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  1. #1
    Cecile_Scarlet's Avatar
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    Default FYI : Penghindaran Damage

    sesuai Judul....wa maw kasih taw yang belom taw...yang Udah Yaaa..ke Laut Aja Yah...:P

    wat yang BeLom Taw.....

    pasti pada Taw tentang PArry,Dodge,Resist,Immune.....

    cuma apa aja sih itu efektifna?

    yang belom taw Baca Yah.....

    Melee combat is resolved using a chart of possible results for each attack. The sequence of results is: auto-crit (a target not standing up is always critically hit, and this value is either 0% or 100% for each attack), miss, dodge, parry, glancing blow (players versus monsters only), block, critical hit, crushing blow (monsters versus players only), and finally a normal hit. If the percentage chances add up to more than 100% then latter results will not be performed at the expected % rate because the random roll used to get a result from the chart is from only 1 to 100.

    Ways of avoiding damage are miss, dodge, evade, parry, block, absorb, resist, immune, and reflect. There's also an hypothetical deflect outcome about which we need more information.

    Miss
    Only applicable to physical damage. Any physical attack, assuming that both attacker and attacked are the same level and have no modifiers to their hit rate, has a 5% chance to miss.

    Dodge
    Only applicable to melee attacks. Your chance to dodge is increased by agility and defense.

    Parry
    Only applicable to melee attacks. Your chance to parry is increased by defense. Only certain classes are capable of learning how to parry attacks, and only attacks from your front may be parried.

    Evade
    Applicable to any type of damage, or even non-damaging debuff. A mob that is in a position where the game believes players are using an exploit to avoid being damaged will go into Evade mode at which point it is effectively immune to all attacks.

    Absorb
    Applicable to any type of damage. This is usually the result of having a buff such as Power Word: Shield, which absorbs a limited amount of damage before failing. Certain shields can only absorb certain kinds of damage, so read the description before wondering why you're still getting hurt.

    Resist
    Only applicable to magical damage. This is basically the magical version of a miss. Your chance to resist a spell or other effect is based on your resist of that element, as well as your level. You can also partially resist some spells, taking only 25%, 50%, or 75% of the normal damage.

    Immune
    Applicable to any type of damage. This is the result of a mob having a coded ability to be immune to certain attacks (i.e. Scorpid Sting does not work on most bosses) or a player using some skill or item to protect them from damage (i.e. a Paladin's Blessing of Protection). These are either permanent (mob immunity) or time-limited (Paladin blessing) and will not fail regardless of how much damage you throw at it.

    Reflect
    Applicable on non-AoE spells only. A Reflected spell will bounce back to its caster, acting as if it was cast on him. A Reflect can be caused by a buff such as improved mage's Frost Ward or Fire Ward, a Warrior's Spell Reflection, Destructive Skyfire Diamond's proc, or certain mobs' innate abilities.

    Deflect
    This is an outcome which has been found by looking to GlobalStrings and CombatFeedback lua files, in Blizzard's UI (FrameXML), which might be added later by Blizzard to possible results for auto-attacks and physical abilities.
    Kalo Re-post Maap Yah.........
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  3. #2
    ravemastah's Avatar
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    Default

    Nice info

  4. #3
    Cecile_Scarlet's Avatar
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    GW suka Ngakak Kalo ada yg BIalng Spell Itu bisa di-DODGE.....

    asle Ketawa GW...
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  5. #4

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    Default

    semua yang anda tulis sudah saya ketahui sejak dahulu

    but nice info biar cm copy paste

    usefull for the newbie

  6. #5
    Cecile_Scarlet's Avatar
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    Quote Originally Posted by [t]heresia View Post
    semua yang anda tulis sudah saya ketahui sejak dahulu

    but nice info biar cm copy paste

    usefull for the newbie
    Tadinya Mw Di-Translate...

    cuma wa lagi skul....

    gk bisa ngetik..ntar dimarahin dosen....
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  7. #6

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    omelin ajee dosennya kalee

    trus ma dosen takut da

  8. #7
    shekhanyas's Avatar
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    Default

    parry cuma buat melee toh

  9. #8
    Arch-Sh[Y]man's Avatar
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    Quote Originally Posted by Cecile_Scarlet View Post
    GW suka Ngakak Kalo ada yg BIalng Spell Itu bisa di-DODGE.....

    asle Ketawa GW...
    mmm...mau tanya dunk
    waktu saya levelling dulu pernah ketemu DODGE pas jurus Arcane yg area (Mage) ke momon
    kenapa tuh @_@

  10. #9
    -OceaN-LorD's Avatar
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    pertarungan jarak dekat ditentukan dengan menghitung kemungkinan hasil tiap serangan.urutan hasilnya adalah: auto-crit (target yang tidak berdiri akan selalu kena critical hit,dan nilainya bisa 0% atau 100% untuk tiap serangan),miss,dodge,parry,glancing blow (hanya terjadi pada player versus monster),block,critical hit,crushing blow(hanya terjadi pada player versus monster),dan sebuah serangan biasa.jika persentase kemungkinan ditambah melebihi 100%,hasil akhir tidak akan berubah,tetap 100%,karena kemungkinan acak hanya dari 1 sampai 100.


    cara menghindari damage adalah dari Miss,Dodge,Evade,Parry,Block,Absorb,Resist,dan Reflect.There's also an hypothetical deflect outcome about which we need more information.

    Miss
    hanya terjadi pada serangan fisik.setiap serangan fisik,menganggap penyerang dan target dalam level yang sama dan tidak ada perubahan hit rate,mempunyai 5% kemungkinan Miss.

    Dodge
    hanya terjadi pada serangan fisik jarak dekat.Kemungkinan dodge kamu ditingkatkan dari agility dan defense.

    Parry
    hanya terjadi pada serangan fisik jarak dekat.kemungkinan kamu parry ditingkatkan dari defense.hanya class tertentu yang dapat mempelajari parry,dan hanya serangan dari depan anda yang dapat di-parry.

    Evade
    terjadi pada setiap jenis damage,atau bahkan debuff yang tidak memberi damage.sebuah target yang berada di posisi dimana sistem game percaya bahwa player memanfaatkan exploit untuk menghindari serangan darinya,target akan berada dalam posisi evade,dimana ia imun terhadap segala jenis serangan

    Absorb
    terjadi pada setiap jenis serangan.Ini biasanya terjadi pada target yang mempunyai buff seperti Power word:Shield,yang menghisap sejumlah damage sebelum efeknya habis.Beberapa shields hanya dapat menyerap jenis2 damage tertentu,jadi baca dulu deskripsinya sebelum anda bertanya2 kenapa masi kena damage.

    Resist
    hanya terjadi pada serangan magic.pada dasarnya ini adalah miss versi magic.kemungkinan anda untuk me-resist spell atau efek lain tergantung dari resist anda terhadap element tersebut,selain itu level anda juga berpengaruh.anda juga bisa me-resist sebagian spell,hanya menerima 25%,50%,atau 75% dari damage biasa .

    Immune
    terjadi pada setiap jenis serangan.ini adalah akibat sebuah target mempunyai kemampuan untuk imun terhadap serangan tertentu (contoh : scorpid sting tidak bisa pada banyak boss)atau seorang pemain menggunakan skill atau item untuk melindungi mereka dari serangan (contoh:Blessing of protection paladin.maupun yang permanen atau terbatas sama saja,dan tidak akan berapapun damage yang anda beri.

    Reflect
    terjadi hanya pada non-AOE spell.spell yang di reflek akan kembali kepada caster sendiri,seperti ia menarget dirinya sendiri.
    reflek dapat terjadi karena buff seperti Improved mage's frost ward atau fire ward,warrior Spell Reflection,Destructive Skyfire Diamond's proc,atau beberapa kemampuan bawaan target.

    Deflect
    This is an outcome which has been found by looking to GlobalStrings and CombatFeedback lua files, in Blizzard's UI (FrameXML), which might be added later by Blizzard to possible results for auto-attacks and physical abilities.
    (males gw artiin,intinya blom ada,dan mungkin akan ada nanti entah kapan...)

    FYI : sori inggris gw pas2an
    Last edited by -OceaN-LorD; 16-01-09 at 14:46.
    "Betrayer... In truth, it was I who was betrayed"
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  11. #10
    -OceaN-LorD's Avatar
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    Quote Originally Posted by Arch-Sh[Y]man View Post
    mmm...mau tanya dunk
    waktu saya levelling dulu pernah ketemu DODGE pas jurus Arcane yg area (Mage) ke momon
    kenapa tuh @_@
    bak ampm kali,mungkin harusnya resist
    "Betrayer... In truth, it was I who was betrayed"
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  12. #11
    Shadow_dance's Avatar
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    Dodge
    hanya terjadi pada seranga fisik jarak dekat.Kemungkinan dodge kamu ditingkatkan dari agility dan defense.
    lah gw pernah dodge spell ..


    GW suka Ngakak Kalo ada yg BIalng Spell Itu bisa di-DODGE.....
    bisa kok

  13. #12
    -OceaN-LorD's Avatar
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    Quote Originally Posted by Shadow_dance View Post
    lah gw pernah dodge spell ..




    bisa kok
    itu bak di ampm
    "Betrayer... In truth, it was I who was betrayed"
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  14. #13
    Cecile_Scarlet's Avatar
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    Masa???

    setaw gw DOdge itu cuma wat Meelee...

    Mungkin U lagi Lwan Momon Truz ada Musuh Faction ganggu U.....

    Truz waktu kena Damage Cast player And momon Ikut naBok U truz u dodge......
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  15. #14
    Ganteng_mode_ON's Avatar
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    mungkin yang dimaksuda dodge spell sama mereka itu evade, sering pas wa di cast mage trus wa vanish spell nya sering evade tp ada beberapa spell yang ga pake projectile macem polymorph, entangling roots, dll itu tetep masuk en nda di evade tp kalo frostbolt, pyroblast isa di evade

  16. #15
    mylittlecrime's Avatar
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    klo model kyk stun gmn? spell g isa dodge, setau gw mah plg resist, itu jg sbagian dmg kadang masuk kadang full 1 spell k resist..

    klo tulisan evade, itu modelny klo lg d spell yg modelny range (projectile), klo kita (klo roju) stealth / vanish, itu dmg g kan masuk + tulisanny bakaln mncul "Evade"
    Last edited by -Davion-; 26-01-09 at 12:51.

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