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  1. #151
    SrZ]Xevirath's Avatar
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    Gw -_-?

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  3. #152
    DoOs_101's Avatar
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    Btw rizz sebetulnya warcraft III tidak memakai JASS asli kan? Gua diberitahukan ama vexorian bahwa JASS itu adalah duplikat language aslinya JASS (Java Averted Syntax System) dimana sebetulnya JASS wc3 itu adalah built-in custom native lewat C++.

    Sidenote

    Rizz lu menyentuh AI mau gk? Gua kgk kuat nih ngerjain map gua barengan ama AI , sekaligus AI yg gua bikin gk berfungsi, bukan compiler error tp runtime error.
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  4. #153
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    nice... AI...

    btw emank JASS dasarnya dari C++ kali
    CMIIW

  5. #154
    rizzuh's Avatar
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    AI ?

    Kl kompleks macem AI DotA itu gw ga tau jg bisa ngejar apa ngga

    Nvm Nvm ... gw tau sekarang
    Last edited by rizzuh; 19-03-08 at 16:41. Reason: hahaha

  6. #155
    DoOs_101's Avatar
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    Gmn rizz?? kalo lu bisa menggunakan custom.ai wa salut bgt deh , ngeliat skript nya aja dah males @@... Kl gk salah AI dota itu mengganti custom.ai untuk melee dibikin jadi buat AoS.
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  7. #156
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    bikin di custom.ai sama di trigger script apa bedanya =_=?
    Bedanya yang satu diimport @_@
    cuma lama bikinnya dan susah nyempurnainnya aja kayaknya DoOs
    CMIIW.. again >_>

  8. #157
    rizzuh's Avatar
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    Behavior unitnya bakalan beda kl diimport ...

    gitu lho pak

    coba lu bikin 2 player 1 lu pake, 1 lagi komputer pake

    pasti komputer kerjaannya man mukul yang deketin dia, kl kejauhan balik lg

    kl custom ai, behaviornya bisa macem macem dll

    gichu loh

    dan ga perlu pake trigger event dll dsj dsb

  9. #158
    DoOs_101's Avatar
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    Oh... gua pernah buka sekali tp panjang bgt... males belajar nya. Kira2 lu dah ngerti .ai lom rizz? Kalo bisa I will need you for my project
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  10. #159
    rizzuh's Avatar
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    minta bahan buat renungan

    :smile2:

  11. #160
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    Akhirnya gw dikit dikit bisa bikin AI lewat GUI. Sedangkan JASS hanya sebagai Multi Instance aja.

    Di w3jass atau wc3campaigns ada kan tu bedua?

    Nyari bahan buat AI mah DL aja map Hero Defense di epicwar trus cari yang ada AInya. Kadang ada yang ga di protect.

    Mang kalo bikin AI yang kayak DotA tuh pake AInya blizzard?

  12. #161
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    ho :P
    yap2
    gw lupa >_> kesalahan teknis xD

  13. #162
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    Kakak rizzuh mo nanya soal Game Cache itu....
    Kan katanya local variable bisa digunakan di fungsi lain kalo pake game cache...

    Pertanyaan :

    - Itu tetep multi instance ga?

    - Kalo misalnya ada 2 fungsi yang nyimpen suatu data(contoh : unit) namanya sama. Bakal timpa - timpaan ga?

  14. #163
    rizzuh's Avatar
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    ngga

    tapi kl sekarang kynya lebih bagus pake struct attach - perlu Jass NewGen pack

  15. #164
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    Weleh yang waktu itu kk pernah kasi di suatu thread itu...

    O ya... Request trigger donk..

    Gimana cara ngedetect unit takes damage tapi sistemnya kayak Unit Is Attacked?

    "Jadi kayak skillnya backtrack nya DT gitooo..."

    Pake JASS atau GUI bole...

    untuk saat ini gak MI gpp tapi kalo bisa MInstance ya boleh lah...

    Bisa minta tolong?

  16. #165
    rizzuh's Avatar
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    backtrack ? .. gw terjemahin de

    Code:
    // RAWCODE DARI ABILITY BACKTRACK
    constant function BacktrackID takes nothing returns integer
        return 'A000'
    endfunction
    
    function Backtrack_Conditions takes nothing returns boolean
    	return GetLearnedSkill()== BacktrackID() and IsUnitIllusion(GetTriggerUnit())==false
    endfunction
    
    function ChanceToBackTrack takes nothing returns nothing
    	local unit DarkTerror = GetTriggerUnit()
    	local real DamageAmount = GetEventDamage()
    	
    	if(DamageAmount>0)then
    		if( GetRandomInt(1,100 )< (5+(5*GetUnitAbilityLevel ( DarkTerror, BacktrackID() )))) then
    			call SetUnitState( DarkTerror , UNIT_STATE_LIFE ,GetUnitState ( DarkTerror , UNIT_STATE_LIFE ) + DamageAmount )
    			call DestroyEffect(AddSpecialEffectTarget("Abilities\\Weapons\\WingedSerpentMissile\\WingedSerpentMissile.mdl",DarkTerror,"hand,left"))
    		endif
    	endif
    	
    endfunction
    
    function Backtrack_Actions takes nothing returns nothing
    	local trigger t
    	if GetUnitAbilityLevel( GetTriggerUnit(), BacktrackID() ) == 1 then
    		set t = CreateTrigger()
    		call TriggerRegisterUnitEvent( t, GetTriggerUnit(), EVENT_UNIT_DAMAGED)
    		call TriggerAddAction(t, function ChanceToBackTrack)
    	endif
    endfunction
    
    function StartTrigger_Backtrack takes nothing returns nothing
    
    	set gg_trg_Skill_Backtrack=CreateTrigger()
    	
    	call TriggerRegisterAnyUnitEventBJ(gg_trg_Skill_Backtrack, EVENT_PLAYER_HERO_SKILL)
    	call TriggerAddCondition(gg_trg_Skill_Backtrack, Condition(function Backtrack_Conditions))
    	call TriggerAddAction(gg_trg_Skill_Backtrack, function Backtrack_Actions)
    endfunction
    
    function InitTrig_Skill_Backtrack takes nothing returns nothing
    endfunction

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