Page 2 of 2 FirstFirst 12
Results 16 to 22 of 22
http://idgs.in/161205
  1. #16
    BuaYa JingkRaK's Avatar
    Join Date
    Oct 2007
    Location
    When u believe me then I'll be there
    Posts
    613
    Points
    711.00
    Thanks: 0 / 0 / 0

    Default

    solusinya : Damage Detection tanpa leak dan lag ga bisa klo make GUI bos...

  2. Hot Ad
  3. #17
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    Iya. Saya cuma menjelaskan. Karena dia salah baca mungkin .

  4. #18
    KingB00ker's Avatar
    Join Date
    Jan 2007
    Posts
    622
    Points
    783.40
    Thanks: 35 / 22 / 17

    Default

    Quote Originally Posted by Nining_Meida View Post
    Special Effect jelas sahaja membuat mat lag ke...
    Special effect yang norak biasanya punya polycount yang gede, nah polycount ini yang buat jadi ngelag. Beda ama event ^^

  5. #19
    l0git3c's Avatar
    Join Date
    Oct 2006
    Location
    England, Manchester
    Posts
    3,968
    Points
    4,650.70
    Thanks: 0 / 3 / 3

    Default

    kalo maw gampang si, copas JASS damage detection org

  6. #20
    DoOs_101's Avatar
    Join Date
    Oct 2006
    Location
    Jakarta
    Posts
    2,371
    Points
    3,181.21
    Thanks: 0 / 9 / 8

    Default

    Leak atau tidak yg jelas sistem ini inefektif dan pasti akan ngelag, bukan hanya karena leak tetapi karena algorithm nya acak2an.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  7. #21
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    dah dah TSnya aj ampe diem tu,

    di situs2 wc3 kan banyak tu yang bikin metode event detect damage, klo blom bisa bat ndiri mending pake sistem orang deh,
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

  8. #22

    Join Date
    Oct 2009
    Posts
    18
    Points
    36.30
    Thanks: 0 / 0 / 0

    Default

    ehm... Cuma mau memberi ide damage detector bikinan saya. Setau saya ini bisa menghancurkan local trigger yang di"attach" ke setiap unit.

    function ShowDamage takes nothing returns nothing
    if GetEventDamageSource() >= GetUnitState( GetTriggerUnit(), UNIT_STATE_LIFE) then
    call CreateFloatingTextUnit( bla bla bla )
    call DestroyTrigger( GetTriggeringTrigger() )
    else
    call CreateFloatingTextUnit( bla bla bla )
    endif
    endfuntion

    function DetectDamageA takes nothing returns nothing
    local unit u = GetEnumUnit()
    local trigger trg = CreateTrigger()
    call TriggerRegisterUnitEvent(u, EVENT_UNIT_DAMAGED)
    call TriggerAddAction(trg, function ShowDamage)
    set u = null
    set trg = null
    endfunction

    function DetectDamageB takes nothing returns nothing
    local unit u = GetEnteringUnit()
    local trigger trg = CreateTrigger()
    call TriggerRegisterUnitEvent(u, EVENT_UNIT_DAMAGED)
    call TriggerAddAction(trg, function ShowDamage)
    set u = null
    set trg = null
    endfunction

    tiga fungsi di atas ditaruh di custom script yang paling atas (di nama mapnya)

    trus bikin 2 trigger

    Trigger 1
    E = Game Initialization
    A = (custom script) set bj_wantDestroyGroup = true
    Pick Every unit in area (GetPlayableMapArea) and do actions
    (custom script) call DetectDamageA()
    Enable Trigger2

    Trigger2 (disable on map initialization)
    E = Unit Enter Playable Map Area
    A = (custom) call DetectDamageB()

    Selama saya coba, trigger ga bikin lag. Cuma (setau saya) jangan bikin unit > 8190 karena local trigger yang di generate juga bakalan > 8190 (belum termasuk trigger yang udah dibikin manual lewat world editor)

    Maaf, kalo berantakan...
    Floating Textnya saya lupa urutan JASS nya...
    Soalnya lagi di warnet...

    Apakah ini ada leaknya?

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •