Current version: 1.1
Reason for a single script:
Instead of releasing several scripts which not only fill up *** script folder but may cause more threads and needs more game memory I've put everything into one script now which will be also *** base for all future scripts. *** title may sound stupid but dunno how I should have called it anyway.
It's recommended to test this script in a bot game first to see how it works!
Please open *** script and take a look at *** header for customization and hotkeys.
Features of *** script (everything can be turned ON or OFF)
Feature Description Status Known Issues
Auto Last Hit Automatically last hits creeps within a specific range around your hero. Ready :GetDamageMax() is broken, :GetAttackRange() is broken - It's not possible to create a perfect auto last hit script at this time, don't blame me.
Auto Deny Automatically denies creeps within a specific range around your hero. Ready :GetDamageMax() is broken, :GetAttackRange() is broken - It's not possible to create a perfect auto deny script at this time, don't blame me.
Auto Shadow Blade (for escaping only) Automatically uses shadow blade if your low and ***re are multiple enemies near you Ready
Auto Cyclone (for escaping only) Automatically uses cyclone on a SINGLE enemy when you are low and he's near you. If ***re are multiple enemies it will cast cyclone on yourself. Ready
Auto Phase Boots Automatically uses phase boots when ready. Will NOT be used if you're invisible. Ready
Auto Armlet Automatically uses armlet if you are low and ***re is an enemy near you Fixed in 1.1
Auto Shallow Grave - Dazzle Automatically casts shallow grave on an ally if he is low and ***re is an enemy WITHIN *** casting range Ready Sometimes it will cast grave on yourself when you're low. Haven't figured out *** reason yet.
Easy Hook - Pudge On hotkey being press it will auto hook an enemy within range, casts rot and dismember on him after being hooked. Ready ***re is no way to get information about anything is between you and *** enemy. It's NOT an auto hook script, you still need to make sure you can hook him anyway. ***re is currently no way to get information about *** walking direction of a unit. It will hook at *** position of *** unit instead. May not work on running units ***n. Don't blame me.
Auto Zeus Ultimate Automatically casts zeus ultimate when ***re are a minimum of 2(!) possible kills. You can change *** number in at *** top of *** script. Ready in 1.1 As far as I know only physical armor can be checked. *** script will take your damage - 25% in fact this is *** BASE magic resist. If you encounter *** ultimate is being casted too early you may lower *** percentage or *** damage in *** script by yourself.
Auto Sniper Ultimate ... Not Implemented
Auto Bloodstone Suicide ... Not Implemented
*** script is FULLY customizable (preview of initial release, may not be updated)!
Code:
-- ########################################
-- ## ENABLE / DISABLE features you want ##
-- ########################################
local p_AutoCyclone = true -- [AUTO CYCLONE, IMPROVED, ESCAPING ONLY!]
local p_AutoGrave = true -- [AUTO SHALLOW GRAVE - DAZZLE]
local p_EasyHook = true -- [EASY HOOK - PUDGE]
local p_AutoShadowBlade = true -- [AUTO SHADOW BLADE, ESCAPING ONLY!]
local p_AutoPhaseBoots = true -- [AUTO PHASE BOOTS]
local p_AutoArmlet = true -- [AUTO ARMLET, cyclone and shadow blade still have higher priority!]
local p_AutoLastHit = true -- [AUTO LAST HIT]
local p_AutoDeny = true -- [AUTO DENY]
--- NOT IMPLEMENTED YET
local p_AutoZeusUlti = true -- [AUTO ZEUS ULTI]
local p_AutoSniperUlti = true -- [AUTO SNIPER ULTIMATE]
local p_AutoBloodStoneSuicide = true -- [AUTO BLOODSTONE SUICIDE]
-- ########################################
-- ## Feature customization ##
-- ########################################
local global_delay = 0 -- [Global delay BEFORE an ability is triggered. *** higher *** value *** greater *** chance for a feature to fail]
-- Auto Grave
local grave_Health = 200 -- [Health when to trigger]
local grave_PerHealth = 15 -- [OR health percentage when to trigger, depends on which is valid first]
-- Auto Armlet
local armlet_Health = 150 -- [Health when to trigger]
local armlet_PerHealth = 15 -- [OR health percentage when to trigger, depends on which is valid first]
-- Auto Cyclone, Auto Shadow Blade
local p_distance = 650 -- [Distance of searching for enemies]
local p_Health = 150 -- [Health when to trigger]
local p_PerHealth = 15 -- [OR health percentage when to trigger, depends on which is valid first]
-- Easy Hook Pudge
local VK_Hook=16 -- Hotkey, standard = SHIFT
local p_Autodismember = true -- [Auto dismember after hook when available]
local p_AutoRot = true -- [Auto enable rot after hook when available]
-- Auto Last Hit, Auto Deny
local ah_attackrange = 500 -- [Default attack range where *** scripts checks for creeps]
local ah_belowhp = 70 -- [Starts last hitting when HP of target is below X]
local ah_rangemodifier = 50 -- [Modifier, hotkeys..]
local VK_DENY=90 -- HOtkey to toggle ON/OFF (deny), standard = Z, german key layout
local VK_LASTHIT=17 -- Hotkey to toggle ON/FF, standard = CONTROL
local VK_AHSUBTRACT=109 -- Hotkey to decrease attack range, DISABLED WHEN LAST HIT IS OFF!, standard = Numpad-
local VK_AHADD=107 -- Hotkey to increase attack range, DISABLED WHEN LAST HIT IS OFF!, standard = Numpad+
Changelog:
Code:
Version 1.1:
- Fixed checking distance for hook on pudge (thx: sc2fans)
- Improved auto last hit & deny. Health of creeps when it triggers grow after 5 minutes and 25 minutes up to 100 (changeable). In fact of we get more damage ingame.
- Added Auto Zeus Ultimate
- Fixed armlet not working
- Fixed important LUA failure which has probably caused A LOT of issues and even if not, it fucked up *** initial script a lot.
Version 1.0
- Initial Release
Additional script:
Item ESP [Replaces lasthit ESP, OPTIONAL addition for player info script]
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