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  1. #46
    x-calibur's Avatar
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    scriptnya wa minta yah ^^ bisa nih untuk map WWW saya
    Forinci - Forum Cintailah Indonesia
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  3. #47
    SrZ]Xevirath's Avatar
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    Waduh, ngga jadi Tiamat, maaf, saya ganti sepertinya. >_< ~

    Mau cari2 lagi dulu deh ~

  4. #48
    v1cvayper's Avatar
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    @^
    memang tiamatnya knp ??
    cari" lagi sene : http://www.indogamers.com/2269450-post225.html
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  5. #49
    l0git3c's Avatar
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    kalo maw, bagi2 tugas antar mapmakers

    ada yg buat hero A, hero B, etc
    ada yg terraining

    tar digabung de pas dah mo jadi.....

  6. #50
    LaMBhE's Avatar
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    untuk teman2 mapmaker..

    ni sbenernya gw punya proyek yang lama gw tinggalkan,
    ini gw kembangin secara rahasia dulu karena proyek gw melanggar perjanjian IDGS Anti Piracy

    Karena Goalnya adalah:
    "Menyalin Map DotA Allstars, seluruh sistem, hero, item, dan segala ***** bengeknya lalu menggantinya jadi map berbahasa indonesia"

    mungkin itu aja sudah pelanggaran, tapi lanjutannya..

    "Setiap saran hero pada map DotA Allstars Indo, biar lebih cepet masuk ke map, bisa dengan donasi"

    maap2, tapi tujuan gw yang kedua tu biar orang indonesia gak usah capek2 maen barang buatan orang barat kalo di indonesia aja ada..

    Tapi sehabis gw nengok kesini, ternyata proyek yang gw buang karna gw gak sanggup kerjain sendiri itu kayaknya masih ada yang pingin.

    Yang sudah ada di dota gw dan gak ada di originalnya
    -stackable evasion
    -deteksi damage spell dan attack damage
    -deteksi death by spell or by hero
    -stackable orb effect
    -6v6 player
    -hero dan item baru yang kualitasnya cukup bagus karena diakui di forum dota sama dotaportal
    -penempatan BTN, PASBTN, BTNonoff, yang baru sehingga semua skill passive dapat PASBTN padahal map size di sini lebih kecil daripada map dota asli

    Trigger di sini yang gw pake GUI, 99% GUI, 1% JASS di damage detect, armor detect, set max life, sama leak removal

    Gw pikir GUI di sini sulit dipahami dan ruwet terutama spell karena GUI MUI yang di sini gw bikin lebih mulus dari GUI yang sekedar MPI,

    semua gw buat sendiri, termasuk item sistem dota yang baru, cooldown, dan translate ke indonya..

    Map ini gak gw kerjain karena tugas ini berat bgt, lebih berat dari IceFrog sndiri..

    ni gw bawain SS dan mapnya yang baru 25% jadi



    mapnya protected, karna gw gak pingin sembarang orang nyuri hasil keringat gw sembarangan, kalo ada yang mau minta unprot, ga sembarang gw kasi, tapi klo mang tu orang gw yakini, bakal gw kirim via PM

    http://www.kitaupload.com/download.p...do%20EA%20.w3x
    Mau buat hero??
    TwinkleCraft - Grand Schism
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  7. #51
    SrZ]Xevirath's Avatar
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    Nice ~ !
    Keren bangeet ~ !

    Tapi nanti kayaknya, beberapa fitur harus diilangin d >_<v (Karena ada fitur yg bikin jadi nga balance, 6v6, contohnya ) ~

    Tapi sebenernya kyknya Tugas IceFrog juga berat deh
    (Creativity > All)

  8. #52
    l0git3c's Avatar
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    nah tuh, dah ada mapnya :P

  9. #53
    kitaok12's Avatar
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    gimana klo pake map nya lambhe tapi hero nya hero IDGS, gimana?
    gw masih gk ngerti rulenya IDGS anti privacy,
    ad yg bisa jelasin?
    "The best way to make your DREAMS come TRUE is to WAKE UP." -P Valery

  10. #54
    LaMBhE's Avatar
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    ni ngerjainnya dulu 4 bulan full nonstop min 1 hari 4 jam, tu aja baru jadi segini

    klo mau liat salah satu codenya kaya begini:
    Moon Glaive Custom, non bugged, non orb
    Code:
    Moon Glaive
        Events
        Conditions
            (Level of Luna - Moon Glaive  for (Damage source)) Greater than 0
        Actions
            Set tempInteger1 = 0
            For each (Integer A) from 1 to ABIL_MGlaive_LC, do (Actions)
                Loop - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            tempInteger1 Equal to 0
                            ABIL_MGlaive_Missile[(Integer A)] Equal to No unit
                        Then - Actions
                            Set tempInteger1 = (Integer A)
                        Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    tempInteger1 Equal to 0
                Then - Actions
                    Set ABIL_MGlaive_LC = (ABIL_MGlaive_LC + 1)
                    Set tempInteger1 = ABIL_MGlaive_LC
                Else - Actions
            Set tempPoint1 = (Position of (Triggering unit))
            Set ABIL_MGlaive_Thrower[tempInteger1] = (Damage source)
            Unit - Create 1 Moon Rider Missile for (Owner of (Damage source)) at tempPoint1 facing Default building facing degrees
            Set ABIL_MGlaive_Missile[tempInteger1] = (Last created unit)
            Set ABIL_MGlaive_Loop[tempInteger1] = (Level of Luna - Moon Glaive  for (Damage source))
            Set ABIL_MGlaive_Damage[tempInteger1] = Damage_Current
            Unit Group - Remove all units from ABIL_MGlaive_Group1[tempInteger1]
            Unit Group - Remove all units from ABIL_MGlaive_Group2[tempInteger1]
            Unit Group - Add (Triggering unit) to ABIL_MGlaive_Group1[tempInteger1]
            Set tempGroup1 = (Units within 500.00 of tempPoint1 matching ((((Matching unit) is A structure) Equal to False) and ((((((Matching unit) is alive) Equal to True) and (((Matching unit) is visible to (Owner of ABIL_MGlaive_Thrower[tempInteger1])) Equal to True)) and (((Matching
            Set tempGroup2 = (Units of type No unit-type)
            Unit Group - Pick every unit in tempGroup1 and do (Actions)
                Loop - Actions
                    Custom script:   set udg_tempBoolean1 = IsUnitInvulnerable(GetEnumUnit())
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            tempBoolean1 Equal to False
                        Then - Actions
                            Unit Group - Add (Picked unit) to tempGroup2
                        Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    (tempGroup2 is empty) Equal to False
                Then - Actions
                    Set tempUnit1 = (Random unit from tempGroup2)
                    Set ABIL_MGlaive_Target[tempInteger1] = tempUnit1
                    Unit Group - Add tempUnit1 to ABIL_MGlaive_Group1[tempInteger1]
                Else - Actions
                    Unit - Remove ABIL_MGlaive_Missile[tempInteger1] from the game
                    Set ABIL_MGlaive_Target[tempInteger1] = No unit
                    Set ABIL_MGlaive_Missile[tempInteger1] = No unit
            Custom script:   call RemoveLocation(udg_tempPoint1)
            Custom script:   call DestroyGroup(udg_tempGroup1)
            Custom script:   call DestroyGroup(udg_tempGroup2)
    Code:
    Moon Glaive Move
        Events
            Time - Every 0.02 seconds of game time
        Conditions
        Actions
            For each (Integer A) from 1 to ABIL_MGlaive_LC, do (Actions)
                Loop - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            ABIL_MGlaive_Missile[(Integer A)] Not equal to No unit
                        Then - Actions
                            Set tempPoint1 = (Position of ABIL_MGlaive_Missile[(Integer A)])
                            Set tempPoint2 = (Position of ABIL_MGlaive_Target[(Integer A)])
                            Set tempPoint3 = (tempPoint1 offset by 18.00 towards (Angle from tempPoint1 to tempPoint2) degrees)
                            Unit - Move ABIL_MGlaive_Missile[(Integer A)] instantly to tempPoint3
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                If - Conditions
                                    (Distance between tempPoint1 and tempPoint2) Less than or equal to 36.00
                                Then - Actions
                                    Trigger - Run Dummy Number <gen> (ignoring conditions)
                                    Set Dummy_Origin[tempInteger2] = ABIL_MGlaive_Thrower[(Integer A)]
                                    Set Dummy_Name[tempInteger2] = Moon Glaive
                                    Set ABIL_MGlaive_Damage[(Integer A)] = (0.65 x ABIL_MGlaive_Damage[(Integer A)])
                                    Unit - Create 1 Dummy Unit for (Owner of ABIL_MGlaive_Thrower[(Integer A)]) at tempPoint1 facing Default building facing degrees
                                    Unit Group - Add (Last created unit) to Dummy_Pure
                                    Unit - Add a 0.10 second Generic expiration timer to (Last created unit)
                                    Unit - Set the custom value of (Last created unit) to tempInteger2
                                    Unit - Cause (Last created unit) to damage ABIL_MGlaive_Target[(Integer A)], dealing ABIL_MGlaive_Damage[(Integer A)] damage of attack type Normal and damage type Universal
                                    Set ABIL_MGlaive_Loop[(Integer A)] = (ABIL_MGlaive_Loop[(Integer A)] - 1)
                                    Set tempGroup1 = (Units within 500.00 of tempPoint3 matching ((((((Matching unit) is A structure) Equal to False) and ((Matching unit) Not equal to ABIL_MGlaive_Target[(Integer A)])) and (((Matching unit) is Mechanical) Equal to False)) and ((((((Matching unit) is alive) Equa
                                    Set tempGroup2 = (Units of type No unit-type)
                                    Unit Group - Pick every unit in tempGroup1 and do (Actions)
                                        Loop - Actions
                                            Custom script:   set udg_tempBoolean1 = IsUnitInvulnerable(GetEnumUnit())
                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                If - Conditions
                                                    tempBoolean1 Equal to False
                                                Then - Actions
                                                    Unit Group - Add (Picked unit) to tempGroup2
                                                Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        If - Conditions
                                            (tempGroup2 is empty) Equal to False
                                            ABIL_MGlaive_Loop[(Integer A)] Greater than 0
                                        Then - Actions
                                            Set tempUnit1 = (Random unit from tempGroup2)
                                            Set ABIL_MGlaive_Target[(Integer A)] = tempUnit1
                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                If - Conditions
                                                    (tempUnit1 is in ABIL_MGlaive_Group1[(Integer A)]) Equal to True
                                                Then - Actions
                                                    Unit Group - Add tempUnit1 to ABIL_MGlaive_Group2[(Integer A)]
                                                Else - Actions
                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                        If - Conditions
                                                            (tempUnit1 is in ABIL_MGlaive_Group2[(Integer A)]) Equal to True
                                                        Then - Actions
                                                            Unit Group - Add tempUnit1 to ABIL_MGlaive_Group3[(Integer A)]
                                                        Else - Actions
                                                            Unit Group - Add tempUnit1 to ABIL_MGlaive_Group1[(Integer A)]
                                        Else - Actions
                                            Unit - Kill ABIL_MGlaive_Target[(Integer A)]
                                            Set ABIL_MGlaive_Target[(Integer A)] = No unit
                                            Set ABIL_MGlaive_Missile[(Integer A)] = No unit
                                    Custom script:   call DestroyGroup(udg_tempGroup1)
                                    Custom script:   call DestroyGroup(udg_tempGroup2)
                                Else - Actions
                            Custom script:   call RemoveLocation(udg_tempPoint1)
                            Custom script:   call RemoveLocation(udg_tempPoint2)
                            Custom script:   call RemoveLocation(udg_tempPoint3)
                        Else - Actions
    klo make trigger diatas, kan gak mustahil item Moon Glaive? ato moon glaive bercabang?

    kayanya ga smua orang mau gitu codingnya, kalo dilanjutin, mungkin gw cuman butuh bantuan di string ma object editornya

    @thana
    6v6? ah gag juga, klo lo mau maen 5v5 ya kan bisa 5v5an 2 slot dikosongin
    orb effect tu gw yakin dulu si IceFrog gak ngilangin karna emang gak bisa, soalnya orb effect yang stackable biasa tu ngebug, kalo sistem gw dijamin nggak

    karna setiap hero cast spell => suruh dummy buat damage / cast spell damage
    jadi damage hero => physical
    damage dummy => spell

    makanya yang kaya ginian ini yang bikin gw jadi lama

    btw,
    Skarang gw klas 3 SMA, 1 minggu lagi gw ikut ujian univ, jadi mungkin mulai besok senen gw dah gak bisa ke forum
    Last edited by LaMBhE; 07-03-09 at 19:08.
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

  11. #55
    v1cvayper's Avatar
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    @^
    bagaimana kalau heronya diganti menjadi hero idgs ?? apakah bisa ???
    kalo hero dota krasanya dota banget.... cuma bahasanya doang jadi indonesia
    tapi nice work kk ^^.. itemnya masih eror ya...
    Last edited by v1cvayper; 07-03-09 at 19:22.
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  12. #56
    LaMBhE's Avatar
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    no offense ya, tapi gak semua hero IDGS kualitasnya tinggi, sinergi, kerja sama, balance, itu aja sih sbenernya mau2 aja gw asal udah disaring misal 100+ dipilih 10 terbagus,
    bikin satu hero artinya nambahin map size, apalagi pake custom model, lagian gw gak seneng klo ada yang beberapa hero modelnya satu, gw juga gak suka yang modelnya tabrakan sama hero dota, karna ntar disangka misal "barathrum palsu, abaddon gosong, dll"
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

  13. #57
    v1cvayper's Avatar
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    @^
    iyah memang ga smuanya sih balance dari 100 itu....
    modelnya satu itu maksudnya apa yah ??
    kalo tabrakan gitu mending diilangin aja yang aslinya.... ganti ama yang baru hehe
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  14. #58
    SrZ]Xevirath's Avatar
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    Ngg, sebenernya, bikin Moon Glaive triggered itu ngga terlalu sulit, yang harus diingat adalah Z Projectile dari missile, dan kenyataan bahwa damage dari Moon Glaive itu Base Damage dikali damage ratenya (65%, di DotA), dan baru dikalkulasi dgn armor.

    6v6, mungkin kalau kamu sering main di tourney DotA, baru kerasa kenapa itu

    Dan, tidak, Double Orb bisa berakibat imba, kamu senang kalau armor kamu jadi 0 dan dia stack lifesteal ditambah permaslow ?
    Last edited by SrZ]Xevirath; 07-03-09 at 19:33.

  15. #59
    l0git3c's Avatar
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    saran gw sih, yg orb effect tetep orb effect, yg ga orb effect, tetep ga orb effect

    trus bener saran si lambhe, disaring dlow hero2na.....

  16. #60
    LaMBhE's Avatar
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    @thana
    spectator kan? klo tourney pake map official knp..
    yang gw maksud coding aneh soalnya harus MUI GUI sama deteksi spell + physical, gw bikin storm bolt aja pake trigger

    yah ntar dibikin mode -of orb effect, soalnya bikin non orb effect susah juga ni..
    lagian permaslow, armor 0, life steal kan mahal tuw?
    lagian mask of death, dominator, madness, satanic dibikin non stacking kan gampang
    Last edited by LaMBhE; 08-03-09 at 06:26.
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

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