Pencet CTRL - V dan Langsung post disini
I dare you.
Gue pengen tahu terakhir kali loe ketik apaan.
nb : semua link2 bokep akan di sensor *
Printable View
Pencet CTRL - V dan Langsung post disini
I dare you.
Gue pengen tahu terakhir kali loe ketik apaan.
nb : semua link2 bokep akan di sensor *
:pcry:
*NULL*
clipboard gw kosong :llaugh:
edit: oh maaf saya emang oon, maksudnya post sebelum ini ya... :psweat:
http://forum.indogamers.com/showthre...t=#post7651715
-sdabuls6fnd3soos
AS:
BS:
Agi:
Ref:
Conc:
Judg:
Luk:
package tugassembilanbelasnov;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.LineBorder;
public class TicTacToe extends JApplet {
// Indicate which player has a turn, initially it is the X player
private char whoseTurn = 'X';
// Create and initialize cells
private Cell[][] cells = new Cell[3][3];
// Create and initialize a status label
private JLabel jlblStatus = new JLabel(" "+"X's turn to play");
/** Initialize UI */
public TicTacToe() {
jlblStatus.setHorizontalTextPosition(JLabel.CENTER );
// Panel p to hold cells
JPanel p = new JPanel(new GridLayout(3, 3, 0, 0));
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
p.add(cells[i][j] = new Cell());
// Set line borders on the cells panel and the status label
p.setBorder(new LineBorder(Color.red, 1));
jlblStatus.setBorder(new LineBorder(Color.red, 1));
// Place the panel and the label to the applet
add(p, BorderLayout.CENTER);
add(jlblStatus, BorderLayout.SOUTH);
}
/** Determine if the cells are all occupied */
public boolean isFull() {
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (cells[i][j].getToken() == ' ')
return false;
return true;
}
/** Determine if the player with the specified token wins */
public boolean isWon(char token) {
for (int i = 0; i < 3; i++)
if ((cells[i][0].getToken() == token)
&& (cells[i][1].getToken() == token)
&& (cells[i][2].getToken() == token)) {
return true;
}
for (int j = 0; j < 3; j++)
if ((cells[0][j].getToken() == token)
&& (cells[1][j].getToken() == token)
&& (cells[2][j].getToken() == token)) {
return true;
}
if ((cells[0][0].getToken() == token)
&& (cells[1][1].getToken() == token)
&& (cells[2][2].getToken() == token)) {
return true;
}
if ((cells[0][2].getToken() == token)
&& (cells[1][1].getToken() == token)
&& (cells[2][0].getToken() == token)) {
return true;
}
return false;
}
// An inner class for a cell
public class Cell extends JPanel {
// Token used for this cell
private char token = ' ';
public Cell() {
setBorder(new LineBorder(Color.red, 1)); // Set cell's border
addMouseListener(new MouseListener()); // Register listener
}
/** Return token */
public char getToken() {
return token;
}
/** Set a new token */
public void setToken(char c) {
token = c;
repaint();
}
/** Paint the cell */
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.red);
if (token == 'X') {
g.drawLine(10, 10, getWidth() - 10, getHeight() - 10);
g.drawLine(getWidth() - 10, 10, 10, getHeight() - 10);
}
else if (token == 'O') {
g.drawOval(10, 10, getWidth() - 20, getHeight() - 20);
g.fillOval(10,10,getWidth() - 20,getHeight() - 20);
}
}
private class MouseListener extends MouseAdapter {
/** Handle mouse click on a cell */
public void mouseClicked(MouseEvent e) {
// If cell is empty and game is not over
if (token == ' ' && whoseTurn != ' ') {
setToken(whoseTurn); // Set token in the cell
// Check game status
if (isWon(whoseTurn)) {
jlblStatus.setHorizontalTextPosition(JLabel.CENTER );
jlblStatus.setVerticalTextPosition(JLabel.CENTER);
jlblStatus.setForeground(Color.green);
jlblStatus.setText(" "+whoseTurn + " won! The game is over");
whoseTurn = ' '; // Game is over
}
else if (isFull()) {
jlblStatus.setText(" "+"Draw! The game is over");
whoseTurn = ' '; // Game is over
jlblStatus.setForeground(Color.red);
}
else {
jlblStatus.setHorizontalTextPosition(JLabel.CENTER );
jlblStatus.setVerticalTextPosition(JLabel.CENTER);
whoseTurn = (whoseTurn == 'X') ? 'O': 'X'; // Change the turn
jlblStatus.setText(" "+whoseTurn + "'s turn"); // Display whose turn
}
}
}
}
}
/** This main method enables the applet to run as an application */
public static void main(String[] args) {
// Create a frame
JFrame frame = new JFrame("TicTacToe");
// Create an instance of the applet
TicTacToe applet = new TicTacToe();
// Add the applet instance to the frame
frame.add(applet, BorderLayout.CENTER);
// Display the frame
frame.setSize(300, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOS E);
frame.setVisible(true);
}
}
Singapore 4 - 3 Laos
75RLvXmAUeY
i dont even---
oh link video youtube
kosong
Wkakakaka
masa pake kuda
lucu gan
*wadoh ini copy comment sendiri wkt internet lg cacad :lol:
deb http://repo.ukdw.ac.id/linuxmint nadia main upstream import backport romeo
*hmmm
(≧∀≦)
按钮
nah itu yang gw paste
ctrl v, password id
gw ga bisa ngepost password id gw :perr:
call me coward :kngacir:
gw lagi buat dokumen via ms excel.
gw ctrl v
BLANK ga keluar apa" di postingan ini :perr:
C:\Users\TETSUYA\Downloads\dota-thing\!\!!! (fix)\Units\Creeps\StormPandarenBrewmaster
Eo Challenge 14
Tiga Badut IDGS
Untuk 5 orang.
Syarat Challenge
1. Mode : -ap. Np Optional
2. Judul Room wajib : BADUT IDGS. kelima musuh harus tidak mengenal. No rekayasa.
3. Masih ingat dengan challenge Tiny Jancok Idgs ?
Challenge kali ini kurang lebih sama dengan challenge tsb.
tapi dulu cuman bikin 1 musuh stuck, Sekarang saya mau anda bikin 3 musuh stuck
dalam satu tempat yg sama dan waktu yang sama.
Boleh di tebing / di parit / jurang.
Syarat Bacot
1. Bacot harap seminimal mungkin. boleh ngakak atau bacot di all, hanya jika ada badut kejepit.
selain itu jgn bacotin kalo bs.
2. Tiap kali ada hero musuh yg stuck
ketik di all :
satu badut kejepit.
dua badut kejepit
tiga badut kejepit.
ga ketik = fail challenge
Syarat SS
1. Ambil ss ketika ada 3 badut kejepit / stuck di tebing / di parit / jurang yg sama.
tips :
Bagaimana caranya bikin musuh stuck ?
1. Pemilihan hero yg tepat. Venge, Tiny, Pudge, Ezalor, Storm, hero2 blinker, untuk jadi pancingan tiny, dll dll. Be creative.
2. Pemilihan item yg tepat. Force staff.
3. Cara main yg tepat. Perlu kerjasama hebat untuk bs membuat 3 musuh stuck di tempat yg sama.
dan jg timing yg bener2 luar biasa.
4. anda harus mengawasi musuh, supaya mereka tidak bs kabur.
Tiap x mereka portal, Dicancelin.
GL EOER.
Time stands still
Beauty in (A#)all she is
I will be (Gm)brave
I will not (A#)let anything (D#)take away
guitarchordworld.net
What’s standing in (A#)front of me
Every (Gm)breath
Every (A#)hour has come to (Cm)this
One step (Gm)clo..(F)ser
Listen to Songs: http://videokeman.com/christina-perr...#ixzz2G9jW9pcg