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  1. #376
    v1cvayper's Avatar
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    Butter 6 -> (77 + 180) x 3 = 771 damage
    Gpp lah... lagian ngapain butter smua >.< trus inget.. butter tu mahal gile
    Skill 4 slamanya ampe salah satu mate >.<
    Huahahaha
    Shockwavenya uda dikecilin... lupa gw >.< kirain magnus ....
    Maklum banyak ngambil dari Dotawiki hehe
    Ih ga copas kale ..... gile parah amat ......
    Last edited by v1cvayper; 22-03-09 at 19:11.
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  3. #377
    Asquall's Avatar
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    Quote Originally Posted by v1cvayper View Post
    Huhuhu
    ok" kk
    thx buat revisinya gg...

    btw zandar itu gw ambil dari moo" >.<
    ganti nama ama rubah dkit ...

    soal meteornya... gw pernah liat di game apa gitu ( WCIII ), yg skill kyk gitu tapi ada tulisan "has a bigger chance to hit enemy heroes"
    hmmm maap setelah dipikir2 lagi sih bisa >.< tapi targetnya bukan ke tanah... >.< >> misalnya Freezing Field ga bisa dibikin kayak gitu, tapi skill yg ada chance buat hit musuh, tapi lebih sering klo ke heroes...

    Quote Originally Posted by v1cvayper View Post
    Spoiler untuk Clefthoof the Thunder Lizard :
    Clefthoof the Thunder Lizard



    Basic Status
    Hp : 644 + 49.4
    Mana : 273 + 24.7
    Str : 26 + 2.6
    Agi : 15 + 2.0
    Int : 21 + 1.9
    Base damage : 51-56
    Attack range : 250 ( range )
    Armor : 1.8 + 0.5
    Move speed : 305
    Missile Speed : 1500
    Base attack speed : 1.6 sec
    Sight Range : 1800 / 800


    Story :
    He is the last hero of lightning lizard species. The other lizard species were killed by scourge and the lich king. Born in a revenge, he learned the lightning skill from lightning elemental, Raijin, himself. For his hard work, he can swallow a lightning energy in his mouth and convert it into a deadly lightning wave. Raijin gave him a powerful orb to defeat his enemy. But, Clefthoof didn't satisfied with that skills. He improved Raijin's skill to become a deadly skill using a very high concentration. He also swore to Raijin that he wanted to destroy the lich king in the last war beetwen sentinel and scourge.

    Skill 1 :
    Astral Lightning ( active, channeling )

    Clefthoof charged some power in his mouth, then releasing an astral lightning. The astral lightning deals damage in cone ( 50-250 ) and purge ( releasing releaseable buff ) (30%/35%/40%/45%) the enemy for 3s.
    1. Charged up to 2s. Deals 50 damage / sec.
    2. Charged up to 3s. Deals 70 damage / sec
    3. Charged up to 4s. Deals 90 damage / sec
    4. Charged up to 5s. Deals 110 damage / sec

    Manacost : 100/110/120/130
    Cooldown : 10s at all levels

    Skill 2 :
    Balistic Spark ( passive )

    Everytime Clefthoof attack his enemy, he has a chance to release a lightning wave, damaging all enemy units in a cone (50 base range). The damage decrease as it pass by enemy units
    1. 10% chance. 50 damage chain lightning. Up to 200 range
    2. 14% chance. 75 damage chain lightning. Up to 225 range
    3. 18% chance. 100 damage chain lightning Up to 250 range
    4. 22% chance. 125 damage chain lightning Up to 250 range


    Skill 3 :
    Electricity Orb ( active, auto )

    Clefthoof summon an electricity orb to aid him in battle. The orb can release a thunder that damaging nearby enemy ( 200 AoE ) every a few seconds. Maximum of 3 orb.
    1. 10 damage / orb. The orb last for 5s
    2. 18 damage / orb. The orb last for 8s
    3. 26 damage / orb. The orb last for 11s
    4. 35 damage / orb. The orb last for 14s

    Manacost : 40/55/70/85
    Cooldown : No cooldown


    Skill 4 :
    Concentration ( active )

    Clefthoof concentrate the energy inside of himself. Increasing the effect of skill 1, 2, and 3 for 15s/20s/25s. Also pasively increase his movementspeed by 5%/10%/15%.
    Increasement :
    Skill 1 : Reducing charge time by 1s per level. Increase damage by 50/s per level
    Skill 2 : Increase chance by 4% per level. Increase damage by 50 per level
    Skill 3 : Increase maximum of orb by 1 per level. Increase its duration by 5s per level

    Manacost : 100/150/200
    Cooldown : 50s/45s/40s

    At maximum level, this skills has 25s duration and pasively adds 25% movement speed.
    Skill increasement at maximum level :
    Skill 1 : Charge up to 2s, up to 520 damage
    Skill 2 : 38% chance to do 275 wave damage
    Skill 3 : Maximum of 6 orbs. 29s duration and up to 210 damage every a few seconds
    Astral Lightning
    ufff... kagak begitu mudeng sih, tapi jadi kayak Eza yah @@ itu dmg/secnya dibiarin 80 ato 100 kek... perkembangannya jadi jauh bgt (leveling damagenya)... Purgenya dibikin pasti aja, yakin deh gw ga ada yg protes @@ rangenya gimana say? -.-" Klo gw liat ini mending dibikin Forked Lightning aja de...
    channeling 1/2/3/4 detik, call 150+50 per sec dmg Forked Lightning... range 500+100, max unit 3+2

    Ballistic Spark passive
    Klo bentuknya cone, gmn itung pengurangan dmgnya say -.-" proyektil aja deh, kayak Powershot... Trus katanya dalam cone, koq malah tulisannya Chain Lightning sih -.-" swt bgt ene orang --a
    itu chance gedein aja^^ biar kayak Sniper 25/30/35/40% chance, tapi dmgnya dibikin agak kecil^^

    Electricity Orb (jadiin Thunder ato Lightning orb aja say)
    Ok, overall ini skill original yg pengen gw liat^^ btw, cantumin klo orbnya invul, terus cuma bisa deket2 dia (klo bs ngejar musuh ya swt la -.-") Serangannya mantul2 dunkz ^^ ato bisa nyerang beberapa unit sekaligus (wogh, request gw banyak amat yah)... cantumin juga nyerang tiap berapa detik (1 detik sih cukup bagus koq) Durasi dibikin fix 15 detik aja, dmg ok deh...

    Concentration passive
    Sebenernya agak kurang setuju gw... forced synergy bikin males --a Cuma 1 yg gw mau ingetin, dari skill2nya hero ini lebih ke INT type (lu ga cantumin primary nya -.-"), n lagian skill 2 nya juga berupa chance attack, jadiiiii gw saranin ini skill diubah2 lagi (misalnya jadi morph kayak Eza) yg nambahin MS dan AS ^^ Btw, Overload belon kepake lho, jadinya namanya bisa pake Overload^^

    Synergynya kurang keliatan --a

    Quote Originally Posted by heroindistribute View Post
    Spoiler untuk Slitherone the Tidal Destroyer :

    Slitherone
    Tidal Destroyer



    HP=625/625+57
    SP=182/182+22.1
    Damage=61-64+3.0
    Armour=4+0.25
    Strength=25+3.0
    Agility=16+1.8
    Intelligence=14+1.7
    MS=315
    Range=125

    Skill 1
    Tsunami Strike

    The Tidal Destroyer summons the mighty power of the tides to crush and wash away enemies in his path. All enemies are knockbacked 300 range sideways and stunned for 2.0 sec, making a clear path for the Tidal Destroyer 800 range ahead of him.
    Level 1 = Deal 120 damage.
    Level 2 = Deal 160 damage.
    Level 3 = Deal 200 damage.
    Level 4 = Deal 240 damage.
    Mana cost=80/100/120/150
    Cooldown=30/25/20/12
    Animation: Like Waveform but Slitherone doesn't move along the path.

    Skill 2
    Destroyer Form

    Slitherone empowers himself with the magic of the deep blue abyss, adding an Immolation effect that burns enemy units in 300 AoE per second. Also, he will gain 13% Critical strike. Lasts 19 sec.
    Level 1 = Immolation deals 19 damage/sec. 13% chance for 2.50 x Critical.
    Level 2 = Immolation deals 26 damage/sec. 13% chance for 2.75 x Critical.
    Level 3 = Immolation deals 33 damage/sec. 13% chance for 3.00 x Critical.
    Level 4 = Immolation deals 40 damage/sec. 13% chance for 3.25 x Critical.
    Mana cost=135/130/125/120
    Cooldown=31
    Description: He gains Permanent Immolation and temporary Critical Strike bonus when activated.

    Skill 3
    Naga Sting

    Slitherone covers his halberd with a magical poison that is made from the cunning witchery under the surface world. The poison will deal pure damage per second and corrode away armour per continous attack Slitherone launches. Poison lasts 4 sec. Maximum can only corrodes 20 armour.
    Level 1 = Deal 9 damage/sec. Corrodes 0.5 armour per attack.
    Level 2 = Deal 11 damage/sec. Corrodes 1.0 armour per attack.
    Level 3 = Deal 13 damage/sec. Corrodes 1.5 armour per attack.
    Level 4 = Deal 15 damage/sec. Corrodes 2.0 armour per attack.

    Skill 4
    Tidal Berserker

    Slitherone channels the power of the waves and the tides and combine them in harmony to produce a deadly combo that both empowers his strength and his fervor.
    As he attacks an enemy hero, he can cast this skill to gain 22% move speed, 44% attack speed and 33% attack damage for 11 sec and gain vision of the hero.
    Level 1 = 250 mana cost
    Level 2 = 175 mana cost
    Level 3 = 125 mana cost
    Cooldown=11
    Description:When he attacks an enemy hero, he can click on this skill's icon to gain all the bonus for 11 sec. Can't cast if he didn't attack an enemy hero.
    Tsunami Strike
    Ok enough, tapi manacost buat stun 2 detik + dmg 120 waktu awal itu... fixed 150 aja mas -.-" ini area lho...

    Destroyer Form
    lagi2 angka2 aneh -.-" 10/20/30/40 aja mas... critnya juga keimbaan pada level awal -.-" 13% 2.50x? swt... Lastnya juga 19 detik tapi cd 30 detik... aneh2 aja -.- Karena ada crit yg imba, gw bilang ini cdnya dilamain n lastnya juga... 40 detik cd buat 25 detik Destroyer Form... critnya nerf plz... 3.25 itu udah kayak mortred -.-

    Naga Sting
    hmmm, yg gw ragu karena ini hero melee, bisa ga ya pake arrow ability? -armornya kurang menggigit menurut gw... -2 all level aja dengan cooldown 3/2/1/0... tapi jaga2 klo ga bisa pake arrow ability, dibikin -2/4/6/8 armor aja (corruption)

    Tidal Berserker
    Cukup mayan, kecuali bagian harus ketok hero buat aktifin skill ini... kurang yakin codingnya bakal simpel... Cooldownnya terlalu imba -.-" biar keliatan bedanya sama lv1/2/3 bikin jadi 30/20/15 detik mas....

    Decent hero^^

    Quote Originally Posted by v1cvayper View Post
    Spoiler untuk Laharl Ventkin the Overlord :
    Laharl Ventkin the Overlord


    Basic Status
    Hp : 511 + 38
    Mana : 221 + 22.1
    Str : 19 + 2.0
    Agi : 24 + 2.8
    Int : 17 + 1.7
    Base damage : 64-66
    Attack range : 100 (meele)
    Armor : 3.4 + 0.5
    Move speed : 320
    Missile Speed : 900
    Acquisition Range : 600
    Base attack speed : 1.45 sec
    Sight Range : 1800 / 800

    Story :
    Laharl Ventkin is an overlord in nether realm. He come to save the existence of the scourge. He bring a despair and hopeless to sentinel army because of his strength. Combining all of deadly skills, he can do all the best skills ever exist. He can blink twice and fast, it seems no one can catch him after he blink. The rumor says that he only have one armor. The armor is exagg, the powerful armor that can't block a thousands of attacks. At last, he still waiting a chance to destroy the sentinel's world tree to bring darkness in this world.

    Skill 1 :
    Victory Blink ( active )

    Short distance teleportation that allows one to move in and out of combat. Also, increase Overlord's attack speed by 100% after blink.
    1. 12 sec cooldown. 1000 maximum blinking range. Increase attack speed in the next attack after blink.
    2. 9 sec cooldown. 1075 maximum blinking range. IAS in the next 2 attacks after blink.
    3. 7 sec cooldown. 1150 maximum blinking range. IAS for 2 sec
    4. 5 sec cooldown. 1150 maximum blinking range. IAS for 3 sec

    Manacost : 60 mana at all levels
    Cooldown : 12/9/7/5

    The IAS can be removed with purge
    Explanation :
    # Has a 0.33 second teleportation delay.
    # If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
    # Blink has 200 minimum blinking range


    Skill 2 :
    Overlord Bash ( passive )

    Laharl has a chance to do a stun when landing an attack to his enemy. ( 1 sec on hero, 2 sec on creep )
    1. 10% chance, 50 bonus damage
    2. 15% chance, 60 bonus damage
    3. 20% chance, 70 bonus damage
    4. 25% chance, 80 bonus damage

    This skill follows the Bash stacking rule.

    Skill 3 :
    Exagg ( passive )

    Laharl has a favorite armor named exagg. It can block several damage he tooks from his enemy.
    1. Block 17 damage
    2. Block 26 damage
    3. Block 35 damage
    4. Block 44 damage

    Exagg does not prevent damage from towers, Magical damage like Lich's Frost Nova and Pure damage like Tinker's Laser.
    How this skills interact with stout shield and vanguard :
    If you have more than one damage block source, they are individually checked in reverse order of acquisition, and only one can trigger.
    * That is, if you bought a Stout Shield, then a Vanguard, the Vanguard is checked first, then the Stout Shield. If the Vanguard's block succeeds, then the Stout will not be checked anymore.
    * This is especially true for Leviathan, because if you bought a Stout Shield THEN learned 1 level of Kraken Shell, your Stout Shield will never be used. Kraken Shell was acquired last and is thus checked first, but since it always goes off, the Stout Shield never has a chance to kick in. You need to drop the Stout Shield and pick it up again after you learned Kraken Shell. That will restart the order of acquiring and make Stout Shield the last acquired damage block item.


    Skill 4 :
    Veni, Vidi, Vici ( active )

    Laharl has a potential skill to conquered the war. He Teleports (700 range) to a unit and strikes it if it is a foe, dealing bonus damage. After that, he gain temporary mana burn on each attack.
    1. Bonus damage = 1.5x agillity. Burn 25 mana per attack for 2 sec
    2. Bonus damage = 3x agillity. Burn 50 mana per attack for 3 sec
    3. Bonus damage = 4.5x agillity. Burn 75 mana per attack for 4 sec

    Manacost : 75/100/125
    Cooldown : 5 sec at all levels

    Bonus damage at level 25 with bonus stats = 468 BONUS DAMAGE !!! 93.6 DPS !!!
    Manaburn explanation :
    # This skill is an Orb Effect. Orb effects do not stack.
    # Deals 0.5/0.75/1 damage per point of mana burnt.
    # You can life steal from the orb damage with Vladmir's Offering, Vampiric Aura and Open Wounds.
    # Mana Break deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
    # Mana Break does not affect units with Spell Immunity.
    Victory Blink
    Blink dgn tambahan att speed... yah, bole de... btw, itu harusnya dibikin 1/2/3/4 sec aja 100% AS to next attack buat apa swt -.-"

    Overlord Bash (wih, Bash aja napa -.-")
    ok, kecuali dmgnya nerf dikittt (35/45/60/70)

    Exxag
    Kraken Shell normal, ok... level awalnya harus dikurangin, soalnya buat bedain lvl awal n akhir... 11/22/33/44 aja

    Vini, vidi, vici
    agak konyol emang -.-" btw, bagian blinknya itu terlalu redundant karena sudah ada victory blink... mending victory blink diganti jadi Rage ato apalah yg nambah AS (misalnya War Cry, bikin allies tambah AS 100% selama 2/3/4/5 detik)...

    Decent Hero^^

    Quote Originally Posted by heroindistribute View Post
    Spoiler untuk Grindstone the Centaur Khan :

    Grindstone
    Centaur Khan



    Khan is a word used to describe the Leader or the Emperor in Ancient China
    such as Genghis Khan or Kubilhai Khan.

    HP=663/663+66.5
    SP=182/182+14.3
    Damage=66-78+3.5
    Armour=7+0.2
    Strength=27+3.5
    Agility=17+1.9
    Intelligence=14+1.1
    MS=300
    Range=125

    Skill 1
    The Emperor's Strike

    The Centaur Khan strikes all enemies within his vicinity, causing tremendous damage to be dealt to all enemies 300 AoE around the Khan. Lesser enemies(creeps) are knockbacked far away for up to 600 range and slowed up to 60% for 4 sec based on the Khan's current Strength value. Enemy heroes are damaged and stunned instead in their places. Maximum damage dealt is 400.
    Level 1 = Deal 3.5 x Strength as damage. Stun for 1.25 sec.
    Level 2 = Deal 4.0 x Strength as damage. Stun for 1.5 sec.
    Level 3 = Deal 4.5 x Strength as damage. Stun for 1.75 sec.
    Level 4 = Deal 5.0 x Strength as damage. Stun for 2.0 sec.
    Mana cost= 2.0/2.25/2.5/2.75 x Strength (maximum of 220)
    Cooldown = 50 - 0.5/0.75/1.0/1.25 x Strength(minimum of 9)

    Skill 2
    Battle Rage

    The Centaur Khan let loose an encouraging cry that empowers the battle spirit of all allies within 700 AoE and all ally heroes in the map. Increases attack damage for a brief period. This skill passively add the Khan's attack damage by 13%.
    Level 1 = Add 20% damage. Lasts 11 sec.
    Level 2 = Add 25% damage. Lasts 14 sec.
    Level 3 = Add 30% damage. Lasts 17 sec.
    Level 4 = Add 35% damage. Lasts 20 sec.
    Mana cost=110
    Cooldown=12/18/24/25

    The Emperor's Strength

    Centaur Khan can absorbs humongous amount of damage and blows form his enemy. Add his Strength and whenever he lost 9% of his HP, he will receive additional life regeneration. Maximum 9 bonuses.
    Level 1 = Add 13 Strength. Every 9% loss add 5 HP regeneration.
    Level 2 = Add 13 Strength. Every 9% loss add 6 HP regeneration.
    Level 3 = Add 13 Strength. Every 9% loss add 7 HP regeneration.
    Level 4 = Add 13 Strength. Every 9% loss add 1.5% of maximum HP regeneration.

    Skill Ulti
    Blood Berserker

    The Centaur Khan lusts for killing as the blood on his axe dries up. Whenever, he strikes an opponent with a low life, he will gain bonus damage when attacking the target. If he strikes an enemy hero with a low life, he gain additional damage rather than creeps.
    Level 1 = Below 35% of maximum HP. Add 7% of maximum HP as damage, 8% for heroes.
    Level 2 = Below 40% of maximum HP. Add 8% of maximum HP as damage, 10% for heroes.
    Level 3 = Below 45% of maximum HP. Add 9% of maximum HP as damage, 12% for heroes.
    Note:The bonus damage only applies to the enemy with low life. If the Khan attacks another enemy with high life, the bonus damage is gone.
    Emperor Strike
    Dmg nya masih cukup bisa diterima, tapi agak aneh klo melihat hero STR dengan pertambahan dmg kayak late -.-" Cooldownnya engga bisa dikurangin ya say... liat comment gw di bwh... Manacostnya sih bisa, tapi menurut gw ga praktis n kurang adil... (efek2nya kaya gitu tapi di awal bisa dipake dgn manacost super dikit -.-"

    Battle Rage (Battle Cry aja la^^)
    Passive dmgnya yah... mayan deh...tapi terus ditambah 30% dmg lagi itu yg swt... buat hero2 late ini keterlaluan bgt... area lagi... nerf gede bonusnya plz...

    Emperor's Strength
    +13 STRnya harus discale (4/8/12/16 gitu...) Bonus regen HPnya juga konsisten dunkz... fixed bonus ato persen max HP bonus....

    Blood Berserker
    Boleh... Btw, itu tulis aja, heroes nambah dmg lebih dari creep...

    Comment gw: agak aneh, karena biasanya hero STR jadi TB n bukan late @@ Decent hero overall...

    Quote Originally Posted by v1cvayper View Post
    Spoiler untuk Archus Timudus the Hell Bull :
    Archus Timudus the Hell Bull



    Basic Status
    Hp : 682 + 53.2
    Mana : 221 + 22.1
    Str : 28 + 2.8
    Agi : 17 + 2.0
    Int : 17 + 1.7
    Base damage : 64-68
    Attack range : 128 (meele)
    Armor : 2.5 + 0.4
    Move speed : 300
    Missile Speed : Instant
    Acquisition Range : 600
    Base attack speed : 1.7 sec
    Sight Range : 1800 / 800

    Skill 1 :
    Bull Rush ( active )

    Archus fixes his sight on an enemy and accelerates towards it. Upon hitting the target, Archus sends his opponent to the air, leaving him defenceless, for 1.5 sec and stunning him/her when landing. Also, damaging Archus target based to his agillity afterwards.
    1. Accelerates slowly (10/20/30/40%). 1 sec stun, deals damage based to 2.25x agillity
    2. Accelerates moderately (15/30/45/60%). 1.5 sec stun, deals damage based to 2.5x agillity
    3. Accelerates fast (20/40/60/80%). 2 sec stun, deals damage based to 2.75x agillity
    4. Accelerates very fast (25/50/75/100%). 2.5 sec stun, deals damage based to 3x agillity
    Manacost : 120 mana at all level
    Cooldown : 40s/38s/36s/34s
    Skill explanation :
    * Every four seconds while 'charging', Barathrum's speed increases, maxing out after 12 seconds (0seconds / after 4 seconds/ after 8 seconds/ after 12 seconds).
    * Bull Rush' buff indicator on the enemy appears only when Archusis 2500 units or closer.
    o The buff indicator grants shared vision (like Assassinate) and True Sight of the target.
    * Bull Rush will continue even when target Blink or Teleport away.
    * Bull Rush will target the 'real' image if target forms illusions.
    * Archus will become phased (gains zero collision) during the 'charged'.
    * The visual effect on the 'charged' target will only applied to allies.
    * When a target activate BKB when 'charged', the charge buff on the target will be dispelled and so does the shared vision. The Rush buff on Archus however will still remain and he will continue chasing the target.
    * How this skills sends enemy flying is similar to Kunkka's torrent
    * This skill deals 231 damage on level 25 with bonus attribute ( no item ). Maximum of 500 damage and minimum of 20 damage
    * This skill triggers Linken's Sphere's cooldown but it's effect still continues.


    Skill 2 :
    Bull Berserk ( active, self target )

    The Hell Bull will deal double damage on the next attack and sends shockwave (50->250) to that target.
    1. 50 damage shockwave
    2. 75 damage shockwave
    3. 100 damage shockwave
    4. 125 damage shockwave
    Manacost : 60/80/100/120
    Cooldown : 20s/17s/14s/11s

    Skill Explanation :
    * How this skills triggered is similar to Raigor's Enchant Totem but with shockwave addition
    * The shockwave will be sent to the unit that Archus attack and travelled in front of him


    Skill 3 :
    Bull Envy ( passive, self target )

    For every enemy the Hell Bull kills, he gets + x% attackspeed and attack power. Maximum stack of 15/25/35/45% for attack power and 20/35/50/65% for attackspeed. Also, pasively increase Archus movementspeed by 5
    1. x = 2%
    2. x = 3%
    3. x = 4%
    4. x = 5%
    Skill explanation :
    * How this skills like is similar to pudge flesh heap
    * This skills increasement last for permanent
    * This skills increasement cannot be purged or removed
    * Archus lost half of the increasement if he died


    Skill 4 :
    Bull Rage ( active, illusion, tricky, 200/275/350 AoE )

    Stomps the ground stunning and damaging nearby enemy and then creates illusions of random nearby hero which deal 100% damage and take 200% dmg. If one illusion dies, all other also die.
    1. Maximum of 3 illusions. 150 damage and 1s stun
    2. Maximum of 4 illusions. 250 damage and 1.75s stun
    3. Maximum of 5 illusions. 350 damage and 2.5s stun
    Manacost : 120/170/220
    Cooldown : 80s/65s/50s

    Skill explanation :
    * This skills do not damaging and stunning hero with magic immune ( linken, avatar, etc )
    * This skills only creating illusions of hero with no magic immune ( linken, avatar, etc )
    * This skills can creates both enemy and allies hero
    Bull Rush
    Kayak Charge of Darkness... dengan sedikit twist... masalahnya... menurut gw ini jadi kayak ga original gitu >.<

    Bull Berserk
    Ok juga... btw shockwave cuma dmg unit tsb ato area seperti shockwave biasa?

    Bull Envy (swt, namanya ga ada hubungan ama skilnya -.-")
    Hmmmm... ada yg ganjel cuma gw kurang tau apa >.<

    Bull Rage
    Ok, gw bisa liat sinerginya sama Bull Rush, tapi engga seperti Bara, setelah mendekati target ga ada yg bisa dilakukan untuk ngejar...

    Sejauh ini yg gw liat cuma kurang di sinerginya -.-" nambah dmg n dmg doank --a

    Spoiler untuk other notes :

    1. untuk saat ini, deteksi manacost belum bisa dilakukan (jadi 50% absorption terhadap mana yg dicast enemy belon bisa)... skill2 yg make manacost baik buat musuh ato temen belon bisa diterapin (gw sih lagi mikirin caranya >.<)

    2. COOLDOWN itu FIXED, jgn harap bisa ditambah ato dikurangi berdasarkan STR ato AGI ato apalah.... paling banter dikurangi dgn sistem Research, tapi itu pun juga ga flexibel (misalnya Ogre Magi Fireblast nya tiap lvling Multicast dikurangi 5 detik)
    MANACOST juga, kecuali pada manacost2 yang sifatnya triggered (Raijin's ulti)

    3. Aesthetic only: penamaan skill jgn berulang2... coba deh: Firewall, Fireblast, Hellfire, Firestorm... swt bgt kan... -.-" Padahal penamannya bisa diganti pake sinonim... : Firewall, Flare, Hellblast, Firestorm

  4. #378
    Asquall's Avatar
    Join Date
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    Spoiler untuk Kael, the Planeshifter :

    Kael, Planeshifter

    STR : 22 + 2.5
    AGI : 17 + 1.7
    INT : 17 + 2.0

    Shift
    Shift into Astral plane, rendering himself immune to attacks and unable to attack. While in Astral plane, he gains movement speed bonus and zero collision while receiving 44% extra damage from magical dmg. Planeshifter may shift to the material plane at any time.
    L1: lasts 5 seconds, 10% bonus
    L2: lasts 6 seconds, 20% bonus
    L3: lasts 7 seconds, 30% bonus
    L4: lasts 8 seconds, 40% bonus
    Manacost : 110/100/90/80
    Cooldown : 25/20/15/10

    Void
    Bend space around target, immobilizing him and causing massive damage.
    L1: 100 dmg, 1 sec stun
    L2: 150 dmg, 1.5 sec stun
    L3: 200 dmg, 2 sec stun
    L4: 250 dmg, 2.5 sec stun

    Afterlife (passive)
    Feeding on the energy of the Astral plane, he is capable of gaining power each time he is killed. Additionally, he respawns faster and loses less gold.
    L1: +1 STR on death, 10% faster respawn and gold lost reduction
    L2: +2 STR on death, 20% faster respawn and gold lost reduction
    L3: +3 STR on death, 30% faster respawn and gold lost reduction
    L4: +3 STR on death, 50% faster respawn and gold lost reduction

    Chronosphere (ultimate)
    Delays any damage taken now to several seconds afterwards.
    L1: 5 seconds delay
    L2: 7 seconds delay
    L3: 9 seconds delay

  5. #379
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    Spoiler untuk Slitherone the Tidal Destroyer :

    Slitherone
    Tidal Destroyer



    HP=625/625+57
    SP=182/182+22.1
    Damage=61-64+3.0
    Armour=4+0.25
    Strength=25+3.0
    Agility=16+1.8
    Intelligence=14+1.7
    MS=315
    Range=125

    Skill 1
    Tsunami Strike

    The Tidal Destroyer summons the mighty power of the tides to crush and wash away enemies in his path. All enemies are knockbacked 300 range sideways and stunned for 2.0 sec, making a clear path for the Tidal Destroyer 800 range ahead of him.
    Level 1 = Deal 120 damage.
    Level 2 = Deal 160 damage.
    Level 3 = Deal 200 damage.
    Level 4 = Deal 240 damage.
    Mana cost=140/145/150/155
    Cooldown=24/20/16/12
    Animation: Like Waveform but Slitherone doesn't move along the path.

    Skill 2
    Destroyer Form

    Slitherone empowers himself with the magic of the deep blue abyss, adding an Immolation effect that burns enemy units in 300 AoE per second. Also, he will gain 12% Critical strike. Lasts 25 sec.
    Level 1 = Immolation deals 25 damage/sec. 12% chance for 2.00 x Critical.
    Level 2 = Immolation deals 30 damage/sec. 12% chance for 2.25 x Critical.
    Level 3 = Immolation deals 35 damage/sec. 12% chance for 2.50 x Critical.
    Level 4 = Immolation deals 40 damage/sec. 12% chance for 2.75 x Critical.
    Mana cost=125
    Cooldown=40
    Description: He gains temporary Critical Strike and Immolation bonus when activated.

    Skill 3(passive)
    Naga Sting

    Slitherone covers his halberd with a magical poison that is made from the cunning witchery under the surface world. The poison will additively corrode away armour and slow the enemy per continous attack Slitherone launches. Poison lasts 4 sec. Maximum stacks for 10 times.
    Level 1 = 5% additive slow. Corrodes 0.5 armour per attack.
    Level 2 = 6% additive slow.Corrodes 1.0 armour per attack.
    Level 3 = 7% additive slow. Corrodes 1.5 armour per attack.
    Level 4 = 8% additive slow. Corrodes 2.0 armour per attack.

    Skill 4
    Tidal Berserker

    Slitherone channels the power of the waves and the tides and combine them in harmony to produce a deadly combo that both empowers his strength and his fervor. He gains 22% move speed, 33% attack damage, 44% attack speed for 11 sec.
    Level 1 = 250 mana cost
    Level 2 = 175 mana cost
    Level 3 = 125 mana cost
    Cooldown=22

    Spoiler untuk Grindstone the Centaur Khan :

    Grindstone
    Centaur Khan



    Khan is a word used to describe the Leader or the Emperor in Ancient China
    such as Genghis Khan or Kubilhai Khan.

    HP=663/663+66.5
    SP=182/182+14.3
    Damage=66-78+3.5
    Armour=7+0.2
    Strength=27+3.5
    Agility=17+1.9
    Intelligence=14+1.1
    MS=300
    Range=125

    Skill 1
    The Emperor's Strike

    The Centaur Khan strikes all enemies within his vicinity, causing tremendous damage to be dealt to all enemies 300 AoE around the Khan. Lesser enemies(creeps) are knockbacked far away for up to 600 range and slowed up to 60% for 4 sec based on the level of this skill. Enemy heroes are damaged and stunned instead in their places.
    Level 1 = Deal 100 damage. Stun for 1.25 sec
    Level 2 = Deal 150 damage. Stun for 1.50 sec.
    Level 3 = Deal 200 damage. Stun for 1.75 sec.
    Level 4 = Deal 250 damage. Stun for 2.00 sec.
    Mana cost=90/100/110/130
    Cooldown =14

    Skill 2
    Battle Cry

    The Centaur Khan let loose an encouraging cry that empowers the battle spirit of all allies within 700 AoE and all ally heroes in the map. Increases attack damage for a brief period. This skill passively add the Khan's attack damage by 13%.
    Level 1 = Add 15% damage. Lasts 11 sec.
    Level 2 = Add 20% damage. Lasts 14 sec.
    Level 3 = Add 25% damage. Lasts 17 sec.
    Level 4 = Add 30% damage. Lasts 20 sec.
    Mana cost=110
    Cooldown=12/18/24/25

    The Emperor's Strength

    Centaur Khan can absorbs humongous amount of damage and blows form his enemy. Add his Strength and whenever he lost 9% of his HP, he will receive additional life regeneration. Maximum 9 bonuses.
    Level 1 = Add 10 Strength. Every 9% loss add 5 HP regeneration.
    Level 2 = Add 12 Strength. Every 9% loss add 6 HP regeneration.
    Level 3 = Add 14 Strength. Every 9% loss add 7 HP regeneration.
    Level 4 = Add 16 Strength. Every 9% loss add 8 HP regeneration.

    Skill Ulti
    Blood Berserker

    The Centaur Khan lusts for killing as the blood on his axe dries up. Whenever, he strikes an opponent with a low life, he will gain bonus damage when attacking the target. If he strikes an enemy hero with a low life, he gain additional damage rather than creeps.
    Level 1 = Below 35% of maximum HP. Add 7% of maximum HP as damage, 8% for heroes.
    Level 2 = Below 40% of maximum HP. Add 8% of maximum HP as damage, 10% for heroes.
    Level 3 = Below 45% of maximum HP. Add 9% of maximum HP as damage, 12% for heroes.
    Note:The bonus damage only applies to the enemy with low life. If the Khan attacks another enemy with high life, the bonus damage is gone.


    atas apaan tuh si Planeshifter?buset dah...XD
    Last edited by heroindistribute; 23-03-09 at 10:49.

  6. #380
    Asquall's Avatar
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    :P

    udah ada yg nanggepin rupanya --a

    itu centanya... INTnya kecil abis skill 1 nya dikasi manacost ampe 170? wogh, imba bener XP

  7. #381
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    udh di nerf lagi hahahaha...

  8. #382
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    Hasil nerfnya.....

    Hell Bull :
    # Itu shockwavenya area depannya ( baca explanation ), shockwave jadi proyektil bkn cone

    Thunder Lizard :
    # Primarynya str, liat yg ditebelin.
    # Skill 1 jadi forked lightning
    # Skill 2 salah ngetik.... tadinya shockwave tapi diganti jadi CL lupa ganti deskripsinya
    # Orb jadi 15s. Langsung damage smua kyk razor
    # Ultimate, itu skill active. Secara pasif nambah fungsi dari orb. Pas diaktifin -> purge sekitarnya

    Overlord :
    # Overlord bash -> bash
    # Victory blink -> IAS 2s/3.5s/5s/6.5s
    # Exagg -> Damage reduc -> 11/22/33/44
    # Veni, vidi, vici -> IAS (500 AoE) 100% for 2s/3s/4s. Overlord dapet temporary manaburn.

    Spoiler untuk Laharl Ventkin the Overlord :
    Laharl Ventkin the Overlord


    Basic Status
    Hp : 511 + 38
    Mana : 221 + 22.1
    Str : 19 + 2.0
    Agi : 24 + 2.8
    Int : 17 + 1.7
    Base damage : 64-66
    Attack range : 100 (meele)
    Armor : 3.4 + 0.5
    Move speed : 320
    Missile Speed : 900
    Acquisition Range : 600
    Base attack speed : 1.45 sec
    Sight Range : 1800 / 800

    Story :
    Laharl Ventkin is an overlord in nether realm. He come to save the existence of the scourge. He bring a despair and hopeless to sentinel army because of his strength. Combining all of deadly skills, he can do all the best skills ever exist. He can blink twice and fast, it seems no one can catch him after he blink. The rumor says that he only have one armor. The armor is exagg, the powerful armor that can't block a thousands of attacks. At last, he still waiting a chance to destroy the sentinel's world tree to bring darkness in this world.

    Skill 1 :
    Victory Blink ( active )

    Short distance teleportation that allows one to move in and out of combat. Also, increase Overlord's attack speed by 100% after blink.
    1. 12 sec cooldown. 1000 maximum blinking range. Increase attack speed for 2 sec
    2. 9 sec cooldown. 1075 maximum blinking range. IAS for 3.5 sec
    3. 7 sec cooldown. 1150 maximum blinking range. IAS for 5 sec
    4. 5 sec cooldown. 1150 maximum blinking range. IAS for 6.5 sec

    Manacost : 60 mana at all levels
    Cooldown : 12/9/7/5

    The IAS can be removed with purge
    Explanation :
    # Has a 0.33 second teleportation delay.
    # If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
    # Blink has 200 minimum blinking range


    Skill 2 :
    Bash ( passive )

    Laharl has a chance to do a stun when landing an attack to his enemy. ( 1 sec on hero, 2 sec on creep )
    1. 10% chance, 35 bonus damage
    2. 15% chance, 45 bonus damage
    3. 20% chance, 60 bonus damage
    4. 25% chance, 70 bonus damage

    This skill follows the Bash stacking rule.

    Skill 3 :
    Exagg ( passive )

    Laharl has a favorite armor named exagg. It can block several damage he tooks from his enemy.
    1. Block 11 damage
    2. Block 22 damage
    3. Block 33 damage
    4. Block 44 damage

    Exagg does not prevent damage from towers, Magical damage like Lich's Frost Nova and Pure damage like Tinker's Laser.
    How this skills interact with stout shield and vanguard :
    If you have more than one damage block source, they are individually checked in reverse order of acquisition, and only one can trigger.
    * That is, if you bought a Stout Shield, then a Vanguard, the Vanguard is checked first, then the Stout Shield. If the Vanguard's block succeeds, then the Stout will not be checked anymore.
    * This is especially true for Leviathan, because if you bought a Stout Shield THEN learned 1 level of Kraken Shell, your Stout Shield will never be used. Kraken Shell was acquired last and is thus checked first, but since it always goes off, the Stout Shield never has a chance to kick in. You need to drop the Stout Shield and pick it up again after you learned Kraken Shell. That will restart the order of acquiring and make Stout Shield the last acquired damage block item.


    Skill 4 :
    Veni, Vidi, Vici ( active )

    Laharl has a potential skill to conquered the war. He encouraging nearby allies (500 AoE) and increase their attack speed by 100%. Laharl himself gain extra attack speed and temporary mana burn bonus on each attack.
    1. IAS for 2 sec. Burn 25 mana per attack for 2 sec
    2. IAS for 3 sec. Burn 50 mana per attack for 3 sec
    3. IAS for 4 sec. Burn 75 mana per attack for 4 sec

    Manacost : 75/100/125
    Cooldown : 5 sec at all levels

    Manaburn explanation :
    # This skill is an Orb Effect. Orb effects do not stack.
    # Deals 0.5/0.75/1 damage per point of mana burnt.
    # You can life steal from the orb damage with Vladmir's Offering, Vampiric Aura and Open Wounds.
    # Mana Break deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
    # Mana Break does not affect units with Spell Immunity.
    # IAS buff can be removed by purge


    Spoiler untuk Clefthoof the Thunder Lizard :
    Clefthoof the Thunder Lizard



    Basic Status
    Hp : 644 + 49.4
    Mana : 273 + 24.7
    Str : 26 + 2.6
    Agi : 15 + 2.0
    Int : 21 + 1.9
    Base damage : 51-56
    Attack range : 250 ( range )
    Armor : 1.8 + 0.5
    Move speed : 305
    Missile Speed : 1500
    Base attack speed : 1.6 sec
    Sight Range : 1800 / 800


    Story :
    He is the last hero of lightning lizard species. The other lizard species were killed by scourge and the lich king. Born in a revenge, he learned the lightning skill from lightning elemental, Raijin, himself. For his hard work, he can swallow a lightning energy in his mouth and convert it into a deadly lightning wave. Raijin gave him a powerful orb to defeat his enemy. But, Clefthoof didn't satisfied with that skills. He improved Raijin's skill to become a deadly skill using a very high concentration. He also swore to Raijin that he wanted to destroy the lich king in the last war beetwen sentinel and scourge.

    Skill 1 :
    Astral Lightning ( active, channeling )

    Clefthoof charged some power in his mouth, then releasing a 150+50 damage/sec forked lightning. The forked lightning hit 3+2/sec unit in front of him. Maximum range of 500 + 100/sec
    1. Charged up to 2s.
    2. Charged up to 3s. Deals 100 damage / sec
    3. Charged up to 4s. Deals 100 damage / sec
    4. Charged up to 5s. Deals 100 damage / sec

    Manacost : 100/110/120/130
    Cooldown : 10s at all levels

    Skill 2 :
    Balistic Spark ( passive )

    Everytime Clefthoof attack his enemy, he has a chance to release a lightning wave, damaging all enemy units with a chain lightning. The damage decrease for each jump
    1. 10% chance. 50 damage chain lightning. Up to 200 range
    2. 14% chance. 75 damage chain lightning. Up to 225 range
    3. 18% chance. 100 damage chain lightning Up to 250 range
    4. 22% chance. 125 damage chain lightning Up to 250 range


    Skill 3 :
    Electricity Orb ( active, auto )

    Clefthoof summon an electricity orb to aid him in battle. The orb can release a thunder that damaging nearby enemy ( 200 AoE ) every 2 seconds. The orb is invulnerable. Maximum of 3 orb.
    1. 10 damage / orb. The orb last for 15s
    2. 18 damage / orb. The orb last for 15s
    3. 26 damage / orb. The orb last for 15s
    4. 35 damage / orb. The orb last for 15s

    Manacost : 40/55/70/85
    Cooldown : No cooldown


    Skill 4 :
    Concentration ( active )

    Clefthoof concentrate the energy inside of himself. Pasively increase efectiveness of electricity orb. When activating this skills, he release an energy buff that purge random enemy nearby him ( 400/450/500 AoE ) for 4s/5s/6s
    Increasement -> Increase maximum of orb by 1 per level. Increase its duration by 5s per level
    1. Purge by factor of 4. Maximum of 3 units
    2. Purge by factor of 5. Maximum of 4 units
    3. Purge by factor of 6. Maximum of 5 units

    Manacost : 100/150/200
    Cooldown : 50s/45s/40s

    Skill increasement at maximum level -> Maximum of 6 orbs. 29s duration and up to 210 damage every 2 seconds


    Spoiler untuk Archus Timudus the Hell Bull :
    Archus Timudus the Hell Bull



    Basic Status
    Hp : 682 + 53.2
    Mana : 221 + 22.1
    Str : 28 + 2.8
    Agi : 17 + 2.0
    Int : 17 + 1.7
    Base damage : 64-68
    Attack range : 128 (meele)
    Armor : 2.5 + 0.4
    Move speed : 300
    Missile Speed : Instant
    Acquisition Range : 600
    Base attack speed : 1.7 sec
    Sight Range : 1800 / 800

    Skill 1 :
    Bull Rush ( active )

    Archus fixes his sight on an enemy and accelerates towards it. Upon hitting the target, Archus sends his opponent to the air, leaving him defenceless, for 1.5 sec and stunning him/her when landing. Also, damaging Archus target based to his agillity afterwards.
    1. Accelerates slowly (10/20/30/40%). 1 sec stun, deals damage based to 2.25x agillity
    2. Accelerates moderately (15/30/45/60%). 1.5 sec stun, deals damage based to 2.5x agillity
    3. Accelerates fast (20/40/60/80%). 2 sec stun, deals damage based to 2.75x agillity
    4. Accelerates very fast (25/50/75/100%). 2.5 sec stun, deals damage based to 3x agillity
    Manacost : 120 mana at all level
    Cooldown : 40s/38s/36s/34s
    Skill explanation :
    * Every four seconds while 'charging', Barathrum's speed increases, maxing out after 12 seconds (0seconds / after 4 seconds/ after 8 seconds/ after 12 seconds).
    * Bull Rush' buff indicator on the enemy appears only when Archusis 2500 units or closer.
    o The buff indicator grants shared vision (like Assassinate) and True Sight of the target.
    * Bull Rush will continue even when target Blink or Teleport away.
    * Bull Rush will target the 'real' image if target forms illusions.
    * Archus will become phased (gains zero collision) during the 'charged'.
    * The visual effect on the 'charged' target will only applied to allies.
    * When a target activate BKB when 'charged', the charge buff on the target will be dispelled and so does the shared vision. The Rush buff on Archus however will still remain and he will continue chasing the target.
    * How this skills sends enemy flying is similar to Kunkka's torrent
    * This skill deals 231 damage on level 25 with bonus attribute ( no item ). Maximum of 500 damage and minimum of 20 damage
    * This skill triggers Linken's Sphere's cooldown but it's effect still continues.


    Skill 2 :
    Bull Berserk ( active, self target )

    The Hell Bull will deal double damage on the next attack and sends shockwave (100) to that target.
    1. 50 damage shockwave
    2. 75 damage shockwave
    3. 100 damage shockwave
    4. 125 damage shockwave
    Manacost : 60/80/100/120
    Cooldown : 20s/17s/14s/11s

    Skill Explanation :
    * How this skills triggered is similar to Raigor's Enchant Totem but with shockwave addition
    * The shockwave will be sent to the unit that Archus attack and travelled in front of him


    Skill 3 :
    Desperate Blow ( passive, self target )

    For every enemy the Hell Bull kills, he gets + x% attackspeed and attack power. Maximum stack of 15/25/35/45% for attack power and 20/35/50/65% for attackspeed. Also, pasively increase Archus movementspeed by 5%
    1. x = 2%
    2. x = 3%
    3. x = 4%
    4. x = 5%
    Skill explanation :
    * How this skills like is similar to pudge flesh heap
    * This skills increasement last for permanent
    * This skills increasement cannot be purged or removed
    * Archus lost half of the increasement if he died


    Skill 4 :
    Bull Rage ( active, illusion, tricky, 200/275/350 AoE )

    Stomps the ground stunning and damaging nearby enemy and then creates illusions of random nearby hero which deal 100% damage and take 200% dmg. If one illusion dies, all other also die.
    1. Maximum of 3 illusions. 150 damage and 1s stun
    2. Maximum of 4 illusions. 250 damage and 1.75s stun
    3. Maximum of 5 illusions. 350 damage and 2.5s stun
    Manacost : 120/170/220
    Cooldown : 80s/65s/50s

    Skill explanation :
    * This skills do not damaging and stunning hero with magic immune ( linken, avatar, etc )
    * This skills only creating illusions of hero with no magic immune ( linken, avatar, etc )
    * This skills can creates both enemy and allies hero


    Hmm....
    itu skill ulti kaelnya passive ?? Trus tipe str ya....
    [CENTER]

  9. #383
    2nd[Midnight]'s Avatar
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    Pertama2 gw ucapin banyak terima kasih buat SvN yang udah buat thread ini...

    hahahaha...
    gw kira para creator Hero2 khayalan ini cuma berkreasi sendiri..
    ternyata udah di lihat juga..

    Thx a lot bro...
    walaupun hero buatan gw kurang begitu spesial...

    kalo sempet ntar gw bikin lagi dah...

    untuk saran + kritik nya lngnsg aja post setelah gw /gg

  10. #384
    SvN's Avatar
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    hehe
    sama2 kawan
    gw menghargai kreatifitas
    tapi sori nih kalo ngerangkumnya lemot
    Want this shirt ?? Contact me :)

  11. #385
    heroindistribute's Avatar
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    @atas
    no problem...
    kadang kk Asquall yg ngereview hero2 buatan kita2..XD

    Spoiler untuk Reina Shandris the Lady Assasin :


    Reina Shandris
    Lady Assasin


    HP=530/530+34.2
    SP=208/208+22.1
    Damage=49-54+2.7
    Armour=5+0.35
    Strength=20+1.8
    Agility=22+2.7
    Intelligence=16+1.7
    MS=300
    Range=500

    Skill 1(active,auto-cast)
    Night Arrows

    Reina learned some cunning tricks of her own. She can make her attacks completely invisible, confusing enemies who are being attacked and gain a large amount of range. However, this process reduces her damage.
    Level 1 = Add 500 range. Reduces 25% damage.
    Level 2 = Add 550 range. Reduces 20% damage.
    Level 3 = Add 600 range. Reduces 15% damage.
    Level 4 = Add 650 range. Reduces 10% damage.
    Mana cost = 17/17/17/16
    Cooldown = 0
    Note:This skill will make Reina's attacks invisible to enemies and partially visible to allies only when auto-casted. Also, only when auto-casted, Reina'a attack range improves.

    Skill 2
    Silent Strike

    Reina will pay back her vengeance on one enemy. She becomes invisible and gain 25% movement speed bonus. Her first attack that breaks the invisibility will deal a Critical Strike. Lasts up to 27 sec.
    Level 1 = Deal 2.25 x Critical.
    Level 2 = Deal 2.50 x Critical.
    Level 3 = Deal 2.75 x Critical.
    Level 4 = Deal 3.00 x Critical.
    Mana cost = 77/88/99/110
    Cooldown = 20/20/20/19

    Skill 3
    Assasin's Greed

    Reina's service is no longer free. Reina gains more percentage of bounty as she kill enemy rivals. Also, she gains more cash when she kills an enemy creep. For creeps, the gold bonus stacks up to 17 gold bonus and lasts for 9 sec.
    Level 1 = Receive additional 50% bounty bonus on heroes. Add 1 gold for creeps.
    Level 2 = Receive additional 100% bounty bonus on heroes. Add 2 gold for creeps.
    Level 3 = Receive additional 150% bounty bonus on heroes. Add 3 gold for creeps.
    Level 4 = Receive additional 200% bounty bonus on heroes. Add 4 gold for creeps.

    Skill Ultimate
    Lady Dreadnought

    Reina sharply increases her accuracy and her reloading speed, adding her attack damage and attack speed massively for 11 sec. This skill also passively add her attack range by 110 and her move speed by 11%.
    Level 1 = Add 44% attack speed and 44 attack damage.
    Level 2 = Add 66% attack speed and 66 attack damage.
    Level 3 = Add 88% attack speed and 88 attack damage.
    Mana cost = 120/160/200
    Cooldown = 35
    Last edited by heroindistribute; 25-03-09 at 10:32.

  12. #386
    v1cvayper's Avatar
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    @^
    hehe buat heronya barengan

    Iyah....
    kk asquall kyknya ngerti banget tentang map" WCIII
    Last edited by v1cvayper; 24-03-09 at 16:14.
    [CENTER]

  13. #387
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    Spoiler untuk Grek Earthchanter the Earth Guardian :
    Grek Tidalrush the Ancient Turtle



    Basic Status
    Hp : 644 + 49.4
    Mana : 273 + 24.7
    Str : 26 + 2.6
    Agi : 16 + 2.0
    Int : 21 + 1.9
    Base damage : 61-69
    Attack range : 128 ( meele )
    Armor : 3.0 + 0.5
    Move speed : 290
    Missile Speed : Instant
    Acquisition Range : 600
    Base attack speed : 1.5 sec
    Sight Range : 1800 / 800


    Skill 1 :
    Earth Blast ( active, global, area damage, target enemy)

    Target an area, Grek sends an earthsphere to that area, damaging and stunning ( 0.5 sec for heroes, 2 sec for creep ) all unit near it. Area of effect increase per level.
    1. 100 damage, 150 AoE
    2. 175 damage, 200 AoE
    3. 250 damage, 225 AoE
    4. 325 damage, 250 AoE

    Manacost : 100/110/120/130
    Cooldown : 20 sec at all level

    # CAN TARGET EXPLORED AREA AND UN-EXPLORED AREA
    # GREK AND HIS ALLIES GAIN VISION TO THAT AREA FOR 5 sec


    Skill 2 :
    Adamantium Scratch ( active, single target, amplify damage )

    Grek scratch his enemy at meele range. Grek deals physical damage and he reduce his enemy armor for 15 sec. Also, pasively increase Grek attack by 5%/8%/11%/14%.
    1. 50 damage, -2 armor
    2. 100 damage, -4 armor
    3. 150 damage, -6 armor
    4. 200 damage, -8 armor

    Manacost : 100 mana at all level
    Cooldown : 20s at all level

    #BUFF CAN BE REMOVED WITH PURGE
    # ARMOR REDUCTION CAN BE STACKED WITH OTHER ARMOR REDUCTION SKILLS


    Skill 3 :
    Teleportation ( active, blink )

    Teleports to any explored point on the map.. Requires a few seconds before teleported
    1. 3s casting time
    2. 2.75 casting time
    3. 2.5 casting time
    4. 2.25 casting time
    Manacost : 50 mana at all level
    Cooldown : 60s/50s/40s/30s

    # Teleportation has a 200 Minimum Casting Range, 99999 Maximum Blinking Distance, a 3 seconds Casting Time, and a 0.33 seconds teleportation delay.
    # Can't teleport to un-explored areas.
    # Can't teleport inside the enemy base without alive allied creeps, or within 3000 units from the place where the enemy spawns.


    Skill 4 :
    Guardian Aura ( passive, 500 AoE aura )

    Gives nearby allies guardian aura that protect them from their death ( reincarnation ). Also has 5% chance to reset this skill cooldown.
    1. 280 sec cooldown. 5 sec delay before resurected
    2. 200 sec cooldown. 4.5 sec delay before resurected
    3. 120 sec cooldown. 4 sec delay before resurected
    Manacost : 100/150/200
    Cooldown : 280s/200s/120s

    The way to resurect is same to Skeleton King's reincarnation
    Last edited by v1cvayper; 25-03-09 at 15:17.
    [CENTER]

  14. #388
    heroindistribute's Avatar
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    @atas
    buset...ckckck...masa Shop Sentinel jadiin hero?XD

  15. #389
    v1cvayper's Avatar
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    Huahahaha suka" dong
    Lom dibuat storynya hehe

    Itu shandrisnya seksi abis.... hehe
    [CENTER]

  16. #390
    kitaok12's Avatar
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    @ kk vicyaper
    iy wa juga pertama kali liat thu sandris langsung t'pesona
    wkwkwkwkwkwkwkwkkw



    @ kk hero.....
    Sklii 1 nya mantab abis bagus thu, nambah jarak kurang dmg
    Skill 3 nya bisa jelasin gk, wa kurang ngerti
    Ulti nya bagus juga mirip ultinya brood mama, cman gk ada lifesteal

    Wa lagi malezzz bwt2 hero cape.........
    Wa bikin thread di Battle dome, silahkan mampir
    Last edited by kitaok12; 24-03-09 at 18:59.
    "The best way to make your DREAMS come TRUE is to WAKE UP." -P Valery

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