacost = 150/160/170/180
cd = 19/18/17/16
ultimate: earth armor (p)
memberi pertahanan ke delite, dan block spell tiap beberapa detik
armor: 6/8/10
magic reduction: 10/20/30%
spell block: 30/25/15 second
http://i.neoseeker.com/ca/gears_of_w...tart_n5FGp.jpg
Skill 1 Ground Crush
Slams the ground in front of the Mauler with his mighty wrecker. All enemies in front of him within 300 range will be affected. The smash also has 200 AoE sideways. Enemies receive damage, stun and 200 range knockback.
Level 1 = Deal 125 damage. 1.5 sec stun.
Level 2 = Deal 175 damage. 1.75 sec stun.
Level 3 = Deal 225 damage. 2 sec stun.
Level 4 = Deal 275 damage. 2.25 sec stun.
Mana Cost=130 all level
Cooldown = 15/14/13/12
Skill 2 Forged Wrecker
Mauler's wrecker can give an enemy a really bad day. Give a chance to stun and deal 40 damage.
Level 1 = 16% chance to deal 1.2 sec stun.
Level 2 = 16% chance to deal 1.4 sec stun.
Level 3 = 16% chance to deal 1.6 sec stun.
Level 4 = 17% chance to deal 1.75 sec stun.
Skill 3(activate/deactivate)
mirip Rot/Pulse Nova yg bisa diaktifin ama di non aktifkan Boomshield
Mauler covers himself behind his shield, blocking any incoming damage as his shield is invulnerable to any kind of damage.
While in cover, he will lose 25% move speed and cannot attack, but will block almost all of incoming damage.
Level 1 = Block 40% of damage, block 50% from spells.
Level 2 = Block 50% of damage, block 55% from spells.
Level 3 = Block 60% of damage, block 60% from spells.
Level 4 = Block 70% of damage, block 65% from spells. Immune to side effects of spells such as stun, armour reduction and Silence, etc.
Cooldown = 10
Mana Cost to activate/deactivate=25
Skill Ulti Slavemaster Rage
Boosts the fervor of himself and all allies within the presence of the Mauler. Also, Mauler focuses all of his hatred on one target, that the target is stunned and the Mauler along with all allies that are affected will be forced to attack the target. Lasts 4 sec. Gain max move speed during the spell. 550 AoE to allies.
Level 1 = Gain 55% aspd and 55% damage.
Level 2 = Gain 65% aspd and 65% damage.
Level 3 = Gain 75% aspd and 80% damage.
Cooldown = 100/80/60
No mana cost
Spoiler untuk Brumak the Locust Tanker :
Brumak the Locust Tanker
Main Gears of War ga?pasti tau kalo main...
Story:Locusts known as the dwellers of the grounds have reached the surface of the Earth and invade humanity and the world. However, they face difficulties to fight the Scourge, yet they are in equal power and strength. So, Queen of Locusts declared truce with the Scourge. To symbolize the truce, Locusts agreed to aid the Scourge to defeat the rest of the mortals by sending one of their Brumaks, the most feared unit of the Locusts army. Brumak is capable of handling two powerful troikas, a Locusts twin barreled turret, can grind all enemies into pieces within seconds. They have a high ranking in the Locusts, authorized to use the Hellfire, a dreaded weapon of the Locusts that can obliterate any mortals into countless pieces. His high ranking also authorize him to summon reinforcements from underground to even bring limitless havoc to all who opposes him. The true harbringer of Locusts, the Brumak, can even consume Imulsion, a dangerous energy source that mutates him into a more destructive creature.
Model:T-Rex, kalo main Nimo'z TD, pasti tau tower paling jago
gambar aslinya, liat avatar gw
Itu naga tapi pny kaki dan jalan, no wing....
Str(primary)=28 + 4.1
Agi= 17 + 1.1
Int= 10 + 1.0
MS=300
Range=400
Attack=missiles, kind of Tinker's H.S. Missile
Armour=8
Damage=57-71
Skill 1
Locust Twin Troika
Brumak fires his twin troikas(minigun or turret) to a target, all enemies hit by the bullets receive humongous damage as the troikas are the hell of a gun in the Locusts history. The turret also deal 0.1 sec ministun. The troika will stop once it is overheated. Overheating in 10 sec.
Level 1 = Deal 12 damage per bullet.
Level 2 = Deal 15 damage per bullet.
Level 3 = Deal 18 damage per bullet.
Level 4 = Deal 20 damage per bullet. Overheats in 12 sec.
Mana cost = 45
Cooldown = 20
Skill 2
Brumak's Hellfire(passive)
Every number of attacks permit Brumak to fire another explosive projectile known as Hellfire to the enemy they are currently attacking. The Hellfire deals tremendous damage followed by 1 sec stun. Also it deals damage to any enemies within 200 AoE.
Level 1 = Every 10 attacks send in a 120 damage projectile. 50% dispersed in the area.
Level 2 = Every 10 attacks send in a 130 damage projectile. 60% dispersed in the area.
Level 3 = Every 10 attacks send in a 150 damage projectile. 65% dispersed in the area.
Level 4 = Every 10 attacks send in a 160 damage projectile. 75% dispersed in the area.
Skill 3
Reinforcements
Brumak, a tanker can summon the other dreaded fellows to aid him in the battle. The reinforcement lasts 60 sec until they are needed by the other Locusts again.
Level 1 = Summon a Reaver and a Corpser.
Level 2 = Summon 2 Reaver and a Corpser.
Level 3 = Summon 2 Reaver, a Corpser and a Grinder.
Level 4 = Summon a Riftworm and a Grinder.
Mana Cost = 125
Cooldown = 200/190/180/175
Skill Ultimate
Imulsion Mutation
Mirip Chemical Rage
Brumak consumes some Imulsion, a powerful yet unstable energy source, equivalent of numerous atomic bombs, the Imulsion turns him into a mighty, almost indestructible Lambent. However, the mutation is temporary as his body fights to refuse the altering effect of Imulsion. His body will get rid of the effects of Imulsion in 30 sec after consumption. However, Brumak can't use his weapons anymore and attack his enemies with his enormous fists.
Level 1 = Add 300 HP, 15 HP regen, 35% aspd.
Level 2 = Add 400 HP, 20 HP regen, 45% aspd.
Level 3 = Add 500 HP, 25 HP regen, 60% aspd.
Mana cost = 90
Cooldown = 100/80/60
Skill 3 stats
Reaver
A flying critter that can land on the ground and fires missiles to destroy enemies.
HP=1000
Damage(Chaos)=90-100
Armour(Hero)=9
Range=550
Has 20%Critical Strike(1.8x), 15%Bash(1.2 sec,25 damage), Land(go to the ground and attacks on ground, reduce 35% mspd but gain 4 armor)
Corpser
An eight-legged monster that destroy any artillery or building easily.
HP=1800
Damage(Siege)=120-140
Armour(Hero)=10
Range=100(melee)
Demolish(deal 50% higher damage to Fortified armour),25%Critical(2.0x)
Grinder
A big ordinary Locust with a Mulcher(minigun) in hand.
HP=700
Damage(Chaos)=55-60
Armour(Hero)=8
Range=600
Rampage(add 50% aspd for 12 sec),25%Critical(2.2x),Headshot(mirip Kardel,35% chance deal 25 damage,0.2 sec stun)
Riftworm!!!
A gigantic earth worm that crushes everything easily and almost invulnerable to any conventional attacks.
HP=2800
Damage(Siege)=180
Armour(Hero)=22
Range=100(melee)
Demolish(deal 200% damage to Fortified armour),Burrow(hide underground, invulnerable, gain 25 HP regen), 55%cleave.
Spoiler untuk Drek'thar Dragrage the Chrono Legionnaire :
Hero : Drek'thar Dragrage the Chrono Legionnaire
saat Rexxar dan Thrall menghabisi pasukan Proudmoore di Theramore, seorang(ato seekor ya?)Grunt yg sudah berpengalaman di pasukan Thrall iri kepada Rexxar yang lebih duluan dihargai oleh Thrall. Karena niat ingin membunuh Rexxar yang sangat mendalam, dia lalu menemui salah satu hero Scourge, untuk minta diberikan kekuatan yang sangat mematikan untuk bisa menghancurkan Rexxar dengan mudah, dia menemui Rotun Jereng,alias Necrolyte. Necrolyte lalu memikirkan hal ini dengan baik2, tapi dia tidak mau langsung menarik dia ke Scourge dan memberikan kekuatan tanpa batas, tapi dia tahu satu hal, ada seorang penyihir hebat di Icecrown Glacier yang selalu menentang Scourge sendiri dan dia sangat hebat dalam memanipulasi waktu. Necrolyte memerintahkan Grunt tersebut untuk membunuh penyihir itu, dan akhirnya dengan meminum darah dan memakan jantung sang penyihir, Grunt ini mendapatkan kekuatan yang sangat besar, yaitu kekuatan memanipulasi waktu, dan dengan nama Drekh'tar Dragrage, dia maju bersama Scourge dan bersumpah akan menghabisi Rexxar, musuh lamanya.(males translate coy)
Stats
HP = 568/568 (lvl 1) + 53.2/lvl
SP = 208/208 (lvl 1) + 20.8/lvl
Str(primary) = 22 + 2.8
Agi = 18 + 1.8
Int = 15 + 1.6
Damage = 55-58
Armour = 4
Form= Fel / Red Orc Grunt (tau kan?)
Move speed base = 300
Skill 1
Chrono Lock
With his mastering of time powers, the Legionnaire can stop a target's time and his progression causing him unable to move and all speed is reduced to zero or stopped(HP regen rate). Positive buffs effects are stopped during the duration of lock. Also, any attack launched causes more pain to the target and all attacks will definitely hit the target as the target is locked. (No miss, No evasion, No blocking)
Level 1 = 2 sec stun,20% amplification
Level 2 = 2.5 sec stun, 25% amplification
Level 3 = 3 sec stun, 30% amplification
Level 4 = 4 sec stun, 35% amplification
Mana Cost = 120/130/150/170
Cooldown = 15
Skill 2
Chrono Bash
Due to his mastery of time, the Legionnaire attacks can lock a target in its own time continuum for 1.2 second. Also, during the lock duration, any attack launched by the Legionnaire on the target causes more pain as the target is not ready to defend himself from the Legionnaire.
Level 1 = 15% chance, 25% amplification
Level 2 = 20% chance, 28% amplification
Level 3 = 25% chance, 32% amplification
Level 4 = 30% chance, 35% amplification
Skill 3
Chrono Corruption
The Chrono Legionnaire cheats the time continuum and so he appears faster than all units around him, causing him to gain attack speed, HP regen rate and move speed by a factor of percentage. Also, as he appears faster than his enemies, all negative buffs duration is reduced by the same factor divided by 2. Move speed is equal to 0.25 times the speed gain of attack duration.
Level 1 = Add 20% speed(HP regen rate dan attack)
Level 2 = Add 26% speed(HP regen rate dan attack)
Level 3 = Add 33% speed(HP regen rate dan attack)
Level 4 = Add 40% speed(HP regen rate dan attack)
Ultimate Skill
Chrono Destruction
The Legionnaire locks a target in time and then continously send the target into different dimensions of time in chaos, causing the target to be unstable and receive damage per second. Due to the high cost of the spell. Drek'thar also pay with his life point. Lasts 6 seconds. Cannot cast if HP is below 800.
Level 1 = Costs 400 HP and 125 mana. 100 damage/sec
Level 2 = Costs 550 HP and 175 mana. 125 damage/sec
Level 3 = Costs 700 HP and 200 mana. 150 damage/sec
Cooldown = 120/105/90
Spoiler untuk Corpser the Locust Grounder :
Corpser the Locust Grounder
Corpser, the most powerful ground unit that can desecrate anything on the surface instantly. Humans who have fought with the Locusts, always feared the ground below them because of the presence of this creature, the true harbinger of death and destruction towards all of the enemies who opposes the Locusts. The Corpser can drag the enemies around him deep into the suffocating abyss miles below the surface towards their sealed destiny. With his eight massive legs, he can spare some to shield himself from any incoming siege from the desperate enemies. Those who know the Corpser well, noticed a strange yet deadly habit of the Corpser who loves to drag enemies down to the most revolting part of himself, his digestive system. Corpser love o consume health with his sixty, razor edged teeth from all who is unfortunate enough to end up in his intestine.Lastly, Corpser always keep a spare of Imulsion, the most powerful energy source on Earth and consume it to mutate himself to even a more monstrous creature that is indestructible and unbelievable to all the eyes that witness his might. A creature that will not exist for the sake of goodness, but only for true apocalypse.
Stats Str(primary)=30+4.2
Agi=13+1.0
Int=13+1.0
MS=325
Range=128(melee)
Damage=81-82
Armour=10
Model: http://img.gamespot.com/gamespot/ima..._screen009.jpg http://bakemono.blox.pl/resource/gears.jpg
mungkin bisa bikin Broodmother kedua...
SKill 1(active) Abyss of Death
The Corpser drags down a group of enemies in the area into the suffocating and toxic underground that destroy them and due to the boulders, the enemies are bleeding due to the avalanche of rocks and boulders. Deal damage, while underground the Corpser along with the enemies are unaffected by anything else but the spell. Lasts 2 sec. Deal damage/sec. After the ordeal, the enemies are paralyzed, slowed for 40% for 3 sec. 450 AoE.
Level 1 = Deal 120 damage/sec.
Level 2 = Deal 150 damage/sec.
Level 3 = Deal 180 damage/sec.
Level 4 = Deal 200 damage/sec.
Mana Cost = 120
Cooldown = 16
Skill 2(passive) Shielding Carapace
Two of his front legs can be used to block attacks from the front. Also his skin is hardened to block any incoming damage from other sides. Give a chance to block full damage for the front and reduce any further damage from other sides for a percentage.
Level 1 = 15% chance to block full damage. 10% damage reduction.
Level 2 = 16% chance to block full damage. 13% damage reduction.
Level 3 = 17% chance to block full damage. 17% damage reduction.
Level 4 = 20% chance to block full damage. 20% damage reduction.
Skill 3(passive) Abominable Digestion
Using his massive teeth, Corpser has a chance to consume the enemies out of their own flesh. Has a chance to rip the enemy unit for health stealing and stun for 1 sec.
Level 1 = 16% chance to rip 40 HP.
Level 2 = 16% chance to rip 55 HP.
Level 3 = 16% chance to rip 70 HP.
Level 4 = 16% chance to rip 85 HP.
Skill Ulti Imulsion Rage
Consumes mass amount of Imulsion to mutate the Corpser to a trus abomination of what Nature can provide. Add HP boost, HP regen and attack speed. However, the Corpser's body immune system will react to suppress the effects of Imulsion in 30 sec.
Level 1 = Add 500 HP, 15 HP regen, 45% aspd.
Level 2 = Add 500 HP, 20 HP regen, 55% aspd.
Level 3 = Add 500 HP, 25 HP regen, 70% aspd.
Mana Cost = 90
Cooldown = 100/80/60
Spoiler untuk Eredar Hellhound the Beast of Life :
Eredar Hellhound the Beast of Life
Model : Sasquatch ato Jungle Stalker tapi coklat.
Str(primary) : 25+ 3.5
Agi : 18 + 1.3
Int : 12 + 1.3
MS : 320
Damage : 57-60
Armour : 3
Range : 100(melee)
Skill 1
Life Slam
Eredar uses his own body and strength to hit the ground, due to his empowered body and crushing size,all enemies nearby will feel his might and power, deal damage dan 1.75 sec stun. 350 AoE.
Level 1 = Deal 150 damage.
Level 2 = Deal 200 damage.
Level 3 = Deal 250 damage.
Level 4 = Deal 305 damage.
Life cost=200/225/250/275.
Cooldown = 20/16/12/8
Skill 2
Soul Rampage
Eredar sacrifices his own life force to gain the ancient fervor in battle. Lasts 15 sec.
Level 1 = 15% aspd, 15% damage.
Level 2 = 25% aspd, 20% damage.
Level 3 = 35% aspd, 25% damage.
Level 4 = 50% aspd, 30% damage.
Life cost = 200/210/220/240
Cooldown = 25
Skill 3
Limitless Strength
Eredar's heart is capable of healing his wounds faster and bolsters his fortitude like never before as his heart is blessed. Give add HP regen and 150 max HP.
Level 1 = Add 2 HP regen.
Level 2 = Add 3 HP regen.
Level 3 = Add 5 HP regen.
Level 4 = Add 6 HP regen.
Skill Ulti
Desecrate
By his own holy will, Eredar can desecrate one single target by sacrificing mass amount of his life force to crush the target will equal damage. Due to the intense pain, the target is stunned for 3 seconds and Eredar is rampaged for that 3 seconds for an increase of attack speed and 55 damage.
Level 1 = Pay 40% of max HP, add 40% aspd.
Level 2 = Pay 50% of max HP, add 70% aspd.
Level 3 = Pay 60% of max HP, add 100% aspd.
Cooldown = 90
Spoiler untuk Pukeface the Living Corpse :
Pukeface the Living Corpse
Model: bukan zombie kyk Dirge tapi ini FLesh Golem, kalo main Campaign Frozen Thrnoe pas main jadi Blood Elves, lu ketemu ini pas lagi di penjara Dalaran
Story:Abang PUDGE!!
Str(primary):24 + 3.0
Agi:16 + 1.6
Int:16 + 1.6
MS:290
Range:125
Damage:61-67
Armour:4
Skill 1
Ah!Fresh Meat!!
Savagely consumes and rips a target apart, literally, and consume the flesh of the target to gain health, the target is disabled until the feast is finished. Lasts 2.5 sec.
Level 1 = 40 HP/sec.
Level 2 = 60 HP/sec.
Level 3 = 80 HP/sec.
Level 4 = 100 HP/sec.
Mana Cost=120/140/155/170
Cooldown=20
Skill 2
Plagued Body(passive)
Pukeface is made of rotten corpses that stinks and create an unpleasant feeling to all enemies within the boundaries of the corpses' smell. The stench is unbearable causing damage/sec based on current Str value. Slow enemies by 15% when the enemies smell the stench. 150 AoE.
Level 1 = 0.55 x current Str as damage/sec.
Level 2 = 0.7 x current Str as damage/sec.
Level 3 = 0.85 x current Str as damage/sec.
Level 4 = 1.0 x current Str as damage/sec.
Skill 3
Mucus, Meat and Membranes of Organs(active)
Pukeface rips a part of his own body and heave it towards a target, the part is so disgusting and sticky, that it drives the target crazy because of the sight and the smell. Also, due to the adhesion, the target is stuck to the ground below. Lasts 4 sec. Max 750 casting range.
Level 1 = 30 damage/sec.
Level 2 = 45 damage/sec.
Level 3 = 60 damage/sec.
Level 4 = 75 damage/sec.
Life Cost= 200 all level
Mana Cost= 50/75/100/125
Cooldown = 16
Skill Ulti
BULK!!(passive)
Pukeface's body is made of heap of rotting and mass-numbered corpses. Everytime he kills a victim, the victim's body is immediately added to his bulk of strength, giving him additional Str every 5 kills.
1 hero = 10 kills.
Level 1 = 5 kills to gain 0.5 Str.
Level 2 = 5 kills to gain 0.75 Str.
Level 3 = 5 kills to gain 1.0 Str.
Skill 1
Devil's Pride
Apocalyxx manipulates the gravity of the Earth below him and below a target. Also an intimidating curse is casted on the target. Due to the manipulation of the Earth, Apocalyxx gain move speed due to the feeling of weightlessness and the target's gravity is amplified, causing more weight that slow it down, the curse causes the target to miss some of its attacks and have its armour reduced by 3. Lasts 12 sec.
Level 1 = 20% miss. 25% slow. 15% move speed bonus.
Level 2 = 23% miss. 30% slow. 18% move speed bonus.
Level 3 = 27% miss. 35% slow. 21% move speed bonus.
Level 4 = 30% miss. 40% slow. 24% move speed bonus.
Mana Cost = 130/140/150/170
Cooldown = 30/29/28/27
Skill 2
Curse of Haedes
Hell Raiser summons a dreadful curse from Tartarus, the Underworld, and asks Haedes to amplify the damage it deals. Deal a massive damage and Silence and 15% slow all enemies affected for 2.75 sec. 450 AoE.
Level 1 = Deal 150 damage.
Level 2 = Deal 195 damage.
Level 3 = Deal 225 damage.
Level 4 = Deal 260 damage.
Mana Cost = 135/150/165/180
Cooldown = 8.25
Skill 3
Essence of Tartarus
An aura that brings terror, destruction and fear to all enemies who dare to approach the Hell Raiser. The aura damages all enemies every 3 seconds and amplifies their vulnerability to incoming assaults and slowly drain their positive energy by 0.5 mana/sec loss.
Level 1 = Deal 12 damage/sec. Reduces 2 armour.
Level 2 = Deal 14 damage/sec. Reduces 2.3 armour.
Level 3 = Deal 16 damage/sec. Reduces 2.7 armour.
Level 4 = Deal 20 damage/sec. Reduces 3 armour.
Skill Ultimate
Hell On Earth!!
Creates an epidemic desecration to all enemies who opposes Apocalyxx's side. The epidemic plague affect all enemies that are currently 600 AoE around the Hell Raiser.
The plague can't affect a unit twice. Lasts 3 seconds.
Level 1 = Deal 400 damage to all affected. Increase damage taken by spells for 20%.
Level 2 = Deal 500 damage to all affected. Increase damage taken by spells for 30%.
Level 3 = Deal 600 damage to all affected. Increase damage taken by spells for 40%.
Aghanim(Level 4) = Deal 720 damage to all affected. Increase damage taken by spells for 55%. Lasts 4 sec.
Mana Cost = 275/375/500
Cooldown = 200/160/120/(Aghanim)100
Spoiler untuk Hello and Hi the Mortar Team/Explosives Masters. :
Hello and Hi the Mortar Team/Explosives Masters.
Str : 17 + 2.0
Agi : 14 + 1.7
Int(primary) : 23 + 2.5
HP = 150 + 17x19 = 483
SP = 23 x 13 = 299
Damage= 45-49
Armour=2
Range=550
Skill 1
Hellfire
A great deal of TNT is thrown to an area followed by small amount of fuels and gasoline to burn and damage all enemies within. Deal primary damage followed by lesser burning to the enemies for 4 seconds. Slow by 20% during the burning. 500 AoE.
Level 1 =140 primary damage,10 burning damage/sec
Level 2 =180 primary damage,15 burning damage/sec
Level 3 =220 primary damage,20 burning damage/sec
Level 4 =270 primary damage,27.5 burning damage/sec
Mana cost=170/180/195/220
Cooldown=20/18/17/15
Note:Liat mana costnya dulu, jgn blg IMBA sembarangan!
Skill 2
Burning Chemicals(passive)
Add volatile burning chemicals to each attack so they will BURN the enemies,painfully! Due to the intense pain, there is a chance that the enemy will be stunned for 0.2 second when they are burned. Also the burning slowed their movement by 25%. Lasts 4 seconds.
Level 1 = Deal 6 damage/sec. 25% chance to stun.
Level 2 = Deal 9 damage/sec. 29% chance to stun.
Level 3 = Deal 12 damage/sec. 33% chance to stun.
Level 4 = Deal 15 damage/sec. 37% chance to stun.
Skill 3
C4 On The Way!
Throw a powerful and massive C4 explosive to a building, it will explode and damage the building thoroughly. Also, the explosion is so great, it affect all enemies within 200 range of the building target and they will be stunned for 1.25 seconds.
Level 1 = Deal 200 damage to buildings, 175 to units.
Level 2 = Deal 275 damage to buildings, 250 to units.
Level 3 = Deal 350 damage to buildings, 325 to units.
Level 4 = Deal 450 damage to buildings, 400 to units.
Mana Cost = 180/195/210/225
Cooldown = 35
Skill Ulti
Fragmentation Barrages
For 5 seconds, Hello and Hi blindly bombards an area with fragmentation grenades, causing damage to enemies hit by the grenades and 0.3 sec stun/ grenade. The grenades have a 150 AoE effect and the total area covered is 600 AoE.
Channeling(selama channeling, dia buang2 granat lah)
Level 1 = Each grenade deals 50-60 damage.
Level 2 = Each grenade deals 65-80 damage.
Level 3 = Each grenade deals 80-100 damage.
Mana Cost=300/400/525
Cooldown=75 all level
Note:Mirip FF Rylai tapi granat yang kluar!
Move speed : 310
Attack Type : Black lightning
Voice Set : Frost Revenant
Affiliation : Scourge
Story : Coming soon….
Pros :
1. Effective late game
2. Effective disabler
3. Strong againts STR enemies.
4. Simple hotkey, make him easy to use.
5. High Movespeed in early game.
Cons :
1. High mana cost in early game.
2. Low HP and MP
3. Soul Chain spell is not effective if Cain attack the enemy that affect by Soul Chain.
Primary Skills :
* [D]eath Blow (active) http://img132.imageshack.us/img132/9...athblowqx9.png
Cain throw a magical sphere that silence targeted enemy hero and have a chance to bounce once.
Lv 1. 60 damage, silence for 2 sec. 30 % chance to bounce once. ( 105 mana cost)
Lv 2. 120 damage, silence for 2.5 sec. 40 % chance to bounce once. (115 mana cost)
Lv 3. 175 damage, silence for 3 sec. 50 % chance to bounce once. (125 mana cost)
Lv 4. 250 damage, silence for 3.5 sec. 60 % chance to bounce once. (135 mana cost)
Cooldown : 22/20/18/17
Note : Bounced sphere deal the same damage and effect.
Frame work : Like Paralyzing Cask ( the first Witch Doctor skill ), but with the black colour.
* Dea[t]h Touch (passive) http://img205.imageshack.us/img205/6...thtouchet5.png
Cain has chance to slow for 3 sec and the damaged enemy will take damage base of his max HP.
Lv 1. 4 % to slows (25 % MS) and deals 1 % max hit point.
Lv 2. 8 % to slows (25 % MS) and deals 1 % max hit point.
Lv 3. 12 % to slows (25 % MS) and deals 2 % max hit point.
Lv 4. 16 % to slows (25 % MS) and deals 2 % max hit point.
Frame work : Like maim ( Sange & Yasha ), with the black colour.
* Cain’s Bl[e]ss (active/self buff) http://img132.imageshack.us/img132/4...nsblesskn6.png
Dispel all buff on the targeted unit and strengthened Cain for 14 sec. (Including Auras)
Lv 1. IAS 2 % , IMS 1 % each buff. The buff dispelled for 2.5 sec. Max buff dispel is 2 ( 100 mana cost )
Lv 2. IAS 3 %, IMS 1 % each buff. The buff dispelled for 3.25 sec. Max buff dispel is 4 ( 115 mana cost )
Lv 3. IAS 4 %, IMS 2 % each buff. The buff dispelled for 4 sec. Max buff dispel is 6 ( 125 mana cost )
Lv 4. IAS 5 %, IMS 2 % each buff. The buff dispelled for 4.5 sec. Max buff dispel is 8 ( 135 mana cost )
Cooldown : 30
Fram work : Has Pentagrams Aura ( like Reaper Scythe Necrolyte )
Note : BUFF WILL RETURN AFTER 2.5/3.25/4/4.5 sec
* Soul [C]hain (active) http://img301.imageshack.us/img301/4...ulchainug1.png
Targeted enemy unit will get 50% damage done by Cain.
Lv 1. Last 3 sec.
Lv 2. Last 5 sec.
Lv 3. Last 7 sec.
Mana cost : 100/200/300
Cooldown : 100/75/50
- Cast Cain’s Bless will increase his attack speed.
- Cast Deah Blow on creeps also add bonus damage in Soul Chain.(80% x 250 = deal 200 bonus damage after Soul Chain)
Name :Mythirodon
Title :Swamp Dragon
(model:SNAP DRAGON)<kalo ada yg ga tau snap dragon maen aja di campaign frozen throne,ada creep2 yg bantuin illidan(pasukan dr laut kaya murlock siren n slardar,ada yg snap dragon kaya kadal)
Str:18+1.25
Agi:26+2.75(primary attribute)
Int:19+1.75
Movement speed:305
Damage:24-28+(Agi)=50-54
Range:550
Ability 1:Swamp Wave
mythirodon summon a slimy wave from the swamp, dealing damage to enemy in line and slowing them for a short duration
level 1:75 damage,slow 10%,last 1 second
level 2:150 damage,slow 15%,last 2 seconds
level 3:225 damage,slow 20%,last 3 seconds
level 4:300 damage,slow 25%,last 4 seconds
85/95/115/120 manacost
20/18/16/14 seconds cooldown
Ability 2: Diving incinerator
mythirodon dive into the swamp,and brought his enemy around him onto the swamp, dealing damage and stunning them.200 AoE
level 1:75 damage,stunning 1 second
level 2:150 damage,stunning 1.5 seconds
level 3:200 damage,stunning 2 seconds
level 4:250 damage,stunning 2.5 seconds
125 manacost at all level
15 seconds cooldown
Ability 3:Swamp skin
used to live in swamp, mythirodon skin hardened,giving him more armor and reducing damage from magic.
level 1:+1 armor,5%magic reduction
level 2:+1.5 armor,10%magic reduction
level 3:+2 armor,15%magic reduction
level 4:+2.5 armor,20 magic reduction
Ability 4/ultimate:Winged Beast Form
mythirodon changing all of his int into agi, and become an aggresive flying form, make him reducing lot of magic attack,giving him armor and adding attack and movement speed, make him faster.but, after he back again to normal, he became very tired and draining his own HP/second for a short time.
level 1:+2 armor,20% magic reduction,+15% AS and MS,last 15 seconds
level 2:+4 armor,40% magic reduction,+20% AS and MS,last 20 seconds
level 3:+6 armor,60% magic reduction,+25% AS and MS,last 25 seconds
no manacost
180/160/140 seconds cooldown
(NB:his ultimate make him doesn`t have int<0 int> but he got lot of magic reduction and he can`t use his active skill)
NB:masalah str agi intnya gw ga itung ngasal,udah gw itungin ampe pala gw mao meledak, n kalo armor(dari agi)depan2 n belakangan waktu level 25 harus tepat nilainya(ga boleh make koma)contoh armor hero gw diatas,THX.
(ultimate model:CUOATI/flying serpent)kalo ada yg ga tau gw ga tau ada di campaign apa kaga,tapi ada di game hatchling tag, jadi silahkan cari sndiri.
Spoiler untuk Credit to 2nd[Midnight] / -Beam a.k.a SoundLessNess- :
Spoiler untuk Gaidoz :
Name : Gaidoz
Title : Raider
Str : 16+1.7
Agi : 27+3
Int : 12+1.5
Starting HP : 150+(strx20)=510
Starting Armor: 0,4+(agix0.1)=3
Starting mana : 50+(intx13)=297
(sorry stat di atas gag gw rubah.. krg ngerti perhitungannya)
Movement speed :310
Damage :26-30+(Agi)=53-57
Range :125 (Melee)
Ability 1: Pierce (Active)
Gaidoz's Attack Through all Enemy in Line Without Fear, The First Targeted Hit The Biggest Damage Taken Less Damage after that.
Level 1 : 150 Damage,Pierce Range 300
Level 2 : 225 Damage,Pierce Range 400
Level 3 : 275 Damage,Pierce Range 500
Level 4 : 325 Damage,Pierce Range 600
140 Manacost at all level
15 Seconds Cooldown
Ability 2: Ankle Trap (Active)
Put a Trap In The Ground and make Enemy Can't Move For a While ( Can Cast From Long Distance, and Auto-Trigger When Enemy Step at The Trap )
Level 1 : 0.5 Second, 1 Traps Max
Level 2 : 1 Second, 2 Traps Max
Level 3 : 1.5 Second, 3 Traps Max
Level 4 : 2 Second, 4 Traps Max
Cast Distance 500 Range
70 Manacost at all level
30/25/20/15 Seconds Cooldown
Ability 3: Battle Enchant (Passive)
Gaidoz's Gain Battle Enchant, Make Him Move Faster and Have Extra Damage
Level 1 : 5 Damage Extra, 4% Increase Movement Speed
Level 2 : 10 Damage Extra, 6% Increse Movement Speed
Level 3 : 15 Damage Extra, 8% Increase Movement Speed
Level 4 : 20 Damage Extra, 10% Increase Movement Speed
Ability 4 / Ultimate : Wind Blade (Active)
Gaidoz's Focused all Of His Power To His Sword, and Surround all Wind arround Him, and release to The Enemy in Front of Him, Slow Enemy for a Seconds( have 4 Waves )
(kalo pernah maen Bleach Vs OnePiece trus lo pake Mihawk skill nya kek gitu)
Level 1 : 100 Damage, 50 Damage Per Wave, Slow Enemy 20% for 3 Seconds
Level 2 : 150 Damage, 50 Damage Per Wave, Slow Enemy 20% for 3 Seconds
Level 2 : 200 Damage, 50 Damage Per Wave, Slow Enemy 20% for 3 Seconds
150/200/250 Manacost
200/150/100 Seconds Cooldown
Spoiler untuk Durn Harpslayer :
Name : Durn Harpslayer
Title : Tauren Chieftain
Str : 25+3
Agi : 17+1.3
Int : 14+1.2
Starting HP : 150+(strx20)=510
Starting Armor: 0,4+(agix0.1)=3
Starting mana : 50+(intx13)=297
(sorry stat di atas gag gw rubah.. krg ngerti perhitungannya)
Ability 1: Hard Impact (Active)
Harpslayer Knock The Ground With His Powerfull Axe, and make Enemy in AoE Become Stun for Few Times
Level 1 : 50 Damage, Stun for 0.75 Seconds, 100 AoE
Level 2 : 100 Damage, Stun for 1.5 Seconds, 200 AoE
Level 3 : 150 Damage, Stun for 2.25 Seconds, 300 AoE
Level 4 : 200 Damage, Stun for 3 Seconds, 400 Aoe
100/120/140/160 Manacost
5/10/15/20 Seconds Cooldown
Ability 2: Tauren's Power (Passive)
Harpslayer Learn a Power of Ancient Tauren, and Giving Him Extra Damage,Armor, and Spell Reduction
Level 1 : 10 Damage, Bonus Armor 1, Spell Damage Reduction 5%
Level 2 : 15 Damage, Bonus Armor 2, Spell Damage Reduction 10%
Level 3 : 20 Damage, Bonus Armor 3, SPell Damage Reduction 15%
Level 4 : 25 Damage, Bonus Armor 4, Spell Damage Reduction 20%
Ability 3: Pulverize (Passive)
Harpslayer Chance To Knock Down The Axe To The Ground and Make Damage to Enemy Around Him
Level 1 : 50 Damage, 17% Chance
Level 2 : 100 Damage, 17% Chance
Level 3 : 150 Damage, 17% Chance
Level 4 : 200 Damage, 17% Chance
Ability 4 / Ultimate: Tauren Bloody Form (Active)
Harpslayer Become INSANE!! he sacrifice all his life , But He Gains Powerfull of Tauren Chieftain Soul.
Level 1 : Increase Damage 50, and Gain 20% Attack Speed, but Drains Lifepoint for 10 HP/Seconds, Lasts 20 Seconds
Level 2 : Increase Damage 100, and Gain 40% Attack Speed, but Drains Lifepoint for 20 HP/Seconds, Lasts 20 Seconds
Level 3 : Increase Damage 150, and Gain 60% Attack Speed, but Drains Lifepoint for 30 HP/Seconds, Lasts 20 Seconds
(Skill Can Be De-Activate)
100/200/300 Manacost
150 Second Cooldown
SKill 1: Whirlpower
Casting 1 dtk, instant missile, 600 range
Level 1: 50 Damage, 100 mana cost
Level 2: 50 Damage, 1 sec stun, 120 mana cost
Level 3: 50 Damage, 2 sec stun, 130 mana cost
Level 5: 50 Damage, 3 sec stun, 150 mana cost
SKill 2: Super Focus Energy Shot
Kayak power shot nya windrunner, tapi semakin jauh semakin kecil damage, klo nembus berkurang 40% damage, casting time 1 dtk
Level 1: 200 Damage, 100 mana cost
Level 2: 300 Damage, 100 mana cost
Level 3: 400 Damage, 100 mana cost
Level 4: 500 damage, 100 mana cost
Skill 3: Such a pain in foot
Kayak degen aura tapi aktif, 450 AOE
Level 1: 15% slow, last 2 sec
Level 2: 20% slow, last 3 sec
Level 3: 30% slow, last 4 sec
Level 5: 45% slow, last 4 sec
Skill 4: Transfer Energy
Membuat Hp hero tak dapat berubah, apapun yg dapat mengubah hp (heal, damage, regen) akan ditransfer dan berubah menjadi damage di 300AOE sekitar hero
Level 1: Last 3 sec
Level 2: Last 4 sec
Level 3: Last 5 sec
Spoiler untuk Tyrant Dament :
Tyrant Dament
The Wood Cutter
Art Form : goblin pemotong mesin (di campaign frozen throne ada di neutral creeps yg
bisa dibeli) yang dimodifikasi
Skill Torpedo Launcher
Tyrant have a launcher arm in right hand, shall shoot many torpedo attacking randomly unit enemy in sight (not in the fog) and need time to launch.
lv1. Deal 200 dmg launch 2s max 3 torpedo
lv2. Deal 300 dmg launch 3s max 4 torpedo
lv3. Deal 400 dmg launch 4s max 5 torpedo
lv4. Deal 500 dmg launch 5s max 6 torpedo
Cd : 5/7/9/11 s
Saw Slash
Tyrant have a saw arm in left hand, if this actived, Tyrant have a plus dmg and can cut the trees but it drain mana energy.
lv1. + 40 initial dmg and drain 50 mana every attacking enemy or cut trees.
lv2. + 80 initial dmg and drain 70 mana every attacking enemy or cut trees.
lv3. + 120 initial dmg and drain 90 mana every attacking enemy or cut trees.
lv3. + 160 initial dmg and drain 110 mana every attacking enemy or cut trees.
Cd: 0 s
Comment : initial dmg artinya damage nembus armor, bisa nebang kayu mayan buat ilangin matanya rooftellen.
Worker Hard (passive)
Tyrant work more hard to cuttering wood and battling enemies, his ability has incresed.
Lv1. All his skill has incresed 20 dmg and his armor + 1
lv2. All his skill has incresed 35 dmg and his armor + 2
lv3. All his skill has incresed 50 dmg and his armor + 3
lv4. All his skill has incresed 75 dmg and his armor + 4
No Cooldown
Comment : skill terbaik Tyrant kerana nambah armor dan dmg skillnya.
Separately
Ultimate Tyrant skill, he can separate his body to many part. He shall have a profit with his skill.
Lv1. Become 8 part of tyrant body 120s live
lv2. Become 10 part of tyrant body 240s live
lv3. Become 12 part of tyrant body 360s live
Cd 120 s
Part mode Tyrant
No atribute
HP : 20%/30%/40% from Tyrant HP
Mana : no mana
Dmg : 20%/30%/40% from Tyrant dmg
armor : 2/3/4
Skill
Worker Hard (passive)
lv 1/2/3/4
Become One Body
Small part of Tyrant become one body of Tyrant, minimum 2 part of Tyrant must alive and closed. If 2 part make a body of Tyrant just have 20% of Tyrant HP, more body become one, more HP tyrant have.
Self Destruction
Small part of tyrant can explosive them self and deal 200% dmg of their HP.
Comment : cukup menguntungkan dan cukup merugikan, karena dapat self destruction 200% dmg dari HP Tyrant part mode, merugikan karena semakin sedikit part yang bergabung maka semakin dikit pula hp tyrant full body, dan apabila tidak ada yang bergabung atau hanya 1 tyrant part maka tidak akan bisa bergabung dan akan bunuh diri.
Skill 1 Lancer Chainsaw
Marcus move at stealth to chainsaw somebody at melee range and cut all the body parts mercilessly for 3 sec,dealing damage/sec and disabling the target until the gory cutting action ended. After the chainsaw fest,the target is disabled and slowed by 45% due to loss of blood for 4 sec.
Description:Marcus becomes invisible until he chainsaw somebody for 3 sec from melee. Deal damage/sec.During invisibility time, Marcus gain max move speed.
Level 1 = Deal 60 damage/sec.
Level 2 = Deal 75 damage/sec.
Level 3 = Deal 90 damage/sec.
Level 4 = Deal 120 damage/sec.50% slow for 4 sec after the chainsaw.
Mana Cost=75/75/75/85
Cooldown=17/17/17/15
Liat gambar senjata Lancer baik2, UJUNGNYA GERGAJI LISTRIK! http://i46.photobucket.com/albums/f1...wPSDBLANK2.png
contoh gambar: http://cdn1.gamepro.com/article_img/gamepro/85408-1.jpg
kpala tuh org yg digergaji ilang!
Skill 2 Zen Master of Reloading
Marcus practices his reloading of the gun and so quickly master it. His perfect reload allows him to attack faster for a period of time.
Level 1 = Add 25% attack speed. Lasts 13 sec.
Level 2 = Add 35% attack speed. Lasts 15 sec.
Level 3 = Add 45% attack speed. Lasts 16 sec.
Level 4 = Add 60% attack speed. Lasts 18 sec.
Mana Cost=40
Cooldown=32
Skill 3 Longshot/Lancer
Marcus can switches his weapon to Longshot or back to Lancer at any time. Longshot gives more range, deal more damage, but slower attack speed. Passively add Lancer's base range by 50.
Level 1 = Longshot is fired at 700 range, add 40 attack damage, 50% slower.
Level 2 = Longshot is fired at 725 range, add 45 attack damage, 55% slower.
Level 3 = Longshot is fired at 750 range, add 50 attack damage, 55% slower.
Level 4 = Longshot is fired at 800 range, add 55 attack damage, 60% slower. http://hushedcasket.com/files/longshot.jpg
Sniper masa depan! CMIIW..
Skill Ulti HAMMER OF DAWN!
Humans of Sera created a dangerous satelite powered by Imulsion that fires 4 beams of lasers to any enemies on the ground called Hammer of Dawn, Marcus is authorized to use one for his own use and so can summons 4 beams lof laser that comes from the circumference of the area and slowly closed in and concentrate all laser to one single spot. Dealing the most damage to any units in 200 AoE of the center. 3 sec needed for laser to come from edge to the center. 400 AoE. Any units collided with laser will receive lesser damage. Central laser deal damage/sec for 2 sec and stun any enemies who are stupid enough to stay there.
Level 1 = Deal 250 damage/sec in the center. Deal 200 damage for individual lasers.
Level 2 = Deal 325 damage/sec in the center. Deal 350 damage for individual lasers.
Level 3 = Deal 400 damage/sec in the center. Deal 475 damage for individual lasers.
No mana Cost
Cooldown = 120/105/95
Deskripsi:400 AoE adalah sbuah lingkaran. Laser akan muncul di ujung-ujung lingkaran dan makin lama menuju ke tengah lingkaran sebesar 200 AoE dan disitulah damage terbesar. Total 3 detik supaya laser berjalan dari ujung ke tengah 400 AoE
Spoiler untuk Vash'j :
Name:Vash'j the Ancient Hydra
Model:Hydra yang di Campaign Night Elf biasanya ada yang namanya Hydra Kepala 3
Str:18+3.5
Agi:24+2.5 ( Primary Attribute )
Int:16:1.25
Movement Speed:270
Damage:37-40 ( Not Include Agility )
Range:650
Ability 1: Crushing Wave
Vash'j Strike all of Enemies in He's Way, Damage can Added by 0.5x Agility/Lvl
Level 1:150 Damage,0.5x Agility. 70 Mana Cost.12 Sec CoolDown
Level 2:200 Damaeg,1x Agility.90 Mana Cost. 14 Sec Cool Down
Level 3:300 Damage,1.5x Agility.110 Mana Cost 16 Sec Cool Down
Level 4:500 Damage 2.0x Agility.160 Mana Cost 18 Sec Cool Down
Ability 2: Bash
Each of Her Attack Has Change 10% to Stun Enemies 4 Sec With 40 damage/level
Level 1:10% 40 Damage
Level 2:20% 80 Damage
Level 3:30% 120 Damage
Level 4:40% 160 Damage
Vash'j Bash Can Stack With Cranium Basher
Ability 3:Faerie Fire ( faerie fire druid of talon )
Temporary Reduce Enemy Armor 5 Each Level
Level 1:5 Armor, 50 Mana Cost 20 Second Cool Down For 10 Sec
Level 2:10 Armor,100 Mana Cost 20 Second Cool Down For 10 Sec
Level 3:15 Armor,200 Mana Cost 20 Second Cool Down For 10 Sec
Level 4:20 Armor,250 Mana Cost 20 Second Cool Down For 10 Sec
Ultimate: ( masih gw pikirin tapi liat aja Hydra di Warcraft III di campaign pasti hydra klo mati jadi berpisah jadi 3 terus klo mati lagi jadi pisah 3 terus abis mati ga bisa misah lagi )
Level 1:300 Chaos Damage ( 500 Range ), 400 HP, 5 Armor
Level 2:500 Chaos Damage ( 500 Range ),600 HP, 7 Armor
Level 3:700 Chaos Damage ( 500 Range ), 700 HP, 9 Armor
Vash'j Ultimate Can Improve With Aghaim Scepter
Skill 1 Venomous Burst http://img132.imageshack.us/img132/2...sonnovayd3.gif
Saladix spits 3 different rings of poison,each having a different effect on any enemies affected. First poison deal tremendous damage at the instant it enters the bodies. Second poison greatly cripples the enemies affected by 80% for 2 sec and move speed will slowly recovers in time. Third poison affects the nerve,causing the target to miss its attacks and receive smaller amount of poison damage for 9 sec.
Level 1 = Deal 120 primary damage. Move speed recovers quickly. Miss attacks by 25% and deal 40 poison damage every 5 sec.
Level 2 = Deal 160 primary damage. Move speed recovers moderately. Miss attacks by 30% and deal 55 poison damage every 5 sec.
Level 3 = Deal 180 primary damage. Move speed recovers slowly. Miss attacks by 35% and deal 70 poison damage every 5 sec.
Level 4 = Deal 210 primary damage. Move speed recovers very slowly. Miss attacks by 40% and deal 80 poison damage every 5 sec.
Mana Cost=155/165/180/195
Cooldown=19
Skill 2(auto-cast,Orb effect and Buff placer) Twin Toxic http://img517.imageshack.us/img517/6...wpoisonck6.gif
Saladix can project a mixture of two toxic poison at one target. One poison attacks the limbs and the other attacks the brain. Deals powerful damage/sec and slow move speed. Lasts 4 sec for each toxic.
Level 1 = Deal 13 damage/sec.Slow by 25%.
Level 2 = Deal 17 damage/sec.Slow by 28%.
Level 3 = Deal 21 damage/sec.Slow by 32%.
Level 4 = Deal 25 damage/sec.Slow by 35%.
Mana Cost=40 each poison.
Cooldown=4/3/2/0
Skill 3 Corrosion Aura http://img132.imageshack.us/img132/8893/decayyi3.gif
With each breath Saladix drew,a small amount of toxic inside his body is released as a cloud of acidic poison that corrodes enemy's armour and damaging their skin. Reduces armour and deal damage/sec. 450 AoE.
Level 1 = Reduces 2 armour. Deal 14 damage/sec.
Level 2 = Reduces 3 armour. Deal 16 damage/sec.
Level 3 = Reduces 4 armour. Deal 18 damage/sec.
Level 4 = Reduces 5 armour. Deal 20 damage/sec.
Skill Ultimate Venomous Insanity http://img132.imageshack.us/img132/5...dowrazedf4.gif
Saladix releases every toxic and poison within himself to all enemies 600 AoE around him. The powerful poison kills the enemies and render them rotten and diseased. Also,the poison is a strong acid that dissolves any body armour that the enemies using. Any enemy unit that is killed under the poison effect will release the poison that Saladix injected and infect the disease with reduced effect to any nearby units in 350 AoE for 50% of the damage/sec and 50% armour reduction of the original poison.
Level 1 = Deal 150 damage/sec. Reduces armour by 20. Armour recovers in 15 sec. Lasts 4 sec.
Level 2 = Deal 175 damage/sec. Reduces armour by 25. Armour recovers in 20 sec. Lasts 4 sec.
Level 3 = Deal 200 damage/sec. Reduces armour by 30. Armour recovers in 25 sec. Lasts 4 sec.
Mana Cost=300/450/600
Cooldown=150/125/100
Spoiler untuk Edgar&Nivash :
Edgar the Javelin Knight
Edgar was a retired royal knight of human race. But, seeing his own race battling the undead’s Scourge, he decided to once again come back to the battlefields, lending the Sentinels a hand of Javelin-arts expert. His Javelin could pierce through enemy’s armor, even better, he could throw his Javelin to break enemy’s defenses. Not only that, his Javelin could be empowered to higher ranks, making him a tough enemy for the Scourge.
Skills: Thrust – Edgar’s Javelin may nullify enemy unit’s armor for some duration of time.
Level 1 – 10% chance, 5 seconds duration
Level 2 – 25% chance, 10 seconds duration
Level 3 – 40% chance, 15 seconds duration
Level 4 – 55% chance, 20 seconds duration Throw Javelin – Edgar throws his javelin at the enemies in a row, any enemies hit by the javelin will receive damage and have their armor reduced for 10 seconds.
Level 1 – 70 damage, 3 armor reduction
Level 2 – 140 damage, 5 armor reduction
Level 3 – 210 damage, 7 armor reduction
Level 4 – 280 damage, 9 armor reduction
Cooldown: 15
Mana Cost: 100/110/120/130 Quick Feet – Edgar’s movement speed is boosted! Movement speed does not stack with Boots of Speed/Power Treds/Phase Boots/Boots of Travel.
Level 1 - +20 movement speed
Level 2 - +35 movement speed
Level 3 - +50 movement speed
Level 4 - +65 movement speed Javelin Empower – Using his full strength, Edgar empowers his javelin. Giving him additional bonus damage, attackspeed, and stuns the enemy for 2 seconds 10% of the time. Lasts 30 seconds.
Level 1 – 30% bonus damage, 30 IAS
Level 2 – 40% bonus damage, 40 IAS
Level 3 – 50% bonus damage, 50 IAS
Cooldown: 180/160/140
Mana Cost: 200/250/300
Edgar’s base stats:
Strength – 16 + 2.25 Agility – 22 + 2.6
Intelligence – 14 + 1.95
Movement Speed – 295
Attack range of 140 (melee)
----------------------
Nirvash the Damned Elf
Known as the most sadistic elven magician in the Quel’thalas. He had slain many of his kinds for power and performed many deadly curses. For that, he was deserted from the Quel’thalas and his power was sealed. Through the years, Nirvash’s hatred for the elves had grown worse. Seeing this great power, the Lich King offered Nirvash to undo the seal that binded him in exchange of his royalty to the Scourge. There’s nothing more Nirvash wanted in the world besides that …
Skills: Dispell – Using his sacred dark magic, Nirvash temporarily removes the target unit’s positive buffs/auras and deals 50 damage for each buff/aura removed.
Level 1 – Removes for 5 seconds
Level 2 – Removes for 8 seconds
Level 3 – Removes for 11 seconds
Level 4 – Removes for 15 seconds
Cooldown: 15
Mana Cost: 140 Curse of the Damned – Nirvash plants a wicked curse to the target hero. If the hero casts a spell while under the effect of the curse, the spell will be cancelled, and the hero will be stunned for 1.5 seconds. Additionally, the hero’s silenced for 6.5 seconds.
Level 1 – Lasts for 5 seconds
Level 2 – Lasts for 6 seconds
Level 3 – Lasts for 7 seconds
Level 4 – Lasts for 8 seconds
Cooldown: 40/40/40/30
Mana Cost: 165 Darkness Bolt – Sends a bolt of darkness to target unit, dealing magical damage.
Level 1 – 100 damage
Level 2 – 175 damage
Level 3 – 250 damage
Level 4 – 325 damage
Cooldown: 15/14/13/12
Mana Cost: 120 Death Word – Nirvash performs his ultimate curse on a target unit. The curse will instantly kill the unit if the unit receives certain points of damage while under the effect of the curse.
Level 1 – Lasts for 6 seconds, 1000 points of damage needed
Level 2 – Lasts for 7 seconds, 900 points of damage needed
Level 3 – Lasts for 8 seconds, 700 points of damage needed
Cooldown: 60/80/100
Mana Cost: 100/250/400
Nirvash’s base stats:
Strength – 14 + 2.0
Agility – 12 + 1.7 Intelligence – 19 + 2.9
Movement Speed – 285
Attack range of 600.
Skill 1 Ground Crush http://img201.imageshack.us/img201/4...thquakemd2.gif
Slams the ground in front of the Mauler with his mighty wrecker. All enemies in front of him within 300 range will be affected. The smash also has 200 AoE sideways. Enemies receive damage, stun and 200 range knockback.
Level 1 = Deal 120 damage. 1.25 sec stun.
Level 2 = Deal 160 damage. 1.5 sec stun.
Level 3 = Deal 200 damage. 1.75 sec stun.
Level 4 = Deal 250 damage. 2 sec stun.
Mana Cost=130
Cooldown = 13
Skill 2 Forged Wrecker http://img132.imageshack.us/img132/2806/flail3yg1.jpg
Mauler's wrecker can give an enemy a really bad day. Give a chance to stun and deal 35 damage and 100 range knockback.
Level 1 = 16% chance,1.2 sec stun.
Level 2 = 16% chance,1.4 sec stun.
Level 3 = 16% chance,1.6 sec stun.
Level 4 = 18% chance,1.75 sec stun.
Skill 3(activate/deactivate) Boomshield http://img132.imageshack.us/img132/3...lyarmorwo0.gif
Mauler covers himself behind his shield, blocking any incoming damage as his shield is invulnerable to any kind of damage. While in cover, he will lose 35% move speed and cannot attack, but will block almost all of any incoming damage. Add 50% spell resistance while activated.
Level 1 = Block 30% of damage from ranged attacks, block 35% from meelee.
Level 2 = Block 40% of damage from ranged attacks, block 40% from meelee.
Level 3 = Block 50% of damage from ranged attacks, block 45% from meelee.
Level 4 = Block 60% of damage from ranged attacks, block 50% from meelee. Immune to side effects of spells such as stun, armour reduction and Silence, etc.
Cooldown = 10
Mana Cost to activate/deactivate=25
Skill Ulti Slavemaster Rage http://img132.imageshack.us/img132/3...kercallkl4.gif
Boosts the fervour of himself and all allies within the presence of the Mauler. Also, Mauler focuses all of his hatred on one target, that the target is stunned and the Mauler along with all allies that are affected will be forced to attack the target. Lasts 3 sec. Gain maximum move speed during the spell. 500 AoE to allies. Maximum of 800 casting range.
Level 1 = Gain 45% aspd and add 70 damage.
Level 2 = Gain 55% aspd and add 80 damage.
Level 3 = Gain 65% aspd and add 90 damage.
Cooldown = 90/80/75
No mana cost
Skill 1 Ground Smash http://img90.imageshack.us/img90/567...derclapuj6.gif
Tank smashes the ground with his two massive arms. The smash created a shock wave that knock back enemies in 300 AoE nearby by 200 range. Deal tremendous damage and after the knockback, the enemies are stunned for 1 sec.
Level 1 = Deal 150 damage.
Level 2 = Deal 190 damage.
Level 3 = Deal 230 damage.
Level 4 = Deal 280 damage.
Mana Cost=90/100/110/125
Cooldown=16
Skill 2 Ground Heave http://img150.imageshack.us/img150/3...ormboltni1.gif Channeling
Tank rips the ground lifting a mass of rock and dirt and throw it at a target enemy. The enemy and any nearby enemies in 150 AoE are damaged and experience a knockback of 250 range. After the heave, the primary target is stunned for 2 sec. 2 sec time needed to lift the rock before throwing it.
Level 1 = Deal 175 damage.
Level 2 = Deal 205 damage.
Level 3 = Deal 235 damage.
Level 2 = Deal 275 damage.
Mana cost=140
Cooldown=12
Skill 3 Unstoppable Rage http://img442.imageshack.us/img442/4...rtrollsvm0.gif
Tank reaches the limit of his temper and so attack any enemy recklessly and allow him to attack all enemies in front of him with a single blow. Give a chance to deal additional damage and 100% cleave and knock back all enemies hit by 150 range. Passively add 25% Cleave and 15% attack damage. However,Tank can miss some of its attack.
Level 1 = 16% chance to deal 55 damage. 10% chance to miss an attack.
Level 2 = 16% chance to deal 70 damage. 9% chance to miss an attack.
Level 3 = 16% chance to deal 80 damage. 7% chance to miss an attack.
Level 4 = 16% chance to deal 95 damage. 5% chance to miss an attack.
Skill Ultimate Frenzy Rundown http://img504.imageshack.us/img504/1...thershaan1.gif
Tank,collecting his anger over the limit, will charge with full of rage at one target. He will chase the target and gaining move speed(maximum 522) based on his current life as his acceleration. Any enemies who stand in his way will be punt sideways,receiving damage and 300 range knockback sideways. During the chase, Tank is immune to any negative spells/buffs and can't be slowed down. The enemy target,cripples with fear, will be slowed and Silenced when Tank chases him. When Tank reaches the target, Tank will deal a critical blow and 550 range knockback. During the chase, the target is visible to Tank and has its move speed reduced to 275.
Level 1 = Gain 4% of current HP as acceleration. Deal 2.5x Critical Strike.
Level 2 = Gain 6% of current HP as acceleration. Deal 3.0 x Critical Strike.
Level 3 = Gain 8% of current HP as acceleration. Deal 4.0 x Critical Strike.
Hp start : 412
MS : 290
Range : 545
Damage start : 45-55 Damage end : 95-131
Armor start : 1 Armor end : 11
Skill 1 : Ready to intercept ( passive )
When enemy cast a spell, mataza can stop it and curse the caster ( 500 aoe )
lvl 1 : 5% chance, enemy silenced for 1s
lvl 2 : 7% chance, enemy silenced for 2s
lvl 3 : 11% chance, enemy silenced for 2s
lvl 4 : 15% chance, enemy silenced for 3s
Skill 2 : Hexagram Curse ( active )
Mataza curse his target, his target became harder to move
lvl 1 : 30% ms and 20% aspd reduction
lvl 2 : 40% ms and 25% aspd reduction
lvl 3 : 50% ms and 30% aspd reduction
lvl 4 : 60% ms and 40% aspd reduction
cooldown : 30s/30s/25s/20s
manacost : 180/180/160/160
last 3s/5s/6s/7s
Skill 3 : Illusion curse ( active )
Mataza use another type of curse, the curse can weaken the target
lvl 1 : -2 armor, target lose 5% damage
lvl 2 : -3 armor, target lose 8% damage
lvl 3 : -4 armor, target lose 10% damage
lvl 4 : -5 armor, target lose 12% damage
cooldown : 20s
mana cost : 130 mana
last : 4s/6s/8s/10s
skill 4 : Burst Tragedy ( active )
Mataza makes an explosion from his curse, after explosion the curse will remove
Also make skill 2 & 3 become an area skill : 200 aoe / 250 aoe / 300 aoe
lvl 1 : 150 damage on skill 1 curse / 200 damage on skill 2 & 3 curse
lvl 2 : 250 damage on skill 1 curse / 300 damage on skill 2 & 3 curse
lvl 3 : 300 damage on skill 1 curse / 350 damage on skill 2 & 3 curse
cooldown : 150/140/130
manacost : 350/300/400
Spoiler untuk edoc'sil :
Edoc'sil
Arctic Knight
Str: 20 + 2,7
Agi: 14 + 1,6
Int: 16 + 1,4
Skill 1: Frost Blast
Edoc'sil will blast the frost energy and will cause the target to receive damage and slow
Lvl 1 : 100 damage + 30% slow for 1 seconds
Lvl 2 : 150 damage + 30% slow for 2 seconds
Lvl 3 : 200 damage + 30% slow for 3 seconds
Lvl 4 : 270 damage + 30% slow for 4 seconds
cooldown 12seconds
Mana cost 150
Skill 2: Arctic blood
Edoc'sil's blood is protecting him from danger, gives him extra hp and mp regen
Lvl 1: 1hp and 20%mp regen / seconds
Lvl 2: 2hp and 30%mp regen / seconds
Lvl 3: 3hp and 40%mp regen / seconds
Lvl 4: 4hp and 50%mp regen / seconds
Skill 3: Ice slash
Edoc'sil has a percentage chance to freeze the target for 1 second and cause 70 extra damage
Lvl 1 : 5 % chance
Lvl 2 : 10% chance
Lvl 3 : 15% chance
Lvl 4 : 20% chance
Skill 4: Rise Arctic field
Edoc'sil will rise the power of the ice lord and will make the ice field, and promised to destroy and banished everything within the arctic field. Gives him more attack speed and damage and will stun the enemy for 1,5 seconds.
Lvl 1 :extra 50 damage and attackspeed, last 5 seconds
Lvl 2 :extra 60 damage and attackspeed,10%mspd last 6 seconds
Lvl 3 :extra 65 damage and attackspeed,15%mspd and magic immune, last 6 seconds
Cooldown 100 seconds
Manacost 200/240/280.
Skill 1 Battle Drones http://img213.imageshack.us/img213/7...kgoblinfl0.gif
Vilgax summons an army of battle droids and drones to attack all enemies in the vicinity. The droids improve with each level and the minions explodes when its HP drop below 50 which deals 175 magical damage to 200 AoE around it. Lasts 18 sec.
Level 1 = Summons 3 droids of 500 HP each,35-40 Chaos damage,3 Hero armour, has 15% Bash(25 damage,1 sec stun) and 10% Critical(1,5x)
Level 2 = Summons 3 droids of 600 HP each,44-49 Chaos damage,3.5 Hero armour, has 20% Bash(30 damage,1 sec stun) and 15% Critical(1.5x)
Level 3 = Summons 3 droids of 675 HP each,54-59 Chaos damage,5 Hero armour, has 20% Bash(40 damage,1 sec stun) and 18% Critical(1.75x)
Level 4 = Summons 3 droids of 800 HP each,60-64 Chaos damage,6 Hero armour, has 20% Bash(50 damage,1 sec stun) and 20% Critical(1.75x)
Mana Cost=140
Cooldown=45/40/35/30
Skill 2 Cybernetic Engineering(activate/deactivate) http://img403.imageshack.us/img403/8...upgrademc0.gif
Vilgaxx,using cybernetic technology can improve his muscles to deal more damage with each blow and add his attack speed dramatically. However,the technology drains his life point in order to work. Costs 12 HP/sec and reduces 15% move speed during activation of the engineering.
Level 1 = Add 25% attack damage and 20% attack speed.
Level 2 = Add 35% attack damage and 27% attack speed.
Level 3 = Add 45% attack damage and 33% attack speed.
Level 4 = Add 50% attack damage and 45% attack speed.
Cooldown=4
Mana cost to activate/deactivate=30
Skill 3 Improvized Body http://img165.imageshack.us/img165/5...gshieldnt3.gif
Vilgax using permanent alternating chip to boost his Strength, gains unbelievable powers and fortitude. Gain 25% spell resistance and max HP along with HP regeneration based on the depth of his wounds.
Level 1 = Gain 100 max HP, add 1% HP regen equal to current HP.
Level 2 = Gain 135 max HP, add 1% HP regen equal to current HP.
Level 3 = Gain 170 max HP, add 1.5% HP regen equal to current HP.
Level 4 = Gain 205 max HP, add 2% HP regen equal to current HP. Add 30% spell resistance.
Skill Ultimate Null Void Deathmatch http://img132.imageshack.us/img132/4...tishadohb9.gif
Vilgaxx sends himself and a target unit into the Null Void Dimension,where the garbage of the universe are disposed. There,Vilgax will battle the unit in a one deathmatch and Vilgax's knowledge of the Null Void, he can take advantage and may win the battle easily. Vilgax and the unit disappeared, battling until the target's life is giving up, in the battle, Vilgax gain 100% damage and attack speed while the unit gain 50% damage and 50% attack speed.
Level 1 = Gain 55% attack speed. The unit will give up when its HP is reduced by 50% during the battle. The battle also ends when Vilgax's HP reaches 20%.
Level 2 = Gain 75% attack speed. The unit will give up when its HP is reduced by 60% during the battle. The battle also ends when Vilgax's HP reaches 18%.
Level 3 = Gain 100% attack speed. The unit will give up when its HP is reduced by 70% during the battle. The battle also ends when Vilgax's HP reaches 15%.
Description:
Vilgax dan target akan diem dan invulnerable dan akan bertarung di alam lain...Vilgax akan serang target di alam itu dengan 100% damage and attack speed bonus,sementara unit akan menyerang Vilgax di alam lain tersebut dengan 50% damage and 50% attack speed. Jadi,HP ber2 akan berkurang seolah2 diserang oleh satu sama lain, dan pertarungan akan berhenti jika unit ato Vilgax mengalah,jika HP mereka drop sekian %...
No mana cost
Cooldown=80
sisanya terserah...item damage n HP yg penting buat si Vilgax
Spoiler untuk durntle :
Durntle the corrupted nature spirit ( scourge )
str : 19+2.2
agi : 19+2.2
int : 20+2.0
starting hp : 150 + 19 x 19 = 511
starting armor : 2
starting ms : 310
starting mana : 13 x 20 = 260
damage : 41-61
range : 575
Treant Sprout ( active )
During day, Durntle can use sunlight to sprout some treant from ground. Treant burst from the ground and stun the enemy around them. Treant last 15s at all level. Treant stat = starting creep stat
lvl 1 : 1 treant / 50 damage and 0.5s stun at sprout
lvl 2 : 2 treant / 75 damage and 1s stun at sprout
lvl 3 : 3 treant / 100 damage and 1.5s stun at sprout
lvl 4 : 4 treant / 125 damage and 2s stun at sprout
150 mana and 20s cd at all lvl, 200 aoe stun / treant
Blackout ( passive )
During night, Durntle change his color into black and meld with nature make him invisible
lvl 1 : 4s to re-cloak
lvl 2 : 3.75s to re-cloak
lvl 3 : 3.5s to re-cloak
lvl 4 : 3s to re-cloak
Focus sunlight ( passive )
Durntle focus to use sunlight, he can make a better treant with Treant Sprout
lvl 1 : increase treant damage by 15, ms by 10, and armor by 2
lvl 2 : increase treant damage by 25, ms by 20, and armor by 3
lvl 3 : increase treant damage by 35, ms by 30, and armor by 4
lvl 4 : increase treant damage by 50, ms by 40, and armor by 5
increase max hp by 150 at all lvl
Shapeshift ( active )
Durntle do not have any basic form, make him free to change his form ( last 30s )
lvl 1 : change into wolf ( meele 100 attack range ), give 30 bonus ms, 15 bonus damage, 3 bonus armor, and gain abillity to do 15% 2.5x critical attack
lvl 2 : change into bear ( meele 130 attack range ), give 35 bonus ms, 30 bonus damage, 5 bonus armor, and gain 15% 2.5x critical attack and pulverize ( 10% 100 damage )
lvl 3 : change into wandigoo ( meele 135 attack range ), give 40 bonus ms, 50 bonus damage, 7 bonus armor, and gain 15% 2.5x critical attack and greater pulverize ( 20% 250 damage )
250 mana cost and 100 / 90 / 80 cooldown
HP=473/473+32.3
SP=351/351+39
Damage=54-58+3.0 per level
Armour=3+0.2 per level
Strength=17+1.7
Agility=17+1.7 Intelligence(primary)=27+3.0
Range=500
MS=320
Skill 1 Mana Sap http://img207.imageshack.us/img207/6...rmreachud9.gif
Theron strikes a target with a magical bolt that drains the target's mana point and transform it into life point to himself. Due to the sudden loss of energy,the target can't cast any of his potential temporarily and crippled for 2 sec. Deal damage equal to 50% of the mana drained.
Level 1 = Drain away 80 mana to transform it into 60 HP.
Level 2 = Drain away 120 mana to transform it into 90 HP.
Level 3 = Drain away 160 mana to transform it into 120 HP.
Level 4 = Drain away 200 mana to transform it into 150 HP.
Mana cost=160
Cooldown=14 Does not affect heroes with BKB or Linken, however only stops the damage dealt,mana loss and heal is not stopped.
Skill 2 Energy Leak http://img132.imageshack.us/img132/3...eedbackar0.gif
Theron's strikes hit the soul of the enemy and causes it to leak away. Theron absorbs the leakage and transform it into his energy pool. Gain mana equal to a percentage of his attack damage and deal the same amount as damage to the enemy. Passively increases attack damage by 16%.
Level 1 = Gain 10% of attack damage as mana. Deal 0.6 damage per amount.
Level 2 = Gain 15% of attack damage as mana. Deal 0.65 damage per amount.
Level 3 = Gain 20% of attack damage as mana. Deal 0.7 damage per amount.
Level 4 = Gain 25% of attack damage as mana. Deal 0.75 damage per amount. Orb effect does not stack
Skill 3 Energy Burn http://img442.imageshack.us/img442/6...kinesisug2.gif
Burns vast amount of energy out of the target,causing damage and mana loss. Burn away a percentage of the target's max energy and deal the same amount of damage.
Stun for 1sec.
Level 1 = Burn away 7% of max mana pool.
Level 2 = Burn away 8% of max mana pool.
Level 3 = Burn away 9% of max mana pool.
Level 4 = Burn away 11% of max mana pool.
Mana cost=5% of max mana pool/6%/7%/9%
Cooldown=7 Losses of HP and mana are not stopped with BKB or Linken,but the stun is removed.
Skill Ultimate Lepracus Doom http://img93.imageshack.us/img93/3199/btndoomux4.gif
Put a mysterious curse on a target causing its HP and mana pool to be switched with a minimum amount of the HP after the switch. Due to the surprising switch,the target will be slowed by 60% for 4 sec. Also the soul is defenceless for 4 sec, causing any further attacks will deal damage based on current mana pool.
Level 1 = Minimum HP of 25%. Deal add damage equal to 2% of current mana pool.
Level 2 = Minimum HP of 20%. Deal add damage equal to 3% of current mana pool.
Level 3 = Minimum HP of 15%. Deal add damage equal to 5% of current mana pool.
Level 4(Aghanim) = Minimum HP of 9%. Deal add damage equal to 7% of current mana pool. Lasts 4.5 sec.
Mana cost=300(400 with Aghanim)
Cooldown=150/110/70/(60 with Aghanim) Buff won't be removed with Purge. Affect through BKB and Linken. Can be improved with Aghanim Sceptre.Damage type is Chaos.
Pros=
+Anti hero2 Intelligence dengan skill trakhir dan Skill ke 3....
+Anti hero2 yg tergantung ama skill aktifnya buat ngebunuh
+Skill 3 n trakhir mengerikan bro....
+Cepat mendapatkan mana kembali(Skill 2)
+CD skill 1 dan 3 yg cepat,membuat dia tipe Nuker Target...
Cons=
-Tidak cocok melawan hero2 dengan Int ato mana kecil
-Tidak cocok melawan hero2 yg tidak perlu mana/mempunyai banyak skill pasif,ato skill aktif dengan mana cost kecil(Jahrakal,Sven,bla bla bla)
-Tidak mempunyai Skill Area..hiks2
-Susah farming kalo early karena tidak ada skill area maupun aspd yg cepat...
Skill 1 http://www.dota-allstars.com/w/image...ourgeCrest.jpg Divine Wrath ( active )
The reaper learn a powerful spell, but it is a forbidden spell so he take punishment from the god. Before it can be casted, the reaper have to charge it.The forbidden spell can be stacked 3 times
lvl 1 : 100 damage to enemy, 150 damage to himself
lvl 2 : 150 damage to enemy, 200 damage to himself
lvl 3 : 200 damage to enemy, 250 damage to himself
lvl 4 : 250 damage to enemy, 300 damage to himself
Mana cost = 100 / 100 / 150 / 150
Cooldown = 25s Subskill 1 : Divine Charge
The reaper charge the forbidden spell up to 3 times
No cooldown and manacost
Skill 2 : http://www.dota-allstars.com/images/lists/BTNCurse.gif Presence of the reaper ( passive ) ( 400 aoe )
Gorz presence make all unit near him ( include ally ) feel more mortals. They take more damage from any attack form.
Pasively increase MS and ASPD of the reaper.
lvl 1 : 5% to hero. 5% to creep. 5% MS.7% ASPD
lvl 2 : 6% to hero. 7% to creep. 7% MS. 10% ASPD
lvl 3 : 7% to hero. 9% to creep. 10% MS. 15% ASPD
lvl 4 : 8% to hero. 11% to creep. 13% MS. 20% ASPD
Skill 3 : http://dota-allstars.com/images/list...akOfFlames.gif The Reaper Form ( active )
The reaper change his form to a full reaper form. Make him stronger and scarier. Also, he only takes half damage from skill 1
This from last 20s/25s/30s/35s
When activated increase skill 2 effect by : 2%(4%)/3%(5%)/4%(6%)/5%(7%)
And also increase hp by 100/150/200/250, mana by 50/100/150/200
Manacost = 75/100/125/150
Cooldown = 150s THIS FORM CANCELED IF HE SILENCED OR HE GET ANY NEGATIVE BUFF
Skill 4 :
Mark of the Reaper ( active ) http://www.dota-allstars.com/images/lists/BTNSpy.gif
The reaper mark his target, give him visualization of the target and also takes damage overtime untill the reaper died or lost his full reaper form. The target won't take damage if the reaper far from him ( 300 aoe )
Only 1 target can be marked at same time.
lvl 1 : 50 damage / second
lvl 2 : 80 damage / second
lvl 3 : 110 damage / second
Manacost : 200/300/300
Cooldown : 100s/90s/80s BUFF CANNOT BE REMOVED WITH ANY ITEM AND SKILLS
Subskill 4 : http://dota-allstars.com/images/list...deadShrine.gif Mark of Death ( active )
When he become full reaper ( skill 3 ), skill 4 will change into this skill. The reaper mark his target, give him visualization of the target and bind him untill the reaper died / change it form back to normal. The target won't take damage if the reaper far from him
( 300 aoe )
Only 1 target can be marked at same time
lvl 1 : 50 damage / second, the target silenced for 3s + 1s ( if target hp > 50% ), the reaper gain 40% extra damage when attacking the target
lvl 2 : 80 damage / second, the target silenced for 3s + 2s ( if target hp > 50% ) and stunned for 1s + 2s ( if target hp > 50% ), the reaper gain 40% extra damage when attacking the target
lvl 3 : 110 damage / second, the target silenced for 3s + 2s ( if target hp > 50% ) and stunned for 2s + 3s ( if target hp > 50% ), the reaper gain 50% extra damage when attacking the target BUFF CANNOT BE REMOVED WITH ANY ITEM AND SKILLS
Manacost = 200/300/300
Cooldown = 0s ( no cooldown )
Spoiler untuk fertigo drekhtar :
Fertigo Drekhtar
The Dwarven Blacksmith (sentinel) http://www.hiveworkshop.com/forums/r...s_6089_btn.jpg Stats : Str 27 + 2,8 (primary Attribute)
Agi 10 + 1,1
Int 20 + 2,4
Dmg 66 - 76
Hp 675
mana 260
ms 295
range 100(melee)
Skills:
Skill 1 Body Crash (Active) http://www.hiveworkshop.com/forums/r...s_6497_btn.jpg
Fertigo crash the enemy in front him with his small but armored body, enemy then not have a strong armor shall be broken, range 500 to front
lv1. 100 dmg initial, 50% broken enemy armor -2 in 30s
lv2. 150 dmg initial, 50% broken enemy armor -3 in 35s
lv3. 200 dmg initial, 50% broken enemy armor -4 in 40s
lv4. 250 dmg initial, 50% broken enemy armor -5 in 45s
Mana cost : 75/100/125/150
Skill 2 Forge Weapon (Active) http://www.hiveworkshop.com/forums/r...s_3312_btn.jpg
Fertigo can forge or upgrade all weapon, weapon then forged can much strong then before, but if failed the weapon shall decreased his power -20% at all lvl skill ,can upgrade allied hero units too.
lv1. +20% dmg hero, chance success 50%
lv2. +40% dmg hero, chance success 60%
lv3. +60% dmg hero, chance success 70%
lv4. +80% dmg hero, chance success 80%
Dmg increase or decrease in 90s at all lvl
Chance to success forge if target lvl more down then Fertigo
Chance to Failed forge if target lvl more up then Fertigo
Manacost : 100/125/150/175
Cd : 60s at all lvl
skill 3 Forge Armor (Active) http://www.hiveworkshop.com/forums/r...s_1599_btn.jpg
Fertigo can forge or upgrade all armor, armor then forged can much strong then before, but if failed the armor shall decreased his power -4 at all lvl skill ,can upgrade allied hero units too.
lv1. +3 initial armor hero, chance success 45%
lv2. +4 initial armor hero, chance success 55%
lv3. +5 initial armor hero, chance success 65%
lv4. +6 initial armor hero, chance success 75%
armor increase or decrease in 90s at all lvl
Mana Cost : 120/140/150/180
Cd 70s at all lvl
Chance to success forge if target lvl more down then Fertigo
Chance to Failed forge if target lvl more up then Fertigo
Skill 4 Dwarven Reinforcement (Active) http://www.hiveworkshop.com/forums/r...s_5170_btn.jpg
Fertigo can call dwarven reinforcement if fertigo hp just only left 30%, Dwarven reinforcement is Dwarven Sharpshooters and Dwarven Warriors
lv1. Call up 1 Dwarven Sharpshooters and 1 Dwarven Warriors in 30s
lv2. Call up 1 Dwarven Sharpshooters and 2 Dwarven warriors in 50s
lv3. Call up 2 Dwarven Sharpshooters and 2 Dwarven Warriors in 70s
Mana Cost 150/300/450
Cd 300/250/200s
Skill 1 Ancestral Rage http://www.dota-allstars.com/images/...ealingWard.gif Channeling.Can't be removed by Purge or blocked by Linken Sphere. Does not affect heroes in BKB state.
The Shammane creates an ancestral curse on a target and stop the target from moving or attacking, the curse also causes all units within 400 AoE around the Shammane and the target to attack the target with increased damage and attack speed. The Shammane cannot attack the target,but only allies. Any unit who approaches the area during the period of the curse will be affected too. Units can only attack and cannot use skills or items.
Level 1 = Lasts 2 sec. 30% damage amplification.
Level 2 = Lasts 3 sec. 40% damage amplification.
Level 3 = Lasts 4 sec. 50% damage amplification.
Level 4 = Lasts 5 sec. 60% damage amplification.
Mana cost=140/150/160/180
Cooldown=12
Buffs: Ancestral Rage http://www.dota-allstars.com/images/...hOfTheWild.gif
Skill 2 Plagued Casks http://www.dota-allstars.com/images/...ctorMaster.gif
Heave a cask which have been filled with a magical plague and disease that corrodes the enemy's fighting spirit and damage his organs seriously. Deal damage/sec, reduces their resistance to attacks and slow them down by 25%. Lasts 6 sec.300 AoE and 600 casting range.
Level 1 = Deal 35 damage/sec. Reduces 9 armor.
Level 2 = Deal 40 damage/sec. Reduces 10 armor.
Level 3 = Deal 45 damage/sec. Reduces 11 armor.
Level 4 = Deal 50 damage/sec. Reduces 13 armor.
Mana cost=155/170/190/210
Cooldown=20/17/14/11
Buffs: http://tbn3.google.com/images?q=tbn:...gerOfDeath.gif
Skill 3 Ethereal Crippling Orb Effect http://www.dota-allstars.com/images/...BTNCripple.gif
A magical spell is casted on the Shammane's staff,the spell causes all his attacks to rips away the soul of the enemy, causing its HP loss to be distributed to all allies in 350 AoE of the target,healing them. Also the staff gives the Shammane to slow the target down by 35% for 5 sec.Passively add 20% attack damage.
Level 1 = 40% of HP loss will heal the allies.16% chance to slow.
Level 2 = 50% of HP loss will heal the allies.17% chance to slow.
Level 3 = 60% of HP loss will heal the allies.18% chance to slow.
Level 4 = 70% of HP loss will heal the allies.19% chance to slow.
Buffs: http://www.dota-allstars.com/images/...BTNCripple.gif
Skill Ultimate Vulnerability Aura http://www.dota-allstars.com/images/...apmentWard.gif
Amplifies any incoming damage to all enemies within the Shammane's vicinity. Also reduces their spell resistance greatly.600 AoE. Also give 15% chance for any ally unit to deal extra half their damage per attack(1.5 x).550 AoE to allies.
Level 1 = Amplifies 30% damage. Reduces spell resistance by 30%.
Level 2 = Amplifies 45% damage. Reduces spell resistance by 35%.
Level 3 = Amplifies 60% damage. Reduces spell resistance by 40%.
Level 4(Aghanim) = Amplifies 75% damage. Reduces spell resistance by 50%.
Buffs: http://www.dota-allstars.com/images/...t_Chain_14.gif(Amplify damage buff) http://www.dota-allstars.com/images/...apmentWard.gif(Reduces Spell Resitance buff)
Items Suggested:
*Assault Cuirass
*Orchid of Malevolence
*Aghanim Sceptre
*Guinsoo Scythe of Vyse
*Boots of Travel
*Radiance
Best Allies:
*Dirge
*Pugna
*Jahrakal
*Traxex
*Luna Moonfang
Skill 1 : Blood of Brutallity ( passive ) http://www.hiveworkshop.com/forums/r...s_5540_btn.jpg http://www.hiveworkshop.com/forums/i...ist%26page%3D5
When an enemy creep died near Rigax ( 500 aoe ), he feel more brutal. Make him move and attack more fast. Buff will reset in 20s if no creep died near Rigax
lvl 1 : 2% MS and 6% ASPD / dying creep. 3 creeps gap
lvl 2 : 3% MS and 8% ASPD / dying creep. 4 creeps gap
lvl 3 : 4% MS and 10% ASPD / dying creep. 4 creeps gap
lvl 4 : 5% MS and 12% ASPD / dying creep. 5 creeps gap LIKE VISAGE +DAMAGE SKILL
Skill 2 : Cosmic Rift ( active ) http://www.hiveworkshop.com/forums/r...s_6675_btn.jpg http://www.hiveworkshop.com/forums/i...%3D57%26t%3D14
Rigax create a dimensional, cosmic rift between him and his target. Make a cosmic dimension between him and his target ( 500 aoe ). All unit in that dimension will be silenced and slowed. Also, Rigax and his ally takes less damage in that dimension. The dimension last 20s
lvl 1 : 300 cast range, 15% slow. Takes 20% less damage
lvl 2 : 350 cast range, 25% slow. Takes 25% less damage
lvl 3 : 400 cast range, 30% slow. Takes 30% less damage
lvl 4 : 450 cast range, 40% slow. Takes 40% less damage
Manacost : 150/175/200/225
Cooldown : 70s/60s/50s/40s CAN TARGET ALLIED UNIT, ENEMY UNIT, NEUTRAL UNIT, OR BUILDING
Skill 3 : Butterfly of Death ( active ) http://www.hiveworkshop.com/forums/r...s_6574_btn.jpg
Rigax summon a controlled butterfly ( 100 hp, 0 unarmored armor, last 30s ). This butterfly has a permanent invisible. He will summon a random butterfly which have random abilities.
lvl 1 : Summon 1 butterfly, has mana burn ( 70 mana ) / detonate ( 180 damage )
lvl 2 : Summon 1 butterfly, has mana burn ( 100 mana ) / detonate ( 250 damage ) / death aura ( -1% hp/second or -3% mana/second)
lvl 3 : Summon 2 butterflies, has mana burn ( 125 mana ) / detonate ( 300 damage ) / death aura ( -1,25% hp/second or -5% mana/second)
lvl 4 : Summon 2 butterflies, has mana burn ( 150 mana ) / greater detonate ( 300 damage, 1.5s stun ) / death aura ( -1,4% hp/second or -7% mana/second ) / Summon 1 blue butterfly, has 1 of normal butterfly skill and has 500 hp, 85-85 chaos damage, 5 unarmored armor, 350 MS, permanent-invisible ( re-cloak 2s )
Manacost : 200/200/300/400
Cooldown : 45s at all lvl ALL BUTTERFLIES SKILL HAS 15s COOLDOWN
ONE BUTTERFLY ONLY LEARN ONE OF THOSE SKILLS
Skill 4 ( ultimate ) Cosmic Explosion http://www.hiveworkshop.com/forums/r...s_6610_btn.jpg
Rigax explode the world dimension, damaging all unit in the map ( including ally and himself ), excluding building ) and more damage to unit near the explosion site. Before the explosion, Rigax must channeling for 5s/4s/3s.
lvl 1 : 500 near damage ( 500 aoe ) and 200 global damage. After nuke, nearby target get 75 burn damage/second, last 5s
lvl 2 : 700 near damage ( 500 aoe ) and 300 global damage. After nuke, nearby target get 125 burn damage/second, last 5s
lvl 3 : 900 near damage ( 500 aoe ) and 400 global damage. After nuke, nearby target get 150 burn damage/second, last 5s
Manacost : 400/500/600
Cooldown : 100/90/80 ALLY, RIGAX, AND ALL INVISIBLE UNIT ALSO TAKES THIS DAMAGE
BURN EFFECT WILL BE REMOVED IF TARGET NOT IN THE / GO AWAY FROM NUKE SITE ( 500 aoe )
Story
Before Guiles become a Unholy Warrior, he is a holy knight then live to protect his village, with holy guardian helper he is become more stronger. After 150 years the village live in peace, but one day there a unholy force come to destroy Guiles village, because he is allready become a old man, and he failed to protect his village. Before he die the master of unholy force wanting Guiles become his slave, with condition Guiles have an Unholy Power and can make him 100 years more young. With that condition Guiles accept his condition. After that The Holy Guardian Knight Guiles become Unholy Warrior Guiles Vander. But he don't want his status knowing with other people, then he wear a cloak to evade his knowing status. Vander power are more then guardian knight, now he have an ability to destroy anything and maybe Vander can inflict his allies.
Stats : Str 32 + 3,2 (Primary atribute)
Agi 13 + 1,0
Int 13 + 1,3
Hp 800
mana 169
Range 115 (melee)
Dmg 54 - 66
Armor 4
Ms 305
Skills
Skill 1 http://www.hiveworkshop.com/forums/r...s_5557_btn.jpg Unholy Shock (active)
Vander deal Unholy Shock to enemy in AoE, beware this skill can deal to allied unit too and same dmg >.<
lv1. 90 dmg initial in 350 AoE
lv2. 180 dmg initial in 450 AoE
lv3. 270 dmg initial in 550 AoE
lv4. 360 dmg initial in 650 AoE
ManaCost : 90/125/155/175
Cd : 7/9/12/15s
Skill 2 http://www.hiveworkshop.com/forums/r...s_6144_btn.jpg Unholy Power (active)
Vander can active unholy power to his self but this skill can inflict to allies and enemies too. Beware >.<
lv1. + dmg 20% and aspd 5% but take 150 hp from his self and units arround him
lv2. + dmg 35% and aspd 10% but take 200 hp from his self and units arround him
lv3. + dmg 50% and aspd 15% but take 250 hp from his self and units arround him
lv4. + dmg 65% and aspd 20% but take 300 hp from his self and units arround him
This skill take Hp deal magic dmg, magic resist. can decrease his taked Hp.
mana cost : 65/85/105/125
cd : 12/15/18/20s
Skill 3 http://www.hiveworkshop.com/forums/r...s_2260_btn.jpg Destroyer Aura (passive)
Vander have an Aura then can inflict to enemies.
lv1. 5% aspd increase 10% ms increase to allies and Vander, -armor 1 to enemies
lv2. 10% aspd increase 15% ms increase to allies and Vander, -armor 2 to enemies
lv3. 15% aspd increase 20% ms increase to allies and Vander, -armor 3 to enemies
lv4. 20% aspd increase 25% ms increase to allies and Vander, -armor 4 to enemies
Ultimate http://www.hiveworkshop.com/forums/r...382_disbtn.jpg Unholy Rebirth (passive)
Vander can rebith his self with unholy force, unholy rebirth can use if his Hp is reach 0. And when his rebirth all buff has disappear and hp with mana full again, when he rebirth units arround him shall explosive deal 20% from Vander Hp and mana burn 10% from Vander mana. Beware this effect can inflict allied units too.
lv1. 350s cooldown
lv2. 300s cooldown
lv3. 250s cooldown
Wew, dpt ide baru lagi nih wa, dng story lagi^^
cape juga, mw buat items synergy dah males,
minta kritik ato saran dong ^^
Spoiler untuk draken o naga :
Draken o Naga the Draconian Warmage http://www.hiveworkshop.com/forums/r...s_4718_btn.jpg http://www.hiveworkshop.com/forums/r...enshot_tnb.jpg Str = 24 + 2.5
Agi = 20 + 1.9
Int = 16 + 1.6
Hp = 606 + 47.5
Mana = 208 + 25.6
Attack = 61-71 + 4.5
MS = 305
Range = 135 ( meele )
PROS :
- Survive skill ( skill 1 ) make him easy to heal his hp and collecting money
- High percentage maim, easy to catch
- Skill 2, make him easy to go in or out combat
- Strong againts INT enemy
- Effective disabler
CON :
- Ultimate skill, force him to make a great by 1 item
- Low mana, hard to cast double spell
- Ultimate skill, only work to hero that weaker than him
Skill 1 : Draconian Hunger ( active ) http://www.hiveworkshop.com/forums/r...s_6012_btn.jpg
As a draconian, draken have his basic instinct. He will ate his enemy in order to survive.
Lvl 1 : Eat allied creep, absorb 15 hp/second. Last 10s
Lvl 2 : Eat allied, neutral creep. Absorb 20 hp/second. Last 10s
Lvl 3 : Eat allied, neutral, and enemy creep. Absorb 25 hp/second. Last 10s
Lvl 4 : Eat allied, neutral, and enemy creep. Absorb 30 hp/second. Last 10s
Manacost : 50/100/125/150
Cooldown : no cooldown ONLY 1 UNIT CAN BE EAT AT ONE TIME
SPIT OUT EATEN UNIT WITH CURRENT LIFE IF THE UNIT HASN'T DIED AFTER 10S
Skill 2 : Zig-Zag Rush ( active ) http://www.hiveworkshop.com/forums/r...s_5541_btn.jpg
Draken rush towards to his enemy, leaving a zig-zag patern. Enemy units who steps the patern will be stunned.
lvl 1 : 50 rush damage. Patern last 5s, stun for 1.5s
lvl 2 : 100 rush damage. Patern last 6s, stun for 2s
lvl 3 : 150 rush damage. Patern last 7s, stun for 2s
lvl 4 : 200 rush damage. Patern last 8s, stun for 2.5s
Manacost : 100/140/160/160
Cooldown : 20s/18s/18s/16s 500 CAST RANGE, LEAVING A 150 AOE ZIG-ZAG LINE
Skill 3 : Golden Bash ( passive ) http://www.hiveworkshop.com/forums/r...s_3999_pas.jpg
Draken have a heavy hand. He can make his enemy feel dizzy with his attack.
lvl 1 : 15% chance, 30% MS & ASPD Slow
lvl 2 : 20% chance, 35% MS & ASPD Slow
lvl 3 : 25% chance, 40% MS & ASPD Slow
lvl 4 : 30% chance, 45% MS & ASPD Slow
Skill 4 : Force To Combat ( active ) http://www.hiveworkshop.com/forums/r...s_1423_btn.jpg
Draken make a square wall from the ground, trap him and his target in a box that can't see by anyone ( invisible ). Force the target to deal 1 to 1 combat. Also, Draken gain draconian wrath which increase his power. 350 cast range
lvl 1 : Last 15s, attack +20% aspd +20%. 500 aoe box
lvl 2 : Last 20s, attack +30% aspd +30%. 450 aoe box
lvl 3 : Last 25s, attack +35% aspd +35%. 400 aoe box
Manacost : 250/350/450
Cooldown : 80s/70s/60s CREATED BOX WILL DESTROY SOME TRESS
THE TARGETED UNIT WILL BE DRAGGED INTO BOX AUTOMATICALLY
PUSHING ALL NON-TARGET UNIT OUT OF BOX ( ONLY TARGET UNIT IS INSIDE THE BOX)
Subskill 4 : Box Shift ( active ) http://www.hiveworkshop.com/forums/r...s_6133_btn.jpg
Draken moved his box and all in it to nearby area.
lvl 1 : 400 range
lvl 2 : 500 range
lvl 3 : 600 range LIKE BLINK BUT BLINK THE BOX
Manacost : 100/150/200
Cooldown : 20s/15s/10s
Skill 1 Epidemical Vomit
The Diseased vomits towards the area infront of him,releasing some of his filth and acidic poison to all enemies, soon, the unclean materials will vapourize,choking all enemies in the area. Has 350 AoE.300 casting range. Deal pure initial damage,followed by smaller damage/sec and slow attack speed by 35%.Lasts 3 sec.
Level 1 = Deal 125 initial damage and 25 damage/sec.
Level 2 = Deal 175 initial damage and 30 damage/sec.
Level 3 = Deal 200 initial damage and 35 damage/sec.
Level 4 = Deal 225 initial damage and 45 damage/sec.
Mana cost=Random from 100-140
Life cost=100
Cooldown=19/16/12/9
Skill 2 Plagued Atmosphere
With every breath Cocci released, some of his diseases and microbes are also released,causing a deadly plague to be spread around him that affect all units(including allies). Has 450 AoE. Plague deal certain damage every time interval and slow move speed by a percentage of Cocci's current HP. Cocci,being used to a plagued area,will be empowered instead of weakened,improving his attack damage by 25%.
Level 1 = Deal 30 damage every 2 sec. Slow down units by 0.7% of current HP.
Level 2 = Deal 40 damage every 2 sec. Slow down units by 0.8% of current HP.
Level 3 = Deal 50 damage every 2 sec. Slow down units by 1.0% of current HP.
Level 4 = Deal 60 damage every 2 sec. Slow down units by 1.2% of current HP.
Skill 3 Reaper Virus
Orb effect
Buff placers does not stack
Cocci's attacks releases a deadly virus,called Reaper Virus that damages the body at the instant it is introduced, the virus will spread throughout the body in 2 sec and with each second it deals more and more damage to the body and more slowing it down by 30%, if Cocci attacks a unit with Reaper Virus buff, the virus would spread to all enemies within 300 range of the target and it will soon infest all enemies nearby. If there are 10 enemies affected with Reaper Virus, the virus will deal 2 times the damage and slow them down 2 times the original. Lasts 10 sec.
Level 1 = 2 sec to set in, deal 10 damage + 5 damage/sec passes.
Level 2 = 2 sec to set in, deal 12 damage + 6 damage/sec passes.
Level 3 = 2 sec to set in, deal 14 damage + 7 damage/sec passes.
Level 4 = 2 sec to set in, deal 18 damage + 9 damage/sec passes.
Description: The unit will experience no damage at first 2 sec,after that deal 10/12/14/18 damage in the 3rd second and in the next second,will deal additional 10+5/12+6/14+7/18+9 damage and so on until the 10th second.Like Fury Swipe,keep increasing the damage.
The virus will spread to the nearby enemies,only if a unit is attacked when he still have the virus.
Skill Ultimate(activate/deactivate) Viral Mutation
Cocci injects himself with an experimental virus that boosts his fervor and toughness. However,the virus will eat away life, causing him to rot for a damage/sec. Still,Cocci has the command on the virus and can get rid of it at any time. When activated, his rotting will corrodes enemies defenses in 400 AoE,amplifying any incoming damage.
Level 1 = Add 10 HP regen,200 HP,55 damage. Amplifies 12% damage.
Level 2 = Add 15 HP regen,350 HP,65 damage. Amplifies 16% damage.
Level 3 = Add 20 HP regen,500 HP,75 damage. Amplifies 20% damage.
Life cost per second=35/50/65
udh dulu ya,udh selesai istirahat skolah gw,hehe..
upload gambar kapan2
Starting HP 100 + (25x19) = 575
Starting MP 20 + (16x12) = 212
Starting Armor 0 + (18:7) = 2.5
MS:280
Range: 120 (Melee)
Damage: 55-62
Pros :
-Tanker hero, will survive longer
-Good for gank with good gank skill
-Easy to kill agi & small health hero like BC,Invoke etc
-good for pursue heroes with AoE slower
-High damage ability on late game
Cons :
-Slow heroes, harder to escape
-Hard to play on early game, with small HP and armour
-Harraser's food in early
-Long CD skills
-Don't have much MP
Boost his energy to create static field around him, able to see invisible unit on 350AoE around him, adding his attack and passively cast thunder clap every 3 second moving, last 4/6/9/12 second Titan Rush buff, and 4 second slowing buff.
Level 1 : Deals 20 damage, slow enemy movement speed by 10%
Level 2 : Deals 30 damage, slow enemy movement speed by 14%
Level 3 : Deals 40 damage, slow enemy movement speed by 18%
Level 4 : Deals 50 damage, slow enemy movement speed by 22%
Manacost : 100/120/140/160
Cooldown : 40 second
Animation : Electricy around body > kyk zeus make aghanim
Focusing on his power to release a wild power, strong enough to destroy many trees in one blow, ignore enemy physical and magic defense.
Level 1 : Deals 40% Titano’s pure physical attack to enemy and knocking back for 300 range
Level 2 : Deals 60% Titano’s pure physical attack to enemy and knocking back for 350 range
Level 3 : Deals 80% Titano’s pure physical attack to enemy and knocking back for 400 range
Level 4 : Deals 100% Titano’s pure physical attack to enemy and knocking back for 450 range
Manacost : 160
Cooldown : 25 Second
Casting range : 120 (melee)
Animation : Punching + War Stomp/Thunder Clap effect> animasi nonjok trus keluar efek war stomp/thunder clap
The Art of Perfect Iron http://www.hiveworkshop.com/forums/r...s_6559_btn.jpg
Titano has mastered his physical strength, now he found a technique to combine a physical defense and spiritual defense, made him able to gather all incoming damage to add his attack, last 4 second TAoPi buff, and 15 second or 2 attack of bonus attack buff.
Level 1 : Gather 10% damage of all incoming damage to attack
Level 2 : Gather 20% damage of all incoming damage to attack
Level 3 : Gather 30% damage of all incoming damage to attack
Level 4 : Gather 40% damage of all incoming damage to attack
Manacost : 180
Cooldown : 35 Second
Animation : 360° block effect > kyk efek stunnya DK, kyk cembungan cahaya di shieldnya, tapi ini muterin seluruh tubuh
Level 1 : Add 150 HP per 50 Str, and 50 Mana per 40 Int
Level 2 : Add 150 HP per 38 Str, and 50 Mana per 30 Int
Level 3 : Add 150 HP per 26 Str, and 50 Mana per 20 Int
-Run nearby target to harrasing and slowing
-After Titan Rush buff end, you must stand in front of target then use mortal blow to knocking back to your friend
-Run nearby target to harrasing and slowing
-Then use TAoPi to gather damage, increase your damage
- After Titan Rush buff end, you must stand in front of target then use mortal blow to knocking back to your friend
-Higher damage gathered, higher Mortal Blow damage
Str = 20 + 1.8
Agi = 24 + 2.8
Int = 17 + 1.6
Hp = 530 + 34.2
Mana = 221 + 25.6
Attack = 60-81 + 5.2
MS = 315
Range = 600
Pros :
- High movement speed
- Good DPS and finishing hero
- Only 1 active skill, easy to control
- A long range hero
Cons :
- Hard to chase enemy
- Has a low hp
Skill 1 : Double Shoot ( passive ) http://www.hiveworkshop.com/forums/r...s_6874_pas.jpg
Kid improve his gun, so he can shoot 2 target at once. He also infuse more damage to the gun
1. +20 damage
2. +35 damage
3. +50 damage
4. +60 damage IF THERE IS ONLY 1 TARGET, KID WILL SHOOT 2 TIMES TO THAT TARGET
LIKE WEAVER'S "GEMINATE ATTACK", BUT HAS NO COOLDOWN AND HIT RANDOM ENEMIES
Skill 4 : Horizon Shoot ( active ) http://www.hiveworkshop.com/forums/r...s_6394_btn.jpg
Kid is a clever person. Kid learn to shoot at very long range with calculation of degrees, make his range to 99999. He can shoot anything on revealed map, but he has a percentage to failed.
1. every 300 range, -7% accuracy. Last 20s
2. every 400 range, -7% accuracy. Last 25s
3. every 500 range, -7% accuracy. Last 30s
Manacost : 300/400/500
Cooldown : 60s WHEN THIS SKILL ACTIVATED, SKILL1 ONLY HIT THE TARGET
Skill 1 Renegade Axes http://www.dota-allstars.com/images/...leeUpThree.gif
With a tremendous Strength,Tyrannorc equip himself with powerful axes, that deal more damage and give a chance to deal "Bad Day" to the enemy attacked. Bad Day deals 2% of the enemy's max HP as damage/sec for 5 sec and slow the enemy down by 35%.
Level 1 = Add 24% damage. 15% chance for Bad Day.
Level 2 = Add 28% damage. 16% chance for Bad Day.
Level 3 = Add 32% damage. 17% chance for Bad Day.
Level 4 = Add 36% damage. 20% chance for Bad Day.
Skill 2 !!Hit 'em Harder!! http://www.dota-allstars.com/images/...BTNCommand.gif
Tyrannorc swings his axes harder and harder with each continous attacks,causing more damage and damage dealt with the same target. However, it is tiring,slowing his attack speed more and more with each attack. When the max damage bonus is retained, each attack will stun the target by 0.8 sec due to the deep wound Tyrannorc deal. Maximum of 200 damage bonus or 60% attack speed loss.Passively add 16% damage.
Level 1 = Add 20 damage at the cost of 6% attack speed.
Level 2 = Add 25 damage at the cost of 7.5% attack speed.
Level 3 = Add 40 damage at the cost of 12% attack speed.
Level 4 = Add 50 damage at the cost of 15% attack speed.
Skill 3 The Presence of a Tyrant http://www.dota-allstars.com/images/...Incinerate.gif
Tyrannorc's presence stills the heart of all opponents nearby and cause fear and intimidation to their fighting spirits. On the contrary, Tyrannorc can see the fear of his opponents,causing him to be enraged,giving additional attack speed and higher HP regen equal to 1.2% of his max HP. With each enemy Tyrannorc kills,he gain more confidence and more power,adding it to his Strength.1 hero kill=30 kills.
Level 1 = Add 15% attack speed. -15% damage aura.10 kills for 0.1 Strength.
Level 2 = Add 20% attack speed. -20% damage aura.10 kills for 0.25 Strength.
Level 3 = Add 25% attack speed. -25% damage aura.10 kills for 0.4 Strength.
Level 4 = Add 30% attack speed. -30% damage aura.10 kills for 0.6 Strength.
Skill Ultimate Tyrant Strike http://www.dota-allstars.com/images/...serkerCall.gif
Tyrannorc has tricks of his own,even tough he is lacking in intelligence:psweat:He can rush a target with his massive body,causing a great deal of pain to the target. The target,who sees Tyrannorc approaching, is crippled by fear,unable to cast spells or use items and slowed while Tyrannorc is gaining on him. Tyrannorc will deal a pure damage followed by a knockback based on his Strength value. Tyrannorc gain max move speed(999999999%) and the target is slowed when it is hunt down,reducing his speed to 175. After the attack, the target is stunned equivalent to 1.0% of the knockback range. Tyrannorc can't be slowed down,stopped and unaffected by negative spells when he is chasing.
Level 1 = Deal damage equal to 20.0 x Strength. Knockback range is 10.0 x Strength value.
Level 2 = Deal damage equal to 25.0 x Strength. Knockback range is 12.5 x Strength value.
Level 3 = Deal damage equal to 30.0 x Strength. Knockback range is 15.0 x Strength value.
Cooldown=80/70/60
Skill Synergies:
*ALL PASSIVE!No mana COST!Intelligence is too LOW!!XD:psweat:
Items:
-HEART OF TARRASQUE
-ASSAULT CUIRASS
-SATANIC/EYE of SKADI/SANGE and YASHA
-POWER TREADS/PHASE BOOTS/BOOTS of TRAVEL
-BATTLE FURY/BLACK KING BAR
-RADIANCE/LINKEN SPHERE
Pros :
- really good disabler hero
- easy to use the skills
Cons :
- low on mana
- not have any passive skill
Skill 1 : Hook da Hook http://www.hiveworkshop.com/forums/r...s_5678_btn.jpg
Throw away his weapon, throwing weapon circling himself and back to him after few seconds, his weapon become a boomerang that hook unit(s) to himself.
1 : 300 AoE hook, 75 damage, slow moving hooker
2 : 400 AoE hook, 150 damage, average moving hooker
3 : 500 AoE hook, 225 damage, fast moving hooker
4 : 600 AoE hook, 300 damage, Very fast moving hooker
Cooldown : 30s
Manacost : 100/150/150/150
Skill 2 : First Pulverize( Z ) http://www.hiveworkshop.com/forums/r...s_6469_btn.jpg
Smash the ground with his left hand. Stunning and damaging all unit nearby him.
1 : 100 damage, 0.5s stun
2 : 150 damage, 0.5s stun
3 : 200 damage, 1s stun
4 : 250 damage, 1s stun
Cooldown : 30s
Manacost : 150
Skill 3 : Second pulverize ( X ) http://www.hiveworkshop.com/forums/r...s_6470_btn.jpg
Smash the ground with his right hand. Damaging and slowing nearby enemy.
1 : 100 damage, 30% slow last 3s
2 : 150 damage, 30% slow last 3s
3 : 200 damage, 30% slow last 3s
4 : 250 damage, 30% slow last 3s
Cooldown : 30s
Manacost : 150
Skill 4 : Third Pulverize( C ) http://www.hiveworkshop.com/forums/r...s_6471_btn.jpg
Smash the ground with his both hand. Damaging and stuning nearby enemy.
1 : 200 damage, 1s stun
2 : 250 damage, 1.5s stun
3 : 300 damage, 2s stun
Cooldown : 30s
Manacost : 150
Subskill 4
Pulverize festival ( passive ) http://www.hiveworkshop.com/forums/r...490_disbtn.jpg
After 1st, 2nd, and 3rd pulverize activated in gap of 10s, this skill will be triggered. Deals a wave of pulverize, damaging and stunning / slowing nearby unit. 1st wave = stun, 2nd wave = slow, 3rd = stun, dst.
1 : 150 damage/wave, 0.25s stun / 40% slow last 3s. 3 wave
2 : 225 damage/wave, 0.5s stun / 40% slow last 3s. 4 wave
3 : 300 damage/wave, 1s stun / 40% slow last 3s. 5 wave
Item Synergies
- Item that increase attack speed and damage
- Or item that increase hitpoints and damage
- Item that increase status ?? or arcane ring ??
- Want your skills to be more effective buy kellen's dagger of escape ( blink + hook + pulverize
Stats :
Str 19 + 2,0 Agi 26 + 2,9 (primary attribute)
Int 16 + 1,1
Hp 475
Mana 208
Armor 3.7
Dmg 47-57
Ms 310
Skill 1 http://www.hiveworkshop.com/forums/r...s_6571_btn.jpg Arrow Showers (active)
Deadeye can dealing dmg to many enemies in 1 shoot, the dmg stacking if enemy just only 1.
lv1. Deal +40 dmg every arrow, shoot 2 enemies
lv2. Deal +60 dmg every arrow, shoot 3 enemies
lv3. Deal +80 dmg every arrow, shoot 4 enemies
lv4.Deal +100 dmg every arrow, shoot 5 enemies
Cooldown 10/8/6/4s
Manacost 50/70/90/110
Skill 2 http://www.hiveworkshop.com/forums/r...s_6572_btn.jpg Soul Drain (Active)
Deadeye can drain enemies mana and hp.
lv1. Drain 30 hp/sec and 10 mana/sec in 5s
lv2. Drain 40 hp/sec and 20 mana/sec in 5s
lv3. Drain 50 hp/sec and 30 mana/sec in 5s
lv4. Drain 60 hp/sec and 40 mana/sec in 5s
Cooldown 10/14/18/22s
Manacost 50/75/100/125
SubSkill 2 http://www.hiveworkshop.com/forums/r...s_1946_btn.jpg Soul Strike (active)
After Deadeye drain enemies soul, he can shoot the enemy with that drained soul.
Shoot the enemy with that soul deal +10% dmg, but cost 10% hp from his hp (can auto spell)
Cooldown 4s
No manacost
Skill 3 http://www.hiveworkshop.com/forums/r...s_6251_pas.jpg Sack of Gold (passive)
Deadeye as a pirate, he love gold or treasure, with this skill he can collect more gold from enemies.
lv1. + 2-8 gold, more +5 gold from hero
lv2. + 8-15 gold, more +6 gold from hero
lv3. + 15-20 gold, more +7 gold from hero
lv4. + 20-35 gold, more +8 gold from hero
Can got from forest creeps, creeps, ancient creeps and Heroes too.
Ulti Skill http://www.hiveworkshop.com/forums/r...s_6570_btn.jpg Kanibalize Grave (passive)
Deadeye can increase his regen. Hp by killing enemies units, have a chance to increase ammount of his hp by killing enemy hero units.
lv1. +1 regen Hp by killing 5 units enemies, increase 5% Hp from enemy hero Chance 30%
lv2. +2 regen Hp by killing 6 units enemies, increase 7% Hp from enemy hero chance 30%
lv3. +3 regen Hp by killing 7 units enemies, increase 8% Hp from enemy hero chance 30%
This regen or increased Hp can disapear after 3 minutes, or till he dead.
Use skill 2 to drain soul from enemies, soul can collected till 50 soul, so don't worry to drain enemies soul, after you drain enemy soul, you can use sub skill2 to get more dmg, soul strike can shoot enemies with desolate enemies armor, so this can very hurt. After that you can finishing with skill 1, skill 1 can use to creeping.
Skill 1(active) Blood Bond http://www.dota-allstars.com/images/..._LifeDrain.gif
Kro'ton creates a malicious bond between his soul and the target's heart,causing any damage taken by Kro'ton will be transferred to the target instead and damage the target instead of Kro'ton. The bond lasts 25 sec or if it had transferred too much damage.
Level 1 = Absorbs up to 300 damage.
Level 2 = Absorbs up to 375 damage.
Level 3 = Absorbs up to 450 damage.
Level 4 = Absorbs up to 525 damage.
Mana cost=125/135/140/145
Cooldown=35/30/27/25 Framework:Like old Storm Spirit Barrier Skill,but with black colour on the target and Kro'ton
Buffs on the target and self: http://www.dota-allstars.com/images/..._LifeDrain.gif
Skill 2(passive) Soul Leakage http://img301.imageshack.us/img301/4...ulchainug1.png Orb effect. Buff placers doesn't stack
Each attack creates a leak in the target's heart,causing life to leak away. Kro'ton is a master of Life,can traps the essence that is leaking and add it to his soul, healing him. Lasts 4 sec and stacks up to three times. Also slows by 10%.
Level 1 = Deal 5 HP/sec.
Level 2 = Deal 6 HP/sec.
Level 3 = Deal 7 HP/sec.
Level 4 = Deal 8 HP/sec.
Skill 3(passive) Regeneration Bondage http://www.dota-allstars.com/images/...NDeathCoil.gif
Creates an unexplainable link between Kro'ton's life pool and his blood. Causing any regeneration he feels will increase his fervour and his attack damage. Certain amount oh healing,will add his attack speed and attack damage for 10 sec.
Level 1 = Gain 200 HP for 30% attack speed and 30 damage.
Level 2 = Gain 200 HP for 40% attack speed and 40 damage.
Level 3 = Gain 250 HP for 60% attack speed and 60 damage.
Level 4 = Gain 300 HP for 80% attack speed and 80 damage.
Buff appeared when Kro'ton gain attack bonus: http://www.dota-allstars.com/images/...NDeathCoil.gif
Skill 4(passive,self-active) Death Mastery http://www.dota-allstars.com/images/...MarkOfFire.gif
Kro'ton is a master of the arts of life and death. Everytime he kills a unit, the soul that is released can be trapped by Kro'ton and add the essence of life back to his wounded heart, adding his life regeneration point. When he gets enough soul to abide with him, he can cheats death by sacrificing all the souls he have gained, enabling him to live once more. 1 hero kill = 10 kills.
Level 1 = Add 0.5 HP regen/kill. Maximum of 65 kills.
Level 2 = Add 0.6 HP regen/kill. Maximum of 60 kills.
Level 3 = Add 0.8 HP regen/kill. Maximum of 50 kills. Description:Everytime Kro'ton kills a unit/hero, he will gain life regeneration bonus, when he reached the maximum bonus, he can survive a kill by releasing all the bonus he gained.
Framework:When died, Kro'ton will revive like Leoric's Reincarnation,revive at the same spot with all HP regen bonus from this skill reduced to 0.
Level 25 Stats + Attribute Bonus HP=2145/2145
SP=936/936
Damage=127-130+ 20
Armour=13.2 + 2.8 Strength=85+ 20
Agility=73+ 20
Intelligence=53+ 20
MS=290
Range=100[/CENTER]
Story: The vampires were always known as savage monsters that hunt for innocent souls for their own meal and supper. So, a group of expert hunters track all of them and slaughter them with no mercy, but one last vampire survives the slaughtering and, with rage and sorrow, he swore that he will slaughter all living beings under his very claws. Reforticus is the name he gave to himself is the name dedicated to remember his father, Master Refort, leader of his clan. With unholy powers, he can drain life away form an unfortunate soul. With fierce fangs and razor-edged claws, he can tear away meat from his enemy and consume it to nourish himself. With limitless hunger, his presence, mysteriously, induces the vampiric character within all allies. Lastly, the great hunger and indefinite vengeance allowed him to go berserk everytime he consumes life and tear away blood from his opponents, unleashing the true vampire within his heart.
Skill 1 Life Sap http://www.dota-allstars.com/images/...lyStrength.gif
Drain away life from a target and suck the essence to add it to your own, healing you. The target is slowed by 40% for 4 sec afterward.
Level 1 = Drain 100 HP
Level 2 = Drain 150 HP
Level 3 = Drain 200 HP
Level 4 = Drain 250 HP
Mana cost=130/140/150/160
Cooldown=12
Framework:Ministun with the spell and slow looks like Balanar's Void.
Skill 2 Bloodthirst http://www.dota-allstars.com/images/...annibalize.gif
Reforticus is lunging for blood, causing his attacks to suck life from the enemy by a percentage of your maximum life point. Also Reforticus bites his enemy harder,giving a chance to maim the enemy by 25% for 4 sec.
Level 1 = Deal 3% of your maximum HP.16% chance.
Level 2 = Deal 4% of your maximum HP.17% chance.
Level 3 = Deal 5% of your maximum HP.18% chance.
Level 4 = Deal 6% of your maximum HP.19% chance.
Framework:Blood Bath appearance when maim is activated.
Skill 3 Cannibalizer Aura http://www.dota-allstars.com/images/...mpiricAura.gif
The vampire's presence drives the dormant powers of any melee ally units nearby him,to suck blood from their enemies, causing them to gain life equal to a percentage of their attack damage. Passively add your own attack damage by 20%.
Level 1 = Gain 8% of attack damage.
Level 2 = Gain 12% of attack damage.
Level 3 = Gain 16% of attack damage.
Level 4 = Gain 20% of attack damage.
Framework: Dirge's Flesh Golem's aura appearance.
Skill Ultimate Blood Insanity http://www.dota-allstars.com/images/...houlFrenzy.gif
For every point of blood Reforticus gain from his enemies, he will gain more lust and becoming more addicted to blood and gain insanity. For every number of life he gained from his enemies, he will gain attack speed and move speed for 15 sec. Maximum bonus of 1500 life steal. Bonus stacks every multiplier of life stolen,when bonus reaches maximum,Reforticus is immune to negative buffs for 10 sec. Can't gain bonus if life is at full.
Level 1 = Every 100 life gain 20% attack speed and 10% move speed.
Level 2 = Every 150 life gain 30% attack speed and 15% move speed.
Level 3 = Every 250 life gain 60% attack speed and 30% move speed.
Buffs appeared:
Ordinary bonus(level 1 - 15(at level 1)/10(level 2)/6(level 3) http://www.dota-allstars.com/images/...houlFrenzy.gif
Avatar(immune to negative buffs) http://www.dota-allstars.com/images/...holyFrenzy.gif
Framework:When bonus is given, the appearance changes like Balanar at Hunter in the Night.
Skill 1 : http://www.hiveworkshop.com/forums/r...366_disbtn.jpg Obsidian shield ( passive )
He use his shield to prepare for meele combat, increase his armor and also has a chance to stun meele attacking enemy. This skills can only be activated when he at meele mode.
1. +5 armor, 10% chance, 1s stun, 40 damage
2. +7 armor, 13% chance, 1.5s stun, 60 damage
3. +9 armor, 16% chance, 1.5s stun, 80 damage
4. +11 armor, 19% chance, 2s stun, 100 damage LIKE TINY'S CRAGGY EXTERIOR
Skill 2 : http://www.hiveworkshop.com/forums/r...s_6508_btn.jpg Burning Jump
Dragoon target 1 enemy then jump to his target, he take a few seconds in air before strike his target. When landed, he burns all enemy units nearby him.
1. 3s in air, 150 damage, 30 burn damage / second last 4s
2. 2.5s in air, 200 damage, 40 burn damage / second last 5s
3. 2s in air, 250 damage, 40 burn damage / second last 6s
4. 1.5s in air, 300 damage, 50 burn damage / second last 6s
Manacost : 200 mana
Cooldown : 25s/18s/15s/15s HE STILL VISIBLE WHEN IN AIR FORM, AND TAKING NORMAL DAMAGE
Skill 3 : http://www.hiveworkshop.com/forums/r...106_disbtn.jpg Amputation ( passive )
He became sadistic at meele mode, he able to cut his opponent vital organ to slow him or kill him. Can only activated at meele mode
1. 18.5% chance to deals 100 extra damage and 45% slow last 3s
2. 25% chance to deals 175 extra damage and 50% slow last 4s
3. 31.5% chance to deals 250 extra damage and 50% slow last 5s
4. 38% chance to deals 325 extra damage and 60% slow last 6s
Skill 4 : Heavy stance http://www.hiveworkshop.com/forums/r...s_5530_btn.jpg
At a moment of time, he became a heavy stance. He become a meele hero and has more hp, attack, and hp regen than before. At this rate, his movement speed is reduced by 30%
1. +250 hp, +50% hp regen, +60 attack, last 30s
2. +500 hp, +70% hp regen, +90 attack, last 35s
3. +750 hp, +90% hp regen, +120 attack, last 40s
Manacost : 150/200/250
Cooldown : 50s
Skill 1(auto-cast) Defense Attack! http://www.dota-allstars.com/images/...houlFrenzy.gif Orb effect
Buff placers
Drevin corrupts his own defenses to wound a target and corrupt the target's defense too. Costs some armour to deal extra damage and reduce the target's armour. Your own armour will recover in 10 sec time. Maximum armour loss by Drevin is 50. Armour reduction effect stacks up to 5 times.
Level 1 = Pays 5 armour to deal 55 damage and -4 armour for 4 sec.
Level 2 = Pays 7 armour to deal 75 damage and -5 armour for 4 sec.
Level 3 = Pays 9 armour to deal 95 damage and -6 armour for 4 sec.
Level 4 = Pays 10 armour to deal 120 damage and -8 armour for 4 sec.
Mana cost=10
Cooldown=3/2/1/0
Skill 2 Corruptor's Wrath http://tbn1.google.com/images?q=tbn:...hedarklord.gif
Using a mystical spell unknown to even the God of Death himself, Drevin can destroy and weakening enemies' defenses within his presence. Reduces enemies armour within 500 AoE and also reduces their spell resistance by 20%.
Level 1 = -3 armour
Level 2 = -4 armour
Level 3 = -5 armour
Level 4 = -6 armour
Skill 3 Defense Corruption http://www.dota-allstars.com/images/...lyStrength.gif
With a mysterious power, Drevin can drag away the strength of an enemy's defenses and add it to his own, causing some armour from the target to be transferred to Drevin permanently. However, there's a limit to the maximum armour Drevin can steal. The armour is given back when Drevin died. Also, when Drevin steals any armour, the target is stunned for 2 sec.
Level 1 = Steals 5 armour. Maximum of 12 armour stolen.
Level 2 = Steals 6 armour. Maximum of 16 armour stolen.
Level 3 = Steals 8 armour. Maximum of 21 armour stolen.
Level 4 = Steals 10 armour. Maximum of 27 armour stolen.
Mana cost=90/110/120/135
Cooldown=180/160/140/100
Skill 4 Power of the Defense http://tbn3.google.com/images?q=tbn:...ill/sunder.gif
Drevin can manipulate the power of his own defense to attack a single target. The attack will deal more damage as Drevin's own armour is increasing and while the target's armour is decreasing. Deal damage based on the armour difference between the target and Drevin's, also stun the target based on the damage dealt.
Level 1 = 15.0 x armour difference. Stun for 1% of damage dealt.
Level 2 = 20.0 x armour difference. Stun for 2% of damage dealt.
Level 3 = 25.0 x armour difference. Stun for 3% of damage dealt.
Mana cost=150/175/225
Cooldown=120/100/90
Hp start : 606 + 53.2
Mana start : 234 + 20.8
MS : 305
Range : 115 ( meele )
Damage start : 28-34 Damage end : 28 - 131
Armor start : 2 Armor end : 11
Skill 1 : Spirit Out ( active ) http://www.hiveworkshop.com/forums/r...s_6433_btn.jpg
Gorz can take out his spirit, his spirit are harder to touch but his body can't do anything but take more damage
lvl 1 : spirit deals 30% damage take 90% damage / hero take 200% damage
lvl 2 : spirit deals 50% damage take 85% damage / hero take 220% damage
lvl 3 : spirit deals 70% damage take 80% damage / hero take 230% damage
lvl 4 : spirit deals 90% damage take 75% damage / hero take 250% damage
manacost : 100/100/150/150
cooldown : 30s
spirit gain 15% evasion at lvl 3 and gain 20% evasion at lvl 4 spirit can't use active item
spirit can be deactivated if the spirit near the hero and if spirit die hero will also die
spirit take 20/30/40/50 damage a second
Skill 2 : Hades Rage ( passive ) http://www.hiveworkshop.com/forums/r...s_5543_btn.jpg
Gorz can feel wrath of his master, makes him stronger. He gain :
lvl 1 : 9% ms, 10% aspd
lvl 2 : 12% ms, 15% aspd
lvl 3 : 14% ms, 20% aspd
lvl 4 : 16% ms, 25% aspd
Skill 3 : Soul Cutter ( active ) http://www.hiveworkshop.com/forums/r...s_6495_btn.jpg
Gorz cut his enemy soul line, release him/her from his body, pushing his body away 750 range back. His soul takes more damage from physical attacks. Also decreased his target movement speed by 35%
1. 25% more damage, last 10s
2. 32% more damage, last 12s
3. 39% more damage, last 15s
4. 47% more damage, last 18s
Manacost : 50/75/100/125
Cooldown : 30s/23s/16s/9s THE TARGET ENEMY SOUL WILL RETURN IF THE SOUL NEAR TO HIS/HER BODY
Skill 4 : Sword of Hades ( passive ) http://www.hiveworkshop.com/forums/r...s_6248_btn.jpg
For Gorz hard work, Hades gave him his powerfull sword
lvl 1 : 5 bonus to all stat, 25 bonus damage and increase min damage by 25
lvl 2 : 10 bonus to all stat, 45 bonus damage and increase min damage by 35
lvl 3 : 15 bonus to all stat, 65 bonus damage and increase min damage by 50
Skill 1(active) Ah!Fresh Meat!! Channeling http://www.dota-allstars.com/images/...annibalize.gif
Savagely consumes and rips a target apart from melee range, literally, and consume the flesh of the target to gain health, the target is disabled until the feast is finished. Lasts 3 sec.
Level 1 = 40 HP/sec.
Level 2 = 60 HP/sec.
Level 3 = 80 HP/sec.
Level 4 = 100 HP/sec.
Mana Cost=120/140/155/170
Cooldown=20
Skill 2(passive) Plagued Body http://www.dota-allstars.com/images/...lagueCloud.gif
Pukeface is made of rotten corpses that stinks and create an unpleasant feeling to all enemies within the boundaries of the corpses' smell. The stench is unbearable causing damage/sec based on current Strength value. Slow enemies by 15% when the enemies smell the stench. 150 AoE.
Level 1 = 0.5 x current Str as damage/sec.
Level 2 = 0.6 x current Str as damage/sec.
Level 3 = 0.7 x current Str as damage/sec.
Level 4 = 0.8 x current Str as damage/sec.
Skill 3 Reanimation http://www.dota-allstars.com/images/lists/BTNImpale.gif
Sacrifices a part of his life pool to bring about life from nearby corpses to fight alongside Pukeface. The minions constantly degenerate their life, but invulnerable to attacks and spells. The Minions have a passive that reduces their enemies armour by 4 and slow them by 15%.
Level 1 = Max of 5 Minions,500 HP each,25 HP degeneration
Level 2 = Max of 6 Minions,600 HP each,25 HP degeneration
Level 3 = Max of 7 Minions,750 HP each,30 HP degeneration
Level 4 = Max of 8 Minions,900 HP each,30 HP degeneration
Life cost=50 per Minion spawned
Mana cost=10 per Minion spawned
Cooldown=30
Skill Ulti(passive) BULK!! http://www.dota-allstars.com/images/...umeCorpses.gif
Pukeface's body is made of heap of rotting and mass-numbered corpses. Everytime he kills a victim, the victim's body is immediately added to his bulk of strength, giving him additional Str every 5 kills.
1 hero kill is counted as 10 kills.
Level 1 = 5 kills to gain 0.5 Str.
Level 2 = 5 kills to gain 0.75 Str.
Level 3 = 5 kills to gain 1.0 Str.
Spoiler untuk yuzo :
Yuzo Koshiro
Killer DJ from Japan:psweat:
HP=456/456+47.5
SP=403/403+32.5
Damage=88-90+2.5
Armour=17+0.3
Strength=14+2.5
Agility=14+2.0 Intelligence=31+2.5
MS=315
Range=700
Skill 1 DJ Strike
Yuzo sends a great sonic wave generated by a triple-powered amplifier that deafens all enemies hit, as the wave goes further, it deals lesser damage but affect larger area,most damage received will be right in front of Yuzo, deal 700 primary knockback range and it slowly reduces as the wave goes further and further, also slow enemies down by 80% at the nearest range and 30% at the furthest.
Level 1 = Deal 200 primary pure damage.
Level 2 = Deal 280 primary pure damage.
Level 3 = Deal 375 primary pure damage.
Level 4 = Deal 450 primary pure damage.
Mana cost=155/169/187/201
Cooldown=19/17/13/8
Skill 2(passive) Wave of Demise
Yuzo's attacks are now affecting enemies in an area, all enemies who stand in Yuzo's attacks are damaged by 40% of primary damage. The primary target can be knockbacked by 300 range and can feel "Eardrums' Bleed" which slows it down by 35% for 4 sec and deal 55 damage, while the other enemies, will receive a lesser chance to be knockbacked by 250 range.
Level 1 = 15% chance to knockback.
Level 2 = 16% chance to knockback.
Level 3 = 17% chance to knockback.
Level 4 = 19% chance to knockback.
Skill 3 Disco Crowd
Yuzo's skills in being a DJ attract all hypies and funky people who like to disco and soon overcrowd Yuzo, protecting him from attacks and giving enemies chance to miss their attacks toward Yuzo, while enemies who are in the crowd, will be slowed greatly by 60% and Silenced due to the noise.500 AoE.
Level 1 = Lasts 6 sec, 55% miss.
Level 2 = Lasts 9 sec, 65% miss.
Level 3 = Lasts 12 sec,70% miss, slow by 70%.
Level 4 = Lasts 12 sec,80% miss, slow by 75%, 600 AoE.
Mana cost=190
Cooldown=15/14/13/12
Skill 4 !!A Truck of Sub Woofer and Amplifiers!!
Channeling
Yuzo ordered a truck full of speakers and amplifiers and turn them on, with a single squeak on the DJ Table, these speakers will deafen all enemies 1000 range ahead of Yuzo, stunned and received pure damage based on Yuzo's Intelligence. Also, enemies are knockbacked for 300 range per wave or per scratch of DJ Turntable. Lasts 5 sec.
Level 1 = Deal 2.0 x Intelligence as damage/sec.
Level 2 = Deal 3.0 x Intelligence as damage/sec.
Level 4 = Deal 4.0 x Intelligence as damage/sec.
Mana cost=90/100/110 per sec during casting
Cooldown=120/80/40
Skill 1 : Rapid Fire ( active ) http://www.hiveworkshop.com/forums/r...s_6788_btn.jpg
Goblin Transformer use his rapid gun to attack his enemy, spread hundred bullets in front of him.
1. Each bullets deal 5 damage, 300 AoE in front of him
2. Each bullets deal 10 damage, 350 AoE in front of him
3. Each bullets deal 15 damage, 400 AoE in front of him
4. Each bullets deal 20 damage, 450 AoE in front of him
Manacost : 50/75/100/125
Cooldown : 12s
Skill 2 : Rocket Blast Festival ( passive ) http://www.hiveworkshop.com/forums/r...s_6588_btn.jpg
Goblin Transformer shoot a random rocket each few seconds, shooting random units nearby him ( 500 AoE ), it is not a chasing type rocket but an AoE damage rocket.
1. 100 AoE rocket, 60 damage, every 15s
2. 150 AoE rocket, 90 damage, every 13s
3. 200 AoE rocket, 120 damage, every 10s
4. 250 AoE rocket, 150 damage, every 8s
Skill 3 : Electric Modem ( active ) http://www.hiveworkshop.com/forums/r...s_6411_btn.jpg
Target an area or units, he placed an electric modem. Every modem connected by invisible line that can't be seeing by enemy. Goblin Transformer can activated that line to trap his enemy or damaging him.
1. Max of 2 modems, 150 jolt damage
2. Max of 3 modems, 200 jolt damage
3. Max of 4 modems, 250 jolt damage
4. Max of 5 modems, 300 jolt damage
Manacost : 75
Cooldown : 20s/20s/15s/10s
DAMAGING ENEMY UNITS WHO PASS BY THE LINE, THE MODEM HAS INVULNERABLE ARMOR AND LAST 30S. EACH MODEM ONLY CONNECTED TO THE NEAREST OTHER MODEM. THE MODEMS HAS 300 AOE SIGHT
Skill 4 : Transform ( active ) http://www.hiveworkshop.com/forums/r...s_6422_btn.jpgAIR FORM http://www.hiveworkshop.com/forums/r...s_6421_btn.jpgLAND FORM
Goblin Transformer change his form into an air form or back to land form. At air form, he freely move through the obstacles and trees, and he gets another amplification
1. Armor - 3, damage +15%, range +150, MS & ASPD + 15%
2. Armor -3.5, damage +25%, range +175, MS & ASPD +25%
3. Armor -4, damage +35%, range +200, MS & ASPD + 35%
Manacost : 200 mana
Cooldown : 20s/18s/15s
Tiamat is a legendary dragon who served the underworld god, Hel.
This dragon has strong bone and has an ability to nullify attack.
He also can lock his target and gaining his power to kill his target.
Do not underestimate this creature!
http://www.battle.net/war3/images/un...recarapace.gif Rot Breath (R)
Tiamat fires breath of plague. It gives damage and slows the target and also amplified damage to the effected target.
Level 1 - 500 range effect, 10% slow, 4% damage amplified, 10 damage per second
Level 2 - 600 range effect, 15% slow, 8% damage amplified, 20 damage per second
Level 3 - 700 range effect, 20% slow, 12% damage amplified, 30 damage per second
Level 4 - 800 range effect, 25% slow, 16% damage amplified, 40 damage per second
Cooldown: 10
Manacost: 110/125/140/155
Duration: 5 sec
Cast Range: 500
dark_messenger's copyright
http://c650.altnet.ru/dota/dota/Avernus-Abyss.gif Mark of the Abyss (E)
Marks a target unit, binding Tiamat to it. Tiamat will be phased and gain a boost in attack speed and movement speed. This bind will stop automatically when the targeted unit dies. You can stop this bind but lost your life depend on skIncrease ill level.
Level 1 - Increase 25% attack speed, 10% movement speed, cost 200 HP canceling this bind.
Level 2 - Increase 50% attack speed, 15% movement speed, cost 300 HP canceling this bind.
Level 3 - Increase 75% attack speed, 20% movement speed, cost 400 HP canceling this bind.
Level 4 - Increase 100% attack speed, 25% movement speed, cost 500 HP canceling this bind.
Cooldown: 20
Manacost: 100
Cast Range: 600
dark_messenger's copyright
http://www.battle.net/war3/images/un...tureattack.gif Dragon Zombie Skin (D)
Tiamat's body is covered by bone skin, increasing armor and spell reduction. Whenever a attacks Tiamat, there is a chance that their attack will be nullified.
Level 1 - Increase 3 Armor, 5% spell reduction, 3% chance to nullify any attack.
Level 2 - Increase 6 Armor, 10% spell reduction, 6% chance to nullify any attack.
Level 3 - Increase 9 Armor, 15% spell reduction, 9% chance to nullify any attack.
Level 4 - Increase 12 Armor, 20% spell reduction, 12% chance to nullify any attack.
Passive.
Evil Ring (V)
Tiamat fires ray from the underworld and give massive damage to the target. When a targeted unit dies, its essence is transferred back to Tiamat depend on skill level.
Level 1 - 300 initial damage + Tiamat's lost HP, 600 AoE, has 6 sec delay to cast, 20% max HP transferred if it dies.
Level 2 - 500 initial damage + Tiamat's lost HP, 700 AoE, has 5 sec delay to cast, 20% max HP transferred if it dies.
Level 3 - 700 initial damage + Tiamat's lost HP, 800 AoE, has 4 sec delay to cast, 20% max HP transferred if it dies.
Cooldown: 200/190/180
Manacost: 200/350/500
Cast Range: 600
dark_messenger's copyright
using Aghanim Scepter
Level 1 - 350 initial damage + 1.5 times of Tiamat's lost HP, 600 AoE, has 5 sec delay to cast, 30% max HP transferred if it dies.
Level 2 - 600 initial damage + 1.5 times of Tiamat's lost HP, 700 AoE, has 4 sec delay to cast, 30% max HP transferred if it dies.
Level 3 - 850 initial damage + 1.5 times of Tiamat's lost HP, 800 AoE, has 3 sec delay to cast, 30% max HP transferred if it dies.
Cooldown: 180/170/160
Manacost: 200/350/500
Cast Range: 800
dark_messenger's copyright
Change Log :
(26 Feb 2009)
*Rot Breath
- Reduce Rot Breath Damage from 15/25/35/45 to 10/20/30/40
*Evil Ring
- Add Aghanim Scepter to Tiamat's Ultimate
- Reduce Evil Ring initial damage from 500/750/1000 to 300/500/700.
- Reduce Evil Ring transferred HP from 20%/25%/30% to 20% all levels (30% all levels using Aghanim Scepter)
- Reduce Evil Ring Manacost from 250/450/650 to 200/350/500
Diablo is the apprentice of Loki,God of Mischief, who disgraced Loki for once and so exiled to the real world. He joined the power of Scourge to prove his worthiness back to Loki and with awesomeness, he controlled the power of hallucination and psionic illusions. With a mystical force that empowers him, he can create confusion and uncontrollable mind state in an unfortunate target. With his knowledge of the structure of the brain, he knows where to cast a black magic to create a deadly hallucination for the target. Tremendous mastery of dark magic enables him to confuse all enemies with his mere presence. Only then, with pure strength and perseverance, he can create a global scale trick to defy the law of Nature, causing an amazing but destructive effects towards all who opposes him.
Skill 1(active) Elusive Spell http://www.dota-allstars.com/images/...ispelMagic.gif
Creates a concoction that is made of black magic ingredients which is casted on a target. The target will experience a deadly hallucination, misses most of his attacks, Silenced, slowed and reduce damage reduction by 25%. Also, Diablo creates a number of illusions that attack the target, dealing 25% damage and receive normal damage.Lasts 9 sec.
Level 1 = Creates 2 Illusions, 40% miss.
Level 2 = Creates 2 Illusions, 45% miss.
Level 3 = Creates 2 Illusions, 50% miss.
Level 4 = Creates 3 Illusions, 55% miss.
Mana cost=125/135/145/150
Cooldown=20
Skill 2(passive) Cranial Expertise http://www.dota-allstars.com/images/lists/BTNTrap.gif Orb effect
His mastery and knowledge of the structure of the brain of all living beings enables him to find a weakness in the target's brain. With each attack he can create an Illusion that attacks the same target with 30% damage and receive 150% damage. The enemy can also be Silenced and slowed for 3 sec. However, the Illusion lasts 5 sec and uncontrollable.
Level 1 = 12% chance.
Level 2 = 14% chance.
Level 3 = 16% chance.
Level 4 = 17% chance. Creates 2 Illusions at the same time.
Skill 3 Confusion Aura http://www.dota-allstars.com/images/...Refraction.gif
His own presence can creates an intimidating atmosphere towards his enemies. With each attack the enemies launched, there's a chance that their own self be duplicated,attacking them in turn with 40% damage and receive 300% damage. Also, enemies can miss some of their attacks. Illusions lasts 6 sec or until the enemies they are attacking died.
Level 1 = 7% chance per attack. 9% miss.
Level 2 = 8% chance per attack. 12% miss.
Level 3 = 9% chance per attack. 15% miss.
Level 4 = 11% chance per attack. 18% miss.
Skill Ultimate(active) Global Scale Disaster http://www.dota-allstars.com/images/...OfDarkness.gif
Creates 2 Illusions that attack all enemy's heroes. In addition, the Illusions additively slows down the enemy's heroes and during the effect, Illusions can create more Illusions attacking the same target. Lastly, Illusions are uncontrollable and Diablo can teleport to the enemy's hero with lowest HP during the curse. Maximum slow of 80%. Lasts 10 sec. Slow only lasts 3 sec.
Level 1 = Illusions deal 50% damage and additively slows by 12% per attack, has 16% chance to duplicate again.
Level 2 = Illusions deal 55% damage and additively slows by 15% per attack, has 17% chance to duplicate again.
Level 3 = Illusions deal 60% damage and additively slows by 18% per attack, has 18% chance to duplicate again.
Mana cost=200/250/300
Cooldown=80 Mirip Haunt Spectre!!
Skill 1 Earth Rip http://tbn0.google.com/images?q=tbn:...fissure6kv.jpg
TC strikes the ground with both his axe and his totem, creating two shockwaves that travel 600 range ahead of him. His axe,being mighty,creates a paralyzing wave, dealing damage and stun. His totem,being cunning, creates a crippling wave, dealing higher damage and slow for 2.5 sec.
Level 1 = 70 damage and 1 sec stun, followed by 80 damage and 30% slow.
Level 2 = 90 damage and 1.25 sec stun, followed by 120 damage and 33% slow.
Level 3 = 110 damage and 1.5 sec stun, followed by 160 damage and 37% slow.
Level 4 = 135 damage and 1.75 sec stun, followed by 185 damage and 40% slow.
Mana Cost=100/125/150/200
Cooldown=24/21/18/15
mirip Dual Breath, kluar Impale(stun) ama Shockwave Magnus(slow)...
Skill 2 Fury of the Earth http://tbn3.google.com/images?q=tbn:...choslam8cp.jpg Channeling
TC summons the greatness of the Earth to harm all opposing units who dare to approach him, summons a continous earthquake that deals damage/pulse and 0.2 sec ministun with each pulse.All enemies affected are Silenced. 550 AoE.
Level 1 = Summons 8 pulses, each dealing 35 damage.
Level 2 = Summons 8 pulses, each dealing 40 damage.
Level 3 = Summons 8 pulses, each dealing 45 damage.
Level 4 = Summons 8 pulses, each dealing 50 damage.
Pulses appear at a rate of 2 pulses/sec.
Mana Cost=125/130/135/150
Cooldown=20 all level
Deskripsi:TC cast skill ini dan diem buat continously cast the spell(Channeling), smua musuh 550 AoE deket dia lgsg kena efeknya)
Skill 3 Blood of the Chieftain http://tbn3.google.com/images?q=tbn:...Aftershock.gif
TC is spiritually linked with the Earth causing a strong, everlasting bond between the Chieftain and the ground. With each pain the Chieftain endures, the Earth will rage in fury to punish all who dare to harm the Chieftain. Every loss of HP will trigger an earthquake that deals damage and 1 sec stun to all enemies. 350 AoE.
Level 1= Every 200 HP loss triggers a 150 damage earthquake.
Level 2= Every 220 HP loss triggers a 200 damage earthquake.
Level 3= Every 250 HP loss triggers a 250 damage earthquake.
Level 4= Every 300 HP loss triggers a 325 damage earthquake.
Deskripsi:Tiap kali TC kehilangan HP, akan membuat sebuah gempa yg damage ama 1 sec stun. Berlaku kelipatan XD, jadi kalo ilang 1000 HP di lvl 1 secara mendadak, akan kluar 1 saja tapi damagenya kali 5.
Contoh udh level 4, kena Critical Mortred hilang HP 900, maka akan kluar 1 saja gempa tapi 900/300= 3 kali lbh dahsyat dengan damage 975 dan 1 sec stun.
Skill Ulti Sacrifice of the Chieftain http://tbn1.google.com/images?q=tbn:...ershock0gg.jpg
TC uses his own soul to rip apart all enemies around him. TC's sacrifice is humongous and so will the reward for his sacrifice. TC will rip a percentage of his own max HP and deal 75% of the same amount as damage to all enemies up to 700 AoE around him. The Earth is remorseful of the loss of the Chieftain and strikes all enemies that are affected with a curse on the gravity, causing all enemies affected to be slowed by 55% for 3 sec.
Level 1 = Sacrifices 40% of max HP.
Level 2 = Sacrifices 50% of max HP.
Level 3 = Sacrifices 60% of max HP. Deal 80% of the same amount as damage instead of 75%
Mana Cost=75/90/120
Cooldown = 60/55/45
Hp : 511 + 34.2
Mana : 182 + 19.5
Damage : 31-31 + 2.0
Armor : 4.1 + 0.6
Str : 19 + 1.8 Agi : 26 + 3.2
Int : 14 + 1.5
MS : 295
Range : 120 ( meele )
Skill 1 : Battery Charger ( active ) http://www.hiveworkshop.com/forums/r...s_6907_btn.jpg
Mecha charge his battery, can be stacked up to 4 times. Each time he charge his battery, he gain more power than before. The buff last 10s
1. MS, ASPD, DAMAGE + 5%
2. MS, ASPD, DAMAGE + 6.5%
3. MS, ASPD, DAMAGE + 8%
4. MS, ASPD, DAMAGE + 9.5%
Manacost : 50/75/75/100
Cooldown : 7s
ANIMATION LIKE INVOKER'S WEX, 4 ORB FLY AROUND MECHA
Skill 2 : Warped Gene Eggplant http://www.hiveworkshop.com/forums/r...s_6234_btn.jpg
Mecha plant a warped gene eggplant ( max 3 eggplant ), after a few seconds it will burst and stun enemy around him ( 400 AoE )
1. 2s stun, 5s to burst
2. 2.25s stun, 4s to burst
3. 2.75s stun, 3s to burst
4. 3s stun, 2s to burst
Manacost : 100 mana
Cooldown : 5s cooldown
ROOT BURST ANIMATION AFTER A FEW SECONDS
Skill 3 : Anti Virus ( passive ) http://www.hiveworkshop.com/forums/r...s_3964_btn.jpg
Mecha's creator infused Mecha with an antivirus, it prevent him to get some bad buff.
1. 30% chance to block 20 damage and bad buff
2. 35% chance to block 35 damage and bad buff
3. 40% chance to block 50 damage and bad buff
4. 45% chance to block 65 damage and bad buff
Skill 4 : Comet Rain ( active ) http://www.hiveworkshop.com/forums/r...s_5877_btn.jpg
Mecha transform himself into a comet, rushing to his targeted enemy, and dissolve nearby terrain. Deals AoE damage and stun at impact. Also deals some ministun after impact.
1. 300 impact damage and 2s impact stun. 0.25s ministunstun / 2s at 400 AoE last 12s
2. 500 impact damage and 2.5s impact stun. 0.4s ministunstun / 2s at 450 AoE last 12s
3. 700 impact damage and 3s impact stun. 0.6s ministunstun / 2s at 500 AoE last 12s
Manacost : 300
Cooldown : 60s/50s/40s
LIKE WARLOCK ULTIMATE'S SKILL, BUT ALSO DEALS MINISTUN NEAR IMPACT AREA ( ANIMATION LIKE LESHRAC'S GROUND SPLIT )
Skill 1 Flame of Divinity http://tbn0.google.com/images?q=tbn:...e(passive).gif
With tremendous strength and power, Zarcoz and Zuchael summon a mighty column of magical flame ahead of them for 700 range, dealing painful damage per second and initial damage during the blast. Also, enemies inside the column is slowed by 88% which lasts until the column disappears. Lasts 4 sec. Initial damage is pure while damage/sec is magical.
Level 1 = Deal 100 initial damage, 55 damage/sec.
Level 2 = Deal 130 initial damage, 60 damage/sec.
Level 3 = Deal 160 initial damage, 65 damage/sec.
Level 4 = Deal 190 initial damage, 75 damage/sec.
Mana cost=175/200/225/245
Cooldown=10/10/9/8
Macropyre! WOW! :philarious::ppuke:
Skill 2(passive) Flame and Frost http://tbn2.google.com/images?q=tbn:...ual_Breath.jpg
Zarcoz and Zuchael, each of them wants to fight and so, they will attack alternatively. Zarcoz, master of frost will slow down enemies with his attacks while Zuchael, master of terrible heat, will burn enemies with his attacks. Each effects lasts 4 sec.
Level 1 = 30% slow. Deal 7 damage/sec.
Level 2 = 33% slow. Deal 9 damage/sec.
Level 3 = 37% slow. Deal 12 damage/sec.
Level 4 = 40% slow. Deal 15 damage/sec.
Skill 3 Ravaging Stomp http://tbn3.google.com/images?q=tbn:...han-Ravage.gif
Zarcoz and Zuchael slams the ground with their mighty and massive body to create a horrible seismic shockwave, damaging enemies 500 AoE around them, with enemies closest to them will receive more damage. Also stun all enemies for 2 sec.
Level 1 = Deal 190 pure damage.
Level 2 = Deal 260 pure damage.
Level 3 = Deal 330 pure damage.
Level 4 = Deal 400 pure damage.
Mana cost=190
Cooldown=6.12/5.87/5.62/5
Skill Ultimate Divine Punishment http://tbn3.google.com/images?q=tbn:...s/img/ir2b.gif
Punishes all opposing heroes with a tremendous power, unleashed from the Heavens above. Enemy heroes will receive damage, slow by 55% and Silenced during the punishment period. Also, enemies who died under the effect of the curse will restore its energy back to Zarcoz and Zuchael. Damage type is Chaos.
Level 1 = Deal 190 damage/sec. Lasts 3 sec. Restores 300 mana/hero killed.
Level 2 = Deal 200 damage/sec. Lasts 4 sec. Restores 425 mana/hero killed.
Level 3 = Deal 210 damage/sec. Lasts 5 sec. Restores 600 mana/hero killed.
Level 4(Aghanim) = Deal 260 damage/sec. Lasts 5 sec. Restores 800 mana/hero killed.
Mana cost=25%/40%/50% of max mana pool.(35% for all levels with Aghanim)
Cooldown= 60/55(Aghanim) Passes through BKB/Rage/Repel
Hp : 454 + 26.6
Mana : 364 + 40.3
Damage : 61-64 + 3.5
Armor : 3.1 + 0.4
Str : 16 + 1.4
Agi : 21 + 2.0 Int : 28 + 3.1
MS : 310
Range : 500 ( meele )
Skill 1 : Puppet Mastery ( passive ) http://www.hiveworkshop.com/forums/r...s_6782_pas.jpg
Zeradiel has a percentage of chance to control his enemy unit in each of his attack.
1. 5% chance, max 2 units
2. 7% chance, max 3 units
3. 9% chance, max 4 units
4. 11% chance, max 5 units, have a bounty from controlled enemy.
Skill 2 : Circle of Penetration ( active, channeling ) http://www.hiveworkshop.com/forums/r...s_6865_btn.jpg
Zeradiel target 1 area, in that area all of his units cannot be damaged ( invulnerable ) and gain more regeneration
1. Last 2s, +10% regen, 400 AoE
2. Last 3s, +15% regen, 500 AoE
3. Last 4s, +20% regen, 600 AoE
4. Last 5s, +25% regen, 700 AoE
Manacost : 150/175/200/225
Cooldown : 20s
NOT INCLUDING ALLIED UNIT OR HERO
Skill 3 : Reverse of Time ( active ) http://www.hiveworkshop.com/forums/r...s_6858_btn.jpg
Zeradiel reverse the flow of time, make all non-his unit back to past condition ( not effected to skill's cooldown, mana, hp, and exp ) ( effected position and status )
1. Back to 3s
2. Back to 4s
3. Back to 5s
4. Back to 6s
Manacost : 150/200/250/300
Cooldown : 30s at all level
Skill 4 Zeradiel the Puppet Master ( passive ) http://www.hiveworkshop.com/forums/r...s_6915_btn.jpg
Zeradiel known as puppet master, ( when leveling this skill ) he summon controlled puppet that have status like him and have another skills. When the puppet die, Zeradiel take damage 50%/40%/30% of his max hp.
1. Summon 1 puppet
2. Summon 2 puppets
3. Summon 3 puppets
Puppet statistic :
Agi based hero ( ouch, different from Zeradiel )
Str, Agi, Int, Mana like Zeradiel current status ( not include bonus )
Hp = + 150/225/300 from Zeradiel's Hp ( not include bonus )
Damage = + 20/35/50 from Zeradiel's damage ( not include bonus )
MS = current Zeradiel's MS
Item = Empty
Skill :
At level 1. Static Rodeo ( active )= Increase puppet's ASPD and MS by 10%/20%/30% last 8s
Manacost : 150 mana. Cooldown = 15s
At level 2. Puppet's Bash ( passive ) = Has a 7%/10% to stun for 0.5s
At level 3. Mini Gun Flare ( active ) = Shoot enemy for 300 damage and slowing it by 50%. Last 2s
Manacost : 200 mana. Cooldown = 15s
Dallas is the warrior of drummer that can tame the Kodo Beast.
Kodo has unique abilities. He can create a sound that fears his enemy.
This creature will brings fear to the spell caster and magician.
Until now, no body knows how to beat this creature.
http://www.battle.net/war3/images/ni...s/manaburn.gif Chain Mana Burn (R)
Kodo sends a bolt of negative energy that burns a target enemy unit's mana and jumps to nearby enemies. Each jump deals less damage. Burned mana combusts, dealing damage to the target equal to the amount of mana burned. Each skill level increase this spell casting range.
Level 1 - Burns up to 50 mana. Jumps 2 times burns 30 mana. 500 casting range.
Level 2 - Burns up to 100 mana. Jumps 3 times burns 60 mana. 600 casting range.
Level 3 - Burns up to 150 mana. Jumps 4 times burns 90 mana. 700 casting range.
Level 4 - Burns up to 200 mana. Jumps 5 times burns 120 mana. 800 casting range.
Cooldown: 8 sec
Manacost: 50/65/80/100
Cast Range: 500/600/700/800
dark_messenger's copyright
http://www.battle.net/war3/images/orc/spells/devour.gif Fear Sound Wave (E)
Kodo fires a sound wave that brings fear to the target. Each target hit by this wave will give minor damage, reduce his attack damage and armor, and also has chance to give randomly stun during fear effect. Has 800 range effect.
Level 1 - 50 damage, 20% reduce attack damage, reduce base armor by 2. 5% chance to give 0.01 sec stun.
Level 2 - 75 damage, 30% reduce attack damage, reduce base armor by 3. 5% chance to give 0.1 sec stun.
Level 3 - 100 damage, 40% reduce attack damage, reduce base armor by 4. 5% chance to give 0.5 sec stun.
Level 4 - 125 damage, 50% reduce attack damage, reduce base armor by 5. 5% chance to give 1 sec stun.
Cooldown: 18 sec
Manacost: 75
Cast Range: 600
Duration: 10 sec
dark_messenger's copyright
http://www.battle.net/war3/images/or...s/wardrums.gif War Drum Aura (D)
Increases the damage bonus, armor bonus, attack speed bonus, movement speed bonus that the War Drums aura on the Dallas gives.
Level 1 - Increase base armor by 1, 4% base damage bonus, 5% attack speed, 3% movement speed
Level 2 - Increase base armor by 1, 8% base damage bonus, 10% attack speed, 5% movement speed
Level 3 - Increase base armor by 2, 12% base damage bonus, 15% attack speed, 8% movement speed
Level 4 - Increase base armor by 3, 16% base damage bonus, 20% attack speed, 10% movement speed
Passive.
Great Infinite Whirlwind (W)
Kodo creating a gigantic whirlwind from his body. Every enemy unit within 500 range will be knocked back 1000 range and reduce the movement speed. Has 1 sec casting time.
Level 1 - 200 damage, reduce movement speed 40% for 3 sec.
Level 2 - 350 damage, reduce movement speed 40% for 4 sec.
Level 3 - 500 damage, reduce movement speed 40% for 5 sec.
Cooldown: 120/110/100
Manacost: 100/150/200
Duration: 1/2/3 sec
dark_messenger's copyright
Change Log :
(27 Feb 2009)
*Chain Mana Burn
- Increase Chain Mana Burn Manacost from 50/60/70/80 to 50/65/80/100
- Increase mana burn jumps of Chain Mana Burn from 25/50/75/100 to 30/60/90/120.
*Fear Sound Wave
- Change Fear Sound Wave Stun calculation from 5%/10%/5%/10% chance to 5% chance to all levels and 0.1/0.1/1/1 sec stun to 0.01/0.1/0.5/1 sec stun
*War Drums Aura
- Remove Hit point regeneration on War Drums Aura.
- Change bonus damage on War Drums Aura from Total Damage to Base Damage.
- Reduce War Drums Aura on Armor from 1/2/3/4 to 1/1/2/3.
- Reduce War Drums Aura on increasing movement speed from 3%/6%/9%/12% to 3%/5%/8%/10%.
*Great Infinite Whirlwind
- Add Great Infinite Whirlwind duration.
Skill 1 Consume http://tbn3.google.com/images?q=tbn:...kill/feast.gif
Eats a creep alive, consuming its flesh and blood to heal self for certain amount,dependant on the creep's max HP and the skill's level. After nourished, the meal also boosts the Dragon's fervor for a short period. Lasts 10 sec.
Level 1 = Regenerates 6% of the creep's max HP/sec. Add 20% attack speed.
Level 2 = Regenerates 8% of the creep's max HP/sec. Add 30% attack speed.
Level 3 = Regenerates 9% of the creep's max HP/sec. Add 40% attack speed. Can consume Enemy creeps.
Level 4 = Regenerates 10% of the creep's max HP/sec. Add 50% attack speed. Can consume Enemies and Creeps below level 8(except for Ancients)
Mana cost= 90
Cooldown= 20
Skill 2 Immortality Aura http://tbn1.google.com/images?q=tbn:...votionAura.jpg
Adds friendly units' armour and life regeneration,making them less vulnerable to damages, aiding them in battle.500 AoE. Stacks with Devotion and Toughness Aura
Level 1 = Add 4 armour and 2 HP regen.
Level 2 = Add 4 armour and 2.5 HP regen.
Level 3 = Add 4 armour and 3 HP regen.
Level 4 = Add 4 armour and 3.5 HP regen.
Skill 3 Rage of the Dragon http://tbn2.google.com/images?q=tbn:..._Cold_Snap.jpg
Temporarily boosts your battle spirit, adding tremendous attack speed and add life steal during the boost period. Also, you will be immune to some negative buffs(Purge,poisons and Silence) and some side effects of spells(stun and slow)Lasts 9 sec.
Level 1 = Add 25% life steal and 30% attack speed.
Level 2 = Add 30% life steal and 30% attack speed.
Level 3 = Add 35% life steal and 30% attack speed.
Level 4 = Add 35% life steal and 35% attack speed.
Mana cost=100
Cooldown=12
Skill Ultimate Internal Bash http://tbn1.google.com/images?q=tbn:...eaker-Bash.gif
Unlike any ordinary bash that deals external damage, the Unlawful Dragon can deals humongous damage to the internal organs of the enemies, rendering them paralyzed for 1 sec and deal damage based on their max HP. Also, some blood that is spilled from the enemy's body will be drank by the Dragon, nourishing him for 50% of the lost HP.
Level 1 = 30% chance to deal 8% of max HP.
Level 2 = 30% chance to deal 10% of max HP.
Level 3 = 30% chance to deal 11% of max HP.
Spoiler untuk Crater Volcanus :
Crater Volcanus
Crimson Infernal http://tbn2.google.com/images?q=tbn:...4202645sz2.jpg Infernal tapi merah warnya,ada di campaign Frozen Throne pas jadi Rexxar, masuk ke sebuah kuil dan akan ketemu Infernal merah,gedean dari Infernal biasa!XD HP=720/720+66.5 SP=182/182+18.2
Damage=89-89+3.5
Armour=5+0.2 Strength=30+3.5
Agility=14+1.4
Intelligence=14+1.4
MS=300
Range=128
Skill 1 Rain of Chaos http://tbn1.google.com/images?q=tbn:...aos_Meteor.jpg
Volcanus summons an army of lesser Infernals to serve him and give all enemies a really pain in the *ss..:psweat: Infernals have limited life span,but it is a formidable fighter for Volcanus. Lasts 40 sec. Upon impact, the Infernals will deal 1 sec stun each.
Level 1 = Summons 2 weak Infernals.
Level 2 = Summons 2 mighty Infernals.
Level 3 = Summons 2 freaking Infernals.
Level 4 = Summons 2 damn freaking Infernals.
Mana cost=125/135/145/150
Cooldown=80
Infernal Stats
Level 1 = Has 450 HP,65-70 Siege damage,4 Fortified armour, has 20 Permanent Immolation.
Level 2 = Has 500 HP,70-75 Siege damage,5 Fortified armour, has 22 Permanent Immolation.
Level 3 = Has 550 HP,75-80 Siege damage,6 Fortified armour, has 25 Permanent Immolation. and 20% Flaming Fists(2.0 x Critical)
Level 4 = Has 600 HP,89-100 Siege damage,7 Fortified armour, has 25 Permanent Immolation and 25% Flaming Fists(2.2 x Critical)
Skill 2 Intense Inferno http://tbn1.google.com/images?q=tbn:...ts/BTNFire.gif
Set a target in a magical fire. The flame burns the target's soul, amplifying any incoming damage dealt to the target. Also, slows the target down and with any incoming attack,the target is stunned for 0.2 sec. Lasts 6 sec.
Level 1 = Amplifies 25% damage, 20% slow.
Level 2 = Amplifies 30% damage, 20% slow.
Level 3 = Amplifies 35% damage, 20% slow.
Level 4 = Amplifies 35% damage, 30% slow.
Skill 3 Magma Aura http://tbn0.google.com/images?q=tbn:...ill/ignite.gif
Volcanus is TOO HOT TO HANDLE!!!With any incoming enemies, he will BURN them alive!Dealing damage every 2 seconds to any enemies, depending on the range. Maximum area of 300 AoE.
Level 1 = Deal damage equal to 0.75% current HP as damage.
Level 2 = Deal damage equal to 1% current HP as damage.
Level 3 = Deal damage equal to 1.25% current HP as damage.
Level 4 = Deal damage equal to 1.5% current HP as damage.
Skill Ultimate !!Infernal Fraternity!! http://tbn3.google.com/images?q=tbn:...ainofchaos.gif
Volcanus has BROTHERS!! He can summon them to help him in fight, PERMANENTLY!!
The Brothers are Sachael, Demonicus and Fraezier. Each summoning will summon a different brother that has different skills. Maximum can summon all 3 brothers. When a brother dies, Volcanus felt the pain and loses 2000 HP. During summoning, the brothers will deal 100 damage and 1 sec stun.
Sachael:
HP= Volcanus' HP + 500, Volcanus' damage + 45, Volcanus' attack speed and has no mana pool. HP regen=8
Has Rampage(55% aspd for 8 sec,20 sec cooldown),30 Permanent Immolation,20% Flaming Fists for 40 damage and 30% life steal passive.
Demonicus:
HP=Volcanus' HP + 300, Volcanus' damage + 50, Volcanus' attack speed + 20% and 50% of Volcanus' mana pool. HP regen=10 Has Mana Burn(250 mana,20 sec cooldown),-4 armour aura,Bloodlust(50% aspd and 20% move speed for 20 sec,45 sec cooldown) and Firestorm(5 waves,40 damage per wave,15 sec cooldown)
Fraezier:
HP=Volcanus' HP + 250, Volcanus' damage + 25, Volcanus' attack speed + 30% and 75% of Volcanus' mana pool.HP regen=15 Has Impale(180 damage,2 sec stun,20 sec cooldown),20% Degen Aura,Cripple(slow a target by 60% for 5 sec,12 sec cooldown) and Ravage(180 damage,1.5 sec stun,60 sec cooldown)
Level 1 = Summons Sachael
Level 2 = Summons Demonicus
Level 3 = Summons Fraezier
Mana cost=75
Cooldown=240
Description:
When taken, this skill can be activated anytime. When activated, Sachael will be summoned on the target area and then the skill can't be used anymore until Volcanus reaches the next level(level 11 and 16). At level 11,he can use again and summons Demonicus and at level 16 to summon Fraezier. Sachael skills costs no mana as he has no mana pool. When the brother dies, Volcanus and the other brothers will lost 2000 HP.
Intinya main KEROYOKAN pake SKILL 1 AMA ULTI N SKILL 2!!!
Skill 1 : Omni-sword http://www.hiveworkshop.com/forums/r...s_6492_btn.jpg
Yagami is the bearer of the omni-sword, he can do a short of omnislash.
1. 1 omnislash ( 50-100 damage/slash )
2. 2 omnislash ( 50-125 damage/slash )
3. 3 omnislash ( 50-150 damage/slash )
4. 4 omnislash ( 50-150 damage/slash )
Manacost : 300 mana
Cooldown : 60s/60s/45s/45s
Skill 2 Samurai's blood ( passive ) http://www.hiveworkshop.com/forums/r...s_6836_pas.jpg
Even he is a troll, samurai blood is in his blood. Make him more stronger after killing units.
1. +0.001 ( 0.1 for hero ) agility / kill
2. +0.005 ( 0.3 for hero ) agility / kill
3. +0.01 ( 0.5 for hero ) agility / kill
4. +0.03 ( 0.7 for hero ) agility / kill
Skill 3 Hidden Sword ( passive ) http://www.hiveworkshop.com/forums/r...s_6606_pas.jpg
Every times he attack, he has a 30% chance to use his hidden sword. Spray his hidden sword to a large area nearby him and damaging units nearby him.
1. 300 AoE, 20 damage
2. 350 AoE, 40 damage
3. 400 AoE, 60 damage
4. 450 AoE, 80 damage
Skill 4 : Legendary Sword !!! ( active ) http://www.hiveworkshop.com/forums/r...s_6794_btn.jpg
Yagami is also the legendary sword bearer. With that sword, he can slash a large area in front of him and stunning all units in that area. After the stun over, all slashed units receive pure damage. Also he got +50% attack after use this skills
1. 2s stun, 400 damage, 500 AoE in front of him. Empowering last 10s
2. 2.5s stun, 600 damage, 700 AoE in front of him. Empowering last 12s
3. 3s stun, 800 damage, 900 AoE in front of him. Empowering last 14s
Manacost : 250/340/430
Cooldown : 200s/250s/300s - current agility ( when activated this skills )
Str = 26 + 2.6
Agi = 17 + 1.6
Int = 23 + 2.3
Armor = 2 + 0.3
HP = 644 + 49.4
Mana = 299 + 43.7
Damage = 61-67 + 3.5
MS = 300
Skill 1 : Earth Hole ( passive ) http://www.hiveworkshop.com/forums/r...s_6553_pas.jpg
Everytime Nawarr moves for a few seconds, he has a chance to creating a hole on the ground ( last 60s ). Enemy units who step the hole will be caught in hole and cannot move for a period of time.
1. Every 5s move 5% chance to do an earth hole, bind enemy for 2s
2. Every 4s move 7% chance to do an earth hole, bind enemy for 2.5s
3. Every 3s move 9% chance to do an earth hole, bind enemy for 3s
4. Every 2s move 11% chance to do an earth hole, bind enemy for 3s
THE HOLE IS INVISIBLE AND CAN BE DESTROYED. THE HOLE HAS 50 HP AND 0 ARMOR UNARMORED
Skill 2 : Ancient Mark ( active ) http://www.hiveworkshop.com/forums/r...s_5880_btn.jpg
Nawarr stomp the ground, mark enemy units nearby him ( 500 AoE ). Nawarr get the vision of his marked target and also reducing marked target's damage and movement speed
1. Reduce damage and speed by 12%, last 3s
2. Reduce damage and speed by 15%, last 4s
3. Reduce damage and speed by 18%, last 5s
4. Reduce damage and speed by 21%, last 6s
Manacost : 100/125/150/175
Cooldown : 20s/17s/14s/11s
Skill 3 : Wood Stick ( active ) http://www.hiveworkshop.com/forums/r...s_5630_btn.jpg
Target a tree, Nawarr attached it into his weapon. Increasing his damage and deals bonus damage to building ( attack type change to siege type )
1. +25 damage, last for 3 attacks
2. +40 damage, last for 3 attacks
3. +55 damage, last for 4 attacks
4. +70 damage, last for 4 attacks
Manacost : 75/90/100/100
Cooldown : 20s
Skill 4 : Ancient Rule ( acitve ) http://www.hiveworkshop.com/forums/r...s_5527_btn.jpg
Nawarr break his ancient rule, he became more stronger. Deals damage based to max hp different between his max hp and his target max hp for a period of time ( can't do this to a unit that have more hp than Nawarr )
1. Passively increase maximum hp by 300, last 13s
2. Passively increase maximum hp by 500, last 15s
3. Passively increase maximum hp by 700, last 18s. Also gain a 30% lifesteal
Manacost : 300 mana
Cooldown : 50s/40s/30s
Skill 1 5000 Magazine Minigun http://tbn1.google.com/images?q=tbn:...ll/takeaim.gif http://tbn3.google.com/images?q=tbn:...tart_nq3F9.jpg
Nemesis,equipped with a brand new, multi functioned minigun, will become a powerful killing machine, the Minigun has 5000 bullets and Nemesis can fires 100 bullets at a time. The bullets fired will stun the target for 0.5 sec/1 sec.
Each bullet will deal small amount of damage to the target. Rate of fire improves per level. The skill cannot be used when all 5000 bullets are used up.
Level 1 = Each bullet deals 3 magical damage.Max range of 600.
Level 2 = Each bullet deals 3.5 magical damage.Max range of 700.
Level 3 = Each bullet deals 4 Chaos damage.Max range of 800.
Level 4 = Each buller deals 4 pure damage. Max range of 850.
Cooldown=25
Skill 2 Ravager Rockets http://tbn1.google.com/images?q=tbn:...3xbwd06yho.jpg
Nemesis,equipped with a powerful rocket launcher will can fires it to a target up to 1000 range,dealing humongous damage to the target and all enemies 350 AoE around him. The target receives primary damage and the area damage is less than the primary damage. Also stuns the target by 1.5 sec.
Level 1 = Deal 200 damage. Deal 150 area damage.
Level 2 = Deal 270 damage. Deal 200 area damage.
Level 3 = Deal 340 damage. Deal 250 area damage.
Level 4 = Deal 400 damage. Deal 300 area damage. Stuns the target for 1.75 sec.
Mana cost=120/130/140/150
Cooldown=30/28/26/24
Skill 3 T-Virus http://tbn0.google.com/images?q=tbn:...eincarnate.gif
Nemesis is constantly injected with more supply of T-Virus,making him more abominable and more formidable,passively adds his life regeneration rate and Strength value. Also, passively adds 15% life steal to his attacks.
Level 1 = Adds 6 Strength and 4 HP regen.
Level 2 = Adds 12 Strength and 4 HP regen.
Level 3 = Adds 18 Strength and 4 HP regen.
Level 4 = Adds 24 Strength and 5 HP regen.
Skill Ultimate Automatic Weaponry http://tbn1.google.com/images?q=tbn:...nker-Rearm.jpg
With each attack launched by the Nemesis, there is a chance that Skill 1 and Skill 2 can be triggered directly to the nearest enemy hero in sight or range.
Also,passively adds additional 5000 bullets for Skill 1 and adds 25 damage to Skill 2. Skill 1 and 2 will be triggered when there's an enemy hero within 800 and 1000 AoE respectively and if an attack launched by the Nemesis triggered this skill. Has 5 sec cooldown.
Level 1 = 10% chance to trigger Skill 1. 12% chance to trigger Skill 2.
Level 2 = 14% chance to trigger Skill 1. 15% chance to trigger Skill 2.
Level 3 = 18% chance to trigger Skill 1. 18% chance to trigger Skill 2.
Skill 1 Desolator Sword http://tbn0.google.com/images?q=tbn:...n_Backstab.gif
The Assasin quickly teleports to a target and cut the target,creating a deep wound and tear and wear in the armour, causing excruciating pain and slow and armour reduction. Lasts 5 sec.
Level 1 = Deal 2.0 x Critical strike, reduces 4 armour, 15% slow.
Level 2 = Deal 2.4 x Critical strike, reduces 5 armour, 18% slow.
Level 3 = Deal 2.9 x Critical strike, reduces 5 armour, 23% slow.
Level 4 = Deal 3.3 x Critical strike, reduces 6 armour, 25% slow.
Mana cost=75
Cooldown=30/25/18/12
Skill 2 Skeletal Rage http://tbn2.google.com/images?q=tbn:...mpiricAura.gif
Temporarily adds a fearsome hunger inside of Yisz'kael, adding temporary life steal per attack and attack speed for 12 sec.
Level 1 = Adds 20% life steal, 20% attack speed.
Level 2 = Adds 24% life steal, 28% attack speed.
Level 3 = Adds 28% life steal, 37% attack speed.
Level 4 = Adds 32% life steal, 45% attack speed.
Mana cost=50/65/75/90
Cooldown=20
Skill 3 Champion Slasher http://tbn0.google.com/images?q=tbn:...icalstrike.gif
Yisz'kael is the number one champion in slashing and cutting all enemies, giving him additional damage and give a passive chance to deal more damage with each attack.
Level 1 = Adds 8% damage. Give 15% Critical Strike(2.55x)
Level 2 = Adds 12% damage. Give 15% Critical Strike(2.75x)
Level 3 = Adds 16% damage. Give 15% Critical Strike(2.95x)
Level 4 = Adds 20% damage. Give 16% Critical Strike(3.05x)
Skill Ultimate Blood-Forged Swords http://tbn0.google.com/images?q=tbn:...Blood_Bath.jpg
With every kill Yisz'kael made, his sword will be empowered, thirsty for more blood and blood,causing him to gain additional Agility per kill. Maximum of 60 Agility bonus.
Level 1 = Gain 0.1 Agility per kill.
Level 2 = Gain 0.2 Agility per kill.
Level 3 = Gain 0.3 Agility per kill.
Str = 29 + 2.9
Agi = 17 + 1.8
Int = 20 + 1.8
Armor = 2 + 0.4
HP = 663 + 55.1
Mana = 260 + 23.4
Damage = 71-81 + 3.4
MS = 295
Skill 1 : Sea Aura ( passive, 500 AoE aura ) http://www.hiveworkshop.com/forums/r...s_5596_pas.jpg
From the tide he came, bring forth sea aura which slow down his enemies and hastening his allies.
1. +7% MS aura, -7% MS aura
2. +10% MS aura, -11% MS aura
3. +14% MS aura, -16% MS aura
4. +19% MS aura, -20% MS aura
Skill 2 : Murloc Eye ( passive ) http://www.hiveworkshop.com/forums/r...s_6726_pas.jpg
He is also a murloc, when he focusing his eye he can detect his enemy movement.
1. 8% to evade, every 25s he is able to see invisible unit for 2s
2. 14% to evade, every 20s he is able to see invisible unit for 3s
3. 20% to evade, every 15s he is able to see invisible unit for 4s
4. 26% to evade, every 10s he is able to see invisible unit for 5s
Skill 3 : Brute Crush ( active ) http://www.hiveworkshop.com/forums/r...s_4767_btn.jpg
Bronn slam the ground, releasing water particle below the ground. Sending series of water wave to random enemy. Also slowing all units nearby hi ( 400 AoE ).
1. 75 damage / wave, sending 2 wave. 35% slow, last 3s
2. 120 damage / wave, sending 3 wave. 40% slow, last 4s
3. 150 damage / wave, sending 4 wave. 45% slow, last 5s
4. 180 damage / wave, sending 5 wave. 50% slow, last 6s
Manacost : 100/135/170/205
Cooldown : 30s
IF ONLY 1 UNIT NEARBY HIM, ALL WAVE WILL BE SENT TO THAT UNIT ( BERLAWANAN DENGAN ECHONYA RAIGOR YANG HARUS BANYAK MUSUH, INI JUSTRU HARUS SENDIRI )
Skill 4 : Crystalization ( active ) http://www.hiveworkshop.com/forums/r...s_5867_btn.jpg
Target an area or a unit. After a few seconds, a crystal will apear in that area ( 300 AoE ), trapping all units in that area, stop their movement and their attack. When a unit died in that crystal, the crystal will crash, damaging all enemy units nearby it ( 200 AoE ).
1. 3s before appear. The crystal last 4s, 150 damage / crash
2. 2s before appear. The crystal last 5s, 300 damage / crash
3. 1s before appear. The crystal last 6s, 450 damage / crash
Manacost : 160/190/220
Cooldown : 40s/30s/25s
Cast Range : 500
Spoiler untuk envy :
Envy
The Sorrow Huntress
Stats:
Str: 19 ( 1,5)
Agi: 22 (3,2)
Int: 20 (2,0)
Base Hp : 511
Base Mp: 251
Base attack : 55 – 59
Range : 550
Armor: 3
Move speed : 300
Atk speed : 1,8 sec
Once fought for Sentinel, Along with Traxex and Alleria. Known as the most famous scout among night elves, together they crush Scourge army into pieces. Lich King know about this and tell Dark Terror to kidnap her. Once kidnaped, Lich King curses her, love and friendships dismissed from her heart, Lich King know sheis jealous to her partner, he gave her the power of hatred and bestow her his darkness essence. She is no more Sentinel, Envy was born, born to spread her hatred.
Skill 1
Hatred Bol[T] (active)
Orb effect doesn’t stack
Buff placer doesn’t stack
Envy infuse her hatred into her arrow. This arrow is capable to pierce the toughtest armor and deal major damage based on her Agility. Stack up to 4 times.
Level 1: deal 0,10 Agility in damage and reduce enemy armor by 1 last 2 sec
Level 2 : deal 0,25 Agility in damage and reduce enemy armor by 1,5 last 3 sec
Level 3 : deal 0,50 Agility in damage and reduce enemy armor by 2 last 4 sec
Level 4 : deal 0,75 Agility in damage and reduce enemy armor by 2,5 las 5 sec
Mana : 10/15/20/25
Cooldown : 4/2/0/0
Skill 2
Lunatic Bo[W] (active)
Envy’s Special bow, grant her ability to aim further and deals major damage based to how far she aim her victims, she will sacrifice her life for every arrow fired.
Level 1: add 125 range and deals 10% range in damage and use 4% of current Hp to fire
Level 2 : add 150 range and deals 15% range in damage and use 3% of current Hp to fire
Level 3 : add 175 range and deals 20% range in damage and use 2% of current Hp to fire
Level 4 : add 200 range and deals 25% range in damage and use 1% of current Hp to fire
Life : 4%/3%/2%/1%
Cooldown : 4/2/0/0
Skill 3
Nature Reading (passive)
Envy is the master of reading wind current, grant her ability to scout her nearby enemies even they are invisible, she can sense presence of invisible but she cannot aim it correctly.
Level 1: sense enemies in 500 AOE around her and detect invisible enemies in 200 AOE
Level 2: sense enemies in 750 AOE around her and detect invisible enemies in 250 AOE
Level 3: sense enemies in 1000 AOE around her and detect invisible enemies in 300 AOE
Level 4: sense enemies in 1250 AOE around her and detect invisible enemies in 400 AOE
Ultimate Skill
Triple Shot (passive)
She capable to shoot 3 arrow at once, she can also fire Hatred Bolt and equiping Lunatic Bow in the same time. The costs of Hatred Bolt and Lunatic Bow counted as if she normally attack using them.
Level 1 : 5% chance with 10% chance to miss 2 of 3 arrow fired
Level 2 : 10% chance with 10% chance to miss 1 of 3 arrow fired
Level 3 : 15% chance with perfect shot.
tolong wat heroinditribute ma vic bantuin betulin yach
Spoiler untuk Tigoroth :
Tigoroth
The Jungle Lord
Stats
Str : 23 ( 2,8)
Agi : 20 ( 2,5)
Int : 15 (1,5)
Base damage : 50-70
Attack range : 125
Armor : 3
Move speed : 295
Base attack speed : 1,8 sec
Born as Cat Lord. His ancestors grant her power and swiftness, rake and shred all enemies who dare enter his jungle. Rexxar once wanted to tame him but he failed, Tigoroth too powerfull to tamed. Then Rexxar ask him to fought along him and Sentinel.
He accept it and the legend has begun. Tigoroth start to cut his enemies down and his deafening roar will fear his enemies wo dare to stay on his sight.
Skill 1
Razor Blade Cla[W] (active)
Orb effect doesn’t stack
Buff placer doesn’t stack
Tigoroth draw his claw and start striking. Deals damage and chance to injure his victim but he lose some speed by using his claw.
Level 1 : +15 bonus damage and 5% chance to maim, reduce movespeed by 30%
Level 2 : + 30 bonus damage and 5% chance to maim, reduce movespeed by 25%
Level 3 : + 45 bonus damage and 10% chance to maim, reduce movespeed by 20%
Level 4 : + 60 bonus damage and 10% chance to maim, reduce move speed by 20%
Manacost : 10/15/20/25
Cooldown : 5/3/2/0
Skill 2
Jungle Sprin [T] (active)
Tigoroth use his chettah stance and start running on his feets, used to hunting in the jungle, Tigoroth free from Razor Blade Claw penalties and get immunity from slowing mechanics. But he feels very tired and stop to regain his energy back.
Level 1: +10% IMS and regain his speed in 7 sec, last 15 sec
Level 2 : +20% IMS and regain his speed in 5 sec, last 17 sec
Level 3 : +30% IMS and regain his speed in 3 sec, last 19 sec
Level 4 : + 40% IMS and regan his speed in 1 sec, last 21 sec
Manacost : 100 on all levels
Cooldown : 60/50/40/30
Skill 3
[R]oar of The Jungle King (active)
Tigoroth start to roar, his deafening roar will disturb spell casting and push enemy back, also disturb enemies motorical nerve by his roar. He also encourage himself and get frenzied
Level 1 : +25% IAS for 3 sec, Pushback enemies in 100 AOE, silence and dazze them for 3 sec
Level 2 : +50% IAS for 3 sec, Pushback enemies in 125 AOE, silence and dazze them for 3 sec
Level 3 : +75% IAS for 3 sec, Pushback enemies in 150AOE, silence and dazze them for 3 sec
Level 4 : +100 IAS for 3 sec, Pushback enemies in 175 AOE, silence and dazze them for 3 sec..
Manacost : 100 on all levels
Cooldown : 15 sec on all levels
Ultimate Skill
Jungle King L[E]ap (active)
Tigoroth start to charge his victims, jump toward them and stun them upon landing, focus his enrage on his first blow after landing. If Tigoroth using sprint before leaping, he can jump more further and gain more attack speed.
Level 1: + 100 damage on first blow, leap 600 range forward, 800 range and 20% IAS for 3 sec if using Sprint.
Level 2 : + 200 damage in first blow, leap 800 range forward, 1000 range and 25% IAS for 3 sec if using Sprint
Level 3 : + 300 damage in first blos, leap 1000 range forward, 1200 range and 30% IAS for 3 sec if using Sprint
Manacost : 100/150/200
Cooldown : 100/60/40 sec
Hp : 606 + 38
Mana : 312 + 26 Str : 24 + 2.0
Agi : 24 + 2.0
Int : 24 + 2.0
Base damage : 61-69
Attack range : 145 ( meele )
Armor : 4 + 0.3
Move speed : 300
Skill 1 : Presence of the Wraith Lord ( passive, aura ) http://www.hiveworkshop.com/forums/r...s_6800_pas.jpg
His presence make all units nearby him feel more mortal, killing enemy unit ( not including hero ) which attacking him. Also each time he attack, has a chance to stun nearby enemy ( 300 AoE )
1. Kill enemy units after 7 times attacking him, 5% chance to stun for 0.1s
2. Kill enemy units after 6 times attacking him, 8% chance to stun for 0.3s
3. Kill enemy units after 5 times attacking him, 11% chance to stun for 0.5s
4. Kill enemy units after 4 times attacking him, 14% chance to stun for 0.7s
Skill 2 : Wraith Power ( active ) http://www.hiveworkshop.com/forums/r...s_5865_btn.jpg
When this skill activated, Wraith Lord release all of his power. Empowering his schyte, improving its damage power and make it attack a large area.
1. +25% damage, get 15% cleave attack. Last 6s
2. +29% damage, get 30% cleave attack. Last 8s
3. +33% damage, get 45% cleave attack. Last 10s
4. +37% damage, get 60% cleave attack. Last 12s
Manacost : 100/120/140/160
Cooldown : 30s/30s/25s/20s
INCREASING DAMAGE AND GIVING HIM A CLEAVE ATTACK FOR A FEW SECONDS
Skill 3 : Soul Torture ( active ) http://www.hiveworkshop.com/forums/r...s_4207_btn.jpg
Wraith Lord target 1 enemy unit, he tortured his/her soul. Targeted enemy is silenced and slowed by 50% for a few seconds. The targeted unit binded with Wraith's schyte, everytime Wraith Lord attack his target, he will do more damage.
1. 10% more damage last 2s
2. 15% more damage last 3s
3. 20% more damage last 4s
4. 25% more damage last 5s
Manacost : 140 mana
Cooldown : 22s/19s/16s/13s
FOR A FEW SECONDS, TARGETED ENEMY WILL SILENCED AND SLOWED AND ALSO TAKE MORE DAMAGE
Skill 4 : Ghost Raise (active ) http://www.hiveworkshop.com/forums/r...s_6414_btn.jpg
Wraith Lord teleport to his enemy, surprising him/her. All unit nearby units will shocked and screaming, dealing bounce damage. The damage is according to screaming unit's damage. After that, the targeted enemy will be stunned for 2s
1. 2000 cast range
2. 3000 cast range
3. 3500 cast range, nearby enemy unit also stunned for 1s
LIKE RAIGOR'S ECHO SLAM, BUT NOT HAVE PRIMARY DAMAGE AND ECHO DAMAGE ACCORDING TO NEARBY ENEMY AND ALLIED DAMAGE ( INCLUDING BONUS )
Skill 1 Asteroi[d] Assault (Active) http://www.hiveworkshop.com/forums/r...s_5901_btn.jpg
Cao Cao have a mystical power to calling an Asteroid to smash his target enemies.
lv1. 100 dmg stun 1,5 s, corpse can be his armies.
lv2. 175 dmg stun 2,0 s, corpse can be his armies.
lv3. 250 dmg stun 2,5 s, corpse can be his armies.
lv4. 325 dmg stun 3,0 s, corpse can be his armies.
Mana cost 95/115/135/155
Cd. 12/13/14/15 s
[EX]planation skill
- This skill is magical spell, can be reduced by armor or item.
- Max. 3 armies of corpse every smash with timed life.
Army Skill War Cry (passive) http://www.hiveworkshop.com/forums/r...490_disbtn.jpg
Armies have an aura to inflict enemies unit by commanded Cao Cao.
Effect : -10% ms Enemies units, -armor 2 enemies units, and -dmg 20
Skill 2
[F]ear (active) http://www.hiveworkshop.com/forums/r...s_6433_btn.jpg
Cao Cao can make enemies units fear to Cao Cao units.
lv1. Decrease dmg 10%, decrease armor -1, stop enemies Hp regeneration for 6s
lv2. Decrease dmg 20%, decrease armor -2, stop enemies Hp regeneration for 7s
lv3. Decrease dmg 30%, decrease armor -3, stop enemies Hp regeneration for 8s
lv4. Decrease dmg 40%, decrease armor -4, stop enemies Hp regeneration for 9s
Manacost 55/65/75/85
Cd. 30s all levels
20 s inflicted to enemies units
[Ex]
- This skill targetted to all enemies units (heroes, creeps, Mecha Creeps, summon unit/creeps)
- This skill not targetted to enemies units than use repel or anti magic, neutral creeps/units, and
enemies buildings.
- This skill is not reduced by armor or items or skill, except kraken shell Leviathan (decrease timed
inflicted).
Skill 3
Flash Strike (passive) http://www.hiveworkshop.com/forums/r...s_5385_pas.jpg
Cao Cao sword have an ability to instant kill units weaker.
lv1. Below 10% hp instant kill units.
lv2. Below 15% hp instant kill units.
lv3. Below 20% hp instant kill units.
lv4. Below 25% hp instant kill units.
No Manacost
No Cd
[EX]
- This skill is pure instant kill, not reduced by armor or item or skills.
- This skill not strike units under repel or anti-magic skills or anti magic skill.
- This skill can inflicted to allied units (heroes, creeps, summoned units).
- This skill cannot inflicted buildings.
Ultimate
[T]raitor! (active) http://www.hiveworkshop.com/forums/r...ns_565_btn.jpg
Cao Cao can pursue his enemies units to be tratior with his might.
lv1. Creeps or unit then below 50% hp can controlled units. Can be controlled last 3,5s
lv2. Creeps or unit then below 55% hp can controlled units. Can be controlled last 4,5s
lv3. Creeps or unit then below 60% hp can controlled units. Can be controlled last 5,5s
Mana cost 200/300/400
Cd. 10/8/6s
[EX]
- This skill can inflicted to all enemies units, all creeps (forest/units/ancient), heroes.
- All units has be controlled can use them skill 100%.
- All units has be controlled cannot dropped them item, except divine Rappier.
- Enemies than fail to controlled shall stun 2s and slow 5s
- This skill is pure, cannot reduce by anything, that can inflict enemies use repel or anti-magic.
- Enemies than fail to controlled but use repel or anti-magic, cannot inflicted by buff skill (stun 2s
and Slow 5s)
Hagi was born in year 1881 and he was nobody but an ordinary boy who was just like any other boy you would see at that time. However at 1892, when he was 12 years old, two scientists named Joel and Amshel bought him from his family for a loaf of bread :psweat::pcry: and he was used in a mysterious experiment. He was then introduced to Saia Otonashi, a beautiful girl and they went along with each other under Joel's and Amshel's observation for decades for the purpose of their experiment. Soon, one day, Saia accidentally fed him with her blood when Hagi was injured and he was 22 years old, transforming him to the utmost outstanding and fearsome creature the universe have ever witnessed. He became super fast, super strong and his wounds and injuries heal quickly. However, when the time's right, he knew he had the potential to become a true abomination whose power surpassed the imagination of menkind. He never aged and stays 22 years old forever, along with Saia.
gw ambil dari Anime! XD
Skill 1 Speed Strike http://tbn0.google.com/images?q=tbn:.../mana-void.jpg
With tremendous speed, Hagi can almost instantly strike a target in the head with his cello case,dealing tremendous Critical strike and 1 sec stun. The speed of moving when striking the target is 800. Max of 1200 range.
Level 1 = Deal 2.5 x Critical.
Level 2 = Deal 2.75 x Critical.
Level 3 = Deal 3.0 x Critical.
Level 4 = Deal 3.25 x Critical.
Mana cost=90/95/100/105
Cooldown=15/13/11/8
Animation:Some kind of explosion was created when the strike is launched on the target.
It is not the same as Blink Strike, Hagi moves at 800 move speed, not teleporting.
Skill 2 Silver Dagger Punishment http://tbn0.google.com/images?q=tbn:...oupdegrace.gif
Sprays a dozen of silver blessed daggers to the target area, causing intense pain to all sinners and impure souls. Deal damage based on the enemies' current HP. Also, slows all enemies down based on the damage they received. Lasts 5 sec. 350 AoE.
Level 1 = Deal 9% of their current HP as damage. Reduces move speed by 12% of damage dealt.
Level 2 = Deal 10% of their current HP as damage. Reduces move speed by 14% of damage dealt.
Level 3 = Deal 11% of their current HP as damage. Reduces move speed by 15& of damage dealt.
Level 4 = Deal 12% of their current HP as damage. Reduces move speed by 17% of damage dealt.
Mana cost=110
Cooldown=6
Rain of Silver Dagger like Rigwarl's skill 2(lupa namanya!XD) but it is directed only to the area selected. Slow is not percentage, the slow is based on reducing their move speed.
Skill 3 The Queen's Blood http://tbn0.google.com/images?q=tbn:...Blood_Bath.jpg
Hagi's strength comes from Saia's blood, the Queen of Chiropterans. To improve it, he must feed on the blood and luckily, he always has a continous supply of Saia's blood. Passively improves his invulnerability and his move speed.
Level 1 = Add 7% move speed and 4 HP regen.
Level 2 = Add 8% move speed and 4 HP regen.
Level 3 = Add 9% move speed and 5 HP regen.
Level 4 = Add 10% move speed and 6 HP regen.
Skill Ultimate Unleash!! http://tbn0.google.com/images?q=tbn:...eincarnate.gif
Hagi's Chiropteran form have been suppressed for a long time. Now, he is ready to unleash its true potential, transforming him into a blood thirsty monster. Add his life regeneration quickly, his attack speed and add a 25% life steal passive and another skill that heals him whenever he kills an enemy unit by 18% of the enemy's max HP. Lasts 30 sec.
Level 1 = Add 12 HP regeneration and 25% attack speed.
Level 2 = Add 16 HP regeneration and 40% attack speed.
Level 3 = Add 20 HP regeneration and 55% attack speed.
Mana cost=75
Cooldown=80
He will transform into a monster like Dirge's Flesh Golem.
Sub Skills: Essence of the Chiropterans http://tbn1.google.com/images?q=tbn:...t-Exorcism.jpg
Add 25% life steal to each of Hagi's attacks. Vampiric Insanity http://tbn0.google.com/images?q=tbn:...Witchcraft.gif
Everytime Hagi kills an enemy, he will drink some of the blood spilled, nourishing him by 18% of the enemy's max HP.
Pros and Cons:
+Has high Agility,making him a Killer.
+Has a terrifying Ultimate Skill, which heals him a lot!
+Has a high move speed and a move speed increasing skill.
+Some skills can cover up his weakness, his low health/Strength.
+Has a chasing skill to chase running heroes.
Skill 1
Tri Head Elemental
Cerberus have 3 head with elemental skill, each skill have fire, ice, and earth element
Sub skill 1
Tri Head Elemental [F]ire (Active) http://www.hiveworkshop.com/forums/r...s_6436_btn.jpg
One of cerberus head strike with fire elemental, make a great damage with enemies.
lv1. Deal 100 dmg in 200 AoE
lv2. Deal 145 dmg in 200 AoE
lv3. Deal 190 dmg in 200 AoE
lv4. Deal 235 dmg in 200 AoE
Manacost 75/100/125/150
Cd 10s all level
Sub Skill 2
Tri Head Elemental [I]ce (Active) http://www.hiveworkshop.com/forums/r...s_6435_btn.jpg
One of Cerberus Head strike with ice elemental, make a slow but not deal a good damage.
lv1. 50 dmg frost enemy arround Cerberus, frost 2s, slow ms and aspd 12%
lv2. 75 dmg frost enemy arround Cerberus, frost 2,2s, slow ms and aspd 24%
lv3. 100 dmg frost enemy arround Cerberus, frost 2,4s, slow ms and aspd 36%
lv4. 125 dmg frost enemy arround Cerberus, frost 2,6s, slow ms and aspd 48%
Manacost 75/100/125/150
Cd 10s all level
Sub Skill 3
Tri Head Elemental [E]arth (Active) http://www.hiveworkshop.com/forums/r...s_6438_btn.jpg
One of Cerberus Head strike with ice elemental, make stun enemies in AoE but not deal dmg.
lv1. Stun 1,5s enemies arround Cerberus and slow them 8%
lv2. Stun 2,0s enemies arround Cerberus and slow them 16%
lv3. Stun 2,5s enemies arround Cerberus and slow them 24%
lv4. Stun 3,0s enemies arround Cerberus and slow them 32%
All level slowed in 3 s
Mana cost 75/100/125/150
Cd. 10s all level
Skill 3
Cerberus Aura (passive) http://www.hiveworkshop.com/forums/r...530_disbtn.jpg
Cerberus aura has a power to fear an enemies.
lv1. Every enemies hit cerberus, then enemies decrease 10 hp
lv2. Every enemies hit cerberus, then enemies decrease 15 hp
lv3. Every enemies hit cerberus, then enemies decrease 20 hp
lv4. Every enemies hit cerberus, then enemies decrease 25 hp
Stats
Hp : 511 + 39.9
Mana : 218 + 19.5
Str : 19 + 2.1 Agi : 24 + 2.9
Int : 16 + 1.5
Base damage : 61-67
Attack range : 130 ( meele )
Armor : 4 + 0.6
Move speed : 315
Base attack speed : 1.4 sec
Skill 1 : Fragmintation ( active ) http://www.hiveworkshop.com/forums/r...s_6485_btn.jpg
Tigerosh hit his enemy with his deadly claw, slowing him/her by 50% for a few seconds. Also after the slowing condition over, he lose some aspd for a few seconds.
1. Slow for 1s, -30% aspd for 2s
2. Slow for 2s, -40% aspd for 3s
3. Slow for 3s, -50% aspd for 4s
4. Slow for 4s, -605 aspd for 5s
Manacost : 75 mana
Cooldown : 15s/13s/11s/9s
DEALS DAMAGE BASED TO TIGEROSH CURRENT DAMAGE
Skill 2 : Poison Claw ( active ) http://www.hiveworkshop.com/forums/r...s_1642_btn.jpg
Tigerosh hit his enemy with his poisoned claw, injecting deadly poison to his target.
1. Slowing his target by 30%, 20 dps. Last 2s
2. Slowing his target by 40%, 25 dps. Last 2.5s
3. Slowing his target by 50%, 30 dps. Last 3s
4. Slowing his target by 60%, 40 dps. Last 3s
Manacost : 35 mana
Cooldown : 4s/3s/2s/1sDEALS DAMAGE BASED TO TIGEROSH CURRENT DAMAGE
Skill 3 :
Electric Dash ( passive ) http://www.hiveworkshop.com/forums/r...s_6133_pas.jpg
After he used skill 1 & 2 in gap of 10s, this skill will be triggered. Jump over his enemy, and shocking all passed enemy. Stunning them for a few seconds.
1. 1s stun, 50 damage. Jump range = 200
2. 1.5s stun, 100 damage. Jump range = 250
3. 2s stun, 150 damage. Jump range = 300
4. 2s stun, 200 damage. Jump range = 350
Skill 4 : Fire Essence ( passive ) http://www.hiveworkshop.com/forums/r...s_5882_pas.jpg
Everytime Tigerosh used his 3rd skill, he has a chance to trigger this skill. Skill 3 will do more damage, also Tigerosh gain critical hit on his 1st attack after jump.
1. 30% chance, 100 bonus damage, 2x critical
2. 40% chance, 175 bonus damage, 2.5x critical
3. 50% chance, 250 bonus damage, 3x critical
03-03-09, 08:20
heroindistribute
wew
Tyrannorc gw ilang! ga ada men!
XD
Tyrannorc juga hero!!!
03-03-09, 08:46
heroindistribute
hmm.... mending ampe 50 deh, 25 vs 25 XD
ayo bikin 11 lagi,mulai dari gw haha
Skill 1 Divine Arrow http://tbn3.google.com/images?q=tbn:...ss/Impetus.gif
Send in a magically empowered arrow that rip apart all enemies with its presence. The arrow would explode, releasing Elune's wrath within, causing excruciating pain and loss within all enemies within 300 AoE. Deal damage, 2 sec Silence an 80% slow. Move speed will slowly recovers in 5 sec. Max damage dealt is 500.
Level 1 = Deal 3.0 x Agility as damage.
Level 2 = Deal 3.5 x Agility as damage.
Level 3 = Deal 4.0 x Agility as damage.
Level 4 = Deal 4.5 x Agility as damage.
Mana cost=100 + 0.3 x current Agility(maximum of 175)
Cooldown=60 - 2.0 x current Agility(minimum of 8)
Skill 2 Night Huntress http://tbn0.google.com/images?q=tbn:...mage001ov3.jpg
As a Night Elf, Daedalus will be protected by Elune herself from any incoming harm by rendering her fast and quick, evasive and partially invisible. However, this effect can only be achieved at night.
Level 1 = Add 20% move speed, 30% Evasion and 2.0 x blur factor.
Level 2 = Add 25% move speed, 35% Evasion and 2.5 x blur factor.
Level 3 = Add 30% move speed, 40% Evasion and 3.0 x blur factor.
Level 4 = Add 40% move speed, 45% Evasion and permanently Invisible(2.4 sec fade time)
Skill 3(auto-cast) Oblivion Arrows http://tbn2.google.com/images?q=tbn:...lunesarrow.gif
Fires a powerful arrow that is mystically cursed by the dark forces of the Night Elf, causing the arrow to seek the target's head, dealing a powerful damage based on current attack damage. Also, after the shot is released, its essence of curse returns to Daedalus, empowering her attack speed for 2 sec.Maximum add damage from this skill is 300.
Level 1 = Add 30% damage and 20% attack speed.
Level 2 = Add 45% damage and 25% attack speed.
Level 3 = Add 60% damage and 30% attack speed.
Level 4 = Add 75% damage and 35% attack speed.
Mana cost=25% of current attack damage(maximum of 75)
Cooldown=0
Skill Ultimate Elune's Blessings http://tbn1.google.com/images?q=tbn:...votionAura.jpg
Elune is empowering Daedalus, causing all enemies to receive the pain that they inflicted towards Daedalus as well. Passively adds Daedalus' attack speed and damage.
Level 1 = Add 12 Agility and returns 20% damage.
Level 2 = Add 24 Agility and returns 25% damage.
Level 3 = Add 36 Agility and returns 30% damage.
mending gini d
1 orang dikasi waktu buat bikin hero ciptaannya 2 minggu
Setiap 2 minggu dipost
dan lalu di vote
menang ya dapet GRP sama penghargaan dari anak2 forum guide
gimana ?
03-03-09, 10:40
heroindistribute
2 minggu? wah2 macem saya n kk v1cvyaper udh 10 hero kali dibikin XD
agak ga ngerti.... XD yg skrg udh saya post gmana?
03-03-09, 10:59
SvN
dimasukin ke gallery
gw bermaksud bikin begini biar pas ngepost hero nya tuh dipikirin mateng2
dicariin gambar2 yang bagus
jadi kan enak dilihatnya
dan skill2nya udah dipikirkan dulu dengan matang2 (ga terlalu imba n ga terlalu biasa)
03-03-09, 11:33
SvN
gila kalo updatenya sekaligus pegel juga ya
lol
tinggal page 1 2 3 belom
banyak juga ya
03-03-09, 12:31
heroindistribute
swt
kk SvN ngmg apaan?
gallery apaan kk?
03-03-09, 15:08
v1cvayper
@^
sama ga ngerti....
gw cuma masukin hero" yg ga imba mas.......
cape masukin updatenya...
tiap 5 hero baru nanti dikasih liat
baru 40 ya ??
03-03-09, 15:44
heroindistribute
hehe...kyk hero kk ga ada yg IMBA hahaha...
Volcanus ga dimasukin, Tyrannorc ama yg lain2 huaaaa :pcry:
Stats
Hp : 416 + 39.9
Mana : 169 + 19.5
Str : 14 + 2.1 Agi : 28 + 2.9
Int : 13 + 1.5
Base damage : 51-53
Attack range : 430
Armor : 5 + 0.7
Move speed : 300
Base attack speed : 1.3 sec
Missile speed : 300 rps
Pros and cons :
+ Easy to chase his enemy
+ High agility start
+ High on damage bonus
- Low on hitpoints
- Low on mana
Skill 1 : Tornado Spear ( active ) http://www.hiveworkshop.com/forums/r...s_6030_atc.jpg
Draziel infuse his spear with wind power, increasing its damage and make a tornado when crash. The tornado slowing all unit nearby the target ( 200 AoE ).
1. +8 damage, 10% slow last 2s
2. +14 damage, 20% slow last 2s
3. +20 damage, 30% slow last 2.5s
4. +26 damage, 40% slow last 3s
Manacost : 40/35/30/25
Cooldown : 10s
Skill 2 : Undying Strength ( active ) http://www.hiveworkshop.com/forums/r...ns_639_btn.jpg
Draziel empower friendly unit ( include hero and himself ), creating a artifical strength that boost target attack. Also increase hp if casted on hero.
1. +5 str on hero ( +10 damage on creep ), last 5s
2. +10 str on hero ( +18 damage on creep ), last 6s
3. +15 str on hero ( +26 damage on creep ), last 7s
4. +20 str on hero ( +34 damage on creep ), last 8s
Manacost : 100/100/125/125
Cooldown : 30s/30s/25s/20s
Skill 3 : Air Sphere ( passive ) http://www.hiveworkshop.com/forums/r...s_5578_pas.jpg
Everytime Draziel attack his enemy, he has a 12% chance to lock his enemy in his air sphere. Creating an illusion of target enemy that deals 15% damage and takes 250% damage. Also stop the movement of targeted enemy for a few seconds.
1. Maximum of 3 illusions, 1s stop
2. Maximum of 4 illusions, 1.5s stop
3. Maximum of 5 illusions, 2s stop
4. Maximum of 6 illusions, 2.5s stop. The illusion deals 25% damage
Skill 4 : Wind Sword http://www.hiveworkshop.com/forums/r...s_2069_btn.jpg
Draziel change his spear into a wind sword, increasing his damage and make him a meele hero. Each attack will cut armor by 1 ( last 15s before next attack ) and decreasing his target movement speed for 1s.
1. Maximum of 10 armor cutted, decrease movement speed by 40%. Increase damage by 15. Last 20s
2. Maximum of 15 armor cutted, decrease movement speed by 50%. Increase damage by 30. Last 25s
3. Maximum of 20 armor cutted, decrease movement speed by 60%. Increase damage by 45. Last 30s
Manacost : 100/125/150
Cooldown : 60s/55s/50s
Subskill 4 : Air Strike ( active ) http://www.hiveworkshop.com/forums/r...s_2893_btn.jpg
When skill 4 is activated, his 1st skill will change into this skill. Draziel fly using wind power, and strike his target enemy after a few second. Creating a controlled hurricane ( 200 AoE hurricane ) when landing.
1. 2s casting time, 200 damage.
2. 1.5s casting time, 300 damage
3. 1s casting time, 400 damage.
Manacost : 75/90/100
Cooldown : 25s/20s/15s
HURRICANE LAST FOR 5S AND INVURNERABLE, SLOWING ALL ENEMY UNITS NEARBY IT BY 30% ( 200 AoE ). ALSO DEALS 15/30/45 DPS TO ALL ENEMY UNITS NEARBY IT.
03-03-09, 15:56
heroindistribute
wey ini mirip Vexx Vinder gw!!
Vexx Vinder sdh dinerf..kan Bashmusti IMBA donk soalnya jadiin Ulti
hmm..buatan orang ini XD,ketauan banget...
cuma org yg jago Mechanics DotA yg tau cooldown attack kk...
03-03-09, 15:59
v1cvayper
@^
maap klo banyak yg kelewat...
kebanyakan
sgitu juga uda pegel kale
cooldown attacknya... gw dapet dari hiveworkshopnya >.<
kan bangsa naga... huahahaha
iyah dinerf jadi 1s yah... dlu 2s stunnya mana isa grak >.<
Base attack : 23
Base armor : 1
Base Movement Speed : 290
Base Attack Speed : 1.98
Range : 125
Skill :
1. Ray of Light [Q]
--> Bla bla bla bla..... (kata2 ga taw ;)) Healing all allies in 500 AoE.
Level 1 : 90 HP Healed.
Level 2 : 130 HP Healed.
Level 3 : 170 HP Healed.
Level 4 : 210 HP Healed.
Mana Cost : 90/100/110/120
Cooldown : 14/12/10/8
2. Sacrifice [W]
--> Bla bla bla bla..... (kata2 ga taw ;)) some ?% damage taken by friendly unit that casted by Paladin are transferred to Paladin. Paladin can't move or attack in this moment. . .but still can cast spell and use item. Paladin get HP Regeneration. Target casted unit get +armor. Last 10 seconds. Has Max 5000 Range Beetwen Paladin and target.
Level 1 : +2 Armor, +5 HP Regen, 25% Transferred damage taken.
Level 2 : +4 Armor, +10 HP Regen, 50% Transferred damage taken.
Level 3 : +6 Armor, +15 HP Regen, 75% Transferred damage taken.
Level 4 : +8 Armor, +20 HP Regen, 100% Transferred damage taken.
Mana Cost : 120
Cooldown : 60/55/50/45
4. Darkness Form [R]
--> Paladin turns into a corrupted Paladin and all of his skill become darknes..
Level 1 : Last 10 seconds.
Level 2 : Last 15 seconds.
Level 3 : Last 20 seconds.
Cooldown : 120/100/80
Mana Cost : 0
Spoiler untuk Darkness Skill :
1. Ray of Darkness [Q]
--> Bla bla bla bla..... Deal damage to himself and nearby enemies.
Level 1 : Deal 100 Damage
Level 2 : Deal 150 Damage
Level 3 : Deal 200 Damage
Level 4 : Deal 250 Damage
Mana Cost : 90
Cooldown : 9/8/7/6
2. Curse [W]
--> Bla bla bla bla...... Transferred ?% damage taken by Paladin to target enemy. Paladin and Target unit can move,attack,use spell, use item. Has Max 2500 Range beetwen Paladin and Target.
Level 1 : 25% Damage Transferred.
Level 2 : 50% Damage Transferred.
Level 3 : 75% Damage Transferred.
Level 4 : 100% Damage Transferred.
Mana Cost : 120
skill 1: fire strike (a) cast range 600
persis flame strikenya blood mage
aoe = 300
major damage: 50/75/100/125 dps
minor damage: 10/20/30/40 dps
lasts 3 second, minor damage lasts 3 second
mp cost = 130/140/150/160
cd = 15/14/14/13
skill 2: waterfall (a) cast range 250
damage to unit in line, knockback (menyamping mirip defeaning blast)
400/450/500/600 range
projectile speed: 300
aoe = 200
damage: 0.5/1/1.5/2 per range (max damage: 1200 spell damage in 2.5 second)
mp cost = 135/140/145/150
cd = 10
skill 3: discharge (a) cast range 600
menyambar suatu area dengan beberapa petir (kyk ff rylai), petir menyambar tiap 1 detik
aoe = 550
lightning aoe = 100
number of lightning = 5/6/6/7
damage: 50/50/75/100
manacost = 150/160/170/180
cd = 19/18/17/16
ultimate: earth armor (p)
memberi pertahanan ke delite, dan block spell tiap beberapa detik
armor: 6/8/10
magic reduction: 10/20/30%
spell block: 30/25/15 second
http://i.neoseeker.com/ca/gears_of_w...tart_n5FGp.jpg
Skill 1 Ground Crush
Slams the ground in front of the Mauler with his mighty wrecker. All enemies in front of him within 300 range will be affected. The smash also has 200 AoE sideways. Enemies receive damage, stun and 200 range knockback.
Level 1 = Deal 125 damage. 1.5 sec stun.
Level 2 = Deal 175 damage. 1.75 sec stun.
Level 3 = Deal 225 damage. 2 sec stun.
Level 4 = Deal 275 damage. 2.25 sec stun.
Mana Cost=130 all level
Cooldown = 15/14/13/12
Skill 2 Forged Wrecker
Mauler's wrecker can give an enemy a really bad day. Give a chance to stun and deal 40 damage.
Level 1 = 16% chance to deal 1.2 sec stun.
Level 2 = 16% chance to deal 1.4 sec stun.
Level 3 = 16% chance to deal 1.6 sec stun.
Level 4 = 17% chance to deal 1.75 sec stun.
Skill 3(activate/deactivate)
mirip Rot/Pulse Nova yg bisa diaktifin ama di non aktifkan Boomshield
Mauler covers himself behind his shield, blocking any incoming damage as his shield is invulnerable to any kind of damage.
While in cover, he will lose 25% move speed and cannot attack, but will block almost all of incoming damage.
Level 1 = Block 40% of damage, block 50% from spells.
Level 2 = Block 50% of damage, block 55% from spells.
Level 3 = Block 60% of damage, block 60% from spells.
Level 4 = Block 70% of damage, block 65% from spells. Immune to side effects of spells such as stun, armour reduction and Silence, etc.
Cooldown = 10
Mana Cost to activate/deactivate=25
Skill Ulti Slavemaster Rage
Boosts the fervor of himself and all allies within the presence of the Mauler. Also, Mauler focuses all of his hatred on one target, that the target is stunned and the Mauler along with all allies that are affected will be forced to attack the target. Lasts 4 sec. Gain max move speed during the spell. 550 AoE to allies.
Level 1 = Gain 55% aspd and 55% damage.
Level 2 = Gain 65% aspd and 65% damage.
Level 3 = Gain 75% aspd and 80% damage.
Cooldown = 100/80/60
No mana cost
Spoiler untuk Brumak the Locust Tanker :
Brumak the Locust Tanker
Main Gears of War ga?pasti tau kalo main...
Story:Locusts known as the dwellers of the grounds have reached the surface of the Earth and invade humanity and the world. However, they face difficulties to fight the Scourge, yet they are in equal power and strength. So, Queen of Locusts declared truce with the Scourge. To symbolize the truce, Locusts agreed to aid the Scourge to defeat the rest of the mortals by sending one of their Brumaks, the most feared unit of the Locusts army. Brumak is capable of handling two powerful troikas, a Locusts twin barreled turret, can grind all enemies into pieces within seconds. They have a high ranking in the Locusts, authorized to use the Hellfire, a dreaded weapon of the Locusts that can obliterate any mortals into countless pieces. His high ranking also authorize him to summon reinforcements from underground to even bring limitless havoc to all who opposes him. The true harbringer of Locusts, the Brumak, can even consume Imulsion, a dangerous energy source that mutates him into a more destructive creature.
Model:T-Rex, kalo main Nimo'z TD, pasti tau tower paling jago
gambar aslinya, liat avatar gw
Itu naga tapi pny kaki dan jalan, no wing....
Str(primary)=28 + 4.1
Agi= 17 + 1.1
Int= 10 + 1.0
MS=300
Range=400
Attack=missiles, kind of Tinker's H.S. Missile
Armour=8
Damage=57-71
Skill 1
Locust Twin Troika
Brumak fires his twin troikas(minigun or turret) to a target, all enemies hit by the bullets receive humongous damage as the troikas are the hell of a gun in the Locusts history. The turret also deal 0.1 sec ministun. The troika will stop once it is overheated. Overheating in 10 sec.
Level 1 = Deal 12 damage per bullet.
Level 2 = Deal 15 damage per bullet.
Level 3 = Deal 18 damage per bullet.
Level 4 = Deal 20 damage per bullet. Overheats in 12 sec.
Mana cost = 45
Cooldown = 20
Skill 2
Brumak's Hellfire(passive)
Every number of attacks permit Brumak to fire another explosive projectile known as Hellfire to the enemy they are currently attacking. The Hellfire deals tremendous damage followed by 1 sec stun. Also it deals damage to any enemies within 200 AoE.
Level 1 = Every 10 attacks send in a 120 damage projectile. 50% dispersed in the area.
Level 2 = Every 10 attacks send in a 130 damage projectile. 60% dispersed in the area.
Level 3 = Every 10 attacks send in a 150 damage projectile. 65% dispersed in the area.
Level 4 = Every 10 attacks send in a 160 damage projectile. 75% dispersed in the area.
Skill 3
Reinforcements
Brumak, a tanker can summon the other dreaded fellows to aid him in the battle. The reinforcement lasts 60 sec until they are needed by the other Locusts again.
Level 1 = Summon a Reaver and a Corpser.
Level 2 = Summon 2 Reaver and a Corpser.
Level 3 = Summon 2 Reaver, a Corpser and a Grinder.
Level 4 = Summon a Riftworm and a Grinder.
Mana Cost = 125
Cooldown = 200/190/180/175
Skill Ultimate
Imulsion Mutation
Mirip Chemical Rage
Brumak consumes some Imulsion, a powerful yet unstable energy source, equivalent of numerous atomic bombs, the Imulsion turns him into a mighty, almost indestructible Lambent. However, the mutation is temporary as his body fights to refuse the altering effect of Imulsion. His body will get rid of the effects of Imulsion in 30 sec after consumption. However, Brumak can't use his weapons anymore and attack his enemies with his enormous fists.
Level 1 = Add 300 HP, 15 HP regen, 35% aspd.
Level 2 = Add 400 HP, 20 HP regen, 45% aspd.
Level 3 = Add 500 HP, 25 HP regen, 60% aspd.
Mana cost = 90
Cooldown = 100/80/60
Skill 3 stats
Reaver
A flying critter that can land on the ground and fires missiles to destroy enemies.
HP=1000
Damage(Chaos)=90-100
Armour(Hero)=9
Range=550
Has 20%Critical Strike(1.8x), 15%Bash(1.2 sec,25 damage), Land(go to the ground and attacks on ground, reduce 35% mspd but gain 4 armor)
Corpser
An eight-legged monster that destroy any artillery or building easily.
HP=1800
Damage(Siege)=120-140
Armour(Hero)=10
Range=100(melee)
Demolish(deal 50% higher damage to Fortified armour),25%Critical(2.0x)
Grinder
A big ordinary Locust with a Mulcher(minigun) in hand.
HP=700
Damage(Chaos)=55-60
Armour(Hero)=8
Range=600
Rampage(add 50% aspd for 12 sec),25%Critical(2.2x),Headshot(mirip Kardel,35% chance deal 25 damage,0.2 sec stun)
Riftworm!!!
A gigantic earth worm that crushes everything easily and almost invulnerable to any conventional attacks.
HP=2800
Damage(Siege)=180
Armour(Hero)=22
Range=100(melee)
Demolish(deal 200% damage to Fortified armour),Burrow(hide underground, invulnerable, gain 25 HP regen), 55%cleave.
Spoiler untuk Drek'thar Dragrage the Chrono Legionnaire :
Hero : Drek'thar Dragrage the Chrono Legionnaire
saat Rexxar dan Thrall menghabisi pasukan Proudmoore di Theramore, seorang(ato seekor ya?)Grunt yg sudah berpengalaman di pasukan Thrall iri kepada Rexxar yang lebih duluan dihargai oleh Thrall. Karena niat ingin membunuh Rexxar yang sangat mendalam, dia lalu menemui salah satu hero Scourge, untuk minta diberikan kekuatan yang sangat mematikan untuk bisa menghancurkan Rexxar dengan mudah, dia menemui Rotun Jereng,alias Necrolyte. Necrolyte lalu memikirkan hal ini dengan baik2, tapi dia tidak mau langsung menarik dia ke Scourge dan memberikan kekuatan tanpa batas, tapi dia tahu satu hal, ada seorang penyihir hebat di Icecrown Glacier yang selalu menentang Scourge sendiri dan dia sangat hebat dalam memanipulasi waktu. Necrolyte memerintahkan Grunt tersebut untuk membunuh penyihir itu, dan akhirnya dengan meminum darah dan memakan jantung sang penyihir, Grunt ini mendapatkan kekuatan yang sangat besar, yaitu kekuatan memanipulasi waktu, dan dengan nama Drekh'tar Dragrage, dia maju bersama Scourge dan bersumpah akan menghabisi Rexxar, musuh lamanya.(males translate coy)
Stats
HP = 568/568 (lvl 1) + 53.2/lvl
SP = 208/208 (lvl 1) + 20.8/lvl
Str(primary) = 22 + 2.8
Agi = 18 + 1.8
Int = 15 + 1.6
Damage = 55-58
Armour = 4
Form= Fel / Red Orc Grunt (tau kan?)
Move speed base = 300
Skill 1
Chrono Lock
With his mastering of time powers, the Legionnaire can stop a target's time and his progression causing him unable to move and all speed is reduced to zero or stopped(HP regen rate). Positive buffs effects are stopped during the duration of lock. Also, any attack launched causes more pain to the target and all attacks will definitely hit the target as the target is locked. (No miss, No evasion, No blocking)
Level 1 = 2 sec stun,20% amplification
Level 2 = 2.5 sec stun, 25% amplification
Level 3 = 3 sec stun, 30% amplification
Level 4 = 4 sec stun, 35% amplification
Mana Cost = 120/130/150/170
Cooldown = 15
Skill 2
Chrono Bash
Due to his mastery of time, the Legionnaire attacks can lock a target in its own time continuum for 1.2 second. Also, during the lock duration, any attack launched by the Legionnaire on the target causes more pain as the target is not ready to defend himself from the Legionnaire.
Level 1 = 15% chance, 25% amplification
Level 2 = 20% chance, 28% amplification
Level 3 = 25% chance, 32% amplification
Level 4 = 30% chance, 35% amplification
Skill 3
Chrono Corruption
The Chrono Legionnaire cheats the time continuum and so he appears faster than all units around him, causing him to gain attack speed, HP regen rate and move speed by a factor of percentage. Also, as he appears faster than his enemies, all negative buffs duration is reduced by the same factor divided by 2. Move speed is equal to 0.25 times the speed gain of attack duration.
Level 1 = Add 20% speed(HP regen rate dan attack)
Level 2 = Add 26% speed(HP regen rate dan attack)
Level 3 = Add 33% speed(HP regen rate dan attack)
Level 4 = Add 40% speed(HP regen rate dan attack)
Ultimate Skill
Chrono Destruction
The Legionnaire locks a target in time and then continously send the target into different dimensions of time in chaos, causing the target to be unstable and receive damage per second. Due to the high cost of the spell. Drek'thar also pay with his life point. Lasts 6 seconds. Cannot cast if HP is below 800.
Level 1 = Costs 400 HP and 125 mana. 100 damage/sec
Level 2 = Costs 550 HP and 175 mana. 125 damage/sec
Level 3 = Costs 700 HP and 200 mana. 150 damage/sec
Cooldown = 120/105/90
Spoiler untuk Corpser the Locust Grounder :
Corpser the Locust Grounder
Corpser, the most powerful ground unit that can desecrate anything on the surface instantly. Humans who have fought with the Locusts, always feared the ground below them because of the presence of this creature, the true harbinger of death and destruction towards all of the enemies who opposes the Locusts. The Corpser can drag the enemies around him deep into the suffocating abyss miles below the surface towards their sealed destiny. With his eight massive legs, he can spare some to shield himself from any incoming siege from the desperate enemies. Those who know the Corpser well, noticed a strange yet deadly habit of the Corpser who loves to drag enemies down to the most revolting part of himself, his digestive system. Corpser love o consume health with his sixty, razor edged teeth from all who is unfortunate enough to end up in his intestine.Lastly, Corpser always keep a spare of Imulsion, the most powerful energy source on Earth and consume it to mutate himself to even a more monstrous creature that is indestructible and unbelievable to all the eyes that witness his might. A creature that will not exist for the sake of goodness, but only for true apocalypse.
Stats Str(primary)=30+4.2
Agi=13+1.0
Int=13+1.0
MS=325
Range=128(melee)
Damage=81-82
Armour=10
Model: http://img.gamespot.com/gamespot/ima..._screen009.jpg http://bakemono.blox.pl/resource/gears.jpg
mungkin bisa bikin Broodmother kedua...
SKill 1(active) Abyss of Death
The Corpser drags down a group of enemies in the area into the suffocating and toxic underground that destroy them and due to the boulders, the enemies are bleeding due to the avalanche of rocks and boulders. Deal damage, while underground the Corpser along with the enemies are unaffected by anything else but the spell. Lasts 2 sec. Deal damage/sec. After the ordeal, the enemies are paralyzed, slowed for 40% for 3 sec. 450 AoE.
Level 1 = Deal 120 damage/sec.
Level 2 = Deal 150 damage/sec.
Level 3 = Deal 180 damage/sec.
Level 4 = Deal 200 damage/sec.
Mana Cost = 120
Cooldown = 16
Skill 2(passive) Shielding Carapace
Two of his front legs can be used to block attacks from the front. Also his skin is hardened to block any incoming damage from other sides. Give a chance to block full damage for the front and reduce any further damage from other sides for a percentage.
Level 1 = 15% chance to block full damage. 10% damage reduction.
Level 2 = 16% chance to block full damage. 13% damage reduction.
Level 3 = 17% chance to block full damage. 17% damage reduction.
Level 4 = 20% chance to block full damage. 20% damage reduction.
Skill 3(passive) Abominable Digestion
Using his massive teeth, Corpser has a chance to consume the enemies out of their own flesh. Has a chance to rip the enemy unit for health stealing and stun for 1 sec.
Level 1 = 16% chance to rip 40 HP.
Level 2 = 16% chance to rip 55 HP.
Level 3 = 16% chance to rip 70 HP.
Level 4 = 16% chance to rip 85 HP.
Skill Ulti Imulsion Rage
Consumes mass amount of Imulsion to mutate the Corpser to a trus abomination of what Nature can provide. Add HP boost, HP regen and attack speed. However, the Corpser's body immune system will react to suppress the effects of Imulsion in 30 sec.
Level 1 = Add 500 HP, 15 HP regen, 45% aspd.
Level 2 = Add 500 HP, 20 HP regen, 55% aspd.
Level 3 = Add 500 HP, 25 HP regen, 70% aspd.
Mana Cost = 90
Cooldown = 100/80/60
Spoiler untuk Eredar Hellhound the Beast of Life :
Eredar Hellhound the Beast of Life
Model : Sasquatch ato Jungle Stalker tapi coklat.
Str(primary) : 25+ 3.5
Agi : 18 + 1.3
Int : 12 + 1.3
MS : 320
Damage : 57-60
Armour : 3
Range : 100(melee)
Skill 1
Life Slam
Eredar uses his own body and strength to hit the ground, due to his empowered body and crushing size,all enemies nearby will feel his might and power, deal damage dan 1.75 sec stun. 350 AoE.
Level 1 = Deal 150 damage.
Level 2 = Deal 200 damage.
Level 3 = Deal 250 damage.
Level 4 = Deal 305 damage.
Life cost=200/225/250/275.
Cooldown = 20/16/12/8
Skill 2
Soul Rampage
Eredar sacrifices his own life force to gain the ancient fervor in battle. Lasts 15 sec.
Level 1 = 15% aspd, 15% damage.
Level 2 = 25% aspd, 20% damage.
Level 3 = 35% aspd, 25% damage.
Level 4 = 50% aspd, 30% damage.
Life cost = 200/210/220/240
Cooldown = 25
Skill 3
Limitless Strength
Eredar's heart is capable of healing his wounds faster and bolsters his fortitude like never before as his heart is blessed. Give add HP regen and 150 max HP.
Level 1 = Add 2 HP regen.
Level 2 = Add 3 HP regen.
Level 3 = Add 5 HP regen.
Level 4 = Add 6 HP regen.
Skill Ulti
Desecrate
By his own holy will, Eredar can desecrate one single target by sacrificing mass amount of his life force to crush the target will equal damage. Due to the intense pain, the target is stunned for 3 seconds and Eredar is rampaged for that 3 seconds for an increase of attack speed and 55 damage.
Level 1 = Pay 40% of max HP, add 40% aspd.
Level 2 = Pay 50% of max HP, add 70% aspd.
Level 3 = Pay 60% of max HP, add 100% aspd.
Cooldown = 90
Spoiler untuk Pukeface the Living Corpse :
Pukeface the Living Corpse
Model: bukan zombie kyk Dirge tapi ini FLesh Golem, kalo main Campaign Frozen Thrnoe pas main jadi Blood Elves, lu ketemu ini pas lagi di penjara Dalaran
Story:Abang PUDGE!!
Str(primary):24 + 3.0
Agi:16 + 1.6
Int:16 + 1.6
MS:290
Range:125
Damage:61-67
Armour:4
Skill 1
Ah!Fresh Meat!!
Savagely consumes and rips a target apart, literally, and consume the flesh of the target to gain health, the target is disabled until the feast is finished. Lasts 2.5 sec.
Level 1 = 40 HP/sec.
Level 2 = 60 HP/sec.
Level 3 = 80 HP/sec.
Level 4 = 100 HP/sec.
Mana Cost=120/140/155/170
Cooldown=20
Skill 2
Plagued Body(passive)
Pukeface is made of rotten corpses that stinks and create an unpleasant feeling to all enemies within the boundaries of the corpses' smell. The stench is unbearable causing damage/sec based on current Str value. Slow enemies by 15% when the enemies smell the stench. 150 AoE.
Level 1 = 0.55 x current Str as damage/sec.
Level 2 = 0.7 x current Str as damage/sec.
Level 3 = 0.85 x current Str as damage/sec.
Level 4 = 1.0 x current Str as damage/sec.
Skill 3
Mucus, Meat and Membranes of Organs(active)
Pukeface rips a part of his own body and heave it towards a target, the part is so disgusting and sticky, that it drives the target crazy because of the sight and the smell. Also, due to the adhesion, the target is stuck to the ground below. Lasts 4 sec. Max 750 casting range.
Level 1 = 30 damage/sec.
Level 2 = 45 damage/sec.
Level 3 = 60 damage/sec.
Level 4 = 75 damage/sec.
Life Cost= 200 all level
Mana Cost= 50/75/100/125
Cooldown = 16
Skill Ulti
BULK!!(passive)
Pukeface's body is made of heap of rotting and mass-numbered corpses. Everytime he kills a victim, the victim's body is immediately added to his bulk of strength, giving him additional Str every 5 kills.
1 hero = 10 kills.
Level 1 = 5 kills to gain 0.5 Str.
Level 2 = 5 kills to gain 0.75 Str.
Level 3 = 5 kills to gain 1.0 Str.
Skill 1
Devil's Pride
Apocalyxx manipulates the gravity of the Earth below him and below a target. Also an intimidating curse is casted on the target. Due to the manipulation of the Earth, Apocalyxx gain move speed due to the feeling of weightlessness and the target's gravity is amplified, causing more weight that slow it down, the curse causes the target to miss some of its attacks and have its armour reduced by 3. Lasts 12 sec.
Level 1 = 20% miss. 25% slow. 15% move speed bonus.
Level 2 = 23% miss. 30% slow. 18% move speed bonus.
Level 3 = 27% miss. 35% slow. 21% move speed bonus.
Level 4 = 30% miss. 40% slow. 24% move speed bonus.
Mana Cost = 130/140/150/170
Cooldown = 30/29/28/27
Skill 2
Curse of Haedes
Hell Raiser summons a dreadful curse from Tartarus, the Underworld, and asks Haedes to amplify the damage it deals. Deal a massive damage and Silence and 15% slow all enemies affected for 2.75 sec. 450 AoE.
Level 1 = Deal 150 damage.
Level 2 = Deal 195 damage.
Level 3 = Deal 225 damage.
Level 4 = Deal 260 damage.
Mana Cost = 135/150/165/180
Cooldown = 8.25
Skill 3
Essence of Tartarus
An aura that brings terror, destruction and fear to all enemies who dare to approach the Hell Raiser. The aura damages all enemies every 3 seconds and amplifies their vulnerability to incoming assaults and slowly drain their positive energy by 0.5 mana/sec loss.
Level 1 = Deal 12 damage/sec. Reduces 2 armour.
Level 2 = Deal 14 damage/sec. Reduces 2.3 armour.
Level 3 = Deal 16 damage/sec. Reduces 2.7 armour.
Level 4 = Deal 20 damage/sec. Reduces 3 armour.
Skill Ultimate
Hell On Earth!!
Creates an epidemic desecration to all enemies who opposes Apocalyxx's side. The epidemic plague affect all enemies that are currently 600 AoE around the Hell Raiser.
The plague can't affect a unit twice. Lasts 3 seconds.
Level 1 = Deal 400 damage to all affected. Increase damage taken by spells for 20%.
Level 2 = Deal 500 damage to all affected. Increase damage taken by spells for 30%.
Level 3 = Deal 600 damage to all affected. Increase damage taken by spells for 40%.
Aghanim(Level 4) = Deal 720 damage to all affected. Increase damage taken by spells for 55%. Lasts 4 sec.
Mana Cost = 275/375/500
Cooldown = 200/160/120/(Aghanim)100
Spoiler untuk Hello and Hi the Mortar Team/Explosives Masters. :
Hello and Hi the Mortar Team/Explosives Masters.
Str : 17 + 2.0
Agi : 14 + 1.7
Int(primary) : 23 + 2.5
HP = 150 + 17x19 = 483
SP = 23 x 13 = 299
Damage= 45-49
Armour=2
Range=550
Skill 1
Hellfire
A great deal of TNT is thrown to an area followed by small amount of fuels and gasoline to burn and damage all enemies within. Deal primary damage followed by lesser burning to the enemies for 4 seconds. Slow by 20% during the burning. 500 AoE.
Level 1 =140 primary damage,10 burning damage/sec
Level 2 =180 primary damage,15 burning damage/sec
Level 3 =220 primary damage,20 burning damage/sec
Level 4 =270 primary damage,27.5 burning damage/sec
Mana cost=170/180/195/220
Cooldown=20/18/17/15
Note:Liat mana costnya dulu, jgn blg IMBA sembarangan!
Skill 2
Burning Chemicals(passive)
Add volatile burning chemicals to each attack so they will BURN the enemies,painfully! Due to the intense pain, there is a chance that the enemy will be stunned for 0.2 second when they are burned. Also the burning slowed their movement by 25%. Lasts 4 seconds.
Level 1 = Deal 6 damage/sec. 25% chance to stun.
Level 2 = Deal 9 damage/sec. 29% chance to stun.
Level 3 = Deal 12 damage/sec. 33% chance to stun.
Level 4 = Deal 15 damage/sec. 37% chance to stun.
Skill 3
C4 On The Way!
Throw a powerful and massive C4 explosive to a building, it will explode and damage the building thoroughly. Also, the explosion is so great, it affect all enemies within 200 range of the building target and they will be stunned for 1.25 seconds.
Level 1 = Deal 200 damage to buildings, 175 to units.
Level 2 = Deal 275 damage to buildings, 250 to units.
Level 3 = Deal 350 damage to buildings, 325 to units.
Level 4 = Deal 450 damage to buildings, 400 to units.
Mana Cost = 180/195/210/225
Cooldown = 35
Skill Ulti
Fragmentation Barrages
For 5 seconds, Hello and Hi blindly bombards an area with fragmentation grenades, causing damage to enemies hit by the grenades and 0.3 sec stun/ grenade. The grenades have a 150 AoE effect and the total area covered is 600 AoE.
Channeling(selama channeling, dia buang2 granat lah)
Level 1 = Each grenade deals 50-60 damage.
Level 2 = Each grenade deals 65-80 damage.
Level 3 = Each grenade deals 80-100 damage.
Mana Cost=300/400/525
Cooldown=75 all level
Note:Mirip FF Rylai tapi granat yang kluar!
Move speed : 310
Attack Type : Black lightning
Voice Set : Frost Revenant
Affiliation : Scourge
Story : Coming soon….
Pros :
1. Effective late game
2. Effective disabler
3. Strong againts STR enemies.
4. Simple hotkey, make him easy to use.
5. High Movespeed in early game.
Cons :
1. High mana cost in early game.
2. Low HP and MP
3. Soul Chain spell is not effective if Cain attack the enemy that affect by Soul Chain.
Primary Skills :
* [D]eath Blow (active) http://img132.imageshack.us/img132/9...athblowqx9.png
Cain throw a magical sphere that silence targeted enemy hero and have a chance to bounce once.
Lv 1. 60 damage, silence for 2 sec. 30 % chance to bounce once. ( 105 mana cost)
Lv 2. 120 damage, silence for 2.5 sec. 40 % chance to bounce once. (115 mana cost)
Lv 3. 175 damage, silence for 3 sec. 50 % chance to bounce once. (125 mana cost)
Lv 4. 250 damage, silence for 3.5 sec. 60 % chance to bounce once. (135 mana cost)
Cooldown : 22/20/18/17
Note : Bounced sphere deal the same damage and effect.
Frame work : Like Paralyzing Cask ( the first Witch Doctor skill ), but with the black colour.
* Dea[t]h Touch (passive) http://img205.imageshack.us/img205/6...thtouchet5.png
Cain has chance to slow for 3 sec and the damaged enemy will take damage base of his max HP.
Lv 1. 4 % to slows (25 % MS) and deals 1 % max hit point.
Lv 2. 8 % to slows (25 % MS) and deals 1 % max hit point.
Lv 3. 12 % to slows (25 % MS) and deals 2 % max hit point.
Lv 4. 16 % to slows (25 % MS) and deals 2 % max hit point.
Frame work : Like maim ( Sange & Yasha ), with the black colour.
* Cain’s Bl[e]ss (active/self buff) http://img132.imageshack.us/img132/4...nsblesskn6.png
Dispel all buff on the targeted unit and strengthened Cain for 14 sec. (Including Auras)
Lv 1. IAS 2 % , IMS 1 % each buff. The buff dispelled for 2.5 sec. Max buff dispel is 2 ( 100 mana cost )
Lv 2. IAS 3 %, IMS 1 % each buff. The buff dispelled for 3.25 sec. Max buff dispel is 4 ( 115 mana cost )
Lv 3. IAS 4 %, IMS 2 % each buff. The buff dispelled for 4 sec. Max buff dispel is 6 ( 125 mana cost )
Lv 4. IAS 5 %, IMS 2 % each buff. The buff dispelled for 4.5 sec. Max buff dispel is 8 ( 135 mana cost )
Cooldown : 30
Fram work : Has Pentagrams Aura ( like Reaper Scythe Necrolyte )
Note : BUFF WILL RETURN AFTER 2.5/3.25/4/4.5 sec
* Soul [C]hain (active) http://img301.imageshack.us/img301/4...ulchainug1.png
Targeted enemy unit will get 50% damage done by Cain.
Lv 1. Last 3 sec.
Lv 2. Last 5 sec.
Lv 3. Last 7 sec.
Mana cost : 100/200/300
Cooldown : 100/75/50
- Cast Cain’s Bless will increase his attack speed.
- Cast Deah Blow on creeps also add bonus damage in Soul Chain.(80% x 250 = deal 200 bonus damage after Soul Chain)
Name :Mythirodon
Title :Swamp Dragon
(model:SNAP DRAGON)<kalo ada yg ga tau snap dragon maen aja di campaign frozen throne,ada creep2 yg bantuin illidan(pasukan dr laut kaya murlock siren n slardar,ada yg snap dragon kaya kadal)
Str:18+1.25
Agi:26+2.75(primary attribute)
Int:19+1.75
Movement speed:305
Damage:24-28+(Agi)=50-54
Range:550
Ability 1:Swamp Wave
mythirodon summon a slimy wave from the swamp, dealing damage to enemy in line and slowing them for a short duration
level 1:75 damage,slow 10%,last 1 second
level 2:150 damage,slow 15%,last 2 seconds
level 3:225 damage,slow 20%,last 3 seconds
level 4:300 damage,slow 25%,last 4 seconds
85/95/115/120 manacost
20/18/16/14 seconds cooldown
Ability 2: Diving incinerator
mythirodon dive into the swamp,and brought his enemy around him onto the swamp, dealing damage and stunning them.200 AoE
level 1:75 damage,stunning 1 second
level 2:150 damage,stunning 1.5 seconds
level 3:200 damage,stunning 2 seconds
level 4:250 damage,stunning 2.5 seconds
125 manacost at all level
15 seconds cooldown
Ability 3:Swamp skin
used to live in swamp, mythirodon skin hardened,giving him more armor and reducing damage from magic.
level 1:+1 armor,5%magic reduction
level 2:+1.5 armor,10%magic reduction
level 3:+2 armor,15%magic reduction
level 4:+2.5 armor,20 magic reduction
Ability 4/ultimate:Winged Beast Form
mythirodon changing all of his int into agi, and become an aggresive flying form, make him reducing lot of magic attack,giving him armor and adding attack and movement speed, make him faster.but, after he back again to normal, he became very tired and draining his own HP/second for a short time.
level 1:+2 armor,20% magic reduction,+15% AS and MS,last 15 seconds
level 2:+4 armor,40% magic reduction,+20% AS and MS,last 20 seconds
level 3:+6 armor,60% magic reduction,+25% AS and MS,last 25 seconds
no manacost
180/160/140 seconds cooldown
(NB:his ultimate make him doesn`t have int<0 int> but he got lot of magic reduction and he can`t use his active skill)
NB:masalah str agi intnya gw ga itung ngasal,udah gw itungin ampe pala gw mao meledak, n kalo armor(dari agi)depan2 n belakangan waktu level 25 harus tepat nilainya(ga boleh make koma)contoh armor hero gw diatas,THX.
(ultimate model:CUOATI/flying serpent)kalo ada yg ga tau gw ga tau ada di campaign apa kaga,tapi ada di game hatchling tag, jadi silahkan cari sndiri.
Spoiler untuk Credit to 2nd[Midnight] / -Beam a.k.a SoundLessNess- :
Spoiler untuk Gaidoz :
Name : Gaidoz
Title : Raider
Str : 16+1.7
Agi : 27+3
Int : 12+1.5
Starting HP : 150+(strx20)=510
Starting Armor: 0,4+(agix0.1)=3
Starting mana : 50+(intx13)=297
(sorry stat di atas gag gw rubah.. krg ngerti perhitungannya)
Movement speed :310
Damage :26-30+(Agi)=53-57
Range :125 (Melee)
Ability 1: Pierce (Active)
Gaidoz's Attack Through all Enemy in Line Without Fear, The First Targeted Hit The Biggest Damage Taken Less Damage after that.
Level 1 : 150 Damage,Pierce Range 300
Level 2 : 225 Damage,Pierce Range 400
Level 3 : 275 Damage,Pierce Range 500
Level 4 : 325 Damage,Pierce Range 600
140 Manacost at all level
15 Seconds Cooldown
Ability 2: Ankle Trap (Active)
Put a Trap In The Ground and make Enemy Can't Move For a While ( Can Cast From Long Distance, and Auto-Trigger When Enemy Step at The Trap )
Level 1 : 0.5 Second, 1 Traps Max
Level 2 : 1 Second, 2 Traps Max
Level 3 : 1.5 Second, 3 Traps Max
Level 4 : 2 Second, 4 Traps Max
Cast Distance 500 Range
70 Manacost at all level
30/25/20/15 Seconds Cooldown
Ability 3: Battle Enchant (Passive)
Gaidoz's Gain Battle Enchant, Make Him Move Faster and Have Extra Damage
Level 1 : 5 Damage Extra, 4% Increase Movement Speed
Level 2 : 10 Damage Extra, 6% Increse Movement Speed
Level 3 : 15 Damage Extra, 8% Increase Movement Speed
Level 4 : 20 Damage Extra, 10% Increase Movement Speed
Ability 4 / Ultimate : Wind Blade (Active)
Gaidoz's Focused all Of His Power To His Sword, and Surround all Wind arround Him, and release to The Enemy in Front of Him, Slow Enemy for a Seconds( have 4 Waves )
(kalo pernah maen Bleach Vs OnePiece trus lo pake Mihawk skill nya kek gitu)
Level 1 : 100 Damage, 50 Damage Per Wave, Slow Enemy 20% for 3 Seconds
Level 2 : 150 Damage, 50 Damage Per Wave, Slow Enemy 20% for 3 Seconds
Level 2 : 200 Damage, 50 Damage Per Wave, Slow Enemy 20% for 3 Seconds
150/200/250 Manacost
200/150/100 Seconds Cooldown
Spoiler untuk Durn Harpslayer :
Name : Durn Harpslayer
Title : Tauren Chieftain
Str : 25+3
Agi : 17+1.3
Int : 14+1.2
Starting HP : 150+(strx20)=510
Starting Armor: 0,4+(agix0.1)=3
Starting mana : 50+(intx13)=297
(sorry stat di atas gag gw rubah.. krg ngerti perhitungannya)
Ability 1: Hard Impact (Active)
Harpslayer Knock The Ground With His Powerfull Axe, and make Enemy in AoE Become Stun for Few Times
Level 1 : 50 Damage, Stun for 0.75 Seconds, 100 AoE
Level 2 : 100 Damage, Stun for 1.5 Seconds, 200 AoE
Level 3 : 150 Damage, Stun for 2.25 Seconds, 300 AoE
Level 4 : 200 Damage, Stun for 3 Seconds, 400 Aoe
100/120/140/160 Manacost
5/10/15/20 Seconds Cooldown
Ability 2: Tauren's Power (Passive)
Harpslayer Learn a Power of Ancient Tauren, and Giving Him Extra Damage,Armor, and Spell Reduction
Level 1 : 10 Damage, Bonus Armor 1, Spell Damage Reduction 5%
Level 2 : 15 Damage, Bonus Armor 2, Spell Damage Reduction 10%
Level 3 : 20 Damage, Bonus Armor 3, SPell Damage Reduction 15%
Level 4 : 25 Damage, Bonus Armor 4, Spell Damage Reduction 20%
Ability 3: Pulverize (Passive)
Harpslayer Chance To Knock Down The Axe To The Ground and Make Damage to Enemy Around Him
Level 1 : 50 Damage, 17% Chance
Level 2 : 100 Damage, 17% Chance
Level 3 : 150 Damage, 17% Chance
Level 4 : 200 Damage, 17% Chance
Ability 4 / Ultimate: Tauren Bloody Form (Active)
Harpslayer Become INSANE!! he sacrifice all his life , But He Gains Powerfull of Tauren Chieftain Soul.
Level 1 : Increase Damage 50, and Gain 20% Attack Speed, but Drains Lifepoint for 10 HP/Seconds, Lasts 20 Seconds
Level 2 : Increase Damage 100, and Gain 40% Attack Speed, but Drains Lifepoint for 20 HP/Seconds, Lasts 20 Seconds
Level 3 : Increase Damage 150, and Gain 60% Attack Speed, but Drains Lifepoint for 30 HP/Seconds, Lasts 20 Seconds
(Skill Can Be De-Activate)
100/200/300 Manacost
150 Second Cooldown
SKill 1: Whirlpower
Casting 1 dtk, instant missile, 600 range
Level 1: 50 Damage, 100 mana cost
Level 2: 50 Damage, 1 sec stun, 120 mana cost
Level 3: 50 Damage, 2 sec stun, 130 mana cost
Level 5: 50 Damage, 3 sec stun, 150 mana cost
SKill 2: Super Focus Energy Shot
Kayak power shot nya windrunner, tapi semakin jauh semakin kecil damage, klo nembus berkurang 40% damage, casting time 1 dtk
Level 1: 200 Damage, 100 mana cost
Level 2: 300 Damage, 100 mana cost
Level 3: 400 Damage, 100 mana cost
Level 4: 500 damage, 100 mana cost
Skill 3: Such a pain in foot
Kayak degen aura tapi aktif, 450 AOE
Level 1: 15% slow, last 2 sec
Level 2: 20% slow, last 3 sec
Level 3: 30% slow, last 4 sec
Level 5: 45% slow, last 4 sec
Skill 4: Transfer Energy
Membuat Hp hero tak dapat berubah, apapun yg dapat mengubah hp (heal, damage, regen) akan ditransfer dan berubah menjadi damage di 300AOE sekitar hero
Level 1: Last 3 sec
Level 2: Last 4 sec
Level 3: Last 5 sec
Spoiler untuk Tyrant Dament :
Tyrant Dament
The Wood Cutter
Art Form : goblin pemotong mesin (di campaign frozen throne ada di neutral creeps yg
bisa dibeli) yang dimodifikasi
Skill Torpedo Launcher
Tyrant have a launcher arm in right hand, shall shoot many torpedo attacking randomly unit enemy in sight (not in the fog) and need time to launch.
lv1. Deal 200 dmg launch 2s max 3 torpedo
lv2. Deal 300 dmg launch 3s max 4 torpedo
lv3. Deal 400 dmg launch 4s max 5 torpedo
lv4. Deal 500 dmg launch 5s max 6 torpedo
Cd : 5/7/9/11 s
Saw Slash
Tyrant have a saw arm in left hand, if this actived, Tyrant have a plus dmg and can cut the trees but it drain mana energy.
lv1. + 40 initial dmg and drain 50 mana every attacking enemy or cut trees.
lv2. + 80 initial dmg and drain 70 mana every attacking enemy or cut trees.
lv3. + 120 initial dmg and drain 90 mana every attacking enemy or cut trees.
lv3. + 160 initial dmg and drain 110 mana every attacking enemy or cut trees.
Cd: 0 s
Comment : initial dmg artinya damage nembus armor, bisa nebang kayu mayan buat ilangin matanya rooftellen.
Worker Hard (passive)
Tyrant work more hard to cuttering wood and battling enemies, his ability has incresed.
Lv1. All his skill has incresed 20 dmg and his armor + 1
lv2. All his skill has incresed 35 dmg and his armor + 2
lv3. All his skill has incresed 50 dmg and his armor + 3
lv4. All his skill has incresed 75 dmg and his armor + 4
No Cooldown
Comment : skill terbaik Tyrant kerana nambah armor dan dmg skillnya.
Separately
Ultimate Tyrant skill, he can separate his body to many part. He shall have a profit with his skill.
Lv1. Become 8 part of tyrant body 120s live
lv2. Become 10 part of tyrant body 240s live
lv3. Become 12 part of tyrant body 360s live
Cd 120 s
Part mode Tyrant
No atribute
HP : 20%/30%/40% from Tyrant HP
Mana : no mana
Dmg : 20%/30%/40% from Tyrant dmg
armor : 2/3/4
Skill
Worker Hard (passive)
lv 1/2/3/4
Become One Body
Small part of Tyrant become one body of Tyrant, minimum 2 part of Tyrant must alive and closed. If 2 part make a body of Tyrant just have 20% of Tyrant HP, more body become one, more HP tyrant have.
Self Destruction
Small part of tyrant can explosive them self and deal 200% dmg of their HP.
Comment : cukup menguntungkan dan cukup merugikan, karena dapat self destruction 200% dmg dari HP Tyrant part mode, merugikan karena semakin sedikit part yang bergabung maka semakin dikit pula hp tyrant full body, dan apabila tidak ada yang bergabung atau hanya 1 tyrant part maka tidak akan bisa bergabung dan akan bunuh diri.
Skill 1 Lancer Chainsaw
Marcus move at stealth to chainsaw somebody at melee range and cut all the body parts mercilessly for 3 sec,dealing damage/sec and disabling the target until the gory cutting action ended. After the chainsaw fest,the target is disabled and slowed by 45% due to loss of blood for 4 sec.
Description:Marcus becomes invisible until he chainsaw somebody for 3 sec from melee. Deal damage/sec.During invisibility time, Marcus gain max move speed.
Level 1 = Deal 60 damage/sec.
Level 2 = Deal 75 damage/sec.
Level 3 = Deal 90 damage/sec.
Level 4 = Deal 120 damage/sec.50% slow for 4 sec after the chainsaw.
Mana Cost=75/75/75/85
Cooldown=17/17/17/15
Liat gambar senjata Lancer baik2, UJUNGNYA GERGAJI LISTRIK! http://i46.photobucket.com/albums/f1...wPSDBLANK2.png
contoh gambar: http://cdn1.gamepro.com/article_img/gamepro/85408-1.jpg
kpala tuh org yg digergaji ilang!
Skill 2 Zen Master of Reloading
Marcus practices his reloading of the gun and so quickly master it. His perfect reload allows him to attack faster for a period of time.
Level 1 = Add 25% attack speed. Lasts 13 sec.
Level 2 = Add 35% attack speed. Lasts 15 sec.
Level 3 = Add 45% attack speed. Lasts 16 sec.
Level 4 = Add 60% attack speed. Lasts 18 sec.
Mana Cost=40
Cooldown=32
Skill 3 Longshot/Lancer
Marcus can switches his weapon to Longshot or back to Lancer at any time. Longshot gives more range, deal more damage, but slower attack speed. Passively add Lancer's base range by 50.
Level 1 = Longshot is fired at 700 range, add 40 attack damage, 50% slower.
Level 2 = Longshot is fired at 725 range, add 45 attack damage, 55% slower.
Level 3 = Longshot is fired at 750 range, add 50 attack damage, 55% slower.
Level 4 = Longshot is fired at 800 range, add 55 attack damage, 60% slower. http://hushedcasket.com/files/longshot.jpg
Sniper masa depan! CMIIW..
Skill Ulti HAMMER OF DAWN!
Humans of Sera created a dangerous satelite powered by Imulsion that fires 4 beams of lasers to any enemies on the ground called Hammer of Dawn, Marcus is authorized to use one for his own use and so can summons 4 beams lof laser that comes from the circumference of the area and slowly closed in and concentrate all laser to one single spot. Dealing the most damage to any units in 200 AoE of the center. 3 sec needed for laser to come from edge to the center. 400 AoE. Any units collided with laser will receive lesser damage. Central laser deal damage/sec for 2 sec and stun any enemies who are stupid enough to stay there.
Level 1 = Deal 250 damage/sec in the center. Deal 200 damage for individual lasers.
Level 2 = Deal 325 damage/sec in the center. Deal 350 damage for individual lasers.
Level 3 = Deal 400 damage/sec in the center. Deal 475 damage for individual lasers.
No mana Cost
Cooldown = 120/105/95
Deskripsi:400 AoE adalah sbuah lingkaran. Laser akan muncul di ujung-ujung lingkaran dan makin lama menuju ke tengah lingkaran sebesar 200 AoE dan disitulah damage terbesar. Total 3 detik supaya laser berjalan dari ujung ke tengah 400 AoE
Spoiler untuk Vash'j :
Name:Vash'j the Ancient Hydra
Model:Hydra yang di Campaign Night Elf biasanya ada yang namanya Hydra Kepala 3
Str:18+3.5
Agi:24+2.5 ( Primary Attribute )
Int:16:1.25
Movement Speed:270
Damage:37-40 ( Not Include Agility )
Range:650
Ability 1: Crushing Wave
Vash'j Strike all of Enemies in He's Way, Damage can Added by 0.5x Agility/Lvl
Level 1:150 Damage,0.5x Agility. 70 Mana Cost.12 Sec CoolDown
Level 2:200 Damaeg,1x Agility.90 Mana Cost. 14 Sec Cool Down
Level 3:300 Damage,1.5x Agility.110 Mana Cost 16 Sec Cool Down
Level 4:500 Damage 2.0x Agility.160 Mana Cost 18 Sec Cool Down
Ability 2: Bash
Each of Her Attack Has Change 10% to Stun Enemies 4 Sec With 40 damage/level
Level 1:10% 40 Damage
Level 2:20% 80 Damage
Level 3:30% 120 Damage
Level 4:40% 160 Damage
Vash'j Bash Can Stack With Cranium Basher
Ability 3:Faerie Fire ( faerie fire druid of talon )
Temporary Reduce Enemy Armor 5 Each Level
Level 1:5 Armor, 50 Mana Cost 20 Second Cool Down For 10 Sec
Level 2:10 Armor,100 Mana Cost 20 Second Cool Down For 10 Sec
Level 3:15 Armor,200 Mana Cost 20 Second Cool Down For 10 Sec
Level 4:20 Armor,250 Mana Cost 20 Second Cool Down For 10 Sec
Ultimate: ( masih gw pikirin tapi liat aja Hydra di Warcraft III di campaign pasti hydra klo mati jadi berpisah jadi 3 terus klo mati lagi jadi pisah 3 terus abis mati ga bisa misah lagi )
Level 1:300 Chaos Damage ( 500 Range ), 400 HP, 5 Armor
Level 2:500 Chaos Damage ( 500 Range ),600 HP, 7 Armor
Level 3:700 Chaos Damage ( 500 Range ), 700 HP, 9 Armor
Vash'j Ultimate Can Improve With Aghaim Scepter
Skill 1 Venomous Burst http://img132.imageshack.us/img132/2...sonnovayd3.gif
Saladix spits 3 different rings of poison,each having a different effect on any enemies affected. First poison deal tremendous damage at the instant it enters the bodies. Second poison greatly cripples the enemies affected by 80% for 2 sec and move speed will slowly recovers in time. Third poison affects the nerve,causing the target to miss its attacks and receive smaller amount of poison damage for 9 sec.
Level 1 = Deal 120 primary damage. Move speed recovers quickly. Miss attacks by 25% and deal 40 poison damage every 5 sec.
Level 2 = Deal 160 primary damage. Move speed recovers moderately. Miss attacks by 30% and deal 55 poison damage every 5 sec.
Level 3 = Deal 180 primary damage. Move speed recovers slowly. Miss attacks by 35% and deal 70 poison damage every 5 sec.
Level 4 = Deal 210 primary damage. Move speed recovers very slowly. Miss attacks by 40% and deal 80 poison damage every 5 sec.
Mana Cost=155/165/180/195
Cooldown=19
Skill 2(auto-cast,Orb effect and Buff placer) Twin Toxic http://img517.imageshack.us/img517/6...wpoisonck6.gif
Saladix can project a mixture of two toxic poison at one target. One poison attacks the limbs and the other attacks the brain. Deals powerful damage/sec and slow move speed. Lasts 4 sec for each toxic.
Level 1 = Deal 13 damage/sec.Slow by 25%.
Level 2 = Deal 17 damage/sec.Slow by 28%.
Level 3 = Deal 21 damage/sec.Slow by 32%.
Level 4 = Deal 25 damage/sec.Slow by 35%.
Mana Cost=40 each poison.
Cooldown=4/3/2/0
Skill 3 Corrosion Aura http://img132.imageshack.us/img132/8893/decayyi3.gif
With each breath Saladix drew,a small amount of toxic inside his body is released as a cloud of acidic poison that corrodes enemy's armour and damaging their skin. Reduces armour and deal damage/sec. 450 AoE.
Level 1 = Reduces 2 armour. Deal 14 damage/sec.
Level 2 = Reduces 3 armour. Deal 16 damage/sec.
Level 3 = Reduces 4 armour. Deal 18 damage/sec.
Level 4 = Reduces 5 armour. Deal 20 damage/sec.
Skill Ultimate Venomous Insanity http://img132.imageshack.us/img132/5...dowrazedf4.gif
Saladix releases every toxic and poison within himself to all enemies 600 AoE around him. The powerful poison kills the enemies and render them rotten and diseased. Also,the poison is a strong acid that dissolves any body armour that the enemies using. Any enemy unit that is killed under the poison effect will release the poison that Saladix injected and infect the disease with reduced effect to any nearby units in 350 AoE for 50% of the damage/sec and 50% armour reduction of the original poison.
Level 1 = Deal 150 damage/sec. Reduces armour by 20. Armour recovers in 15 sec. Lasts 4 sec.
Level 2 = Deal 175 damage/sec. Reduces armour by 25. Armour recovers in 20 sec. Lasts 4 sec.
Level 3 = Deal 200 damage/sec. Reduces armour by 30. Armour recovers in 25 sec. Lasts 4 sec.
Mana Cost=300/450/600
Cooldown=150/125/100
Spoiler untuk Edgar&Nivash :
Edgar the Javelin Knight
Edgar was a retired royal knight of human race. But, seeing his own race battling the undead’s Scourge, he decided to once again come back to the battlefields, lending the Sentinels a hand of Javelin-arts expert. His Javelin could pierce through enemy’s armor, even better, he could throw his Javelin to break enemy’s defenses. Not only that, his Javelin could be empowered to higher ranks, making him a tough enemy for the Scourge.
Skills: Thrust – Edgar’s Javelin may nullify enemy unit’s armor for some duration of time.
Level 1 – 10% chance, 5 seconds duration
Level 2 – 25% chance, 10 seconds duration
Level 3 – 40% chance, 15 seconds duration
Level 4 – 55% chance, 20 seconds duration Throw Javelin – Edgar throws his javelin at the enemies in a row, any enemies hit by the javelin will receive damage and have their armor reduced for 10 seconds.
Level 1 – 70 damage, 3 armor reduction
Level 2 – 140 damage, 5 armor reduction
Level 3 – 210 damage, 7 armor reduction
Level 4 – 280 damage, 9 armor reduction
Cooldown: 15
Mana Cost: 100/110/120/130 Quick Feet – Edgar’s movement speed is boosted! Movement speed does not stack with Boots of Speed/Power Treds/Phase Boots/Boots of Travel.
Level 1 - +20 movement speed
Level 2 - +35 movement speed
Level 3 - +50 movement speed
Level 4 - +65 movement speed Javelin Empower – Using his full strength, Edgar empowers his javelin. Giving him additional bonus damage, attackspeed, and stuns the enemy for 2 seconds 10% of the time. Lasts 30 seconds.
Level 1 – 30% bonus damage, 30 IAS
Level 2 – 40% bonus damage, 40 IAS
Level 3 – 50% bonus damage, 50 IAS
Cooldown: 180/160/140
Mana Cost: 200/250/300
Edgar’s base stats:
Strength – 16 + 2.25 Agility – 22 + 2.6
Intelligence – 14 + 1.95
Movement Speed – 295
Attack range of 140 (melee)
----------------------
Nirvash the Damned Elf
Known as the most sadistic elven magician in the Quel’thalas. He had slain many of his kinds for power and performed many deadly curses. For that, he was deserted from the Quel’thalas and his power was sealed. Through the years, Nirvash’s hatred for the elves had grown worse. Seeing this great power, the Lich King offered Nirvash to undo the seal that binded him in exchange of his royalty to the Scourge. There’s nothing more Nirvash wanted in the world besides that …
Skills: Dispell – Using his sacred dark magic, Nirvash temporarily removes the target unit’s positive buffs/auras and deals 50 damage for each buff/aura removed.
Level 1 – Removes for 5 seconds
Level 2 – Removes for 8 seconds
Level 3 – Removes for 11 seconds
Level 4 – Removes for 15 seconds
Cooldown: 15
Mana Cost: 140 Curse of the Damned – Nirvash plants a wicked curse to the target hero. If the hero casts a spell while under the effect of the curse, the spell will be cancelled, and the hero will be stunned for 1.5 seconds. Additionally, the hero’s silenced for 6.5 seconds.
Level 1 – Lasts for 5 seconds
Level 2 – Lasts for 6 seconds
Level 3 – Lasts for 7 seconds
Level 4 – Lasts for 8 seconds
Cooldown: 40/40/40/30
Mana Cost: 165 Darkness Bolt – Sends a bolt of darkness to target unit, dealing magical damage.
Level 1 – 100 damage
Level 2 – 175 damage
Level 3 – 250 damage
Level 4 – 325 damage
Cooldown: 15/14/13/12
Mana Cost: 120 Death Word – Nirvash performs his ultimate curse on a target unit. The curse will instantly kill the unit if the unit receives certain points of damage while under the effect of the curse.
Level 1 – Lasts for 6 seconds, 1000 points of damage needed
Level 2 – Lasts for 7 seconds, 900 points of damage needed
Level 3 – Lasts for 8 seconds, 700 points of damage needed
Cooldown: 60/80/100
Mana Cost: 100/250/400
Nirvash’s base stats:
Strength – 14 + 2.0
Agility – 12 + 1.7 Intelligence – 19 + 2.9
Movement Speed – 285
Attack range of 600.
Skill 1 Ground Crush http://img201.imageshack.us/img201/4...thquakemd2.gif
Slams the ground in front of the Mauler with his mighty wrecker. All enemies in front of him within 300 range will be affected. The smash also has 200 AoE sideways. Enemies receive damage, stun and 200 range knockback.
Level 1 = Deal 120 damage. 1.25 sec stun.
Level 2 = Deal 160 damage. 1.5 sec stun.
Level 3 = Deal 200 damage. 1.75 sec stun.
Level 4 = Deal 250 damage. 2 sec stun.
Mana Cost=130
Cooldown = 13
Skill 2 Forged Wrecker http://img132.imageshack.us/img132/2806/flail3yg1.jpg
Mauler's wrecker can give an enemy a really bad day. Give a chance to stun and deal 35 damage and 100 range knockback.
Level 1 = 16% chance,1.2 sec stun.
Level 2 = 16% chance,1.4 sec stun.
Level 3 = 16% chance,1.6 sec stun.
Level 4 = 18% chance,1.75 sec stun.
Skill 3(activate/deactivate) Boomshield http://img132.imageshack.us/img132/3...lyarmorwo0.gif
Mauler covers himself behind his shield, blocking any incoming damage as his shield is invulnerable to any kind of damage. While in cover, he will lose 35% move speed and cannot attack, but will block almost all of any incoming damage. Add 50% spell resistance while activated.
Level 1 = Block 30% of damage from ranged attacks, block 35% from meelee.
Level 2 = Block 40% of damage from ranged attacks, block 40% from meelee.
Level 3 = Block 50% of damage from ranged attacks, block 45% from meelee.
Level 4 = Block 60% of damage from ranged attacks, block 50% from meelee. Immune to side effects of spells such as stun, armour reduction and Silence, etc.
Cooldown = 10
Mana Cost to activate/deactivate=25
Skill Ulti Slavemaster Rage http://img132.imageshack.us/img132/3...kercallkl4.gif
Boosts the fervour of himself and all allies within the presence of the Mauler. Also, Mauler focuses all of his hatred on one target, that the target is stunned and the Mauler along with all allies that are affected will be forced to attack the target. Lasts 3 sec. Gain maximum move speed during the spell. 500 AoE to allies. Maximum of 800 casting range.
Level 1 = Gain 45% aspd and add 70 damage.
Level 2 = Gain 55% aspd and add 80 damage.
Level 3 = Gain 65% aspd and add 90 damage.
Cooldown = 90/80/75
No mana cost
Skill 1 Ground Smash http://img90.imageshack.us/img90/567...derclapuj6.gif
Tank smashes the ground with his two massive arms. The smash created a shock wave that knock back enemies in 300 AoE nearby by 200 range. Deal tremendous damage and after the knockback, the enemies are stunned for 1 sec.
Level 1 = Deal 150 damage.
Level 2 = Deal 190 damage.
Level 3 = Deal 230 damage.
Level 4 = Deal 280 damage.
Mana Cost=90/100/110/125
Cooldown=16
Skill 2 Ground Heave http://img150.imageshack.us/img150/3...ormboltni1.gif Channeling
Tank rips the ground lifting a mass of rock and dirt and throw it at a target enemy. The enemy and any nearby enemies in 150 AoE are damaged and experience a knockback of 250 range. After the heave, the primary target is stunned for 2 sec. 2 sec time needed to lift the rock before throwing it.
Level 1 = Deal 175 damage.
Level 2 = Deal 205 damage.
Level 3 = Deal 235 damage.
Level 2 = Deal 275 damage.
Mana cost=140
Cooldown=12
Skill 3 Unstoppable Rage http://img442.imageshack.us/img442/4...rtrollsvm0.gif
Tank reaches the limit of his temper and so attack any enemy recklessly and allow him to attack all enemies in front of him with a single blow. Give a chance to deal additional damage and 100% cleave and knock back all enemies hit by 150 range. Passively add 25% Cleave and 15% attack damage. However,Tank can miss some of its attack.
Level 1 = 16% chance to deal 55 damage. 10% chance to miss an attack.
Level 2 = 16% chance to deal 70 damage. 9% chance to miss an attack.
Level 3 = 16% chance to deal 80 damage. 7% chance to miss an attack.
Level 4 = 16% chance to deal 95 damage. 5% chance to miss an attack.
Skill Ultimate Frenzy Rundown http://img504.imageshack.us/img504/1...thershaan1.gif
Tank,collecting his anger over the limit, will charge with full of rage at one target. He will chase the target and gaining move speed(maximum 522) based on his current life as his acceleration. Any enemies who stand in his way will be punt sideways,receiving damage and 300 range knockback sideways. During the chase, Tank is immune to any negative spells/buffs and can't be slowed down. The enemy target,cripples with fear, will be slowed and Silenced when Tank chases him. When Tank reaches the target, Tank will deal a critical blow and 550 range knockback. During the chase, the target is visible to Tank and has its move speed reduced to 275.
Level 1 = Gain 4% of current HP as acceleration. Deal 2.5x Critical Strike.
Level 2 = Gain 6% of current HP as acceleration. Deal 3.0 x Critical Strike.
Level 3 = Gain 8% of current HP as acceleration. Deal 4.0 x Critical Strike.
Hp start : 412
MS : 290
Range : 545
Damage start : 45-55 Damage end : 95-131
Armor start : 1 Armor end : 11
Skill 1 : Ready to intercept ( passive )
When enemy cast a spell, mataza can stop it and curse the caster ( 500 aoe )
lvl 1 : 5% chance, enemy silenced for 1s
lvl 2 : 7% chance, enemy silenced for 2s
lvl 3 : 11% chance, enemy silenced for 2s
lvl 4 : 15% chance, enemy silenced for 3s
Skill 2 : Hexagram Curse ( active )
Mataza curse his target, his target became harder to move
lvl 1 : 30% ms and 20% aspd reduction
lvl 2 : 40% ms and 25% aspd reduction
lvl 3 : 50% ms and 30% aspd reduction
lvl 4 : 60% ms and 40% aspd reduction
cooldown : 30s/30s/25s/20s
manacost : 180/180/160/160
last 3s/5s/6s/7s
Skill 3 : Illusion curse ( active )
Mataza use another type of curse, the curse can weaken the target
lvl 1 : -2 armor, target lose 5% damage
lvl 2 : -3 armor, target lose 8% damage
lvl 3 : -4 armor, target lose 10% damage
lvl 4 : -5 armor, target lose 12% damage
cooldown : 20s
mana cost : 130 mana
last : 4s/6s/8s/10s
skill 4 : Burst Tragedy ( active )
Mataza makes an explosion from his curse, after explosion the curse will remove
Also make skill 2 & 3 become an area skill : 200 aoe / 250 aoe / 300 aoe
lvl 1 : 150 damage on skill 1 curse / 200 damage on skill 2 & 3 curse
lvl 2 : 250 damage on skill 1 curse / 300 damage on skill 2 & 3 curse
lvl 3 : 300 damage on skill 1 curse / 350 damage on skill 2 & 3 curse
cooldown : 150/140/130
manacost : 350/300/400
Spoiler untuk edoc'sil :
Edoc'sil
Arctic Knight
Str: 20 + 2,7
Agi: 14 + 1,6
Int: 16 + 1,4
Skill 1: Frost Blast
Edoc'sil will blast the frost energy and will cause the target to receive damage and slow
Lvl 1 : 100 damage + 30% slow for 1 seconds
Lvl 2 : 150 damage + 30% slow for 2 seconds
Lvl 3 : 200 damage + 30% slow for 3 seconds
Lvl 4 : 270 damage + 30% slow for 4 seconds
cooldown 12seconds
Mana cost 150
Skill 2: Arctic blood
Edoc'sil's blood is protecting him from danger, gives him extra hp and mp regen
Lvl 1: 1hp and 20%mp regen / seconds
Lvl 2: 2hp and 30%mp regen / seconds
Lvl 3: 3hp and 40%mp regen / seconds
Lvl 4: 4hp and 50%mp regen / seconds
Skill 3: Ice slash
Edoc'sil has a percentage chance to freeze the target for 1 second and cause 70 extra damage
Lvl 1 : 5 % chance
Lvl 2 : 10% chance
Lvl 3 : 15% chance
Lvl 4 : 20% chance
Skill 4: Rise Arctic field
Edoc'sil will rise the power of the ice lord and will make the ice field, and promised to destroy and banished everything within the arctic field. Gives him more attack speed and damage and will stun the enemy for 1,5 seconds.
Lvl 1 :extra 50 damage and attackspeed, last 5 seconds
Lvl 2 :extra 60 damage and attackspeed,10%mspd last 6 seconds
Lvl 3 :extra 65 damage and attackspeed,15%mspd and magic immune, last 6 seconds
Cooldown 100 seconds
Manacost 200/240/280.
Skill 1 Battle Drones http://img213.imageshack.us/img213/7...kgoblinfl0.gif
Vilgax summons an army of battle droids and drones to attack all enemies in the vicinity. The droids improve with each level and the minions explodes when its HP drop below 50 which deals 175 magical damage to 200 AoE around it. Lasts 18 sec.
Level 1 = Summons 3 droids of 500 HP each,35-40 Chaos damage,3 Hero armour, has 15% Bash(25 damage,1 sec stun) and 10% Critical(1,5x)
Level 2 = Summons 3 droids of 600 HP each,44-49 Chaos damage,3.5 Hero armour, has 20% Bash(30 damage,1 sec stun) and 15% Critical(1.5x)
Level 3 = Summons 3 droids of 675 HP each,54-59 Chaos damage,5 Hero armour, has 20% Bash(40 damage,1 sec stun) and 18% Critical(1.75x)
Level 4 = Summons 3 droids of 800 HP each,60-64 Chaos damage,6 Hero armour, has 20% Bash(50 damage,1 sec stun) and 20% Critical(1.75x)
Mana Cost=140
Cooldown=45/40/35/30
Skill 2 Cybernetic Engineering(activate/deactivate) http://img403.imageshack.us/img403/8...upgrademc0.gif
Vilgaxx,using cybernetic technology can improve his muscles to deal more damage with each blow and add his attack speed dramatically. However,the technology drains his life point in order to work. Costs 12 HP/sec and reduces 15% move speed during activation of the engineering.
Level 1 = Add 25% attack damage and 20% attack speed.
Level 2 = Add 35% attack damage and 27% attack speed.
Level 3 = Add 45% attack damage and 33% attack speed.
Level 4 = Add 50% attack damage and 45% attack speed.
Cooldown=4
Mana cost to activate/deactivate=30
Skill 3 Improvized Body http://img165.imageshack.us/img165/5...gshieldnt3.gif
Vilgax using permanent alternating chip to boost his Strength, gains unbelievable powers and fortitude. Gain 25% spell resistance and max HP along with HP regeneration based on the depth of his wounds.
Level 1 = Gain 100 max HP, add 1% HP regen equal to current HP.
Level 2 = Gain 135 max HP, add 1% HP regen equal to current HP.
Level 3 = Gain 170 max HP, add 1.5% HP regen equal to current HP.
Level 4 = Gain 205 max HP, add 2% HP regen equal to current HP. Add 30% spell resistance.
Skill Ultimate Null Void Deathmatch http://img132.imageshack.us/img132/4...tishadohb9.gif
Vilgaxx sends himself and a target unit into the Null Void Dimension,where the garbage of the universe are disposed. There,Vilgax will battle the unit in a one deathmatch and Vilgax's knowledge of the Null Void, he can take advantage and may win the battle easily. Vilgax and the unit disappeared, battling until the target's life is giving up, in the battle, Vilgax gain 100% damage and attack speed while the unit gain 50% damage and 50% attack speed.
Level 1 = Gain 55% attack speed. The unit will give up when its HP is reduced by 50% during the battle. The battle also ends when Vilgax's HP reaches 20%.
Level 2 = Gain 75% attack speed. The unit will give up when its HP is reduced by 60% during the battle. The battle also ends when Vilgax's HP reaches 18%.
Level 3 = Gain 100% attack speed. The unit will give up when its HP is reduced by 70% during the battle. The battle also ends when Vilgax's HP reaches 15%.
Description:
Vilgax dan target akan diem dan invulnerable dan akan bertarung di alam lain...Vilgax akan serang target di alam itu dengan 100% damage and attack speed bonus,sementara unit akan menyerang Vilgax di alam lain tersebut dengan 50% damage and 50% attack speed. Jadi,HP ber2 akan berkurang seolah2 diserang oleh satu sama lain, dan pertarungan akan berhenti jika unit ato Vilgax mengalah,jika HP mereka drop sekian %...
No mana cost
Cooldown=80
sisanya terserah...item damage n HP yg penting buat si Vilgax
Spoiler untuk durntle :
Durntle the corrupted nature spirit ( scourge )
str : 19+2.2
agi : 19+2.2
int : 20+2.0
starting hp : 150 + 19 x 19 = 511
starting armor : 2
starting ms : 310
starting mana : 13 x 20 = 260
damage : 41-61
range : 575
Treant Sprout ( active )
During day, Durntle can use sunlight to sprout some treant from ground. Treant burst from the ground and stun the enemy around them. Treant last 15s at all level. Treant stat = starting creep stat
lvl 1 : 1 treant / 50 damage and 0.5s stun at sprout
lvl 2 : 2 treant / 75 damage and 1s stun at sprout
lvl 3 : 3 treant / 100 damage and 1.5s stun at sprout
lvl 4 : 4 treant / 125 damage and 2s stun at sprout
150 mana and 20s cd at all lvl, 200 aoe stun / treant
Blackout ( passive )
During night, Durntle change his color into black and meld with nature make him invisible
lvl 1 : 4s to re-cloak
lvl 2 : 3.75s to re-cloak
lvl 3 : 3.5s to re-cloak
lvl 4 : 3s to re-cloak
Focus sunlight ( passive )
Durntle focus to use sunlight, he can make a better treant with Treant Sprout
lvl 1 : increase treant damage by 15, ms by 10, and armor by 2
lvl 2 : increase treant damage by 25, ms by 20, and armor by 3
lvl 3 : increase treant damage by 35, ms by 30, and armor by 4
lvl 4 : increase treant damage by 50, ms by 40, and armor by 5
increase max hp by 150 at all lvl
Shapeshift ( active )
Durntle do not have any basic form, make him free to change his form ( last 30s )
lvl 1 : change into wolf ( meele 100 attack range ), give 30 bonus ms, 15 bonus damage, 3 bonus armor, and gain abillity to do 15% 2.5x critical attack
lvl 2 : change into bear ( meele 130 attack range ), give 35 bonus ms, 30 bonus damage, 5 bonus armor, and gain 15% 2.5x critical attack and pulverize ( 10% 100 damage )
lvl 3 : change into wandigoo ( meele 135 attack range ), give 40 bonus ms, 50 bonus damage, 7 bonus armor, and gain 15% 2.5x critical attack and greater pulverize ( 20% 250 damage )
250 mana cost and 100 / 90 / 80 cooldown
HP=473/473+32.3
SP=351/351+39
Damage=54-58+3.0 per level
Armour=3+0.2 per level
Strength=17+1.7
Agility=17+1.7 Intelligence(primary)=27+3.0
Range=500
MS=320
Skill 1 Mana Sap http://img207.imageshack.us/img207/6...rmreachud9.gif
Theron strikes a target with a magical bolt that drains the target's mana point and transform it into life point to himself. Due to the sudden loss of energy,the target can't cast any of his potential temporarily and crippled for 2 sec. Deal damage equal to 50% of the mana drained.
Level 1 = Drain away 80 mana to transform it into 60 HP.
Level 2 = Drain away 120 mana to transform it into 90 HP.
Level 3 = Drain away 160 mana to transform it into 120 HP.
Level 4 = Drain away 200 mana to transform it into 150 HP.
Mana cost=160
Cooldown=14 Does not affect heroes with BKB or Linken, however only stops the damage dealt,mana loss and heal is not stopped.
Skill 2 Energy Leak http://img132.imageshack.us/img132/3...eedbackar0.gif
Theron's strikes hit the soul of the enemy and causes it to leak away. Theron absorbs the leakage and transform it into his energy pool. Gain mana equal to a percentage of his attack damage and deal the same amount as damage to the enemy. Passively increases attack damage by 16%.
Level 1 = Gain 10% of attack damage as mana. Deal 0.6 damage per amount.
Level 2 = Gain 15% of attack damage as mana. Deal 0.65 damage per amount.
Level 3 = Gain 20% of attack damage as mana. Deal 0.7 damage per amount.
Level 4 = Gain 25% of attack damage as mana. Deal 0.75 damage per amount. Orb effect does not stack
Skill 3 Energy Burn http://img442.imageshack.us/img442/6...kinesisug2.gif
Burns vast amount of energy out of the target,causing damage and mana loss. Burn away a percentage of the target's max energy and deal the same amount of damage.
Stun for 1sec.
Level 1 = Burn away 7% of max mana pool.
Level 2 = Burn away 8% of max mana pool.
Level 3 = Burn away 9% of max mana pool.
Level 4 = Burn away 11% of max mana pool.
Mana cost=5% of max mana pool/6%/7%/9%
Cooldown=7 Losses of HP and mana are not stopped with BKB or Linken,but the stun is removed.
Skill Ultimate Lepracus Doom http://img93.imageshack.us/img93/3199/btndoomux4.gif
Put a mysterious curse on a target causing its HP and mana pool to be switched with a minimum amount of the HP after the switch. Due to the surprising switch,the target will be slowed by 60% for 4 sec. Also the soul is defenceless for 4 sec, causing any further attacks will deal damage based on current mana pool.
Level 1 = Minimum HP of 25%. Deal add damage equal to 2% of current mana pool.
Level 2 = Minimum HP of 20%. Deal add damage equal to 3% of current mana pool.
Level 3 = Minimum HP of 15%. Deal add damage equal to 5% of current mana pool.
Level 4(Aghanim) = Minimum HP of 9%. Deal add damage equal to 7% of current mana pool. Lasts 4.5 sec.
Mana cost=300(400 with Aghanim)
Cooldown=150/110/70/(60 with Aghanim) Buff won't be removed with Purge. Affect through BKB and Linken. Can be improved with Aghanim Sceptre.Damage type is Chaos.
Pros=
+Anti hero2 Intelligence dengan skill trakhir dan Skill ke 3....
+Anti hero2 yg tergantung ama skill aktifnya buat ngebunuh
+Skill 3 n trakhir mengerikan bro....
+Cepat mendapatkan mana kembali(Skill 2)
+CD skill 1 dan 3 yg cepat,membuat dia tipe Nuker Target...
Cons=
-Tidak cocok melawan hero2 dengan Int ato mana kecil
-Tidak cocok melawan hero2 yg tidak perlu mana/mempunyai banyak skill pasif,ato skill aktif dengan mana cost kecil(Jahrakal,Sven,bla bla bla)
-Tidak mempunyai Skill Area..hiks2
-Susah farming kalo early karena tidak ada skill area maupun aspd yg cepat...
Skill 1 http://www.dota-allstars.com/w/image...ourgeCrest.jpg Divine Wrath ( active )
The reaper learn a powerful spell, but it is a forbidden spell so he take punishment from the god. Before it can be casted, the reaper have to charge it.The forbidden spell can be stacked 3 times
lvl 1 : 100 damage to enemy, 150 damage to himself
lvl 2 : 150 damage to enemy, 200 damage to himself
lvl 3 : 200 damage to enemy, 250 damage to himself
lvl 4 : 250 damage to enemy, 300 damage to himself
Mana cost = 100 / 100 / 150 / 150
Cooldown = 25s Subskill 1 : Divine Charge
The reaper charge the forbidden spell up to 3 times
No cooldown and manacost
Skill 2 : http://www.dota-allstars.com/images/lists/BTNCurse.gif Presence of the reaper ( passive ) ( 400 aoe )
Gorz presence make all unit near him ( include ally ) feel more mortals. They take more damage from any attack form.
Pasively increase MS and ASPD of the reaper.
lvl 1 : 5% to hero. 5% to creep. 5% MS.7% ASPD
lvl 2 : 6% to hero. 7% to creep. 7% MS. 10% ASPD
lvl 3 : 7% to hero. 9% to creep. 10% MS. 15% ASPD
lvl 4 : 8% to hero. 11% to creep. 13% MS. 20% ASPD
Skill 3 : http://dota-allstars.com/images/list...akOfFlames.gif The Reaper Form ( active )
The reaper change his form to a full reaper form. Make him stronger and scarier. Also, he only takes half damage from skill 1
This from last 20s/25s/30s/35s
When activated increase skill 2 effect by : 2%(4%)/3%(5%)/4%(6%)/5%(7%)
And also increase hp by 100/150/200/250, mana by 50/100/150/200
Manacost = 75/100/125/150
Cooldown = 150s THIS FORM CANCELED IF HE SILENCED OR HE GET ANY NEGATIVE BUFF
Skill 4 :
Mark of the Reaper ( active ) http://www.dota-allstars.com/images/lists/BTNSpy.gif
The reaper mark his target, give him visualization of the target and also takes damage overtime untill the reaper died or lost his full reaper form. The target won't take damage if the reaper far from him ( 300 aoe )
Only 1 target can be marked at same time.
lvl 1 : 50 damage / second
lvl 2 : 80 damage / second
lvl 3 : 110 damage / second
Manacost : 200/300/300
Cooldown : 100s/90s/80s BUFF CANNOT BE REMOVED WITH ANY ITEM AND SKILLS
Subskill 4 : http://dota-allstars.com/images/list...deadShrine.gif Mark of Death ( active )
When he become full reaper ( skill 3 ), skill 4 will change into this skill. The reaper mark his target, give him visualization of the target and bind him untill the reaper died / change it form back to normal. The target won't take damage if the reaper far from him
( 300 aoe )
Only 1 target can be marked at same time
lvl 1 : 50 damage / second, the target silenced for 3s + 1s ( if target hp > 50% ), the reaper gain 40% extra damage when attacking the target
lvl 2 : 80 damage / second, the target silenced for 3s + 2s ( if target hp > 50% ) and stunned for 1s + 2s ( if target hp > 50% ), the reaper gain 40% extra damage when attacking the target
lvl 3 : 110 damage / second, the target silenced for 3s + 2s ( if target hp > 50% ) and stunned for 2s + 3s ( if target hp > 50% ), the reaper gain 50% extra damage when attacking the target BUFF CANNOT BE REMOVED WITH ANY ITEM AND SKILLS
Manacost = 200/300/300
Cooldown = 0s ( no cooldown )
Spoiler untuk fertigo drekhtar :
Fertigo Drekhtar
The Dwarven Blacksmith (sentinel) http://www.hiveworkshop.com/forums/r...s_6089_btn.jpg Stats : Str 27 + 2,8 (primary Attribute)
Agi 10 + 1,1
Int 20 + 2,4
Dmg 66 - 76
Hp 675
mana 260
ms 295
range 100(melee)
Skills:
Skill 1 Body Crash (Active) http://www.hiveworkshop.com/forums/r...s_6497_btn.jpg
Fertigo crash the enemy in front him with his small but armored body, enemy then not have a strong armor shall be broken, range 500 to front
lv1. 100 dmg initial, 50% broken enemy armor -2 in 30s
lv2. 150 dmg initial, 50% broken enemy armor -3 in 35s
lv3. 200 dmg initial, 50% broken enemy armor -4 in 40s
lv4. 250 dmg initial, 50% broken enemy armor -5 in 45s
Mana cost : 75/100/125/150
Skill 2 Forge Weapon (Active) http://www.hiveworkshop.com/forums/r...s_3312_btn.jpg
Fertigo can forge or upgrade all weapon, weapon then forged can much strong then before, but if failed the weapon shall decreased his power -20% at all lvl skill ,can upgrade allied hero units too.
lv1. +20% dmg hero, chance success 50%
lv2. +40% dmg hero, chance success 60%
lv3. +60% dmg hero, chance success 70%
lv4. +80% dmg hero, chance success 80%
Dmg increase or decrease in 90s at all lvl
Chance to success forge if target lvl more down then Fertigo
Chance to Failed forge if target lvl more up then Fertigo
Manacost : 100/125/150/175
Cd : 60s at all lvl
skill 3 Forge Armor (Active) http://www.hiveworkshop.com/forums/r...s_1599_btn.jpg
Fertigo can forge or upgrade all armor, armor then forged can much strong then before, but if failed the armor shall decreased his power -4 at all lvl skill ,can upgrade allied hero units too.
lv1. +3 initial armor hero, chance success 45%
lv2. +4 initial armor hero, chance success 55%
lv3. +5 initial armor hero, chance success 65%
lv4. +6 initial armor hero, chance success 75%
armor increase or decrease in 90s at all lvl
Mana Cost : 120/140/150/180
Cd 70s at all lvl
Chance to success forge if target lvl more down then Fertigo
Chance to Failed forge if target lvl more up then Fertigo
Skill 4 Dwarven Reinforcement (Active) http://www.hiveworkshop.com/forums/r...s_5170_btn.jpg
Fertigo can call dwarven reinforcement if fertigo hp just only left 30%, Dwarven reinforcement is Dwarven Sharpshooters and Dwarven Warriors
lv1. Call up 1 Dwarven Sharpshooters and 1 Dwarven Warriors in 30s
lv2. Call up 1 Dwarven Sharpshooters and 2 Dwarven warriors in 50s
lv3. Call up 2 Dwarven Sharpshooters and 2 Dwarven Warriors in 70s
Mana Cost 150/300/450
Cd 300/250/200s
Skill 1 Ancestral Rage http://www.dota-allstars.com/images/...ealingWard.gif Channeling.Can't be removed by Purge or blocked by Linken Sphere. Does not affect heroes in BKB state.
The Shammane creates an ancestral curse on a target and stop the target from moving or attacking, the curse also causes all units within 400 AoE around the Shammane and the target to attack the target with increased damage and attack speed. The Shammane cannot attack the target,but only allies. Any unit who approaches the area during the period of the curse will be affected too. Units can only attack and cannot use skills or items.
Level 1 = Lasts 2 sec. 30% damage amplification.
Level 2 = Lasts 3 sec. 40% damage amplification.
Level 3 = Lasts 4 sec. 50% damage amplification.
Level 4 = Lasts 5 sec. 60% damage amplification.
Mana cost=140/150/160/180
Cooldown=12
Buffs: Ancestral Rage http://www.dota-allstars.com/images/...hOfTheWild.gif
Skill 2 Plagued Casks http://www.dota-allstars.com/images/...ctorMaster.gif
Heave a cask which have been filled with a magical plague and disease that corrodes the enemy's fighting spirit and damage his organs seriously. Deal damage/sec, reduces their resistance to attacks and slow them down by 25%. Lasts 6 sec.300 AoE and 600 casting range.
Level 1 = Deal 35 damage/sec. Reduces 9 armor.
Level 2 = Deal 40 damage/sec. Reduces 10 armor.
Level 3 = Deal 45 damage/sec. Reduces 11 armor.
Level 4 = Deal 50 damage/sec. Reduces 13 armor.
Mana cost=155/170/190/210
Cooldown=20/17/14/11
Buffs: http://tbn3.google.com/images?q=tbn:...gerOfDeath.gif
Skill 3 Ethereal Crippling Orb Effect http://www.dota-allstars.com/images/...BTNCripple.gif
A magical spell is casted on the Shammane's staff,the spell causes all his attacks to rips away the soul of the enemy, causing its HP loss to be distributed to all allies in 350 AoE of the target,healing them. Also the staff gives the Shammane to slow the target down by 35% for 5 sec.Passively add 20% attack damage.
Level 1 = 40% of HP loss will heal the allies.16% chance to slow.
Level 2 = 50% of HP loss will heal the allies.17% chance to slow.
Level 3 = 60% of HP loss will heal the allies.18% chance to slow.
Level 4 = 70% of HP loss will heal the allies.19% chance to slow.
Buffs: http://www.dota-allstars.com/images/...BTNCripple.gif
Skill Ultimate Vulnerability Aura http://www.dota-allstars.com/images/...apmentWard.gif
Amplifies any incoming damage to all enemies within the Shammane's vicinity. Also reduces their spell resistance greatly.600 AoE. Also give 15% chance for any ally unit to deal extra half their damage per attack(1.5 x).550 AoE to allies.
Level 1 = Amplifies 30% damage. Reduces spell resistance by 30%.
Level 2 = Amplifies 45% damage. Reduces spell resistance by 35%.
Level 3 = Amplifies 60% damage. Reduces spell resistance by 40%.
Level 4(Aghanim) = Amplifies 75% damage. Reduces spell resistance by 50%.
Buffs: http://www.dota-allstars.com/images/...t_Chain_14.gif(Amplify damage buff) http://www.dota-allstars.com/images/...apmentWard.gif(Reduces Spell Resitance buff)
Items Suggested:
*Assault Cuirass
*Orchid of Malevolence
*Aghanim Sceptre
*Guinsoo Scythe of Vyse
*Boots of Travel
*Radiance
Best Allies:
*Dirge
*Pugna
*Jahrakal
*Traxex
*Luna Moonfang
Skill 1 : Blood of Brutallity ( passive ) http://www.hiveworkshop.com/forums/r...s_5540_btn.jpg http://www.hiveworkshop.com/forums/i...ist%26page%3D5
When an enemy creep died near Rigax ( 500 aoe ), he feel more brutal. Make him move and attack more fast. Buff will reset in 20s if no creep died near Rigax
lvl 1 : 2% MS and 6% ASPD / dying creep. 3 creeps gap
lvl 2 : 3% MS and 8% ASPD / dying creep. 4 creeps gap
lvl 3 : 4% MS and 10% ASPD / dying creep. 4 creeps gap
lvl 4 : 5% MS and 12% ASPD / dying creep. 5 creeps gap LIKE VISAGE +DAMAGE SKILL
Skill 2 : Cosmic Rift ( active ) http://www.hiveworkshop.com/forums/r...s_6675_btn.jpg http://www.hiveworkshop.com/forums/i...%3D57%26t%3D14
Rigax create a dimensional, cosmic rift between him and his target. Make a cosmic dimension between him and his target ( 500 aoe ). All unit in that dimension will be silenced and slowed. Also, Rigax and his ally takes less damage in that dimension. The dimension last 20s
lvl 1 : 300 cast range, 15% slow. Takes 20% less damage
lvl 2 : 350 cast range, 25% slow. Takes 25% less damage
lvl 3 : 400 cast range, 30% slow. Takes 30% less damage
lvl 4 : 450 cast range, 40% slow. Takes 40% less damage
Manacost : 150/175/200/225
Cooldown : 70s/60s/50s/40s CAN TARGET ALLIED UNIT, ENEMY UNIT, NEUTRAL UNIT, OR BUILDING
Skill 3 : Butterfly of Death ( active ) http://www.hiveworkshop.com/forums/r...s_6574_btn.jpg
Rigax summon a controlled butterfly ( 100 hp, 0 unarmored armor, last 30s ). This butterfly has a permanent invisible. He will summon a random butterfly which have random abilities.
lvl 1 : Summon 1 butterfly, has mana burn ( 70 mana ) / detonate ( 180 damage )
lvl 2 : Summon 1 butterfly, has mana burn ( 100 mana ) / detonate ( 250 damage ) / death aura ( -1% hp/second or -3% mana/second)
lvl 3 : Summon 2 butterflies, has mana burn ( 125 mana ) / detonate ( 300 damage ) / death aura ( -1,25% hp/second or -5% mana/second)
lvl 4 : Summon 2 butterflies, has mana burn ( 150 mana ) / greater detonate ( 300 damage, 1.5s stun ) / death aura ( -1,4% hp/second or -7% mana/second ) / Summon 1 blue butterfly, has 1 of normal butterfly skill and has 500 hp, 85-85 chaos damage, 5 unarmored armor, 350 MS, permanent-invisible ( re-cloak 2s )
Manacost : 200/200/300/400
Cooldown : 45s at all lvl ALL BUTTERFLIES SKILL HAS 15s COOLDOWN
ONE BUTTERFLY ONLY LEARN ONE OF THOSE SKILLS
Skill 4 ( ultimate ) Cosmic Explosion http://www.hiveworkshop.com/forums/r...s_6610_btn.jpg
Rigax explode the world dimension, damaging all unit in the map ( including ally and himself ), excluding building ) and more damage to unit near the explosion site. Before the explosion, Rigax must channeling for 5s/4s/3s.
lvl 1 : 500 near damage ( 500 aoe ) and 200 global damage. After nuke, nearby target get 75 burn damage/second, last 5s
lvl 2 : 700 near damage ( 500 aoe ) and 300 global damage. After nuke, nearby target get 125 burn damage/second, last 5s
lvl 3 : 900 near damage ( 500 aoe ) and 400 global damage. After nuke, nearby target get 150 burn damage/second, last 5s
Manacost : 400/500/600
Cooldown : 100/90/80 ALLY, RIGAX, AND ALL INVISIBLE UNIT ALSO TAKES THIS DAMAGE
BURN EFFECT WILL BE REMOVED IF TARGET NOT IN THE / GO AWAY FROM NUKE SITE ( 500 aoe )
Story
Before Guiles become a Unholy Warrior, he is a holy knight then live to protect his village, with holy guardian helper he is become more stronger. After 150 years the village live in peace, but one day there a unholy force come to destroy Guiles village, because he is allready become a old man, and he failed to protect his village. Before he die the master of unholy force wanting Guiles become his slave, with condition Guiles have an Unholy Power and can make him 100 years more young. With that condition Guiles accept his condition. After that The Holy Guardian Knight Guiles become Unholy Warrior Guiles Vander. But he don't want his status knowing with other people, then he wear a cloak to evade his knowing status. Vander power are more then guardian knight, now he have an ability to destroy anything and maybe Vander can inflict his allies.
Stats : Str 32 + 3,2 (Primary atribute)
Agi 13 + 1,0
Int 13 + 1,3
Hp 800
mana 169
Range 115 (melee)
Dmg 54 - 66
Armor 4
Ms 305
Skills
Skill 1 http://www.hiveworkshop.com/forums/r...s_5557_btn.jpg Unholy Shock (active)
Vander deal Unholy Shock to enemy in AoE, beware this skill can deal to allied unit too and same dmg >.<
lv1. 90 dmg initial in 350 AoE
lv2. 180 dmg initial in 450 AoE
lv3. 270 dmg initial in 550 AoE
lv4. 360 dmg initial in 650 AoE
ManaCost : 90/125/155/175
Cd : 7/9/12/15s
Skill 2 http://www.hiveworkshop.com/forums/r...s_6144_btn.jpg Unholy Power (active)
Vander can active unholy power to his self but this skill can inflict to allies and enemies too. Beware >.<
lv1. + dmg 20% and aspd 5% but take 150 hp from his self and units arround him
lv2. + dmg 35% and aspd 10% but take 200 hp from his self and units arround him
lv3. + dmg 50% and aspd 15% but take 250 hp from his self and units arround him
lv4. + dmg 65% and aspd 20% but take 300 hp from his self and units arround him
This skill take Hp deal magic dmg, magic resist. can decrease his taked Hp.
mana cost : 65/85/105/125
cd : 12/15/18/20s
Skill 3 http://www.hiveworkshop.com/forums/r...s_2260_btn.jpg Destroyer Aura (passive)
Vander have an Aura then can inflict to enemies.
lv1. 5% aspd increase 10% ms increase to allies and Vander, -armor 1 to enemies
lv2. 10% aspd increase 15% ms increase to allies and Vander, -armor 2 to enemies
lv3. 15% aspd increase 20% ms increase to allies and Vander, -armor 3 to enemies
lv4. 20% aspd increase 25% ms increase to allies and Vander, -armor 4 to enemies
Ultimate http://www.hiveworkshop.com/forums/r...382_disbtn.jpg Unholy Rebirth (passive)
Vander can rebith his self with unholy force, unholy rebirth can use if his Hp is reach 0. And when his rebirth all buff has disappear and hp with mana full again, when he rebirth units arround him shall explosive deal 20% from Vander Hp and mana burn 10% from Vander mana. Beware this effect can inflict allied units too.
lv1. 350s cooldown
lv2. 300s cooldown
lv3. 250s cooldown
Wew, dpt ide baru lagi nih wa, dng story lagi^^
cape juga, mw buat items synergy dah males,
minta kritik ato saran dong ^^
Spoiler untuk draken o naga :
Draken o Naga the Draconian Warmage http://www.hiveworkshop.com/forums/r...s_4718_btn.jpg http://www.hiveworkshop.com/forums/r...enshot_tnb.jpg Str = 24 + 2.5
Agi = 20 + 1.9
Int = 16 + 1.6
Hp = 606 + 47.5
Mana = 208 + 25.6
Attack = 61-71 + 4.5
MS = 305
Range = 135 ( meele )
PROS :
- Survive skill ( skill 1 ) make him easy to heal his hp and collecting money
- High percentage maim, easy to catch
- Skill 2, make him easy to go in or out combat
- Strong againts INT enemy
- Effective disabler
CON :
- Ultimate skill, force him to make a great by 1 item
- Low mana, hard to cast double spell
- Ultimate skill, only work to hero that weaker than him
Skill 1 : Draconian Hunger ( active ) http://www.hiveworkshop.com/forums/r...s_6012_btn.jpg
As a draconian, draken have his basic instinct. He will ate his enemy in order to survive.
Lvl 1 : Eat allied creep, absorb 15 hp/second. Last 10s
Lvl 2 : Eat allied, neutral creep. Absorb 20 hp/second. Last 10s
Lvl 3 : Eat allied, neutral, and enemy creep. Absorb 25 hp/second. Last 10s
Lvl 4 : Eat allied, neutral, and enemy creep. Absorb 30 hp/second. Last 10s
Manacost : 50/100/125/150
Cooldown : no cooldown ONLY 1 UNIT CAN BE EAT AT ONE TIME
SPIT OUT EATEN UNIT WITH CURRENT LIFE IF THE UNIT HASN'T DIED AFTER 10S
Skill 2 : Zig-Zag Rush ( active ) http://www.hiveworkshop.com/forums/r...s_5541_btn.jpg
Draken rush towards to his enemy, leaving a zig-zag patern. Enemy units who steps the patern will be stunned.
lvl 1 : 50 rush damage. Patern last 5s, stun for 1.5s
lvl 2 : 100 rush damage. Patern last 6s, stun for 2s
lvl 3 : 150 rush damage. Patern last 7s, stun for 2s
lvl 4 : 200 rush damage. Patern last 8s, stun for 2.5s
Manacost : 100/140/160/160
Cooldown : 20s/18s/18s/16s 500 CAST RANGE, LEAVING A 150 AOE ZIG-ZAG LINE
Skill 3 : Golden Bash ( passive ) http://www.hiveworkshop.com/forums/r...s_3999_pas.jpg
Draken have a heavy hand. He can make his enemy feel dizzy with his attack.
lvl 1 : 15% chance, 30% MS & ASPD Slow
lvl 2 : 20% chance, 35% MS & ASPD Slow
lvl 3 : 25% chance, 40% MS & ASPD Slow
lvl 4 : 30% chance, 45% MS & ASPD Slow
Skill 4 : Force To Combat ( active ) http://www.hiveworkshop.com/forums/r...s_1423_btn.jpg
Draken make a square wall from the ground, trap him and his target in a box that can't see by anyone ( invisible ). Force the target to deal 1 to 1 combat. Also, Draken gain draconian wrath which increase his power. 350 cast range
lvl 1 : Last 15s, attack +20% aspd +20%. 500 aoe box
lvl 2 : Last 20s, attack +30% aspd +30%. 450 aoe box
lvl 3 : Last 25s, attack +35% aspd +35%. 400 aoe box
Manacost : 250/350/450
Cooldown : 80s/70s/60s CREATED BOX WILL DESTROY SOME TRESS
THE TARGETED UNIT WILL BE DRAGGED INTO BOX AUTOMATICALLY
PUSHING ALL NON-TARGET UNIT OUT OF BOX ( ONLY TARGET UNIT IS INSIDE THE BOX)
Subskill 4 : Box Shift ( active ) http://www.hiveworkshop.com/forums/r...s_6133_btn.jpg
Draken moved his box and all in it to nearby area.
lvl 1 : 400 range
lvl 2 : 500 range
lvl 3 : 600 range LIKE BLINK BUT BLINK THE BOX
Manacost : 100/150/200
Cooldown : 20s/15s/10s
Skill 1 Epidemical Vomit
The Diseased vomits towards the area infront of him,releasing some of his filth and acidic poison to all enemies, soon, the unclean materials will vapourize,choking all enemies in the area. Has 350 AoE.300 casting range. Deal pure initial damage,followed by smaller damage/sec and slow attack speed by 35%.Lasts 3 sec.
Level 1 = Deal 125 initial damage and 25 damage/sec.
Level 2 = Deal 175 initial damage and 30 damage/sec.
Level 3 = Deal 200 initial damage and 35 damage/sec.
Level 4 = Deal 225 initial damage and 45 damage/sec.
Mana cost=Random from 100-140
Life cost=100
Cooldown=19/16/12/9
Skill 2 Plagued Atmosphere
With every breath Cocci released, some of his diseases and microbes are also released,causing a deadly plague to be spread around him that affect all units(including allies). Has 450 AoE. Plague deal certain damage every time interval and slow move speed by a percentage of Cocci's current HP. Cocci,being used to a plagued area,will be empowered instead of weakened,improving his attack damage by 25%.
Level 1 = Deal 30 damage every 2 sec. Slow down units by 0.7% of current HP.
Level 2 = Deal 40 damage every 2 sec. Slow down units by 0.8% of current HP.
Level 3 = Deal 50 damage every 2 sec. Slow down units by 1.0% of current HP.
Level 4 = Deal 60 damage every 2 sec. Slow down units by 1.2% of current HP.
Skill 3 Reaper Virus
Orb effect
Buff placers does not stack
Cocci's attacks releases a deadly virus,called Reaper Virus that damages the body at the instant it is introduced, the virus will spread throughout the body in 2 sec and with each second it deals more and more damage to the body and more slowing it down by 30%, if Cocci attacks a unit with Reaper Virus buff, the virus would spread to all enemies within 300 range of the target and it will soon infest all enemies nearby. If there are 10 enemies affected with Reaper Virus, the virus will deal 2 times the damage and slow them down 2 times the original. Lasts 10 sec.
Level 1 = 2 sec to set in, deal 10 damage + 5 damage/sec passes.
Level 2 = 2 sec to set in, deal 12 damage + 6 damage/sec passes.
Level 3 = 2 sec to set in, deal 14 damage + 7 damage/sec passes.
Level 4 = 2 sec to set in, deal 18 damage + 9 damage/sec passes.
Description: The unit will experience no damage at first 2 sec,after that deal 10/12/14/18 damage in the 3rd second and in the next second,will deal additional 10+5/12+6/14+7/18+9 damage and so on until the 10th second.Like Fury Swipe,keep increasing the damage.
The virus will spread to the nearby enemies,only if a unit is attacked when he still have the virus.
Skill Ultimate(activate/deactivate) Viral Mutation
Cocci injects himself with an experimental virus that boosts his fervor and toughness. However,the virus will eat away life, causing him to rot for a damage/sec. Still,Cocci has the command on the virus and can get rid of it at any time. When activated, his rotting will corrodes enemies defenses in 400 AoE,amplifying any incoming damage.
Level 1 = Add 10 HP regen,200 HP,55 damage. Amplifies 12% damage.
Level 2 = Add 15 HP regen,350 HP,65 damage. Amplifies 16% damage.
Level 3 = Add 20 HP regen,500 HP,75 damage. Amplifies 20% damage.
Life cost per second=35/50/65
udh dulu ya,udh selesai istirahat skolah gw,hehe..
upload gambar kapan2
Starting HP 100 + (25x19) = 575
Starting MP 20 + (16x12) = 212
Starting Armor 0 + (18:7) = 2.5
MS:280
Range: 120 (Melee)
Damage: 55-62
Pros :
-Tanker hero, will survive longer
-Good for gank with good gank skill
-Easy to kill agi & small health hero like BC,Invoke etc
-good for pursue heroes with AoE slower
-High damage ability on late game
Cons :
-Slow heroes, harder to escape
-Hard to play on early game, with small HP and armour
-Harraser's food in early
-Long CD skills
-Don't have much MP
Boost his energy to create static field around him, able to see invisible unit on 350AoE around him, adding his attack and passively cast thunder clap every 3 second moving, last 4/6/9/12 second Titan Rush buff, and 4 second slowing buff.
Level 1 : Deals 20 damage, slow enemy movement speed by 10%
Level 2 : Deals 30 damage, slow enemy movement speed by 14%
Level 3 : Deals 40 damage, slow enemy movement speed by 18%
Level 4 : Deals 50 damage, slow enemy movement speed by 22%
Manacost : 100/120/140/160
Cooldown : 40 second
Animation : Electricy around body > kyk zeus make aghanim
Focusing on his power to release a wild power, strong enough to destroy many trees in one blow, ignore enemy physical and magic defense.
Level 1 : Deals 40% Titano’s pure physical attack to enemy and knocking back for 300 range
Level 2 : Deals 60% Titano’s pure physical attack to enemy and knocking back for 350 range
Level 3 : Deals 80% Titano’s pure physical attack to enemy and knocking back for 400 range
Level 4 : Deals 100% Titano’s pure physical attack to enemy and knocking back for 450 range
Manacost : 160
Cooldown : 25 Second
Casting range : 120 (melee)
Animation : Punching + War Stomp/Thunder Clap effect> animasi nonjok trus keluar efek war stomp/thunder clap
The Art of Perfect Iron http://www.hiveworkshop.com/forums/r...s_6559_btn.jpg
Titano has mastered his physical strength, now he found a technique to combine a physical defense and spiritual defense, made him able to gather all incoming damage to add his attack, last 4 second TAoPi buff, and 15 second or 2 attack of bonus attack buff.
Level 1 : Gather 10% damage of all incoming damage to attack
Level 2 : Gather 20% damage of all incoming damage to attack
Level 3 : Gather 30% damage of all incoming damage to attack
Level 4 : Gather 40% damage of all incoming damage to attack
Manacost : 180
Cooldown : 35 Second
Animation : 360° block effect > kyk efek stunnya DK, kyk cembungan cahaya di shieldnya, tapi ini muterin seluruh tubuh
Level 1 : Add 150 HP per 50 Str, and 50 Mana per 40 Int
Level 2 : Add 150 HP per 38 Str, and 50 Mana per 30 Int
Level 3 : Add 150 HP per 26 Str, and 50 Mana per 20 Int
-Run nearby target to harrasing and slowing
-After Titan Rush buff end, you must stand in front of target then use mortal blow to knocking back to your friend
-Run nearby target to harrasing and slowing
-Then use TAoPi to gather damage, increase your damage
- After Titan Rush buff end, you must stand in front of target then use mortal blow to knocking back to your friend
-Higher damage gathered, higher Mortal Blow damage
Str = 20 + 1.8
Agi = 24 + 2.8
Int = 17 + 1.6
Hp = 530 + 34.2
Mana = 221 + 25.6
Attack = 60-81 + 5.2
MS = 315
Range = 600
Pros :
- High movement speed
- Good DPS and finishing hero
- Only 1 active skill, easy to control
- A long range hero
Cons :
- Hard to chase enemy
- Has a low hp
Skill 1 : Double Shoot ( passive ) http://www.hiveworkshop.com/forums/r...s_6874_pas.jpg
Kid improve his gun, so he can shoot 2 target at once. He also infuse more damage to the gun
1. +20 damage
2. +35 damage
3. +50 damage
4. +60 damage IF THERE IS ONLY 1 TARGET, KID WILL SHOOT 2 TIMES TO THAT TARGET
LIKE WEAVER'S "GEMINATE ATTACK", BUT HAS NO COOLDOWN AND HIT RANDOM ENEMIES
Skill 4 : Horizon Shoot ( active ) http://www.hiveworkshop.com/forums/r...s_6394_btn.jpg
Kid is a clever person. Kid learn to shoot at very long range with calculation of degrees, make his range to 99999. He can shoot anything on revealed map, but he has a percentage to failed.
1. every 300 range, -7% accuracy. Last 20s
2. every 400 range, -7% accuracy. Last 25s
3. every 500 range, -7% accuracy. Last 30s
Manacost : 300/400/500
Cooldown : 60s WHEN THIS SKILL ACTIVATED, SKILL1 ONLY HIT THE TARGET
Skill 1 Renegade Axes http://www.dota-allstars.com/images/...leeUpThree.gif
With a tremendous Strength,Tyrannorc equip himself with powerful axes, that deal more damage and give a chance to deal "Bad Day" to the enemy attacked. Bad Day deals 2% of the enemy's max HP as damage/sec for 5 sec and slow the enemy down by 35%.
Level 1 = Add 24% damage. 15% chance for Bad Day.
Level 2 = Add 28% damage. 16% chance for Bad Day.
Level 3 = Add 32% damage. 17% chance for Bad Day.
Level 4 = Add 36% damage. 20% chance for Bad Day.
Skill 2 !!Hit 'em Harder!! http://www.dota-allstars.com/images/...BTNCommand.gif
Tyrannorc swings his axes harder and harder with each continous attacks,causing more damage and damage dealt with the same target. However, it is tiring,slowing his attack speed more and more with each attack. When the max damage bonus is retained, each attack will stun the target by 0.8 sec due to the deep wound Tyrannorc deal. Maximum of 200 damage bonus or 60% attack speed loss.Passively add 16% damage.
Level 1 = Add 20 damage at the cost of 6% attack speed.
Level 2 = Add 25 damage at the cost of 7.5% attack speed.
Level 3 = Add 40 damage at the cost of 12% attack speed.
Level 4 = Add 50 damage at the cost of 15% attack speed.
Skill 3 The Presence of a Tyrant http://www.dota-allstars.com/images/...Incinerate.gif
Tyrannorc's presence stills the heart of all opponents nearby and cause fear and intimidation to their fighting spirits. On the contrary, Tyrannorc can see the fear of his opponents,causing him to be enraged,giving additional attack speed and higher HP regen equal to 1.2% of his max HP. With each enemy Tyrannorc kills,he gain more confidence and more power,adding it to his Strength.1 hero kill=30 kills.
Level 1 = Add 15% attack speed. -15% damage aura.10 kills for 0.1 Strength.
Level 2 = Add 20% attack speed. -20% damage aura.10 kills for 0.25 Strength.
Level 3 = Add 25% attack speed. -25% damage aura.10 kills for 0.4 Strength.
Level 4 = Add 30% attack speed. -30% damage aura.10 kills for 0.6 Strength.
Skill Ultimate Tyrant Strike http://www.dota-allstars.com/images/...serkerCall.gif
Tyrannorc has tricks of his own,even tough he is lacking in intelligence:psweat:He can rush a target with his massive body,causing a great deal of pain to the target. The target,who sees Tyrannorc approaching, is crippled by fear,unable to cast spells or use items and slowed while Tyrannorc is gaining on him. Tyrannorc will deal a pure damage followed by a knockback based on his Strength value. Tyrannorc gain max move speed(999999999%) and the target is slowed when it is hunt down,reducing his speed to 175. After the attack, the target is stunned equivalent to 1.0% of the knockback range. Tyrannorc can't be slowed down,stopped and unaffected by negative spells when he is chasing.
Level 1 = Deal damage equal to 20.0 x Strength. Knockback range is 10.0 x Strength value.
Level 2 = Deal damage equal to 25.0 x Strength. Knockback range is 12.5 x Strength value.
Level 3 = Deal damage equal to 30.0 x Strength. Knockback range is 15.0 x Strength value.
Cooldown=80/70/60
Skill Synergies:
*ALL PASSIVE!No mana COST!Intelligence is too LOW!!XD:psweat:
Items:
-HEART OF TARRASQUE
-ASSAULT CUIRASS
-SATANIC/EYE of SKADI/SANGE and YASHA
-POWER TREADS/PHASE BOOTS/BOOTS of TRAVEL
-BATTLE FURY/BLACK KING BAR
-RADIANCE/LINKEN SPHERE
Pros :
- really good disabler hero
- easy to use the skills
Cons :
- low on mana
- not have any passive skill
Skill 1 : Hook da Hook http://www.hiveworkshop.com/forums/r...s_5678_btn.jpg
Throw away his weapon, throwing weapon circling himself and back to him after few seconds, his weapon become a boomerang that hook unit(s) to himself.
1 : 300 AoE hook, 75 damage, slow moving hooker
2 : 400 AoE hook, 150 damage, average moving hooker
3 : 500 AoE hook, 225 damage, fast moving hooker
4 : 600 AoE hook, 300 damage, Very fast moving hooker
Cooldown : 30s
Manacost : 100/150/150/150
Skill 2 : First Pulverize( Z ) http://www.hiveworkshop.com/forums/r...s_6469_btn.jpg
Smash the ground with his left hand. Stunning and damaging all unit nearby him.
1 : 100 damage, 0.5s stun
2 : 150 damage, 0.5s stun
3 : 200 damage, 1s stun
4 : 250 damage, 1s stun
Cooldown : 30s
Manacost : 150
Skill 3 : Second pulverize ( X ) http://www.hiveworkshop.com/forums/r...s_6470_btn.jpg
Smash the ground with his right hand. Damaging and slowing nearby enemy.
1 : 100 damage, 30% slow last 3s
2 : 150 damage, 30% slow last 3s
3 : 200 damage, 30% slow last 3s
4 : 250 damage, 30% slow last 3s
Cooldown : 30s
Manacost : 150
Skill 4 : Third Pulverize( C ) http://www.hiveworkshop.com/forums/r...s_6471_btn.jpg
Smash the ground with his both hand. Damaging and stuning nearby enemy.
1 : 200 damage, 1s stun
2 : 250 damage, 1.5s stun
3 : 300 damage, 2s stun
Cooldown : 30s
Manacost : 150
Subskill 4
Pulverize festival ( passive ) http://www.hiveworkshop.com/forums/r...490_disbtn.jpg
After 1st, 2nd, and 3rd pulverize activated in gap of 10s, this skill will be triggered. Deals a wave of pulverize, damaging and stunning / slowing nearby unit. 1st wave = stun, 2nd wave = slow, 3rd = stun, dst.
1 : 150 damage/wave, 0.25s stun / 40% slow last 3s. 3 wave
2 : 225 damage/wave, 0.5s stun / 40% slow last 3s. 4 wave
3 : 300 damage/wave, 1s stun / 40% slow last 3s. 5 wave
Item Synergies
- Item that increase attack speed and damage
- Or item that increase hitpoints and damage
- Item that increase status ?? or arcane ring ??
- Want your skills to be more effective buy kellen's dagger of escape ( blink + hook + pulverize
Stats :
Str 19 + 2,0 Agi 26 + 2,9 (primary attribute)
Int 16 + 1,1
Hp 475
Mana 208
Armor 3.7
Dmg 47-57
Ms 310
Skill 1 http://www.hiveworkshop.com/forums/r...s_6571_btn.jpg Arrow Showers (active)
Deadeye can dealing dmg to many enemies in 1 shoot, the dmg stacking if enemy just only 1.
lv1. Deal +40 dmg every arrow, shoot 2 enemies
lv2. Deal +60 dmg every arrow, shoot 3 enemies
lv3. Deal +80 dmg every arrow, shoot 4 enemies
lv4.Deal +100 dmg every arrow, shoot 5 enemies
Cooldown 10/8/6/4s
Manacost 50/70/90/110
Skill 2 http://www.hiveworkshop.com/forums/r...s_6572_btn.jpg Soul Drain (Active)
Deadeye can drain enemies mana and hp.
lv1. Drain 30 hp/sec and 10 mana/sec in 5s
lv2. Drain 40 hp/sec and 20 mana/sec in 5s
lv3. Drain 50 hp/sec and 30 mana/sec in 5s
lv4. Drain 60 hp/sec and 40 mana/sec in 5s
Cooldown 10/14/18/22s
Manacost 50/75/100/125
SubSkill 2 http://www.hiveworkshop.com/forums/r...s_1946_btn.jpg Soul Strike (active)
After Deadeye drain enemies soul, he can shoot the enemy with that drained soul.
Shoot the enemy with that soul deal +10% dmg, but cost 10% hp from his hp (can auto spell)
Cooldown 4s
No manacost
Skill 3 http://www.hiveworkshop.com/forums/r...s_6251_pas.jpg Sack of Gold (passive)
Deadeye as a pirate, he love gold or treasure, with this skill he can collect more gold from enemies.
lv1. + 2-8 gold, more +5 gold from hero
lv2. + 8-15 gold, more +6 gold from hero
lv3. + 15-20 gold, more +7 gold from hero
lv4. + 20-35 gold, more +8 gold from hero
Can got from forest creeps, creeps, ancient creeps and Heroes too.
Ulti Skill http://www.hiveworkshop.com/forums/r...s_6570_btn.jpg Kanibalize Grave (passive)
Deadeye can increase his regen. Hp by killing enemies units, have a chance to increase ammount of his hp by killing enemy hero units.
lv1. +1 regen Hp by killing 5 units enemies, increase 5% Hp from enemy hero Chance 30%
lv2. +2 regen Hp by killing 6 units enemies, increase 7% Hp from enemy hero chance 30%
lv3. +3 regen Hp by killing 7 units enemies, increase 8% Hp from enemy hero chance 30%
This regen or increased Hp can disapear after 3 minutes, or till he dead.
Use skill 2 to drain soul from enemies, soul can collected till 50 soul, so don't worry to drain enemies soul, after you drain enemy soul, you can use sub skill2 to get more dmg, soul strike can shoot enemies with desolate enemies armor, so this can very hurt. After that you can finishing with skill 1, skill 1 can use to creeping.
Skill 1(active) Blood Bond http://www.dota-allstars.com/images/..._LifeDrain.gif
Kro'ton creates a malicious bond between his soul and the target's heart,causing any damage taken by Kro'ton will be transferred to the target instead and damage the target instead of Kro'ton. The bond lasts 25 sec or if it had transferred too much damage.
Level 1 = Absorbs up to 300 damage.
Level 2 = Absorbs up to 375 damage.
Level 3 = Absorbs up to 450 damage.
Level 4 = Absorbs up to 525 damage.
Mana cost=125/135/140/145
Cooldown=35/30/27/25 Framework:Like old Storm Spirit Barrier Skill,but with black colour on the target and Kro'ton
Buffs on the target and self: http://www.dota-allstars.com/images/..._LifeDrain.gif
Skill 2(passive) Soul Leakage http://img301.imageshack.us/img301/4...ulchainug1.png Orb effect. Buff placers doesn't stack
Each attack creates a leak in the target's heart,causing life to leak away. Kro'ton is a master of Life,can traps the essence that is leaking and add it to his soul, healing him. Lasts 4 sec and stacks up to three times. Also slows by 10%.
Level 1 = Deal 5 HP/sec.
Level 2 = Deal 6 HP/sec.
Level 3 = Deal 7 HP/sec.
Level 4 = Deal 8 HP/sec.
Skill 3(passive) Regeneration Bondage http://www.dota-allstars.com/images/...NDeathCoil.gif
Creates an unexplainable link between Kro'ton's life pool and his blood. Causing any regeneration he feels will increase his fervour and his attack damage. Certain amount oh healing,will add his attack speed and attack damage for 10 sec.
Level 1 = Gain 200 HP for 30% attack speed and 30 damage.
Level 2 = Gain 200 HP for 40% attack speed and 40 damage.
Level 3 = Gain 250 HP for 60% attack speed and 60 damage.
Level 4 = Gain 300 HP for 80% attack speed and 80 damage.
Buff appeared when Kro'ton gain attack bonus: http://www.dota-allstars.com/images/...NDeathCoil.gif
Skill 4(passive,self-active) Death Mastery http://www.dota-allstars.com/images/...MarkOfFire.gif
Kro'ton is a master of the arts of life and death. Everytime he kills a unit, the soul that is released can be trapped by Kro'ton and add the essence of life back to his wounded heart, adding his life regeneration point. When he gets enough soul to abide with him, he can cheats death by sacrificing all the souls he have gained, enabling him to live once more. 1 hero kill = 10 kills.
Level 1 = Add 0.5 HP regen/kill. Maximum of 65 kills.
Level 2 = Add 0.6 HP regen/kill. Maximum of 60 kills.
Level 3 = Add 0.8 HP regen/kill. Maximum of 50 kills. Description:Everytime Kro'ton kills a unit/hero, he will gain life regeneration bonus, when he reached the maximum bonus, he can survive a kill by releasing all the bonus he gained.
Framework:When died, Kro'ton will revive like Leoric's Reincarnation,revive at the same spot with all HP regen bonus from this skill reduced to 0.
Level 25 Stats + Attribute Bonus HP=2145/2145
SP=936/936
Damage=127-130+ 20
Armour=13.2 + 2.8 Strength=85+ 20
Agility=73+ 20
Intelligence=53+ 20
MS=290
Range=100[/CENTER]
Story: The vampires were always known as savage monsters that hunt for innocent souls for their own meal and supper. So, a group of expert hunters track all of them and slaughter them with no mercy, but one last vampire survives the slaughtering and, with rage and sorrow, he swore that he will slaughter all living beings under his very claws. Reforticus is the name he gave to himself is the name dedicated to remember his father, Master Refort, leader of his clan. With unholy powers, he can drain life away form an unfortunate soul. With fierce fangs and razor-edged claws, he can tear away meat from his enemy and consume it to nourish himself. With limitless hunger, his presence, mysteriously, induces the vampiric character within all allies. Lastly, the great hunger and indefinite vengeance allowed him to go berserk everytime he consumes life and tear away blood from his opponents, unleashing the true vampire within his heart.
Skill 1 Life Sap http://www.dota-allstars.com/images/...lyStrength.gif
Drain away life from a target and suck the essence to add it to your own, healing you. The target is slowed by 40% for 4 sec afterward.
Level 1 = Drain 100 HP
Level 2 = Drain 150 HP
Level 3 = Drain 200 HP
Level 4 = Drain 250 HP
Mana cost=130/140/150/160
Cooldown=12
Framework:Ministun with the spell and slow looks like Balanar's Void.
Skill 2 Bloodthirst http://www.dota-allstars.com/images/...annibalize.gif
Reforticus is lunging for blood, causing his attacks to suck life from the enemy by a percentage of your maximum life point. Also Reforticus bites his enemy harder,giving a chance to maim the enemy by 25% for 4 sec.
Level 1 = Deal 3% of your maximum HP.16% chance.
Level 2 = Deal 4% of your maximum HP.17% chance.
Level 3 = Deal 5% of your maximum HP.18% chance.
Level 4 = Deal 6% of your maximum HP.19% chance.
Framework:Blood Bath appearance when maim is activated.
Skill 3 Cannibalizer Aura http://www.dota-allstars.com/images/...mpiricAura.gif
The vampire's presence drives the dormant powers of any melee ally units nearby him,to suck blood from their enemies, causing them to gain life equal to a percentage of their attack damage. Passively add your own attack damage by 20%.
Level 1 = Gain 8% of attack damage.
Level 2 = Gain 12% of attack damage.
Level 3 = Gain 16% of attack damage.
Level 4 = Gain 20% of attack damage.
Framework: Dirge's Flesh Golem's aura appearance.
Skill Ultimate Blood Insanity http://www.dota-allstars.com/images/...houlFrenzy.gif
For every point of blood Reforticus gain from his enemies, he will gain more lust and becoming more addicted to blood and gain insanity. For every number of life he gained from his enemies, he will gain attack speed and move speed for 15 sec. Maximum bonus of 1500 life steal. Bonus stacks every multiplier of life stolen,when bonus reaches maximum,Reforticus is immune to negative buffs for 10 sec. Can't gain bonus if life is at full.
Level 1 = Every 100 life gain 20% attack speed and 10% move speed.
Level 2 = Every 150 life gain 30% attack speed and 15% move speed.
Level 3 = Every 250 life gain 60% attack speed and 30% move speed.
Buffs appeared:
Ordinary bonus(level 1 - 15(at level 1)/10(level 2)/6(level 3) http://www.dota-allstars.com/images/...houlFrenzy.gif
Avatar(immune to negative buffs) http://www.dota-allstars.com/images/...holyFrenzy.gif
Framework:When bonus is given, the appearance changes like Balanar at Hunter in the Night.
Skill 1 : http://www.hiveworkshop.com/forums/r...366_disbtn.jpg Obsidian shield ( passive )
He use his shield to prepare for meele combat, increase his armor and also has a chance to stun meele attacking enemy. This skills can only be activated when he at meele mode.
1. +5 armor, 10% chance, 1s stun, 40 damage
2. +7 armor, 13% chance, 1.5s stun, 60 damage
3. +9 armor, 16% chance, 1.5s stun, 80 damage
4. +11 armor, 19% chance, 2s stun, 100 damage LIKE TINY'S CRAGGY EXTERIOR
Skill 2 : http://www.hiveworkshop.com/forums/r...s_6508_btn.jpg Burning Jump
Dragoon target 1 enemy then jump to his target, he take a few seconds in air before strike his target. When landed, he burns all enemy units nearby him.
1. 3s in air, 150 damage, 30 burn damage / second last 4s
2. 2.5s in air, 200 damage, 40 burn damage / second last 5s
3. 2s in air, 250 damage, 40 burn damage / second last 6s
4. 1.5s in air, 300 damage, 50 burn damage / second last 6s
Manacost : 200 mana
Cooldown : 25s/18s/15s/15s HE STILL VISIBLE WHEN IN AIR FORM, AND TAKING NORMAL DAMAGE
Skill 3 : http://www.hiveworkshop.com/forums/r...106_disbtn.jpg Amputation ( passive )
He became sadistic at meele mode, he able to cut his opponent vital organ to slow him or kill him. Can only activated at meele mode
1. 18.5% chance to deals 100 extra damage and 45% slow last 3s
2. 25% chance to deals 175 extra damage and 50% slow last 4s
3. 31.5% chance to deals 250 extra damage and 50% slow last 5s
4. 38% chance to deals 325 extra damage and 60% slow last 6s
Skill 4 : Heavy stance http://www.hiveworkshop.com/forums/r...s_5530_btn.jpg
At a moment of time, he became a heavy stance. He become a meele hero and has more hp, attack, and hp regen than before. At this rate, his movement speed is reduced by 30%
1. +250 hp, +50% hp regen, +60 attack, last 30s
2. +500 hp, +70% hp regen, +90 attack, last 35s
3. +750 hp, +90% hp regen, +120 attack, last 40s
Manacost : 150/200/250
Cooldown : 50s
Skill 1(auto-cast) Defense Attack! http://www.dota-allstars.com/images/...houlFrenzy.gif Orb effect
Buff placers
Drevin corrupts his own defenses to wound a target and corrupt the target's defense too. Costs some armour to deal extra damage and reduce the target's armour. Your own armour will recover in 10 sec time. Maximum armour loss by Drevin is 50. Armour reduction effect stacks up to 5 times.
Level 1 = Pays 5 armour to deal 55 damage and -4 armour for 4 sec.
Level 2 = Pays 7 armour to deal 75 damage and -5 armour for 4 sec.
Level 3 = Pays 9 armour to deal 95 damage and -6 armour for 4 sec.
Level 4 = Pays 10 armour to deal 120 damage and -8 armour for 4 sec.
Mana cost=10
Cooldown=3/2/1/0
Skill 2 Corruptor's Wrath http://tbn1.google.com/images?q=tbn:...hedarklord.gif
Using a mystical spell unknown to even the God of Death himself, Drevin can destroy and weakening enemies' defenses within his presence. Reduces enemies armour within 500 AoE and also reduces their spell resistance by 20%.
Level 1 = -3 armour
Level 2 = -4 armour
Level 3 = -5 armour
Level 4 = -6 armour
Skill 3 Defense Corruption http://www.dota-allstars.com/images/...lyStrength.gif
With a mysterious power, Drevin can drag away the strength of an enemy's defenses and add it to his own, causing some armour from the target to be transferred to Drevin permanently. However, there's a limit to the maximum armour Drevin can steal. The armour is given back when Drevin died. Also, when Drevin steals any armour, the target is stunned for 2 sec.
Level 1 = Steals 5 armour. Maximum of 12 armour stolen.
Level 2 = Steals 6 armour. Maximum of 16 armour stolen.
Level 3 = Steals 8 armour. Maximum of 21 armour stolen.
Level 4 = Steals 10 armour. Maximum of 27 armour stolen.
Mana cost=90/110/120/135
Cooldown=180/160/140/100
Skill 4 Power of the Defense http://tbn3.google.com/images?q=tbn:...ill/sunder.gif
Drevin can manipulate the power of his own defense to attack a single target. The attack will deal more damage as Drevin's own armour is increasing and while the target's armour is decreasing. Deal damage based on the armour difference between the target and Drevin's, also stun the target based on the damage dealt.
Level 1 = 15.0 x armour difference. Stun for 1% of damage dealt.
Level 2 = 20.0 x armour difference. Stun for 2% of damage dealt.
Level 3 = 25.0 x armour difference. Stun for 3% of damage dealt.
Mana cost=150/175/225
Cooldown=120/100/90
Hp start : 606 + 53.2
Mana start : 234 + 20.8
MS : 305
Range : 115 ( meele )
Damage start : 28-34 Damage end : 28 - 131
Armor start : 2 Armor end : 11
Skill 1 : Spirit Out ( active ) http://www.hiveworkshop.com/forums/r...s_6433_btn.jpg
Gorz can take out his spirit, his spirit are harder to touch but his body can't do anything but take more damage
lvl 1 : spirit deals 30% damage take 90% damage / hero take 200% damage
lvl 2 : spirit deals 50% damage take 85% damage / hero take 220% damage
lvl 3 : spirit deals 70% damage take 80% damage / hero take 230% damage
lvl 4 : spirit deals 90% damage take 75% damage / hero take 250% damage
manacost : 100/100/150/150
cooldown : 30s
spirit gain 15% evasion at lvl 3 and gain 20% evasion at lvl 4 spirit can't use active item
spirit can be deactivated if the spirit near the hero and if spirit die hero will also die
spirit take 20/30/40/50 damage a second
Skill 2 : Hades Rage ( passive ) http://www.hiveworkshop.com/forums/r...s_5543_btn.jpg
Gorz can feel wrath of his master, makes him stronger. He gain :
lvl 1 : 9% ms, 10% aspd
lvl 2 : 12% ms, 15% aspd
lvl 3 : 14% ms, 20% aspd
lvl 4 : 16% ms, 25% aspd
Skill 3 : Soul Cutter ( active ) http://www.hiveworkshop.com/forums/r...s_6495_btn.jpg
Gorz cut his enemy soul line, release him/her from his body, pushing his body away 750 range back. His soul takes more damage from physical attacks. Also decreased his target movement speed by 35%
1. 25% more damage, last 10s
2. 32% more damage, last 12s
3. 39% more damage, last 15s
4. 47% more damage, last 18s
Manacost : 50/75/100/125
Cooldown : 30s/23s/16s/9s THE TARGET ENEMY SOUL WILL RETURN IF THE SOUL NEAR TO HIS/HER BODY
Skill 4 : Sword of Hades ( passive ) http://www.hiveworkshop.com/forums/r...s_6248_btn.jpg
For Gorz hard work, Hades gave him his powerfull sword
lvl 1 : 5 bonus to all stat, 25 bonus damage and increase min damage by 25
lvl 2 : 10 bonus to all stat, 45 bonus damage and increase min damage by 35
lvl 3 : 15 bonus to all stat, 65 bonus damage and increase min damage by 50
Skill 1(active) Ah!Fresh Meat!! Channeling http://www.dota-allstars.com/images/...annibalize.gif
Savagely consumes and rips a target apart from melee range, literally, and consume the flesh of the target to gain health, the target is disabled until the feast is finished. Lasts 3 sec.
Level 1 = 40 HP/sec.
Level 2 = 60 HP/sec.
Level 3 = 80 HP/sec.
Level 4 = 100 HP/sec.
Mana Cost=120/140/155/170
Cooldown=20
Skill 2(passive) Plagued Body http://www.dota-allstars.com/images/...lagueCloud.gif
Pukeface is made of rotten corpses that stinks and create an unpleasant feeling to all enemies within the boundaries of the corpses' smell. The stench is unbearable causing damage/sec based on current Strength value. Slow enemies by 15% when the enemies smell the stench. 150 AoE.
Level 1 = 0.5 x current Str as damage/sec.
Level 2 = 0.6 x current Str as damage/sec.
Level 3 = 0.7 x current Str as damage/sec.
Level 4 = 0.8 x current Str as damage/sec.
Skill 3 Reanimation http://www.dota-allstars.com/images/lists/BTNImpale.gif
Sacrifices a part of his life pool to bring about life from nearby corpses to fight alongside Pukeface. The minions constantly degenerate their life, but invulnerable to attacks and spells. The Minions have a passive that reduces their enemies armour by 4 and slow them by 15%.
Level 1 = Max of 5 Minions,500 HP each,25 HP degeneration
Level 2 = Max of 6 Minions,600 HP each,25 HP degeneration
Level 3 = Max of 7 Minions,750 HP each,30 HP degeneration
Level 4 = Max of 8 Minions,900 HP each,30 HP degeneration
Life cost=50 per Minion spawned
Mana cost=10 per Minion spawned
Cooldown=30
Skill Ulti(passive) BULK!! http://www.dota-allstars.com/images/...umeCorpses.gif
Pukeface's body is made of heap of rotting and mass-numbered corpses. Everytime he kills a victim, the victim's body is immediately added to his bulk of strength, giving him additional Str every 5 kills.
1 hero kill is counted as 10 kills.
Level 1 = 5 kills to gain 0.5 Str.
Level 2 = 5 kills to gain 0.75 Str.
Level 3 = 5 kills to gain 1.0 Str.
Spoiler untuk yuzo :
Yuzo Koshiro
Killer DJ from Japan:psweat:
HP=456/456+47.5
SP=403/403+32.5
Damage=88-90+2.5
Armour=17+0.3
Strength=14+2.5
Agility=14+2.0 Intelligence=31+2.5
MS=315
Range=700
Skill 1 DJ Strike
Yuzo sends a great sonic wave generated by a triple-powered amplifier that deafens all enemies hit, as the wave goes further, it deals lesser damage but affect larger area,most damage received will be right in front of Yuzo, deal 700 primary knockback range and it slowly reduces as the wave goes further and further, also slow enemies down by 80% at the nearest range and 30% at the furthest.
Level 1 = Deal 200 primary pure damage.
Level 2 = Deal 280 primary pure damage.
Level 3 = Deal 375 primary pure damage.
Level 4 = Deal 450 primary pure damage.
Mana cost=155/169/187/201
Cooldown=19/17/13/8
Skill 2(passive) Wave of Demise
Yuzo's attacks are now affecting enemies in an area, all enemies who stand in Yuzo's attacks are damaged by 40% of primary damage. The primary target can be knockbacked by 300 range and can feel "Eardrums' Bleed" which slows it down by 35% for 4 sec and deal 55 damage, while the other enemies, will receive a lesser chance to be knockbacked by 250 range.
Level 1 = 15% chance to knockback.
Level 2 = 16% chance to knockback.
Level 3 = 17% chance to knockback.
Level 4 = 19% chance to knockback.
Skill 3 Disco Crowd
Yuzo's skills in being a DJ attract all hypies and funky people who like to disco and soon overcrowd Yuzo, protecting him from attacks and giving enemies chance to miss their attacks toward Yuzo, while enemies who are in the crowd, will be slowed greatly by 60% and Silenced due to the noise.500 AoE.
Level 1 = Lasts 6 sec, 55% miss.
Level 2 = Lasts 9 sec, 65% miss.
Level 3 = Lasts 12 sec,70% miss, slow by 70%.
Level 4 = Lasts 12 sec,80% miss, slow by 75%, 600 AoE.
Mana cost=190
Cooldown=15/14/13/12
Skill 4 !!A Truck of Sub Woofer and Amplifiers!!
Channeling
Yuzo ordered a truck full of speakers and amplifiers and turn them on, with a single squeak on the DJ Table, these speakers will deafen all enemies 1000 range ahead of Yuzo, stunned and received pure damage based on Yuzo's Intelligence. Also, enemies are knockbacked for 300 range per wave or per scratch of DJ Turntable. Lasts 5 sec.
Level 1 = Deal 2.0 x Intelligence as damage/sec.
Level 2 = Deal 3.0 x Intelligence as damage/sec.
Level 4 = Deal 4.0 x Intelligence as damage/sec.
Mana cost=90/100/110 per sec during casting
Cooldown=120/80/40
Skill 1 : Rapid Fire ( active ) http://www.hiveworkshop.com/forums/r...s_6788_btn.jpg
Goblin Transformer use his rapid gun to attack his enemy, spread hundred bullets in front of him.
1. Each bullets deal 5 damage, 300 AoE in front of him
2. Each bullets deal 10 damage, 350 AoE in front of him
3. Each bullets deal 15 damage, 400 AoE in front of him
4. Each bullets deal 20 damage, 450 AoE in front of him
Manacost : 50/75/100/125
Cooldown : 12s
Skill 2 : Rocket Blast Festival ( passive ) http://www.hiveworkshop.com/forums/r...s_6588_btn.jpg
Goblin Transformer shoot a random rocket each few seconds, shooting random units nearby him ( 500 AoE ), it is not a chasing type rocket but an AoE damage rocket.
1. 100 AoE rocket, 60 damage, every 15s
2. 150 AoE rocket, 90 damage, every 13s
3. 200 AoE rocket, 120 damage, every 10s
4. 250 AoE rocket, 150 damage, every 8s
Skill 3 : Electric Modem ( active ) http://www.hiveworkshop.com/forums/r...s_6411_btn.jpg
Target an area or units, he placed an electric modem. Every modem connected by invisible line that can't be seeing by enemy. Goblin Transformer can activated that line to trap his enemy or damaging him.
1. Max of 2 modems, 150 jolt damage
2. Max of 3 modems, 200 jolt damage
3. Max of 4 modems, 250 jolt damage
4. Max of 5 modems, 300 jolt damage
Manacost : 75
Cooldown : 20s/20s/15s/10s
DAMAGING ENEMY UNITS WHO PASS BY THE LINE, THE MODEM HAS INVULNERABLE ARMOR AND LAST 30S. EACH MODEM ONLY CONNECTED TO THE NEAREST OTHER MODEM. THE MODEMS HAS 300 AOE SIGHT
Skill 4 : Transform ( active ) http://www.hiveworkshop.com/forums/r...s_6422_btn.jpgAIR FORM http://www.hiveworkshop.com/forums/r...s_6421_btn.jpgLAND FORM
Goblin Transformer change his form into an air form or back to land form. At air form, he freely move through the obstacles and trees, and he gets another amplification
1. Armor - 3, damage +15%, range +150, MS & ASPD + 15%
2. Armor -3.5, damage +25%, range +175, MS & ASPD +25%
3. Armor -4, damage +35%, range +200, MS & ASPD + 35%
Manacost : 200 mana
Cooldown : 20s/18s/15s
Tiamat is a legendary dragon who served the underworld god, Hel.
This dragon has strong bone and has an ability to nullify attack.
He also can lock his target and gaining his power to kill his target.
Do not underestimate this creature!
http://www.battle.net/war3/images/un...recarapace.gif Rot Breath (R)
Tiamat fires breath of plague. It gives damage and slows the target and also amplified damage to the effected target.
Level 1 - 500 range effect, 10% slow, 4% damage amplified, 10 damage per second
Level 2 - 600 range effect, 15% slow, 8% damage amplified, 20 damage per second
Level 3 - 700 range effect, 20% slow, 12% damage amplified, 30 damage per second
Level 4 - 800 range effect, 25% slow, 16% damage amplified, 40 damage per second
Cooldown: 10
Manacost: 110/125/140/155
Duration: 5 sec
Cast Range: 500
dark_messenger's copyright
http://c650.altnet.ru/dota/dota/Avernus-Abyss.gif Mark of the Abyss (E)
Marks a target unit, binding Tiamat to it. Tiamat will be phased and gain a boost in attack speed and movement speed. This bind will stop automatically when the targeted unit dies. You can stop this bind but lost your life depend on skIncrease ill level.
Level 1 - Increase 25% attack speed, 10% movement speed, cost 200 HP canceling this bind.
Level 2 - Increase 50% attack speed, 15% movement speed, cost 300 HP canceling this bind.
Level 3 - Increase 75% attack speed, 20% movement speed, cost 400 HP canceling this bind.
Level 4 - Increase 100% attack speed, 25% movement speed, cost 500 HP canceling this bind.
Cooldown: 20
Manacost: 100
Cast Range: 600
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http://www.battle.net/war3/images/un...tureattack.gif Dragon Zombie Skin (D)
Tiamat's body is covered by bone skin, increasing armor and spell reduction. Whenever a attacks Tiamat, there is a chance that their attack will be nullified.
Level 1 - Increase 3 Armor, 5% spell reduction, 3% chance to nullify any attack.
Level 2 - Increase 6 Armor, 10% spell reduction, 6% chance to nullify any attack.
Level 3 - Increase 9 Armor, 15% spell reduction, 9% chance to nullify any attack.
Level 4 - Increase 12 Armor, 20% spell reduction, 12% chance to nullify any attack.
Passive.
Evil Ring (V)
Tiamat fires ray from the underworld and give massive damage to the target. When a targeted unit dies, its essence is transferred back to Tiamat depend on skill level.
Level 1 - 300 initial damage + Tiamat's lost HP, 600 AoE, has 6 sec delay to cast, 20% max HP transferred if it dies.
Level 2 - 500 initial damage + Tiamat's lost HP, 700 AoE, has 5 sec delay to cast, 20% max HP transferred if it dies.
Level 3 - 700 initial damage + Tiamat's lost HP, 800 AoE, has 4 sec delay to cast, 20% max HP transferred if it dies.
Cooldown: 200/190/180
Manacost: 200/350/500
Cast Range: 600
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using Aghanim Scepter
Level 1 - 350 initial damage + 1.5 times of Tiamat's lost HP, 600 AoE, has 5 sec delay to cast, 30% max HP transferred if it dies.
Level 2 - 600 initial damage + 1.5 times of Tiamat's lost HP, 700 AoE, has 4 sec delay to cast, 30% max HP transferred if it dies.
Level 3 - 850 initial damage + 1.5 times of Tiamat's lost HP, 800 AoE, has 3 sec delay to cast, 30% max HP transferred if it dies.
Cooldown: 180/170/160
Manacost: 200/350/500
Cast Range: 800
dark_messenger's copyright
Change Log :
(26 Feb 2009)
*Rot Breath
- Reduce Rot Breath Damage from 15/25/35/45 to 10/20/30/40
*Evil Ring
- Add Aghanim Scepter to Tiamat's Ultimate
- Reduce Evil Ring initial damage from 500/750/1000 to 300/500/700.
- Reduce Evil Ring transferred HP from 20%/25%/30% to 20% all levels (30% all levels using Aghanim Scepter)
- Reduce Evil Ring Manacost from 250/450/650 to 200/350/500
Diablo is the apprentice of Loki,God of Mischief, who disgraced Loki for once and so exiled to the real world. He joined the power of Scourge to prove his worthiness back to Loki and with awesomeness, he controlled the power of hallucination and psionic illusions. With a mystical force that empowers him, he can create confusion and uncontrollable mind state in an unfortunate target. With his knowledge of the structure of the brain, he knows where to cast a black magic to create a deadly hallucination for the target. Tremendous mastery of dark magic enables him to confuse all enemies with his mere presence. Only then, with pure strength and perseverance, he can create a global scale trick to defy the law of Nature, causing an amazing but destructive effects towards all who opposes him.
Skill 1(active) Elusive Spell http://www.dota-allstars.com/images/...ispelMagic.gif
Creates a concoction that is made of black magic ingredients which is casted on a target. The target will experience a deadly hallucination, misses most of his attacks, Silenced, slowed and reduce damage reduction by 25%. Also, Diablo creates a number of illusions that attack the target, dealing 25% damage and receive normal damage.Lasts 9 sec.
Level 1 = Creates 2 Illusions, 40% miss.
Level 2 = Creates 2 Illusions, 45% miss.
Level 3 = Creates 2 Illusions, 50% miss.
Level 4 = Creates 3 Illusions, 55% miss.
Mana cost=125/135/145/150
Cooldown=20
Skill 2(passive) Cranial Expertise http://www.dota-allstars.com/images/lists/BTNTrap.gif Orb effect
His mastery and knowledge of the structure of the brain of all living beings enables him to find a weakness in the target's brain. With each attack he can create an Illusion that attacks the same target with 30% damage and receive 150% damage. The enemy can also be Silenced and slowed for 3 sec. However, the Illusion lasts 5 sec and uncontrollable.
Level 1 = 12% chance.
Level 2 = 14% chance.
Level 3 = 16% chance.
Level 4 = 17% chance. Creates 2 Illusions at the same time.
Skill 3 Confusion Aura http://www.dota-allstars.com/images/...Refraction.gif
His own presence can creates an intimidating atmosphere towards his enemies. With each attack the enemies launched, there's a chance that their own self be duplicated,attacking them in turn with 40% damage and receive 300% damage. Also, enemies can miss some of their attacks. Illusions lasts 6 sec or until the enemies they are attacking died.
Level 1 = 7% chance per attack. 9% miss.
Level 2 = 8% chance per attack. 12% miss.
Level 3 = 9% chance per attack. 15% miss.
Level 4 = 11% chance per attack. 18% miss.
Skill Ultimate(active) Global Scale Disaster http://www.dota-allstars.com/images/...OfDarkness.gif
Creates 2 Illusions that attack all enemy's heroes. In addition, the Illusions additively slows down the enemy's heroes and during the effect, Illusions can create more Illusions attacking the same target. Lastly, Illusions are uncontrollable and Diablo can teleport to the enemy's hero with lowest HP during the curse. Maximum slow of 80%. Lasts 10 sec. Slow only lasts 3 sec.
Level 1 = Illusions deal 50% damage and additively slows by 12% per attack, has 16% chance to duplicate again.
Level 2 = Illusions deal 55% damage and additively slows by 15% per attack, has 17% chance to duplicate again.
Level 3 = Illusions deal 60% damage and additively slows by 18% per attack, has 18% chance to duplicate again.
Mana cost=200/250/300
Cooldown=80 Mirip Haunt Spectre!!
Skill 1 Earth Rip http://tbn0.google.com/images?q=tbn:...fissure6kv.jpg
TC strikes the ground with both his axe and his totem, creating two shockwaves that travel 600 range ahead of him. His axe,being mighty,creates a paralyzing wave, dealing damage and stun. His totem,being cunning, creates a crippling wave, dealing higher damage and slow for 2.5 sec.
Level 1 = 70 damage and 1 sec stun, followed by 80 damage and 30% slow.
Level 2 = 90 damage and 1.25 sec stun, followed by 120 damage and 33% slow.
Level 3 = 110 damage and 1.5 sec stun, followed by 160 damage and 37% slow.
Level 4 = 135 damage and 1.75 sec stun, followed by 185 damage and 40% slow.
Mana Cost=100/125/150/200
Cooldown=24/21/18/15
mirip Dual Breath, kluar Impale(stun) ama Shockwave Magnus(slow)...
Skill 2 Fury of the Earth http://tbn3.google.com/images?q=tbn:...choslam8cp.jpg Channeling
TC summons the greatness of the Earth to harm all opposing units who dare to approach him, summons a continous earthquake that deals damage/pulse and 0.2 sec ministun with each pulse.All enemies affected are Silenced. 550 AoE.
Level 1 = Summons 8 pulses, each dealing 35 damage.
Level 2 = Summons 8 pulses, each dealing 40 damage.
Level 3 = Summons 8 pulses, each dealing 45 damage.
Level 4 = Summons 8 pulses, each dealing 50 damage.
Pulses appear at a rate of 2 pulses/sec.
Mana Cost=125/130/135/150
Cooldown=20 all level
Deskripsi:TC cast skill ini dan diem buat continously cast the spell(Channeling), smua musuh 550 AoE deket dia lgsg kena efeknya)
Skill 3 Blood of the Chieftain http://tbn3.google.com/images?q=tbn:...Aftershock.gif
TC is spiritually linked with the Earth causing a strong, everlasting bond between the Chieftain and the ground. With each pain the Chieftain endures, the Earth will rage in fury to punish all who dare to harm the Chieftain. Every loss of HP will trigger an earthquake that deals damage and 1 sec stun to all enemies. 350 AoE.
Level 1= Every 200 HP loss triggers a 150 damage earthquake.
Level 2= Every 220 HP loss triggers a 200 damage earthquake.
Level 3= Every 250 HP loss triggers a 250 damage earthquake.
Level 4= Every 300 HP loss triggers a 325 damage earthquake.
Deskripsi:Tiap kali TC kehilangan HP, akan membuat sebuah gempa yg damage ama 1 sec stun. Berlaku kelipatan XD, jadi kalo ilang 1000 HP di lvl 1 secara mendadak, akan kluar 1 saja tapi damagenya kali 5.
Contoh udh level 4, kena Critical Mortred hilang HP 900, maka akan kluar 1 saja gempa tapi 900/300= 3 kali lbh dahsyat dengan damage 975 dan 1 sec stun.
Skill Ulti Sacrifice of the Chieftain http://tbn1.google.com/images?q=tbn:...ershock0gg.jpg
TC uses his own soul to rip apart all enemies around him. TC's sacrifice is humongous and so will the reward for his sacrifice. TC will rip a percentage of his own max HP and deal 75% of the same amount as damage to all enemies up to 700 AoE around him. The Earth is remorseful of the loss of the Chieftain and strikes all enemies that are affected with a curse on the gravity, causing all enemies affected to be slowed by 55% for 3 sec.
Level 1 = Sacrifices 40% of max HP.
Level 2 = Sacrifices 50% of max HP.
Level 3 = Sacrifices 60% of max HP. Deal 80% of the same amount as damage instead of 75%
Mana Cost=75/90/120
Cooldown = 60/55/45
Hp : 511 + 34.2
Mana : 182 + 19.5
Damage : 31-31 + 2.0
Armor : 4.1 + 0.6
Str : 19 + 1.8 Agi : 26 + 3.2
Int : 14 + 1.5
MS : 295
Range : 120 ( meele )
Skill 1 : Battery Charger ( active ) http://www.hiveworkshop.com/forums/r...s_6907_btn.jpg
Mecha charge his battery, can be stacked up to 4 times. Each time he charge his battery, he gain more power than before. The buff last 10s
1. MS, ASPD, DAMAGE + 5%
2. MS, ASPD, DAMAGE + 6.5%
3. MS, ASPD, DAMAGE + 8%
4. MS, ASPD, DAMAGE + 9.5%
Manacost : 50/75/75/100
Cooldown : 7s
ANIMATION LIKE INVOKER'S WEX, 4 ORB FLY AROUND MECHA
Skill 2 : Warped Gene Eggplant http://www.hiveworkshop.com/forums/r...s_6234_btn.jpg
Mecha plant a warped gene eggplant ( max 3 eggplant ), after a few seconds it will burst and stun enemy around him ( 400 AoE )
1. 2s stun, 5s to burst
2. 2.25s stun, 4s to burst
3. 2.75s stun, 3s to burst
4. 3s stun, 2s to burst
Manacost : 100 mana
Cooldown : 5s cooldown
ROOT BURST ANIMATION AFTER A FEW SECONDS
Skill 3 : Anti Virus ( passive ) http://www.hiveworkshop.com/forums/r...s_3964_btn.jpg
Mecha's creator infused Mecha with an antivirus, it prevent him to get some bad buff.
1. 30% chance to block 20 damage and bad buff
2. 35% chance to block 35 damage and bad buff
3. 40% chance to block 50 damage and bad buff
4. 45% chance to block 65 damage and bad buff
Skill 4 : Comet Rain ( active ) http://www.hiveworkshop.com/forums/r...s_5877_btn.jpg
Mecha transform himself into a comet, rushing to his targeted enemy, and dissolve nearby terrain. Deals AoE damage and stun at impact. Also deals some ministun after impact.
1. 300 impact damage and 2s impact stun. 0.25s ministunstun / 2s at 400 AoE last 12s
2. 500 impact damage and 2.5s impact stun. 0.4s ministunstun / 2s at 450 AoE last 12s
3. 700 impact damage and 3s impact stun. 0.6s ministunstun / 2s at 500 AoE last 12s
Manacost : 300
Cooldown : 60s/50s/40s
LIKE WARLOCK ULTIMATE'S SKILL, BUT ALSO DEALS MINISTUN NEAR IMPACT AREA ( ANIMATION LIKE LESHRAC'S GROUND SPLIT )
Skill 1 Flame of Divinity http://tbn0.google.com/images?q=tbn:...e(passive).gif
With tremendous strength and power, Zarcoz and Zuchael summon a mighty column of magical flame ahead of them for 700 range, dealing painful damage per second and initial damage during the blast. Also, enemies inside the column is slowed by 88% which lasts until the column disappears. Lasts 4 sec. Initial damage is pure while damage/sec is magical.
Level 1 = Deal 100 initial damage, 55 damage/sec.
Level 2 = Deal 130 initial damage, 60 damage/sec.
Level 3 = Deal 160 initial damage, 65 damage/sec.
Level 4 = Deal 190 initial damage, 75 damage/sec.
Mana cost=175/200/225/245
Cooldown=10/10/9/8
Macropyre! WOW! :philarious::ppuke:
Skill 2(passive) Flame and Frost http://tbn2.google.com/images?q=tbn:...ual_Breath.jpg
Zarcoz and Zuchael, each of them wants to fight and so, they will attack alternatively. Zarcoz, master of frost will slow down enemies with his attacks while Zuchael, master of terrible heat, will burn enemies with his attacks. Each effects lasts 4 sec.
Level 1 = 30% slow. Deal 7 damage/sec.
Level 2 = 33% slow. Deal 9 damage/sec.
Level 3 = 37% slow. Deal 12 damage/sec.
Level 4 = 40% slow. Deal 15 damage/sec.
Skill 3 Ravaging Stomp http://tbn3.google.com/images?q=tbn:...han-Ravage.gif
Zarcoz and Zuchael slams the ground with their mighty and massive body to create a horrible seismic shockwave, damaging enemies 500 AoE around them, with enemies closest to them will receive more damage. Also stun all enemies for 2 sec.
Level 1 = Deal 190 pure damage.
Level 2 = Deal 260 pure damage.
Level 3 = Deal 330 pure damage.
Level 4 = Deal 400 pure damage.
Mana cost=190
Cooldown=6.12/5.87/5.62/5
Skill Ultimate Divine Punishment http://tbn3.google.com/images?q=tbn:...s/img/ir2b.gif
Punishes all opposing heroes with a tremendous power, unleashed from the Heavens above. Enemy heroes will receive damage, slow by 55% and Silenced during the punishment period. Also, enemies who died under the effect of the curse will restore its energy back to Zarcoz and Zuchael. Damage type is Chaos.
Level 1 = Deal 190 damage/sec. Lasts 3 sec. Restores 300 mana/hero killed.
Level 2 = Deal 200 damage/sec. Lasts 4 sec. Restores 425 mana/hero killed.
Level 3 = Deal 210 damage/sec. Lasts 5 sec. Restores 600 mana/hero killed.
Level 4(Aghanim) = Deal 260 damage/sec. Lasts 5 sec. Restores 800 mana/hero killed.
Mana cost=25%/40%/50% of max mana pool.(35% for all levels with Aghanim)
Cooldown= 60/55(Aghanim) Passes through BKB/Rage/Repel
Hp : 454 + 26.6
Mana : 364 + 40.3
Damage : 61-64 + 3.5
Armor : 3.1 + 0.4
Str : 16 + 1.4
Agi : 21 + 2.0 Int : 28 + 3.1
MS : 310
Range : 500 ( meele )
Skill 1 : Puppet Mastery ( passive ) http://www.hiveworkshop.com/forums/r...s_6782_pas.jpg
Zeradiel has a percentage of chance to control his enemy unit in each of his attack.
1. 5% chance, max 2 units
2. 7% chance, max 3 units
3. 9% chance, max 4 units
4. 11% chance, max 5 units, have a bounty from controlled enemy.
Skill 2 : Circle of Penetration ( active, channeling ) http://www.hiveworkshop.com/forums/r...s_6865_btn.jpg
Zeradiel target 1 area, in that area all of his units cannot be damaged ( invulnerable ) and gain more regeneration
1. Last 2s, +10% regen, 400 AoE
2. Last 3s, +15% regen, 500 AoE
3. Last 4s, +20% regen, 600 AoE
4. Last 5s, +25% regen, 700 AoE
Manacost : 150/175/200/225
Cooldown : 20s
NOT INCLUDING ALLIED UNIT OR HERO
Skill 3 : Reverse of Time ( active ) http://www.hiveworkshop.com/forums/r...s_6858_btn.jpg
Zeradiel reverse the flow of time, make all non-his unit back to past condition ( not effected to skill's cooldown, mana, hp, and exp ) ( effected position and status )
1. Back to 3s
2. Back to 4s
3. Back to 5s
4. Back to 6s
Manacost : 150/200/250/300
Cooldown : 30s at all level
Skill 4 Zeradiel the Puppet Master ( passive ) http://www.hiveworkshop.com/forums/r...s_6915_btn.jpg
Zeradiel known as puppet master, ( when leveling this skill ) he summon controlled puppet that have status like him and have another skills. When the puppet die, Zeradiel take damage 50%/40%/30% of his max hp.
1. Summon 1 puppet
2. Summon 2 puppets
3. Summon 3 puppets
Puppet statistic :
Agi based hero ( ouch, different from Zeradiel )
Str, Agi, Int, Mana like Zeradiel current status ( not include bonus )
Hp = + 150/225/300 from Zeradiel's Hp ( not include bonus )
Damage = + 20/35/50 from Zeradiel's damage ( not include bonus )
MS = current Zeradiel's MS
Item = Empty
Skill :
At level 1. Static Rodeo ( active )= Increase puppet's ASPD and MS by 10%/20%/30% last 8s
Manacost : 150 mana. Cooldown = 15s
At level 2. Puppet's Bash ( passive ) = Has a 7%/10% to stun for 0.5s
At level 3. Mini Gun Flare ( active ) = Shoot enemy for 300 damage and slowing it by 50%. Last 2s
Manacost : 200 mana. Cooldown = 15s
Dallas is the warrior of drummer that can tame the Kodo Beast.
Kodo has unique abilities. He can create a sound that fears his enemy.
This creature will brings fear to the spell caster and magician.
Until now, no body knows how to beat this creature.
http://www.battle.net/war3/images/ni...s/manaburn.gif Chain Mana Burn (R)
Kodo sends a bolt of negative energy that burns a target enemy unit's mana and jumps to nearby enemies. Each jump deals less damage. Burned mana combusts, dealing damage to the target equal to the amount of mana burned. Each skill level increase this spell casting range.
Level 1 - Burns up to 50 mana. Jumps 2 times burns 30 mana. 500 casting range.
Level 2 - Burns up to 100 mana. Jumps 3 times burns 60 mana. 600 casting range.
Level 3 - Burns up to 150 mana. Jumps 4 times burns 90 mana. 700 casting range.
Level 4 - Burns up to 200 mana. Jumps 5 times burns 120 mana. 800 casting range.
Cooldown: 8 sec
Manacost: 50/65/80/100
Cast Range: 500/600/700/800
dark_messenger's copyright
http://www.battle.net/war3/images/orc/spells/devour.gif Fear Sound Wave (E)
Kodo fires a sound wave that brings fear to the target. Each target hit by this wave will give minor damage, reduce his attack damage and armor, and also has chance to give randomly stun during fear effect. Has 800 range effect.
Level 1 - 50 damage, 20% reduce attack damage, reduce base armor by 2. 5% chance to give 0.01 sec stun.
Level 2 - 75 damage, 30% reduce attack damage, reduce base armor by 3. 5% chance to give 0.1 sec stun.
Level 3 - 100 damage, 40% reduce attack damage, reduce base armor by 4. 5% chance to give 0.5 sec stun.
Level 4 - 125 damage, 50% reduce attack damage, reduce base armor by 5. 5% chance to give 1 sec stun.
Cooldown: 18 sec
Manacost: 75
Cast Range: 600
Duration: 10 sec
dark_messenger's copyright
http://www.battle.net/war3/images/or...s/wardrums.gif War Drum Aura (D)
Increases the damage bonus, armor bonus, attack speed bonus, movement speed bonus that the War Drums aura on the Dallas gives.
Level 1 - Increase base armor by 1, 4% base damage bonus, 5% attack speed, 3% movement speed
Level 2 - Increase base armor by 1, 8% base damage bonus, 10% attack speed, 5% movement speed
Level 3 - Increase base armor by 2, 12% base damage bonus, 15% attack speed, 8% movement speed
Level 4 - Increase base armor by 3, 16% base damage bonus, 20% attack speed, 10% movement speed
Passive.
Great Infinite Whirlwind (W)
Kodo creating a gigantic whirlwind from his body. Every enemy unit within 500 range will be knocked back 1000 range and reduce the movement speed. Has 1 sec casting time.
Level 1 - 200 damage, reduce movement speed 40% for 3 sec.
Level 2 - 350 damage, reduce movement speed 40% for 4 sec.
Level 3 - 500 damage, reduce movement speed 40% for 5 sec.
Cooldown: 120/110/100
Manacost: 100/150/200
Duration: 1/2/3 sec
dark_messenger's copyright
Change Log :
(27 Feb 2009)
*Chain Mana Burn
- Increase Chain Mana Burn Manacost from 50/60/70/80 to 50/65/80/100
- Increase mana burn jumps of Chain Mana Burn from 25/50/75/100 to 30/60/90/120.
*Fear Sound Wave
- Change Fear Sound Wave Stun calculation from 5%/10%/5%/10% chance to 5% chance to all levels and 0.1/0.1/1/1 sec stun to 0.01/0.1/0.5/1 sec stun
*War Drums Aura
- Remove Hit point regeneration on War Drums Aura.
- Change bonus damage on War Drums Aura from Total Damage to Base Damage.
- Reduce War Drums Aura on Armor from 1/2/3/4 to 1/1/2/3.
- Reduce War Drums Aura on increasing movement speed from 3%/6%/9%/12% to 3%/5%/8%/10%.
*Great Infinite Whirlwind
- Add Great Infinite Whirlwind duration.
Skill 1 : Omni-sword http://www.hiveworkshop.com/forums/r...s_6492_btn.jpg
Yagami is the bearer of the omni-sword, he can do a short of omnislash.
1. 1 omnislash ( 50-100 damage/slash )
2. 2 omnislash ( 50-125 damage/slash )
3. 3 omnislash ( 50-150 damage/slash )
4. 4 omnislash ( 50-150 damage/slash )
Manacost : 300 mana
Cooldown : 60s/60s/45s/45s
Skill 2 Samurai's blood ( passive ) http://www.hiveworkshop.com/forums/r...s_6836_pas.jpg
Even he is a troll, samurai blood is in his blood. Make him more stronger after killing units.
1. +0.001 ( 0.1 for hero ) agility / kill
2. +0.005 ( 0.3 for hero ) agility / kill
3. +0.01 ( 0.5 for hero ) agility / kill
4. +0.03 ( 0.7 for hero ) agility / kill
Skill 3 Hidden Sword ( passive ) http://www.hiveworkshop.com/forums/r...s_6606_pas.jpg
Every times he attack, he has a 30% chance to use his hidden sword. Spray his hidden sword to a large area nearby him and damaging units nearby him.
1. 300 AoE, 20 damage
2. 350 AoE, 40 damage
3. 400 AoE, 60 damage
4. 450 AoE, 80 damage
Skill 4 : Legendary Sword !!! ( active ) http://www.hiveworkshop.com/forums/r...s_6794_btn.jpg
Yagami is also the legendary sword bearer. With that sword, he can slash a large area in front of him and stunning all units in that area. After the stun over, all slashed units receive pure damage. Also he got +50% attack after use this skills
1. 2s stun, 400 damage, 500 AoE in front of him. Empowering last 10s
2. 2.5s stun, 600 damage, 700 AoE in front of him. Empowering last 12s
3. 3s stun, 800 damage, 900 AoE in front of him. Empowering last 14s
Manacost : 250/340/430
Cooldown : 200s/250s/300s - current agility ( when activated this skills )
Skill 1 5000 Magazine Minigun http://tbn1.google.com/images?q=tbn:...ll/takeaim.gif http://tbn3.google.com/images?q=tbn:...tart_nq3F9.jpg
Nemesis,equipped with a brand new, multi functioned minigun, will become a powerful killing machine, the Minigun has 5000 bullets and Nemesis can fires 100 bullets at a time. The bullets fired will stun the target for 0.5 sec/1 sec.
Each bullet will deal small amount of damage to the target. Rate of fire improves per level. The skill cannot be used when all 5000 bullets are used up.
Level 1 = Each bullet deals 3 magical damage.Max range of 600.
Level 2 = Each bullet deals 3.5 magical damage.Max range of 700.
Level 3 = Each bullet deals 4 Chaos damage.Max range of 800.
Level 4 = Each buller deals 4 pure damage. Max range of 850.
Cooldown=25
Skill 2 Ravager Rockets http://tbn1.google.com/images?q=tbn:...3xbwd06yho.jpg
Nemesis,equipped with a powerful rocket launcher will can fires it to a target up to 1000 range,dealing humongous damage to the target and all enemies 350 AoE around him. The target receives primary damage and the area damage is less than the primary damage. Also stuns the target by 1.5 sec.
Level 1 = Deal 200 damage. Deal 150 area damage.
Level 2 = Deal 270 damage. Deal 200 area damage.
Level 3 = Deal 340 damage. Deal 250 area damage.
Level 4 = Deal 400 damage. Deal 300 area damage. Stuns the target for 1.75 sec.
Mana cost=120/130/140/150
Cooldown=30/28/26/24
Skill 3 T-Virus http://tbn0.google.com/images?q=tbn:...eincarnate.gif
Nemesis is constantly injected with more supply of T-Virus,making him more abominable and more formidable,passively adds his life regeneration rate and Strength value. Also, passively adds 15% life steal to his attacks.
Level 1 = Adds 6 Strength and 4 HP regen.
Level 2 = Adds 12 Strength and 4 HP regen.
Level 3 = Adds 18 Strength and 4 HP regen.
Level 4 = Adds 24 Strength and 5 HP regen.
Skill Ultimate Automatic Weaponry http://tbn1.google.com/images?q=tbn:...nker-Rearm.jpg
With each attack launched by the Nemesis, there is a chance that Skill 1 and Skill 2 can be triggered directly to the nearest enemy hero in sight or range.
Also,passively adds additional 5000 bullets for Skill 1 and adds 25 damage to Skill 2. Skill 1 and 2 will be triggered when there's an enemy hero within 800 and 1000 AoE respectively and if an attack launched by the Nemesis triggered this skill. Has 5 sec cooldown.
Level 1 = 10% chance to trigger Skill 1. 12% chance to trigger Skill 2.
Level 2 = 14% chance to trigger Skill 1. 15% chance to trigger Skill 2.
Level 3 = 18% chance to trigger Skill 1. 18% chance to trigger Skill 2.
Skill 1 Desolator Sword http://tbn0.google.com/images?q=tbn:...n_Backstab.gif
The Assasin quickly teleports to a target and cut the target,creating a deep wound and tear and wear in the armour, causing excruciating pain and slow and armour reduction. Lasts 5 sec.
Level 1 = Deal 2.0 x Critical strike, reduces 4 armour, 15% slow.
Level 2 = Deal 2.4 x Critical strike, reduces 5 armour, 18% slow.
Level 3 = Deal 2.9 x Critical strike, reduces 5 armour, 23% slow.
Level 4 = Deal 3.3 x Critical strike, reduces 6 armour, 25% slow.
Mana cost=75
Cooldown=30/25/18/12
Skill 2 Skeletal Rage http://tbn2.google.com/images?q=tbn:...mpiricAura.gif
Temporarily adds a fearsome hunger inside of Yisz'kael, adding temporary life steal per attack and attack speed for 12 sec.
Level 1 = Adds 20% life steal, 20% attack speed.
Level 2 = Adds 24% life steal, 28% attack speed.
Level 3 = Adds 28% life steal, 37% attack speed.
Level 4 = Adds 32% life steal, 45% attack speed.
Mana cost=50/65/75/90
Cooldown=20
Skill 3 Champion Slasher http://tbn0.google.com/images?q=tbn:...icalstrike.gif
Yisz'kael is the number one champion in slashing and cutting all enemies, giving him additional damage and give a passive chance to deal more damage with each attack.
Level 1 = Adds 8% damage. Give 15% Critical Strike(2.55x)
Level 2 = Adds 12% damage. Give 15% Critical Strike(2.75x)
Level 3 = Adds 16% damage. Give 15% Critical Strike(2.95x)
Level 4 = Adds 20% damage. Give 16% Critical Strike(3.05x)
Skill Ultimate Blood-Forged Swords http://tbn0.google.com/images?q=tbn:...Blood_Bath.jpg
With every kill Yisz'kael made, his sword will be empowered, thirsty for more blood and blood,causing him to gain additional Agility per kill. Maximum of 60 Agility bonus.
Level 1 = Gain 0.1 Agility per kill.
Level 2 = Gain 0.2 Agility per kill.
Level 3 = Gain 0.3 Agility per kill.
Str = 29 + 2.9
Agi = 17 + 1.8
Int = 20 + 1.8
Armor = 2 + 0.4
HP = 663 + 55.1
Mana = 260 + 23.4
Damage = 71-81 + 3.4
MS = 295
Skill 1 : Sea Aura ( passive, 500 AoE aura ) http://www.hiveworkshop.com/forums/r...s_5596_pas.jpg
From the tide he came, bring forth sea aura which slow down his enemies and hastening his allies.
1. +7% MS aura, -7% MS aura
2. +10% MS aura, -11% MS aura
3. +14% MS aura, -16% MS aura
4. +19% MS aura, -20% MS aura
Skill 2 : Murloc Eye ( passive ) http://www.hiveworkshop.com/forums/r...s_6726_pas.jpg
He is also a murloc, when he focusing his eye he can detect his enemy movement.
1. 8% to evade, every 25s he is able to see invisible unit for 2s
2. 14% to evade, every 20s he is able to see invisible unit for 3s
3. 20% to evade, every 15s he is able to see invisible unit for 4s
4. 26% to evade, every 10s he is able to see invisible unit for 5s
Skill 3 : Brute Crush ( active ) http://www.hiveworkshop.com/forums/r...s_4767_btn.jpg
Bronn slam the ground, releasing water particle below the ground. Sending series of water wave to random enemy. Also slowing all units nearby hi ( 400 AoE ).
1. 75 damage / wave, sending 2 wave. 35% slow, last 3s
2. 120 damage / wave, sending 3 wave. 40% slow, last 4s
3. 150 damage / wave, sending 4 wave. 45% slow, last 5s
4. 180 damage / wave, sending 5 wave. 50% slow, last 6s
Manacost : 100/135/170/205
Cooldown : 30s
IF ONLY 1 UNIT NEARBY HIM, ALL WAVE WILL BE SENT TO THAT UNIT ( BERLAWANAN DENGAN ECHONYA RAIGOR YANG HARUS BANYAK MUSUH, INI JUSTRU HARUS SENDIRI )
Skill 4 : Crystalization ( active ) http://www.hiveworkshop.com/forums/r...s_5867_btn.jpg
Target an area or a unit. After a few seconds, a crystal will apear in that area ( 300 AoE ), trapping all units in that area, stop their movement and their attack. When a unit died in that crystal, the crystal will crash, damaging all enemy units nearby it ( 200 AoE ).
1. 3s before appear. The crystal last 4s, 150 damage / crash
2. 2s before appear. The crystal last 5s, 300 damage / crash
3. 1s before appear. The crystal last 6s, 450 damage / crash
Manacost : 160/190/220
Cooldown : 40s/30s/25s
Cast Range : 500
Spoiler untuk envy :
Envy
The Sorrow Huntress
Stats:
Str: 19 ( 1,5)
Agi: 22 (3,2)
Int: 20 (2,0)
Base Hp : 511
Base Mp: 251
Base attack : 55 – 59
Range : 550
Armor: 3
Move speed : 300
Atk speed : 1,8 sec
Once fought for Sentinel, Along with Traxex and Alleria. Known as the most famous scout among night elves, together they crush Scourge army into pieces. Lich King know about this and tell Dark Terror to kidnap her. Once kidnaped, Lich King curses her, love and friendships dismissed from her heart, Lich King know sheis jealous to her partner, he gave her the power of hatred and bestow her his darkness essence. She is no more Sentinel, Envy was born, born to spread her hatred.
Skill 1
Hatred Bol[T] (active)
Orb effect doesn’t stack
Buff placer doesn’t stack
Envy infuse her hatred into her arrow. This arrow is capable to pierce the toughtest armor and deal major damage based on her Agility. Stack up to 4 times.
Level 1: deal 0,10 Agility in damage and reduce enemy armor by 1 last 2 sec
Level 2 : deal 0,25 Agility in damage and reduce enemy armor by 1,5 last 3 sec
Level 3 : deal 0,50 Agility in damage and reduce enemy armor by 2 last 4 sec
Level 4 : deal 0,75 Agility in damage and reduce enemy armor by 2,5 las 5 sec
Mana : 10/15/20/25
Cooldown : 4/2/0/0
Skill 2
Lunatic Bo[W] (active)
Envy’s Special bow, grant her ability to aim further and deals major damage based to how far she aim her victims, she will sacrifice her life for every arrow fired.
Level 1: add 125 range and deals 10% range in damage and use 4% of current Hp to fire
Level 2 : add 150 range and deals 15% range in damage and use 3% of current Hp to fire
Level 3 : add 175 range and deals 20% range in damage and use 2% of current Hp to fire
Level 4 : add 200 range and deals 25% range in damage and use 1% of current Hp to fire
Life : 4%/3%/2%/1%
Cooldown : 4/2/0/0
Skill 3
Nature Reading (passive)
Envy is the master of reading wind current, grant her ability to scout her nearby enemies even they are invisible, she can sense presence of invisible but she cannot aim it correctly.
Level 1: sense enemies in 500 AOE around her and detect invisible enemies in 200 AOE
Level 2: sense enemies in 750 AOE around her and detect invisible enemies in 250 AOE
Level 3: sense enemies in 1000 AOE around her and detect invisible enemies in 300 AOE
Level 4: sense enemies in 1250 AOE around her and detect invisible enemies in 400 AOE
Ultimate Skill
Triple Shot (passive)
She capable to shoot 3 arrow at once, she can also fire Hatred Bolt and equiping Lunatic Bow in the same time. The costs of Hatred Bolt and Lunatic Bow counted as if she normally attack using them.
Level 1 : 5% chance with 10% chance to miss 2 of 3 arrow fired
Level 2 : 10% chance with 10% chance to miss 1 of 3 arrow fired
Level 3 : 15% chance with perfect shot.
tolong wat heroinditribute ma vic bantuin betulin yach
Spoiler untuk Tigoroth :
Tigoroth
The Jungle Lord
Stats
Str : 23 ( 2,8)
Agi : 20 ( 2,5)
Int : 15 (1,5)
Base damage : 50-70
Attack range : 125
Armor : 3
Move speed : 295
Base attack speed : 1,8 sec
Born as Cat Lord. His ancestors grant her power and swiftness, rake and shred all enemies who dare enter his jungle. Rexxar once wanted to tame him but he failed, Tigoroth too powerfull to tamed. Then Rexxar ask him to fought along him and Sentinel.
He accept it and the legend has begun. Tigoroth start to cut his enemies down and his deafening roar will fear his enemies wo dare to stay on his sight.
Skill 1
Razor Blade Cla[W] (active)
Orb effect doesn’t stack
Buff placer doesn’t stack
Tigoroth draw his claw and start striking. Deals damage and chance to injure his victim but he lose some speed by using his claw.
Level 1 : +15 bonus damage and 5% chance to maim, reduce movespeed by 30%
Level 2 : + 30 bonus damage and 5% chance to maim, reduce movespeed by 25%
Level 3 : + 45 bonus damage and 10% chance to maim, reduce movespeed by 20%
Level 4 : + 60 bonus damage and 10% chance to maim, reduce move speed by 20%
Manacost : 10/15/20/25
Cooldown : 5/3/2/0
Skill 2
Jungle Sprin [T] (active)
Tigoroth use his chettah stance and start running on his feets, used to hunting in the jungle, Tigoroth free from Razor Blade Claw penalties and get immunity from slowing mechanics. But he feels very tired and stop to regain his energy back.
Level 1: +10% IMS and regain his speed in 7 sec, last 15 sec
Level 2 : +20% IMS and regain his speed in 5 sec, last 17 sec
Level 3 : +30% IMS and regain his speed in 3 sec, last 19 sec
Level 4 : + 40% IMS and regan his speed in 1 sec, last 21 sec
Manacost : 100 on all levels
Cooldown : 60/50/40/30
Skill 3
[R]oar of The Jungle King (active)
Tigoroth start to roar, his deafening roar will disturb spell casting and push enemy back, also disturb enemies motorical nerve by his roar. He also encourage himself and get frenzied
Level 1 : +25% IAS for 3 sec, Pushback enemies in 100 AOE, silence and dazze them for 3 sec
Level 2 : +50% IAS for 3 sec, Pushback enemies in 125 AOE, silence and dazze them for 3 sec
Level 3 : +75% IAS for 3 sec, Pushback enemies in 150AOE, silence and dazze them for 3 sec
Level 4 : +100 IAS for 3 sec, Pushback enemies in 175 AOE, silence and dazze them for 3 sec..
Manacost : 100 on all levels
Cooldown : 15 sec on all levels
Ultimate Skill
Jungle King L[E]ap (active)
Tigoroth start to charge his victims, jump toward them and stun them upon landing, focus his enrage on his first blow after landing. If Tigoroth using sprint before leaping, he can jump more further and gain more attack speed.
Level 1: + 100 damage on first blow, leap 600 range forward, 800 range and 20% IAS for 3 sec if using Sprint.
Level 2 : + 200 damage in first blow, leap 800 range forward, 1000 range and 25% IAS for 3 sec if using Sprint
Level 3 : + 300 damage in first blos, leap 1000 range forward, 1200 range and 30% IAS for 3 sec if using Sprint
Manacost : 100/150/200
Cooldown : 100/60/40 sec
Hp : 606 + 38
Mana : 312 + 26 Str : 24 + 2.0
Agi : 24 + 2.0
Int : 24 + 2.0
Base damage : 61-69
Attack range : 145 ( meele )
Armor : 4 + 0.3
Move speed : 300
Skill 1 : Presence of the Wraith Lord ( passive, aura ) http://www.hiveworkshop.com/forums/r...s_6800_pas.jpg
His presence make all units nearby him feel more mortal, killing enemy unit ( not including hero ) which attacking him. Also each time he attack, has a chance to stun nearby enemy ( 300 AoE )
1. Kill enemy units after 7 times attacking him, 5% chance to stun for 0.1s
2. Kill enemy units after 6 times attacking him, 8% chance to stun for 0.3s
3. Kill enemy units after 5 times attacking him, 11% chance to stun for 0.5s
4. Kill enemy units after 4 times attacking him, 14% chance to stun for 0.7s
Skill 2 : Wraith Power ( active ) http://www.hiveworkshop.com/forums/r...s_5865_btn.jpg
When this skill activated, Wraith Lord release all of his power. Empowering his schyte, improving its damage power and make it attack a large area.
1. +25% damage, get 15% cleave attack. Last 6s
2. +29% damage, get 30% cleave attack. Last 8s
3. +33% damage, get 45% cleave attack. Last 10s
4. +37% damage, get 60% cleave attack. Last 12s
Manacost : 100/120/140/160
Cooldown : 30s/30s/25s/20s
INCREASING DAMAGE AND GIVING HIM A CLEAVE ATTACK FOR A FEW SECONDS
Skill 3 : Soul Torture ( active ) http://www.hiveworkshop.com/forums/r...s_4207_btn.jpg
Wraith Lord target 1 enemy unit, he tortured his/her soul. Targeted enemy is silenced and slowed by 50% for a few seconds. The targeted unit binded with Wraith's schyte, everytime Wraith Lord attack his target, he will do more damage.
1. 10% more damage last 2s
2. 15% more damage last 3s
3. 20% more damage last 4s
4. 25% more damage last 5s
Manacost : 140 mana
Cooldown : 22s/19s/16s/13s
FOR A FEW SECONDS, TARGETED ENEMY WILL SILENCED AND SLOWED AND ALSO TAKE MORE DAMAGE
Skill 4 : Ghost Raise (active ) http://www.hiveworkshop.com/forums/r...s_6414_btn.jpg
Wraith Lord teleport to his enemy, surprising him/her. All unit nearby units will shocked and screaming, dealing bounce damage. The damage is according to screaming unit's damage. After that, the targeted enemy will be stunned for 2s
1. 2000 cast range
2. 3000 cast range
3. 3500 cast range, nearby enemy unit also stunned for 1s
LIKE RAIGOR'S ECHO SLAM, BUT NOT HAVE PRIMARY DAMAGE AND ECHO DAMAGE ACCORDING TO NEARBY ENEMY AND ALLIED DAMAGE ( INCLUDING BONUS )
Skill 1 Asteroi[d] Assault (Active) http://www.hiveworkshop.com/forums/r...s_5901_btn.jpg
Cao Cao have a mystical power to calling an Asteroid to smash his target enemies.
lv1. 100 dmg stun 1,5 s, corpse can be his armies.
lv2. 175 dmg stun 2,0 s, corpse can be his armies.
lv3. 250 dmg stun 2,5 s, corpse can be his armies.
lv4. 325 dmg stun 3,0 s, corpse can be his armies.
Mana cost 95/115/135/155
Cd. 12/13/14/15 s
[EX]planation skill
- This skill is magical spell, can be reduced by armor or item.
- Max. 3 armies of corpse every smash with timed life.
Army Skill War Cry (passive) http://www.hiveworkshop.com/forums/r...490_disbtn.jpg
Armies have an aura to inflict enemies unit by commanded Cao Cao.
Effect : -10% ms Enemies units, -armor 2 enemies units, and -dmg 20
Skill 2
[F]ear (active) http://www.hiveworkshop.com/forums/r...s_6433_btn.jpg
Cao Cao can make enemies units fear to Cao Cao units.
lv1. Decrease dmg 10%, decrease armor -1, stop enemies Hp regeneration for 6s
lv2. Decrease dmg 20%, decrease armor -2, stop enemies Hp regeneration for 7s
lv3. Decrease dmg 30%, decrease armor -3, stop enemies Hp regeneration for 8s
lv4. Decrease dmg 40%, decrease armor -4, stop enemies Hp regeneration for 9s
Manacost 55/65/75/85
Cd. 30s all levels
20 s inflicted to enemies units
[Ex]
- This skill targetted to all enemies units (heroes, creeps, Mecha Creeps, summon unit/creeps)
- This skill not targetted to enemies units than use repel or anti magic, neutral creeps/units, and
enemies buildings.
- This skill is not reduced by armor or items or skill, except kraken shell Leviathan (decrease timed
inflicted).
Skill 3
Flash Strike (passive) http://www.hiveworkshop.com/forums/r...s_5385_pas.jpg
Cao Cao sword have an ability to instant kill units weaker.
lv1. Below 10% hp instant kill units.
lv2. Below 15% hp instant kill units.
lv3. Below 20% hp instant kill units.
lv4. Below 25% hp instant kill units.
No Manacost
No Cd
[EX]
- This skill is pure instant kill, not reduced by armor or item or skills.
- This skill not strike units under repel or anti-magic skills or anti magic skill.
- This skill can inflicted to allied units (heroes, creeps, summoned units).
- This skill cannot inflicted buildings.
Ultimate
[T]raitor! (active) http://www.hiveworkshop.com/forums/r...ns_565_btn.jpg
Cao Cao can pursue his enemies units to be tratior with his might.
lv1. Creeps or unit then below 50% hp can controlled units. Can be controlled last 3,5s
lv2. Creeps or unit then below 55% hp can controlled units. Can be controlled last 4,5s
lv3. Creeps or unit then below 60% hp can controlled units. Can be controlled last 5,5s
Mana cost 200/300/400
Cd. 10/8/6s
[EX]
- This skill can inflicted to all enemies units, all creeps (forest/units/ancient), heroes.
- All units has be controlled can use them skill 100%.
- All units has be controlled cannot dropped them item, except divine Rappier.
- Enemies than fail to controlled shall stun 2s and slow 5s
- This skill is pure, cannot reduce by anything, that can inflict enemies use repel or anti-magic.
- Enemies than fail to controlled but use repel or anti-magic, cannot inflicted by buff skill (stun 2s
and Slow 5s)
Hagi was born in year 1881 and he was nobody but an ordinary boy who was just like any other boy you would see at that time. However at 1892, when he was 12 years old, two scientists named Joel and Amshel bought him from his family for a loaf of bread :psweat::pcry: and he was used in a mysterious experiment. He was then introduced to Saia Otonashi, a beautiful girl and they went along with each other under Joel's and Amshel's observation for decades for the purpose of their experiment. Soon, one day, Saia accidentally fed him with her blood when Hagi was injured and he was 22 years old, transforming him to the utmost outstanding and fearsome creature the universe have ever witnessed. He became super fast, super strong and his wounds and injuries heal quickly. However, when the time's right, he knew he had the potential to become a true abomination whose power surpassed the imagination of menkind. He never aged and stays 22 years old forever, along with Saia.
gw ambil dari Anime! XD
Skill 1 Speed Strike http://tbn0.google.com/images?q=tbn:.../mana-void.jpg
With tremendous speed, Hagi can almost instantly strike a target in the head with his cello case,dealing tremendous Critical strike and 1 sec stun. The speed of moving when striking the target is 800. Max of 1200 range.
Level 1 = Deal 2.5 x Critical.
Level 2 = Deal 2.75 x Critical.
Level 3 = Deal 3.0 x Critical.
Level 4 = Deal 3.25 x Critical.
Mana cost=90/95/100/105
Cooldown=15/13/11/8
Animation:Some kind of explosion was created when the strike is launched on the target.
It is not the same as Blink Strike, Hagi moves at 800 move speed, not teleporting.
Skill 2 Silver Dagger Punishment http://tbn0.google.com/images?q=tbn:...oupdegrace.gif
Sprays a dozen of silver blessed daggers to the target area, causing intense pain to all sinners and impure souls. Deal damage based on the enemies' current HP. Also, slows all enemies down based on the damage they received. Lasts 5 sec. 350 AoE.
Level 1 = Deal 9% of their current HP as damage. Reduces move speed by 12% of damage dealt.
Level 2 = Deal 10% of their current HP as damage. Reduces move speed by 14% of damage dealt.
Level 3 = Deal 11% of their current HP as damage. Reduces move speed by 15& of damage dealt.
Level 4 = Deal 12% of their current HP as damage. Reduces move speed by 17% of damage dealt.
Mana cost=110
Cooldown=6
Rain of Silver Dagger like Rigwarl's skill 2(lupa namanya!XD) but it is directed only to the area selected. Slow is not percentage, the slow is based on reducing their move speed.
Skill 3 The Queen's Blood http://tbn0.google.com/images?q=tbn:...Blood_Bath.jpg
Hagi's strength comes from Saia's blood, the Queen of Chiropterans. To improve it, he must feed on the blood and luckily, he always has a continous supply of Saia's blood. Passively improves his invulnerability and his move speed.
Level 1 = Add 7% move speed and 4 HP regen.
Level 2 = Add 8% move speed and 4 HP regen.
Level 3 = Add 9% move speed and 5 HP regen.
Level 4 = Add 10% move speed and 6 HP regen.
Skill Ultimate Unleash!! http://tbn0.google.com/images?q=tbn:...eincarnate.gif
Hagi's Chiropteran form have been suppressed for a long time. Now, he is ready to unleash its true potential, transforming him into a blood thirsty monster. Add his life regeneration quickly, his attack speed and add a 25% life steal passive and another skill that heals him whenever he kills an enemy unit by 18% of the enemy's max HP. Lasts 30 sec.
Level 1 = Add 12 HP regeneration and 25% attack speed.
Level 2 = Add 16 HP regeneration and 40% attack speed.
Level 3 = Add 20 HP regeneration and 55% attack speed.
Mana cost=75
Cooldown=80
He will transform into a monster like Dirge's Flesh Golem.
Sub Skills: Essence of the Chiropterans http://tbn1.google.com/images?q=tbn:...t-Exorcism.jpg
Add 25% life steal to each of Hagi's attacks. Vampiric Insanity http://tbn0.google.com/images?q=tbn:...Witchcraft.gif
Everytime Hagi kills an enemy, he will drink some of the blood spilled, nourishing him by 18% of the enemy's max HP.
Pros and Cons:
+Has high Agility,making him a Killer.
+Has a terrifying Ultimate Skill, which heals him a lot!
+Has a high move speed and a move speed increasing skill.
+Some skills can cover up his weakness, his low health/Strength.
+Has a chasing skill to chase running heroes.
Skill 1
Tri Head Elemental
Cerberus have 3 head with elemental skill, each skill have fire, ice, and earth element
Sub skill 1
Tri Head Elemental [F]ire (Active) http://www.hiveworkshop.com/forums/r...s_6436_btn.jpg
One of cerberus head strike with fire elemental, make a great damage with enemies.
lv1. Deal 100 dmg in 200 AoE
lv2. Deal 145 dmg in 200 AoE
lv3. Deal 190 dmg in 200 AoE
lv4. Deal 235 dmg in 200 AoE
Manacost 75/100/125/150
Cd 10s all level
Sub Skill 2
Tri Head Elemental [I]ce (Active) http://www.hiveworkshop.com/forums/r...s_6435_btn.jpg
One of Cerberus Head strike with ice elemental, make a slow but not deal a good damage.
lv1. 50 dmg frost enemy arround Cerberus, frost 2s, slow ms and aspd 12%
lv2. 75 dmg frost enemy arround Cerberus, frost 2,2s, slow ms and aspd 24%
lv3. 100 dmg frost enemy arround Cerberus, frost 2,4s, slow ms and aspd 36%
lv4. 125 dmg frost enemy arround Cerberus, frost 2,6s, slow ms and aspd 48%
Manacost 75/100/125/150
Cd 10s all level
Sub Skill 3
Tri Head Elemental [E]arth (Active) http://www.hiveworkshop.com/forums/r...s_6438_btn.jpg
One of Cerberus Head strike with ice elemental, make stun enemies in AoE but not deal dmg.
lv1. Stun 1,5s enemies arround Cerberus and slow them 8%
lv2. Stun 2,0s enemies arround Cerberus and slow them 16%
lv3. Stun 2,5s enemies arround Cerberus and slow them 24%
lv4. Stun 3,0s enemies arround Cerberus and slow them 32%
All level slowed in 3 s
Mana cost 75/100/125/150
Cd. 10s all level
Skill 3
Cerberus Aura (passive) http://www.hiveworkshop.com/forums/r...530_disbtn.jpg
Cerberus aura has a power to fear an enemies.
lv1. Every enemies hit cerberus, then enemies decrease 10 hp
lv2. Every enemies hit cerberus, then enemies decrease 15 hp
lv3. Every enemies hit cerberus, then enemies decrease 20 hp
lv4. Every enemies hit cerberus, then enemies decrease 25 hp
Stats
Hp : 511 + 39.9
Mana : 218 + 19.5
Str : 19 + 2.1 Agi : 24 + 2.9
Int : 16 + 1.5
Base damage : 61-67
Attack range : 130 ( meele )
Armor : 4 + 0.6
Move speed : 315
Base attack speed : 1.4 sec
Skill 1 : Fragmintation ( active ) http://www.hiveworkshop.com/forums/r...s_6485_btn.jpg
Tigerosh hit his enemy with his deadly claw, slowing him/her by 50% for a few seconds. Also after the slowing condition over, he lose some aspd for a few seconds.
1. Slow for 1s, -30% aspd for 2s
2. Slow for 2s, -40% aspd for 3s
3. Slow for 3s, -50% aspd for 4s
4. Slow for 4s, -605 aspd for 5s
Manacost : 75 mana
Cooldown : 15s/13s/11s/9s
DEALS DAMAGE BASED TO TIGEROSH CURRENT DAMAGE
Skill 2 : Poison Claw ( active ) http://www.hiveworkshop.com/forums/r...s_1642_btn.jpg
Tigerosh hit his enemy with his poisoned claw, injecting deadly poison to his target.
1. Slowing his target by 30%, 20 dps. Last 2s
2. Slowing his target by 40%, 25 dps. Last 2.5s
3. Slowing his target by 50%, 30 dps. Last 3s
4. Slowing his target by 60%, 40 dps. Last 3s
Manacost : 35 mana
Cooldown : 4s/3s/2s/1sDEALS DAMAGE BASED TO TIGEROSH CURRENT DAMAGE
Skill 3 :
Electric Dash ( passive ) http://www.hiveworkshop.com/forums/r...s_6133_pas.jpg
After he used skill 1 & 2 in gap of 10s, this skill will be triggered. Jump over his enemy, and shocking all passed enemy. Stunning them for a few seconds.
1. 1s stun, 50 damage. Jump range = 200
2. 1.5s stun, 100 damage. Jump range = 250
3. 2s stun, 150 damage. Jump range = 300
4. 2s stun, 200 damage. Jump range = 350
Skill 4 : Fire Essence ( passive ) http://www.hiveworkshop.com/forums/r...s_5882_pas.jpg
Everytime Tigerosh used his 3rd skill, he has a chance to trigger this skill. Skill 3 will do more damage, also Tigerosh gain critical hit on his 1st attack after jump.
1. 30% chance, 100 bonus damage, 2x critical
2. 40% chance, 175 bonus damage, 2.5x critical
3. 50% chance, 250 bonus damage, 3x critical
Spoiler untuk Draconi Windcutter :
Draconi Windcutter the Draconian Wind Spearman http://www.hiveworkshop.com/forums/r...s_5039_btn.jpg http://www.hiveworkshop.com/forums/r...enshot_tnb.jpg
Stats
Hp : 416 + 39.9
Mana : 169 + 19.5
Str : 14 + 2.1 Agi : 28 + 2.9
Int : 13 + 1.5
Base damage : 51-53
Attack range : 430
Armor : 5 + 0.7
Move speed : 300
Base attack speed : 1.3 sec
Missile speed : 300 rps
Pros and cons : + Easy to chase his enemy
+ High agility start
+ High on damage bonus
- Low on hitpoints
- Low on mana
Skill 1 : Tornado Spear ( active ) http://www.hiveworkshop.com/forums/r...s_6030_atc.jpg Draziel infuse his spear with wind power, increasing its damage and make a tornado when crash. The tornado slowing all unit nearby the target ( 200 AoE ).
1. +8 damage, 10% slow last 2s
2. +14 damage, 20% slow last 2s
3. +20 damage, 30% slow last 2.5s
4. +26 damage, 40% slow last 3s
Manacost : 40/35/30/25
Cooldown : 10s
Skill 2 : Undying Strength ( active ) http://www.hiveworkshop.com/forums/r...ns_639_btn.jpg
Draziel empower friendly unit ( include hero and himself ), creating a artifical strength that boost target attack. Also increase hp if casted on hero.
1. +5 str on hero ( +10 damage on creep ), last 5s
2. +10 str on hero ( +18 damage on creep ), last 6s
3. +15 str on hero ( +26 damage on creep ), last 7s
4. +20 str on hero ( +34 damage on creep ), last 8s
Manacost : 100/100/125/125
Cooldown : 30s/30s/25s/20s
Skill 3 : Air Sphere ( passive ) http://www.hiveworkshop.com/forums/r...s_5578_pas.jpg
Everytime Draziel attack his enemy, he has a 12% chance to lock his enemy in his air sphere. Creating an illusion of target enemy that deals 15% damage and takes 250% damage. Also stop the movement of targeted enemy for a few seconds.
1. Maximum of 3 illusions, 1s stop
2. Maximum of 4 illusions, 1.5s stop
3. Maximum of 5 illusions, 2s stop
4. Maximum of 6 illusions, 2.5s stop. The illusion deals 25% damage
Skill 4 : Wind Sword http://www.hiveworkshop.com/forums/r...s_2069_btn.jpg
Draziel change his spear into a wind sword, increasing his damage and make him a meele hero. Each attack will cut armor by 1 ( last 15s before next attack ) and decreasing his target movement speed for 1s.
1. Maximum of 10 armor cutted, decrease movement speed by 40%. Increase damage by 15. Last 20s
2. Maximum of 15 armor cutted, decrease movement speed by 50%. Increase damage by 30. Last 25s
3. Maximum of 20 armor cutted, decrease movement speed by 60%. Increase damage by 45. Last 30s
Manacost : 100/125/150
Cooldown : 60s/55s/50s
Subskill 4 : Air Strike ( active ) http://www.hiveworkshop.com/forums/r...s_2893_btn.jpg When skill 4 is activated, his 1st skill will change into this skill. Draziel fly using wind power, and strike his target enemy after a few second. Creating a controlled hurricane ( 200 AoE hurricane ) when landing.
1. 2s casting time, 200 damage.
2. 1.5s casting time, 300 damage
3. 1s casting time, 400 damage.
Manacost : 75/90/100
Cooldown : 25s/20s/15s
HURRICANE LAST FOR 5S AND INVURNERABLE, SLOWING ALL ENEMY UNITS NEARBY IT BY 30% ( 200 AoE ). ALSO DEALS 15/30/45 DPS TO ALL ENEMY UNITS NEARBY IT.
Str = 26 + 2.6
Agi = 17 + 1.6
Int = 23 + 2.3
Armor = 2 + 0.3
HP = 644 + 49.4
Mana = 299 + 43.7
Damage = 61-67 + 3.5
MS = 300
Skill 1 : Earth Hole ( passive ) http://www.hiveworkshop.com/forums/r...s_6553_pas.jpg
Everytime Nawarr moves for a few seconds, he has a chance to creating a hole on the ground ( last 60s ). Enemy units who step the hole will be caught in hole and cannot move for a period of time.
1. Every 5s move 5% chance to do an earth hole, bind enemy for 2s
2. Every 4s move 7% chance to do an earth hole, bind enemy for 2.5s
3. Every 3s move 9% chance to do an earth hole, bind enemy for 3s
4. Every 2s move 11% chance to do an earth hole, bind enemy for 3s
THE HOLE IS INVISIBLE AND CAN BE DESTROYED. THE HOLE HAS 50 HP AND 0 ARMOR UNARMORED
Skill 2 : Ancient Mark ( active ) http://www.hiveworkshop.com/forums/r...s_5880_btn.jpg
Nawarr stomp the ground, mark enemy units nearby him ( 500 AoE ). Nawarr get the vision of his marked target and also reducing marked target's damage and movement speed
1. Reduce damage and speed by 12%, last 3s
2. Reduce damage and speed by 15%, last 4s
3. Reduce damage and speed by 18%, last 5s
4. Reduce damage and speed by 21%, last 6s
Manacost : 100/125/150/175
Cooldown : 20s/17s/14s/11s
Skill 3 : Wood Stick ( active ) http://www.hiveworkshop.com/forums/r...s_5630_btn.jpg
Target a tree, Nawarr attached it into his weapon. Increasing his damage and deals bonus damage to building ( attack type change to siege type )
1. +25 damage, last for 3 attacks
2. +40 damage, last for 3 attacks
3. +55 damage, last for 4 attacks
4. +70 damage, last for 4 attacks
Manacost : 75/90/100/100
Cooldown : 20s
Skill 4 : Ancient Rule ( acitve ) http://www.hiveworkshop.com/forums/r...s_5527_btn.jpg
Nawarr break his ancient rule, he became more stronger. Deals damage based to max hp different between his max hp and his target max hp for a period of time ( can't do this to a unit that have more hp than Nawarr )
1. Passively increase maximum hp by 300, last 13s
2. Passively increase maximum hp by 500, last 15s
3. Passively increase maximum hp by 700, last 18s. Also gain a 30% lifesteal
Manacost : 300 mana
Cooldown : 50s/40s/30s
Skill 1 Tree Sap http://tbn2.google.com/images?q=tbn:...het-Sprout.jpg
With mysterious technology, Aidalos can cut down wood and use it as a fuel for his machinery, boosting his life regeneration and attack speed for 15 sec.
Level 1 = Add 3% of max HP regen and 22% attack speed.
Level 2 = Add 3.5% of max HP regen and 28% attack speed.
Level 3 = Add 4% of max HP regen and 34% attack speed.
Level 4 = Add 5% of max HP regen and 40% attack speed.
Mana cost=125
Cooldown=30
Skill 2 Razor Edged Chainsaw http://tbn3.google.com/images?q=tbn:...es/img/isd.gif Orb effect
With high level of forging, Aidalos improves his chainsaw's blade, dealing more damage that penetrates through enemy's armour. Also give a chance to slow down enemies by 20% for 4 sec.
Level 1 = Add 12% damage. 15% chance.
Level 2 = Add 16% damage. 16% chance.
Level 3 = Add 20% damage. 17% chance.
Level 4 = Add 24% damage. 18% chance.
Skill 3 Machine Upgrade http://tbn1.google.com/images?q=tbn:...nker-Rearm.jpg
Upgrades the machinery to the next level, giving Aidalos more XP per kill and also give passive life regeneration rate and attack speed by 30%. At level 25, will add 20% move speed.
Level 1 = Add 25% more XP and 2 HP regen.
Level 2 = Add 30% more XP and 3 HP regen.
Level 3 = Add 40% more XP and 4 HP regen.
Level 4 = Add 50% more XP and 5 HP regen.
Skill Ultimate Massive Deforestation http://tbn0.google.com/images?q=tbn:...overgrowth.gif
In a blink of an eye, Aidalos quickly converts 15 trees into fuel to super charge his machine, adding attack damage per tree cut down and also add armour per tree cut down. Speed of cutting improves per level. The charge lasts 20 sec.
Level 1 = Add 10 damage, 2 % aspd and 1 armour/tree.
Level 2 = Add 12 damage, 2.5% aspd and 1.5 armour/tree.
Level 3 = Add 15 damage, 3% aspd and 2 armour/tree.
Mana cost=200/180/160
Cooldown=60
Skill 1 Consume http://tbn3.google.com/images?q=tbn:...kill/feast.gif
Eats a creep alive, consuming its flesh and blood to heal self for certain amount,dependant on the creep's max HP and the skill's level. After nourished, the meal also boosts the Dragon's fervour for a short period. Lasts 10 sec.
Level 1 = Regenerates 6% of the creep's max HP/sec. Add 20% attack speed.
Level 2 = Regenerates 8% of the creep's max HP/sec. Add 30% attack speed.
Level 3 = Regenerates 9% of the creep's max HP/sec. Add 40% attack speed. Can consume Enemy creeps.
Level 4 = Regenerates 10% of the creep's max HP/sec. Add 50% attack speed. Can consume Enemies and Creeps below level 8(except for Ancients)
Mana cost= 90
Cooldown= 20
Skill 2 Immortality Aura http://tbn1.google.com/images?q=tbn:...votionAura.jpg
Adds friendly units' armour and life regeneration,making them less vulnerable to damages, aiding them in battle.500 AoE. Stacks with Devotion and Toughness Aura
Level 1 = Add 4 armour and 2 HP regen.
Level 2 = Add 4 armour and 2.5 HP regen.
Level 3 = Add 4 armour and 3 HP regen.
Level 4 = Add 4 armour and 3.5 HP regen.
Skill 3 Rage of the Dragon http://tbn2.google.com/images?q=tbn:..._Cold_Snap.jpg
Temporarily boosts your battle spirit, adding tremendous attack speed and add life steal during the boost period. Also, you will be immune to some negative buffs(Purge,poisons and Silence) and some side effects of spells(stun and slow)Lasts 9 sec.
Level 1 = Add 25% life steal and 30% attack speed.
Level 2 = Add 30% life steal and 30% attack speed.
Level 3 = Add 35% life steal and 30% attack speed.
Level 4 = Add 35% life steal and 35% attack speed.
Mana cost=100
Cooldown=20
Skill Ultimate Internal Bash http://tbn1.google.com/images?q=tbn:...eaker-Bash.gif
Unlike any ordinary bash that deals external damage, the Unlawful Dragon can deals humongous damage to the internal organs of the enemies, rendering them paralyzed for 1 sec and deal damage based on their max HP. Also, some blood that is spilled from the enemy's body will be drank by the Dragon, nourishing him for 50% of the lost HP.
Level 1 = 30% chance to deal 4% of max HP.
Level 2 = 30% chance to deal 5% of max HP.
Level 3 = 30% chance to deal 6% of max HP.
Changelog:
28 Feb 2009:
-Balanced effects of Immortality Aura, reduce chances and duration of Internal Bash
3 Mar 2009:
-Balanced effects of Internal Bash
-Increase cooldown of Rage of the Dragon
Spoiler untuk Crater Volcanus :
Crater Volcanus
Crimson Infernal http://tbn2.google.com/images?q=tbn:...4202645sz2.jpg Infernal tapi merah warnya,ada di campaign Frozen Throne pas jadi Rexxar, masuk ke sebuah kuil dan akan ketemu Infernal merah,gedean dari Infernal biasa!XD HP=720/720+66.5 SP=182/182+18.2
Damage=89-89+3.5
Armour=5+0.2 Strength=30+3.5
Agility=14+1.4
Intelligence=14+1.4
MS=300
Range=128
Skill 1 Rain of Chaos http://tbn1.google.com/images?q=tbn:...aos_Meteor.jpg
Volcanus summons an army of lesser Infernals to serve him and give all enemies a really pain in the *ss..:psweat: Infernals have limited life span,but it is a formidable fighter for Volcanus. Lasts 30 sec. Upon impact, the Infernals will deal 25 damage.
Level 1 = Summons 2 weak Infernals.
Level 2 = Summons 2 mighty Infernals.
Level 3 = Summons 2 freaking Infernals.
Level 4 = Summons 2 damn freaking Infernals.
Mana cost=125/135/145/150
Cooldown=80
Infernal Stats
Level 1 = Has 450 HP,65-70 Siege damage,4 Fortified armour, has 20 Permanent Immolation.
Level 2 = Has 500 HP,70-75 Siege damage,5 Fortified armour, has 22 Permanent Immolation.
Level 3 = Has 550 HP,75-80 Siege damage,6 Fortified armour, has 25 Permanent Immolation. and 20% Flaming Fists(2.0 x Critical)
Level 4 = Has 600 HP,80-85 Siege damage,7 Fortified armour, has 25 Permanent Immolation and 25% Flaming Fists(2.2 x Critical)
Skill 2 Intense Inferno http://tbn1.google.com/images?q=tbn:...ts/BTNFire.gif
Set a target in a magical fire. The flame burns the target's soul, amplifying any incoming damage dealt to the target. Also, slows the target down and with any incoming attack,the target is stunned for 0.1 sec. Lasts 6 sec.
Level 1 = Amplifies 25% damage, 20% slow.
Level 2 = Amplifies 30% damage, 20% slow.
Level 3 = Amplifies 35% damage, 20% slow.
Level 4 = Amplifies 35% damage, 25% slow.
Mana cost=160
Cooldown=16
Skill 3 Magma Aura http://tbn0.google.com/images?q=tbn:...ill/ignite.gif
Volcanus is TOO HOT TO HANDLE!!!With any incoming enemies, he will BURN them alive!Dealing damage every 2 seconds to any enemies, depending on the range. Maximum area of 300 AoE.
Level 1 = Deal damage equal to 0.75% current HP as damage.
Level 2 = Deal damage equal to 1% current HP as damage.
Level 3 = Deal damage equal to 1.25% current HP as damage.
Level 4 = Deal damage equal to 1.5% current HP as damage.
Skill Ultimate !!Infernal Fraternity!! http://tbn3.google.com/images?q=tbn:...ainofchaos.gif
Volcanus has BROTHERS!! He can summon them to help him in fight, PERMANENTLY!!
The Brothers are Sachael, Demonicus and Fraezier. Each summoning will summon a different brother that has different skills. Maximum can summon all 3 brothers. When a brother dies, Volcanus felt the pain and loses 2500 HP. During summoning, the brothers will deal 30 damage and 1 sec stun.
Sachael:
HP= Volcanus' HP + 500, Volcanus' damage + 45, Volcanus' attack speed and has no mana pool. HP regen=Volcanus' HP regen + 2
Has Rampage(55% aspd for 8 sec,20 sec cooldown),20 Permanent Immolation,20% Flaming Fists for 40 damage and 30% life steal passive.
Demonicus:
HP=Volcanus' HP + 300, Volcanus' damage + 50, Volcanus' attack speed + 20% and 50% of Volcanus' mana pool. HP regen= Volcanus' HP regen + 5 Has Mana Burn(250 mana,20 sec cooldown,125 mana cost),-4 armour aura,Bloodlust(50% aspd and 20% move speed for 20 sec,45 sec cooldown,90 mana cost) and Firestorm(5 waves,40 damage per wave,15 sec cooldown,200 mana cost)
Fraezier:
HP=Volcanus' HP + 250, Volcanus' damage + 25, Volcanus' attack speed + 30% and 75% of Volcanus' mana pool.HP regen=Volcanus' HP regen + 9 Has Impale(180 damage,2 sec stun,20 sec cooldown,170 mana cost),20% Degen Aura,Cripple(slow a target by 60% for 5 sec,12 sec cooldown,120 mana cost) and Ravage(180 damage,1.5 sec stun,60 sec cooldown,200 mana cost)
Description:
When taken, this skill can be activated anytime. When activated, Sachael will be summoned on the target area and then the skill can't be used anymore until Volcanus reaches the next level(level 11 and 16). At level 11,he can use again and summons Demonicus and at level 16 to summon Fraezier. Sachael skills costs no mana as he has no mana pool. When the brother dies, Volcanus and the other brothers will lost 2500 HP.
Intinya main KEROYOKAN pake SKILL 1 AMA ULTI N SKILL 2!!!
Diablo is the apprentice of Loki,God of Mischief, who disgraced Loki for once and so exiled to the real world. He joined the power of Scourge to prove his worthiness back to Loki and with awesomeness, he controlled the power of hallucination and psionic illusions. With a mystical force that empowers him, he can create confusion and uncontrollable mind state in an unfortunate target. With his knowledge of the structure of the brain, he knows where to cast a black magic to create a deadly hallucination for the target. Tremendous mastery of dark magic enables him to confuse all enemies with his mere presence. Only then, with pure strength and perseverance, he can create a global scale trick to defy the law of Nature, causing an amazing but destructive effects towards all who opposes him.
Skill 1(active) Elusive Spell http://www.dota-allstars.com/images/...ispelMagic.gif
Creates a concoction that is made of black magic ingredients which is casted on a target. The target will experience a deadly hallucination, misses most of his attacks, Silenced, slowed and reduce damage reduction by 25%. Also, Diablo creates a number of illusions that attack the target, dealing 25% damage and receive normal damage.Lasts 9 sec.
Level 1 = Creates 2 Illusions, 40% miss.
Level 2 = Creates 2 Illusions, 45% miss.
Level 3 = Creates 2 Illusions, 50% miss.
Level 4 = Creates 3 Illusions, 55% miss.
Mana cost=125/135/145/150
Cooldown=20
Skill 2(passive) Cranial Expertise http://www.dota-allstars.com/images/lists/BTNTrap.gif Orb effect
His mastery and knowledge of the structure of the brain of all living beings enables him to find a weakness in the target's brain. With each attack he can create an Illusion that attacks the same target with 30% damage and receive 150% damage. The enemy can also be Silenced and slowed for 3 sec. However, the Illusion lasts 5 sec and uncontrollable.
Level 1 = 12% chance.
Level 2 = 14% chance.
Level 3 = 16% chance.
Level 4 = 17% chance. Creates 2 Illusions at the same time.
Skill 3 Confusion Aura http://www.dota-allstars.com/images/...Refraction.gif
His own presence can creates an intimidating atmosphere towards his enemies. With each attack the enemies launched, there's a chance that their own self be duplicated,attacking them in turn with 40% damage and receive 300% damage. Also, enemies can miss some of their attacks. Illusions lasts 6 sec or until the enemies they are attacking died.
Level 1 = 7% chance per attack. 9% miss.
Level 2 = 8% chance per attack. 12% miss.
Level 3 = 9% chance per attack. 15% miss.
Level 4 = 11% chance per attack. 18% miss.
Skill Ultimate(active) Global Scale Disaster http://www.dota-allstars.com/images/...OfDarkness.gif
Creates 2 Illusions that attack all enemy's heroes. In addition, the Illusions additively slows down the enemy's heroes and during the effect, Illusions can create more Illusions attacking the same target. Lastly, Illusions are uncontrollable and Diablo can teleport to the enemy's hero with lowest HP during the curse. Maximum slow of 80%. Lasts 10 sec. Slow only lasts 3 sec.
Level 1 = Illusions deal 50% damage and additively slows by 12% per attack, has 16% chance to duplicate again.
Level 2 = Illusions deal 55% damage and additively slows by 15% per attack, has 17% chance to duplicate again.
Level 3 = Illusions deal 60% damage and additively slows by 18% per attack, has 18% chance to duplicate again.
Mana cost=200/250/300
Cooldown=80 Mirip Haunt Spectre!!
Skill 1 Earth Rip http://tbn0.google.com/images?q=tbn:...fissure6kv.jpg
TC strikes the ground with both his axe and his totem, creating two shockwaves that travel 600 range ahead of him. His axe,being mighty,creates a paralyzing wave, dealing damage and stun. His totem,being cunning, creates a crippling wave, dealing higher damage and slow for 2.5 sec.
Level 1 = 70 damage and 1 sec stun, followed by 80 damage and 30% slow.
Level 2 = 90 damage and 1.25 sec stun, followed by 120 damage and 33% slow.
Level 3 = 110 damage and 1.5 sec stun, followed by 160 damage and 37% slow.
Level 4 = 135 damage and 1.75 sec stun, followed by 185 damage and 40% slow.
Mana Cost=100/125/150/200
Cooldown=24/21/18/15
mirip Dual Breath, kluar Impale(stun) ama Shockwave Magnus(slow)...
Skill 2 Fury of the Earth http://tbn3.google.com/images?q=tbn:...choslam8cp.jpg Channeling
TC summons the greatness of the Earth to harm all opposing units who dare to approach him, summons a continous earthquake that deals damage/pulse and 0.2 sec ministun with each pulse.All enemies affected are Silenced. 550 AoE.
Level 1 = Summons 8 pulses, each dealing 35 damage.
Level 2 = Summons 8 pulses, each dealing 40 damage.
Level 3 = Summons 8 pulses, each dealing 45 damage.
Level 4 = Summons 8 pulses, each dealing 50 damage.
Pulses appear at a rate of 2 pulses/sec.
Mana Cost=125/130/135/150
Cooldown=20 all level
Deskripsi:TC cast skill ini dan diem buat continously cast the spell(Channeling), smua musuh 550 AoE deket dia lgsg kena efeknya)
Skill 3 Blood of the Chieftain http://tbn3.google.com/images?q=tbn:...Aftershock.gif
TC is spiritually linked with the Earth causing a strong, everlasting bond between the Chieftain and the ground. With each pain the Chieftain endures, the Earth will rage in fury to punish all who dare to harm the Chieftain. Every loss of HP will trigger an earthquake that deals damage and 1 sec stun to all enemies. 350 AoE.
Level 1= Every 200 HP loss triggers a 150 damage earthquake.
Level 2= Every 220 HP loss triggers a 200 damage earthquake.
Level 3= Every 250 HP loss triggers a 250 damage earthquake.
Level 4= Every 300 HP loss triggers a 325 damage earthquake.
Deskripsi:Tiap kali TC kehilangan HP, akan membuat sebuah gempa yg damage ama 1 sec stun. Berlaku kelipatan XD, jadi kalo ilang 1000 HP di lvl 1 secara mendadak, akan kluar 1 saja tapi damagenya kali 5.
Contoh udh level 4, kena Critical Mortred hilang HP 900, maka akan kluar 1 saja gempa tapi 900/300= 3 kali lbh dahsyat dengan damage 975 dan 1 sec stun.
Skill Ulti Sacrifice of the Chieftain http://tbn1.google.com/images?q=tbn:...ershock0gg.jpg
TC uses his own soul to rip apart all enemies around him. TC's sacrifice is humongous and so will the reward for his sacrifice. TC will rip a percentage of his own max HP and deal 75% of the same amount as damage to all enemies up to 700 AoE around him. The Earth is remorseful of the loss of the Chieftain and strikes all enemies that are affected with a curse on the gravity, causing all enemies affected to be slowed by 55% for 3 sec.
Level 1 = Sacrifices 40% of max HP.
Level 2 = Sacrifices 50% of max HP.
Level 3 = Sacrifices 60% of max HP. Deal 80% of the same amount as damage instead of 75%
Mana Cost=75/90/120
Cooldown = 60/55/45
Skill 1(active) Blood Bond http://www.dota-allstars.com/images/..._LifeDrain.gif
Kro'ton creates a malicious bond between his soul and the target's heart,causing any damage taken by Kro'ton will be transferred to the target instead and damage the target instead of Kro'ton. The bond lasts 25 sec or if it had transferred too much damage.
Level 1 = Absorbs up to 300 damage.
Level 2 = Absorbs up to 375 damage.
Level 3 = Absorbs up to 450 damage.
Level 4 = Absorbs up to 525 damage.
Mana cost=125/135/140/145
Cooldown=35/30/27/25 Framework:Like old Storm Spirit Barrier Skill,but with black colour on the target and Kro'ton
Buffs on the target and self: http://www.dota-allstars.com/images/..._LifeDrain.gif
Skill 2(passive) Soul Leakage http://img301.imageshack.us/img301/4...ulchainug1.png Orb effect. Buff placers doesn't stack
Each attack creates a leak in the target's heart,causing life to leak away. Kro'ton is a master of Life,can traps the essence that is leaking and add it to his soul, healing him. Lasts 4 sec and stacks up to three times. Also slows by 10%.
Level 1 = Deal 5 HP/sec.
Level 2 = Deal 6 HP/sec.
Level 3 = Deal 7 HP/sec.
Level 4 = Deal 8 HP/sec.
Skill 3(passive) Regeneration Bondage http://www.dota-allstars.com/images/...NDeathCoil.gif
Creates an unexplainable link between Kro'ton's life pool and his blood. Causing any regeneration he feels will increase his fervour and his attack damage. Certain amount oh healing,will add his attack speed and attack damage for 10 sec.
Level 1 = Gain 200 HP for 30% attack speed and 30 damage.
Level 2 = Gain 200 HP for 40% attack speed and 40 damage.
Level 3 = Gain 250 HP for 60% attack speed and 60 damage.
Level 4 = Gain 300 HP for 80% attack speed and 80 damage.
Buff appeared when Kro'ton gain attack bonus: http://www.dota-allstars.com/images/...NDeathCoil.gif
Skill 4(passive,self-active) Death Mastery http://www.dota-allstars.com/images/...MarkOfFire.gif
Kro'ton is a master of the arts of life and death. Everytime he kills a unit, the soul that is released can be trapped by Kro'ton and add the essence of life back to his wounded heart, adding his life regeneration point. When he gets enough soul to abide with him, he can cheats death by sacrificing all the souls he have gained, enabling him to live once more. 1 hero kill = 10 kills.
Level 1 = Add 0.5 HP regen/kill. Maximum of 65 kills.
Level 2 = Add 0.6 HP regen/kill. Maximum of 60 kills.
Level 3 = Add 0.8 HP regen/kill. Maximum of 50 kills. Description:Everytime Kro'ton kills a unit/hero, he will gain life regeneration bonus, when he reached the maximum bonus, he can survive a kill by releasing all the bonus he gained.
Framework:When died, Kro'ton will revive like Leoric's Reincarnation,revive at the same spot with all HP regen bonus from this skill reduced to 0.
Story: The vampires were always known as savage monsters that hunt for innocent souls for their own meal and supper. So, a group of expert hunters track all of them and slaughter them with no mercy, but one last vampire survives the slaughtering and, with rage and sorrow, he swore that he will slaughter all living beings under his very claws. Reforticus is the name he gave to himself is the name dedicated to remember his father, Master Refort, leader of his clan. With unholy powers, he can drain life away form an unfortunate soul. With fierce fangs and razor-edged claws, he can tear away meat from his enemy and consume it to nourish himself. With limitless hunger, his presence, mysteriously, induces the vampiric character within all allies. Lastly, the great hunger and indefinite vengeance allowed him to go berserk everytime he consumes life and tear away blood from his opponents, unleashing the true vampire within his heart.
Skill 1 Life Sap http://www.dota-allstars.com/images/...lyStrength.gif
Drain away life from a target and suck the essence to add it to your own, healing you. The target is slowed by 40% for 4 sec afterward.
Level 1 = Drain 100 HP
Level 2 = Drain 150 HP
Level 3 = Drain 200 HP
Level 4 = Drain 250 HP
Mana cost=130/140/150/160
Cooldown=12
Framework:Ministun with the spell and slow looks like Balanar's Void.
Skill 2 Bloodthirst http://www.dota-allstars.com/images/...annibalize.gif
Reforticus is lunging for blood, causing his attacks to suck life from the enemy by a percentage of your maximum life point. Also Reforticus bites his enemy harder,giving a chance to maim the enemy by 25% for 4 sec.
Level 1 = Deal 3% of your maximum HP.16% chance.
Level 2 = Deal 4% of your maximum HP.17% chance.
Level 3 = Deal 5% of your maximum HP.18% chance.
Level 4 = Deal 6% of your maximum HP.19% chance.
Framework:Blood Bath appearance when maim is activated.
Skill 3 Cannibalizer Aura http://www.dota-allstars.com/images/...mpiricAura.gif
The vampire's presence drives the dormant powers of any melee ally units nearby him,to suck blood from their enemies, causing them to gain life equal to a percentage of their attack damage. Passively add your own attack damage by 20%.
Level 1 = Gain 8% of attack damage.
Level 2 = Gain 12% of attack damage.
Level 3 = Gain 16% of attack damage.
Level 4 = Gain 20% of attack damage.
Framework: Dirge's Flesh Golem's aura appearance.
Skill Ultimate Blood Insanity http://www.dota-allstars.com/images/...houlFrenzy.gif
For every point of blood Reforticus gain from his enemies, he will gain more lust and becoming more addicted to blood and gain insanity. For every number of life he gained from his enemies, he will gain attack speed and move speed for 15 sec. Maximum bonus of 1500 life steal. Bonus stacks every multiplier of life stolen,when bonus reaches maximum,Reforticus is immune to negative buffs for 10 sec. Can't gain bonus if life is at full.
Level 1 = Every 100 life gain 20% attack speed and 10% move speed.
Level 2 = Every 150 life gain 30% attack speed and 15% move speed.
Level 3 = Every 250 life gain 60% attack speed and 30% move speed.
Buffs appeared:
Ordinary bonus(level 1 - 15(at level 1)/10(level 2)/6(level 3) http://www.dota-allstars.com/images/...houlFrenzy.gif
Avatar(immune to negative buffs) http://www.dota-allstars.com/images/...holyFrenzy.gif
Framework:When bonus is given, the appearance changes like Balanar at Hunter in the Night.
Skill 1(auto-cast) Defense Attack! http://www.dota-allstars.com/images/...houlFrenzy.gif Orb effect
Buff placers
Drevin corrupts his own defenses to wound a target and corrupt the target's defense too. Costs some armour to deal extra damage and reduce the target's armour. Your own armour will recover in 10 sec time. Maximum armour loss by Drevin is 50. Armour reduction effect stacks up to 5 times.
Level 1 = Pays 5 armour to deal 55 damage and -4 armour for 4 sec.
Level 2 = Pays 7 armour to deal 75 damage and -5 armour for 4 sec.
Level 3 = Pays 9 armour to deal 95 damage and -6 armour for 4 sec.
Level 4 = Pays 10 armour to deal 120 damage and -8 armour for 4 sec.
Mana cost=10
Cooldown=3/2/1/0
Skill 2 Corruptor's Wrath http://tbn1.google.com/images?q=tbn:...hedarklord.gif
Using a mystical spell unknown to even the God of Death himself, Drevin can destroy and weakening enemies' defenses within his presence. Reduces enemies armour within 500 AoE and also reduces their spell resistance by 20%.
Level 1 = -3 armour
Level 2 = -4 armour
Level 3 = -5 armour
Level 4 = -6 armour
Skill 3 Defense Corruption http://www.dota-allstars.com/images/...lyStrength.gif
With a mysterious power, Drevin can drag away the strength of an enemy's defenses and add it to his own, causing some armour from the target to be transferred to Drevin permanently. However, there's a limit to the maximum armour Drevin can steal. The armour is given back when Drevin died. Also, when Drevin steals any armour, the target is stunned for 2 sec.
Level 1 = Steals 5 armour. Maximum of 12 armour stolen.
Level 2 = Steals 6 armour. Maximum of 16 armour stolen.
Level 3 = Steals 8 armour. Maximum of 21 armour stolen.
Level 4 = Steals 10 armour. Maximum of 27 armour stolen.
Mana cost=90/110/120/135
Cooldown=180/160/140/100
Skill 4 Power of the Defense http://tbn3.google.com/images?q=tbn:...ill/sunder.gif
Drevin can manipulate the power of his own defense to attack a single target. The attack will deal more damage as Drevin's own armour is increasing and while the target's armour is decreasing. Deal damage based on the armour difference between the target and Drevin's, also stun the target based on the damage dealt.
Level 1 = 15.0 x armour difference. Stun for 1% of damage dealt.
Level 2 = 20.0 x armour difference. Stun for 2% of damage dealt.
Level 3 = 25.0 x armour difference. Stun for 3% of damage dealt.
Mana cost=150/175/225
Cooldown=120/100/90
Skill 1(active) Ah!Fresh Meat!! Channeling http://www.dota-allstars.com/images/...annibalize.gif
Savagely consumes and rips a target apart from melee range, literally, and consume the flesh of the target to gain health, the target is disabled until the feast is finished. Lasts 3 sec.
Level 1 = 40 HP/sec.
Level 2 = 60 HP/sec.
Level 3 = 80 HP/sec.
Level 4 = 100 HP/sec.
Mana Cost=120/140/155/170
Cooldown=20
Skill 2(passive) Plagued Body http://www.dota-allstars.com/images/...lagueCloud.gif
Pukeface is made of rotten corpses that stinks and create an unpleasant feeling to all enemies within the boundaries of the corpses' smell. The stench is unbearable causing damage/sec based on current Strength value. Slow enemies by 15% when the enemies smell the stench. 150 AoE.
Level 1 = 0.5 x current Str as damage/sec.
Level 2 = 0.6 x current Str as damage/sec.
Level 3 = 0.7 x current Str as damage/sec.
Level 4 = 0.8 x current Str as damage/sec.
Skill 3 Reanimation http://www.dota-allstars.com/images/lists/BTNImpale.gif
Sacrifices a part of his life pool to bring about life from nearby corpses to fight alongside Pukeface. The minions constantly degenerate their life, but invulnerable to attacks and spells. The Minions have a passive that reduces their enemies armour by 4 and slow them by 15%.
Level 1 = Max of 5 Minions,500 HP each,25 HP degeneration
Level 2 = Max of 6 Minions,600 HP each,25 HP degeneration
Level 3 = Max of 7 Minions,750 HP each,30 HP degeneration
Level 4 = Max of 8 Minions,900 HP each,30 HP degeneration
Life cost=50 per Minion spawned
Mana cost=10 per Minion spawned
Cooldown=30
Skill Ulti(passive) BULK!! http://www.dota-allstars.com/images/...umeCorpses.gif
Pukeface's body is made of heap of rotting and mass-numbered corpses. Everytime he kills a victim, the victim's body is immediately added to his bulk of strength, giving him additional Str every 5 kills.
1 hero kill is counted as 10 kills.
Level 1 = 5 kills to gain 0.5 Str.
Level 2 = 5 kills to gain 0.75 Str.
Level 3 = 5 kills to gain 1.0 Str.
Spoiler untuk Razor Upgraded the Lightning Master :
Skill 1 Lightning Shield http://tbn2.google.com/images?q=tbn:...oticshield.gif
Creates a powerful ward of magic around Razor, rendering him tougher for a moment, and also damage all enemies who are 200 AoE around him. The shield lasts 20 sec. Can be Purged.
Level 1 = Deal 30 damage/sec. Adds 4 armour.
Level 2 = Deal 40 damage/sec. Adds 5 armour.
Level 3 = Deal 50 damage/sec. Adds 7 armour.
Level 4 = Deal 60 damage/sec. Adds 8 armour.
Mana cost=130/125/120/115
Cooldown=25
Skill 2 Static Boost http://tbn1.google.com/images?q=tbn:...zor-Frenzy.gif
Passively adds Razor's fervour in battle, adding his move speed, 3 life regeneration rate and also 25% attack speed. However, Razor's attack damage is reduced by a certain percentage.
Level 1 = Adds 9% move speed at the cost of 12% damage.
Level 2 = Adds 10% move speed at the cost of 11% damage.
Level 3 = Adds 11% move speed at the cost of 10% damage.
Level 4 = Adds 12% move speed at the cost of 10% damage.
Skill 3(mirip Electrix Vortex) Electric Drag http://tbn3.google.com/images?q=tbn:...azor-Chain.gif
Summons a magical living energy field that drags all enemies in the selected area closer to Razor. Enemies who are already near Razor will be stunned until the drag is over. Also,during the drag, Razor gains 50% attack speed and 25% attack damage, but move speed is slowed by 50%. Lasts 4 sec. 250 AoE.
Level 1 = Drags enemies by 210 range/sec. Max range of 1000.
Level 2 = Drags enemies by 240 range/sec. Max range of 1100.
Level 3 = Drags enemies by 270 range/sec. Max range of 1200.
Level 4 = Drags enemies by 300 range/sec. Max range of 1300.
Mana cost=75/80/85/90
Cooldown=12
Barbatos,The Prince of darkness
Si anak kegelepan,begitu banyak orang menyebutnya,ia adalah keturunan iblis raja neraka.Dengan tombak penghakimannya dan tameng kegelapnnya,ia memporakporandakan neraka,tetapi ia dapat dengan mudah dikalahkan oleh sang raja iblis,lalu ia pun pergi ke bumi untuk menyempurnakan kekuatannya
1.Judgement spear
Tombak penghakimannya dapat dengan mudah membuat pusing target dan memilah jiwa2 yg layak masuk neraka.
1.Target mati seketika dengan darah di bawah 125,jika gagal stun 1,5 sekon
2.<150,1,75 sek
3.<175,2 sek
4.<200,2,25 sek
Stronghold
Dengan tamengnya,ia dapat menahan segala jenis serangan dengan semua unsur2 serangannya
Jika ia berhasil,membalikan serangan musuh ditambah dengan base damagenya
Jika tidak berhasil ia terkena damage ditambah base damage musuh
Jika seimbang kedua orang terkena base damage masing2
1.chance 20%
2.chance 30 %
3.40%
4.50%
Two Face
Dengan kegelapan yg tak terkontrol,prince melahirkan jiwa lainnya yg lebih kuat dalam jangka waktu tertentu
1.ms,as,all stat,health,mana +1%
2.+5%
3.+10%
4.+15%
Darknes aura
Memunculkan darknes aura di seluruh map,prince menjadi invisibility selama 30 sekon,efade time 3 sekon
1.ms,as+5 %
2.ms,as+10%
3.ms,as+15%
(mata,tower dll ga bisa ngeliat dia^^)
Spoiler untuk Undead Samurai :
Undead Samurai
Diperintahkan oleh kaisar Qin untuk mencari immortal stone,ia pergi menggembara untuk mendapatkannya dengan bergabung bersama scourge.Tapi niat itu perlahan terkikis untuk mendapatkan frostmourne,lalu ia menantang lich king duel,dan tewaslah ia di pertarungan itu.Lalu ia dihidupka oleh lich king untuk benar2 menjadi undead sepenuhnya
Samurai Spirit
Ia menjadi lebih kuat ketika bertemu lebih bnyk musuh
1.2creep+2str,2 hero+3 str
2.2creep+4str,2 hero+6str
3.2creep+6str,2 hero 9 str
4.2 creep 8 str,2 hero 12 str
Dragon dance(similar with exorsicm)
Mensumon dragon untuk mengitari sekelilingnya last 10 sekon
1.Attack 30
2.Attack 40
3.Attack 50
4.Attack 60
Blood Bond(ala ronin Battle realms)
Menciptakan hubungan mistik dengan ally
1.Damage dikenai 25 % pada ally dan 75 % pada Samurai
2.35%,65%
3.50%,50%
4.65%,35%
Ally dapat berwujud hero,criip,maupun tower,jarak ally dan samurai hrs berdekatan
Kamikaze
Praktek bunuh diri besama musuh dengan menusukan pedang ke tbuhnya dan memeluk musuh agar tertusuk pedang juga,musuh yg tertusuk tak dapat bergerak sampai selesai,sampai darah samurai 10%dari max health
1.50 dps,ms 450(samurai terkena 50 dps juga)
2.75 dps,ms 500(75)
3.100 dps,ms (90)
Spoiler untuk Super Grunt :
Super Grunt
Awalnya ia hanyalah seorang grunt biasa dari kalangan blackrock clan,tapi sejak menolak meminum darah manoroth,ia diasingkan,sampai sekarang ia telah menjelma menjadi seorang orc yang ditakutkan,lalu ia bergabung dengan sentinel untuk membalas dendam pada Mogul Kahn,Axe......
Orcish Spirit
Memperkuat diri dengan semangat bangsa Orc,menjadi kebal terhadap segala jenis damage fisik
1.Last1 sekon,def+10
2.2,def+15
3.3,def+20
4.4,def+25
Hunt for Mogul
Memperluas jarak pandang
1.sedikit saja
2.jrk pandang biasa x1,5
3.x1,75
4.x2
Revenge to Mogul
Grunt telah mempersiapkan kapaknya yang telah diasah untuk membacok kepala Mogul
1.Damage 100,stun 0,5 sekon
2.damage 200,stun 0,75
3.300,1 sek
4.400,1 sek
Experience for thousand years
Grunt telah melewatkan waktu2 untuk membalas dendam,jadi sudah banyak pengalaman untuk berperang
1.Crit 1,5x,chance 15%,akurasi+10%,darah+350(permanent)
2.crit1,5x,chance 25%,akurasi+15%,darah+500+evasion+5%
3.Crit1,5x,chanche 35%,acc+20%,darah+600,Evasion+10%
Spoiler untuk Valkrye :
Valkyrie
Malaikat yang jatuh ke bumi,ia berusaha bertahan hidup dengan membantu orang.Tapi malapetaka terjadi ketika,pasukan scourge menginvasi tempat tinggalnya,sebelah sayapnya diremukan oleh Scourge.Dengan sisa separuh tenaga,ia bergabung bersama sentinel.
Type int
Bentuknya cantik2 imut,sexy,saingan 3 diva(rylai,lina,akasha)
range
Aero strike
Mengibaskan sayapnya yang mengeluarkan duri,menyebabkan efek slow,dan musuh mundur 3 langkah
1.slow 40% last 4 sekon
2.slow 50% last 4 sekon
3.slow 60% last 4
4.70%last 5 sekon
Bless from Elune
Menyampaikan berkat dari Dewi Elune.Semua hero yg di dekatnya membuat regenerasi hp dan mana serta move speed dan attack speed bertambah
1.ms+5%,as+5%,regen hp 4 ps,mana 5ps
2.5%,5%,5 ps,6ps
3.7%,7%,6 ps,7 ps
4.7%,7%,7,8
Heaven blade
Menciptakan pedang ilusi yang menusuk musuh2 di dekat Valkyrie
1.60 damage
2.120 damage
3.180 damage
4.240 damage
Elune strike
menyalurkan murka elune pada msuh2
1.450
2.550(sekitar Valkyrie)
3.650(sekitar valkkyrie(lbih jauh)
Spoiler untuk D2 :
D2 the Philosopher (Melee) (sentinel)
Growth : Str 22 + 2.6
Agi 19 + 1.7
Int 20 + 2.1
Base Damage 46 - 50
Base Armor 3
D2 sebenarnya adalah seorang manusia biasa, biasa yang benar-benar biasa. Menjalani hari2 sebagai mahsiswa dengan damai sampai suatu saat D2 tersedot ke dalam dunia Dota saat sedang bermain Dota dengan teman2nya. Setelah di janjikan oleh Furion untuk di teleport ke dunianya D2 terpaksa terlibat dalam peperangan antara Sentinel dan Scourge untuk dapat kembali pulang.
------------------------------------------------------------------------------------------
Skill:
1. Hubungan Arus Pendek (range 700) (active, singel target)
Sebagai mahasiswa jurusan Teknik Elektro D2 mempunyai pengetahuan yg cukup luas untuk menciptakan Listrik statis yg akan menyerang lawan.
Lv1 100 damage, 1 second stun, 10% chance to 10%slow MS for 2 second
Lv2 150 damage, 1,5 second stun, 10% chance to 10%slow MS for 2 second
Lv3 200 damage, 2 second stun, 15% chance to 15%slow MS for 3 second
Lv4 250damage, 2,5 second stun, 15% chance to 15%slow MS for 3 second
2. My philosophy your reality (active, area)
Di dunia Dota D2 mendapati bahwa item2 yg digunakan berlawanan dengan logikanya. Seperti Sange-Yasha yg digunakan oleh hero yg tidak berpedang, sepatu yg digunakan walaupun hero tsb tdk memiliki kaki, dll. Hal tsb membangkitkan kemarahan D2.
Lv1 200 Aoe, Hero yg terkena skill ini dianggap tidak mempunyai item yg berlawanan dgn hukum alam (spt yg diterangkan si atas) for 2 second
Lv2 300 Aoe, Hero yg terkena skill ini dianggap tidak mempunyai item yg berlawanan dgn hukum alam (spt yg diterangkan si atas) for 2,5 second
Lv3 300 Aoe, Hero yg terkena skill ini dianggap tidak mempunyai item yg berlawanan dgn hukum alam (spt yg diterangkan si atas) for 3 second
Lv4 400 Aoe, Hero yg terkena skill ini dianggap tidak mempunyai item yg berlawanan dgn hukum alam (spt yg diterangkan si atas) for 3,5 second
Cooldown: 40, 40, 50, 50
Manacost: 180 all level
3. Gorilla Power (passive)
Memilik badan yg sehat sangat bermanfaat bagi D2 pada pertempuran. Dgn melatih tubuhnya kekuatan dan kecepatan D2 meningkat.
Ulti Depulang duluyo! <----- Bahasa Korea loh ini.! (Active)
Kebiasaan D2 di dunia nyata ternyata sangat berguna di dalam peperangan namun menjadi pisau bermata 2.
Lv1. Instant teleport ke markas, memberikan damage 300, 200 pada allies pada 400 AOE di area D2 sebelum teleport
Lv2. Instant teleport ke markas, memberikan damage 450, 300 pada allies pada 400 AOE di area D2 sebelum teleport
Lv3. Instant teleport ke markas, memberikan damage 600, 400 pada allies pada 400 AOE di area D2 sebelum teleport
Cooldown: 140, 120, 100
Manacost: 200, 250, 300
Spoiler untuk Adam :
Adam
The great barbarian,penguasa hutan belantara azeroth,berperawakan tinggi besar,kuat dan memiliki ciri khas membanting palunya ke tanah yang menyebabkan satu dunia,merasakan auranya
Tipe str
The Great Stalker
Menandakan tanda pada musuhnya sehingga ia dapat melihat gerak gerik musuh tanpa diketahui(pake mata ajah),menghilang setelah target dan Adam bertemu/menggunakan mata/terlihat tower dan digebug tower
1.cooldown 60
2.40
3.30
4.20
The great Swing
Adam memutar palu besarnya ke area(seperti bladefury).Mengakibatkan damage dan membuat musuh terpental kemana2,berguna untuk bersih2 jalan(sebelum memulai skill,kita dapat mengatur arah pentalannya pada satu titik,lu invis juga tetep kena)last 5 sekon
1.40 damage membuat musuh terpental sedikit,stun 0,4 sekon
2.50 sedang2,0,6 sekon
3.60 jauh 0,8 sekon
4.70jauh sekali 1 sekon
The Great Roar
Berteriak keras sekali sehingga musuh panik begitu ia datang(lu invis juga tetep kena)
last 7 sekon
1.stun 0,1 sekon,ms-20%,dmg-20
2.0,2,25%,30
3.0,3,30%,40
4.0,4,35%,50
Hammer Fall
Membanting dengan segenap kekuatan palu besarnya ke area
1.100 dmg,stun 4 sekon
2.150,5
3.200,6(gg kakah!!!!!!!)
Spoiler untuk Blade Master :
Blade Master
Ia adalah seorang knight yg bekerja di suatu desa,tapi malang,saat desa tersebut diserang,ia hanya bisa menatap dari kejauhan.Ingin menebus dosanya,ia berlatih pedang pada setiap bandit dan setiap knight sampai ia sendiri yg mengetahuin rahasia ilmu pedang,ten thousand slice
Tipe str
Illusion Blade
Meluncurkan pedang ilusi ke musuh
1,2,3,4 Sama kaya strom bolt
Slice and Dice(WOW BNGT!!!!!!)
Setiap serangan knight membuat musuh terluka yg menyebabkan bleeding
Jika terkena lebih dari 2x,musuh mendapat status double bleeding(max 3x)
1.chance 40%,5dps,last 5 sekon
2.50%,10dps,5 sekon
3.60%,15 dps,5 s
4.70%,25 dps,5 sekon
Void Strike(PW)
Membutakan musuh dengan memantulkan sinar matahari dengan pedangnya,membuat waktu cooldown musuh +....,mendamage,dan membuat blind
1.50,waktu cd+3sekon,blind selama 3 sekon
2.75,+4,4
3.100,+5,5
4.125,+6,6
Ten Thousand Slice
Membuat seisi langit penuh dengan pedang,dan menghabisakn musuh dengan tusukan ribuan pedang di sekitar Knight,last 4 sekon(PW BANGET!!!)
1.satu pedang dmg 60(pednagnya bnyk skali,ga sampe ribuan)
2.70
3.80
Spoiler untuk Firelord :
Firelord
Ia adalah roh dari gunung di northend.Terkunci dalam kedinginan yang terdalam,membuatnya mengamuk dan akhirnya lepaslah sang firelord
Fire Hurricane
Menembakan api disertai dengan badai angin(tornado dalam bentuk api).Membuat musuh masuk dalam pusaran badai api.Menyebabkan mini stun berkelanjutan,chaneling,tapi 2 detik sebelum skill usai,firelord dapat bergerak
tipe int,scourge
1.last 3 sekon,20 dps,mini stun 0,1 sekon(sesudah skill usai) last 2 sekon, last 3 sek(into the inferno)
2.last 3,5 sekon,25 dps,mini stun 0,2 sekon, 3 sek,30dps,mini stun 0,3 sekon(Into The Inferno)
3.last 4 sekon,30dps,0,3 sekon 3 sek,35 dps,mini stun 0,4 sek(ITI)
4.4,5 sekon,35,0,4 3 sek,40 dps,mini stun 0,5 sek(ITI)
Fire Prison
Membuat penjara api yang makin lama makin menyempit sehingga musuh terkumpul pada satu titik,musuh tidak dapat ke mana2,sedangkan ally bisa
1.last 1 sekon,1.5 sekon(into the inferno)
2.last 1,5 sekon,2
3.last 2 sekon,2,5
4.last 2,5 sekon,3
Absorp
Firelord menyerap semua inteligence target(2 target)dan mengubahnya menjadi serangan lahar yg ganas.Jika ia membunuh dengan skill ini,10% inteligence musuh terserap selamanya(sampe mokat baru ilang)
1.int(musuh) 25=50 +25,
2.int 51=75 +45,50(into the inferno)
3.int 76=100 +65,75
4.int 101> +85,+100
Into The Inferno
Mengubah seluruh dataran di map menjadi dataran pegunungan selama 60 sekon,dapat setiap waktu jatuh bola api dari langit
1.bola api damage 100,improve smua jurus firelord+all stat 10
2.200,improve,+15
3.300,improve,+20
Spoiler untuk Baphomet :
Baphomet
Crita bikin sndiri
Tipe str
Sentinel
Bentuk mirip2 gmbr baphonya ro
phantom of baphomet
baphomet dapat berjalan menembus pepohonan
jika melebihi tenggat,baphomet stuck,last 10 sekon
1.ms+ 20
2.ms+25
3.30
4.35
mana 125
cooldown 40 s
Schyte Boomberang
Bapho melempar schyte nya yang membuat APAPUN yang terkena dikenai damage XX dan membuat target tertarik kembali ke bapho
1.100 dmg
2.200
3.300
4.400
Amazing Maze
Bapho membuat komposisi musuh saling tertukar dengan maze ilusinya
1.2 hero random
2.3 hero random
3.4 hero random
4.5 hero random
The Schyte of Death
Membuat pukulan Bapho terkena cleave attack
1.60%
2.80%
3.100%
Spoiler untuk Vibra :
Vibra The Zero darkness
Hero Description:In the Darkness his Imba
Scourage Hero
Type:Inteliggent
Type Skill:Killer abizz
-Moves Speed Based 320
Skill 1
Darkness Blink
lv1-125 damage 100 AoE If blink In darkness(gak keliatan di peta) Cooldown:30
lv2-175damage 200 AoE If blink In darkness(gak keliatan di peta) Cooldown:25
lv3-200 damage 285 AoE If blink In darkness(gak keliatan di peta) Cooldown:15
lv4-255 damage 365AoE If blink In darkness(gak keliatan di peta) Cooldown:10
Mana Cost:60
lv1-Enemy Lose Random Item For 120 second Cooldown:65 Mc:80
lv2-Enemy Lose Random item For 145 second Cooldown:55 Mc:120
lv3-Enemy Lose Random item For 175 second Cooldown:40 Mc:175
lv4-Enemy Lose Random item For 235 Second Cooldown:30 Mc:225
Skill 4 (ulty)
Darkness Bomb
lv1-450 damage+slow 30% for 3,5 second 1000 AoE Mc:325
lv2-550 damage+Slow 45% for 4 second 1250 AoE Mc:550
lv3-750 damage+Slow 55% for 5 second 1350 AoE Mc:750
Nb:Mc:mana cost
Spoiler untuk Lustra :
Lustra
rincian hero:
-Prim Stat -> Int
-Range 600
-MS 300
ia adalah seorang pakar musik. Lustra bisa memainkan semua alat musik. Ia cinta lagu death metal. dia menginginkan menjadi seorang musisi yang hebat, namun cita2 nya rapuh ketika pacarnya ( Lina Inverse ) di ******* oleh 2 pria aneh **** seksual ( Goblin Tecis ) dan Lina lebih memihak kepada goblin tecis. hal tsb membuat nya marah. ia mempelajari berbagai ilmu hitam, dan menjadikan alat musik sebagai media penghancur para musuhnya
Skills:
Cursed of a Guitar Melody(active)
memainkan melody gitar yang sangat keras sehingga membuat musuh kena stun
1.2 sec
2.3 sec
3.4 sec
4.5 sec
Throwing a Stick(active)
melempar stik drum yg sudah di bacakan mantra. membuat ledakan 500aoe
1.150 damage
2.225 damage
3.300 damage
4.400 damage
Spirits of a Failures(passive)
kegagal nya utk meraih cita2 nya membuat dia gila dan menakutkan. dan menciptakan suasana yang angker di sekitarnya. menambah damage Lustra setiap kali nyawanya berkurang 23% sebanyak:
1.15%
2.30%
3.45%
4.60%
skil ini berlaku kelipatannya
Cannibal Corpse(active+passive)
setiap ada tulang akan di konsumsi oleh lustra, dan dapat di jadikan sebuah nyawa, dan di jadiin aspd selama 10 detik, dan skill nya di klik bisa nge ledakin tulang itu sendir
1. 60 heal/60 damage, 5% aspd/corpse
2. 80 heal/80 damage, 8%aspd/corpse
3.100heal/100 damage, 12%aspd/corpse
Spoiler untuk Drekthar Dragrage :
Hero:Drek'thar Dragrage the Chrono Legionnaire
saat Rexxar dan Thrall menghabisi pasukan Proudmoore di Theramore, seorang(ato seekor ya?)Grunt yg sudah berpengalaman di pasukan Thrall iri kepada Rexxar yang lebih duluan dihargai oleh Thrall. Karena niat ingin membunuh Rexxar yang sangat mendalam, dia lalu menemui salah satu hero Scourge, untuk minta diberikan kekuatan yang sangat mematikan untuk bisa menghancurkan Rexxar dengan mudah, dia menemui Rotun Jereng,alias Necrolyte. Necrolyte lalu memikirkan hal ini dengan baik2, tapi dia tidak mau langsung menarik dia ke Scourge dan memberikan kekuatan tanpa batas, tapi dia tahu satu hal, ada seorang penyihir hebat di Icecrown Glacier yang selalu menentang Scourge sendiri dan dia sangat hebat dalam memanipulasi waktu. Necrolyte memerintahkan Grunt tersebut untuk membunuh penyihir itu, dan akhirnya dengan meminum darah dan memakan jantung sang penyihir, Grunt ini mendapatkan kekuatan yang sangat besar, yaitu kekuatan memanipulasi waktu, dan dengan nama Drekh'tar Dragrage, dia maju bersama Scourge dan bersumpah akan menghabisi Rexxar, musuh lamanya.
Stats
Str(primary) = 22 + 2.8
Agi = 18 + 1.8
Int = 15 + 1.6
Muka= Orc Grunt yang merah (tau kan?)
Move speed base = 310
Skill 1
Chrono Lock yaitu mengunci target di waktunya sendiri sehingga waktu berhenti di pikiran dia, stun selama bbrp detik, dan karena target tidak punya waktu untuk menghindar ato melawan, setiap serangan akan menghasilkan damage yang lebih besar dan serangan akan 100% mengenai sasaran,no miss, no Evasion
Level 1 = 2 detik stun,20% amplification
Level 2 = 2.5 detik stun, 30% amplification
Level 3 = 3 detik stun, 35% amplification
Level 4 = 4 detik stun, 40% amplification
Mana Cost = 120/130/150/170
Cooldown = 13
Skill 2
Chrono Bash yaitu setiap serangan bisa mengunci musuh di waktu, sehingga tidak dapat bergerak selama 1.2 detik,selama 1.2 detik tersebut, serangan Drek'thar akan lebih menyakitkan ke musuh tersebut.
Level 1 = 15% chance, 25% amplification
Level 2 = 20% chance, 28% amplification
Level 3 = 25% chance, 32% amplification
Level 4 = 30% chance, 35% amplification
Skill 3
Chrono Corruption yaitu Drek'thar memanipulasi waktu sehingga dia menjadi lebih cepat dibandingkan yang lain(cuma sendiri lho) semua kecepatan (HP regen, attack, movement) ditambah dengan sebuah persentase, persentase dibagi 4 untuk movement.
Karena dia lebih cepat dari musuh, semua ngeative buff akan berkurang durasinya dengan persentase yang sama dengan attack dibagi 2.
Level 1 = Tambah 20% speed(HP dan attack)
Level 2 = Tambah 26% speed(HP dan attack)
Level 3 = Tambah 33% speed(HP dan attack)
Level 4 = Tambah 40% speed(HP dan attack)
Ultimate Skill
Chrono Destruction yaitu mengunci target dan secara terus menerus mengirimkan dia ke waktu dan saat yang berbeda terus menerus, sehingga menjadi tidak stabil dan mendapat damage tiap detik dan tidak dapat bergerak selama dia masih di dalam kekacauan waktu tersebut. Karena sihir ini terlalu berat, Drek'thar membayarnya dengan nyawa darpiada dengan energi mana sendiri. Damage type is PURE. Lasts 6 seconds
Level 1 = Costs 400 HP. 100 damage/sec
Level 2 = Costs 550 HP. 125 damage/sec
Level 3 = Costs 700 HP. 150 damage/sec
Cooldown = 150/120/100
Spoiler untuk Hello n Hi :
Hello and Hi the Mortar Team
Saat peperangan dengan Burning Legion sangat panas, Hello dan Hi direkrut oleh Jaina untuk menjadi pemimpin tim penghancur bangunan, ato Siege team. Karena keberhasilan Hello dan Hi dalam menghancurkan hampir semua pertahanan Scourge, mereka pun diangkat menjadi salah satu hero bagi sentinel dan akan bertarung untuk melumpuhkan semua Undead Scourge dan menghancurkan the Frozen Throne.
Skill 1
Hellfire yaitu melempar sebuah TNT ke area 500 AoE untuk melukai semuah musuh
Karena ledakan ini membakar pula, musuh akan dibakar dan slow 40% selama 5 detik.
Level 1 =140 primary damage,10 burning damage/sec
Level 2 =180 primary damage,15 burning damage/sec
Level 3 =220 primary damage,20 burning damage/sec
Level 4 =270 primary damage,27.5 burning damage/sec
Mana cost=170/180/195/220
Cooldown=20/18/17/15
Skill 2
Burning Chemicals(passive) setiap serangan membakar musuh dengan sangat sakit, selama terbakar, musuh bisa stun selama 0.1 detik.Lasts 4 seconds.Slow 20%.
Level 1 = Deal 6 damage/sec. 25% chance to stun.
Level 2 = Deal 9 damage/sec. 29% chance to stun.
Level 3 = Deal 12 damage/sec. 33% chance to stun.
Level 4 = Deal 15 damage/sec. 37% chance to stun.
Skill 3
C4 On The Way! yaitu melempar sbuah *** C4 ke sebuah bangunan akan meledak saat mengenai bangunan dan merusak bangunan dengan parah, dan ledakan juga terasa ke musuh sekitarnya. 300 AoE dari bangunan. Ledakan juga stun musuh yang terkena efek selama 1.5 detik.
Level 1 = Deal 200 damage to buildings, 175 to units.
Level 2 = Deal 275 damage to buildings, 250 to units.
Level 3 = Deal 350 damage to buildings, 325 to units.
Level 4 = Deal 450 damage to buildings, 400 to units.
Mana Cost = 200 all level
Cooldown = 35
Skill Ulti
Fragmentation Barrages yaitu membuang sebanyak mungkin granat ke area. Setiap granat menghancurkan musuh dan juga bangunan juga stun 0.2 detik. Lasts 5 seconds.
Channeling(selama channeling, dia buang2 granat lah)
Level 1 = Each grenade deals 50-60 damage.
Level 2 = Each grenade deals 65-80 damage.
Level 3 = Each grenade deals 80-100 damage.
Mana Cost=300/400/525
Cooldown=90/75/60
Note:Mirip FF Rylai tapi granat yang kluar!
Spoiler untuk Eredar :
Eredar Hellhound the Ancient Knight
Model : Sasquatch ato Jungle Stalker tapi coklat.
Str(primary) : 25+ 3.5
Agi : 18 + 1.3
Int : 12 + 1.3
MS : 320
Range : 100(melee)
Skill 1
Life Slam yaitu dengan badannya sendiri, Eredar memukul dirinya sendiri ke tanah, deal damage dan 1.75 sec stun. 350 AoE.
Level 1 = Deal 150 damage.
Level 2 = Deal 200 damage.
Level 3 = Deal 250 damage.
Level 4 = Deal 305 damage.
Life cost=200/225/250/275.
Cooldown = 20/16/12/8
Skill 2
Soul Rampage, yaitu mengorbankan jiwanya supaya bisa makin bertarung dengan baik selama 15 detik. Tambah aspd, ama damage.
Level 1 = 15% aspd, 15% damage.
Level 2 = 25% aspd, 20% damage.
Level 3 = 35% aspd, 25% damage.
Level 4 = 50% aspd, 30% damage.
Life cost = 200/210/220/240
Cooldown = 25
Skill 3
Limitless Strength yaitu menambah HP regen, 200 max HP.
Level 1 = Add 2 HP regen.
Level 2 = Add 3 HP regen.
Level 3 = Add 5 HP regen.
Level 4 = Add 6 HP regen.
Skill Ulti
Desecrate yaitu melukai musuh dengan jiwa sendiri(mirip Life Break) sehingga mengeluarkan damage sesuai dengan HP yang dibayar. Setelah itu, musuh akan di stun selama 3 detik, selama 3 detik tersebut, Eredar mendapat aspd dan 55 damage.
Level 1 = Pay 35% of max HP, add 40% aspd.
Level 2 = Pay 45% of max HP, add 70% aspd.
Level 3 = Pay 55% of max HP, add 100% aspd.
Cooldown = 60/50/40
Mana Cost = 175/200/225.
Spoiler untuk Joker :
joker the clown
Tipe agi
Model:joker di game ps DC vs Mortal kombat
Awalnya joker ditangkap dan dibawa ke penjara arkham,lalu Lich King membebaskannya dan Joker pun mengabdi pada Lich king
Kaboom
Joker menyimpan *** rakitan ke tubuh musuh yg dpt meledak kapan saja
Cd:1 mnit
1.90 area 50
2.150,110
3.210,180
4.270,230
Card Trick
Seperti blink cuma saat joker menghilangnya ada efek kartu yang roboh,dan saat joker hadiir di depan musuh ada efek kartu2 membentuk badan joker (range seperti blink lv 1)
1.dmg 120
2.180
3.240
4.300
Dagger mastery
1.Attack + 5%,slow 2%
2.10%,4%
3.15%,6%
4.20%,8%
Frustasion Clown
Sangat frustasi akibat dibuli2 batman,masa lalu kelam,bibir sobeg,joker meluapkan amarahnya.Stiap kali membunuh musuh tidak langsung mati tetapi dibunuh dngn merobek mulutnya dan berteriak "Why so serious?"(berlangsung slama 2 sekon,di layar hanya terlihat joker membeset ke arah muka musuhnya)
Cd 60mnit
1.HP+200,as+15%,ms+15%,attack+10%,armor+5
2.300,20,20,15,10
3.400,25,25,20,15
Spoiler untuk werewolf :
Werewolf the Beast
Ia hanyalah seorang srigala yg terpisah dari kelompoknya sejak kecil.Hanya dengan kebengisannya dia dapat bertahan hidup.Perlahan tapi pasti Furionn dapat meyakinkannya bahwa Snetinel membutuhkannya
tipe:serigala yg ada di hutan yg putih
Tipe agi
Sentinel
Midnight Hun(T)er
Selama waktu tgh malam saat tepat pukul 00.00-06.00 kekuatan werewolf bertambah
1.15% chance to critical 1,5X,5% chance maim the target
2.17%,7%
3.19%,9%
4.21%,11%
(E)ye on target
Mewaspadai target dari jauh lalu menerkamnya dan mencabik2nya
Cd:1mnit
last 10 second
1.Add 10%lifesteal each werewolf attack,infilct maim to target
2.15%,maim
3.20%,maim
4.25%,maim
(maim effect just like normal maim)
Basic Instin(C)t
Sebuah insting yang khas dari seorang serigala,menambah movement speed jika darahnya di bawah 30%
1.20
2.30
3.40
4.50
The bea(S)t last stand
Werewolf menjadi tak terkontrol dan membuatnya menjadi kebal dan serangannya sangat mematikan,tetapi setelah itu ia harus rela mati.Saat ia mati musuh terakhir yg ia bunuh lah yg dianggap membunuhnya
CD:55 sec
1.Hit the enemy among him for 5 times and 100% always crit 3x
2.8 times,4x
3.12 times,5x
Spoiler untuk Bardack :
Bardack the Creep Master
Main Attributes : STR
Attack Range: 125 (Meele)
Base Attack Speed :2.10
Base Movement Speed: 315
Base Damage: 50-55
Base Hitpoints: 575
Base Mana: 375 (1 INT itu nambah 15 mana kan??)
Model: Unit yang berbentuk orc
Persuade
Bardack menghasut creep unit, teman atau musuh. Jika yang dihasut ialah unit kawan maka unit tersebut akan menjadi musuh begitu pula sebaliknya. Unit yang terhasut bertahan selama 35 detik, setelah itu akan mati dan memberikan experience point. Tidak bisa menghasut ancient unit.
Level 1. Menghasut di area sebesar 400 AoE. Maksimal 2 unit terhasut.
Level 2. Menghasut di area sebesar 425 AoE. Maksimal 3 unit terhasut.
Level 3. Menghasut di area sebesar 450 AoE. Maksimal 4 unit terhasut.
Level 4. Menghasut di area sebesar 475 AoE. Maksimal 5 unit terhasut.
Cooldown: 60 seconds
Mana Cost: 100/120/140/160
Immortal Force (Passive)
Setiap kali creep mati, baik itu unit kawan atau lawan, maka Bardack akan menghidupkannya kembali. Jika creep yang dihidupkan sebelumnya bukan miliknya maka setelah dihidupkan akan menjadi miliknya. Creep yang telah dihidupkan ini memiliki unlimited life times.
Level 1. Dapat menghidupkan kembali creeps maksimal 1 unit.
Level 2. Dapat menghidupkan kembali creeps maksimal 2 unit.
Level 3. Dapat menghidupkan kembali creeps maksimal 3 unit.
Level 4. Dapat menghidupkan kembali creeps maksimal 4 unit.
Vengeance (Passive)
Setiap kali creep yang dimiliki Bardack mati, maka si pembunuh akan menerima hukuman dari Bardack dan Bardack akan menerima sejumlah hit points.
Level 1. Memberikan 50 damage ke si pembunuh dan menyembuhkan Bardack
sebanyak 30 hit points.
Level 2. Memberikan 100 damage ke si pembunuh dan menyembuhkan Bardack
sebanyak 60 hit points.
Level 3. Memberikan 150 damage ke si pembunuh dan menyembuhkan Bardack
sebanyak 90 hit points.
Level 4. Memberikan 200 damage ke si pembunuh dan menyembuhkan Bardack
sebanyak 120 hit points.
Explosion of Creep
Demi kemenangan kubunya, Bardack dengan berat hati mengorbankan creep-creepnya. Dia meledakan semua creep yang dimilikinya dan melukai semua musuh pada 200 AoE disekitar creep yang meledak itu. Damage yang dihasilkan adalah damage fisik.
Level 1. Memberikan 300 damage. 140 detik cooldown
Level 2. Memberikan 400 damage. 130 detik cooldown
Level 3. Memberikan 500 damage. 120 detik cooldown
Cooldown: 140/130/120 seconds
Mana Cost: 200/300/400
Spoiler untuk avatar :
avatar the master of five element
Melihat bumi yang penuh kehancuran,Sang Pencipta mengutus muridnya yang ahli dalam elemen air,api,tanah,angin,dan metal.Bergabung dengan kubu Sentinel,avatar akan menghancurkan scourge dengan kekuatannya
tipe int
bentuk:kakek2,elf juga bisa yg high elf
Improve [F]ire
menambah serangan skill fire sebanyak ..%
1.5%
2.10%
3.15%
4.20%
Improve [W]ater
menambah serangan skill water sebanyak ..%
1.5%
2.10%
3.15%
4.20%
Improve [E]arth
menambah serangan skill water sebanyak ..%
1.5%
2.10%
3.15%
4.20%
[A]vatar State
Membuat avatar menjadi dapat mengeluarkan jurus2 dan jurus kombinasinya
----------------------------------------------------------------------------
Fire
Fire ball(lv 6)
Menyemburkan bola api mengenai musuh
Deal damage 350
cd 100
Phoenix(lv11)
Memanggil phoenix dalam battle area,memiliki 100-150 dmg,5 armor,ms yg max,dan hp 3000 memiliki skill flamethrower(250 dmg,cd 10 s)
cd 150
Bahamoth rage
Memanggil bahamoth sang naga api yang membakar arena pertempuran
Damage 750
cd 200
---------------------------------------------------------------------------------
Water
Tsunami
Memanggil gelombang tsunami untuk menghantam 1 musuh
Damage 200 Mengakibatkan slow 50% last 4 sekon dan knockback.
cd 100
Great Sea Dragon
Memanggil Great Sea Dragon ke battle area memiliki dmg 75-100,armor 5,hp 2500,dan skill Splash(membuat slow musuh 50% last 5 sekon,cd 10)
cd 150
Wrath Of Dragon
Memanggil dewa naga air ke atas battle area lalu menghantam dirinya ke battle area
Dmage 600,slow 50% last 5 sekon
cd 200
Rock throw
Menghantam musuh dengan batu
damage 200 stun 2,5 sekon
cd 100
Golem
Memanggil golem ke area dengan dmg 100-175,armor 10,hp 3500,skill taunt
cd 150
Armagedon
Meledakan area sekitar avatar,damage 600,stun 3 sekon
cd 200
---------------------------------------------------------------------------
Fusion skill
Vulcanic Tsunami
Membuat gelombang tsunami yg besar dan ledakan batu2an lahar dari gunung berapi
Damage ke area 500,tiap batu damage 100 stun 1 sekon
(Dengan aghanim membuat musuh sukar bergerak akibat badai angin dan area tertutup metal selama 5 sekon)
cd 200
GPG
Merubah GSD,Phoenix,dan golem menjadi Great Phoenix Golem,yg memiliki hp 5000,armor 10,dmg 200-250,dan skill ketiga makhluk ilusi avatar.
(dengan aghanim menjadi ada 2)
cd 200
Proof OF Avatar
Mensumon ketiga ultimate dari Fire,Water Earth bersamaan
(Dengan aghanim membuat ledakan2 dari FWE menjadi lebih besar areanya karena didorong oleh angin dan memanggil pedang2 suci untuk menebas musuh2 di area)
CD 200
Spoiler untuk Dragur :
Dragur the strongest rock (mud golem d utan)
ms:300
armor:3
base damage:51-53
range:100 (melee)
base hp:550
base mana:250
skill:
Hurl Boulder (D) (active)
Dragrur melempar batu dan membuat stun musuh selama 2 dtk
-75 dmg
-100 dmg
-175 dmg
-250 dmg
mana:150 all lvl
cd:10 all lvl
The rock spirit (passive)
Dragrur bersemangat tiap melihat musuh.Menambah dmg dari base HP sendiri jika ada creep musuh atau hero musuh d dekatnya
-Add 3% vs creep dan 3% vs hero
-Add 4% vs creep dan 3.5% vs hero
-Add 5% vs creep dan 4% vs hero
-Add 6% vs creep dan 5% vs hero
Stone skin (passive)
Dragrur membuat kulitnya sgt keras.Dmg yg masuk akan berkurang dan ad kemungkinan musuh yg menyerang terkena mini stun 0.1 dtk
-Reduce dmg dan chance enemy stun 5%
-Reduce dmg dan chance enemy stun 10%
-Reduce dmg dan chance enemy stun 15%
-Reduce dmg dan chance enemy stun 20%
Rock smash (active)
Dragur memukul tanah d sekitarnya memberi stun dan dmg
-200 dmg, stun 2 dtk, 300 aoe
-300 dmg, stun 2,5 dtk, 350 aoe
-400 dmg, stun 3 dtk, 400 aoe
mana:100/200/300
cd:90/75/60
Spoiler untuk Udgardt Diviner :
Hero Name : Udgardt Diviner
Class : Paladin
Hero Model : Paladinnya Human
Str : 25 + 2.1
Agi : 12 + 1.3
Int : 17 + 1.9
Status awal :
Base HP : 560
Base MP : 180
Base Armor : 3
Damage : 55-65
Range : Melee
MSPD : 280
Skill 1 : Word of Light ( Range tak terbatas seluruh map, target single ally )
Active
Kemampuan Udgardt dalam Light Spell tidak ada yang bisa menandingi. Pengalaman berlatih Light Spell yang menghabiskan waktu puluhan tahun membuat Urdgart bisa mensupport ally-nya dalam range yang tak terbatas.
lvl 1 : Heal 50 HP instant, +2 HP regen, +2 Armor (last 5 second)
lvl 2 : Heal 100 HP instant, +3 HP regem, +3 Armor (last 10 second)
lvl 3 : Heal 150 HP instant, +4 HP regem, +4 Armor (last 15 second)
lvl 4 : Heal 200 HP instant, +5 HP regem, +5 Armor (last 20 second)
manacost : 75/100/120/130
cooldown : 25/20/16/14
Skill 2 : Sanctuary (500 AoE)
Active
Pengabdian tak terbatas untuk melayani rakyat membuat Udgardt dapat mengheal ally-nya dengan mengorbankan dirinya sendiri
lvl 1 : heal 40 HP/sec, Udgradt Lose 20 HP/sec
lvl 2 : heal 50 HP/sec, Udgradt Lose 25 HP/sec
lvl 3 : heal 60 HP/sec, Udgradt Lose 30 HP/sec
lvl 4 : heal 70 HP/sec, Udgradt Lose 35 HP/sec
manacost : 20 Mana/sec
cooldown : -
Skill 3 : Fist of Wrath (750 range cast. single target)
Active
Dengan menchannel kemurkaannya pada tuhan, Udgardt dapat menjatuhkan sepasang tangan gaib untuk menghukum musuhnya.
lvl 1 : 75 damage, -10% attack
lvl 2 : 150 damage, -15% attack
lvl 3 : 225 damage, -20% attack
lvl 4 : 300 damage, -25% attack
manacost : 75 / 100 / 125 / 150
cooldown : 10s / 10s / 10s / 10s
Skill 4 : Divine Vengeance (900 cast range, single target)
Active
Menghukum Musuh yang telah melakukan sejumlah damage pada udgardt, Jumlah damage yang dikenakan pada musuh tergantung pada jumlah HP Udgardt yang tersisa. Tipe damage yang dihasilkan adalah pure (tanpa dipotong 25% hero resistance, spell ability hero dan spell resistance equipment).
lvl 1 : Damage = 0.3 x HP UDgardt yang hilang
lvl 2 : Damage = 0.4 x HP UDgardt yang hilang
lvl 3 : Damage = 0.5 x HP UDgardt yang hilang
manacost : 100/200/300
cooldown : 170s / 180s / 200s
Spoiler untuk Tanabar Duskwood :
Hero Name : Tanabar DuskWood
Class : Tuskar Trapper
Hero Model : Tuskar Chiefstain
Str : 21 + 1.9
Agi : 17 + 1.7
Int : 16 + 1.6
Status awal :
Base HP : 510
Base MP : 150
Base Armor : 5
Damage : 52-57
Range : 350 (Range)
MSPD : 295
Skill 1 : Fire Claymore ( Melee cast range, invisible trap, ground target )
Active
Tanabar memasang trap yang biasanya digunakannya untuk menangkap polar bear. Trap dapat bertahan selama 4 menit saja. Trap dapat diledakkan secara manual dengan 300 AoE
lvl 1 : 10 sec construction time, 75 damage, 10 burn damage/sec for 5 sec
lvl 2 : 8 sec construction time, 115 damage, 15 burn damage/sec for 7 sec
lvl 3 : 7 sec construction time, 150 damage, 20 burn damage/sec for 9 sec
lvl 4 : 6 sec construction time, 180 damage, 25 burn damage/sec for 12 sec
manacost : 60/75/90/105
cooldown : 20/18/16/14
Skill 2 : Sentry Missile (600 cast range, single target, true sight)
Active
Pengalaman Tanabar dalam mengintai musuh membuatnya dapat menciptakan sebuah projektil yang dapat melacak keberadaan musuh yang ditempel oleh alat ini. Tanabar melempar sebuah spear yang membawa sentry. Sentry dapat bertahan selama 40 detik
lvl 1 : 50 Damage, melacak musuh (true sight) sampai jarak sejauh 1000 range
lvl 2 : 100 Damage, melacak musuh (true sight) sampai jarak sejauh 1500 range
lvl 3 : 150 Damage, melacak musuh (true sight) sampai jarak sejauh 2000 range
lvl 4 : 200 Damage, melacak musuh (true sight) sampai jarak sejauh 2500 range
manacost : 80/90/100/110
cooldown : 30
Skill 3 : Summon Misha
Active
Tanabar dapat mensummon seekor beruang polar yang biasanya digunakannya untuk menemaninya dalam berburu. Memiliki armor tipe heavy. Misha memiliki chance sebesar 7%/attack untuk membekukan musuhnya dalam es selama 2 detik.
lvl 1 : 900 HP, 20-26 damage, 3 armor, 280 MS
lvl 2 : 1200 HP, 30-39 damage, 4 armor, 290 MS
lvl 3 : 1550 HP, 40-49 damage, 5 armor, 300 MS
lvl 4 : 1900 HP, 50-59 damage, 6 armor, 310 MS
manacost : 175 / 200 / 225 / 250
cooldown : 90s / 960s / 90s / 90s
Skill 4 : Bloody Trap (900 cast range, ground target, invisible trap)
Active
Skill yang tinggi dalam memasang dan membuat trap membuat Tanabar dapat menciptakan dan memasang trap yang dapat membuat korban yang menginjaknya untuk berdarah terus menerus. Bloody Trap dapat bertahan selama 5 menit.
lvl 1 : 2 sec construction time, 200 damage, 50 bleeding damage/sec for 3 sec, slow 20%
lvl 2 : 2 sec construction time, 300 damage, 60 bleeding damage/sec for 4 sec, slow 30%
lvl 3 : 2 sec construction time, 400 damage, 70 bleeding damage/sec for 5 sec, slow 40%
manacost : 100/200/300
cooldown : 100s / 80s / 60s
Skill 1 Finger of Death http://tbn2.google.com/images?q=tbn:...gerofdeath.gif
Rips a target inside out, dealing massive damage and a brief duration of stun.
Level 1 = Deal 200 damage.
Level 2 = Deal 275 damage.
Level 3 = Deal 350 damage.
Level 4 = Deal 425 damage.
Mana cost=200/220/240/260
Cooldown=15
Skill 2 Impale http://tbn3.google.com/images?q=tbn:...ill/impale.gif
Summons dark magic within the ground, causing spikes to shoot out to the target, dealing damage and 1.75 sec stun.
Level 1 = Deal 125 damage.
Level 2 = Deal 175 damage.
Level 3 = Deal 225 damage.
Level 4 = Deal 275 damage.
Mana cost=130/145/160/170
Cooldown=13/12/11/10
Skill 3 Demonic Siphon http://tbn3.google.com/images?q=tbn:...Pugna-Ward.gif Everytime Lion casts a spell, pure energy will be drained from all nearby enemy heroes or enemies with mana pool. Drain away mana based on the enemy units/heroes' max mana pool. Has 700 AoE.
Level 1 = Drain away 5% of max mana pool.
Level 2 = Drain away 6% of max mana pool.
Level 3 = Drain away 7% of max mana pool.
Level 4 = Drain away 8% of max mana pool.
Skill Ultimate Ultimate Curse http://tbn1.google.com/images?q=tbn:...-Decrepify.gif
Lion shows his greatest punishment on a target area. All enemies within the area will be cursed, causing any incoming magical damage to be amplified by a great percentage. Also, enemies are slowed by 33% and Silenced. Lasts 5 sec. 400 AoE.
Level 1 = Amplifies 100% damage.
Level 2 = Amplifies 130% damage.
Level 3 = Amplifies 160% damage.
Level 4(Aghanim) = Amplifies 200% damage. 450 AoE.
Mana cost=200/400/600 or 200/380/570(with Aghanim)
Cooldown=60/55(with Aghanim)
Stats
Hp : 492 + 43.7
Mana : 221 + 18.2
Str : 18 + 2.3 Agi : 26 + 2.8
Int : 17 + 1.4
Base damage : 61-65
Attack range : 110 ( meele )
Armor : 6 + 0.8
Move speed : 305
Base attack speed : 1.1 sec
Skill 1 : Demonic Dagger ( passive ) http://www.hiveworkshop.com/forums/r...s_6552_pas.jpg
Rikimaru feel more stronger everytime he attack, added bonus to agillity everytime he attack. The buff can be stacked for several times and gone after 10s if he stop attacking.
1. +0.3 agillity per hit, max 5 hit
2. +0.6 agillity per hit, max 8 hit
3. +0.9 agillity per hit, max 11 hit
4. +1.2 agillity per hit, max 14 hit
Skill 2 : Heart Stab ( passive ) http://www.hiveworkshop.com/forums/r...s_6743_pas.jpg
Different from old rikimaru, he deals more damage based to his agillity when attacking his enemy in front of him/her.
1. Deals 0.25x agillity to his target
2. Deals 0.5x agillity to his target
3. Deals 0.75x agillity to his target
4. Deals 1x agillity to his target
Skill 3 : Demonic Pulse ( active ) http://www.hiveworkshop.com/forums/r...s_6263_btn.jpg
Rikimaru sends a wave of demonic pulse, hitting random nearby enemy units and buildings ( 400 AoE ), all hitted enemy units gain a reduction movement speed and chance to missed when landing an attack. Also dealing damage and stunning hitted enemy. Last 8s
1. 5 pulse, miss 30%, -25% MS, 20 damage, 0.5s stun
2. 6 pulse, miss 40%, -31% MS, 30 damage, 0.8s stun
3. 7 pulse, miss 50%, -35% MS, 40 damage, 1s stun
4. 8 pulse, miss 60%, -38% MS, 50 damage, 1.1s stun
Manacost : 85/110/135/160
Cooldown : 20s
SPELL DESCRIPTION :
RIKIMARU SEND SOME DEMONIC PULSE TO NEARBY ENEMY AND BUILDINGS, STUNNING DAMAGING SLOWING AND GAIN BLIND STATUS FOR 8 SECONDS. BUILDINGS CAN'T BE SLOWED OR STUNNED. IF ONLY 1 UNIT NEARBY RIKIMARU, ALL PULSE WILL SEND TO HIM/HER ( THAT UNIT WILL TAKE ALL OF PULSE DAMAGE )
Skill 4 : Demonic Cloak ( passive ) http://www.hiveworkshop.com/forums/r...s_3424_pas.jpg
Rikimaru meld in nature and gain a permanent invisibility when not attacking. Also giving him extra damage
1. 3s fade time. +10% damage
2. 2.25s fade time. +15% damage
3. 1.5s fade time. +20% damage
Spoiler untuk Mangix Alebooze the Pandaren Drunkenmaster :
Skill 1 Alcoholic Madness http://tbn1.google.com/images?q=tbn:...runkenhaze.gif
The Drunkenmaster drinks tremendous amount of alcohol, rendering him insane. Adding attack speed, 16% move speed and 30% Evasion for a short period of time. However, he himself can miss some of his attacks. Lasts 13 sec.
Level 1 = Add 55% attack speed. Misses 15% of attacks.
Level 2 = Add 60% attack speed. Misses 14% of attacks.
Level 3 = Add 65% attack speed. Misses 13% of attacks.
Level 4 = Add 75% attack speed. Misses 12% of attacks.
Mana cost=70/80/90/100
Cooldown=21/20/19/18
Skill 2 Drunken Blow http://tbn3.google.com/images?q=tbn:...kenbrawler.gif
Blow a target at a melee range, causing the target to receive humongous damage from Mangix's kick and blow. Deal damage based on Mangix's Strength value. Also, the target is slowed and get dizzy, unable to focus and misses 45% of its attacks. Lasts 5 sec.
Level 1 = Deal 4.0 x Strength as damage. 28% slow.
Level 2 = Deal 4.5 x Strength as damage. 31% slow.
Level 3 = Deal 5.0 x Strength as damage. 34% slow.
Level 4 = Deal 5.5 x Strength as damage. 37% slow.
Mana cost=120/130/140/145
Cooldown=9
Skill 3 Drunken Spirit http://tbn1.google.com/images?q=tbn:...hunderClap.gif
Not just Mangix himself that is drunken, but also his own spirit inside his soul. Passively add a 18% chance for Critical and give add 9% Evasion and have a 9% chance to cast Thunder Clap every attack. 200 AoE.
Level 1 = 1.4 x Critical. Thunder Clap deals 90 damage and 35% slow.
Level 2 = 1.5 x Critical. Thunder Clap deals 100 damage and 37% slow.
Level 3 = 1.6 x Critical. Thunder Clap deals 110 damage and 40% slow.
Level 4 = 1.8 x Critical. Thunder Clap deals 120 damage and 42% slow.
Skill Ultimate Serving it Cold and Refreshing! http://tbn2.google.com/images?q=tbn:...rimalsplit.gif
The Drunkenmaster is serving all his enemies!!! It is a refreshing sight for his allies too, granting allies add 12% move speed and 12% Evasion. Add tremendous attack damage and more resistance to incoming damages. Passively improves other skills.
Level 1 = Add 30 attack damage and 12% resistance.
Level 2 = Add 45 attack damage and 15% resistance.
Level 3 = Add 60 attack damage and 18% resistance.
Skills Improvements(per level up of this skill) -Alcoholic Madness = Add additional 15% attack speed and 3% move speed bonus and 4 sec duration bonus. -Drunken Blow = Add additional 0.2 x Strength damage, 7% slow, 7% miss and 1 sec duration bonus. -Drunken Spirit = Add 20 damage to Thunder Clap and changes Critical bonus to 1.8x/1.9x/2.0x/2.1x
Spoiler untuk Shendelzare Whiteplain the Peaceful Spirit :
Stats
Hp : 473 + 4`.8
Mana : 221 + 22.1
Str : 17 + 2.2 Agi : 23 + 2.6
Int : 17 + 1.7
Base damage : 41-51
Attack range : 500
Armor : 3.3 + 0.5
Move speed : 305
Missile Speed : 1500
Base attack speed : 1.77 sec
Sight Range : 1600 / 900
Skill 1 : Peace Aura ( passive, 500 AoE aura ) http://www.hiveworkshop.com/forums/r...s_6969_pas.jpg
Shendelzare is a peaceful spirit, she brings peace in the battlefield for all of his allies. Increasing hp regeneration and also increasing movement speed.
1. +5% hp regeneration, +7% movement speed
2. +10% hp regeneration, +13% movement speed
3. +15% hp regeneration, + 19% movement speed
4. +20% hp regeneration, +25% movement speed
Skill 2 Magic Missile type B ( active ) http://www.hiveworkshop.com/forums/r...s_2188_btn.jpg
Shendelzare target one enemy and throw a magic missile B to him/her, stunning and damaging the target. Also stunning all enemy units nearby the target.
1. 100 damage, 1.75s primary stun, 0.5s area stun in 200 AoE
2. 175 damage, 1.75s primary stun, 0.75s area stun in 250 AoE
3. 250 damage, 1.75s primary stun, 1s area stun in 300 AoE
4. 325 damage, 2s primary stun, 1.25s area stun in 350 AoE
Manacost : 100/120/140/160
Cooldown : 12s
Skill 3 : Red Wave ( active ) http://www.hiveworkshop.com/forums/r...s_6448_btn.jpg
Shendelzare send a red wave to her enemies or her allies, healing her allies or damaging her enemies. The red wave jump several times random to her enemies or her allies, reducing its effect for each jump.
1. 75 damage / heal, -5% / jump, jump 5 times
2. 125 damage / heal, -6% / jump, jump 6 times
3. 175 damage / heal, -7% / jump, jump 7 times
4. 225 damage / heal, -8% / jump, jump 8 times
Manacost : 40/55/70/85
Cooldown : 15s
ONE TARGET CAN BE EFFECTED AGAIN AND AGAIN BY THIS SPELL ( LIKE LICH'S CHAIN FROST )
Skill 4 : Nether Swap type U ( active ) http://www.hiveworkshop.com/forums/r...s_6760_btn.jpg
Shendelzare instantaneously swaps positions with a target Hero. Shendelzare become invulnerable for a few seconds after she swaps her position. Also damaging all enemy unit nearby swapped unit.
1. 600 casting range, 1s invulnerable, 100 damage
2. 900 casting range, 1.25s invulnerable, 200 damage
3. 1200 casting range, 1.5s invulnerable, 300 damage
Manacost : 100 / 160 / 220
Cooldown : 45s
Skill 1 Titanic Strike http://tbn2.google.com/images?q=tbn:...sepolarity.gif
Grotto uses his own body to strike a single target in a melee range. Dealing high damage based on Grotto's armour also stun the target based on the damage dealt. Damage is also dealt back to Grotto by 50%.
Level 1 = Deal 70 + 4.0 x armour as damage. Stun for 1.0% of damage dealt.
Level 2 = Deal 80 + 5.5 x armour as damage. Stun for 1.25% of damage dealt.
Level 3 = Deal 90 + 7.0 x armour as damage. Stun for 1.5% of damage dealt.
Level 4 = Deal 90 + 8.5 x armour as damage. Stun for 2.0% of damage dealt.
Mana cost=200
Cooldown=11
Skill 2 Platinum Steel Plating http://tbn0.google.com/images?q=tbn:...isImmortal.gif
Combination of tensile, hard and tough metal with a little magic to bring it alive, Grotto can make the perfect living armour that will protect him from any kind of damage and passively heals his wound by 3 HP regen. However, due to the weight of the armour, his move speed is reduced by 12%.
Level 1 = 12% chance to block 40% of incoming damage. Add 3 armour.
Level 2 = 12% chance to block 45% of incoming damage. Add 4 armour.
Level 3 = 12% chance to block 50% of incoming damage. Add 5 armour.
Level 4 = 12% chance to block 55% of incoming damage. Add 7 armour.
Skill 3 Strength of Iron Will http://tbn2.google.com/images?q=tbn:...%2BCuirass.gif
Grotto, obsessed in seeking the highest level of strength and toughness, will cause him to gain unbelievable level of defense from any attacks. Adding his armour greatly, at the cost of his attack speed.
Level 1 = 25% attack speed for 10 armour.
Level 2 = 30% attack speed for 12 armour.
Level 3 = 35% attack speed for 14 armour.
Level 4 = 35% attack speed for 15 armour.
Skill Ultimate GROTTO MAD!!GROTTO ANGRY!! http://tbn0.google.com/images?q=tbn:...ncarnation.gif
Grotto have gone out of his mind, with his super tough body and super plated armour, he is indestructible yet extremely destructive. Deal add damage per attack launched based on his armour point. Also, reduces his attack base cooldown by 25% and increse his move speed to 340. Lasts 20 sec. Also add life regeneration equal to 3.0 x armour value.
Level 1 = Add 8.0 x armour value as attack damage.
Level 2 = Add 9.0 x armour value as attack damage.
Level 3 = Add 10.0 x armour value as attack damage.
Mana cost=190/170/150
Cooldown=25 Animation: Turns purple like Siege Golem in Supercreeps mode.
Spoiler untuk Mortred Maverick the Masked Assasin :
Skill 1 Shadow {B}link (Active/ blink 1500 Range) http://www.hiveworkshop.com/forums/r...ns_627_btn.jpg
Mortred do blink strike to enemy and deal effect. Slowed enemy in 3s
lv1. Deal 50 dmg + slow enemy Ms 10%
lv2. Deal 100 dmg + slow enemy Ms 20%
lv3. Deal 150 dmg + slow enemy Ms 30%
lv4. Deal 200 dmg + slow enemy Ms 40%
Mana Cost 70/90/110/130
Cd 5/6/7/8 s
Skill 2 Secret {P}ath (active) http://www.hiveworkshop.com/forums/r...s_6592_btn.jpg
Mortred can make her secret path to the target point, make mortred invincible with her path.
lv1. 1500 range forward and invincibility for 10s
lv2. 1800 range forward and invincibility for 11s
lv3. 2100 range forward and invincibility for 12s
lv4. 2400 range forward and invincibility for 13s
Mana cost 100/110/120/130
Cd 20/24/28/32 s
Explanation skill
Mortred dapat berjalan lurus ke depan mengikuti jalur yg ia buat, Mortred akan menjadi tidak terlihat dan dpt menembus pohon, daratan tinggi ataupun mendalam,
Setiap menyerang mortred dpt terlihat ,
Bila tidak menyerang mortred tidak terlihat (setelah menyerang butuh waktu 1,5 s untuk menghilang lagi)
Skill 3 Light Evade (passive) http://www.hiveworkshop.com/forums/r...s_4476_pas.jpg
Mortred can evade from enemy attacking and enemy spell. If mortred attack units her miss chance shall decrease.
lv1. Chance miss 12% for attack, chance miss 6% for spell
lv2. Chance miss 20% for attack, chance miss 10% for spell
lv3. Chance miss 28% for attack, chance miss 14% for spell
lv4. Chance miss 36% for attack, chance miss 18% for spell
Every mortred attack units her chance to miss decrease 10%
Ultimate Heart Strike (Passive) http://www.hiveworkshop.com/forums/r...s_6321_btn.jpg
Mortred can attack enemies vital part of body.
lv1. chance 17% to 2,0x critical and stop movement target in 2 s
lv2. chance 17% to 2,5x critical and stop movement target in 3 s
lv3. chance 17% to 3,0x critical and stop movement target in 4 s
Spoiler untuk Magnus Payne the Avenger Magnataur :
Skill 1 Magnetic Prodigy http://tbn2.google.com/images?q=tbn:...sepolarity.gif
Using a mysterious force within Magnus, he can defy the law of physics and nature to attract all enemies within 500 AoE to himself, and then Magnus will slams the ground, causing low damage but long period of stun to the enemies.
Level 1 = Deal 60 damage and 2 sec stun.
Level 2 = Deal 80 damage and 2.33 sec stun.
Level 3 = Deal 100 damage and 2.67 sec stun.
Level 4 = Deal 120 damage and 3 sec stun.
Mana cost=130/140/150/160
Cooldown=20
Skill 2 Halberd of Death http://tbn0.google.com/images?q=tbn:...ightySwing.png
His weapon is created to take away lives within one swing, giving Magnus extra attack damage and 35% passive cleaving attack. Also, give a 16% chance to deal extra 55% cleave in one strike.
Level 1 = Add 18 attack damage.
Level 2 = Add 22 attack damage.
Level 2 = Add 26 attack damage.
Level 3 = Add 30 attack damage.
Skill 3 Blood Rip http://tbn2.google.com/images?q=tbn:...ndesolator.gif
Magnus can rip away life from a single target,causing excruciating pain and high level of paralysis based on his halberd's strength. Can only be casted at melee range.
Level 1 = Deal 125% of attack damage as magical damage and 40% slow for 3 sec.
Level 2 = Deal 150% of attack damage as magical damage and 45% slow for 3 sec.
Level 3 = Deal 180% of attack damage as magical damage and 50% slow for 3 sec.
Level 4 = Deal 200% of attack damage as magical damage and 50% slow for 4 sec.
Mana cost=75%/100%/125%/150% of attack damage
Cooldown=45 - 9%/11%/13%/15% of attack damage (Minimum of 10)
Skill Ultimate Magnataur's Might http://tbn3.google.com/images?q=tbn:...dsstrength.gif
Adds tremendous attack damage of Magnus' halberd for 12 sec. During that period, Magnus move speed is also improved based on total attack damage Magnus has.
Level 1 = Add 75% attack damage and add move speed equal to 9% of total damage.
Level 2 = Add 100% attack damage and add move speed equal to 10% of total damage.
Level 3 = Add 125% attack damage and add move speed equal to 11% of total damage.
Mana cost=135
Cooldown=30
Stats
Hp : 511 + 36.1
Mana : 338 + 33.8
Str : 19 + 1.9
Agi : 19 + 2.0 Int : 26 + 2.6
Base damage : 61-68
Attack range : 120 ( range )
Armor : 2.6 + 0.4
Move speed : 300
Missile Speed : 1400
Base attack speed : 1.6 sec
Sight Range : 1400 / 1400
Skill 1 : Energy Sword ( passive ) http://www.hiveworkshop.com/forums/r...s_6730_btn.jpg
Kael infuse his sword with his energy, creating a magical sword that deals pure damage sometimes. Also pasively increase Kael's damage
1. +10% damage, 18% chance to deals pure damage
2. +15% damage, 26% chance to deals pure damage
3. +20% damage, 32% chance to deals pure damage
4. +25% damage, 38% chance to deals pure damage
PURE DAMAGE = DAMAGE YANG TIDAK DIKURANGI APAPUN ( ARMOR, MAGIC RESIST, DLL )
Skill 2 : Orb of the Night ( active ) http://www.hiveworkshop.com/forums/r...s_2187_btn.jpg
Kael sends orb of the night flying around him, make him easier to attack ( max 3 ). The orb effect will get stronger at night. At night, each orb has 15% chance block incoming negative spells to Kael ( 3 orbs = 45% chance ). The orb last for 45s
1. Each orb increase range by 20 (35) and aspd by 9% (12%)
2. Each orb increase range by 50 (65) and aspd by 18% (21%)
3. Each orb increase range by 80 (100) and aspd by 27% (30%)
4. Each orb increase range by 110 (150) and aspd by 36% (40%)
Manacost : 50/75/100/125
Cooldown : 8s
MAX RANGE : 450 + 120 = 570 RANGE
MAX ASPD BONUS = 120% ( WOW!!!, BALA LEWAT DEH )
Skill 3 : Cosmic Mana ( active ) http://www.hiveworkshop.com/forums/r...s_5869_btn.jpg
Kael target 1 unit, whenever that unit cast a spell that unit will takes damage and must channeling before he/she can cast that spell. Allied unit will get less damage.
1. 75 (25) damage, 0.5s channeling. Last 5s
2. 120 (50) damage, 0.75s channeling. Last 6s
3. 165 (75) damage, 1s channeling. Last 7s
4. 210 (100) damage, 1.25s channeling. Last 7s
Manacost : 100/100/120/140
Cooldown : 20s/20s/18s/16s
SPELL CHANNELING SEPERTI FIEND GRIP, FREEZING FIELD, DEATH WARD, DAN YANG LAINNYA ( CHANNELING + CAST ) AKAN MENDAPAT CHANNELING TAMBAHAN ( 0.5s/0.75s/1s/1.25s ) SEBELUM MENGAKTIFKAN SPELL CHANNELINGNYA ( UDAH CHANNELING TRUS CHANNELING LAGE ). SPELL CHANNELING SEPERTI SANDKING EPICENTER ( CHANNELING SEBELUM CAST ) WAKTU CHANNELINGNYA DIAMBIL DARI SKILL INI ( 2S -> 0.5s/0.75s/1s/1.25s)
Jadi skill ini bisa dipake support temen ato buat ke musuh, kalo ke musuh biar berenti dulu sebelum cast spell, kalo ke temen mengurangi waktu channeling skill ( nvm, sk, dll )
Skill 4 : Dark Invoke ( active ) http://www.hiveworkshop.com/forums/r...s_6923_btn.jpg
Kael use his ultimate skill, he change 1 orb of the night into an orb of darkness. Each orb of darkness has orb of the night effect. Also when 3 orb of darkness collected, Kael can release all of his orb of darkness to deals massive damage to nearby enemy or absorbed all of his orb of darkness to gain an extra damage and gain a 15% chance to stun his enemy with each of his attack. Darkness orb last forever untill it used
Manacost : 50/75/100
Cooldown : 26s/20s/14s
ORB OF THE NIGHT YANG UDAH ADA DIUBAH KE ORB OF DARKNESS. ORB OF DARKNESS PUNYA EFEK YANG SAMA DENGAN ORB OF THE NIGHT, CUMA PUNYA WAKTU TAK TERBATAS DAN BISA DILEPASIN ATO DISERAP
Skill Ultimate Integrate Fusionist http://tbn0.google.com/images?q=tbn:...necromicon.gif
Integrates some of the power of the orbs, causing deadly and powerful synergies to be formed, dependant on the power that is combined.
Level 1 = 70 mana cost. 20 sec cooldown.
Level 2 = 45 mana cost. 12 sec cooldown.
Level 3 = 20 mana cost. 5 sec cooldown.
Level 4 = no mana cost. 2 sec cooldown.
Can be taken at level: 2/4/6/10
F-G-D Disintegration Blast http://tbn1.google.com/images?q=tbn:...lfireblast.gif
Sends in a wave of disintegrating magic that shatters all enemies hit apart up to 700 damage based on Demis. Also, causes the enemies to be knockback up to 400 range based on Ganx. Enemies then have their armour corroded/disintegrated up to 10 based on Forter for 7 sec.
Mana cost=300
Cooldown=30
F-F-G Arcane Purification http://tbn1.google.com/images?q=tbn:...ssenceaura.gif
Purifies a target ally up to 700 HP based on Ganx. Also, all enemies around the target will be stunned and damaged equal to the HP healed and stun is up to 4 sec and up to 450 AoE based on Forter.
Mana cost=215
Cooldown=25
G-G-D Fatal Impact http://tbn1.google.com/images?q=tbn:...aos_Meteor.jpg
Summons a chaotic violet meteor that splits into 3 upon impact and rolls up to 1000 range based on Ganx and deal damage up to 300 damage/sec based on Demis. Each meteor deal only 1/3 of total damage.
Mana cost=250
Cooldown=28
G-D-D Diabolic Path http://tbn1.google.com/images?q=tbn:...deadShrine.gif
Summons a column of dark magic that damage all enemies inside up to 350 damage/sec based on Demis and the column Silenced and slow enemies up to 84% based on Ganx. The path lasts 6 sec. Area improves based on Demis too.
Mana cost=290
Cooldown=24
G-G-F Ghost of Resonance http://tbn0.google.com/images?q=tbn:...ys_Eclipse.jpg
Becomes an ethereal form that is 90% invulnerable to physical attacks and damages. However slow Aekel from 56% to 21% based on Ganx and slow all enemies within 300 AoE from 14% to 56% based on Forter. This skill also damage enemies affected by up to 84 damage/sec based on Forter, while Aekel is partially invisible up to 5.6 x factor based on Ganx.Lasts 30 sec.
Mana cost=400
Cooldown=70
G-G-G Curse of Light http://tbn1.google.com/images?q=tbn:...-Penitence.jpg
A curse with the power of light deals tremendous damage up to 700 damage and Silence and slow by 25% up to 9 sec based on Ganx.
Mana cost=225
Cooldown=12
D-D-D
Curse of Darkness http://tbn1.google.com/images?q=tbn:...OfDarkness.gif
A curse with the power of darkness deal mystical damage up to 630 damage and reduce armour and move speed up to 7 armour and 77% for 4 sec based on Demis.
Mana cost=225
Cooldown=12
F-F-F
Curse of Earth http://tbn1.google.com/images?q=tbn:...o%2520Slam.gif
A curse with the power of Earth that deals high damage up to 665 damage and stun up to 5.6 sec based on Forter.
Mana cost=225
Cooldown=12
D-D-F
Dark Impale http://tbn3.google.com/images?q=tbn:...ill/impale.gif
Summons a dark magic improved with earth's fury that deals up to 490 damage based on Demis and stun up to 3.5 sec based on Forter. After the impale, the enemies affected have their spell resistance reduced greatly up to 70% based on both Forter and Demis.
Mana cost=260
Cooldown=20
D-F-F
Crushing Defenses http://tbn2.google.com/images?q=tbn:...s_Offering.jpg
An aura that reduces spell resistance up to 63% based on Demis and reduces their armour up to 6.3 armour based on Forter. Enemies under the effect of aura will have a chance to receive stun up to 0.7 sec based on Forter when they got attacked and damage up to 63 damage based on Demis. AoE improves based on Forter and Demis.
Spoiler untuk Chaosbringer the Obsidian Hellhound :
Skill 1 Orb of Demise http://tbn1.google.com/images?q=tbn:...OfDarkness.gif
A wicked spell is casted on the Hellhound's attack, causing a spiritual pain in the enemy, deal pure damage based on Hellhound's current mana and Intelligence. Enemies also experience a leak in their energy pool, draining 7% of the enemy's max mana pool.
Level 1 = Deal 5% of current mana + 35% of Intelligence as damage.
Level 2 = Deal 6% of current mana + 45% of Intelligence as damage.
Level 3 = Deal 7% of current mana + 55% of Intelligence as damage.
Level 4 = Deal 8% of current mana + 65% of Intelligence as damage.
Mana cost=200
Cooldown=2/1/0/0
Skill 2 Chaotic Aura http://tbn2.google.com/images?q=tbn:...skill/doom.gif
An aura that corrupts enemies who dare to harm the Hellhound and passively empowers the Hellhound's Intelligence. Also give 30% chance to trigger Skill 1 at 125 mana cost per attack. 700 AoE.
Level 1 = Add 6 Intelligence. Drain 55 mana per attack launched on the Hellhound.
Level 2 = Add 12 Intelligence. Drain 67 mana per attack launched on the Hellhound.
Level 3 = Add 18 Intelligence. Drain 80 mana per attack launched on the Hellhound.
Level 4 = Add 24 Intelligence. Drain 92 mana per attack launched on the Hellhound.
Skill 3 Tartarus' Imprisonment http://tbn1.google.com/images?q=tbn:...prisonment.jpg
Hellhound sends a target hero to the deepest and darkest dimension to ever exist in Tartarus, the Underworld. The pain dealt is excruciating and the cranial damage is absorbed by the Hellhound, stealing an amount of Intelligence permanently. Maximum can only steals up to 24 Intelligence. Intelligence is given back when the Hellhound is dead. Deal 35 pure damage/sec.
Level 1 = Lasts 2 sec. Steals 4 Intelligence.
Level 2 = Lasts 3 sec. Steals 5 Intelligence.
Level 3 = Lasts 4 sec. Steals 6 Intelligence.
Level 4 = Lasts 4 sec. Steals 8 Intelligence.
Mana cost=300 - 2.0 x Intelligence value(minimum of 170)
Cooldown=60 - 0.8 x Intelligence value(minimum of 12)
Skill Ultimate Wrath of Haedes http://tbn1.google.com/images?q=tbn:...ncarnation.gif
Haedes is present inside the Hellhound. When the Hellhound has enough will to strike down all enemies within an area, Haedes will empower his strike, amplifying its effects on the enemies. Deal damage based on difference of percentage in mana pool. Also, enemies affected will be Silenced, slowed by 33%, have their spell resistance reduced by 44% for 5 sec.
Level 1 = Deal damage equal to 0.7 x mana pool difference.
Level 2 = Deal damage equal to 0.8 x mana pool difference.
Level 3 = Deal damage equal to 0.9 x mana pool difference.
Level 4 (Aghanim) = Deal damage equal to 1.1 x mana pool difference.
Mana cost=400/440(with Aghanim)
Cooldown=90/80(with Aghanim)
Spoiler untuk Jah'rakal Eastwood the Sandtroll Warlord :
Skill 1 : Weapon Switch ( active ) http://www.hiveworkshop.com/forums/r...s_6375_btn.jpg
Jah'rakal use his axe in meele range. Giving him an extra attack speed, meele range, and chance to do critical strike, but he lose some hp and some damage Can be reversed.
1. +10% ASPD, 15% chance to do 1.5x critical strike. Lose 100 hp and 10 damage
2. +20% ASPD, 20% chance to do 2x critical strike. Lose 125 hp and 17 damage
3. +30% ASPD, 15% chance to do 2.5x critical strike. Lose 150 hp and 24 damage
4. +40% ASPD, 20% chance to do 3x critical strike. Lose 175 hp and 31 damage
Manacost : no manacost
Cooldown : no cooldown
Skill 2 : Blood Frenzy ( passive ) http://www.hiveworkshop.com/forums/r...s_6216_pas.jpg
Everytime Jah'rakal attack his enemy in meele mode, he gain extra damage with each attack he landed to his enemy ( 10s ). Also giving an extra movement speed.
1. +10 MS, +3% attack per hit ( stacked up to 5 times )
2. +17 MS, +4% attack per hit ( stacked up to 6 times )
3. +24 MS, +5% attack per hit ( stacked up to 7 times )
4. +31 MS, +6% attack per hit ( stacked up to 8 times )
Skill 3 : Darkness Fervor ( passive, 400 AoE aura ) http://www.hiveworkshop.com/forums/r...s_1988_pas.jpg
Jah'rakal has an attack speed bonus aura, he increase attack speed himself and his friendly unit nearby him. Also, everytime Jah'rakal do a critical attack with skill 1, his enemy will get blind status.
1. +5% ASPD aura. 14% blind ( chance to miss when landing an attack ) last 10s
2. +15% ASPD aura. 22% blind last 11s
3. +20% ASPD aura. 30% blind last 12s
4. +30% ASPD aura. 38% blind last 13s
Skill 4 : Sand Rampage ( active ) http://www.hiveworkshop.com/forums/r...s_1643_btn.jpg
Jah'rakal goes into feral rampage, increasing his attack speed and movement speed. Also give him sand attack ( a chance to stun his enemy and deals bonus damage )
1. + attack speed by 40%, + movement speed by 6%,
Sand attack : 20 bonus damage, 10% chance to do 1s stun with 15 damage
Duration : 30s
2. + attack speed by 80%, + movement speed by 8%
Sand attack : 35 bonus damage, 12.5% chance to do 1.5s stun with 40 damage
Duration : 35s
3. + attack speed by 120%, + movement speed by 10%
Sand attack : 50 bonus damage, 15% chance to do 2s stun with 65 damage
Duration : 35s
Manacost : 100/150/200
Cooldown : 55s
SAND ATTACK WILL ONLY WORK AT MEELE RANGE
JAH'RAKAL UPGRADED INI LEBIH MEMATIKAN DARI JAH'RAKAL DULU
SELAIN BASH, DIA JUGA PUNYA CRITICAL DAN PASSIVE BLIND. MOVEMENT SPEED DAN ATTACK SPEEDNYA JUGA LEBIH KENCENG
TAPI MEMILIKI HP DAN DAMAGE YANG DIPOTONG KETIKA MEMAKAI MEELE MODE
Basic Status
Hp : 530 + 36.1
Mana : 208 + 24.7
Str : 20 + 2.0 Agi : 27 + 2.6
Int : 15 + 1.9
Base damage : 64-71
Attack range : 125 ( range )
Armor : 3.6 + 0.7
Move speed : 310
Missile Speed : 900
Base attack speed : 1.4 sec
Sight Range : 1800 / 800
Skill 1 : Chilling Backtrack ( passive ) http://www.hiveworkshop.com/forums/r...s_6885_pas.jpg
Whenever damage is received, Graziel moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks. Also leaving a chilling essence after that, slowing all unit nearby him.
1. 10% to dodge damage, 15% slow for 1s
2. 15% to dodge damage, 20% slow for 1.75s
3. 20% to dodge damage, 30% slow for 2.5s
4. 25% to dodge damage, 40% slow for 3.25s
Skill 2 Frozen Strike ( passive ) http://www.hiveworkshop.com/forums/r...s_3655_btn.jpg
Graziel strike his enemy with ice essence, slowing his target. Also has 10%/15%/20%/25% to do a frozen bash after it ( stunning the target for 1s ( hero ) / 2s ( creep ) and deals bonus damage ).
1. 10% slow last 1s, 10% chance to do frozen bash ( 40 bonus damage )
2. 12% slow last 1.25s, 15% chance to do frozen bash ( 50 bonus damage )
3. 14% slow last 1.5s, 20% chance to do frozen bash ( 60 bonus damage )
4. 16% slow last 1.75s, 25% chance to do frozen bash ( 70 bonus damage )
Skill 3 : Chain of Ice ( active ) http://www.hiveworkshop.com/forums/r...ns_620_btn.jpg
Target ground, tree, or unit. Graziel throw an Ice Chain to that location, slowing and damaging all enemy unit who passed by that chain. Graziel will move to that location if he target a tree or unit ( 1st unit that encountered by Ice Chain ). Graziel become invurnerable when traveling with this Ice Chain.
1. 10% slow for 3s, 40 damage, and 500 cast range
2. 17% slow for 3s, 60 damage, and 700 cast range
3. 24% slow for 3s, 80 damage, and 900 cast range
4. 31% slow for 3s, 100 damage, and 1100 cast range
Manacost : 120 mana at all level
Cooldown : 13s at all level
Skill 4 : Ice Core ( active ) http://www.hiveworkshop.com/forums/r...s_6565_btn.jpg
Graziel creates an Ice Core ( 425 AoE ), freezing all unit in that core for a period of time. Graziel deals extra damage to freezing unit. Casting range increases per level.
1. 3s core, deals 15% more damage, 500 casting range
2. 4s core, deals 25% more damage, 550 casting range
3. 5s core, deals 35% more damage, 600 casting range
Manacost : 100/150/200
Cooldown : 100s/90s/80s
Skill 3
Thunder spirit (Passive) http://www.hiveworkshop.com/forums/r...s_3990_pas.jpg
Arround Lich there are thunder spirit then can effected to enemy and himself.(125 AoE)
lv1. + 5% ms to himself inflict 5 dmg/s to enemy arround him.
lv2. + 7% ms to himself inflict 7 dmg/s to enemy arround him.
lv3. + 9% ms to himself inflict 9 dmg/s to enemy arround him.
lv4. + 11% ms to himself inflict 11 dmg/s to enemy arround him.
Ultimate {F}ear {o}f Lich (active) http://www.hiveworkshop.com/forums/r...s_6927_btn.jpg
Lich can fear his enemies with his power of Fear, Inflict enemies with storm attack, deal dmg, purge, and slowed enemies and bounce.
lv1. 300 dmg purge 3s slow 30% ms in 5s bounce 2 target enemies.
lv2. 360 dmg purge 4s slow 40% ms in 5s bounce 3 target enemies.
lv3. 410 dmg purge 5s slow 50% ms in 5s bounce 4 target enemies.
Manacost 250/290/330
Cooldown 200/145/95 s
STR: 20 + 2.2 AGI: 21 + 2.5
INT: 16 + 1.5
Attack range = 500
Damage = 45-51
HP = 20*19 + 150 = 530
Mana = 16*13 = 208
Movement Speed = 300
Base armor = 0 + 21/7 = 5
A mythical creature said to be a part of the magic itself, Phoenix is a perfect example of immortality. Answer to Sentinel's call for aid, Phoenix breaks upon the ranks of undead with its sacred flame, sometimes with a rage that no one can ever withstand. The Scourge watch as they burn into ashes as it flies high into the sky, resembling the break of the dawn of victory Sentinel's longing for.
<Eaa... keren gak story gw :P >
Flaming Rage (belon ketemu nama yang bagus >.<)
Phoenix attacks 75% faster for a period of time, but in cost of its movement speed. Lasts 10 sec.
L1 : Movement speed is slowed by 50%
L2 : Movement speed is slowed by 40%
L3 : Movement speed is slowed by 30%
L4 : Movement speed is slowed by 20%
Manacost: 80/70/60/50
Cooldown: 30 sec
Battle Dive
Phoenix flies high into the sky and slams into the targeted area, dealing damage and stunning enemies nearby for 1 sec. (300 AoE)
L1 : 600 range, 100 damage
L2 : 800 range, 175 damage
L3 : 1000 range, 250 damage
L4 : 1200 range, 300 damage
Manacost : 100/120/140/160
Cooldown : 10 sec
Inferno (passive)
Deals bonus damage to attacked unit and its surrounding. (150 AoE)
L1 : 10 bonus damage
L2 : 20 bonus damage
L3 : 30 bonus damage
L4 : 40 bonus damage
Rebirth (passive) (ultimate)
Whenever Phoenix receives damage, it regenerates the wounds quickly over 10 seconds.
L1 : Regenerates 50% of the received damage
L2 : Regenerates 75% of the received damage
L3 : Regenerates 100% of the received damage
Sinergi:
Rage + Dive = Kagetkan musuh dengan Dive di blakang mereka, n semprotkan api sebanyak2nya !!!!!!!!
Rage + Inferno = DUITTTT!!!!!
Items:
Salah satu yang kepikiran adalah lifesteal... dengan lifesteal, hero ini akan lebih mampu survive dalam combat... Lifesteal + Rebirth = IMMORTAL PHOENIX....
Radiance = dengan Rebirth, kamu adalah calon kuat pemegang Radiance, karena stayability dalam war yang gede pake banget, kemampuan mengejar lawan....
Travel = mengkompensasi -ms dari Rage...
Eye of Skadi (luxury) = lengket dunkz --a
Sange n Yasha = kompensasi ms dan kemungkinan musuh untuk semakin 'cinta' ama kita @_@
Skill 1 Meteor Strike http://tbn1.google.com/images?q=tbn:...aos_Meteor.jpg Channeling
Thrall casts a holy magic that attracts all asteroids in space to hit the ground. As long as he is casting the magic, more and more meteors will be summoned. Each meteor deals 140-175 damage and 0.5 sec stun. Meteors have 200 AoE and hits randomly in total of 600 AoE.
Level 1 = Summons 3 meteors. Meteors appear at a rate of 2 sec.
Level 2 = Summons 4 meteors. Meteors appear at a rate of 1.5 sec.
Level 3 = Summons 5 meteors. Meteors appear at a rate of 1 sec.
Level 4 = Summons 5 meteors. Meteors will hit an area with enemies only(not random anymore) at a rate of 1.5 sec.
Mana cost=170/185/199/215
Cooldown=26 Animation:Meteor strikes vertically 90 degrees, not angled like Firestorm or Chaos Meteor. Meteor has a yellow burning colour.
Skill 2 Vitality Aura http://tbn1.google.com/images?q=tbn:...ervitality.gif
An aura that magically increases the rate of wound healing in all allies and also boost their armour which strengthens their defences. 450 AoE.
Level 1 = Add 2 armour and 1 HP regen.
Level 2 = Add 2 armour and 2 HP regen.
Level 3 = Add 4 armour and 2 HP regen.
Level 4 = Add 4 armour and 3 HP regen. Animation:Old Mekansm(green light appearance)
Skill 3 Inner Purge http://tbn2.google.com/images?q=tbn:...leater36ww.jpg
Unlike any ordinary purge, Thrall can cast a purge spell which directly strikes the heart and the brain of the target. The purge deals damage, removes all positive buffs. Auras are removed and move speed will slowly recovers in 5 sec. If casted on Illusions or summoned units, it will deal additional 720 damage.
Level 1 = Deal 100 damage, 72% slow.
Level 2 = Deal 130 damage, 78% slow.
Level 3 = Deal 160 damage, 84% slow.
Level 4 = Deal 200 damage, 90% slow.
Mana cost=185/200/215/240
Cooldown=9 Animation: Like Purge but with RED colour and blood coming out from the body like Maim.
Skill Ultimate Holy Lightning http://tbn2.google.com/images?q=tbn:...rgodswrath.gif
Thrall can summon a magical lightning energy which bounces from an enemy to another with no damage reduction. Enemies hit are stunned for 0.2 sec. Primary target is slowed by 33% for 2 sec. There is also a 11% chance this skill is triggered when Thrall cast another spell. A unit can only be hit maximum for 3 times.
Level 1 = Deals 270 damage and bounces 6 times.
Level 2 = Deals 297 damage and bounces 7 times.
Level 3 = Deals 333 damage and bounces 8 times.
Aghanim = Deals 360 damage and bounces 8 times.
Mana cost=225/245/275
Cooldown=7/6 with Aghanim Animation: Thrall casts a Chain Lightning and each Lightning stun for a brief period(0.2 sec)
Skill 1 Vanquish http://tbn1.google.com/images?q=tbn:...of_Replica.jpg
Send a target into another dimension for a short period of time, during that period, his body stays in the current realm but his soul is lost to another dimension, rendering it to be paralyzed and defenseless. Also, the soul is hurt, dealing pure damage/sec.
Level 1 = Lasts 2.0 sec. Deal 90 damage/sec.
Level 2 = Lasts 2.5 sec. Deal 91 damage/sec.
Level 3 = Lasts 3.0 sec. Deal 93 damage/sec.
Level 4 = Lasts 3.5 sec. Deal 95 damage/sec.
Mana cost=140/160/180/200
Cooldown=13 Animation: Pentagram's Aura like Necrolyte's Reaper Scythe. and when the buff is on, black aura appeared like Dazzle's Weave
Time Shift http://tbn1.google.com/images?q=tbn:...-Backtrack.gif
Manipulates the time and space continuum, causing all enemies within the target area to be dragged to the center of the target, dealing low damage but long period of drag and slow. The process also amplifies any incoming physical damage by 20%. AoE depends on the skill.
Level 1 = Drags 125 range/sec. Lasts 4.0 sec. Deal 80 damage.
Level 2 = Drags 150 range/sec. Lasts 4.1 sec. Deal 100 damage.
Level 3 = Drags 160 range/sec. Lasts 4.3 sec. Deal 120 damage.
Level 4 = Drags 170 range/sec. Lasts 4.5 sec. Deal 135 damage.
Mana cost=210/200/195/190
Cooldown=16 Animation: Like Dark Hole, but with no big dark hole thing. Enemies affected will be dragged directly to the center. Not channeling.
Phase Corruption http://tbn3.google.com/images?q=tbn:.../pics/6762.gif
The Mage corrupts the time continum to teleport himself to a target location, to run away from danger to engage a fleeing enemy. Max range depends on the skill and the current mana pool the Mage has. Also, the portal causes enemies around the site of departure and the arrival to be slowed by 55% for 3 sec. Max range is 2000.
Level 1 = Teleports for 50% of current mana as range.
Level 2 = Teleports for 58% of current mana as range.
Level 3 = Teleports for 67% of current mana as range.
Level 4 = Teleports for 75% of current mana as range.
Mana cost=170/165/160/155
Cooldown=35/30/25/20 Animation: Like Time Walk, but it is faster. Leaving black trail like Time Walk do.
Chrono Core http://tbn3.google.com/images?q=tbn:...lities/186.gif
The Mage can lock a target without any mercy, causing the enemy affected to feel more pain and feel more mortal. Deal a Magical Bash that damage the enemy based on their HP loss and stun based on the damage dealt. Maximum stun is 9.0 sec. Maximum damage dealt is 3000.
Level 1 = Deal 0.35 damage per HP loss. Stun for 1.0% of damage dealt.
Level 2 = Deal 0.45 damage per HP loss. Stun for 1.5% of damage dealt.
Level 3 = Deal 0.60 damage per HP loss. Stun for 2.0% of damage dealt.
Mana cost=250/325/400
Cooldown=60/50/45 Animation: Like Decripify or Open Wound but with black colour.
Basic Status
Hp : 530 + 36.1
Mana : 208 + 24.7
Str : 20 + 2.0 Agi : 27 + 2.6
Int : 15 + 1.9
Base damage : 64-71
Attack range : 125 ( range )
Armor : 3.6 + 0.7
Move speed : 310
Missile Speed : 900
Base attack speed : 1.4 sec
Sight Range : 1800 / 800
Skill 1 : Natural Bash ( active ) http://www.hiveworkshop.com/forums/r...s_4917_btn.jpg
Different from ordinary bash, Root infusing nature power into his weapon to bash his enemy. Natural bash not stunning the enemy but bind the target enemy with the ground, make the target cannot move. Also deals damage per second.
1. 100 primary damage, 20 damage / second. Last 1s
2. 130 primary damage, 30 damage / second. Last 1.75s
3. 160 primary damage, 40 damage / second. Last 2.5s
4. 190 primary damage, 50 damage / second. Last 3.25s
Manacost : 75/90/105/120
Cooldown : 20s/18s/16s/14s
The animation like Rooftrellen ultimate, but only work at 1 hero
Skill 2 : Nature Astral Recall ( active ) http://www.hiveworkshop.com/forums/r...ns_609_btn.jpg
Root use the mysterious power of nature, he calling a mysterious force to move back to the past. Also he can bring up to 1 unit to back to the past ( affect hp, mana, and buff to allies. Affect position to enemy) ( not affecting exp, cooldown, etc )
1. Move to 1s before this spell casted
2. Move to 2s before this spell casted
3. Move to 3s before this spell casted
4. Move to 4s before this spell casted
Manacost : 50/75/100/125
Cooldown : 60s/50s/40s/30s
Like Weaver's ultimate but not affected position for allies.
Subskill 2 : Astral Target http://www.hiveworkshop.com/forums/r...s_4922_btn.jpg
Root mark a unit that he want bring to past with his second skill
Manacost : 15/20/25/30
Cooldown : 4s/3s/2s/1s
Can target both enemy and allies
Skill 3 : Poison Shock ( passive ) http://www.hiveworkshop.com/forums/r...s_6131_pas.jpg
Everytime Root attacked by his enemy, he has a chance to counter and evade that attack and casted Poison Shock to his enemy. Stunning that enemy and slowing him ( 30% ) for a few seconds with some damage per second.
1. 5% chance, 0.25s stun. 1s slow, 10 damage per second
2. 10% chance, 0.4s stun. 1.3s slow, 17 damage per second
3. 15% chance, 0.55s stun. 1.6s slow, 24 damage per second
4. 20% chance, 0.7s stun. 2s slow, 31 damage per second
Animation like Viper's corrosive skin. The unit will be stunned before slowed
Skill 4 : Nature Time Stop ( active ) http://www.hiveworkshop.com/forums/r...ns_570_btn.jpg
Root instantly stopped nearby unit for a few seconds, stopping all activity in that area. Also when he killed a unit in that area, he summoned a forest spirit for a few seconds. After the forest spirit die, its essence absorbed by Root, giving him extra damage.
1. 3s stop, 400 AoE.
2. 4s stop, 450 AoE.
3. 5s stop, 500 AoE.
Manacost : 100/150/200
Cooldown : 100s at all level
Animation like Darkterror chronosphere but has a soft green color
Subskill 4 : Forest Spirit ( passive ) http://www.hiveworkshop.com/forums/r...s_6656_pas.jpg
When a unit killed by Root when skill 4 is activated, he will summoned a forest spirit from it. The forest spirit has 100/175/250 hitpoints and no mana. After the forest spirit die, its essence will absorbed by Root to gain extra damage for 15s/20s/25s. The forest spirit isn't affected by Nature Time Stop
1. Maximum of 2 forest spirits. Forest spirit last 4s, has 40-45 chaos damage and 1 unarmored armor. +5% damage / spirit, max 4 absorbed spirit
2. Maximum of 3 forest spirits. Forest spirit last 5s, has 50-60 chaos damage and 2 unarmored armor. +10% damage / spirit, max 5 absorbed spirit
3. Maximum of 4 forest spirits. Forest spirit last 6s, has 70-75 chaos damage and 3 unarmored armor. +15% damage / spirit, max 6 absorbed spirit.
The Forest Spirit is uncontrollable. The forest spirit can attack unit and hero, and focusing to attack the enemy hero that has the lowest hitpoints
Forest Spirit model / skin is like Night Elf's wisp ( worker )
Spoiler untuk Sewer Wolfgang the Unclean Faceless :
Skill 1 Unclean Screech http://www.hiveworkshop.com/forums/r...s_6748_btn.jpg
Releases a sinister screech filled with filth and terror in it. The screech deafens and destroy enemies 350 AoE around the Unclean Faceless. Deals damage based on current life and also slows all enemies by 66% for 4 sec. Max damage can be dealt is 500.
Level 1 = Deal 12% of current life as damage.
Level 2 = Deal 13% of current life as damage.
Level 3 = Deal 14% of current life as damage.
Level 4 = Deal 15% of current life as damage. Slow for 71%.
Mana cost=125/135/150/160
Cooldown=11 Animation:Releases a green cloud(like Rikimaru's Smoke Screen) and it will disappear 1 sec after cast. Enemies affected will have green smoke coming out from their bodies like Dirge's Plague.
Skill 2 Diseased Aura http://tbn3.google.com/images?q=tbn:...gerOfDeath.gif
The filth that the Unclean Faceless brings causes tremendous plague that damage all units except for the Faceless himself. The plague amplifies incoming damage and deal pure damage every 2 sec. Allies only receive 50% of the effects caused. 500 AoE.
Level 1 = Deal 31 damage/2 sec. Amplifies 11% damage.
Level 2 = Deal 37 damage/2 sec. Amplifies 14% damage.
Level 3 = Deal 43 damage/2 sec. Amplifies 17% damage.
Level 4 = Deal 47 damage/2 sec. Amplifies 21% damage. Animation: Dirge's Plague but with lesser amount of smoke/fog in the animation.
Heaping Filth http://tbn3.google.com/images?q=tbn:...h%2520Heap.gif
With each enemy killed, the Unclean Faceless enjoys himself in the filth of the corpses and the grossness of the sight of the dead. The Unclean is empowered whenever he spoils himself in dirtiness. Every kill grant passive attack speed and attack damage. Maximum of 20 bonuses.
Level 1 = 3 kills to gain 2.0% attack speed and 2 damage.
Level 2 = 3 kills to gain 2.0% attack speed and 4 damage.
Level 3 = 3 kills to gain 2.5% attack speed and 4 damage.
Level 4 = 3 kills to gain 2.5% attack speed and 6 damage.
Skill Ulti Abominable Form http://tbn2.google.com/images?q=tbn:...s320/haunt.gif
The Unclean Faceless, sick of the sight of hygiene and cleanliness, can transform himself to an abomination beyond the limit of his temper, adding his attack speed, move speed and life regeneration. Lasts 22 sec. Also in this form, he brings a deadly filth with him that slow enemies around him up to 22% based on how far the enemy is from the Unclean one up to 500 AoE.
Level 1 = Add 44% attack speed, 8% move speed and 12 life regeneration.
Level 2 = Add 66% attack speed, 16% move speed and 16 life regeneration.
Level 3 = Add 88% attack speed, 24% move speed and 2% of maximum HP life regeneration.
Mana cost=180
Cooldown=70 Animation:Grows bigger and turn black like Naix's Rage but with visible body features(Unlike Naix whose face cannot be seen anymore)
Spoiler untuk Royal Knight Davion the Dragon Royal Knight :
Basic Status
Hp : 644 + 49.4
Mana : 221 + 24.7 Str : 27 + 2.6
Agi : 21 + 2.0
Int : 17 + 1.9
Base damage : 64-68
Attack range : 115 ( range )
Armor : 2.6 + 0.5
Move speed : 300
Missile Speed : Instant
Base attack speed : 1.7 sec
Sight Range : 1800 / 1000
Skill 1 : Dragon Bash ( active ) http://www.hiveworkshop.com/forums/r...s_6303_btn.jpg
Davion bashes a melee-range enemy target with the fury of a dragon. Stuns the target and deals minor damage. Also, increase Davion attack speed for 3/4/5/6 seconds after that.
1. 2.5s stun, 30 damage, increase attack speed by 15%
2. 2.75s stun, 60 damage, increase attack speed by 25%
3. 3s stun, 90 damage, increase attack speed by 35%
4. 3.25s stun, 120 damage, increase attack speed by 40%
Manacost : 100/110/120/130
Cooldown : 12 seconds at all levels
Skill 2 : Breathe Ice ( active ) http://www.hiveworkshop.com/forums/r...s_7008_btn.jpg
Breathes freezing ice at enemy units which deals damage and slows the enemy.
1. 75 damage, 10% slow for 1.5s
2. 150 damage, 15% slow for 1.75s
3. 225 damage, 30% slow for 2s
4. 300 damage, 45% slow for 2.25s
Manacost : 100/115/130/145
Cooldown : 12 seconds at all levels
Skill 3 : Blood of Flame ( passive ) http://www.hiveworkshop.com/forums/r...s_5711_pas.jpg
Grants Davion blood from his ancient ancestral dragon heritage, which increases health regeneration, armor, and grants him fire attack ( 10% splash damage, deals damage per second to primary target )
1. Increase 1 hp regen / sec, increase 2 armor, fire attack deals 10 damage / sec for 1.5s
2. Increase 2 hp regen / sec, increase 4 armor, fire attack deals 15 damage / sec for 1.75s
3. Increase 3 hp regen / sec, increase 6 armor, fire attack deals 20 damage / sec for 2.5s
4. Increase 4 hp regen / sec, increase 8 armor, fire attack deals 25 damage / sec for 3s
Skill 4 : True Dragon Form http://www.hiveworkshop.com/forums/r...s_1651_btn.jpg
Transforms the Dragon Knight into a powerful dragon form for 60s
1. Transforms into Red Scavenger Dragon with huge splash damage.
2. Transforms into Lindormr Dragon with corrosive attack
3. Transforms into Undead Lindormr Dragon with decay and splash damage.
Manacost : 100/150/200
Cooldown : 110 seconds at all levels
Skill Explaination :
The Red Scavenger Dragon has 320 base movespeed, 10 bonus base damage, 500 attack range, 0.5 attack animation (0.4 backswing) and has Splash Attack. The Splash deals 100% damage in a 75 AOE, 75% damage in a 150 AOE, 50% damage in a 250 AOE.
The Lindormr Dragon has 325 base movespeed, 500 attack range, 0.5 attack animation (0.4 backswing), 14 bonus base damage, and has the following ability:
The Undead Lindormr Dragon has 330 base movespeed, 20 bonus base damage, 500 attack range, 0.5 attack animation (0.4 backswing) and has Splash Attack (same as lvl 2) and the following ability:
Quote:
Decay Breathe ( passive ) http://www.hiveworkshop.com/forums/r...s_3311_pas.jpg
A dangerous decay breathe that slows enemy unit ( 250 AoE ) for 30% MS and 20% IAS and deals damage 50 damage per sec for 5 sec in 250 AoE ( not affect buildings )
Jun Kitami
Hell Tuner http://rainbowsphere.oniichannoecchi...0522052843.jpg http://www.hiveworkshop.com/forums/r...enshot_tnb.jpg Story:
A legendary tuner who build amazing cars all of his life. He can turn a crap car into a magnificent racer mobile. Once he created the DevilZ which is a truely speed devil and he even tuned the legendary Wangan Blackbird the Wangan Emperor, a car owned by Tatsuya Shima. The Hell Tuner didn't stop at those two majestic creations. He even created a car of his own and help to tune others' cars as well such as Ishida and Reina Akikawa.The Hell Tuner, a magnificent car mechanic that can boost a stupid car into a superpowerful 1000 HP engine!! HP=473/473+38.0
SP=403/403+39
Damage=29-55+3.0
Armour=1+0.2
Strength=17+2.0
Agility=11+1.3 Intelligence=31+3.0
MS=275
Range=100(melee)
Skill 1 Lancer Evo X Strike http://www.hiveworkshop.com/forums/r...s_6900_btn.jpg Channeling( up to 4 sec casting time)
The Hell Tuner quickly creates a Mitsubishi Lancer Evolution 10 and send it running at 325 km/h towards a target, all enemies within its path will be run over, receiving maximum damage up to 400 and 200 range knockback sideways based on how long Kitami can tune the Lancer. Casting range improves per level. The Lancer will crash and explode at the target, dealing maximum damage and stun.
Level 1 = Deal 300 primary damage and 2.0 sec stun. Up to 1300 range.
Level 2 = Deal 350 primary damage and 2.3 sec stun. Up to 1600 range.
Level 3 = Deal 400 primary damage and 2.7 sec stun. Up to 1900 range.
Level 4 = Deal 450 primary damage and 3.0 sec stun. Up to 2200 range.
Mana cost=200/225/250/280
Cooldown=7/7/7/6
Skill 2 Mazda RX-8 Strike http://www.hiveworkshop.com/forums/r...s_6899_btn.jpg Channeling(up to 4 sec casting time)
This time, the Jun Kitami quickly tunes a Mazda RX-8 and rides it to a target. While moving, any enemies in the path will be damaged and Jun Kitami will crash its own car at the target range. The crash will deal damage to enemies 300 AoE around the crash site. Jun Kitami will escape from the car 0.5 sec before it crashes.
Level 1 = Deal 190 damage and 1.0 sec stun. Enemies on the path will receive 140 damage.
Level 2 = Deal 250 damage and 1.5 sec stun. Enemies on the path will receive 200 damage.
Level 3 = Deal 320 damage and 2.0 sec stun. Enemies on the path will receive 250 damage.
Level 4 = Deal 375 damage and 2.5 sec stun. Enemies on the path will receive 320 damage.
Mana cost=180/200/220/240
Cooldown=11/10/9/8
I Ain't Walking! http://www.hiveworkshop.com/forums/r...s_6909_btn.jpg
The Hell Tuner don't WALK! He RIDES! Jun Kitami will ride on a Nissan Skyline GT-R 34R and increases his move speed and he won't need to spend energy on walking and so can focuses his energy on tuning cars. Add move speed, 200 max mana pool and mana regen. However, his attack damage is reduced by 25%.
Level 1 = Add 40 move speed, 60% mana regen.
Level 2 = Add 50 move speed, 80% mana regen.
Level 3 = Add 60 move speed, 100% mana regen.
Level 4 = Add 70 move speed, 120% mana regen.
Skill Ultimate !!!DEVIL Z and BLACKBIRD!! http://www.hiveworkshop.com/forums/r...s_6627_btn.jpg
The Hell Tuner summons both his greatest creations and use them to crash a target area. Devil Z deals more damage and deal 55% slow for 4 sec while Blackbird deal lower damage but it empowers all allies it passed by adding 35% move speed and 35% immunity for damage for 9 sec.
Level 1 = Devil Z deal 300 damage and Blackbird deal 225 damage.
Level 2 = Devil Z deal 350 damage and Blackbird deal 275 damage.
Level 3 = Devil Z deal 400 damage and Blackbird deal 330 damage.
Mana cost=300/440/580
Cooldown=30
Skill 1 Corrosion Strike http://www.hiveworkshop.com/forums/r...s_6663_btn.jpg
The Living Acid surges forward, bringing his corrosive self into aqueous state and moves forward, corroding enemies and buildings, causing burning pain and dissolve away 4 armour for 5 sec. Limbs are also corroded, slowing enemies for 30% for 5 sec. Maximum damage the acid can deal is 600.
Level 1 = Deal damage equal to 6.0 x Agility.
Level 2 = Deal damage equal to 6.3 x Agility.
Level 3 = Deal damage equal to 6.7 x Agility.
Level 4 = Deal damage equal to 7.0 x Agility.
Mana cost=140/145/150/160
Cooldown=13 Animation:Waveform and enemies hit will have white smoke coming out like Spectre's skill that creates purple smoke(lupa nama Skillnya XD)
Skill 2(auto cast) pH Manipulation http://www.hiveworkshop.com/forums/r...s_4411_atc.jpg
The Living Acid can actually control its own pH. Hydrogen ions, coming from acid, add his Agility and move speed while Hydroxide ions, coming from bases will lower his Agility and move speed. Lowest move speed is 275 while maximum move speed is 522.
Level 1 = Exchange 2 points of Str/Agi. Exchange 2% of move speed per cast.
Level 2 = Exchange 3 points of Str/Agi. Exchange 3% of move speed per cast.
Level 3 = Exchange 4 points of Str/Agi. Exchange 4% of move speed per cast.
Level 4 = Exchange 5 points of Str/Agi. Exchange 6% of move speed per cast.
(Note: Move speed is exchanged in percentage. Casting several times will add up the percentage. Example, 10 times casting will increase/ decrease move speed to 60% from original!!)
Mana cost=35
Cooldown=2/1/0/0
Skill 3(auto cast) Volatile Aqua Regia http://www.hiveworkshop.com/forums/r...s_6496_atc.jpg
Aqua Regia is volatile. So, he can adjust the evaporation rate of his own body to damage enemies nearby passively at the cost of his life regeneration point too. When there is no change in life regeneration, the aura is still regenerated, dealing 9.0 damage/sec and reduces 2 armour. 450 AoE. Also, any melee attackers will receive 22 damage per attack.
Level 1 = Sacrifices 5 life regeneration to generate add 9 damage/sec and 1.0 armour reduction.
Level 2 = Sacrifices 5 life regeneration to generate add 11 damage/sec and 1.5 armour reduction.
Level 3 = Sacrifices 5 life regeneration to generate add 13 damage/sec and 2.0 armour reduction.
Level 4 = Sacrifices 5 life regeneration to generate add 15 damage/sec and 3.5 armour reduction.
Note: Sacrificing 5 HP regen to create an aura that deals damage/sec to enemies and reduce their armour. So, sacrificing 40 life regeneration, Aqua Regia can generate an aura that deals 159 damage/sec and reduces 37 armour!! First aura starts at normal life regeneration the Morphling has and that deals 9 damage/sec and reduces 2 armour. So, 50 HP regen is 10 x the bonus of 15 damage/sec and 3.5 armour reduction:
10 x 15 + 9 = 159 damage/sec
10 x 3.5 + 2 = 37 armour.
Mana cost=40
Cooldown=7 Animation of Aura: Tidebringer's blue aura like on the enemies after cleave(the blue trail)
Skill Ulti Acidic Nova http://www.hiveworkshop.com/forums/r...s_6940_btn.jpg
The Aqua Regia can secretly releases a part of himself and the living part will flow into the ground and quickly move to a target area in 2 seconds and burst out to the ground, dealing tremendous damage and 9 armour reduction and 25% slow for 6 sec. 400 AoE. Also, while enemies are in mid air, Aqua Regia can attack them. Max casting range of 1200.
Level 1 = Sacrifices 12% of current life to deal the same amount of damage.
Level 2 = Sacrifices 16% of current life to deal the same amount of damage.
Level 3 = Sacrifices 20% of current life to deal the same amount of damage.
Mana cost=120
Cooldown=90/80/70 Animation:Like Kunkka's Torrent, but with pale blue colour.
Basic Status
Hp : 549 + 49.4
Mana : 221 + 24.7 Str : 21 + 2.6
Agi : 24 + 2.0
Int : 17 + 1.9
Base damage : 61-63
Attack range : 105 ( range )
Armor : 3.3 + 0.5
Move speed : 310
Missile Speed : Instant
Base attack speed : 1.5 sec
Sight Range : 1800 / 800
Skill 1 : Auto-Conjure ( passive ) http://www.hiveworkshop.com/forums/r...s_6701_pas.jpg
Everytime Zandar attack his enemy, he has 15% chance to create an image of his enemy. The illusion deals 20%/25%/30%/35% damage and takes 400%/370%/340%/300% damage. The illusion last 5s/6s/7s/8s
1. Max of 2 illusions
2. Max of 3 illusions
3. Max of 4 illusions
4. Max of 5 illusions
Skill 2 : Conjure Images ( active ) http://www.hiveworkshop.com/forums/r...s_6667_btn.jpg
Target a unit ( allies, enemy, or neutral ), Zandar makes an illusions of that unit. Maximum of 1 illusion. The illusion has the passive skills of target unit. The illusions last 15s at all levels
1. Illusion deals 35% damage and takes 400% damage.
2. Illusion deals 45% damage and takes 350% damage.
3. Illusion deals 55% damage and takes 300% damage.
4. Illusion deals 65% damage and takes 300% damage. Maximum of 2 illusions
Manacost : 80/110/140/170
Cooldown : 15s/15s/15s/8s
Skill 3 : Conjurer Pendant http://www.hiveworkshop.com/forums/r...s_7042_pas.jpg
Zandar has an amulet that can improve his conjurer skills. Increase a chance to do auto-conjure and also pasively increase attack speed by percentage of percent
1. Increase chance to do auto-conjure by 3%. Pasively IAS by 10%
2. Increase chance to do auto-conjure by 5%. Pasively IAS by 15%
3. Increase chance to do auto-conjure by 7%. Pasively IAS by 20%
4. Increase chance to do auto-conjure by 9%. Pasively IAS by 25%
Manacost : 50/65/80/95
Cooldown : 10s at all levels
Skill 4 : Criticalization( active, deactive )
active : http://www.hiveworkshop.com/forums/r...s_6264_btn.jpg
deactive : http://www.hiveworkshop.com/forums/r...s_6144_btn.jpg
Zandar creates a deadly weapon with his conjure skill. The weapon can make very high damage but slowing its user movement speed by 10% and slowing its user attack speed by a percentage of percent. Has 20% chance to do ultimate critical.
1. -ASPD by 40%. 3x critical damage
2. -ASPD by 55%. 4x critical damage
3. -ASPD by 70%. 5x critical damage
Manacost : 15/30/45 mana per sec
Cooldown : 5 seconds before can be deactivated and after deactivated
Spoiler untuk Agmar Malanaus the Blood Sage :
Agmar Malanaus
Blood Sage http://www.hiveworkshop.com/forums/r...s_6604_btn.jpg http://www.hiveworkshop.com/forums/r...enshot_tnb.jpg
Story:
A vampiric ogre who claimed himself to be the master of blood manipulation and blood control, which is unfortunately true. Agmar onced a religious shamane, encountered a vampiric Undead and get slain by the creature and with the power of the vampire, he was reborn to become his apprentice. However, Agmar, lust for power, slain him and desecrate his body ruthlessly. Then, by studying the art of blood for 90 years in search for true key to blood immortality, he claimed to be the only one and the horrific Blood Sage. HP=568/568+47.5 SP=273/273+26
Damage=56-70+2.5
Armour=3+0.25 Strength=22+2.5
Agillity=13+1.7
Intelligence=21+2.0
MS=300
Range=125(melee)
Skill 1 Blood Purge http://facebook3.vampires.static.zyn...PurgeBlood.gif
Using dark magic, the Blood Sage can agitate every single blood cell in a target's body, causing tremendous pain to be inflicted to the target. Blood will soon come out of every pore in his skin, causing loss of HP/sec and every time the target moves, more HP is lost. Lasts 5 sec.
Level 1 = Drain 1.5% of max HP/sec. Deal damage equal to 12% of distance moved.
Level 2 = Drain 2.0% of max HP/sec. Deal damage equal to 16% of distance moved.
Level 3 = Drain 2.5% of max HP/sec. Deal damage equal to 20% of distance moved.
Level 4 = Drain 3.0% of max HP/sec. Deal damage equal to 24% of distance moved.
Mana cost=180
Cooldown=20/18/16/14
Blood Siphon Channeling http://facebook3.vampires.static.zyn...d_to_ashes.gif
Disables a target and drain away blood from it. Steals away life per second. During the process, the Blood Sage is vulnerable to attacks, amplifying incoming damage by 33% while the target gain more resistance to damage by 20%. Lasts 6 sec.
Level 1 = Drain 4.0% of max HP/sec.
Level 2 = Drain 4.5% of max HP/sec.
Level 3 = Drain 5.0% of max HP/sec
Level 4 = Drain 5.5% of max HP/sec.
Mana cost=170
Cooldown=17
Vampiric Lust http://facebook3.vampires.static.zyn...nSummoning.gif
The Blood Sage is a Vampire Lord, he thirst for blood. As he kills a unit, he will nourish himself in the unit's blood pool and drain life and strength from it. Also, passively add 14% life steal per attack.
Level 1 = Heal 8% of max HP for Creeps and 19% for heroes.
Level 2 = Heal 12% of max HP for Creeps and 26% for heroes.
Level 3 = Heal 16% of max HP for Creeps and 33% for heroes.
Level 4 = Heal 20% of max HP for Creeps and 40% for heroes.
The Art of Unlife http://facebook3.vampires.static.zyn...ms_zombies.gif
The Blood Sage secretly master the art of raising the dead back to life and gain control over those who are unfortunate enough to become his loyal minions. Raise 9 Blood Zombies in all level. Blood Zombies are controllable and invulnerable to any damage but will die when their time expires. Lasts 25 sec.
Level 1 = Raise Unbelievable zombies.
Level 2 = Raise Diabolical zombies.
Level 3 = Raise Horrific zombies.
Mana cost=190
Cooldown=65
Zombies status:
Level 1 = 1 HP, 34-36 Chaos damage, has Bloodlust when they attack a hero(add 25% attack speed) has passive Blood Corrosion(slow enemies up to 35%.)
Level 2 = 1 HP, 44-47 Chaos damage, has Deathlust when they attack a hero(add 40% attack speed and 11% move speed) has passive Death Corrosion(slow enemies up to 44%.)
Level 3 = 1 HP, 51-55 Chaos damage, has Bloodburst(22% for 3.0 x Critical and add 25 damage), has Super Deathlust when they attack a hero(add 60% attack speed and 20% move speed), has Poison Sting( slows enemies up to 60%), has Blood Bash(17% chance to slow an enemy by 66% for 3 sec and deal 2% of their max HP as damage)
Stats
Str 25 + 1,85
Agi 17 + 2,1
Int 14 + 1,75
Dmg 56-59
Armor 3,1
Hp 635
Mana 192
Ms 300
Range 125 (melee)
Atk time 1,25s + (16,5%)
Skill 1
Nice Blade (passive) http://www.hiveworkshop.com/forums/r...s_7021_pas.jpg
Nagathe has a Nice Blade then to survive from chaos in world, do critical and has a bonus damage for 180s.
lv1. Do 17% crit 1,5x and bonus 10 dmg every crit.
lv2. Do 17% crit 1,8x and bonus 12 dmg every crit.
lv3. Do 17% crit 2,1x and bonus 14 dmg every crit.
lv4. Do 17% crit 2,4x and bonus 16 dmg every crit.
Skill 2
Soul Cleave (passive) http://www.hiveworkshop.com/forums/r...s_3093_pas.jpg
Nagathe can cleaving attack in AoE with absorb enemy soul, deal percentage of damage and heal Hp.
lv1. 20% dmg cleave and heal 50 hp from kill 5 enemies units.
lv2. 27% dmg cleave and heal 70 hp from kill 5 enemies units.
lv3. 34% dmg cleave and heal 90 hp from kill 5 enemies units.
lv4. 41% dmg cleave and heal 110 hp from kill 5 enemies units.
Skill 3
Curse Note (active) http://www.hiveworkshop.com/forums/r...s_5585_btn.jpg
Nagathe can sing curse note then can confused enemy units.
lv1. Slow enemy Ms 7% and after 3s deal 55 dmg/s.
lv2. Slow enemy Ms 14% and after 3s deal 65 dmg/s.
lv3. Slow enemy Ms 21% and after 3s deal 75 dmg/s.
lv4. Slow enemy Ms 28% and after 3s deal 85 dmg/s. At least dmging in 5 s and slowed 3s
Manacost 90/110/130/150
Cd. 30/25/20/15s
Ultimate
Tigerian Transform (active) http://www.hiveworkshop.com/forums/r...s_4829_btn.jpg
Nagathe has nature call, he can transformed into Tigerian mode, has more agility but more weak. All skill slicer mode is turned off.
lv1. +200 Hp, Agi + 24, str -10, dmg + 20, Ms + 40, Has 1 new ability Transformed 30s
lv2. +300 Hp, Agi + 36, str - 20, dmg + 40, Ms + 60, Has 1 new ability Transformed 60s
lv3. +400 Hp, Agi + 44, str - 30, dmg + 60, Ms + 80, Has 2 new ability Transformed 90s
Do or Not (active) http://www.hiveworkshop.com/forums/r...s_4086_btn.jpg
Nagathe choose his fate, Now or Never, if you choose this skill that is Do, if you not choose this skill is you choose Not.
Effect follow and attacking target hero with max, MS till nagathe back to slicer or till target die, after you use this skill, Nagathe cannot you control.
While follows he become avatar,
not Invulnerable
Story:
There was known a Bloodfiend who seeks perfection through blind brutality and rabid powers, ignoring the wisdom of life and so, train himself through fierce physical and conventional battles with no regard through using magic or through the energy of life. For almost 129 years of his life, he trained so hard until one day he becomes an unthinking madness and abomination that seeks destruction and physical force. He realized that he is doing it all wrong and slowly, realized that force is not the only way to victory and so suppress his madness form until he is forced to use it upon devastating conditions. The Bloodfiend called himself the Rampant Knight and through 129 years of practice, he can go berserk and slash all enemies in one swipe. Through unknown intervention, he holds an oath to desecrate all enemies recklessly. With the power of strong will, he can draw energy from the surrounding and gain unbelievable strength and greatness within himself. His madness form can be unleashed whenever the conditions are not good and totally turn the tides of a battle
Rampant Strike http://www.hiveworkshop.com/forums/r...s_6319_btn.jpg
Every 7 strikes, the Rampant Knight becoming berserk, dealing add damage and 75% cleave in 300 AoE. Also after the Rampant Strike is launched, add the Rampant Knight's fervour for 2 sec.
Level 1 = Add 30 damage and 44% attack speed.
Level 2 = Add 40 damage and 50% attack speed.
Level 3 = Add 50 damage and 57% attack speed.
Level 4 = Add 60 damage and 64% attack speed. Farming skill for Zorc, 64% attack speed can also give him a pretty nice boost(but only for 2 sec)
Berserker's Oath http://tbn2.google.com/images?q=tbn:....com/Break.jpg
The Rampant Knight holds an oath to slaughter all enemies and gain the power of being invincible(not INVISIBLE). Everytime he deals a certain amount of damage to the same enemy unit, he will gain vision for that unit and gain 15% attack and 10% move speed for 5 sec. Move speed and attack speed stacks for 5 times.
Level 1 = Every 200 damage.
Level 2 = Every 170 damage.
Level 3 = Every 140 damage.
Level 4 = Every 120 damage. A skill to chase enemies and to even run away or to stay in a lane if Zorc is given life steal items.
Dire Strength http://www.hiveworkshop.com/forums/r...s_6376_btn.jpg
The Rampant Knight is a deadly fighter, his awesome presence annoys all enemies around him. For a brief period of time, he will gain more damage and give 18% chance for Bash for 30 damage and 1.5 sec stun.
Level 1 = Add 45 attack damage. Lasts 11 sec.
Level 2 = Add 56 attack damage. Lasts 12 sec.
Level 3 = Add 68 attack damage. Lasts 14 sec.
Level 4 = Add 80 attack damage. Lasts 15 sec.
Mana cost=150
Cooldown=20 A killing skill, Zorc will need this skill as it gives him temporary Bash.
Can't be Purged.
Unleash The Beast Within http://facebook3.vampires.static.zyn...sformation.gif
The Rampant Knight is hiding his true form all this time for almost an eternity. Now, if the conditions are getting worse or out of hand, he will unleash his horrific form. Adding his Strength temporarily and 44% life steal. Lasts 60 sec.
Level 1 = Add 30 Strength.
Level 2 = Add 40 Strength.
Level 3 = Add 50 Strength.
Mana cost=190
Cooldown=135/120/100 A TERRIFYING survival skill for Zorc. This skill can be used for Zorc to stay in a lane and add his chance to kill many heroes.
Basic Status
Hp : 511 + 38.0
Mana : 208 + 11.7
Str : 19 + 2.0 Agi : 24 + 2.6
Int : 16 + 1.9
Base damage : 67-71
Attack range : 120 ( meele )
Armor : 3.7 + 0.6
Move speed : 310
Missile Speed : Instant
Base attack speed : 1.5 sec
Sight Range : 1800 / 800
Story :
A long time ago, a mysterious meteor landed at antartica. Not touched by any life sign make it freezing in the bottom of the ice. But, Lich King found it and give it a life, making him an frost infernal, a warrior for the scourge empire. Brass body has meld with the ice, make him has a chilling skin and very-very dangerous skin. Also he absorb many freezing ice when he is in meteor form. He can release that ice and with a mysterious power he can regenerate his ice power. At last, as an infernal, he have a trademark power. The power to summon some meteors from the sky to aid him in battlefield. The rumor says that his presence can make his enemy chilling to death
Skill 1 : Frost Skin ( active ) http://www.hiveworkshop.com/forums/r...s_2014_btn.jpg
When activated, Brass gain a frost skin. Grant him an extra armor and slow effect to enemy who attack him. Also has a chance to freezing enemy who attack him for 1.5 seconds. Last for 15 seconds
1. +4 armor, 10% slow for 2s. 7% chance to freeze enemy
2. +6 armor, 15% slow for 2s. 14% chance to freeze enemy
3. +8 armor, 20% slow for 2s. 18% chance to freeze enemy
4. +10 armor, 25% slow for 2s. 24% chance to freeze enemy
Manacost : 60/70/80/90
Cooldown : 25s/23s/21s/19s
The animation is like Lich's Frost Armor
CAN'T BE PURGED ( ROOT )
Skill 2 : Frost Vortex ( active ) http://www.hiveworkshop.com/forums/r...s_4045_btn.jpg
Brass releasing a frost vortex, chilling enemy nearby him for 3 seconds( 350 AoE ). Also, drag his enemy back to him.
1. 100 damage, 15% slow.
2. 150 damage, 25% slow
3. 200 damage, 35% slow
4. 250 damage, 45% slow
Manacost : 75/90/105/120
Cooldown : 15 seconds at all levels
Like shiva's guard abillity, but has a chance to drag his enemy back to Brass
Skill 3 : Body of Ice Infernal ( passive ) http://www.hiveworkshop.com/forums/r...s_4010_pas.jpg
Infernal has a thick and sharp body. Increasing his attack and his armor by 2/4/6/8
1. Increase attack by 15%
2. Increase attack by 20%
3. Increase attack by 25%
4. Increase attack by 30%
Skill 4 : Infernal Meteor Shower ( active ) http://www.hiveworkshop.com/forums/r...s_2079_btn.jpg
As an infernal, Brass has an abillity to call some meteors from the sky. Raze all enemy units nearby Grass ( 500/600/700 AoE ). The meteor has 1s/0.75s/0.5s interval and stunning and damaging nearby enemies ( 200 AoE ) ) when landed. The meteor last for 5s/7s/9s. The last meteor deals greater damage and stun. Brass must channeling for 2.5s/2s/1.5s before summon this meteors. The meteor will appear randomly but has a bigger chance to land nearby the enemy.
1. 100 damage per meteor, 0.2s stun per meteor. 180 damage and 0.7s stun for the last meteor
2. 175 damage per meteor, 0.3s stun per meteor. 230 damage and 0.85s stun for the last meteor
3. 250 damage per meteor, 0.4s stun per meteor. 280 damage and 1s stun for the last meteor
Manacost : 200/240/280
Cooldown : 100s/85s/60s
That means at level 3, this skills landed 18 meteors for 9 seconds
Laharl Ventkin is an overlord in nether realm. He come to save the existence of the scourge. He bring a despair and hopeless to sentinel army because of his strength. Combining all of deadly skills, he can do all the best skills ever exist. He can blink twice and fast, it seems no one can catch him after he blink. The rumor says that he only have one armor. The armor is exagg, the powerful armor that can't block a thousands of attacks. At last, he still waiting a chance to destroy the sentinel's world tree to bring darkness in this world.
Skill 1 : Victory Blink ( active ) http://www.hiveworkshop.com/forums/r...s_3333_btn.jpg
Short distance teleportation that allows one to move in and out of combat. Also, increase Overlord's attack speed by 100% after blink.
1. 12 sec cooldown. 1000 maximum blinking range. Increase attack speed for 2 sec
2. 9 sec cooldown. 1075 maximum blinking range. IAS for 3.5 sec
3. 7 sec cooldown. 1150 maximum blinking range. IAS for 5 sec
4. 5 sec cooldown. 1150 maximum blinking range. IAS for 6.5 sec
Manacost : 60 mana at all levels
Cooldown : 12/9/7/5 The IAS can be removed with purge
Explanation :
# Has a 0.33 second teleportation delay.
# If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
# Blink has 200 minimum blinking range
Skill 2 : Bash ( passive ) http://www.hiveworkshop.com/forums/r...s_3999_pas.jpg
Laharl has a chance to do a stun when landing an attack to his enemy. ( 1 sec on hero, 2 sec on creep )
1. 10% chance, 35 bonus damage
2. 15% chance, 45 bonus damage
3. 20% chance, 60 bonus damage
4. 25% chance, 70 bonus damage This skill follows the Bash stacking rule.
Skill 3 : Exagg ( passive ) http://www.hiveworkshop.com/forums/r...s_6347_pas.jpg
Laharl has a favorite armor named exagg. It can block several damage he tooks from his enemy.
1. Block 11 damage
2. Block 22 damage
3. Block 33 damage
4. Block 44 damage Exagg does not prevent damage from towers, Magical damage like Lich's Frost Nova and Pure damage like Tinker's Laser.
How this skills interact with stout shield and vanguard :
If you have more than one damage block source, they are individually checked in reverse order of acquisition, and only one can trigger.
* That is, if you bought a Stout Shield, then a Vanguard, the Vanguard is checked first, then the Stout Shield. If the Vanguard's block succeeds, then the Stout will not be checked anymore.
* This is especially true for Leviathan, because if you bought a Stout Shield THEN learned 1 level of Kraken Shell, your Stout Shield will never be used. Kraken Shell was acquired last and is thus checked first, but since it always goes off, the Stout Shield never has a chance to kick in. You need to drop the Stout Shield and pick it up again after you learned Kraken Shell. That will restart the order of acquiring and make Stout Shield the last acquired damage block item.
Skill 4 : Veni, Vidi, Vici ( active ) http://www.hiveworkshop.com/forums/r...s_6483_btn.jpg
Laharl has a potential skill to conquered the war. He encouraging nearby allies (500 AoE) and increase their attack speed by 100%. Laharl himself gain extra attack speed and temporary mana burn bonus on each attack.
1. IAS for 2 sec. Burn 25 mana per attack for 2 sec
2. IAS for 3 sec. Burn 50 mana per attack for 3 sec
3. IAS for 4 sec. Burn 75 mana per attack for 4 sec
Manacost : 75/100/125
Cooldown : 5 sec at all levels Manaburn explanation :
# This skill is an Orb Effect. Orb effects do not stack.
# Deals 0.5/0.75/1 damage per point of mana burnt.
# You can life steal from the orb damage with Vladmir's Offering, Vampiric Aura and Open Wounds.
# Mana Break deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
# Mana Break does not affect units with Spell Immunity.
# IAS buff can be removed by purge
Basic Status
Hp : 644 + 49.4
Mana : 273 + 24.7 Str : 26 + 2.6
Agi : 15 + 2.0
Int : 21 + 1.9
Base damage : 51-56
Attack range : 250 ( range )
Armor : 1.8 + 0.5
Move speed : 305
Missile Speed : 1500
Base attack speed : 1.6 sec
Sight Range : 1800 / 800
Story :
He is the last hero of lightning lizard species. The other lizard species were killed by scourge and the lich king. Born in a revenge, he learned the lightning skill from lightning elemental, Raijin, himself. For his hard work, he can swallow a lightning energy in his mouth and convert it into a deadly lightning wave. Raijin gave him a powerful orb to defeat his enemy. But, Clefthoof didn't satisfied with that skills. He improved Raijin's skill to become a deadly skill using a very high concentration. He also swore to Raijin that he wanted to destroy the lich king in the last war beetwen sentinel and scourge.
Skill 1 : Astral Lightning ( active, channeling ) http://www.hiveworkshop.com/forums/r...s_5159_btn.jpg
Clefthoof charged some power in his mouth, then releasing a 150+50 damage/sec forked lightning. The forked lightning hit 3+2/sec unit in front of him. Maximum range of 500 + 100/sec
1. Charged up to 2s.
2. Charged up to 3s. Deals 100 damage / sec
3. Charged up to 4s. Deals 100 damage / sec
4. Charged up to 5s. Deals 100 damage / sec
Manacost : 100/110/120/130
Cooldown : 10s at all levels
Skill 2 : Balistic Spark ( passive ) http://www.hiveworkshop.com/forums/r...s_5351_pas.jpg
Everytime Clefthoof attack his enemy, he has a chance to release a lightning wave, damaging all enemy units with a chain lightning. The damage decrease for each jump
1. 10% chance. 50 damage chain lightning. Up to 200 range
2. 14% chance. 75 damage chain lightning. Up to 225 range
3. 18% chance. 100 damage chain lightning Up to 250 range
4. 22% chance. 125 damage chain lightning Up to 250 range
Skill 3 : Electricity Orb ( active, auto ) http://www.hiveworkshop.com/forums/r...s_6299_atc.jpg
Clefthoof summon an electricity orb to aid him in battle. The orb can release a thunder that damaging nearby enemy ( 200 AoE ) every 2 seconds. The orb is invulnerable. Maximum of 3 orb.
1. 10 damage / orb. The orb last for 15s
2. 18 damage / orb. The orb last for 15s
3. 26 damage / orb. The orb last for 15s
4. 35 damage / orb. The orb last for 15s
Manacost : 40/55/70/85
Cooldown : No cooldown
Skill 4 : Concentration ( active ) http://www.hiveworkshop.com/forums/r...s_6100_btn.jpg
Clefthoof concentrate the energy inside of himself. Pasively increase efectiveness of electricity orb. When activating this skills, he release an energy buff that purge random enemy nearby him ( 400/450/500 AoE ) for 4s/5s/6s
Increasement -> Increase maximum of orb by 1 per level. Increase its duration by 5s per level
1. Purge by factor of 4. Maximum of 3 units
2. Purge by factor of 5. Maximum of 4 units
3. Purge by factor of 6. Maximum of 5 units
Manacost : 100/150/200
Cooldown : 50s/45s/40s Skill increasement at maximum level -> Maximum of 6 orbs. 29s duration and up to 210 damage every 2 seconds
Basic Status
Hp : 682 + 53.2
Mana : 221 + 22.1 Str : 28 + 2.8
Agi : 17 + 2.0
Int : 17 + 1.7
Base damage : 64-68
Attack range : 128 (meele)
Armor : 2.5 + 0.4
Move speed : 300
Missile Speed : Instant
Acquisition Range : 600
Base attack speed : 1.7 sec
Sight Range : 1800 / 800
Skill 1 : Bull Rush ( active ) http://www.hiveworkshop.com/forums/r...s_1483_btn.jpg
Archus fixes his sight on an enemy and accelerates towards it. Upon hitting the target, Archus sends his opponent to the air, leaving him defenceless, for 1.5 sec and stunning him/her when landing. Also, damaging Archus target based to his agillity afterwards.
1. Accelerates slowly (10/20/30/40%). 1 sec stun, deals damage based to 2.25x agillity
2. Accelerates moderately (15/30/45/60%). 1.5 sec stun, deals damage based to 2.5x agillity
3. Accelerates fast (20/40/60/80%). 2 sec stun, deals damage based to 2.75x agillity
4. Accelerates very fast (25/50/75/100%). 2.5 sec stun, deals damage based to 3x agillity
Manacost : 120 mana at all level
Cooldown : 40s/38s/36s/34s Skill explanation :
* Every four seconds while 'charging', Barathrum's speed increases, maxing out after 12 seconds (0seconds / after 4 seconds/ after 8 seconds/ after 12 seconds).
* Bull Rush' buff indicator on the enemy appears only when Archusis 2500 units or closer.
o The buff indicator grants shared vision (like Assassinate) and True Sight of the target.
* Bull Rush will continue even when target Blink or Teleport away.
* Bull Rush will target the 'real' image if target forms illusions.
* Archus will become phased (gains zero collision) during the 'charged'.
* The visual effect on the 'charged' target will only applied to allies.
* When a target activate BKB when 'charged', the charge buff on the target will be dispelled and so does the shared vision. The Rush buff on Archus however will still remain and he will continue chasing the target.
* How this skills sends enemy flying is similar to Kunkka's torrent
* This skill deals 231 damage on level 25 with bonus attribute ( no item ). Maximum of 500 damage and minimum of 20 damage
* This skill triggers Linken's Sphere's cooldown but it's effect still continues.
Skill 2 : Bull Berserk ( active, self target ) http://www.hiveworkshop.com/forums/r...s_6378_btn.jpg
The Hell Bull will deal double damage on the next attack and sends shockwave (100) to that target.
1. 50 damage shockwave
2. 75 damage shockwave
3. 100 damage shockwave
4. 125 damage shockwave
Manacost : 60/80/100/120
Cooldown : 20s/17s/14s/11s Skill Explanation :
* How this skills triggered is similar to Raigor's Enchant Totem but with shockwave addition
* The shockwave will be sent to the unit that Archus attack and travelled in front of him
Skill 3 : Desperate Blow ( passive, self target ) http://www.hiveworkshop.com/forums/r...s_6379_pas.jpg
For every enemy the Hell Bull kills, he gets + x% attackspeed and attack power. Maximum stack of 15/25/35/45% for attack power and 20/35/50/65% for attackspeed. Also, pasively increase Archus movementspeed by 5%
1. x = 2%
2. x = 3%
3. x = 4%
4. x = 5% Skill explanation :
* How this skills like is similar to pudge flesh heap
* This skills increasement last for permanent
* This skills increasement cannot be purged or removed
* Archus lost half of the increasement if he died
Skill 4 : Bull Rage ( active, illusion, tricky, 200/275/350 AoE ) http://www.hiveworkshop.com/forums/r...s_6380_btn.jpg
Stomps the ground stunning and damaging nearby enemy and then creates illusions of random nearby hero which deal 100% damage and take 200% dmg. If one illusion dies, all other also die.
1. Maximum of 3 illusions. 150 damage and 1s stun
2. Maximum of 4 illusions. 250 damage and 1.75s stun
3. Maximum of 5 illusions. 350 damage and 2.5s stun
Manacost : 120/170/220
Cooldown : 80s/65s/50s Skill explanation :
* This skills do not damaging and stunning hero with magic immune ( linken, avatar, etc )
* This skills only creating illusions of hero with no magic immune ( linken, avatar, etc )
* This skills can creates both enemy and allies hero
Skill 1 Tsunami Strike http://tbn1.google.com/images?q=tbn:...athan-Gush.gif
The Tidal Destroyer summons the mighty power of the tides to crush and wash away enemies in his path. All enemies are knockbacked 300 range sideways and stunned for 2.0 sec, making a clear path for the Tidal Destroyer 800 range ahead of him.
Level 1 = Deal 120 damage.
Level 2 = Deal 160 damage.
Level 3 = Deal 200 damage.
Level 4 = Deal 240 damage.
Mana cost=140/145/150/155
Cooldown=24/20/16/12 Animation: Like Waveform but Slitherone doesn't move along the path.
Skill 2 Destroyer Form http://tbn3.google.com/images?q=tbn:...skill/rage.gif
Slitherone empowers himself with the magic of the deep blue abyss, adding an Immolation effect that burns enemy units in 300 AoE per second. Also, he will gain 12% Critical strike. Lasts 25 sec.
Level 1 = Immolation deals 25 damage/sec. 12% chance for 2.00 x Critical.
Level 2 = Immolation deals 30 damage/sec. 12% chance for 2.25 x Critical.
Level 3 = Immolation deals 35 damage/sec. 12% chance for 2.50 x Critical.
Level 4 = Immolation deals 40 damage/sec. 12% chance for 2.75 x Critical.
Mana cost=125
Cooldown=40 Description: He gains temporary Critical Strike and Immolation bonus when activated.
Skill 3(passive) Naga Sting http://tbn3.google.com/images?q=tbn:...isonattack.gif
Slitherone covers his halberd with a magical poison that is made from the cunning witchery under the surface world. The poison will additively corrode away armour and slow the enemy per continous attack Slitherone launches. Poison lasts 4 sec. Maximum stacks for 10 times.
Level 1 = 5% additive slow. Corrodes 0.5 armour per attack.
Level 2 = 6% additive slow.Corrodes 1.0 armour per attack.
Level 3 = 7% additive slow. Corrodes 1.5 armour per attack.
Level 4 = 8% additive slow. Corrodes 2.0 armour per attack.
Skill 4 Tidal Berserker http://www.hiveworkshop.com/forums/r...s_5636_btn.jpg
Slitherone channels the power of the waves and the tides and combine them in harmony to produce a deadly combo that both empowers his strength and his fervor. He gains 22% move speed, 33% attack damage, 44% attack speed for 11 sec.
Level 1 = 250 mana cost
Level 2 = 175 mana cost
Level 3 = 125 mana cost
Cooldown=22
Skill 1 The Emperor's Strike http://tbn1.google.com/images?q=tbn:...er-Rupture.jpg
The Centaur Khan strikes all enemies within his vicinity, causing tremendous damage to be dealt to all enemies 300 AoE around the Khan. Lesser enemies(creeps) are knockbacked far away for up to 600 range and slowed up to 60% for 4 sec based on the level of this skill. Enemy heroes are damaged and stunned instead in their places.
Level 1 = Deal 100 damage. Stun for 1.25 sec
Level 2 = Deal 150 damage. Stun for 1.50 sec.
Level 3 = Deal 200 damage. Stun for 1.75 sec.
Level 4 = Deal 250 damage. Stun for 2.00 sec.
Mana cost=90/100/110/130
Cooldown =14
Skill 2 Battle Cry http://tbn0.google.com/images?q=tbn:...eincarnate.gif
The Centaur Khan let loose an encouraging cry that empowers the battle spirit of all allies within 700 AoE and all ally heroes in the map. Increases attack damage for a brief period. This skill passively add the Khan's attack damage by 13%.
Level 1 = Add 15% damage. Lasts 11 sec.
Level 2 = Add 20% damage. Lasts 14 sec.
Level 3 = Add 25% damage. Lasts 17 sec.
Level 4 = Add 30% damage. Lasts 20 sec.
Mana cost=110
Cooldown=12/18/24/25
The Emperor's Strength http://tbn2.google.com/images?q=tbn:...tfortitude.gif
Centaur Khan can absorbs humongous amount of damage and blows form his enemy. Add his Strength and whenever he lost 9% of his HP, he will receive additional life regeneration. Maximum 9 bonuses.
Level 1 = Add 10 Strength. Every 9% loss add 5 HP regeneration.
Level 2 = Add 12 Strength. Every 9% loss add 6 HP regeneration.
Level 3 = Add 14 Strength. Every 9% loss add 7 HP regeneration.
Level 4 = Add 16 Strength. Every 9% loss add 8 HP regeneration.
Skill Ulti Blood Berserker http://tbn1.google.com/images?q=tbn:.../multicast.gif
The Centaur Khan lusts for killing as the blood on his axe dries up. Whenever, he strikes an opponent with a low life, he will gain bonus damage when attacking the target. If he strikes an enemy hero with a low life, he gain additional damage rather than creeps.
Level 1 = Below 35% of maximum HP. Add 7% of maximum HP as damage, 8% for heroes.
Level 2 = Below 40% of maximum HP. Add 8% of maximum HP as damage, 10% for heroes.
Level 3 = Below 45% of maximum HP. Add 9% of maximum HP as damage, 12% for heroes. Note:The bonus damage only applies to the enemy with low life. If the Khan attacks another enemy with high life, the bonus damage is gone.
Spoiler untuk Kael, the Planeshifter :
Kael, Planeshifter
STR : 22 + 2.5
AGI : 17 + 1.7
INT : 17 + 2.0
Shift
Shift into Astral plane, rendering himself immune to attacks and unable to attack. While in Astral plane, he gains movement speed bonus and zero collision while receiving 44% extra damage from magical dmg. Planeshifter may shift to the material plane at any time.
L1: lasts 5 seconds, 10% bonus
L2: lasts 6 seconds, 20% bonus
L3: lasts 7 seconds, 30% bonus
L4: lasts 8 seconds, 40% bonus
Manacost : 110/100/90/80
Cooldown : 25/20/15/10
Void
Bend space around target, immobilizing him and causing massive damage.
L1: 100 dmg, 1 sec stun
L2: 150 dmg, 1.5 sec stun
L3: 200 dmg, 2 sec stun
L4: 250 dmg, 2.5 sec stun
Afterlife (passive)
Feeding on the energy of the Astral plane, he is capable of gaining power each time he is killed. Additionally, he respawns faster and loses less gold.
L1: +1 STR on death, 10% faster respawn and gold lost reduction
L2: +2 STR on death, 20% faster respawn and gold lost reduction
L3: +3 STR on death, 30% faster respawn and gold lost reduction
L4: +3 STR on death, 50% faster respawn and gold lost reduction
Chronosphere (ultimate)
Delays any damage taken now to several seconds afterwards.
L1: 5 seconds delay
L2: 7 seconds delay
L3: 9 seconds delay
4 Maret 2009 :
- Add new hero ( heroindistribute ) : Lion Upgraded
5 Maret 2009 :
- Nerfing a hero : Lion Upgraded
- Add new hero ( v1cvayper ) : Rikimaru Upgraded
6 Maret 2009 :
- Add new hero ( heroindistribute ) : Mangix Alebooze
- Add new hero ( v1cvayper ) : Shendelzare Whiteplain
7 Maret 2009 :
- Add new hero ( v1cvayper, heroindistribute, kitaok12 ) :
- Add Mortred Maverick
- Add Grotto
- Add Magnus Payne
- Add Dark Kael
8 Maret 2009 :
- Nerfing a hero : Mortred Maverick
- Add new hero ( heroindistribute ) : Chaosbringer the Obsidian Hellhound
- Add new hero ( heroindistribute ) : Arkael the 2nd Invoker
- Add new hero ( v1cvayper ) : Jah'rakal Eastwood
9 Maret 2009 :
- Add new hero ( kitaok12 ) : Kel'thuzad the Lich Lord
- Add new hero ( v1cvayper ) : Graziel the Frozen Darkterror
10 Maret 2009 :
- Add new hero ( asquall ) : Phoenix the Eternal Flame
- Add new hero ( heroindistribute ) : Thrall the Far Seer
- Add new hero ( heroindistribute ) : Darksorrow the Faceless Mage
- Add new hero ( v1cvayper ) : Root the Nature Darkterror
11 Maret 2009 :
- Nerfing a hero : Root the Nature Darkterror
- Add new hero ( heroindistribute ) : Sewer Wolfgang the Unclean Darkterror
- Add new hero ( v1cvayper ) : Royal Knight Davion the Dragon Royal Knight
12 Maret 2009 :
- Add new hero ( heroindistribute ) : Aqua Regia the Living Acid
- Add new hero ( heroindistribute ) : Jun Kitami the Hell Tuner
14 Maret 2009 :
- Add new hero ( v1cvayper ) : Zandar the Ogre Conjurer
- Add new hero ( kitaok12 ) : Nagathe the Tigerian Slicer
- Add new hero ( heroindistribute ) : Agmar Malanaus the Blood Sage
17 Maret 2009 :
- Add new hero ( heroindistribute ) : Zorc the Rampant Knight
19 Maret 2009 :
- Add new hero ( v1cvayper ) : Brass the Frost Infernal