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  1. #61
    2easy4kids's Avatar
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    oi2,ajarin dunk cara buat map biasa supaya jd AI?emang pake program apa toh?bs dijelasin g?
    ::hiks:: MalangNYa Nasib Ku..::stretcher::


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  3. #62
    rizzuh's Avatar
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    Bikin Jadi AI ya dibuat sendiri .... pake progam standar jg udah bisa .....

    paling cara masukinnya yang beda2x ...

    btw gw minggu depan UTS .... jadi gw kemungkinan ga bisa reply untuk sementara waktu .... ::baloon::

  4. #63
    valkemiere's Avatar
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    ui kk Rizzuh, tolong jelasin tutorial jassnya pke sample map aja, jadi mudah dimengerti, kasi triger GUInya ato yg salahnya, trus kasi triger jass yg benernya,
    kk ada no hp ga, mo tny ttg triger ^^

  5. #64
    Section's Avatar
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    Ho oh nih! bisa minta no HPnya gak? aku SMSin kale ya... Trusss... Aku lagi bikin skill nih! tapi gak tahu triggernya! Ada yang bisa ngasi tau?

    Kayak gini nih Skill Systemnya :

    Strength Aura :

    Adds additional Strength for nearby friendly heroes.

    Triggernya gimana? waktu itu aku bikin malah hang.. Plss ya kasi tahu!

  6. #65
    MoonChild's Avatar
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    kk rizzuh bleh g tau gak dulu kk blajar GUI ama JASS d mana, maksud saya ap kk blajar dr web2 tertentu ap ad buku mungkin yg kk baca biar bs paham smua fungsi2 di GUI ama JASS-nya WE, klo bleh wa jg mau tau dong???

  7. #66
    Section's Avatar
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    Kira-kira yah.... apa basic dari AI? apa yang mesti diperhatikan dalam membuat AI? Itu dulu yang pingin ku tahu... trus... The Last Request Of STrength Aura... Triggernya bgmn?

  8. #67
    h_e_L_p_m_e's Avatar
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    iya gmn yah cara buat map AI?
    tmen gw bisa tuh !!

  9. #68
    rizzuh's Avatar
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    @ Section

    setelah memikirkan berbagai cara .... yang paling simpel

    kamu perlu

    4 buff yang berbeda
    1 skill aura
    1 skill attribute bonus

    Code:
    // Rawcode buat buff yang nambah STR, ganti bagian ini ke rawcode buff kamu
    constant function buffcode1 takes nothing returns integer
        return 'B000'
    endfunction
    
    constant function buffcode2 takes nothing returns integer
        return 'B001'
    endfunction
    
    constant function buffcode3 takes nothing returns integer
        return 'B002'
    endfunction
    
    constant function buffcode4 takes nothing returns integer
        return 'B003'
    endfunction
    
    // Rawcode buat dummy ability yang nambah STR, ganti dengan rawcode dummy ability kamu 
    constant function secabilcode takes nothing returns integer
        return 'A001'
    endfunction
    
    //==================================================================
    
    function unit_filter takes nothing returns boolean
        return IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) == true
    endfunction
    
    function US_copy_group takes group g returns group
        set bj_groupAddGroupDest = CreateGroup()
        call ForGroup(g, function GroupAddGroupEnum)
        return bj_groupAddGroupDest
    endfunction
    
    function Trig_strength_aura_Actions takes nothing returns nothing
        local group g = CreateGroup()
        local group n
        local unit u
        local boolexpr b = Condition(function unit_filter )
        
        call GroupEnumUnitsInRect(g, GetPlayableMapRect(), b)
        set n = US_copy_group(g)
        loop
            set u = FirstOfGroup(n)
            exitwhen u == null
            
            if UnitHasBuffBJ(u, buffcode1()) == true or UnitHasBuffBJ(u, buffcode2()) == true or UnitHasBuffBJ(u, buffcode3()) == true or UnitHasBuffBJ(u, buffcode4()) == true and GetUnitAbilityLevel(u, secabilcode()) < 1 then
                call UnitAddAbility(u, secabilcode())
                if UnitHasBuffBJ(u, buffcode1()) == true then
                    call SetUnitAbilityLevel(u, secabilcode(), 1)
                elseif UnitHasBuffBJ(u, buffcode2()) == true then
                    call SetUnitAbilityLevel(u, secabilcode(), 2)
                elseif UnitHasBuffBJ(u, buffcode3()) == true then
                    call SetUnitAbilityLevel(u, secabilcode(), 3)
                else 
                    call SetUnitAbilityLevel(u, secabilcode(), 4)
                endif      
            elseif UnitHasBuffBJ(u, buffcode1()) == true or UnitHasBuffBJ(u, buffcode2()) == true or UnitHasBuffBJ(u, buffcode3()) == true or UnitHasBuffBJ(u, buffcode4()) == true and GetUnitAbilityLevel(u, secabilcode()) >= 1 then
                if UnitHasBuffBJ(u, buffcode1()) == true and GetUnitAbilityLevel(u, secabilcode()) != 1  then
                    call SetUnitAbilityLevel(u, secabilcode(), 1)
                elseif UnitHasBuffBJ(u, buffcode2()) == true and GetUnitAbilityLevel(u, secabilcode()) != 2 then
                    call UnitRemoveAbility(u, buffcode1())
                    call SetUnitAbilityLevel(u, secabilcode(), 2)
                elseif UnitHasBuffBJ(u, buffcode3()) == true and GetUnitAbilityLevel(u, secabilcode()) != 3 then
                    call UnitRemoveAbility(u, buffcode2())
                    call SetUnitAbilityLevel(u, secabilcode(), 3)
                elseif UnitHasBuffBJ(u, buffcode4()) == true and GetUnitAbilityLevel(u, secabilcode()) != 4 then
                    call UnitRemoveAbility(u, buffcode3())
                    call SetUnitAbilityLevel(u, secabilcode(), 4)
                endif
            else
                call UnitRemoveAbility(u, secabilcode())
            endif
            
            call GroupRemoveUnit(n, u)
        endloop
        
        //remove mem leaks
        call DestroyGroup(g)
        call DestroyGroup(n)
        call DestroyBoolExpr(b)
        set g = null
        set b = null
        set u = null 
    endfunction
    
    //===========================================================================
    function InitTrig_strength_aura takes nothing returns nothing
        set gg_trg_strength_aura = CreateTrigger(  )
        call TriggerRegisterTimerEventPeriodic( gg_trg_strength_aura, 0.50 )
        call TriggerAddAction( gg_trg_strength_aura, function Trig_strength_aura_Actions )
    endfunction
    attachment dah ada ... liat aja contoh .... btw buat liat rawcode pencet ctrl+d di object editor

    @ AI ....

    Terus terang gw belum pro masalah ai .... kl ada yang udah bisa / pro ... kesini aja, gw sendiri masi experimen2x

    inti dari ai itu nentuin prilaku dari komputer misal kl liat hero dia lari / tidak dilihat dari hp, item, jumlah pasukan ... yah ky orang mikir aja ... prilaku ini diset dalam file .ai di map ....

    @ MoonChild

    gw belajar GUI sendiri ....

    kl jas gw liat di wc3campaign sama http://www.thehelper.net

  10. #69
    valkemiere's Avatar
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    nah dikasi attachment map nya , asik.
    ngomong2 rizzuh, map apa aja yg uda dibkin?
    wa pengen nyoba map buatan kk

  11. #70
    rizzuh's Avatar
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    map gw belum pernah ada yang selesai

    ( kynya gw dikutuk )

    paling pernah selesai 1 buat RoC.... dah ngga ad alagi ...

  12. #71
    valkemiere's Avatar
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    wele , tpi ko jago bkin jass? kan sayang map ga ada yg jadi , mo tny nih bkin jass pake jass craft, tu yg warna merahnya yg diganti ya? ko ada warna ijo sama sama biru klo ga sala tu klo di ganti isi apa?
    trus mo tny lagi nih
    misalnya mo bkin 2 region fungsinya sama2 teleport ke 2 region yang lain, tu bkin trigernya harus pisah ya? bisa di gabung ga? jadi total region nya ada 4

  13. #72
    rizzuh's Avatar
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    ngga usah, eventnya aja paling ada 2

    di actionnya pake if then else buat nentuin region mana teleport kemana

    Hijau itu native function

    contohnya ky
    KillUnit()
    RemoveUnit()
    RemoveLocation()

    Merah itu hardcoded native function; biasanya handle

    contohnya ky
    boolean
    trigger
    unit
    boolexpr


    Biru itu String

    dimulai dengan " dan diakhiri dengan "

    warna-warnanya cuman buat nandain, jadi keliatan kl kamu ngetik string, native, dll

  14. #73
    Section's Avatar
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    Gileeee... Makasi ya atas STR Auranya..... Aku seneng deh.... Trus no hpnya kk rizzuh berapa.....>

    Ngemeng2 Umur kalian pada berapa sih.? Apa aku paling muda ya..

    Aku umurnya 15 tahun... Kalian?

  15. #74
    valkemiere's Avatar
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    sep2 thanks kk rizzuh , btw aku sms ko cuma bales sekali, trus ga dibales2 swt

  16. #75
    valkemiere's Avatar
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    mo tny lg nih , sebelum bkin jass mesti diconvert dlo kan trigernya?
    trus muncul end function sgala bla bla,
    nah kita mo isi mulainya dari mana dari tngah? ini aaja ga ngerti wa

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