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  1. #1

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    Thumbs up Kalkulasi Damage Cabal Online (Moga" B'guna)

    (FOR ALL CLASSES) Maths- for Cabal Online

    By ionescel
    07-28-2008


    This post will talk about 3 major topics.

    1 = Calculation of "total power" for any attack skills
    2 = Comparison between (M)ATK and (M)AMP, their significance
    3 = How to estimate the damage done to your opponents (mobs and especially other players)!!

    (brief) DISCLAIMER :
    Again, I am playing Cabal Taiwan,
    and here I assume all these calculations also work in other Cabals.

    ------------------------------------------------------

    1. Total power of an attack skill

    This is not very important,
    because you don't need to really calculate it everytime.
    But I still need to talk about it ~
    as this will be the prerequisite for topics 2 and 3 !!

    Now let's get to the point ~

    Have you ever noticed,
    whenever you launch an attack,
    there will be a bracketed number next to your (M)ATK value ??

    For example you will see:

    ATK 924(2377)
    MATK 472


    or

    ATK 924
    MATK 472(1048)


    This bracketed number is the "total power" of that attack ~
    at least this is what I called.

    To calculate this is easy,
    here is the formula:

    Power = ATK x (Skill.AMP + Other.AMP) + Extra.ATK

    Other.AMP is something like AMP you get from your gear/equipment, and/or AMP from buff skills such as Blader's +25% Sword-AMP.

    For example,
    my ATK=924 MATK=472
    my Sword AMP from my gear is totally 18% ( = 0.18 )
    Blade Cry Lv.19 ( AMPx1.80 ATK+548.2 )

    then my power for Blade Cry is
    power = 924 x (1.80 + 0.18) + 548.2
    power = 2377.72

    We have to truncate (cut off numbers after the decimal point)
    (that means to round it down but NOT up)

    that's why the bracketed number (2377).

    Same goes for my Earth Canon Lv.20 ( AMPx1.95 ATK+128.3 )

    Power = 472 x 1.95 + 128.3
    power = 1048.7

    Notice that the Total AMP here is 1.95 only
    but NOT 1.95 + 0.18
    since my 18% AMP is Sword AMP,
    while Earth Canon is a Magic Skill ~


    One thing to note,
    even if you are a blader/wizard and you activated your AMP+25% buff, the bracketed number will not change
    my Blade Cry will still be 2377
    but it's power will actually be
    Power = 924 x (1.80 + 0.18 + 0.25) + 548.2
    power = 2608.72

    It is just that the bracketed number will not take the effect for AMP boost from buffs
    but that doesn't mean the 25% AMP has no effect ~!!

    ================================================== ========

    2. ATK vs AMP

    Which one is better?
    It is very obvious.

    In Cabal Taiwan,
    when filling in either ATK or AMP in 1 slot,
    we are talking about ATK+4 or AMP+5%
    If you craft a gear,
    it may be ATK+8 to ATK+16 or AMP+3% to AMP+7%

    I believe most of us know
    AMP is more significant than ATK


    let's compare them, by maths !!

    To stress the importance of AMP,
    (also which is the reason why AMP gears are much more expensive ...)
    and to make things fair,
    we will compare AMP+10% and ATK+10

    Consider my Wizard
    MATK=728
    MAMP=3% (from Epaulet of Sage +6)
    G.M.Skill Lv.9 ( AMPx1.70 MATK+626.00 )

    Normally:
    Power = 728 x (1.70 + 0.03) + 626
    Power = 1885.44

    If we add 10% (Magic)AMP:
    Power = 728 x (1.70 + 0.03 + 0.10) + 626
    Power = 1958.24

    If we add 10 MATK:
    Power = (728 + 10) x (1.70 + 0.03) + 626
    Power = 1902.74

    Surely 1958 is greater than 1902 by 56,
    so for the same percentage of ATK amd AMP
    AMP is preferable

    However, as you may have noticed
    Your basic (M)ATK is multiplied by the AMP
    so, for each percent (=1%) of AMP,
    the higher your (M)ATK, the more significant your AMP is ~~
    so AMP+1% is more worthy for Warriors/Bladers
    but less worthy for Force Shielder ~

    ================================================== ========

    3. How to calculate damage done?

    Let me say something first
    you don't need to calculate this everytime
    and, to be honest, you don't need to calculate these at all.
    To know if an attack skill deals much damage,
    just do it and see,
    just feel it, and that is enough.

    But here, I am presenting a quite-accurate way to estimate the damage done for any skills to any opponents,
    is partly for fun and partly because I think someone here may be interested in it ~

    Here is the SIMPLIFIED formula:
    (I don't want to make it too complicated to understand)
    (The "full-version" will be introduced at the end of this post)

    DMG = (Power - DEF) / 4

    This is an oversimplified one,
    and it actually does NOT work for the following:
    - Blade Scud [Blader, Grand Master]
    - Lightning Slash [Blader, Completer]
    - Whirlwind [Warrior, Grand Master]
    - Infernal Impact [Force Blader, Grand Master]
    - Assassinate [Force Blader, Completer]
    - Shooting Star [Force Archer, Completer]

    Despite that, the core concept is included,
    the most important thing is the "divided-by-4" thing.
    If you hit a player, the divided-by-4 is needed.
    If you are hitting a mob, just throw away the divided-by-4.

    Recall my own Blade Cry,
    whose power is 2377,
    if my opponent has 753 DEF
    then...

    DMG = (2377 - 750) / 4
    DMG = 1627 / 4
    DMG = 406.75

    Note that,
    if you are fighting a mob,
    your damage done will be 1627
    If you are fighting a player (e.g. in PvP)
    your damage will be 406 (rounded down).
    And these values are, of course, done by non-critical hits!!

    So what happends to those skills such as Lightning Slash ??
    It is no big deal =P

    If hitting a mob, using the above listed skills:
    DMG = (Power - DEF) x 2

    If hitting a player, using the above listed skills:
    DMG = (Power - DEF) x 1.25 / 4

    Take me as an example again:
    ATK=924 AMP=18%
    Lightning Slash Lv.9 ( AMPx1.70 ATK+799.50 )

    Power = 924 x (1.70 X 0.18) + 799.50
    Power = 2536.62

    ~ PvE ~
    DMG = (2536 - 750) x 2
    DMG = 3572

    ~ PvP ~
    DMG = (2536 - 750) x 1.25 / 4
    DMG = 558.125

    That's the case ~~

    OK, here is the complete formula...

    DMG for PvE = Power - DEF + Add.DMG
    result x2 for skills listed above

    DMG for PvP = (Power - DEF + Add.DMG) / 4 x (1 - Min.DMG)
    result x1.25 for skills listed above

    That explains why Bladers Art of Fierceness (DMG+400)
    only have the effect of DMG+100 in PvP

    and I would like to explain that Min.DMG thing
    The full name is Minimal Damage +??
    and it seems to mean to increase the lowest possible DMG of any of your skills by the amount of "??"...

    For example, if my Blade Cry does a damage from 402 to 410
    Min.DMG +1 will alter the range to "403 to 410"

    BUT I am not sure about this because
    IN CABAL TAIWAN the translation is somethat like
    "Reduce Damage received (ion percentage)"
    to which I interpret it as,
    if I have 10% Min.DMG,
    then an originally 100-HP Damage attack
    will do a 90-HP damage to me
    because of the 10% Min.DMG (only 90% left)

    That's why in my equation,
    I have the x (1 - Min.DMG in percentage) thing...

    -- This article first posted on our MMOsite Forum by ionescel

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  3. #2

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    wow keren ! thx info nya gan !

  4. #3

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    Wah berguna banget tuch!



    Thx Info nya kk, btw ada info itungan critical damage ga?
    mau donk kalo ada.

  5. #4
    Vahn_Maxwell's Avatar
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    mkasi banget buat infonya...^^

    tapi mw tanya
    However, as you may have noticed
    Your basic (M)ATK is multiplied by the AMP
    so, for each percent (=1%) of AMP,
    the higher your (M)ATK, the more significant your AMP is ~~
    so AMP+1% is more worthy for Warriors/Bladers
    but less worthy for Force Shielder ~


    emang knapa gt kl buat force shielder..??

  6. #5

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    Sbner nya kalkulasi ini buat smua class kk dan efek nya sama..
    Tapi, tambahan 1% AMP aja lebih kerasa di WA/BL.
    Setidak nya itu menurut yg analisa kalkulasi ini...
    Mungkin kk bisa analisa sendiri, waktu pake FS / job lain, lebih kerasa Glove opsi Attack / Glove isi AMP..

  7. #6
    dimensions1807's Avatar
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    Default

    soalnya di cabal luar orang mainnya gk frontal. jadi aod+mb gk selalu bisa dipake.

  8. #7

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    Kalo Cabal sini kan pejuang '45 smua kk ;p
    Wakakaakaka... Tapi tetep seruuuuu...

  9. #8
    Yvond-Moonshade's Avatar
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    sebenernya klo pvp itu mau frontal mau lari2 juga bole >.< disini aja yg pvp musti frontal getok2an... klo damage yah.. gw pernah coba itung pake kalkulator cabal tambah puyeng.... yg pasti cara main aja di bagusin.. itu kombo barnya biar perfect smua.. damage klo dipikir2 bingung TT
    IT'S ME SAGITALUCIS

  10. #9

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    Quote Originally Posted by Yvond-Moonshade View Post
    sebenernya klo pvp itu mau frontal mau lari2 juga bole >.< disini aja yg pvp musti frontal getok2an... klo damage yah.. gw pernah coba itung pake kalkulator cabal tambah puyeng.... yg pasti cara main aja di bagusin.. itu kombo barnya biar perfect smua.. damage klo dipikir2 bingung TT
    Maap interupsi, ho ho ho tapi kalo uda tau itungan gini enak cc.
    kalo ada damage yg ga wajar bisa sedikit kebaca.
    tinggal liat def kita, equip lawan and damage lawan, tinggal itung damage ga crit nya brapa, gw sendiri dah coba ini itungan nya, akurat..

  11. #10

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    buset dehh nie.. pusing boo.. hhoho..
    ga ngerti gw.. tulisanna item smua ga ad yg berwarna.. T_T

    yg penting di warna2in donk.. biar enak diliat na.. liat ja ud pusing.. gmn mo baca.. bachigai lope U, di edit lg donk biar berwarna warnie.. hhoho.. muuaacchhh..

    by ReGaLiar << char gagal yg lvl na kegedean.. ^o^

  12. #11

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    @_@.. Dah tuh.. pusing ganti2 warna nya reg...
    Biaya ganti warna.. 1m pls reg... wakakakaka
    Met mencoba dah... (*Ga peru di translete kan? >_<*)

  13. #12
    sasuciz's Avatar
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    huahauhauhauah keren keren...
    lebih keren lagi di translate...
    ^^

  14. #13
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    Pusing dah itung2 damage >.<
    mending beli set amp / yg rare bgt trus pvp dah sampe puas...
    kalo ngak menang jg berati FACE KK...

  15. #14

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    pucing....

  16. #15
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    umm... emank betul sih kek gitu ngitungnya...

    tp ada yg kurang dikit... soal Min. Damage...

    Min. Damage cuma buat Sword Skill, soalnya ga selalu deal 100% damage n beda buat masing" class...

    BL 90%, WA 80% FS ama FB 85%... jadi misal BL pake Sword Skill damagenya ga selalu 100% tp random dari 90%-100%, baru dikurangin Def target...


    .:: ジュンジュン ::.

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