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  1. #1
    YeaH's Avatar
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    Default Breath of fire IV cara dapetin semua naga gimana sie?

    Need help soalnya gw suka sama game ini trus dah namatin 3 kli

    tp blom dapetin smeua naga

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  3. #2
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    1. Aura

    This is Ryuu's first dragon form. It's also his cheapest (but by no
    means 'cheap') in terms of AP usage. The good news is that you get it very
    early in the game, far earlier than the first dragons in the other games.
    You get it very shortly after Fou-Lu gets his Astral Dragon transformation,
    while still in Chapter I, subsection 1: Signs and Portents. The downside is
    that you won't find any new dragon forms (except for the Berserk Kaiser)
    until much later in the game, so get used to this one. You'll be using it
    a lot. Plus, while you get the *form* at the start of Chapter I, you don't
    get the DragonBreath attack until you get the Kaiser, either.
    On the other hand, DragonBreath never ceases to be useful (once you
    actually acquire it), and this form's relatively low cost means you can use
    it in almost any situation where you're want to take out a group of
    powerful opponents quickly. Note, however, that DragonBreath is the only one
    of Ryuu's breath atacks that is affected by opponent's physical defense
    scores. It's not really great at anything, but it's an improvement over Ryuu's
    normal form. This is my favorite form. I use this a lot even at level 40, when
    it costs 40 AP.

    Transformation Cost: 1 AP/Level
    Game description (before getting Kaiser): ????
    Game description (after getting Kaiser): Basic dragon form. Normal property.

    Dragon ability bonuses
    Hit Points: 150%
    Attack: 120%
    Defense: 110%
    Wisdom: 120%

    DragonBreath (0 AP; Category: Breath. Six non-elemental hits for a grand
    reduced by opponent's defense. Will be divided among multiple
    opponents)
    *Flame Strike (2 AP; Category: Melee/Fire. Physical Fire Attack)
    Hwa (1 AP; Category: Fire. Lv 1 Fire Magic on one target)
    Rejuvenate (9 AP; Category: Holy. Medium healing of one target)
    Barrier (4 AP; Category: LV Up. Magical damage halved for 3 turns. Warning:
    this also reduces the effects of healing spells and stat-boosting
    spells by half while it's in effect)

    Upgrade: none


    2. Wyvern

    The Fire Gem that gives Ryuu this form is found in the Mount Giga
    area. It grants Ryuu fire-based powers, leaving him vulnerable to
    water/ice powers, moreso than usual. It also provides a few
    ability-boosting spells, but nothing other members of your party don't also
    have. Let him go offensive, and let Cray boost people's stats if they need
    it.
    The second time through the game, I got this form just long enough to
    check its stat bonuses, then upgraded it immediately.

    Transformation Cost: 1.5 AP/Level
    Game Description: Basic flame dragon form. Flame and assist magic.

    Dragon ability bonuses
    Hit Points: 150%
    Attack: 120%
    Defense: 120%
    Wisdom: 130%

    Gigaflame (0 AP; Category: Breath. Fire damage, multiple hits. Depends on
    current HP)
    *Flame Strike (2 AP; Category: Melee/Fire. Physical Fire Attack)
    Hwa (1 AP; Category: Fire. Lv 1 Fire Magic on one target)
    Jeh (2 AP; Category: Fire. Lv 2 Fire Magic on all targets)
    Might (3 AP; Category: ST Up. Increases attack power of target by 20%)


    Upgrade: Weyr

    This is the one I actually got to use. It's fast and powerful, and
    is currently my second choice for boss battles, after, of course, Kaiser.
    Plus, Behemoth and Myrmidon are just ugly. Again, it's vulnerable to
    water, but Ryuu can usually get an attack off with his enhanced agility
    before the opponents can hit him.
    The best uses for this form, other than breath attacks, are either
    the Triple Inferno (Ershin's Inferno + Ursula's Inferno + Ryuu's Hwajeh, in
    that order), or the Super Nova combo (Any earth + any fire + Ryuu's Hwajeh -
    the fire attack turns into Eruption/Magma Blast/Ragnarok as usual, and Ryuu's
    Hwajeh turns into Super Nova, which hits four times per enemy plus causes
    confusion). (Note either of these combos will work with Kaiser, as well, since
    it also has the Hwajeh spell).

    Game Description: Evolved flame dragon form. Flame and assist magic.

    Dragon ability bonuses
    Hit Points: 200%
    Attack: 180%
    Defense: 170%
    Agility: 150%
    Wisdom: 200%

    Gigaflame (0 AP; Category: Breath. Fire damage, multiple hits. Depends on
    current HP)
    *Flame Strike (2 AP; Category: Melee/Fire. Physical Fire Attack)
    Hwa (1 AP; Category: Fire. Lv 1 Fire Magic on one target)
    Jeh (2 AP; Category: Fire. Lv 2 Fire Magic on all targets)
    Hwajeh (3 AP; Category: Fire. Lv 3 Fire Magic on one target)
    Might (3 AP; Category: ST Up. Increases attack power of target by 20%)
    Protect (2 AP; Category: ST Up. Increases defense power of target by 20%)


    3. Behemoth

    It still seems strange to equate the little dragon-man form with
    what was the giant Behemoth in BoF3. Then again, the dragon in the
    MeteorStrike sequence - showing what looks like the BoF3 Behemoth after its
    been through hard times (some of its horns are broken off) - is definitely
    familiar. And once again, this form is slow, losing half of Ryuu's Agility
    and Wisdom scores, and it's vulnerable to wind attacks. The Earth Gem for
    this form is located in the ? area between Pabpab and Saldine, second
    "room" (coming from Pabpab), near the center of the large tree-covered
    island in the middle. It's a blob of green in the middle of green grass in
    the middle of a green island, so it's a bit difficult to see. (I literally
    walked past it the first time).
    This form has the *second* funniest breath attack, for the record.
    Its main weaknesses are its lack of speed, and its vulnerability to wind
    attacks. Also, Counter is almost useless because of this lack of speed.
    (That's two BoF games in a row that gives Counter to one of Ryuu's *slowest*
    forms. Why?) On the other hand, it's worth using this form at least once
    for teaching Searing Sand, Counter, and possibly Blitz to your other party
    members.
    Note, however, that you can learn Searing Sand and Counter from
    enemies in the area you find this Crystal, and that Fou-Lu can learn Blitz
    long before this point.

    Transformation Cost: 1.5 AP/Level
    Game Description: Basic earth dragon form. High defense.

    Dragon ability bonuses
    Hit Points: 220%
    Attack: 140%
    Defense: 140%
    Agility: 50%
    Wisdom: 50%

    MeteorStrike (0 AP; Category: Breath. Earth damage, nine hits. Damage
    depends on current HP)
    *Searing Sand (2 AP; Category: Melee/Earth. Physical Earth Attack)
    Patoh (1 AP; Category: Earth. Lv 1 Earth Magic on all targets)
    Chi Patoh (2 AP; Category: Earth. Lv 2 Earth Magic on one target)
    *Counter (1 AP; Category: Lv Up. Auto-counters physical attacks for the
    rest of the round. Note that since the Behemoth is very slow, this
    is useless unless your opponents are even slower)


    Upgrade: Mammoth

    I don't really use this one much. The combo Water (any level) +
    Earth (any level) + Patoh Pah is rather useful - the earth attack becomes
    Storm/Tempest/Disaster as usual, and Patoh Pah becomes Catastrophe, which
    is similar to Super Nova except for element, and the fact that it poisons
    the target at the end. Ultimately, though, I simply don't like this form
    because of the severe speed penalty.

    Game Description: Evolved earth dragon form. High defense.

    Dragon ability bonuses
    Hit Points: 350%
    Attack: 160%
    Defense: 160%
    Agility: 50%
    Wisdom: 50%

    MeteorStrike (0 AP; Category: Breath. Earth damage, nine hits. Damage
    depends on current HP)
    *Searing Sand (2 AP; Category: Melee/Earth. Physical Earth Attack)
    Patoh (1 AP; Category: Earth. Lv 1 Earth Magic on all targets)
    Chi Patoh (2 AP; Category: Earth. Lv 2 Earth Magic on one target)
    Patoh Pah (3 AP; Category: Earth. Lv 3 Earth Magic on all targets)
    *Counter (1 AP; Category: Lv Up. Auto-counters physical attacks for the
    rest of the round)
    *Blitz (0 AP; Category: Melee. Damage depends on current HP and a bit of
    luck. Multiple hits. Reduces user's hp to 3/4 of previous total)

    4. Myrmidon

    Maybe it's just me, but the Myrmidon 'Dragon' doesn't look like a
    dragon at all, even less so than his BoF3 counterpart (who was pretty
    borderline anyway). When Ryuu uses his MetaStrike 'breath', he turns into
    what looks like a really tall human in a suit of armor. (Note also that
    Myrmidon is the name of the *basic* dragon form, not the advanced one as in
    BoF3). The only dragon-like traits are the sheild-like claw for the left
    hand, and the large wings on his legs (?).
    That said, it's the best at physical attacks (so far), especially with
    the defense-ignoring Spirit Blast and MetaStrike, making it good for heavily-
    armored opponents. Note, however, that it doesn't have the best attack
    bonuses in either normal or evolved forms; it's more balanced than most of
    Ryuu's other forms.
    After playing the game further, this is turning into one of my
    favorite forms. It's rather quick, and its "breath" attack hits twelve times
    instead of six. The only drawback is Ryuu's relatively low hit points in
    this form, making his "breath" attack weaker than it could be.
    Be sure to learn Spirit Blast before upgrading this form; it becomes
    Cleave on the evolved Wind dragon. (Though there are many other places to
    learn Spirit Blast if you miss it here, so don't stress over it).
    The Wind Gem is found in the ? section to the west of the Emperor's
    Tomb, in a secluded niche in the large open area (the burning forest area from
    Fou-Lu's very first scenario; the forest is gone now).

    Transformation Cost: 1.5 AP/Level
    Game Description: Basic wind dragon form. Superior attacks.

    Dragon ability bonuses
    Hit Points: 150%
    Attack: 120%
    Defense: 120%
    Agility: 120%

    MetaStrike (0 AP; Category: Breath. Wind damage, multiple hits. Ignores
    opponent's defenses)
    *Wind Strike (2 AP; Category: Melee/Wind. Physical Wind Attack)
    P'ung (1 AP; Category: Wind. Lv 1 Wind Magic on one target)
    Nah P'ung (2 AP; Category: Wind. Lv 2 Wind Magic on all targets)
    *SpiritBlast (0 AP; Category: Melee. Physical attack at 1/3 strength that
    ignores defense)


    Upgrade: Knight

    Very, very nice. A Fire + Wind + Ahryu P'ung combo will cause the
    wind spell to turn into Firewind/Simoon/Gigaflare (as usual), and Ahryu P'ung
    into Earthshaker, which is pretty much identical to Super Nova (see the Weyr
    form), except for its element, and that it inflicts Stun instead of Confusion.
    (Note also that Ryuu is calling out the Japanese name for the move - either
    Terror Break or Terra Break, I can't quite make out which). It's tied with
    Weyr and Kaiser for the fastest of Ryuu's forms. Be sure to learn Shadowwalk
    from this form, if you haven't learned it from somewhere else.
    I still think it doesn't look anything like a dragon.

    Game Description: Evolved wind dragon form. Superior attacks.

    Dragon ability bonuses
    Hit Points: 180%
    Attack: 140%
    Defense: 130%
    Agility: 150%
    Wisdom: 120%

    MetaStrike (0 AP; Category: Breath. Wind damage, multiple hits. Ignores
    opponent's defense)
    *Wind Strike (2 AP; Category: Melee/Wind. Physical Wind Attack)
    P'ung (1 AP; Category: Wind. Lv 1 Wind Magic on one target)
    Nah P'ung (2 AP; Category: Wind. Lv 2 Wind Magic on all targets)
    Ahryu P'ung (3 AP; Category: Wind. Lv 3 Wind Magic on all targets)
    *Cleave (3 AP; Category: Melee. Physical attack against all opponents at
    1/8 strength that ignores defense)
    *Shadowwalk (12 AP; Category: Melee. A never-miss Critical Hit. Pretty much
    identical to Scias's Shining Blade)


    5. Mutant

    Think BoF3's Pygmy. The full-dragon morph is small, cute, and not
    all that powerful... except it also lowers enemies' stats to minimum, if it
    works (and, unlike most other stat-lowering powers, this one works fairly
    often). His other attacks all inflict status ailments. This is, actually,
    a good form for doing indirect damage, while your other party members wail
    on the weakened foes. It causes a severe *drop* in most of Ryuu's stats,
    except for Wisdom. I've found it useful for reducing Cyclops' (and later
    versions thereof) attack scores to uselessness while doing some damage in
    the process.
    The number of Game Points you have determines the 'Level' of
    Stardrop. This level has nothing to do with the game points required to
    evolve Mutant into the Punk. (So your Mutant can have up to Level 3 breath
    if you evolve him last, or your Punk could have Level 2 if you evolve him
    first - because Punk gets a +1 bonus to Stardrop's level in lieu of increased
    HP). Basically, the higher the level, the more 'hits' you get out of the
    Breath attack. It seems to be 6 hits at Level 1, plus 2 more hits for each
    'level' of Stardrop. This breath never seems to do much damage, though, no
    matter how many hits it gets, thanks to Ryuu's low Hit Points in this form,
    but at Level 6 you get a full 16 hits out of it - the same as KaiserBreath!
    Note that the Mutant's levels only go from 1-5, though.
    The Flawed Gem can be found in the En Jhou ruins. When you get this
    Crystal, the game will tell you you picked up the Earth Gem (again?), but
    the Flawed Gem is what's added to your Key item list. Do not, repeat, DO
    NOT give this to the man in Chiqua who wants it (or one of two other items)
    in return for the information he's offering. If he takes it, you won't get
    it back without restarting the game.
    A warning: this form can also induce convulsive laughter in the
    player and anyone watching the screen the first time this breath attack is
    viewed.

    Transformation Cost: 1.2 AP/Level
    Game Description: Basic mutant dragon form. UNKNOWN

    Dragon ability bonuses (and penalties)
    Hit Points: 50%
    Attack: 50%
    Agility: 80%
    Wisdom: 180%

    Stardrop (0 AP; Category: Breath. Multiple hits. Damage depends on current
    HP. May lower attack, defense, agility, and wisdom of targets to half
    their normal values. The number of hits increases as Game Points go
    up, increasing at 30000, 38000, 48000, 54000, and 62000 Game Points)
    *Snap (2 AP; Category: Melee/ST Down. Physical attack that may reduce
    defense by 20%)
    *Chlorine (2 AP; Category: Melee/ST Change. Physical attack that may
    poison target)
    Sleep (3 AP;Category: ST Change. May put all opponents to sleep)
    Silence (3 AP; Category: ST Change. Prevents spell-casting, but not
    physical skills, for all opponents)


    Upgrade: Punk

    It's still too damn cute, and rather wimpy, but at least its stats
    are a *little* better. (Agility doesn't drop, for example) Hit points are
    still very low, but Wisdom is extremely high. If you have any magic-based
    Skills on Ryuu (*including* Rest), this would be the form to use them in.
    (Rest, like all healing spells, won't recover any HP for Ryuu's dragon-form,
    but it will restore a lot of AP). Punk's Stardrop is also one level higher
    than Mutant's would be with the same number of Game Points - the levels range
    from 2 to 6.
    Note also this form has the most abilities you can learn, as well. If
    you haven't learned Curse before now, be sure to add it to your Skill lists.
    It's actually, despite its drawbacks and humor value, a very useful form
    against some enemies (again, the Cyclops and their clones come to mind, as
    well as the T-Rex-like monsters you meet at the Emperor's Tomb onward)
    The more I use this form, the more I like it. Don't underestimate
    the little guy. It also uses the second-least AP of all of Ryuu's dragon
    forms.

    Game Description: Evolved mutant dragon form. UNKNOWN

    Dragon ability bonuses (and penalties)
    Hit Points: 50%
    Attack: 50%
    Wisdom: 250%

    Stardrop (0 AP; Category: Breath. Multiple hits. Damage depends on current
    HP. May lower attack, defense, agility, and wisdom of targets to half
    their normal values. The number of hits increases as Game Points go
    up, increasing at 30000, 38000, 48000, 54000, and 62000 Game Points)
    *Snap (2 AP; Category: Melee/ST Down. Physical attack that may reduce
    defense by 20%)
    *Chlorine (2 AP; Category: Melee/ST Change. Physical attack that may
    poison target)
    Sleep (3 AP; Category: ST Change. May put all opponents to sleep)
    Silence (3 AP; Category: ST Change. Prevents spell-casting, but not
    physical skills, for all opponents)
    Howling (0 AP; Category: ST Change. Confuses all opponents)
    *Curse (13 AP; Category: Death. Halves all opponents' hit points)


    6. Kaiser

    This is the second dragon-form you get in the game... but it's
    berserk and uncontrollable until you find all the Dragon Summons, which you
    don't get until later. On the bright side, even uncontrolled, Ryuu *usually*
    uses KaiserBreath on the opponents each round, though he will occassionally
    attack a random target, sometimes your own allies.
    You receive this form as part of the storyline - you have to *lose*
    a certain fight at the end of Chapter II. When Ryuu is reduced to 0 hp,
    instead of dying, he transforms into this form automatically (try to keep
    everyone else alive for that fight, difficult as it may be; you do get
    normal experience from it). When you can next control Ryuu, you also receive
    the DragonBreath attack for his Aura dragon.
    KaiserBreath, it should be noted, bears a striking resemblance to
    the Bahamut ZERO summon from Final Fantasy VII. KaiserBreath gets a full
    sixteen hits normally, nineteen hits as the second attack in a combo,
    and a whopping twenty-two hits as the third attack in a combo (assuming
    the opponents are still alive at this point).
    Note that in terms of pure stats, Weyr is almost a match for this
    form - Weyr gets identical Agility and Wisdom boots, slightly lower hit point
    and attack boots, and a *higher* defense boost.

    Update: I've confirmed (yes, in a third trip through the game) that
    you only need the seven Dragon Evocations to control Kaiser, and having the
    dragon crystals is irrelevant. Still, why would you want to give away your
    cute little Mutant/Punk dragon to that sleazy trader?

    Transformation Cost: 2 AP/Level
    Game Description: Evolved dragon form. Superior abilities.

    Dragon ability bonuses
    Hit Points: 300%
    Attack: 200%
    Defense: 150%
    Agility: 150%
    Wisdom: 200%

    KaiserBreath (0 AP; Category: Breath. Non-elemental damage, sixteen hits.
    Depends on current HP)
    Aura Smash (3 AP; Category: Melee. A critical hit that ignores defense.
    This can be more devastating than KaiserBreath against single enemies,
    especially if Kaiser's low on hit points, moreso in a combo)
    Hwajeh (3 AP; Category: Fire. Lv 3 Fire Magic on one target)
    Ahryu P'ung (3 AP; Category: Wind. Lv 3 Wind Magic on all targets)
    Patoh Pah (3 AP; Category: Earth. Lv 3 Earth Magic on all targets)
    Resurrect (30 AP; Category: Holy. Revives an ally with full HP)
    *Sanctuary (13 AP; Category: Holy. Removes ability boosting spells on all
    foes *and* allies)

    Upgrade: You want to upgrade Kaiser? Forget it.

  4. #3
    YeaH's Avatar
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    artiin indo donk

  5. #4
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    maksudnya bukan itu kk naga air,angin,tanah kyk gitu

  6. #5
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    Dragon Gods locations'

    Wind Dragon - P'ung Ryong
    Location - You get it automatically
    Ability - Rainstorm: The higher an enemies HP, the more damage it deals.
    -----------------------
    Sand Dragon - Sa Ryong
    Location - On the sandflier course from Shyde to Shikk, there will be an
    isolated section of land near the bottom of the map, us a mound to
    jump over to it and go into the oasis.
    Ability - Onslaught: Wind elemental, also has chance of confusing enemy.
    -----------------------
    Grass Dragon - Cho Ryong
    Location - On the Golden Plains, wait for a bird to go in front of you, then
    keep following the bird to a glowing dot. This dot will lead you
    to the dragon.
    Ability - Healing Wind: Heals entire party for about 3000, and removes any
    bad status ailments.
    -----------------------
    Tree Dragon - Su Ryong
    Location - Go in a ? area that pops up halfway between Checkpoint and Shikk,
    take the exit going east to open up the path to him.
    Ability - Holy Circle: Front row becomes invulnerable for 1 turn.
    -----------------------
    Rock Dragon - The Nameless One
    Location - Talk to the man in the floodgates section of the River(south of
    Chiqua). He will open the pathway to it.
    Ability - Fulguration: Takes off 1/8 of enemies current HP.
    -----------------------
    Sea Dragon - Hae Ryong
    Location - See the FAQ or Maps sections.
    Ability - Flood Tide: Wind + Water elements, can also stun enemies.
    -----------------------
    Mud Dragon - Ni Ryong
    Location - He's in the same place that he was in the beginning of the game,
    the ? spot on the map north of Dam.
    Ability - Mud Flow: Water and Earth elemental.

  7. #6
    YeaH's Avatar
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    tq Bos akhirnya gw tw juga

  8. #7
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    wah dah lama bgt nie game tmtnya gwa tapi gwa blom lengkap semua naganya ..
    btw
    naga yang di langit itu juga termasuk kan


    Quote Originally Posted by Alexander Suvorov
    "Win with ability, not with numbers"

  9. #8
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    bener tuh ll aku aja lom semua naga dpt lom tw klo semua naga di dapetin tamatnya gimana----

  10. #9

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    dapetin semua naga ryu sama dragon gods itu syarat buat ngendaliin naga Kaiser nya ryu

  11. #10

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    cari di gamefaqs aja bro lengkap semua game

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