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  1. #526
    mahar_6743's Avatar
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    bagus... tapi jelek bro.. skil2nya ga ebat,., cuma ngegedin damge

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  3. #527
    Asquall's Avatar
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    yah... sayangnya emang cuma damage n damage doank... tapi traxex gitu juga kan -.-

  4. #528
    heroindistribute's Avatar
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    Spoiler untuk Viper the Nether Dragon :

    Viper
    Nether Dragon

    HP=492/492+53.2
    SP=195/195+19.5

    Damage=47-48+2.8
    Armour=2+0.4
    Strength=18+1.8
    Agility=21+2.8
    Intelligence=15+1.5
    MS=305
    Range=500

    Viscious Toxin

    Viper sprays a deadly venom extracted from the most venomous creatures ever existed. The venom deals intense damage and complete paralysis at the 1st second,movement speed gradually increases back to normal after 6 sec.
    Level 1 = Deal 80 damage.
    Level 2 = Deal 100 damage.
    Level 3 = Deal 120 damage.
    Level 4 = Deal 150 damage.
    Mana cost = 60/70/80/100
    Cooldown = 12

    Intoxication

    Buff placers does not stack
    Deals intense damage per second in Viper's attacks that deal damage and slow by 30%. Stacks 3 times. Lasts 3 sec.
    Level 1 = Deal 3 damage/sec.
    Level 2 = Deal 4 damage/sec.
    Level 3 = Deal 5 damage/sec.
    Level 4 = Deal 7 damage/sec.

    Plague Essences

    As Viper breathes, death is sentenced upon nearby enemies up to 600 AoE. Enemies is slowed and received intense damage amplification as they approach Viper's mystical essence more and more.
    Amplify damage and slow based on their range from Viper.
    Level 1 = Amplifies up to 8% damage. Slow up to 10%.
    Level 2 = Amplifies up to 12% damage. Slow up to 15%.
    Level 3 = Amplifies up to 16% damage. Slow up to 20%.
    Level 4 = Amplifies up to 20% damage. Slow up to 25%.

    Skill Ulti
    Viper Insanity

    Viper spits a mixture of black magic and dreaded poisonous plants to disintegrate an enemy for 4 sec. Deal continous damage, 70% slow. Movement speed recovers after the target have received the last damage.
    Level 1 = Deal 60 damage at the first second and add up to 120 damage in the last second.
    Level 2 = Deal 90 damage at the first second and add up to 195 damage in the last second.
    Level 3 = Deal 120 damage at the first second and add up to 270 damage in the last second.
    Mana cost = 150/225/300
    Cooldown = 90/60/30
    Note: Jadi di detik pertama,deal 60, lalu tambah ampe 120 di level 1.
    Level 1 total 60+80+100+120 = 360 damage.
    Level 2 total 90+125+160+195 = 570 damage.
    Level 3 total 120+170+220+270 = 780 damage.

    Last edited by heroindistribute; 20-04-09 at 19:41.

  5. #529
    v1cvayper's Avatar
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    Ouch... ok"...
    Hehehe kurang mengerti sinergisnya >.<

    Spoiler untuk Lynx the Balancer :
    Lynx the Balancer



    Basic Status
    Hp : 511 + 38
    Mana : 338 + 31.2

    Str : 19 + 2.0
    Agi : 15 + 1.6
    Int : 26 + 2.4
    Base damage : 51-53
    Attack range : 600 ( range )
    Armor : 2.4 + 0.5
    Move speed : 290

    Skill 1 :
    Lynxology ( passive, 400 AoE aura )

    Lynx creates his own philosophy that help nearby allies in combat. Increased armor of nearby allied unit, and decreased movementspeed of nearby enemy unit
    1. +2 armor and DMS by 5%
    2. +3 armor and DMS by 8%
    3. +4 armor and DMS by 11%
    4. +5 armor and DMS by 14%


    Skill 2 :
    Swamp of Fortune ( active )

    Lynx creates a swamp that give bonus bounty to allied units. Lynx also infuse that swamp with deadly poison that deals damage per second to enemy units that steps to the swamp. The swamp has 400 AoE and last for 8 sec.
    1. +5 bounty for creep, +8 bounty for hero. Deals 40 dps
    2. +7 bounty for creep, +10 bounty for hero. Deals 50 dps
    3. +9 bounty for creep, +12 bounty for hero. Deals 60 dps
    4. +11 bounty for creep, +14 bounty for hero. Deals 70 dps

    Manacost : 100/120/140/160 mana
    Cooldown : 20 sec

    Skill 3 :
    Imbalancing Wave ( active )

    Lynx sends a balancing wave (250 AoE, like puck's wave) that damaging enemy and healing allies. Also, stunning the enemy up to 3 sec based on how many allies that passed by the wave ( 0.5 sec stun per allied unit ). The maximum range of wave upgrade per level.
    1. Deals 110 damage and heals 55 hp. 400 maximum range
    2. Deals 160 damage and heals 80 hp. 500 maximum range
    3. Deals 220 damage and heals 110 hp. 600 maximum range
    4. Deals 290 damage and heals 150 hp. 700 maximum range

    Manacost : 120/135/150/165
    Cooldown : 15/15/12/12 sec

    Skill 4 :
    Balancing Wave ( active )

    Lynx target an enemy hero, makes all enemy heroes nearby him lost or gain some hitpoints, so their hitpoints become equal to target enemy. Area of effect increased per level
    1. 300 AoE
    2. 350 AoE
    3. 400 AoE
    4. 450 AoE

    Cooldown : 100/80/60/50 sec (aghanim)
    Manacost : Half from maximum manapool
    Last edited by v1cvayper; 21-04-09 at 10:34.
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  6. #530
    kitaok12's Avatar
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    wow wow, libur emang menyenangkan ^^

    awalnya thu hero emg di sengaja imba, tapi y sudahlah.........
    nerf2

    info : tau MH ato monster hunter?
    wa ambil pitfall trapnya dari item di MH2 G, y lagi sng2nya main MH nih, ada yg berminat

    sdh di nerf

    skill 1 missnya kurang 2%
    manacost di naikkan

    skill 3 jadi DPS, tipenya kyk poisonnya alchemist, jadi klo hero stay di situ terus y sakid aja dah, 50 dmg gitu @@, modelnya klo bisa kyk ada byk2 uler2 di tanah, invulnerability ^^

    makasi y kk asquall ^^
    Last edited by kitaok12; 20-04-09 at 19:46.
    "The best way to make your DREAMS come TRUE is to WAKE UP." -P Valery

  7. #531
    heroindistribute's Avatar
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    @v1cvayper
    ga ngerti ama skali hero anda...zzz
    Viper gw IMBA hahaha....

    Spoiler untuk Huskar the Life Warrior :

    Huskar
    Life Warrior

    HP=625/625+57
    SP=169/169+16.9

    Damage=39-51+3.0
    Armour=2+0.3
    Strength=25+3.0
    Agility=18+1.9
    Intelligence=13+1.3
    MS=300
    Range=350

    Inner Vitality

    Huskar releases the full regenerating potential in an allied unit target. The target will receive intense purifying heal and gain life regeneration and bonus armour for 15 sec.
    Level 1 = Heal for 100 HP. Gain 12 HP regeneration and 3 armour.
    Level 2 = Heal for 150 HP. Gain 15 HP regeneration and 5 armour
    Level 1 = Heal for 200 HP. Gain 18 HP regeneration and 7 armour.
    Level 1 = Heal for 250 HP. Gain 22 HP regeneration and 9 armour.
    Mana cost = 155
    Cooldown = 24

    Life Spear

    Huskar enhances his spears with his own fiery soul, reducing the enemies' HP per second for 5 sec. Stacks up to 10 times. Also slow for 25% but doesn't stack.
    Level 1 = Reduces 6 HP/sec.
    Level 2 = Reduces 8 HP/sec.
    Level 3 = Reduces 10 HP/sec.
    Level 4 = Reduces 12 HP/sec.
    Life cost = 30
    Cooldown = 0

    Berserker's Fury

    Huskar pays a portion of his life to gain enormous battle enrage that lasts for 20 sec. During the enrage, Huskar can casts Burning Spear with only 10 life cost and gain tremendous attack speed.
    Level 1 = Gain 55% attack speed.
    Level 2 = Gain 70% attack speed.
    Level 3 = Gain 85% attack speed.
    Level 4 = Gain 100% attack speed.
    Life cost = 100/150/200/250
    Cooldown = 20

    Soul of Divinity

    Huskar is granted with a godlike power for 9 sec. During this period, he gains attack damage based on his life loss and gain almost full resistance to any damage and Avatar ability. To cast this spell, Huskar must pay 40% of his max life.
    Level 1 = Gain 1.5 attack damage per 5 HP loss. Gain add. 50% resistance to damages.
    Level 2 = Gain 2.0 attack damage per 5 HP loss. Gain add. 60% resistance to damages.
    Level 3 = Gain 2.5 attack damage per 5 HP loss. Gain add. 70% resistance to damages.
    Cooldown = 75/55/35
    Note:Jangan bilang IMBA sembarangan, cuma 9 detik doank kok...hehehe
    Last edited by heroindistribute; 20-04-09 at 20:18.

  8. #532
    Asquall's Avatar
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    Quote Originally Posted by heroindistribute View Post
    Spoiler untuk Viper the Nether Dragon :

    Viper
    Nether Dragon

    HP=492/492+53.2
    SP=195/195+19.5

    Damage=47-48+2.8
    Armour=2+0.4
    Strength=18+1.8
    Agility=21+2.8
    Intelligence=15+1.5
    MS=305
    Range=500

    Viscious Toxin

    Viper sprays a deadly venom extracted from the most venomous creatures ever existed. The venom deals intense damage and complete paralysis at the 1st second,movement speed gradually increases back to normal after 6 sec.
    Level 1 = Deal 80 damage.
    Level 2 = Deal 100 damage.
    Level 3 = Deal 120 damage.
    Level 4 = Deal 150 damage.
    Mana cost = 60/70/80/100
    Cooldown = 12

    Intoxication

    Buff placers does not stack
    Deals intense damage per second in Viper's attacks that deal damage and slow by 30%. Stacks 3 times. Lasts 3 sec.
    Level 1 = Deal 3 damage/sec.
    Level 2 = Deal 4 damage/sec.
    Level 3 = Deal 5 damage/sec.
    Level 4 = Deal 7 damage/sec.

    Plague Essences

    As Viper breathes, death is sentenced upon nearby enemies up to 600 AoE. Enemies is slowed and received intense damage amplification as they approach Viper's mystical essence more and more.
    Amplify damage and slow based on their range from Viper.
    Level 1 = Amplifies up to 8% damage. Slow up to 10%.
    Level 2 = Amplifies up to 12% damage. Slow up to 15%.
    Level 3 = Amplifies up to 16% damage. Slow up to 20%.
    Level 4 = Amplifies up to 20% damage. Slow up to 25%.

    Skill Ulti
    Viper Insanity

    Viper spits a mixture of black magic and dreaded poisonous plants to disintegrate an enemy for 4 sec. Deal continous damage, 70% slow. Movement speed recovers after the target have received the last damage.
    Level 1 = Deal 60 damage at the first second and add up to 120 damage in the last second.
    Level 2 = Deal 90 damage at the first second and add up to 195 damage in the last second.
    Level 3 = Deal 120 damage at the first second and add up to 270 damage in the last second.
    Mana cost = 150/225/300
    Cooldown = 90/60/30
    Note: Jadi di detik pertama,deal 60, lalu tambah ampe 120 di level 1.
    Level 1 total 60+80+100+120 = 360 damage.
    Level 2 total 90+125+160+195 = 570 damage.
    Level 3 total 120+170+220+270 = 780 damage.

    Viscious Toxin (ngawur itu... Vicious Toxin kali...)
    Interesting... kayak Poison Touchnya Dazz tapi kebalik ya ^^ mirip2 Open Wound

    Intoxication
    Kelewat lemah levelingnya...

    Plague Essences (Essence oi...)
    Just right...

    Viper Insanity (Viper strike aja --a)
    Viper strike dengan twist... ok2 da

    Viper dengan diganti2 skillnya... ^^

    Quote Originally Posted by v1cvayper View Post
    Ouch... ok"...
    Hehehe kurang mengerti sinergisnya >.<

    Spoiler untuk Lynx the Balancer :
    Lynx the Balancer



    Basic Status
    Hp : 511 + 38
    Mana : 338 + 31.2

    Str : 19 + 2.0
    Agi : 15 + 1.6
    Int : 26 + 2.4
    Base damage : 51-53
    Attack range : 600 ( range )
    Armor : 2.4 + 0.5
    Move speed : 290

    Skill 1 :
    Lynxology ( passive, 400 AoE aura )

    Lynx creates his own philosophy that help nearby allies in combat. Increased armor of nearby allied unit, and decreased movementspeed of nearby enemy unit
    1. +2 armor and DMS by 5%
    2. +3 armor and DMS by 8%
    3. +4 armor and DMS by 11%
    4. +5 armor and DMS by 14%


    Skill 2 :
    Swamp of Fortune ( active )

    Lynx creates a swamp that give bonus bounty to allied units. Lynx also infuse that swamp with deadly poison that deals damage per second to enemy units that steps to the swamp. The swamp has 400 AoE and last for 8 sec.
    1. +10 bounty for creep, +20 bounty for hero. Deals 40 dps
    2. +15 bounty for creep, +30 bounty for hero. Deals 50 dps
    3. +20 bounty for creep, +40 bounty for hero. Deals 60 dps
    4. +25 bounty for creep, +50 bounty for hero. Deals 70 dps

    Manacost : 100/120/140/160 mana
    Cooldown : 20 sec

    Skill 3 :
    Balancing Wave ( active )

    Lynx sends a balancing wave (250 AoE, like puck's wave) that damaging enemy and healing allies. Also, stunning the enemy up to 3 sec based on how many allies that passed by the wave ( 0.5 sec stun per unit ). The maximum range of wave upgrade per level.
    1. Deals 110 damage and heals 55 hp. 400 maximum range
    2. Deals 160 damage and heals 80 hp. 500 maximum range
    3. Deals 220 damage and heals 110 hp. 600 maximum range
    4. Deals 290 damage and heals 150 hp. 700 maximum range

    Manacost : 120/135/150/165
    Cooldown : 15/15/12/12 sec

    Skill 4 :
    Balancer Clown ( active )


    Lynx summons a permanent balancer clown at the target location (400 cast range). The balancer clown has taunt abillity (force up to 10 units nearby him to attack it for 4 sec, 13 sec cooldown) and has same hitpoints with Lynx. The balancer clown has no mana and have 2 items slot (the item will be dropped at death). Maximum of 1/2 (aghanim) Balancer Clown.
    1. The clown has 20 max damage (hero), 2 armor (hero), pressure attack (passive, -15% movementspeed for 5 sec in each attack), and takes 90% damage
    2. The clown has 60 max damage (hero), 4 armor (hero), pressure stomp (active, 300 AoE , -40% movementspeed for 5 sec, 15 sec cooldown), and takes 80% damage
    3. The clown has 100 max damage (hero), 6 armor (hero), pressure bomb (active, throw pressure bomb, 200 AoE, 2 sec stun and -25% movementspeed for 2 sec after stun), and takes 70% damage

    Cooldown : 100/80/60/50 (aghanim)
    Manacost : Half from maximum manapool
    Lynxology
    hmmm... starter ability, tapi di ke depannya pasti akan diubah ... huhuhu...

    Swamp of Fortune
    Yah... bagus sih... tapi... bonus bounty creepnya kelewatan... +3/6/9/12 aja udah banyak tau...

    Balancing Wave
    IMbalancing wave... wakakaka.... healnya sih boleh... stunnya juga bagus... cuma durasi stunnya yg kelamaan... .5 sec per allied hero aja de... area tuh...

    Balancer Clown
    Kurang ngerti kenapa kamu bikin skill ini... rindu sama Axe? >.<
    Jujur gw kurang suka sekali sama ulti ini... >.<

    How about this...
    Balancing Wave (ult)
    severs and mixes all souls from all nearby heroes. The life force will then be distributed equally to the affected heroes.

    namanya balancer kan... dari skill2 mu malah IMbalancer... -.-"

    Quote Originally Posted by heroindistribute View Post
    @v1cvayper
    ga ngerti ama skali hero anda...zzz
    Viper gw IMBA hahaha....

    Spoiler untuk Huskar the Life Warrior :

    Huskar
    Life Warrior

    HP=625/625+57
    SP=169/169+16.9

    Damage=39-51+3.0
    Armour=2+0.3
    Strength=25+3.0
    Agility=18+1.9
    Intelligence=13+1.3
    MS=300
    Range=350

    Inner Vitality

    Huskar releases the full regenerating potential in an allied unit target. The target will receive intense purifying heal and gain life regeneration and bonus armour for 15 sec.
    Level 1 = Heal for 100 HP. Gain 12 HP regeneration and 3 armour.
    Level 2 = Heal for 150 HP. Gain 15 HP regeneration and 5 armour
    Level 1 = Heal for 200 HP. Gain 18 HP regeneration and 7 armour.
    Level 1 = Heal for 250 HP. Gain 22 HP regeneration and 9 armour.
    Mana cost = 155
    Cooldown = 24

    Life Spear

    Huskar enhances his spears with his own fiery soul, reducing the enemies' HP per second for 5 sec. Stacks up to 10 times. Also slow for 25% but doesn't stack.
    Level 1 = Reduces 6 HP/sec.
    Level 2 = Reduces 8 HP/sec.
    Level 3 = Reduces 10 HP/sec.
    Level 4 = Reduces 12 HP/sec.
    Life cost = 30
    Cooldown = 0

    Berserker's Fury

    Huskar pays a portion of his life to gain enormous battle enrage that lasts for 20 sec. During the enrage, Huskar can casts Burning Spear with only 10 life cost and gain tremendous attack speed.
    Level 1 = Gain 55% attack speed.
    Level 2 = Gain 70% attack speed.
    Level 3 = Gain 85% attack speed.
    Level 4 = Gain 100% attack speed.
    Life cost = 100/150/200/250
    Cooldown = 20

    Soul of Divinity

    Huskar is granted with a godlike power for 9 sec. During this period, he gains attack damage based on his life loss and gain almost full resistance to any damage and Avatar ability. To cast this spell, Huskar must pay 40% of his max life.
    Level 1 = Gain 1.5 attack damage per 5 HP loss. Gain add. 50% resistance to damages.
    Level 2 = Gain 2.0 attack damage per 5 HP loss. Gain add. 60% resistance to damages.
    Level 3 = Gain 2.5 attack damage per 5 HP loss. Gain add. 70% resistance to damages.
    Cooldown = 75/55/35
    Note:Jangan bilang IMBA sembarangan, cuma 9 detik doank kok...hehehe
    Inner Vitality
    ok2 aja tuh...

    Life Spear
    hmmm... life costnya kebanyakan... 20 aja... karena ngeslow n dmg, cd jadi 2/1/0/0 klo kagak awal2 keimbaan la...

    Berserker's Fury
    boleh de ^^ cuma pay berapa?

    Soul of Divinity
    yupz bagus ini... tapi keimbaan nya adalah di resistance yg gede + dmg yg gede... jgn bilang cuma 9 detik doank... 9 detik dgn bonus EHP 333% (233% bonus EHP) itu KELEWAT imba...
    5/6/7 sec doank dgn cooldown 60/50/40. Itu udah harga mati gw kasih cooldownnya turun... udah di atas rata2 kekuatan skillnya...

  9. #533
    v1cvayper's Avatar
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    Hehe maksudnya itu :
    Biar isa di taunt trus ke swampnya
    kalo lari pake skill 3 ato skill dari clown
    Last edited by v1cvayper; 21-04-09 at 10:30.
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  10. #534
    heroindistribute's Avatar
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    @Asquall
    Huskar pny skill 3 ada kok Life costnya...
    Huskar pny skill trakhir?hmm

    Spoiler untuk Skill Trakhir Huskar :

    Soul of Divinity

    Huskar sacrifices his own life force to gain incredible Strength. During this period, Huskar's life cannot go down or go up(stays the same). Gain attack damage based on life loss and Huskar is immune to magics casted by enemies. To cast this spell, Huskar must pay 40% of his maximum life. Lasts 7 sec.
    Level 1 = Gain 2.5 damage per 8 HP loss.
    Level 2 = Gain 3.0 damage per 8 HP loss.
    Level 3 = Gain 3.5 damage per 8 HP loss.
    Cooldown = 75/70/60


    duh, males nih bikin hero, CAPE NGETIK!
    Last edited by heroindistribute; 21-04-09 at 13:52.

  11. #535
    v1cvayper's Avatar
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    Remade done :

    Spoiler untuk Lynx the Balancer :
    Lynx the Balancer



    Basic Status
    Hp : 511 + 38
    Mana : 338 + 31.2

    Str : 19 + 2.0
    Agi : 15 + 1.6
    Int : 26 + 2.4
    Base damage : 51-53
    Attack range : 600 ( range )
    Armor : 2.4 + 0.5
    Move speed : 290

    Skill 1 :
    Lynxology ( passive, 400 AoE aura )

    Lynx creates his own philosophy that help nearby allies in combat. Increased armor of nearby allied unit, and decreased movementspeed of nearby enemy unit
    1. +2 armor and DMS by 5%
    2. +3 armor and DMS by 8%
    3. +4 armor and DMS by 11%
    4. +5 armor and DMS by 14%


    Skill 2 :
    Swamp of Fortune ( active )

    Lynx creates a swamp that give bonus bounty to allied units. Lynx also infuse that swamp with deadly poison that deals damage per second to enemy units that steps to the swamp. The swamp has 400 AoE and last for 8 sec.
    1. +5 bounty for creep, +8 bounty for hero. Deals 40 dps
    2. +7 bounty for creep, +10 bounty for hero. Deals 50 dps
    3. +9 bounty for creep, +12 bounty for hero. Deals 60 dps
    4. +11 bounty for creep, +14 bounty for hero. Deals 70 dps

    Manacost : 100/120/140/160 mana
    Cooldown : 20 sec

    Skill 3 :
    Imbalancing Wave ( active )

    Lynx sends a balancing wave (250 AoE, like puck's wave) that damaging enemy and healing allies. Also, stunning the enemy up to 3 sec based on how many allies that passed by the wave ( 0.5 sec stun per allied unit ). The maximum range of wave upgrade per level.
    1. Deals 110 damage and heals 55 hp. 400 maximum range
    2. Deals 160 damage and heals 80 hp. 500 maximum range
    3. Deals 220 damage and heals 110 hp. 600 maximum range
    4. Deals 290 damage and heals 150 hp. 700 maximum range

    Manacost : 120/135/150/165
    Cooldown : 15/15/12/12 sec

    Skill 4 :
    Balancing Wave ( active )

    Lynx target an enemy hero, makes all enemy heroes nearby him lost or gain some hitpoints, so their hitpoints become equal to target enemy. Area of effect increased per level
    1. 300 AoE
    2. 350 AoE
    3. 400 AoE
    4. 450 AoE

    Cooldown : 100/80/60/50 sec (aghanim)
    Manacost : Half from maximum manapool
    [CENTER]

  12. #536
    ranggalawe's Avatar
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    sory gw ga isa spoil nya
    kalo ada kesalahan tulung di bantu masi newbie ini.

    Jackal
    Mirage Assasin

    Born to kill,bestowed with the power of Holy Beast jackal, Jackal use his swift move to kill his target
    no one survive trough his brutality, one blink of eye and rain of blood spread on the air,
    only the fool who dare challenge his might.
    Basic status
    Hp : 380
    Mp: 180
    Strength : 20 +(1,5)
    Agility : 25+(3,5) (primary)
    Intelligence : 18+(1)
    damage: 45-50
    range: melle
    movespeed : 305
    armor: 5

    Skill 1
    Titan Claw (passive)
    jackal known as an assasin. He use his sharp claw to rip his prey.
    L1: add 10 damage and 10% chance to deal 1.25 critical damage.
    L2: add 15 damage and 10% chance to deal 1.50 critical damage
    L3: add 20 damage and 15% chance to deal 1.75 critical damage
    L4: add 25 damage and 20% chance to deal 1.75 critical damage

    Skill 2
    Deep Wound (passive)
    His precision and accurate strike cause fatal wound on his enemies, slowed and bleed. Maximum stack up to 5 times.
    L1: every critical strike occur, deal 10% of critical damage over 5 sec and slowed by 1%, last 5 sec
    L2: every critical strike occur, deal 20% of critical damage over 5 sec and slowed by 2%, last 5 sec
    L3: every critical strike occur, deal 30% of critical damage over 5 sec and slowed by 3%, last 5 sec
    L4: every critical strike occur, deal 40% of critical damage over 5 sec and slowed by 4%, last 5 sec

    Skill 3
    Holy Beast [R]age
    Bestowed with the power of Holy Beast, Jackal can overcharged himself, his body became swift and capable to deal multiple strike on seconds. Last 5 second.
    L1: 2% Hit point to cast, add 200% attack speed for 5 attack and 10% move speed.
    L2: 3% Hit point to cast, add 300% attack speed for 6 attack and 20% move speed
    L3: 4% Hit point to cast, add 400% attack speed for 7 attack and 30% move speed
    L4: 5% hit point to cast, add 500% attack speed for 8 attack and 40% move speed.
    Cd: 10 sec at all level

    Ultimate
    Gale [C]law
    Jackal focus to kill an enemy, he move very fast and became invisible, during his mirage form he can attack his prey based on his damage and attack speed. He also gain 10% of his move speed in damage during his Mirage form. He only attack his target.
    L1: last 3 sec
    L2: last 4 sec
    L3: last 5 sec
    Channeling.


    Catatan ulti Jackal: skill ini bikin jackal ga terlihat. Tp tetep neyrang. Tp yg diserang cuma 1 target n kalo di gerakin akan gagal skill nya ( channeling) damage berdasarkan damage hero dan atk speed nya bs dipengaruhi pake skill3 biar dalam mirage form bs nyerang berkali2 selama durasi mirage form.

  13. #537
    heroindistribute's Avatar
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    saya kasih saran dan tips untuk kk yang masih newbie di atas
    * HP hero = Str x 19 + 150, jadi kalo 20 Str = 380+150 = 530 HP..
    * Mana/MP/SP hero = Int x 13 pol....Int 18 = 234 mana...
    * Total Status di Level 1 berada di range 50-60(total Str,Agi,Int)
    * Total Status Gain per level berada di range 5.5 - 6.5(total Str,Agi,Int gained per level)

    cara spoiler =
    [spoiler*=judul] isi [/spoiler]
    hilangkan tanda * nya...

    masalah Jackal
    Skill 2 ga ngerti tuh...maksudnya every Critical occur apa ya?
    Skill 3 ga ada mana cost?ato pake HP untuk cast?
    Skill 4 napa namanya gak Mirage Form aja...
    Saya suka skill 3 ama 4 dicomboin...lumayan2...
    tapi kalo Skill 4, Jackal gerak, skillnya ilang?

    brarti musuh tinggal gerak aja donk dan Jackal akan hilang skillnya...jadi ga ngerti...
    Last edited by heroindistribute; 22-04-09 at 18:53.

  14. #538
    SvN's Avatar
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    uhauwhaua
    disini mantep deh
    pada emang suka bahas skill2 hero
    Want this shirt ?? Contact me :)

  15. #539
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    Spoiler untuk Friza the Bloodelf Warrior :
    Friza the Bloodelf Warrior



    Basic Status
    Hp : 511 + 34.2
    Mana : 195 + 19.5

    Str : 19 + 1.8
    Agi : 26 + 2.7
    Int : 15 + 1.5
    Base damage : 54-58
    Attack range : 125 ( meele )
    Armor : 4.0 + 0.6
    Move speed : 300

    Skill 1 :
    Corruption ( passive )

    Friza infuse corrupted orbs to his sword, every attack he landed will decreasing the target movementspeed by 10% and armor per attack. Can be stacked for 5 times and last for 15 sec.
    1. Decrease armor by 1
    2. Decrease armor by 2
    3. Decrease armor by 3
    4. Decrease armor by 4

    Skill 2 :
    Critical Attack ( passive )

    Friza has 15% chance to do more damage on an attack.
    1. 1.75x times normal damage
    2. 2.25x times normal damage
    3. 2.5x times normal damage
    4. 2.75x times normal damage

    Skill 3 :
    Blink Stomp ( active, 700 max range of blink )

    Friza instantly teleport to a target location, stunning and damaging nearby enemy (315 AoE). The stun last for 2 sec.
    1. 50 damage
    2. 100 damage
    3. 150 damage
    4. 200 damage
    Manacost : 90/100/110/120
    Cooldown : 15 sec

    Skill 4 :
    Blind Fury ( active, channeling )

    Target an enemy at meele range, Friza rapidly attacks that enemy at maximum rate. Friza gain 50% bonus damage and gain blind abillity at progress. The combo will be over if Friza missed the attack. The target enemy is paused at progress. This skills can be canceled if Friza is stunned or attacking other enemy or using skills.
    1. 15% blind chance
    2. 13% blind chance
    3. 10% blind chance
    Manacost : 150/175/200
    Cooldown : 50/40/30 sec
    Penjelasan : Jadi Friza pake skill ini ke musuh, Friza bakal nyerang musuh itu terus menerus sampe serangannya miss / gak kena, ga ada limit. Jadi, kalo lagi beruntung bisa terus menerus
    Last edited by v1cvayper; 24-04-09 at 13:13.
    [CENTER]

  16. #540
    Asquall's Avatar
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    Quote Originally Posted by heroindistribute View Post
    @Asquall
    Huskar pny skill 3 ada kok Life costnya...
    Huskar pny skill trakhir?hmm

    Spoiler untuk Skill Trakhir Huskar :

    Soul of Divinity

    Huskar sacrifices his own life force to gain incredible Strength. During this period, Huskar's life cannot go down or go up(stays the same). Gain attack damage based on life loss and Huskar is immune to magics casted by enemies. To cast this spell, Huskar must pay 40% of his maximum life. Lasts 7 sec.
    Level 1 = Gain 2.5 damage per 8 HP loss.
    Level 2 = Gain 3.0 damage per 8 HP loss.
    Level 3 = Gain 3.5 damage per 8 HP loss.
    Cooldown = 75/70/60


    duh, males nih bikin hero, CAPE NGETIK!
    ok, bisa de^^ cuma permasalahan sedikit = kebanyakan skill adalah skill2 damage, skitar 10% dari total skill di dota yang bisa nambah jumlah hp... jadii... bisa dibilang durasinya kelewat imba... apalagi sama cooldownnya... saran = last 3/4/5 sec, dmg per HP loss 3/4/5 dmg, cooldown 60/50/40 detik...

    wokwo, gw juga males ngetiknya... jadinya cuma hero2 yg gw anggap bermutu tinggi yang mau gw relain waktu buat dimasukin sini @@

    Quote Originally Posted by v1cvayper View Post
    Remade done :

    Spoiler untuk Lynx the Balancer :
    Lynx the Balancer



    Basic Status
    Hp : 511 + 38
    Mana : 338 + 31.2

    Str : 19 + 2.0
    Agi : 15 + 1.6
    Int : 26 + 2.4
    Base damage : 51-53
    Attack range : 600 ( range )
    Armor : 2.4 + 0.5
    Move speed : 290

    Skill 1 :
    Lynxology ( passive, 400 AoE aura )

    Lynx creates his own philosophy that help nearby allies in combat. Increased armor of nearby allied unit, and decreased movementspeed of nearby enemy unit
    1. +2 armor and DMS by 5%
    2. +3 armor and DMS by 8%
    3. +4 armor and DMS by 11%
    4. +5 armor and DMS by 14%


    Skill 2 :
    Swamp of Fortune ( active )

    Lynx creates a swamp that give bonus bounty to allied units. Lynx also infuse that swamp with deadly poison that deals damage per second to enemy units that steps to the swamp. The swamp has 400 AoE and last for 8 sec.
    1. +5 bounty for creep, +8 bounty for hero. Deals 40 dps
    2. +7 bounty for creep, +10 bounty for hero. Deals 50 dps
    3. +9 bounty for creep, +12 bounty for hero. Deals 60 dps
    4. +11 bounty for creep, +14 bounty for hero. Deals 70 dps

    Manacost : 100/120/140/160 mana
    Cooldown : 20 sec

    Skill 3 :
    Imbalancing Wave ( active )

    Lynx sends a balancing wave (250 AoE, like puck's wave) that damaging enemy and healing allies. Also, stunning the enemy up to 3 sec based on how many allies that passed by the wave ( 0.5 sec stun per allied unit ). The maximum range of wave upgrade per level.
    1. Deals 110 damage and heals 55 hp. 400 maximum range
    2. Deals 160 damage and heals 80 hp. 500 maximum range
    3. Deals 220 damage and heals 110 hp. 600 maximum range
    4. Deals 290 damage and heals 150 hp. 700 maximum range

    Manacost : 120/135/150/165
    Cooldown : 15/15/12/12 sec

    Skill 4 :
    Balancing Wave ( active )

    Lynx target an enemy hero, makes all enemy heroes nearby him lost or gain some hitpoints, so their hitpoints become equal to target enemy. Area of effect increased per level
    1. 300 AoE
    2. 350 AoE
    3. 400 AoE
    4. 450 AoE

    Cooldown : 100/80/60/50 sec (aghanim)
    Manacost : Half from maximum manapool
    Swamp
    itu bounty heronya tambahin la --a bisa bedain kill creep ama hero kagak? kenapa kill creep harus dibikin sedikit bounty bonusnya? karena paling engga 3 detik la kelar kill 1 creep... klo hero? harus ngos2an jalan2, cast skill sana-sini etc. etc. baru bisa dapet kill -.-" bounty hero naekin de jadi 75/100/125/150...

    Balancing Wave (uff, yang imbalancing wavenya ganti nama skillnya dunkz... gw bercanda doank pake imbalancing wave @@)
    ok de @@ tapi itu cooldownnya kelewatan --a buat war edan banget itu -.-" 120 sec cooldown gw yakin udah mentok..., tapi kasih dah AoEnya 300/400/500/600 (affect enemies only), n gw rasa biar kagak kelewatan >> equal percentage, bukan equal doank... biar kagak imba banget @@

    Quote Originally Posted by ranggalawe View Post
    sory gw ga isa spoil nya
    kalo ada kesalahan tulung di bantu masi newbie ini.

    Jackal
    Mirage Assasin

    Born to kill,bestowed with the power of Holy Beast jackal, Jackal use his swift move to kill his target
    no one survive trough his brutality, one blink of eye and rain of blood spread on the air,
    only the fool who dare challenge his might.
    Basic status
    Hp : 380
    Mp: 180
    Strength : 20 +(1,5)
    Agility : 25+(3,5) (primary)
    Intelligence : 18+(1)
    damage: 45-50
    range: melle
    movespeed : 305
    armor: 5

    Skill 1
    Titan Claw (passive)
    jackal known as an assasin. He use his sharp claw to rip his prey.
    L1: add 10 damage and 10% chance to deal 1.25 critical damage.
    L2: add 15 damage and 10% chance to deal 1.50 critical damage
    L3: add 20 damage and 15% chance to deal 1.75 critical damage
    L4: add 25 damage and 20% chance to deal 1.75 critical damage

    Skill 2
    Deep Wound (passive)
    His precision and accurate strike cause fatal wound on his enemies, slowed and bleed. Maximum stack up to 5 times.
    L1: every critical strike occur, deal 10% of critical damage over 5 sec and slowed by 1%, last 5 sec
    L2: every critical strike occur, deal 20% of critical damage over 5 sec and slowed by 2%, last 5 sec
    L3: every critical strike occur, deal 30% of critical damage over 5 sec and slowed by 3%, last 5 sec
    L4: every critical strike occur, deal 40% of critical damage over 5 sec and slowed by 4%, last 5 sec

    Skill 3
    Holy Beast [R]age
    Bestowed with the power of Holy Beast, Jackal can overcharged himself, his body became swift and capable to deal multiple strike on seconds. Last 5 second.
    L1: 2% Hit point to cast, add 200% attack speed for 5 attack and 10% move speed.
    L2: 3% Hit point to cast, add 300% attack speed for 6 attack and 20% move speed
    L3: 4% Hit point to cast, add 400% attack speed for 7 attack and 30% move speed
    L4: 5% hit point to cast, add 500% attack speed for 8 attack and 40% move speed.
    Cd: 10 sec at all level

    Ultimate
    Gale [C]law
    Jackal focus to kill an enemy, he move very fast and became invisible, during his mirage form he can attack his prey based on his damage and attack speed. He also gain 10% of his move speed in damage during his Mirage form. He only attack his target.
    L1: last 3 sec
    L2: last 4 sec
    L3: last 5 sec
    Channeling.


    Catatan ulti Jackal: skill ini bikin jackal ga terlihat. Tp tetep neyrang. Tp yg diserang cuma 1 target n kalo di gerakin akan gagal skill nya ( channeling) damage berdasarkan damage hero dan atk speed nya bs dipengaruhi pake skill3 biar dalam mirage form bs nyerang berkali2 selama durasi mirage form.
    Titan Claw
    ok, not imba, not underpowered...

    Deep Wound
    kurang yakin bisa bikin trigger detect critical strike ato kagak >.< jadi keknya kamu harus siapin skill buat gantiin ini skill

    Holy Beast Rage
    Max aspeed adalah 400% IAS (500% AS), jadi percuma de @@ gw saranin : max Aspeed for 5/6/7/8 attacks... movement speed bonus ilangin aja ^^

    Gale Claw
    sebenernya bukan channeling sih @@ ini kek Windrunner kan... Focus Fire, tapi ini hero melee...
    Saran gw:
    dibikin max movement speed n zero collision... , kagak usah ada lastnya, secara max movement speed bukan berarti km invincible... (bukan invisible mas @@)... selama target masih hidup, bakal digetokin terus ^^ tapi dalam kondisi ini km kan kagak bisa cast spell lagi... jadinya kagak imba2 amat da @@ 500/600/700 cast range
    Cooldown:100/90/80 sec

    sekian... saran gw bukan harga mutlak ^^

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