I agree that Anub is a difficult fight to discuss because of its mechanics, but if you try hard enough you can find justification for why every boss (other than Patchwerk maybe) is a gimmick and shouldn't count. However let me also throw out that a lot of guilds recognize that the hard part of the Anub fight isn't Anub at all, but managing the adds. They choose to send the player who is either their best-skilled or best-geared or just their traditional MT to do the hard job. That player is most often a warrior.
I agree that druids are very common to tank Anub himself. However so far it is not the case that the druid just ends up as the new MT for the guild. Most often the druid just takes that one fight, just as druids often take hard mode Thorim. Yogg 0 is a popular paladin fight, probably because a million things spawn quickly to beat on the tank at once, requiring both strong threat generation and survival against multiple adds. However once again, this trend (if it's even that) has not led to the paladin tanking the rest of Ulduar hard modes.
I might even concede that every fight if you break it down enough might slightly favor one class over another. As long as it isn't always the same tank and as long as it doesn't lead to guilds who "picked the wrong MT" being roadblocked, we don't think it's a problem. We have no evidence that picking a warrior MT puts you in that category, while we have a lot of evidence that correlates warriors tanking with success.
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