Page 10 of 13 FirstFirst ... 678910111213 LastLast
Results 136 to 150 of 191

Thread: HIT VS CRIT

http://idgs.in/153973
  1. #136
    shekhanyas's Avatar
    Join Date
    Apr 2008
    Posts
    2,226
    Points
    2,613.00
    Thanks: 6 / 2 / 2

    Default

    Quote Originally Posted by -sunstrider- View Post
    liat buildnya dong
    http://www.worldofvalhall.com/talent...30033125131201 -

    ada sisa 2 point .., biasanya gw masukin stoicism(protect) biar seal ga ke dispel / + resist stun

    ato dimasukin ke divine str (holy) kalo pengen atack nambah dikit

    ato dimasukin ke divine purpose(retri) dan sanctified judgment ( retri)

    tapi build retri di arena variatif dan tergantung selera bgt.., gw ambil improve hammer karna partner 2v2 gw shadow priest dan kita butuh banget crowd control..
    Last edited by shekhanyas; 04-02-09 at 06:23.

  2. Hot Ad
  3. #137
    drakedog's Avatar
    Join Date
    Dec 2007
    Location
    Dimana ayank g berada disitu ada g
    Posts
    1,131
    Points
    1,328.10
    Thanks: 0 / 0 / 0

    Default

    Quote Originally Posted by Shadow_dance View Post
    brakte hybrid ah ..

    spell ..
    Trus lo mo jadi rogue spell?? Maen pyroblast?? wekekekekek

    Adohhhh sekarang spell yang berprojektil gak bisa di evade pake vanish hiks....
    Plontoz, level 70 undead rogue

    sap+cheap+kidney+blind=GG

  4. #138
    Shadow_dance's Avatar
    Join Date
    Jan 2009
    Location
    Depan KOmpi
    Posts
    1,588
    Points
    1,873.30
    Thanks: 0 / 3 / 3

    Default

    Quote Originally Posted by drakedog View Post
    Trus lo mo jadi rogue spell?? Maen pyroblast?? wekekekekek

    Adohhhh sekarang spell yang berprojektil gak bisa di evade pake vanish hiks....
    kate siape ..

    gw bisa kok ..

  5. #139
    drakedog's Avatar
    Join Date
    Dec 2007
    Location
    Dimana ayank g berada disitu ada g
    Posts
    1,131
    Points
    1,328.10
    Thanks: 0 / 0 / 0

    Default

    Quote Originally Posted by Shadow_dance View Post
    kate siape ..

    gw bisa kok ..
    Lo kan g udah bilang rogue bug, apa segh yang gak bisa lo evade n dodge wkekekekek.

    Tapi serius g, kmrn udah tes duel ma mage, pyro baru keluar lsg g vanish, tulisannya evade pyroblast tapi darah g kurang n di combat log ada dmgnya itu pyroblast 3k. Shadowbolt juga gt, asal udah keluar trs g stealth or evade tetep aja kna dmgnya tapi tulisannya evade zzzz.

    Contoh combat log:
    Plontoz cast vanish
    Plontoz gains stealth
    Plontoz evade Cyrus pyroblast
    Cyrus pyroblast hits Plontoz for 4532 damage (critical)
    Plontoz affected by burns (efek kalo spell fire mage crit, g lupa)

    Pertama2 g seneng, yeah evade, lagh2 tapi kok darah g kurang, cek combat log.... halahhh tulisannya doang evade zzzz.
    Plontoz, level 70 undead rogue

    sap+cheap+kidney+blind=GG

  6. #140
    Shadow_dance's Avatar
    Join Date
    Jan 2009
    Location
    Depan KOmpi
    Posts
    1,588
    Points
    1,873.30
    Thanks: 0 / 3 / 3

    Default

    Quote Originally Posted by drakedog View Post
    Lo kan g udah bilang rogue bug, apa segh yang gak bisa lo evade n dodge wkekekekek.

    Tapi serius g, kmrn udah tes duel ma mage, pyro baru keluar lsg g vanish, tulisannya evade pyroblast tapi darah g kurang n di combat log ada dmgnya itu pyroblast 3k. Shadowbolt juga gt, asal udah keluar trs g stealth or evade tetep aja kna dmgnya tapi tulisannya evade zzzz.

    Contoh combat log:
    Plontoz cast vanish
    Plontoz gains stealth
    Plontoz evade Cyrus pyroblast
    Cyrus pyroblast hits Plontoz for 4532 damage (critical)
    Plontoz affected by burns (efek kalo spell fire mage crit, g lupa)

    Pertama2 g seneng, yeah evade, lagh2 tapi kok darah g kurang, cek combat log.... halahhh tulisannya doang evade zzzz.
    apa !



    kok gw kaga ya ..

    tade sih dah gw tes ..

    tapi klo yang kek hUNTEr AIM masih kena ..

  7. #141
    drakedog's Avatar
    Join Date
    Dec 2007
    Location
    Dimana ayank g berada disitu ada g
    Posts
    1,131
    Points
    1,328.10
    Thanks: 0 / 0 / 0

    Default

    Quote Originally Posted by Shadow_dance View Post
    apa !



    kok gw kaga ya ..

    tade sih dah gw tes ..

    tapi klo yang kek hUNTEr AIM masih kena ..
    Iya g udah tes lage kmrn, gak bisa pake stealth ternyata, harus pake vanish, padahal dulu pake stealth bisa.... >_<"
    Plontoz, level 70 undead rogue

    sap+cheap+kidney+blind=GG

  8. #142
    Embe_Cupu's Avatar
    Join Date
    Jul 2007
    Location
    I live in where where
    Posts
    936
    Points
    1,122.70
    Thanks: 0 / 2 / 2

    Default

    haduh jadi enak an mana ea..

    crit aja kek na ok thu
    Thank's Dulu Gan...

  9. #143
    drakedog's Avatar
    Join Date
    Dec 2007
    Location
    Dimana ayank g berada disitu ada g
    Posts
    1,131
    Points
    1,328.10
    Thanks: 0 / 0 / 0

    Default

    Quote Originally Posted by Embe_Cupu View Post
    haduh jadi enak an mana ea..

    crit aja kek na ok thu
    Sebenernya tergantung buat apa dulu. Kalo buat PvE yah mentokkin hit rate sampe bates cap nya. Untuk class yang mengutamakan skill untuk serangan seperti warr arms, pally retri dll, itu hit rate bkin jadi +9% aja udah cukup. Tapi untuk dual wielder, usahakan sampe +28% hit rate atau setara ma 465 hit rating. Terutama buat rogue karena rogue pasti 100% dual wielder n sebagian besar DPSnya dihasilkan oleh atk melee normal alias dmg yang warnanya putih. Untuk rogue raid (talent combat), dengan ga ada miss untuk OH, bearti talent combat potency akan lebih besar chance ke procnya. Untuk raid mentokkin hit rate juga karena pada raid (PvE) yang penting dmg besar secara konstan.

    Sedangkan buat PvP, hit rate gak usah sampe gede2 amat, cukup +5% aja untuk skill biar gak miss. Untuk dual wielder yah tetep sampe 26% biar semua dmg putihnya masuk semua. Tapi saat PvP yang penting itu dmg besar dalam waktu singkat yang lebih kita knal dengan burst dmg, jadi walaupun rogue yah cukup dapet hit rating dari EQ aja, gak usah sampe enchant or colok gem hit rating.

    Sekian.
    Plontoz, level 70 undead rogue

    sap+cheap+kidney+blind=GG

  10. #144
    Shadow_dance's Avatar
    Join Date
    Jan 2009
    Location
    Depan KOmpi
    Posts
    1,588
    Points
    1,873.30
    Thanks: 0 / 3 / 3

    Default

    Quote Originally Posted by drakedog View Post
    Sebenernya tergantung buat apa dulu. Kalo buat PvE yah mentokkin hit rate sampe bates cap nya. Untuk class yang mengutamakan skill untuk serangan seperti warr arms, pally retri dll, itu hit rate bkin jadi +9% aja udah cukup. Tapi untuk dual wielder, usahakan sampe +28% hit rate atau setara ma 465 hit rating. Terutama buat rogue karena rogue pasti 100% dual wielder n sebagian besar DPSnya dihasilkan oleh atk melee normal alias dmg yang warnanya putih. Untuk rogue raid (talent combat), dengan ga ada miss untuk OH, bearti talent combat potency akan lebih besar chance ke procnya. Untuk raid mentokkin hit rate juga karena pada raid (PvE) yang penting dmg besar secara konstan.

    Sedangkan buat PvP, hit rate gak usah sampe gede2 amat, cukup +5% aja untuk skill biar gak miss. Untuk dual wielder yah tetep sampe 26% biar semua dmg putihnya masuk semua. Tapi saat PvP yang penting itu dmg besar dalam waktu singkat yang lebih kita knal dengan burst dmg, jadi walaupun rogue yah cukup dapet hit rating dari EQ aja, gak usah sampe enchant or colok gem hit rating.

    Sekian.
    yakin lo yang ini .....

  11. #145
    ravemastah's Avatar
    Join Date
    May 2008
    Posts
    1,929
    Points
    2,251.93
    Thanks: 24 / 14 / 12

    Default

    Miss,,Miss,,10k!!!!!!!GG klo gtu

  12. #146
    vrixxz's Avatar
    Join Date
    Nov 2007
    Location
    Jakarta
    Posts
    3,181
    Points
    4,514.38
    Thanks: 18 / 18 / 17

    Default

    Combat Log

    Vrixxz's melee attack hits Dante for 1525 (glancing)
    Vrixxz's melee attack hits Dante for 2564
    Vrixxz's melee attack hits Dante for 5063 (crushing) (666 overkill)


  13. #147
    shekhanyas's Avatar
    Join Date
    Apr 2008
    Posts
    2,226
    Points
    2,613.00
    Thanks: 6 / 2 / 2

    Default

    kl gw jadi rogue pvp biasanya ga colok gem hit sama sekali

    poison offhand nya gw ga ngandalin damage putih tapi lebih sering pake shiv., pake dagger speed 1.4 shiv cm 30 energy..guna bgt buat kitting warrior

  14. #148
    ravemastah's Avatar
    Join Date
    May 2008
    Posts
    1,929
    Points
    2,251.93
    Thanks: 24 / 14 / 12

    Default

    Quote Originally Posted by vrixxz View Post
    Combat Log

    Vrixxz's melee attack hits Dante for 1525 (glancing)
    Vrixxz's melee attack hits Dante for 2564
    Vrixxz's melee attack hits Dante for 5063 (crushing) (666 overkill)

    imbak oe ada Crushing

  15. #149

    Join Date
    Oct 2008
    Location
    jkt,bdg
    Posts
    1,316
    Points
    1,609.20
    Thanks: 224 / 355 / 134

    Default

    DAFTAR HIT RATING YANG DIBUTUHKAN BUAT PVE (BOSS LV 73)

    Hit rating, expertise rating, and spell hit rating are one of the best ways to increase DPS against raid bosses. As raid bosses are considered level 73, you have a much higher chance of your attacks missing than normal. Additionally, hit rating tends to be a "cheap" stat when gear is itemized, meaning that an equivalent amount of hit rating usually does more for your DPS than the same amount of critical hit rating.

    However, eventually you have enough hit rating to never miss the boss, and accumulating more hit rating is unnecessary. This is usually referred to as hitting the "hit rating cap".

    Spell Hit Rating

    Base Spell Miss: 16%
    Spell Hit % = spell hit rating / 12.6

    Spells actually have a 17% chance to miss, but you cannot eliminate that last 1%, so the effective cap is 16%.

    The following is the amount of spell hit rating you need to minimize misses for raid boss fights, depending on your class and talents.

    Mage

    Base: 202
    w/ Elemental Precision (Fire/Frost): 164
    w/ Arcane Focus (Arcane): 76

    Warlock

    Base: 202
    w/ Suppression (Affliction): 76

    Note that a warlock might still want extra spell hit rating for Shadowbolt and Soulshatter, in which case Suppression becomes redundant.

    Priest

    Base: 202
    w/ Shadow Focus (Shadow): 76
    w/ Focused Power (Smite, Mind Blast, Mass Dispel): 152
    w/ Shadow Focus + Focused Power (Mind Blast): 26

    Druid (Spell)

    Base: 202
    w/ Balance of Power: 152

    Shaman (Spell)

    Base: 202
    w/ Elemental Precision: 126
    w/ Nature's Guidance: 164
    w/ Elemental Precision + Nature's Guidance: 88

    Paladin (Spell)

    Base: 202
    w/ Precision: 164

    Other Factors

    Mage/Priest/Shaman Draenai Aura: -12.6 spell hit rating needed
    Shaman Totem of Wrath: -38 spell hit rating needed


    Hit Rating

    Base Melee Miss (Dual-Wielding): 28%
    Base Melee Miss (2H/1H+Shield/Special Attacks): 9%
    Base Ranged Miss: 9%
    Hit % = hit rating / 15.8

    For example, as a paladin wielding a two-handed axe, I need to get 9% worth of hit rating, which is equal to 9 * 15.8 = 142 hit rating, in order to never miss the boss. Hit rating beyond 142 is not useful. After hitting 142 hit rating, I should concentrate on other stats like attack power and critical hit rating to increase my DPS.

    For dual-wielding, the 28% miss chance applies to both Main-Hand and Off-Hand weapons. However, special attacks, such as Backstab, only have a 9% miss rate. For most classes though, regular melee damage is a significant portion of your total DPS.

    Unlike spells, when you reach your hit rating cap, your attacks will never miss. Melee attacks can still be dodged or parried. Melee attacks can only be parried if you are in front of the mob.

    For tanks, please note that Taunt uses melee hit rating to avoid misses/resists. However, testing at Elitest Jerks has shown that Taunt has a much higher miss rate (~16-18%). It is unknown whether this is intended, and it may vary by boss. For example, Nalorakk in Zul'Aman is more vulnerable to Taunt than other bosses.

    The following is the amount of hit rating you need to minimize misses for raid boss fights, depending on your class and talents.

    Druid (Melee)

    Base: 142

    Rogue (Dual-Wield)

    Base: 442
    w/ Precision: 363

    Note that current wisdom holds that rogues should attempt to reach the cap to maximize their damage.

    Rogue (Special Attacks)

    Base: 142
    w/ Precision: 63

    Hunter

    Base: 142
    w/ Surefooted: 95

    Shaman (Dual-wield)

    Base: 442
    w/ Dual Wield Specialization: 348
    w/ Nature's Guidance: 395
    w/ Dual Wield Specialization + Nature's Guidance: 300

    Note that current wisdom is that a Shaman only needs about 9% hit, and should not focus on reaching the cap.

    Shaman (Two-Handed/One-Hand + Shield/Special Attacks)

    Base: 142
    w/ Nature's Guidance: 95

    Warrior (Dual-wield)

    Base: 442
    w/ Precision: 395

    Note that current wisdom holds that warriors should not focus on hitting cap, though they should get at least 9% to ensure that their specials always hit.

    Warrior (Two-Handed/One-Hand + Shield/Special Attacks)

    Base: 142
    w/ Precision: 95

    Paladin (Melee)

    Base: 142
    w/ Precision: 95

    Other Factors

    Hunter/Paladin/Warrior Draenai Aura: -15.8 hit rating needed
    Druid Improved Faerie Fire: -47 hit rating needed
    [Spicy Hot Talbuk]: -20 hit rating needed


    Expertise Rating

    Base Melee Dodge: 5.75%
    Base Melee Parry: Varies by boss, at least 5.75%
    1 Expertise = expertise rating / 3.95
    1 Expertise = -0.25% Dodge and -0.25% Parry

    Expertise rating is a stat introduced in Patch 2.3. It replaced Weapon Skill rating. Expertise rating reduces the chance of your melee attacks being dodged or parried.

    Melee DPS should always be behind the boss to eliminate parries, so they only need to worry about dodges. Expertise rating is essentially as valuable as hit rating for melee DPS.

    Because tanks are in front of the boss, and can have their attacks dodged and parried, expertise rating is twice as valuable as hit rating for them.

    When you reach your expertise rating cap, your attacks will never be dodged. Melee attacks can still miss. If you reach both your hit rating cap and your expertise cap, your melee attacks will never miss or be dodged.

    The following is the amount of expertise rating you need to minimize dodges for raid boss fights, depending on your class and talents.

    Druid (Melee)

    Base: 91

    Rogue

    Base: 91
    w/ Weapon Expertise: 52

    Shaman (Melee)

    Base: 91

    Warrior

    Base: 91
    w/ Defiance: 68
    w/ Weapon Mastery: 60
    w/ Defiance + Weapon Mastery: 37

    Paladin (Melee)

    Base: 91
    w/ Combat Expertise: 72

    -----------------------------

    Ngerti? contoh lo paladin, base hit cap lo 142, pake precision lo cman butuh 92 hit rating buat nyampe hit cap. jadi usahain gear lo nyampe hit rating 92 entah pake enchant (surefooted) ato colok gem hit. stelah itu silahkan colok gem2 crit + attack power.

    Capiche?!
    Last edited by flo0pz; 07-02-09 at 10:08.

  16. #150
    -OceaN-LorD's Avatar
    Join Date
    Oct 2007
    Location
    where i wanna live
    Posts
    4,013
    Points
    8.91
    Thanks: 81 / 180 / 77

    Default

    kyknya hit rating di ampm error dah...
    "Betrayer... In truth, it was I who was betrayed"
    Illidan Stormrage

Page 10 of 13 FirstFirst ... 678910111213 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •