War in LL version 2.96b AI Changelog
- The armies now increase in number after 40 minutes of game time.
- Fixed and finalized the announcer voices.
- Added information when a player destroys a tower.
- Improved how anti backdooring works.
- Item descriptions are improved.
- Hidden Relic Items are now practically indestructable.
- Improved map terrain and tree placements as well as pathing for the creeps.
- Ether Daemon's Surge of Disruption now only deals .5 damage per mana used, but has lowered cooldown time.
- Ether Daemon's Mana Feed effect now only lasts 20 seconds on all levels.
- Fixed Troll Headhunter's Regeneration ability.
- Blade of the Immortal now drops when the wielder dies.
- Gem of True Seeing can no longer be sold to merchants.
- Wards now cost 100 but contains 1 charge.
- Skull Shield now gives 15% life steal aura instead of 20% orb based life steal.
- Major changes to Uruk Hai; replacing 2 of his abilities and changing how the other 2 works.
- Major changes to Alchemist; replacing 2 of his abilities and changing how the other 2 works with eacth other. He also has a new model and voice.
- Major changes to Spider Queen; changing how Web and Spiderling works, and changed her ultimate to Infest.
- Altered Tinker's Rockets ability as well as his Engineering Upgrade ability.
- Nerfed Green Crawler's Murghul Fighter ability as well as replacing his Froglings ability with Leap.
- Replaced Naga Vindicator's Hardened Scales with Evasion.
- Replaced Underlord's Firestorm with Dread which is amplifies his Wave of Terror ability.
- Replaced Blademaster's Blade Typhoon with X Strike.
- Replaced Angelus' ultimate to a buffed Sylluminos and gave him Blink ability.
- Replaced Gladiatrix's Needle Assault with Silence.
- Replaced Dread Rider's Summon Spearman with Mercenary.
- Replaced Dwarf's Rage ability with Earthquake.
- Replaced Spellbinder's Silence with Firestorm.
- Replaced Elven Archer's Decoy with Sprint.
- Replaced Naga Sea Witch's Slither with Serpent Blood.
- Replaced Dwarf's Rage ability with Earthquake.
- Replaced Satyr's Shadowdance ability with Graze.
- Replaced the Ent's Wrath of Nature ability with Bark Skin, and altered his Root ability and made it his Ultimate.
- Improved the damage on Green Witch's Spear of Anguish.
- Changed how Ice Queen's Frost Shard works (no longer an auto attack ability).
- Renamed Nurkhulin Mage's Heatwave ability to Sceptre of Fire and changed how his ultimate works (it now deals magical damage instead of performing a swap).
- Nerfed Harpy's Razortips ability.
- Fixed Sun Mage's Solar Flare ability when using the Solfury weapon as well as fixing the bug that occurs sometimes which causes the game to crash.
- Reduced the amount of damage dealt by the Shade's Death Star ability.
- Reduced the number of kills necessary to win the match in Deathmatch mode from 11 to 8.
- Various items now use custom models (instead of the regular Treasure Chest model).
War in LL version 2.97 AI Changelog
- Enlarged the map horizontally, creating more space at the bases.
- Changed the special effect on Mazi Elf's ultimate.
- Fallen Heroes are now revived at the player's tent instead of the Taverns.
- Replaced kill spree sounds with graphic splashes.
- Added "Kill" sound to almost every Hero when the use their Ultimate.
- Improved the Ice Troll's base ST.
- Replaced the Atlantean's Summon Wisp ability with Detonate.
- Redone the Sun Mage's Ultimate, fixing all bugs and changing how it works slightly.
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