Page 3 of 8 FirstFirst 1234567 ... LastLast
Results 31 to 45 of 117
http://idgs.in/122580
  1. #31
    valkemiere's Avatar
    Join Date
    Oct 2006
    Location
    In my Rainbow Castle
    Posts
    1,874
    Points
    5,111.21
    Thanks: 65 / 32 / 31

    Default

    Quote Originally Posted by -EchizeN- View Post
    kalo gt bkn donb... tapi jadinya "BOND'.... 007 !! btw ide tu DON dari game PS yg di avatar u kan valk?
    ia bener... wkawakkwaak ulti luffi sm goku parah .

  2. Hot Ad
  3. #32
    -EchizeN-'s Avatar
    Join Date
    Mar 2008
    Location
    Kidō Rokka
    Posts
    202
    Points
    205.50
    Thanks: 0 / 0 / 0

    Default

    ulti luffy ma goku di gamenya maksud u??... kalo iya.... emang parah seh... yang goku 1 layar ketutupan... yg luffy ga slesai2 hanabinya.... . eN gw minta 1 contoh trigger kaya kamehamehamu itu bole nda ?

  4. #33
    LuCkyM3's Avatar
    Join Date
    May 2008
    Location
    I am flying.
    Posts
    952
    Points
    1,140.40
    Thanks: 0 / 1 / 1

    Default

    Quote Originally Posted by valkemiere View Post
    ia bener... wkawakkwaak ulti luffi sm goku parah .
    Salah Quote kak tp gak2 papa lah

    BTw, emang skill luffy itu paling stress ama goku. makanya klo gw maen ama temen2 eh klo ada yang pilih luffy ama goku trrs keluarin ulti pasti ada yg bilang "Awas, Orang Gila"

  5. #34
    -EchizeN-'s Avatar
    Join Date
    Mar 2008
    Location
    Kidō Rokka
    Posts
    202
    Points
    205.50
    Thanks: 0 / 0 / 0

    Default

    Orang gila darimana to...... . kalo gw dibilangnya bkn "Awas, orang Gila" .... lebi cocok "AWAS, SPONSOR LEWAT!"... masa putih2 / ijo2 gitu gila...

  6. #35
    ranzi's Avatar
    Join Date
    Apr 2007
    Location
    Japanz (Juakarta Puanaazz)
    Posts
    625
    Points
    821.01
    Thanks: 2 / 8 / 6

    Default

    mantab gan. uda sampe mana ni progressnya??

  7. #36
    valkemiere's Avatar
    Join Date
    Oct 2006
    Location
    In my Rainbow Castle
    Posts
    1,874
    Points
    5,111.21
    Thanks: 65 / 32 / 31

    Default

    itu dasarny trigger slide. bola kamehamehanya pake vengeace missile. scale 8.
    di trigger slide kedepan. tiap point bola kamehameha create vengeace missile scale 3. itu aja

  8. #37
    -EchizeN-'s Avatar
    Join Date
    Mar 2008
    Location
    Kidō Rokka
    Posts
    202
    Points
    205.50
    Thanks: 0 / 0 / 0

    Default

    Bukan itu maksudnya........ itu biar musunya ikut keslide gt gimana triggernya..... kalo effectnya si da lu kasitaw kan di post2 sebelumnya...

  9. #38
    valkemiere's Avatar
    Join Date
    Oct 2006
    Location
    In my Rainbow Castle
    Posts
    1,874
    Points
    5,111.21
    Thanks: 65 / 32 / 31

    Default

    oh pake unit grup pick every unit. move picked unit -45 facing picked unit.

    ntar kl uda di rmh aku post in triggerny
    Last edited by valkemiere; 30-11-08 at 18:50.

  10. #39
    -EchizeN-'s Avatar
    Join Date
    Mar 2008
    Location
    Kidō Rokka
    Posts
    202
    Points
    205.50
    Thanks: 0 / 0 / 0

    Default

    @valkemiere
    koq nda dipost2 triggernya? dah aq tunggu neh..... tq valk :P

  11. #40
    LuCkyM3's Avatar
    Join Date
    May 2008
    Location
    I am flying.
    Posts
    952
    Points
    1,140.40
    Thanks: 0 / 1 / 1

    Default

    Sabar donk broo... mungkin si valk lagi sibuk

  12. #41
    -EchizeN-'s Avatar
    Join Date
    Mar 2008
    Location
    Kidō Rokka
    Posts
    202
    Points
    205.50
    Thanks: 0 / 0 / 0

    Default

    hoho... yawda d gw tunggu :P...

  13. #42
    valkemiere's Avatar
    Join Date
    Oct 2006
    Location
    In my Rainbow Castle
    Posts
    1,874
    Points
    5,111.21
    Thanks: 65 / 32 / 31

    Default

    hahaha... gmn y.. tiap buka world editor jd mls >__<

  14. #43
    vengeance's Avatar
    Join Date
    Nov 2006
    Location
    いちじょう まつり
    Posts
    1,621
    Points
    2,361.50
    Thanks: 7 / 3 / 3

    Default

    Betanya jg gpp deh dah gk nahan pgn nyicipin tuh map gw T_T

  15. #44
    -EchizeN-'s Avatar
    Join Date
    Mar 2008
    Location
    Kidō Rokka
    Posts
    202
    Points
    205.50
    Thanks: 0 / 0 / 0

    Default

    @valkemiere
    yawda d tq --"

    @vengeance
    sabar aja cuy...

  16. #45
    valkemiere's Avatar
    Join Date
    Oct 2006
    Location
    In my Rainbow Castle
    Posts
    1,874
    Points
    5,111.21
    Thanks: 65 / 32 / 31

    Default

    [trigger]kamemove
    Events
    Time - Every 0.04 seconds of game time
    Conditions
    Actions
    For each (Integer A) from 1 to 12, do (Actions)
    Loop - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    KameMove[(Integer A)] Equal to True
    Then - Actions
    Set BallPoint[(Integer A)] = (Position of KameBallMain[(Integer A)])
    Set BallPointMove[(Integer A)] = (BallPoint[(Integer A)] offset by 55.00 towards (Angle from KamehameCasterPoint[(Integer A)] to KamehameTargetPoint[(Integer A)]) degrees)
    Unit - Create 1 Kamehameha Trail for (Owner of KamehameCaster[(Integer A)]) at BallPoint[(Integer A)] facing (Angle from KamehameCasterPoint[(Integer A)] to KamehameTargetPoint[(Integer A)]) degrees
    Unit Group - Add (Last created unit) to KameTrail[(Player number of (Owner of KamehameCaster[(Integer A)]))]
    Unit - Move KameBallMain[(Integer A)] instantly to BallPointMove[(Integer A)]
    Unit - Move BluChargingMoveDummy[(Integer A)] instantly to BallPointMove[(Integer A)]
    Set KamePicked[(Integer A)] = (Units within 250.00 of BallPoint[(Integer A)] matching ((((Matching unit) is A ground unit) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of KamehameCaster[(Integer A)])) Equal to True))))
    Unit Group - Pick every unit in KamePicked[(Integer A)] and do (Actions)
    Loop - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    ((Unit-type of (Picked unit)) Equal to Naruto Shadow Clone) or (((Unit-type of (Picked unit)) Equal to Naruto Shadow Clone 2) or (((Unit-type of (Picked unit)) Equal to Naruto Shadow Clone 3) or ((Unit-type of (Picked unit)) Equal to Naruto Shadow Clone 4)))
    Then - Actions
    Unit - Kill (Picked unit)
    Else - Actions
    Set KPickedMove = (Position of (Picked unit))
    Set KPicked = (KPickedMove offset by 55.00 towards (Angle from KamehameCasterPoint[(Integer A)] to KamehameTargetPoint[(Integer A)]) degrees)
    Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Weapons\AncientProtectorMissile\AncientP rotectorMissile.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Move (Picked unit) instantly to KPicked
    Custom script: call RemoveLocation(udg_KPicked)
    Custom script: call RemoveLocation(udg_KPickedMove)
    Destructible - Pick every destructible within 250.00 of BallPoint[(Integer A)] and do (Actions)
    Loop - Actions
    Destructible - Kill (Picked destructible)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (KamehameCaster[(Integer A)] is dead) Equal to True
    Then - Actions
    Unit - Kill KameBallMain[(Integer A)]
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Integer((Distance between KamehameCasterPoint[(Integer A)] and KamehameOffset[(Integer A)]))) Greater than or equal to 250
    Then - Actions
    Unit - Kill KameBallMain[(Integer A)]
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (KameBallMain[(Integer A)] is dead) Equal to True
    Then - Actions
    Set KameMove[(Integer A)] = False
    Trigger - Turn off (This trigger)
    Set LagiSibuk[(Integer A)] = False
    Set KameGroupDamage[(Integer A)] = (Units within 300.00 of BallPointMove[(Integer A)] matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of KamehameCaster[(Integer A)])) Equal to Tru
    Unit Group - Pick every unit in KameGroupDamage[(Integer A)] and do (Actions)
    Loop - Actions
    Unit - Cause KamehameCaster[(Integer A)] to damage (Picked unit), dealing (Real(KameDamage)) damage of attack type Spells and damage type Normal
    Custom script: call DestroyGroup(udg_KameGroupDamage[GetForLoopIndexA()])
    Special Effect - Create a special effect at BallPointMove[(Integer A)] using war3mapImported\kamehameexplode.mdx
    Special Effect - Destroy (Last created special effect)
    Sound - Play wallhit2 <gen> at 80.00% volume, attached to KameBallMain[(Player number of (Owner of KamehameCaster[(Integer A)]))]
    Environment - Create a 2.00 second Normal ripple deformation at BallPointMove[(Integer A)] with starting radius 1.00, ending radius 2000.00, and depth 200.00, using 2.00 second ripples spaced 700.00 apart
    Set CameraGroup = (Units within 1500.00 of BallPointMove[(Integer A)] matching (((Matching unit) is A Hero) Equal to True))
    Unit Group - Pick every unit in CameraGroup and do (Actions)
    Loop - Actions
    Camera - Shake the camera for (Owner of (Picked unit)) with magnitude 30.00
    Camera - Sway the camera target for (Owner of (Picked unit)) with magnitude 20.00 and velocity 200.00
    Custom script: call DestroyGroup(udg_CameraGroup)
    Unit - Create 1 Explosion - Smoked for Neutral Passive at BallPointMove[(Integer A)] facing ((Facing of KamehameCaster[(Integer A)]) + 180.00) degrees
    Unit - Create 1 Blue Vertical Flowing Circle for Neutral Passive at BallPointMove[(Integer A)] facing ((Facing of KamehameCaster[(Integer A)]) + 140.00) degrees
    Animation - Change KamehameCaster[(Integer A)]'s animation speed to 100.00% of its original speed
    Animation - Change BlueCharging[(Integer A)]'s animation speed to 100.00% of its original speed
    Animation - Change BluChargingMoveDummy[(Integer A)]'s animation speed to 100.00% of its original speed
    Unit Group - Pick every unit in KameTrail[(Player number of (Owner of KamehameCaster[(Integer A)]))] and do (Actions)
    Loop - Actions
    Animation - Change (Picked unit)'s animation speed to 70.00% of its original speed
    Unit - Remove (Picked unit) from the game
    Unit Group - Remove all units from KameTrail[(Player number of (Owner of KamehameCaster[(Integer A)]))]
    Unit - Unpause KamehameCaster[(Integer A)]
    Unit Group - Pick every unit in KameBall[(Player number of (Owner of KamehameCaster[(Integer A)]))] and do (Actions)
    Loop - Actions
    Animation - Change (Picked unit)'s animation speed to 70.00% of its original speed
    Unit - Remove (Picked unit) from the game
    Unit Group - Remove all units from KameBall[(Player number of (Owner of KamehameCaster[(Integer A)]))]
    Unit Group - Pick every unit in KameCasting[(Player number of (Owner of KamehameCaster[(Integer A)]))] and do (Actions)
    Loop - Actions
    Animation - Change (Picked unit)'s animation speed to 70.00% of its original speed
    Unit - Remove (Picked unit) from the game
    Unit Group - Remove all units from KameCasting[(Player number of (Owner of KamehameCaster[(Integer A)]))]
    Unit - Kill KameBallMain[(Integer A)]
    Unit - Kill BlueCharging[(Integer A)]
    Unit - Kill BluChargingMoveDummy[(Integer A)]
    Set KameBallMain[(Integer A)] = No unit
    Custom script: call RemoveLocation(udg_KamehameCasterPoint[GetForLoopIndexA()])
    Custom script: call RemoveLocation(udg_KamehameOffset[GetForLoopIndexA()])
    Custom script: call RemoveLocation(udg_KamehameTargetPoint[GetForLoopIndexA()])
    Wait 0.70 seconds
    Player Group - Pick every player in (All players) and do (Actions)
    Loop - Actions
    Camera - Stop swaying/shaking the camera for (Picked player)
    Else - Actions
    Custom script: call RemoveLocation(udg_BallPoint[GetForLoopIndexA()])
    Custom script: call RemoveLocation(udg_BallPointMove[GetForLoopIndexA()])
    Else - Actions
    Do nothing
    [/trigger]

Page 3 of 8 FirstFirst 1234567 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •