This map originally created by Rin-Tosaka (GulaHula / The_Dead_Fight). Combined ORPG / MMORPG / Boss-Type map into one, making this map difficult to make. There are 26 (thirty six) boss available that you can fight. Every 5 level you will fight final stage boss. In the final you will fight the Lich King, the most dangerous and impossible boss. I also added secret boss and heroes. The secret heroes can only be picked when you defeat the secret boss.
CURRENT STAGE
Map current stage and progress
TRIGGERS: 65% TERRAIN: 60% BOSS: 60% HEROES: 70%
It's still on progress so please wait until we release our beta version.
There are 10 difficulties that you can choose. Very easy, easy, normal, hard, hardest, zombie, veteran, spartan, hell, and impossible. Like another game, higher the difficulties also means it's harder for you to defeat the boss. Very easy - easy difficulty, the armor and hitpoints of the boss will be reduce. Normal difficulty will do nothing, increasing or decreasing. Higher than that, it means the hitpoints, damage, armor, etc will be increased.
If you look at the picture, there are only 7 difficulties and it's true. Another 3 difficulties will be added soon.
Hero can be choose using advance system. Use three buttons (Left, Choose Hero, Right) to select your hero. You can also see your hero ability and it's use by click on the hero. To go back to choosing menu, press ESC (Skip cinematic button)
Spell Description Firelord channel powerful volcano center from his position. The volcano unleash eruption towards enemy beyond 2000 AOE. Each molten fire deals 180 damage on impact.
Firelord is attack-able during this state, stun him will interrupt this spell
Spoiler untuk Lawan Boss Jaina the Archmage of the Ice :
Summon powerful ring of ice around Jaina, deals 250 damage upon first impact and drain 10 mana per 0.1 second from each hero. Mana orb has 150 HP, attackable and when destroyed, the destroyer gain back 10 mana.
Spoiler untuk Lawan Boss Jaina the Archmage of the Ice :
Summon frost of ice, Warfang. Walk trough the ice towards 1000 range, releasing pulse of deadly frost every footstep, dealing 500 damage per pulse and 60% slow for 7 seconds.
Barrier that surrounds Jaina, recover 10 hitpoints every 0.1 second each. Enemy can't enter or out from the barrier. Destroying the barrier will disrupt the process.
Frost Elemental has frost attack which slow any enemy that attacked. 50% chance to release frost nova that deals 150 initial damage and 250 area damage (Total 400 damage to first target)
When attacked normally (Without spell), frost elemental turns itself into water form and dash towards random place nearby. Deals 600 damage to any unit that touch the water and slow by 60%.
OBJECTIVE
Objective to win
FEATURES
Features that avaible in this map
DEVELOPER TEAM AND CREDITS
• Rin-Tosaka
• . . .
Contact me if you want to participate
DOWNLOAD
Map's download link
Spoiler untuk REQUEST dari saya :
Dibutuhkan SPELL GUI, MUI, LEAKLESS:
Mohon maaf, untuk JASS saya kurang mengerti bahasanya jadi gak bisa dipakai di map. Kalau ada yang berbaik hati mengajarkan bisa PM saya jadi saya bisa contact kalau bingung tentang JASS :Pif:
ORBITAL SYSTEM (Penjelasan secara ilmu dota: Orbital system itu keliling-keliling dideket caster seperti spell 2 IO atau fire spirits icarus di map dota. Bisa diperbesar dan diperkecil)
ATTACK TYPE DETECTION (Penjelasan: Mendeteksi jenis damage dari attacker. Misal, bisa mendeteksi damage yang diberikan boss ke player)
AUTO TELEPORTATION (Penjelasan: Apabila unit x diserang, maka unit x otomatis darah unit x tidak berkurang dan langsung pindah tempat (ada fadingnya seperti blink magina). Tetapi apabila diserang dalam posisi stun maka tidak akan berpindah tempat
:thx: and kalau bisa kasih cendol apabila mapnya bagus :thx:
Spoiler untuk Beberapa pertanyaan :
There are no question yet
Spoiler untuk archive penting :
Quote:
Originally Posted by ranzi
maksud kt, warmapMapnya diganti bukan loadingscreen atau war3mapPreview, klo bisa item gt :noExpression:
Good Luck ya gan
ditunggu low utk screen shot nya
g kan penasaran
hihi :Ehehehe:
15-05-11, 20:03
GulaHula
scerenshot sudah saya update, trus biar bisa di sticky gimana ya kk? ternyata udah di sticky
15-05-11, 20:13
MAT-KsatriaKOPI
Quote:
Originally Posted by GulaHula
scerenshot sudah saya update, trus biar bisa di sticky gimana ya kk? ternyata udah di sticky
selesaikan dulu mapnya....itu masih 60%-70% ~ coba test pas beta dah ga masalah?
download link? ~_~!
15-05-11, 20:26
GulaHula
belum kk kesatriakopi. Ini masih project, jadi progressnya baru segitu dan saya coba kerjakan semampu saya. Btw kk ngerti orbital system gak?
15-05-11, 21:47
MAT-KsatriaKOPI
Quote:
Originally Posted by GulaHula
belum kk kesatriakopi. Ini masih project, jadi progressnya baru segitu dan saya coba kerjakan semampu saya. Btw kk ngerti orbital system gak?
bhasa planet mana itu @____@!
-summon valkerie
-summon section
15-05-11, 22:43
GulaHula
muter2 gitu kk
Spoiler untuk penjelasan :
Penjelasan secara ilmu dota: Orbital system itu keliling-keliling dideket caster seperti spell 2 IO atau fire spirits icarus di map dota. Bisa diperbesar dan diperkecil
btw thanks ya kk helpnya :)
15-05-11, 23:34
MAT-KsatriaKOPI
Quote:
Originally Posted by GulaHula
muter2 gitu kk
Spoiler untuk penjelasan :
Penjelasan secara ilmu dota: Orbital system itu keliling-keliling dideket caster seperti spell 2 IO atau fire spirits icarus di map dota. Bisa diperbesar dan diperkecil
Mohon maaf, untuk JASS saya kurang mengerti bahasanya jadi gak bisa dipakai di map. Kalau ada yang berbaik hati mengajarkan bisa PM saya jadi saya bisa contact kalau bingung tentang JASS :Pif:
ORBITAL SYSTEM (Penjelasan secara ilmu dota: Orbital system itu keliling-keliling dideket caster seperti spell 2 IO atau fire spirits icarus di map dota. Bisa diperbesar dan diperkecil)
ATTACK TYPE DETECTION (Penjelasan: Mendeteksi jenis damage dari attacker. Misal, bisa mendeteksi damage yang diberikan boss ke player)
AUTO TELEPORTATION (Penjelasan: Apabila unit x diserang, maka unit x otomatis darah unit x tidak berkurang dan langsung pindah tempat (ada fadingnya seperti blink magina). Tetapi apabila diserang dalam posisi stun maka tidak akan berpindah tempat
:thx: and kalau bisa kasih cendol apabila mapnya bagus :thx:
yg orbital ntar nyusul, sdng sy bwt kk
maunya kayak io gk? muter2 klo kena musuh langsung meledak?
klo yg ketiga sy gk gtu ngerti, tolong jelasin lg
16-05-11, 20:08
GulaHula
spellnya seperti spell IO, kalau kena musuh gak meledak cuma bisa digede kecilin kek IO. Pas durasinya selesai nanti balik jadi kecil lagi trus langsung mencar (kek shockwave 360 degrees)
btw gan maksud damage detection gw itu bisa detect jenis damage yang dia keluarin entah chaos, magic, normal, etc
16-05-11, 20:45
NodiX
Quote:
btw gan maksud damage detection gw itu bisa detect jenis damage yang dia keluarin entah chaos, magic, normal, etc
setau sy gk bisa detect attack type,
emank bwt apa sih pke di detek2 attack type,
tpi klo diakalin dikit bisa kali, d bwt table dolo
sy coba dulu dah, ntar sy uploadin klo bisa
17-05-11, 07:54
GulaHula
buat item yang increase spell dmg.
17-05-11, 09:07
NodiX
Quote:
Originally Posted by GulaHula
buat item yang increase spell dmg.
sy nemu yg bisa bedain spell damage, fisik sma yang dari code,
tapi masalahny pke vJASS, terus klo di pasang systemny map kk gk boleh ada orb effectny
ato mungkin (masih mungkin, soalnya saya gk yakin) ability spell resistance klo di minus effectnya malah balik besarin damage
bisa di manfaatin tuh