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  1. #31
    valkemiere's Avatar
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    ya misalny lagi keadaan mati heronya.. trus dia leave.. mw remove siapa. hehe

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  3. #32
    ranzi's Avatar
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    @l0git3c
    bisa save replay-nya?

  4. #33
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    GetLocalPlayer()

    Pake penggunaan ini ya? Kalo smua player tiba2 leave itu desyncrhonization, komputer gk kuat nerima bnyk handle, soalnya GetLocalPlayer() ada batas.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  5. #34
    ranzi's Avatar
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    @DoOs_101
    klo gw intip scriptnya logi, ga ad pemanggilan fungsi GetLocalPlayer() di mapnya.

  6. #35
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    gw gak pake GetLocalPlayer doos

    hmm keknya permasalahan ada disini
    Code:
    Human Warrior
        Events
            Dialog - A dialog button is clicked for HumanDialog[1]
            Dialog - A dialog button is clicked for HumanDialog[2]
            Dialog - A dialog button is clicked for HumanDialog[3]
            Dialog - A dialog button is clicked for HumanDialog[4]
            Dialog - A dialog button is clicked for HumanDialog[5]
            Dialog - A dialog button is clicked for HumanDialog[6]
            Dialog - A dialog button is clicked for HumanDialog[7]
            Dialog - A dialog button is clicked for HumanDialog[8]
            Dialog - A dialog button is clicked for HumanDialog[9]
            Dialog - A dialog button is clicked for HumanDialog[10]
            Dialog - A dialog button is clicked for HumanDialog[11]
            Dialog - A dialog button is clicked for HumanDialog[12]
        Conditions
            Or - Any (Conditions) are true
                Conditions
                    (Clicked dialog button) Equal to HumanWarrior[1]
                    (Clicked dialog button) Equal to HumanWarrior[2]
                    (Clicked dialog button) Equal to HumanWarrior[3]
                    (Clicked dialog button) Equal to HumanWarrior[4]
                    (Clicked dialog button) Equal to HumanWarrior[5]
                    (Clicked dialog button) Equal to HumanWarrior[6]
                    (Clicked dialog button) Equal to HumanWarrior[7]
                    (Clicked dialog button) Equal to HumanWarrior[8]
                    (Clicked dialog button) Equal to HumanWarrior[9]
                    (Clicked dialog button) Equal to HumanWarrior[10]
                    (Clicked dialog button) Equal to HumanWarrior[11]
                    (Clicked dialog button) Equal to HumanWarrior[12]
        Actions
            Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
            Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
            Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
            Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
            Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
            Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
            Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
            Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
            Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
            Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
            Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
            Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
            Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
            Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
            Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
            Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
            Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
            Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
            Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
            Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
            Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
            Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
            Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
            Set RealSpawnPoint[(Player number of (Triggering player))] = SpawnPoint[(Random integer number between 1 and 23)]
            Unit - Create 1 Human [Warrior] for (Triggering player) at RealSpawnPoint[(Player number of (Triggering player))] facing Default building facing degrees
            Set PlayerHero[(Player number of (Triggering player))] = (Last created unit)
            Camera - Pan camera for (Owner of (Last created unit)) to RealSpawnPoint[(Player number of (Triggering player))] over 0.00 seconds
            Selection - Select (Last created unit) for (Owner of (Last created unit))
            Custom script:   call RemoveLocation(udg_RealSpawnPoint[GetConvertedPlayerId(GetTriggerPlayer())])
            Game - Display to (All players) for 4.00 seconds the text: (PlayersName[(Player number of (Triggering player))] +  soul becomes Human Warrior)
            Game - Display to (Player group((Triggering player))) for 10.00 seconds the text: |cffFE890DWelcome w...
            Player - Limit training of Heroes to 0 for (Triggering player)
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    GameMode Equal to Team Battle
                Then - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            ((Triggering player) is an ally of Player 1 (Red)) Equal to True
                        Then - Actions
                            Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Triggering player)) + 2) to (PlayersColour[(Player number of (Triggering player))] + (Human + |r))
                            Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Triggering player)) + 2) to (PlayersColour[(Player number of (Triggering player))] + (Warrior + |r))
                        Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            ((Triggering player) is an ally of Player 5 (Yellow)) Equal to True
                        Then - Actions
                            Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Triggering player)) + 5) to (PlayersColour[(Player number of (Triggering player))] + (Human + |r))
                            Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Triggering player)) + 5) to (PlayersColour[(Player number of (Triggering player))] + (Warrior + |r))
                        Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            ((Triggering player) is an ally of Player 9 (Gray)) Equal to True
                        Then - Actions
                            Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Triggering player)) + 8) to (PlayersColour[(Player number of (Triggering player))] + (Human + |r))
                            Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Triggering player)) + 8) to (PlayersColour[(Player number of (Triggering player))] + (Warrior + |r))
                        Else - Actions
                Else - Actions
                    Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Triggering player)) + 1) to (PlayersColour[(Player number of (Triggering player))] + (Human + |r))
                    Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Triggering player)) + 1) to (PlayersColour[(Player number of (Triggering player))] + (Warrior + |r))
    ini trigger waktu milih hero, dan emg splitnya pas pemain pada milih hero. btw, ini triggernya udh gw ganti variable RealSpawnPoint-nya jadi variable yg berarray. Lom gw test, tp kira2 masih split ga ya?

  7. #36
    l0git3c's Avatar
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    ah ternyata masih ngesplit gamenya !_!

    tolong bantuin pls

    ini save replaynya

    http://www.kitaupload.com/download.p...LastReplay.w3g

  8. #37
    ranzi's Avatar
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    dunlud yg 1.7 BETA-nya d mn y?

  9. #38
    l0git3c's Avatar
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  10. #39
    ranzi's Avatar
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    @l0git3c
    tak liat dulu

    EDIT:
    Hmm ,keknya bener kt DoOs_101 tu desyncrhonization n. Dan mungkin tu masalahnya ada di action yg
    Camera - Pan camera for Player ... to ... over ... seconds
    tu kan klo di convert ke JASS jadi
    PanCameraToTimedLocForPlayer(a,b,c)
    nah klo diliat isi fungsinya
    function PanCameraToTimedLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
    if (GetLocalPlayer() == whichPlayer) then
    // Use only local code (no net traffic) within this block to avoid desyncs.
    call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration)
    endif
    endfunction
    GetLocalPlayer() kan ada batasnya. jadi untuk menghindari desyncs lgsng pake call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration), cm saia ga tau gmn makenya supaya ke player (player1,2,dst) tertentu saja n apakah ada fungsi laen yg make GetLocalPlayer().
    Last edited by ranzi; 13-09-08 at 08:24.

  11. #40
    valkemiere's Avatar
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    coba ganti ini nya

    Camera - Pan camera for (Owner of (Last created unit)) to RealSpawnPoint[(Player number of (Owner of (Last created unit))] over 0.00 seconds

  12. #41
    ranzi's Avatar
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    @l0git3c
    o iy ad penggunaan "pan camera as neccesary" ga?

  13. #42
    l0git3c's Avatar
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    Quote Originally Posted by valkemiere View Post
    coba ganti ini nya

    Camera - Pan camera for (Owner of (Last created unit)) to RealSpawnPoint[(Player number of (Owner of (Last created unit))] over 0.00 seconds
    gw dah kek gitu

    Quote Originally Posted by ranzi View Post
    @l0git3c
    o iy ad penggunaan "pan camera as neccesary" ga?
    ga pake tuh


    jadi bener kata doos y? gmn cara fixnya kalo gitu? wa ga terlalu ngerti

  14. #43
    valkemiere's Avatar
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    yang kamu pake triggering player

  15. #44
    ranzi's Avatar
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    @l0git3c
    saia cari info2 dulu d.

  16. #45
    l0git3c's Avatar
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    Quote Originally Posted by valkemiere View Post
    yang kamu pake triggering player
    oooh.......sek tak buat kek gitu

    Quote Originally Posted by ranzi View Post
    @l0git3c
    saia cari info2 dulu d.
    makasih yah

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