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  1. #166
    Matarael's Avatar
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    Default Akhirnya.

    Versi 2.95 AI.

    http://epicwar.com/maps/55112/

    War in LL version 2.95 AI Changelog

    - Added Upgrade Army function (a player can upgrade their side's army from the Tent near the Fountain)
    - Added a Boss creep with a droppable Relic item.
    - Added a secret "Relic" item (accessable by combining the 3 unique items obtained by destroying the 3 "Boss" creeps). The Relic items are now invulnerable and cannot be sold.
    - Added a break after the game ends.
    - Added more info on the Deathmatch mode.
    - Added Multipe Kill function and announcement.
    - Increased the range of killing spree from 5 to 7 and changed the vocal announcements.
    - Added a counter to show creeps killed/denied (turned on with the "-di" command and turned off with the "-doff" command)
    - Tweaked the placement of trees all over the map.
    - Fixed the location of shops to avoid having a player get stuck when they teleport there sometimes.
    - Minor changes to lv 2 and 3 items, such as the Runed Gauntlets and the Rings.
    - Lowered the price on several lv 2 items.
    - The Woodlander and Soul Collector's attack speed now stacks with other attack speed increasing items.
    - Improved the Mithril Shield item.
    - Changed The Admiral's "Side Arm" skill to "Rally".
    - Improved The Conjurer's speels: Astral Orb and Celestial Rain to deal the appropriate damage.
    - Increased the mana cost for the Reaper's Death Pulse ability.
    - The Revenant now has a unique item build set.
    - Several other special effect changes.

    Rada susah ngutak ngatiknya, karena kl ngubah 1 item recipe berarti semua program yg dipakai AI buat beli item harus dirubah jg. Mudah2an lancar semua ini. Silahkan dicoba.
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  3. #167
    DoOs_101's Avatar
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    AI nya bagus. Tapi terkadang ada kekurangan nya, misalnya kalo gua serang larinya malah ke tower musuh bukan tower tmn, yang jelas AI nya keliling2 kyk cacing kepanasan di tower musuh, trus gua pukul2in aja trus @@
    Quotes of the week:
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  4. #168
    Matarael's Avatar
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    Iya T_T kadang suka **** kl levelnya misih dibawah 6. Masalahnya, makin kompleks AI nya makin banyak error yg bs muncul spt begini. Paling simpel yah pake setting Insane aja biar dia cepat naik lv 6 LOL.
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  5. #169
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    wah... tah donlot dolo nih map nya ya oom... btw credit nya yg vibidotnet di apus ya... pake yg rizki86 aja... hehe

  6. #170
    Matarael's Avatar
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    -_-' Iya ok versi berikutnya diganti jd rizki deh.

    Komentar dan saran masih diharapkan nih.
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  7. #171
    Matarael's Avatar
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    Wow lebih setahun ngga update di forum ini HAHAHAHA. Udah ada bbrp versi baru, disini (eurobattle.net) sering dimainin. Berhubung yg baru 3 versi lebih advanced dari yg terakhir gw post disini, gw langsung post yg terbaru aja ya? Lalu post changelog doang utk versi2 sebelumnya.

    http://epicwar.com/maps/111045/

    War in LL version 2.98 AI Changelog

    - Added cooldown info on spells.
    - Changed .
    - Item changed: Abomination and Valhallan.
    - Added "drop items" function to tents.
    - Improved terrain pathing and doodad placements.
    - Added "-aiepost" command for single player game (which is basically the "-aipost" but for the Felwood AIs)
    - Added enemy Hero level info on the "-adv" command.
    - Removed the Alliance and Felwood spots in map creation to avoid error when hosting with Bots.
    - Changed the names of several Heroes: The Dwarf, Rider of the Storm, The Admiral.
    - Changed some item ability stacking rules.

    War in LL version 2.98b AI Changelog

    - Fixed a few errors which was caused by the change in computer slots (particularly bounties)
    - Fixed name errors in several Heroes which happened because of the name changes
    - Fixed the item name errors caused by the previous changes.

    War in LL version 2.96b AI Changelog

    - The armies now increase in number after 40 minutes of game time.
    - Fixed and finalized the announcer voices.
    - Added information when a player destroys a tower.
    - Improved how anti backdooring works.
    - Item descriptions are improved.
    - Hidden Relic Items are now practically indestructable.
    - Improved map terrain and tree placements as well as pathing for the creeps.
    - Ether Daemon's Surge of Disruption now only deals .5 damage per mana used, but has lowered cooldown time.
    - Ether Daemon's Mana Feed effect now only lasts 20 seconds on all levels.
    - Fixed Troll Headhunter's Regeneration ability.
    - Blade of the Immortal now drops when the wielder dies.
    - Gem of True Seeing can no longer be sold to merchants.
    - Wards now cost 100 but contains 1 charge.
    - Skull Shield now gives 15% life steal aura instead of 20% orb based life steal.
    - Major changes to Uruk Hai; replacing 2 of his abilities and changing how the other 2 works.
    - Major changes to Alchemist; replacing 2 of his abilities and changing how the other 2 works with eacth other. He also has a new model and voice.
    - Major changes to Spider Queen; changing how Web and Spiderling works, and changed her ultimate to Infest.
    - Altered Tinker's Rockets ability as well as his Engineering Upgrade ability.
    - Nerfed Green Crawler's Murghul Fighter ability as well as replacing his Froglings ability with Leap.
    - Replaced Naga Vindicator's Hardened Scales with Evasion.
    - Replaced Underlord's Firestorm with Dread which is amplifies his Wave of Terror ability.
    - Replaced Blademaster's Blade Typhoon with X Strike.
    - Replaced Angelus' ultimate to a buffed Sylluminos and gave him Blink ability.
    - Replaced Gladiatrix's Needle Assault with Silence.
    - Replaced Dread Rider's Summon Spearman with Mercenary.
    - Replaced Dwarf's Rage ability with Earthquake.
    - Replaced Spellbinder's Silence with Firestorm.
    - Replaced Elven Archer's Decoy with Sprint.
    - Replaced Naga Sea Witch's Slither with Serpent Blood.
    - Replaced Dwarf's Rage ability with Earthquake.
    - Replaced Satyr's Shadowdance ability with Graze.
    - Replaced the Ent's Wrath of Nature ability with Bark Skin, and altered his Root ability and made it his Ultimate.
    - Improved the damage on Green Witch's Spear of Anguish.
    - Changed how Ice Queen's Frost Shard works (no longer an auto attack ability).
    - Renamed Nurkhulin Mage's Heatwave ability to Sceptre of Fire and changed how his ultimate works (it now deals magical damage instead of performing a swap).
    - Nerfed Harpy's Razortips ability.
    - Fixed Sun Mage's Solar Flare ability when using the Solfury weapon as well as fixing the bug that occurs sometimes which causes the game to crash.
    - Reduced the amount of damage dealt by the Shade's Death Star ability.
    - Reduced the number of kills necessary to win the match in Deathmatch mode from 11 to 8.
    - Various items now use custom models (instead of the regular Treasure Chest model).

    War in LL version 2.97 AI Changelog

    - Enlarged the map horizontally, creating more space at the bases.
    - Changed the special effect on Mazi Elf's ultimate.
    - Fallen Heroes are now revived at the player's tent instead of the Taverns.
    - Replaced kill spree sounds with graphic splashes.
    - Added "Kill" sound to almost every Hero when the use their Ultimate.
    - Improved the Ice Troll's base ST.
    - Replaced the Atlantean's Summon Wisp ability with Detonate.
    - Redone the Sun Mage's Ultimate, fixing all bugs and changing how it works slightly.
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  8. #172
    l0git3c's Avatar
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    Lama tak berjumpa

    Saya download dulu mapnya smile:

  9. #173
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    Default

    Matarael is back in action

  10. #174
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    Default

    Quotes of the week:
    "He vanishes only to return as a tyrant."


  11. #175
    MimiHitam's Avatar
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    Default

    Kenapa ya, setelah saya dan teman saya main map ini, di map selanjutnya ada kotak-kotak gitu? Begitu keluar bnet dan masuk lagi baru normal.

  12. #176
    ranzi's Avatar
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    Quote Originally Posted by MimiHitam View Post
    Kenapa ya, setelah saya dan teman saya main map ini, di map selanjutnya ada kotak-kotak gitu? Begitu keluar bnet dan masuk lagi baru normal.
    itu bugnya widgetizer

  13. #177

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    coba gw tes dulu y...

  14. #178
    Matarael's Avatar
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    Ada komen ngga nih kok sunyi senyap.

    2.99 mau di release. Nampaknya tiap udh diselidiki segala kemungkinan bugs ttp aja ada dikit2 yg nongol rese jg programming map rumit begini.

    Balancing di versi 2.99 lebih banyak nge-tackle experience. Jadi kalau di versi ini ntar kl main -em bakal cepat naik level dan musuh lbh gampang dibunuh (creeps ya bukan Heroes). Bbrp Hero yg kurang oke dibener2in jg skillnya spy lbh bermanfaat di team play.

    Stupid shits yg muncul gara2 patch 1.24 jg lg dibener2in... Blizzard emang rese... code2 untuk random dan seleksi Heroes AI jadi harus dirombak total.

    Items2 jg di bagus2in lg. Sebelumnya kan bbrp items rd2 redundant alias ngga terlalu kepake, tp sekarang fungsi2 items dipisah2 lbh bagus (semoga) dan untuk bbrp fungsi yg sisa dijadiin item2 baru. Mudah2an jadi lebih "berwarna".

    Last but not least, ada 2 Hero tambahan. Sebetulnya ada 5 Hero yg udh di dalam map ini yg blm gw muncul2in krn versi2 sebelumnya lbh ngurusin perbaikan2 dan ujung2nya skill2 yg tadinya mau dipakein ke yg baru2 jd dicuri utk dipakai ke yg lama2 dl biar bagusan. Skrg nampaknya sudah saat dikeluarin.
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  15. #179
    ranzi's Avatar
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    Quote Originally Posted by Matarael View Post
    Ada komen ngga nih kok sunyi senyap.

    2.99 mau di release. Nampaknya tiap udh diselidiki segala kemungkinan bugs ttp aja ada dikit2 yg nongol rese jg programming map rumit begini.

    Balancing di versi 2.99 lebih banyak nge-tackle experience. Jadi kalau di versi ini ntar kl main -em bakal cepat naik level dan musuh lbh gampang dibunuh (creeps ya bukan Heroes). Bbrp Hero yg kurang oke dibener2in jg skillnya spy lbh bermanfaat di team play.

    Stupid shits yg muncul gara2 patch 1.24 jg lg dibener2in... Blizzard emang rese... code2 untuk random dan seleksi Heroes AI jadi harus dirombak total.

    Items2 jg di bagus2in lg. Sebelumnya kan bbrp items rd2 redundant alias ngga terlalu kepake, tp sekarang fungsi2 items dipisah2 lbh bagus (semoga) dan untuk bbrp fungsi yg sisa dijadiin item2 baru. Mudah2an jadi lebih "berwarna".

    Last but not least, ada 2 Hero tambahan. Sebetulnya ada 5 Hero yg udh di dalam map ini yg blm gw muncul2in krn versi2 sebelumnya lbh ngurusin perbaikan2 dan ujung2nya skill2 yg tadinya mau dipakein ke yg baru2 jd dicuri utk dipakai ke yg lama2 dl biar bagusan. Skrg nampaknya sudah saat dikeluarin.
    hmm...comment y.

    - AI-nya keren untuk ukuran AoS.
    - Spellnya di trigger donk, kebanyakan cuma spell wc3 standar yg cuma di edit fieldnya doank .
    - Klo menurut gw sih jgn mengejar jumlah heronya, tapi kualitas dari hero itu sendiri, jadi improve dulu spellnya2, dan bikin supaya hero tersebut terkonsep dengan baik begitu.

  16. #180
    sariayu's Avatar
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    Quote Originally Posted by ranzi View Post
    itu bugnya widgetizer
    Itu bug apaan ya??
    Quote Originally Posted by Albert Einstein
    I can't conceive of a God who rewards and punishes his creatures.

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