hehe ga bisa hunt ya tungguin mamang gomesz yang bentar lagi 60 juga yak...
hehe ga bisa hunt ya tungguin mamang gomesz yang bentar lagi 60 juga yak...
Maho Detected Diatas
sinthink
wowow..........serunya wow...........!!!!
gile tumben gomez dah 50++ charnya lolos2 aja.. wkwk dah dapet spot aman ya.. lagian sebenernya kalo set bener aman lah.. wkwk..
baru lv 50 ne.. huhu cape maennya kalo vit dah tinggal 1.. nungguin vit 4 2 hari.. maen 1 hari lgsg tinggal 2.. waaaaaaa...
btw.. gw baca2 katanya vit ga akan turun kalo ada skill lucky.. tp tetep turun aja tu.. kayanya di skill list gw ada lucky d.. =P
lu buat thread "hellraizer guild one hear..one...." lgs di delete admin pasti....ge da perna ..
masa c? kalo kita taro di bagian recruitment hall??
btw.. lg ngikutin jejak gomez cari duit.. gundam 3 char.. dan ad berita burukk.. tidaaakkk wolf dah gw gb ampe 28, malah ke klik namanya "26"... !!!!!
stress... siap2 beli baru yg dah setengah jadi.. grrr...
Belajar Script jangan nanya molo ye.....
cuma perlu usaha dikit ke ingame ya ganti NPC ke bahasa Indonesia
Copy paste script ke script yang udah ada / notepad..simpen file pake .SEC (gede semua bukan .sec) yang gue bold merah berarti guide jgn dimasukin ya..
//-----------------------------------------------------
//---------------- COORDINATETABLES -------------------
//-----------------------------------------------------
//---------------- (PUT THE CORRECT ONES FOR YOUR TOWN INTO MAIN LOOP
//---------------- POSOUTRANGE AND POSINRANGE FUNCTION CALLS):
//
//---------------- TOWN CENTER:
//---------------- OREN: 82131,55132,-1520,3000
//---------------- SHUTTGART: 87345,-141092,-1336,3000
//---------------- DION: 18915,144688,-3104,3750
//---------------- GODDARD: 147774,-57663,-2896,4000
//---------------- GIRAN: 81608,148594,-3464,3250
//-----------------------------------------------------
//------------------------------------------------------------------------------
//---------------- MAIN LOOP STARTS --------------------------------------------
//------------------------------------------------------------------------------
LABEL(FOREVER)
//---------------- JUST A CHECK FOR GOING BACK TO TOWN;
//---------------- REDUNDANT IF DEAD RETURN IS SET
CharStatus(HP,==,0)
{
MSG(Character Dead! Going back to town!)
GOHOME()
}
//---------------- IF NOT IN TOWN, CHECK FOR NEWBIE BUFFS
//---------------- (BLESS THE BODY). IF NOT FOUND; RETURN
//--------------------------------------------------------------------------------------------------------------------(1) CONFIG
POSOUTRANGE(82131,55132,-1520,3000)
{
CALL(BUFFCHECK)
}
//---------------- IF IN TOWN, GO BACK TO SPOT
//--------------------------------------------------------------------------------------------------------------------(1) CONFIG
POSINRANGE(82131,55132,-1520,3000)
{
CALL(RUNTOADV)
CALL(POTCHECK)
CALL(SSCHECK)
CALL(RUNTOGK)
CALL(RUNTOSPOT)
}
JMP(FOREVER)
//------------------------------------------------------------------------------
//---------------- MAIN LOOP ENDS ----------------------------------------------
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//---------------- SUBROUTINES FOLLOWS -----------------------------------------
//------------------------------------------------------------------------------
//-----------------------------------------------------
//---------------- RUNS TO ADVENTURERS GUIDE ----------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOADV)
{
CALL(ADVOREN) << delete // untuk aktifin map
//CALL(ADVGODDARD)
//CALL(ADVSHUTTGART)
//CALL(ADVDION)
//CALL(ADVGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO GROCERY STORE --------------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(BUYPOT)
{
CALL(POTOREN)
//CALL(POTGODDARD)
//CALL(POTSHUTTGART)
//CALL(POTDION)
//CALL(POTGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO WAREHOUSE KEEPER -----------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RESTOCKSS) << gak mao SS delete dari sini
{ SS otomatis tarik dari warehouse
CALL(SSOREN)
//CALL(SSGODDARD)
//CALL(SSSHUTTGART)
//CALL(SSDION)
//CALL(SSGIRAN)
RETURN()
} << sampe sini...
//-----------------------------------------------------
//---------------- RUNS TO GATEKEEPER -----------------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOGK)
{
CALL(GKOREN)
//CALL(GKGODDARD)
//CALL(GKSHUTTGART)
//CALL(GKDION)
//CALL(GKGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO HUNTING SPOT ---------------
//---------------- UNCOMMENT THE CORRECT SPOT ---------
//---------------- THAT YOU WANT TO USE. --------------
//---------------- MAKE SURE TOWN IS CORRECT ----------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOSPOT)
{
CALL(ORENSPOT1) //IVORY TOWER (FORMOR, FORMOR ELDER, TARLK BUGBEAR) << Ganti sesuka hati /nama momon/kota
//CALL(SHUTTGARTSPOT1) //IVORY TOWER contoh //OUTLAW (ELDER TARLK BASILLIK,HUNTER GARGOYLE etc)
//CALL(SHUTTGARTSPOT2)
//CALL(DIONSPOT1)
//CALL(GIRANSPOT1)
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS IF MAX HP OR MP IS LOW.
//----------------
//---------------- FIGHTER:
//-------------------------
//---------------- THE FIST CHARSTATUS CALL SHOULD INCLUDE YOUR MAXHP(WITH BTB6)*0.94
//---------------- THAT IS 94% OF MAX HP WITH NEWBIE BUFFS. THIS NEEDS TO BE UPDATED EVERY FEW LEVELS (NOT EVERY LEVEL)
//---------------- OR THE SCRIPT WONT DETECT WHEN NEWBIE BUFFS WEARS OFF.
//---------------- IF USING THIS COMMENT OUT THE MAGE PART.
//---------------- PLEASE NOTE THAT HEALTH NEEDS TO BE AROUND THIS VALUE (94%) FOR THE SCRIPT TO DETECT BUFF ABSENCE.
//-------------------------
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
LABEL(BUFFCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,1875)
{
CharStatus(HP,>=,98)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,1875)
{
CALL(TOTOWN)
}
}
}
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS IF MAX HP OR MP IS LOW.
//----------------
//---------------- MAGE:
//-------------------------
//---------------- THE FIST CHARSTATUS CALL SHOULD INCLUDE YOUR MAXMANA(WITH BTS6)*0.60
//---------------- THAT IS 60% OF MAX HP WITH NEWBIE BUFFS. THIS NEEDS TO BE UPDATED EVERY FEW LEVELS (NOT EVERY LEVEL)
//---------------- OR THE SCRIPT WONT DETECT WHEN NEWBIE BUFFS WEARS OFF.
//---------------- IF USING THIS COMMENT OUT THE FIGHTER PART.
//---------------- PLEASE NOTE THAT MANA NEEDS TO BE AROUND THIS VALUE (60%) FOR THE SCRIPT TO DETECT BUFF ABSENCE.
//-------------------------
//--------------------------------------------------------------------------------------------------------------------(3b) CONFIG
//LABEL(BUFFCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(3b) CONFIG
CharStatus(CMP,<=,666)
{
CharStatus(MP,>=,63)
{
//--------------------------------------------------------------------------------------------------------------------(3b) CONFIG
CharStatus(CMP,<=,666)
{
CALL(TOTOWN)
}
}
}
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS CURRENT SOULSHOT AMOUNT AND CHARACTER WEIGHT
//---------------- THE AMOUNT OF MINIMUM SOULSHOTS,
//---------------- SOULSHOT TYPE AND WEIGHT PERCENTAGE CAN BE
//---------------- MODIFIED TO BETTER SUIT YOUR NEEDS.
//-----------------------------------------------------
LABEL(SSCHECK) <<< delete kalo ga mau SS
{
//--------------------------------------------------------------------------------------------------------------------(4a) CONFIG
//ITEMCOUNT(Soulshot: No Grade[ID=1835],<=,4000)
//ITEMCOUNT(Soulshot: D-grade[ID=1463],<=,4000)
ITEMCOUNT(Soulshot: C-grade[ID=1464],<=,4000)
//ITEMCOUNT(Soulshot: B-grade[ID=1465],<=,2000)
//ITEMCOUNT(Soulshot: A-grade[ID=1466],<=,2000)
//ITEMCOUNT(Soulshot: S-grade[ID=1467],<=,2000)
//----------------------------------------------------------------
//ITEMCOUNT(Blessed Spiritshot: No Grade[ID=3947],<=,2000
//ITEMCOUNT(Blessed Spiritshot: D-Grade[ID=3948],<=,2000)
//ITEMCOUNT(Blessed Spiritshot: C-Grade[ID=3949],<=,2000)
//ITEMCOUNT(Blessed Spiritshot: B-Grade[ID=3950],<=,1000)
//ITEMCOUNT(Blessed Spiritshot: A-Grade[ID=3951],<=,1000)
//ITEMCOUNT(Blessed Spiritshot: S Grade[ID=3952],<=,1000)
{
CHARSTATUS(WEIGHT,<,46)
{
MSG(Attempting to restock soulshots)
CALL(RESTOCKSS)
}
}
RETURN()
}
//-----------------------------------------------------
//---------------- AGAIN THE TYPE OF SS TO USE.
//---------------- LAST VALUE IS NUMBER OF SHOTS
//---------------- TO WITHDRAW BETWEEN EACH WEIGHT CHECK.
//---------------- IF RESTOCKING SEEMS TOO SLOW THIS VALUE
//---------------- CAN BE INCREASED, BEWARE;
//---------------- TOO HIGH CAN CAUSE OVERWEIGHT.
//-----------------------------------------------------
LABEL(GETSHOTS)
{
//--------------------------------------------------------------------------------------------------------------------(4a) CONFIG
//LOADITEM(Soulshot: No Grade[ID=1835],300
//LOADITEM(Soulshot: D-grade[ID=1463],300
LOADITEM(Soulshot: C-grade[ID=1464],300
//LOADITEM(Soulshot: B-grade[ID=1465],300
//LOADITEM(Soulshot: A-grade[ID=1466],300
//LOADITEM(Soulshot: S-grade[ID=1467],300
//----------------------------------------------------------------
//LOADITEM(Blessed Spiritshot: No Grade[ID=3947],300
//LOADITEM(Blessed Spiritshot: D-Grade[ID=3948],300
//LOADITEM(Blessed Spiritshot: C-Grade[ID=3949],300
//LOADITEM(Blessed Spiritshot: B-Grade[ID=3950],300
//LOADITEM(Blessed Spiritshot: A-Grade[ID=3951],300
//LOADITEM(Blessed Spiritshot: S Grade[ID=3952],300
RETURN()
} <<<< Sampe sini
//-----------------------------------------------------
//---------------- CHECKS IF POTS OR SOE IS LOW
//---------------- VALUES CAN BE MODIFIED TO SUIT YOUR NEEDS, OR ADD ANOTHER ITEM;
//---------------- BUT IF YOU DO REMEMBER TO EDIT BUYPOT ROUTINE AS WELL
//-----------------------------------------------------
LABEL(POTCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(*5) OPTIONAL CONFIG
ITEMCOUNT(Healing Potion[ID=1061],<=,50)
{
MSG(Low on healing pots, beli pot dolo ahh!!)
CALL(BUYPOT)
}
//--------------------------------------------------------------------------------------------------------------------(*5) OPTIONAL CONFIG
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
MSG(Low on scroll of escape, ga bisa pulang ntar!)
CALL(BUYPOT)
}
RETURN()
}
//-----------------------------------------------------
//---------------- Amount of healing pots to restock at one time
//-----------------------------------------------------
LABEL(DOBUYPOT)
{
//--------------------------------------------------------------------------------------------------------------------(*6) OPTIONAL CONFIG
BUYITEM(Healing Potion[ID=1061],150
RETURN()
}
//-----------------------------------------------------
//---------------- Amount of soulshots to restock at one time
//-----------------------------------------------------
LABEL(DOBUYSOE)
{
//--------------------------------------------------------------------------------------------------------------------(*6) OPTIONAL CONFIG
BUYITEM(Scroll of Escape[ID=736],7
RETURN()
}
//-----------------------------------------------------
//---------------- ATTEMPTS TO RETURN TO TOWN
//---------------- THE FIRST DELAY SHOULD BE SET TO A
//---------------- GOOD TIME TO FINISH ALL AGGRO BEFORE USING SOE.
//---------------- SECOND DELAY IS JUST TO GIVE TIME FOR SOE + TOWN LOAD,
//---------------- IF YOU HAVE A SLOW COMPUTER A HIGHER VALUE MAY BE GOOD.
//-----------------------------------------------------
LABEL(TOTOWN)
{
MSG(Appear newbie buffs is gone, attempting to go home)
SET(FIGHTSTOP)
//--------------------------------------------------------------------------------------------------------------------(*7) OPTIONAL CONFIG
DELAY(25000)
USEITEM(Scroll of Escape[ID=736])
SET(FIGHTSTART)
//--------------------------------------------------------------------------------------------------------------------(*7) OPTIONAL CONFIG
DELAY(20000)
RETURN()
}
//------------------------------------------------------------------------------
//---------------- PATHFINDING SECTION -----------------------------------------
//------------------------------------------------------------------------------
//-----------------------------------------------------
//---------------- RUNS TO ADVENTURERS GUIDE
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(ADVOREN) <<< ini walkthrough char....set walkthrough pakai
{ in game walker gunain Record function "script"
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(82332,54175,-1522)
MOVETO(82310,55342,-1551)
MOVETO(81562,55605,-1551)
MOVETO(80648,55869,-1586)
MOVETO(80461,55638,-1586)
MOVETO(80437,54430,-1586)
MOVETO(80545,53997,-1586)
MOVETO(81014,53594,-1586)
MOVETO(81774,53512,-1522)
MOVETO(82240,53524,-1522)
MOVETO(82363,53336,-1522)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(ADVGODDARD)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(147711,-57629,-2907)
MOVETO(147711,-58556,-3007)
MOVETO(145830,-58248,-3007)
MOVETO(147842,-58618,-3007)
MOVETO(149595,-58017,-3007)
MOVETO(147932,-58409,-3007)
MOVETO(147778,-58357,-3007)
MOVETO(147715,-57635,-2908)
MOVETO(147713,-57209,-2807)
MOVETO(148056,-57028,-2807)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF SHUTTGART ------------------
//-----------------------------------------------------
LABEL(ADVSHUTTGART)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(87355,-141067,-1467)
MOVETO(87366,-140015,-1567)
MOVETO(89511,-140677,-1567)
MOVETO(87380,-139936,-1567)
MOVETO(85155,-140863,-1567)
MOVETO(87339,-140424,-1567)
MOVETO(87361,-141316,-1394)
MOVETO(87282,-141495,-1366)
MOVETO(87160,-141463,-1366)
MOVETO(87155,-141350,-1366)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(ADVDION)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(19540,145570,-3133)
MOVETO(19053,144661,-3134)
MOVETO(17963,146145,-3132)
MOVETO(17094,145017,-3055)
MOVETO(17057,144935,-3045)
MOVETO(17117,144903,-3042)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(ADVGIRAN)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(81555,147611,-3495)
MOVETO(80845,148573,-3495)
MOVETO(81478,149574,-3495)
MOVETO(81530,149573,-3495)
MOVETO(82778,149376,-3495)
MOVETO(82837,149362,-3495)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO GROCERY
//---------------- THE AMOUNT OF POTS AND SCROLLS TO BUY CAN BE MODIFIED FOR YOUR OWN NEEDS.
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(POTOREN) << ini posisi NPC jgn dirubah !!!
{
MOVETO(81568,53540,-1522)
MOVETO(81139,53628,-1586)
MOVETO(81000,53848,-1586)
MOVETO(80944,54414,-1551)
MOVETO(80539,54782,-1586)
MOVETO(80262,54903,-1586)
MOVETO(80005,54946,-1573)
MOVETO(79643,54902,-1573)
MOVETO(79532,54887,-1573)
MOVETO(79521,54898,-1544)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Sara[ID=30180])
NPCDLG(Sara[ID=30180])
DLGSEL(Buy Consumables and Minerals ) <<< chat NPC beda di tiap kota ada yang inggris ada yang udah indo baiknya ganti bhasa indonesia log in game...fungsi biar bisa autoclick
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Sara[ID=30180])
NPCDLG(Sara[ID=30180])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYSOE)
}
MOVETO(79758,54874,-1572)
MOVETO(80412,54958,-1586)
MOVETO(81124,55455,-1551)
MOVETO(81944,55498,-1551)
MOVETO(82216,55009,-1551)
MOVETO(82405,54108,-1522)
MOVETO(82386,53350,-1522)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(POTGODDARD)
{
MOVETO(147726,-57296,-2807)
MOVETO(147723,-58154,-3007)
MOVETO(148565,-58116,-3007)
MOVETO(149168,-57912,-3007)
MOVETO(149190,-57871,-3007)
MOVETO(149110,-57662,-2994)
MOVETO(149281,-57395,-2994)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Liesel[ID=31263])
NPCDLG(Liesel[ID=31263])
DLGSEL(Buy Consumables )
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Liesel[ID=31263])
NPCDLG(Liesel[ID=31263])
DLGSEL(Buy Consumables )
CALL(DOBUYSOE)
}
MOVETO(149130,-57644,-2994)
MOVETO(149240,-58011,-3007)
MOVETO(148011,-58139,-3007)
MOVETO(147726,-58009,-3007)
MOVETO(147722,-57555,-2907)
MOVETO(147816,-57158,-2807)
MOVETO(148080,-57020,-2807)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF SHUTTGART ------------------
//-----------------------------------------------------
LABEL(POTSHUTTGART)
{
MOVETO(87164,-141446,-1366)
MOVETO(87278,-141438,-1336)
MOVETO(87334,-141410,-1367)
MOVETO(87357,-140499,-1567)
MOVETO(86330,-140666,-1567)
MOVETO(85940,-140819,-1567)
MOVETO(85864,-140867,-1567)
MOVETO(85945,-141081,-1554)
MOVETO(85772,-141320,-1554)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Pele[ID=31952])
NPCDLG(Pele[ID=31952])
DLGSEL("I want to buy supplies.")
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Pele[ID=31952])
NPCDLG(Pele[ID=31952])
DLGSEL("I want to buy supplies.")
CALL(DOBUYSOE)
}
MOVETO(85954,-141048,-1554)
MOVETO(85787,-140701,-1567)
MOVETO(87026,-140598,-1567)
MOVETO(87342,-140653,-1567)
MOVETO(87351,-141323,-1391)
MOVETO(87196,-141518,-1366)
MOVETO(87154,-141351,-1366)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(POTDION)
{
MOVETO(17242,145151,-3072)
MOVETO(17757,145467,-3095)
MOVETO(18131,145545,-3124)
MOVETO(18888,145601,-3135)
MOVETO(19238,145737,-3115)
MOVETO(19269,145773,-3109)
MOVETO(19287,146119,-3096)
MOVETO(19232,146165,-3096)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Lara[ID=30063])
NPCDLG(Lara[ID=30063])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Lara[ID=30063])
NPCDLG(Lara[ID=30063])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYSOE)
}
MOVETO(19269,145882,-3096)
MOVETO(19242,145674,-3126)
MOVETO(17988,145715,-3131)
MOVETO(17476,145462,-3102)
MOVETO(17155,145077,-3063)
MOVETO(17071,144900,-3041)
MOVETO(17120,144894,-3041)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(POTGIRAN)
{
MOVETO(81579,148988,-3495)
MOVETO(80908,147997,-3495)
MOVETO(80807,147850,-3495)
MOVETO(80688,147879,-3464)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Helvetia[ID=30081])
NPCDLG(Helvetia[ID=30081])
DLGSEL(Buy Consumables and Minerals)
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Helvetia[ID=30081])
NPCDLG(Helvetia[ID=30081])
DLGSEL(Buy Consumables and Minerals)
CALL(DOBUYSOE)
}
MOVETO(81261,148688,-3495)
MOVETO(82037,149170,-3495)
MOVETO(82685,149249,-3495)
MOVETO(82820,149380,-3495)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO WAREHOUSE
//---------------- ATTEMPTS TO WITHDRAW 300 SOULSHOTS AT A TIME
//---------------- UNTIL SET WEIGHT (DEFAULT 46%) IS REACHED
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(SSOREN) <<<< Gak pake SS ga perlu ye...>.< delete ampe bawah
{
MOVETO(82332,54175,-1522)
MOVETO(82310,55342,-1551)
MOVETO(81562,55605,-1551)
MOVETO(80648,55869,-1586)
MOVETO(80461,55638,-1586)
MOVETO(80437,54430,-1586)
MOVETO(80545,53997,-1586)
MOVETO(81014,53594,-1586)
MOVETO(81774,53512,-1522)
MOVETO(82240,53524,-1522)
MOVETO(82363,53336,-1522)
MOVETO(82224,53673,-1522)
MOVETO(82286,54280,-1522)
MOVETO(82103,55088,-1551)
MOVETO(82013,55434,-1551)
MOVETO(81680,55455,-1551)
MOVETO(81664,55132,-1536)
MOVETO(81748,55126,-1536)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSOREN)
NPCSEL(Hagger[ID=30183])
NPCDLG(Hagger[ID=30183])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private
\nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSOREN)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(81658,55118,-1536)
MOVETO(81666,55475,-1551)
MOVETO(82143,55485,-1551)
MOVETO(82318,54573,-1551)
MOVETO(82490,54172,-1522)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(SSGODDARD)
{
MOVETO(147774,-57175,-2807)
MOVETO(147682,-58179,-3007)
MOVETO(146437,-58132,-3007)
MOVETO(146220,-57935,-3007)
MOVETO(146329,-57679,-2993)
MOVETO(146387,-57534,-2993)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSGODDARD)
NPCSEL(Hakon[ID=31268])
NPCDLG(Hakon[ID=31268])
DLGSEL(Private Warehouse.)
DLGSEL(Pick up an item - Private Warehouse)
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSGODDARD)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(146157,-58052,-3007)
MOVETO(147188,-58287,-3007)
MOVETO(147686,-58033,-3007)
MOVETO(147707,-57376,-2829)
MOVETO(147828,-57151,-2807)
MOVETO(148075,-57022,-2807)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF SHUTTGART ------------------
//-----------------------------------------------------
LABEL(SSSHUTTGART)
{
MOVETO(87200,-141511,-1366)
MOVETO(87343,-141405,-1367)
MOVETO(87379,-140589,-1567)
MOVETO(88627,-140575,-1567)
MOVETO(88859,-140734,-1567)
MOVETO(88686,-141171,-1553)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSSHUTTGART)
NPCSEL(Cherbal[ID=31957])
NPCDLG(Cherbal[ID=31957])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw Item (Private Warehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSSHUTTGART)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(88921,-140656,-1567)
MOVETO(87586,-140399,-1567)
MOVETO(87362,-140747,-1567)
MOVETO(87360,-141081,-1467)
MOVETO(87346,-141529,-1366)
MOVETO(87185,-141484,-1366)
MOVETO(87155,-141350,-1366)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(SSDION)
{
MOVETO(17267,145214,-3079)
MOVETO(18209,145726,-3142)
MOVETO(19137,144080,-3105)
MOVETO(19779,144135,-3090)
MOVETO(20367,144635,-3115)
MOVETO(20522,144699,-3106)
MOVETO(20684,144692,-3096)
MOVETO(20800,144550,-3096)
MOVETO(20801,144448,-3096)
MOVETO(20771,144435,-3094)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSDION)
NPCSEL(Holvas[ID=30058])
NPCDLG(Holvas[ID=30058])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private
\nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSDION)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(20770,144618,-3096)
MOVETO(20465,144751,-3107)
MOVETO(19850,144147,-3094)
MOVETO(19172,144123,-3110)
MOVETO(18651,145453,-3153)
MOVETO(17562,145528,-3108)
MOVETO(16960,144893,-3036)
MOVETO(17111,144895,-3041)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(SSGIRAN)
{
MOVETO(82538,149359,-3495)
MOVETO(82439,149763,-3464)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSGIRAN)
NPCSEL(Randolf[ID=30095])
NPCDLG(Randolf[ID=30095])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private
\nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSGIRAN)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(82635,149505,-3495)
MOVETO(82846,149354,-3495)
RETURN()
} << ampe sini ..
//-----------------------------------------------------
//---------------- ATTEMPTS TO RUN TO GATEKEEPER
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(GKOREN)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.) <<<< ganti pake omongan npc ke bahasa Indonesia
DLGSEL(Receive support magic.)
MSG(Running to GK)
MOVETO(82738,53331,-1522)
MOVETO(82944,53148,-1522)
NPCSEL(Valentina[ID=30177])
NPCDLG(Valentina[ID=30177])
DLGSEL(Teleport.)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(GKGODDARD)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.) <<<< ganti pake Omongan NPC indonesia
DLGSEL(Receive support magic.)
MSG(Running to GK)
MOVETO(147850,-56148,-2807)
MOVETO(147928,-55436,-2760)
MOVETO(147967,-55257,-2760)
NPCSEL(Tatiana[ID=31275])
NPCDLG(Tatiana[ID=31275])
DLGSEL(Teleport.)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF SHUTTGART ------------------
//-----------------------------------------------------
LABEL(GKSHUTTGART)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.) <<<
DLGSEL(Receive support magic.)
MOVETO(87252,-142303,-1366)
MOVETO(87217,-143203,-1319)
MOVETO(87056,-143442,-1319)
NPCSEL(Bilia[ID=31964])
NPCDLG(Bilia[ID=31964])
DLGSEL(Teleport.)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(GKDION)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MOVETO(16093,143530,-2855)
MOVETO(15827,143274,-2774)
MOVETO(15783,142966,-2732)
MOVETO(15637,142910,-2732)
NPCSEL(Trisha[ID=30059])
NPCDLG(Trisha[ID=30059])
DLGSEL(Teleport.)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(GKGIRAN)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MOVETO(83307,148937,-3431)
MOVETO(83499,148393,-3431)
MOVETO(83492,147964,-3431)
MOVETO(83415,147918,-3431)
NPCSEL(Clarissa[ID=30080])
NPCDLG(Clarissa[ID=30080])
DLGSEL(Teleport)
RETURN()
}
//-----------------------------------------------------
//---------------- ATTEMPTS TO RUN TO HUNTING SPOT
//---------------- SINCE THERES SO MANY YOU'LL PROBABLY HAVE TO MAKE YOUR OWN
//---------------- ILL PUT MORE AND MORE IN HERE AS TIME PASSES, JUST FOLLOW
//---------------- MY STRUCTURE AND YOU SHOULD BE FINE.
//---------------- REMEMBER TO USE DELAY AFTER TELEPORT IF YOU USE IGW.
//-----------------------------------------------------
//-----------------------------------------------------
//------ SOUTHEAST OF IVORY TOWER - FORMORS AND BUGBEARS
//-----------------------------------------------------
LABEL(ORENSPOT1) <<< nah ini settingan departure char sampe tempat spot
{
DLGSEL(Ivory Tower - 3700 Adena )
DELAY(15000)
MOVETO(85348,16704,-3638)
MOVETO(85335,17355,-3549)
MOVETO(85325,19935,-3813)
MOVETO(85335,21913,-3565)
MOVETO(85336,23147,-3544)
MOVETO(85371,23978,-3667)
MOVETO(85715,24238,-3635)
MOVETO(86114,24398,-3592)
MOVETO(86166,24396,-3621)
MOVETO(87105,24026,-3601)
MOVETO(87518,23982,-3512)
MOVETO(87743,23933,-3527)
MOVETO(88416,23941,-3549)
MOVETO(89678,23570,-3629)
MOVETO(89945,23389,-3629)
MOVETO(90234,23092,-3629)
MOVETO(90597,22705,-3612)
MOVETO(91134,22299,-3618)
MOVETO(91633,21824,-3646)
MOVETO(91979,21361,-3651)
DELAY(1000)
SET(L2WALKER,ENABLE) << sampe sini walker dinyalaian alias script off
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled) Langsung pindah ke settingan "option" walker
RETURN() artinya script off lgs ganti pake setingan bot.lu harus setting manual di option walker 1x aja abis itu ga perlu lagi
}
//-----------------------------------------------------
//------ PAVEL RUINS
//-----------------------------------------------------
LABEL(SHUTTGARTSPOT1) << QUEST
{
DLGSEL(Pavel Ruins - 2100 Adena )
DLGSEL(Pavel Ruins - 1100 Adena )
DELAY(15000)
ITEMCOUNT(Destroyed Golem Shards[ID=8100],>=,500)
{
MSG(500 Destroyed Golem Shards gained! Attempting to retake quest!)
MOVETO(91330,-116945,-3959)
NPCSEL(Gutenhagen[ID=32069])
NPCDLG(Gutenhagen[ID=32069])
DLGSEL(Quest)
DLGSEL("Here are the Shards.")
DELAY(1000)
NPCSEL(Gutenhagen[ID=32069])
NPCDLG(Gutenhagen[ID=32069])
DLGSEL(Quest)
DLGSEL("What kind of work?")
}
MOVETO(92027,-117006,-3992)
MOVETO(93328,-116878,-4050)
MOVETO(93245,-117395,-4082)
MOVETO(93019,-117907,-4206)
MOVETO(93031,-118337,-4314)
MOVETO(93291,-119040,-4537)
MOVETO(93332,-119267,-4563)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
//-----------------------------------------------------
//------ FROZEN LABYRINTH YETIS
//-----------------------------------------------------
LABEL(SHUTTGARTSPOT2)
{
DLGSEL(Frozen Labyrinth - 3500 Adena )
DLGSEL(Frozen Labyrinth - 1800 Adena )
DELAY(15000)
MOVETO(113852,-109349,-875)
MOVETO(114138,-109842,-899)
MOVETO(114945,-110940,-922)
MOVETO(115572,-111800,-1061)
MOVETO(116136,-112739,-1212)
MOVETO(116207,-113356,-1264)
MOVETO(116296,-114785,-1649)
MOVETO(117362,-116324,-2023)
MOVETO(119332,-116869,-2537)
MOVETO(119653,-117039,-2517)
MOVETO(120546,-117755,-2536)
MOVETO(121600,-118635,-2565)
MOVETO(122237,-118806,-2618)
MOVETO(121851,-119428,-2702)
MOVETO(122323,-120560,-2891)
MOVETO(122048,-121420,-2812)
MOVETO(121333,-122288,-2799)
MOVETO(120846,-123655,-2862)
MOVETO(120333,-124215,-2799)
MOVETO(120122,-124686,-2834)
MOVETO(120499,-125564,-2878)
MOVETO(120733,-126637,-2847)
MOVETO(121933,-127713,-2717)
MOVETO(122746,-127582,-2609)
MOVETO(127058,-127342,-2576)
MOVETO(127284,-127745,-2603)
MOVETO(127861,-127287,-2609)
MOVETO(127901,-126195,-2608)
MOVETO(127934,-126006,-2597)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
//-----------------------------------------------------
//------ DION CASTLE: DIRE WOLF / MONSTER EYE
//-----------------------------------------------------
LABEL(DIONSPOT1)
{
MOVETO(15733,143098,-2737)
MOVETO(16966,144829,-3033)
MOVETO(17919,145718,-3128)
MOVETO(19137,145630,-3132)
MOVETO(21231,145828,-3173)
MOVETO(21587,145907,-3185)
MOVETO(22271,147871,-3249)
MOVETO(24042,149744,-3247)
MOVETO(25057,151456,-3279)
MOVETO(26922,153117,-3248)
MOVETO(28532,153784,-2907)
MOVETO(28902,154350,-2852)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
//-----------------------------------------------------
//------ GIRAN: BREKA ORC OVERLORD/WARRIOR/SHAMAN
//-----------------------------------------------------
LABEL(GIRANSPOT1)
{
DLGSEL(Breka's Stronghold)
DELAY(15000)
MOVETO(86910,130034,-3662)
MOVETO(88136,128598,-3675)
MOVETO(90269,128078,-3288)
MOVETO(91587,127221,-3072)
MOVETO(92619,125959,-2690)
MOVETO(92801,125556,-2593)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Dah sampe Sikatt !!!, Gundam mode on)
RETURN()
}
Last edited by SOVlET; 05-03-09 at 16:23.
link oog ada dihalaman sebelumnya.. gila gomez tutorial nya..
udah ngarti dikit.. tp lebih baek maen ga usah script2an dah.. tungguin aja.. kalo mate oog kedap kedip betulin lg.. gampang.. aman.. kalo diajak ngomong nyaut.. jadi lebih ga mencurigakan..
gundam gw skrg ada 3, ama 1 main character jadi ad 4.. wkwkw.. cape euy kalo sebelum lv 40 bentar2 mate, betulin lg..
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