Quote:
(Line: 13 ) (Word: 11 ) Position Leak
Environment - Create a 0.50 second Normal ripple deformation at (Position of Caster[(Player number of (Triggering player))]) with starting radius 250.00, ending radius 1024.00, and depth 125.00, using 0.50 second ripples spaced 512.00 apart
Environment - Create a 0.50 second Normal ripple deformation at ^Leak
(Suggested fix) Set L = (Position of Caster[(Player number of (Triggering player))]) with starting radius 250.00, ending radius 1024.00, and depth 125.00, using 0.50 second ripples spaced 512.00 apart
(Suggested fix) Custom Script: Call RemoveLocation(udg_L)
(Line: 17 ) (Word: 16 ) Position Leak
Unit - Create 1 Impale Dummy for (Owner of Caster[(Player number of (Triggering player))]) at (Position of Caster[(Player number of (Triggering player))]) facing ((Real((Integer A))) x 30.00) degrees
Unit - Create 1 Impale Dummy for (Owner of Caster[(Player number of (Triggering player))]) at ^Leak
(Suggested fix) Set L = (Position of Caster[(Player number of (Triggering player))]) facing ((Real((Integer A))) x 30.00) degrees
(Suggested fix) Custom Script: Call RemoveLocation(udg_L)
(Line: 20 ) (Word: 8 ) Unit Group Leak
Unit Group - Pick every unit in (Units within 700.00 of (Position of Caster[(Player number of (Triggering player))]) matching ((((Matching unit) is A structure) Not equal to True) and (((Owner of (Matching unit)) Not equal to (Owner of Caster[(Player number of (Triggering player))])) and (( and do (Actions)
Unit Group - Pick every unit in ^Leak
(Suggested fix) Custom Script: bj_wantDestroyGroup = true
(Suggested fix) Unit Group - Pick every unit in (Units within 700.00 of (Position of Caster[(Player number of (Triggering player))]) matching ((((Matching unit) is A structure) Not equal to True) and (((Owner of (Matching unit)) Not equal to (Owner of Caster[(Player number of (Triggering player))])) and (( and do (Actions)
(Line: 20 ) (Word: 12 ) Position Leak
Unit Group - Pick every unit in (Units within 700.00 of (Position of Caster[(Player number of (Triggering player))]) matching ((((Matching unit) is A structure) Not equal to True) and (((Owner of (Matching unit)) Not equal to (Owner of Caster[(Player number of (Triggering player))])) and (( and do (Actions)
Unit Group - Pick every unit in (Units within 700.00 of ^Leak
(Suggested fix) Set L = (Position of Caster[(Player number of (Triggering player))]) matching ((((Matching unit) is A structure) Not equal to True) and (((Owner of (Matching unit))
(Suggested fix) Custom Script: Call RemoveLocation(udg_L)
(Line: 25 ) (Word: 9 ) Position Leak
Destructible - Pick every destructible within 700.00 of (Position of Caster[(Player number of (Triggering player))]) and do (Actions)
Destructible - Pick every destructible within 700.00 of ^Leak
(Suggested fix) Set L = (Position of Caster[(Player number of (Triggering player))]) and do (Actions)
(Suggested fix) Custom Script: Call RemoveLocation(udg_L)
Location variable has not been removed: player))]