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  1. #1

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    Default DotA Allstar Heroes Stats

    Thread ini di buat untuk melihat status" dari Hero yg ada dalam game.

    Dengan Tujuan membantu untuk mempelajari status/skill,dElay.Mc dsb ,.

    Jadi dapat memperkirakan situasi" dalam game ..

    1 post per hero

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  3. #2

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    Shendelzare Silkwood


    Vengeful Spirit

    Once a mighty warden and sister of Mortred, the maniacal laughter of her sibling and the chakram of hers covered in her own just drawn blood is a sight that even today still haunts Shendelzare. Hearing the laments of her loyal daughter, Elune decided to not forsake her, and she graced her with a new body along with the ability to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. Shendelzare now leads the Sentinel's army, fearless of what could come at her, an avatar of the dreadful emotions within the soul of her former self.
    Hero Abilities

    Magic Missile

    A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds.

    Level 1 - Deals 100 damage.
    Level 2 - Deals 175 damage.
    Level 3 - Deals 250 damage.
    Level 4 - Deals 325 damage.

    Cooldown: 10
    Level 1: 95 mana, 10 sec cooldown.
    Level 2: 110 mana, 10 sec cooldown.
    Level 3: 125 mana, 10 sec cooldown.
    Level 4: 140 mana, 10 sec cooldown.


    Wave of Terror

    Shendelzare lets loose a wicked cry, terrorizing enemy units. Their armor and damage are reduced.

    Level 1 - Reduces base armor by 2 and damage by 5%.
    Level 2 - Reduces base armor by 3 and damage by 10%.
    Level 3 - Reduces base armor by 4 and damage by 15%.
    Level 4 - Reduces base armor by 5 and damage by 20%.

    Cooldown: 15
    Level 1: 40 mana, 15 sec cooldown.
    Level 2: 40 mana, 15 sec cooldown.
    Level 3: 40 mana, 15 sec cooldown.
    Level 4: 40 mana, 15 sec cooldown.


    Command Aura

    Increases nearby units damage.

    Level 1 - 12% damage.
    Level 2 - 20% damage.
    Level 3 - 28% damage.
    Level 4 - 36% damage.
    Passive

    Nether Swap

    Instantaneously swaps positions with a target unit.

    Level 1 - 600 range.
    Level 2 - 900 range.
    Level 3 - 1200 range.

    Cooldown: 45
    Level 1: 100 mana, 45 sec cooldown.
    Level 2: 150 mana, 45 sec cooldown.
    Level 3: 200 mana, 45 sec cooldown.

  4. #3

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    Morphling





    The Morphling, nature's magnum opus, the pinnacle of evolution, can force his liquid body to flow over opponents in a massive wave, forcibly moving himself as well as injuring his enemies. At a whim he may change the composition of his body, trading strength for agility and vice versa. Capable of manipulating his energy into either disable or damage based on his strongest attribute, the Morphling's most disturbing ability creates a literal clone of a chosen target, forcing them to face their own reflection as he crushes them in their confusion.
    Hero Abilities

    Waveform

    Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.

    Level 1 - 100 damage.
    Level 2 - 175 damage.
    Level 3 - 250 damage.
    Level 4 - 325 damage.

    Cooldown: 11 seconds.
    Level 1: 140 mana, 11 sec cooldown.
    Level 2: 155 mana, 11 sec cooldown.
    Level 3: 160 mana, 11 sec cooldown.
    Level 4: 165 mana, 11 sec cooldown.


    Adaptive Strike

    Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling's dominant attribute between Agility and Strength.

    Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
    Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly.
    Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly.
    Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.

    Cooldown: 20 seconds.
    Level 1: 100 mana, 20 sec cooldown.
    Level 2: 100 mana, 20 sec cooldown.
    Level 3: 100 mana, 20 sec cooldown.
    Level 4: 100 mana, 20 sec cooldown.


    Morph

    The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable. Passively gives improvements to his Agility and Strength.

    Level 1 - 2 points per second.
    Level 2 - 4 points per second.
    Level 3 - 6 points per second.
    Level 4 - 8 points per second.
    Level 1: 0 mana, 1 sec cooldown.
    Level 2: 0 mana, 1 sec cooldown.
    Level 3: 0 mana, 0.75 sec cooldown.
    Level 4: 0 mana, 0.5 sec cooldown.


    Replicate

    The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.

    Level 1 - Lasts 30 seconds. 700 cast range.
    Level 2 - Lasts 45 seconds. 1100 cast range.
    Level 3 - Lasts 60 seconds. 1500 cast range.

    Cooldown: 80 seconds.
    Level 1: 25 mana, 80 sec cooldown.
    Level 2: 25 mana, 80 sec cooldown.
    Level 3: 25 mana, 80 sec cooldown.

  5. #4

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    Slithice

    Naga Siren


    Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge came and invaded, her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel, in the name of her love.
    Hero Abilities

    Mirror Image

    Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take triple damage.
    Lasts 30 seconds.

    Level 1 - Creates 1 illusion, deals 15% damage.
    Level 2 - Creates 2 illusions, deal 30% damage.
    Level 3 - Creates 3 illusions, deal 30% damage.
    Level 4 - Creates 3 illusions, deal 45% damage.

    Cooldown: 50 seconds.
    Level 1: 85 mana, 50 sec cooldown.
    Level 2: 105 mana, 50 sec cooldown.
    Level 3: 130 mana, 50 sec cooldown.
    Level 4: 150 mana, 50 sec cooldown.


    Ensnare

    Entraps an enemy unit in a net, rendering the unit unable to move.

    Level 1 - Lasts 2 seconds.
    Level 2 - Lasts 3 seconds.
    Level 3 - Lasts 4 seconds.
    Level 4 - Lasts 5 seconds.

    Cooldown: 14 seconds.
    Level 1: 75 mana, 14 sec cooldown.
    Level 2: 85 mana, 14 sec cooldown.
    Level 3: 95 mana, 14 sec cooldown.
    Level 4: 115 mana, 14 sec cooldown.


    Critical Strike

    Gives a chance to deal 1.5 times damage on an attack.

    Level 1 - 15% chance.
    Level 2 - 25% chance.
    Level 3 - 35% chance.
    Level 4 - 45% chance.
    Passive

    Song of the Siren

    Slithice sings a tempting song. Enemy units near her are put to sleep.

    Level 1 - Lasts 6 seconds, affects a small area.
    Level 2 - Lasts 7 seconds, affects a large area.
    Level 3 - Lasts 8 seconds, affects a huge area.

    Cooldown: 120 seconds.
    Level 1: 200 mana, 120 sec cooldown.
    Level 2: 200 mana, 120 sec cooldown.
    Level 3: 200 mana, 120 sec cooldown.

  6. #5

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    Syllabear

    Lone Druid


    Syllabear was spared a time of great strife due to the deeds of his people. Sensing their settlement's impending destruction they turned their child into a bear and sent him into the wild. Syllabear grew up strong and savage, like the bears that inhabited the forests of his home. Using druidic powers, he can enter a state of almost rabid frenzy, and even call powerful bear companions to aid him. Awakened into his elven heritage by Furion the Prophet, Syllabear has regained his true elven form, and brings the bestial spirit of the bear to the battlefield.
    Hero Abilities

    Summon Spirit Bear

    Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks.

    Level 1 - 1400 hit points,
    Level 2 - 1800 hit points, gains Return.
    Level 3 - 2300 hit points, has Return, Entangles 20% of the time and Demolish.
    Level 4 - 2700 hit points, Entangles 20% of the time, has Return, Demolish, and a 33% Spell Damage Reduction, and can carry items.

    Cooldown: 180/160/140/120
    Level 1: 75 mana, 180 sec cooldown.
    Level 2: 75 mana, 160 sec cooldown.
    Level 3: 75 mana, 140 sec cooldown.
    Level 4: 75 mana, 120 sec cooldown.


    Rabid

    Syllabear can create an intense combative fury in either himself or his Spirit Bear Companion.
    Lasts 10 seconds.

    Level 1 - Increases attack speed by 10% and movement speed by 5%.
    Level 2 - Increases attack speed by 20% and movement speed by 10%.
    Level 3 - Increases attack speed by 30% and movement speed by 15%.
    Level 4 - Increases attack speed by 40% and movement speed by 20%.

    Cooldown: 30 seconds.
    Level 1: 50 mana, 30 sec cooldown.
    Level 2: 50 mana, 30 sec cooldown.
    Level 3: 50 mana, 30 sec cooldown.
    Level 4: 50 mana, 30 sec cooldown.


    Synergy

    Increases the Lone Druid's synergy with his Spirit Bear and himself with each level.

    Spirit Bear - Adds 10 damage and 10 movement points.
    Rabid - Increases the duration by 10 seconds.
    True Form - Adds extra hit points.
    Passive

    True Form

    Syllabear learns to morph himself into a brown bear. He can morph freely between druid and bear form.
    Level 1 - 250 bonus health, 2 bonus armor.
    Level 2 - 400 bonus health, 4 bonus armor and has Battle Cry.
    Level 3 - 600 bonus health, 6 bonus armor and has One.
    Level 1: 25 mana, 0 sec cooldown.
    Level 2: 25 mana, 0 sec cooldown.
    Level 3: 25 mana, 0 sec cooldown.

  7. #6

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    Nortrom

    Silencer


    Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.
    Hero Abilities

    Curse of the Silent

    Afflicts a target area with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell. Lasts 10 seconds.

    Level 1 - 10hp/5mana per second.
    Level 2 - 20hp/10mana per second.
    Level 3 - 30hp/15mana per second.
    Level 4 - 40hp/20mana per second.

    Cooldown: 25
    Level 1: 105 mana, 25 sec cooldown.
    Level 2: 115 mana, 25 sec cooldown.
    Level 3: 125 mana, 25 sec cooldown.
    Level 4: 135 mana, 25 sec cooldown.


    Glaives of Wisdom

    Nortrom's Glaives are enchanted by his experience in magic. If he kills a hero, he will permanently steal 1 intelligence from it. Damage type is pure.

    Level 1 - Deals 15% of your intelligence in bonus damage.
    Level 2 - Deals 30% of your intelligence in bonus damage.
    Level 3 - Deals 45% of your intelligence in bonus damage.
    Level 4 - Deals 60% of your intelligence in bonus damage.

    Cooldown: 3/2/1/0 seconds.

    Orb effects do not stack
    Buff placers do not stack
    Level 1: 15 mana, 3 sec cooldown.
    Level 2: 15 mana, 2 sec cooldown.
    Level 3: 15 mana, 1 sec cooldown.
    Level 4: 15 mana, 0 sec cooldown.


    Last Word

    Causes any unit under the effect of this aura to become silenced after it finishes casting a spell. Has a 700 AOE.

    Level 1 - 1 second.
    Level 2 - 2 seconds.
    Level 3 - 3 seconds.
    Level 4 - 4 seconds.
    Passive

    Global Silence

    Stops all enemies on the map from casting spells.

    Level 1 - Lasts 3 seconds.
    Level 2 - Lasts 4 seconds.
    Level 3 - Lasts 5 seconds.

    Cooldown: 160 seconds.
    Level 1: 250 mana, 160 sec cooldown.
    Level 2: 350 mana, 160 sec cooldown.
    Level 3: 450 mana, 160 sec cooldown.

  8. #7

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    Ezalor

    Keeper of the Light


    Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
    Hero Abilities

    Illuminate

    Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.

    Level 1 - Can be channeled for 2 seconds, maximum range is 500.
    Level 2 - Can be channeled for 3 seconds, maximum range is 600.
    Level 3 - Can be channeled for 4 seconds, maximum range is 700.
    Level 4 - Can be channeled for 5 seconds, maximum range is 800.

    Cooldown: 10 seconds.
    Level 1: 150 mana, 10 sec cooldown.
    Level 2: 150 mana, 10 sec cooldown.
    Level 3: 150 mana, 10 sec cooldown.
    Level 4: 150 mana, 10 sec cooldown.


    Mana Leak

    Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all its mana, it gets paralyzed while it repairs the bond. Cast range increases per level.

    Level 1 - Lasts 5 seconds, 3.5% of their manapool per 100 units, 1.25 second stun
    Level 2 - Lasts 6 seconds, 4% of their manapool per 100 units, 1.5 second stun
    Level 3 - Lasts 7 seconds, 4.5% of their manapool per 100 units, 1.75 second stun
    Level 4 - Lasts 8 seconds, 5% of their manapool per 100 units, 2 second stun

    Cooldown: 20
    Manacost: 75
    Level 1: 75 mana, 20 sec cooldown.
    Level 2: 75 mana, 20 sec cooldown.
    Level 3: 75 mana, 20 sec cooldown.
    Level 4: 75 mana, 20 sec cooldown.


    Chakra Magic

    Channels chakras through a friendly unit, creating a surge of mana.

    Level 1 - Restores 75 mana.
    Level 2 - Restores 150 mana.
    Level 3 - Restores 225 mana.
    Level 4 - Restores 300 mana.

    Cooldown: 19 /18/17/16
    Level 1: 40 mana, 19 sec cooldown.
    Level 2: 55 mana, 18 sec cooldown.
    Level 3: 70 mana, 17 sec cooldown.
    Level 4: 85 mana, 16 sec cooldown.


    Spirit Form

    Ezalor turns his body luminescent temporarily. His mastery of the light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed.

    Cooldown: 80/70/60

    Manacost: 100
    Level 1: 100 mana, 80 sec cooldown.
    Level 2: 100 mana, 70 sec cooldown.
    Level 3: 100 mana, 60 sec cooldown.

  9. #8

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    Boush

    Tinker


    Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
    Hero Abilities

    Laser

    Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage.

    Level 1 - 80 damage, 10% miss.
    Level 2 - 160 damage, 15% miss.
    Level 3 - 240 damage, 20% miss.
    Level 4 - 320 damage, 25% miss.

    Cooldown: 14 seconds.
    Level 1: 95 mana, 14 sec cooldown.
    Level 2: 120 mana, 14 sec cooldown.
    Level 3: 145 mana, 14 sec cooldown.
    Level 4: 170 mana, 14 sec cooldown.


    Heat Seeking Missile

    The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.

    Level 1 - 100 damage.
    Level 2 - 175 damage.
    Level 3 - 250 damage, 2 targets.
    Level 4 - 325 damage, 2 targets.

    Cooldown: 25 seconds.
    Level 1: 120 mana, 25 sec cooldown.
    Level 2: 140 mana, 25 sec cooldown.
    Level 3: 160 mana, 25 sec cooldown.
    Level 4: 180 mana, 25 sec cooldown.


    March of the Machines

    Calls in hordes of robotic goblins to destroy your enemies.

    Level 1 - 16 damage/goblin.
    Level 2 - 24 damage/goblin.
    Level 3 - 32 damage/goblin.
    Level 4 - 40 damage/goblin.

    Cooldown: 35 seconds.
    Level 1: 145 mana, 35 sec cooldown.
    Level 2: 150 mana, 35 sec cooldown.
    Level 3: 165 mana, 35 sec cooldown.
    Level 4: 190 mana, 35 sec cooldown.


    Rearm

    Instantly reloads the Tinker's weapons.

    Level 1 - 3 seconds to rearm.
    Level 2 - 2 seconds to rearm.
    Level 3 - 1 seconds to rearm.
    Level 1: 150 mana, 0 sec cooldown.
    Level 2: 250 mana, 0 sec cooldown.
    Level 3: 350 mana, 0 sec cooldown.

  10. #9

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    Tiny

    Stone Giant


    Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
    Hero Abilities

    Avalanche

    Bombards an area with rocks stunning and damaging enemy land units. A unit tossed in the air gets hit by more rocks.

    Level 1 - 100 damage.
    Level 2 - 180 damage.
    Level 3 - 260 damage.
    Level 4 - 300 damage.

    Cooldown: 20
    Manacost: 120
    Level 1: 120 mana, 20 sec cooldown.
    Level 2: 120 mana, 20 sec cooldown.
    Level 3: 120 mana, 20 sec cooldown.
    Level 4: 120 mana, 20 sec cooldown.


    Toss

    Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases).

    Level 1 - 500 range, 75 damage.
    Level 2 - 700 range, 150 damage.
    Level 3 - 900 range, 225 damage.
    Level 4 - 1100 range, 300 damage.

    Cooldown: 15
    Manacost: 120
    Level 1: 120 mana, 15 sec cooldown.
    Level 2: 120 mana, 15 sec cooldown.
    Level 3: 120 mana, 15 sec cooldown.
    Level 4: 120 mana, 15 sec cooldown.


    Craggy Exterior

    Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.

    Level 1 - 6% chance, 25 stun damage.
    Level 2 - 12% chance, 35 stun damage.
    Level 3 - 18% chance, 45 stun damage.
    Level 4 - 24% chance, 55 stun damage.
    Passive

    Grow

    Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.

    Level 1 - 40 bonus damage, 20% reduced attack speed.
    Level 2 - 80 bonus damage, 35% reduced attack speed.
    Level 3 - 120 bonus damage, 50% reduced attack speed.
    Passive

  11. #10

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    Rexxar

    Beastmaster


    A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.
    Hero Abilities

    Wild Axes

    Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.

    Level 1 - Each axe deals 90 damage.
    Level 2 - Each axe deals 120 damage.
    Level 3 - Each axe deals 150 damage.
    Level 4 - Each axe deals 180 damage.

    Cooldown: 13 seconds.
    Level 1: 120 mana, 13 sec cooldown.
    Level 2: 120 mana, 13 sec cooldown.
    Level 3: 120 mana, 13 sec cooldown.
    Level 4: 120 mana, 13 sec cooldown.


    Call of the Wild

    Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.

    Level 1 - Summons a Scout Hawk.
    Level 2 - Summons a Scout Hawk and a Quilbeast.
    Level 3 - Summons a Greater Hawk and a Quilbeast.
    Level 4 - Summons a Greater Hawk and a Greater Quilbeast.

    Cooldown: 40
    Level 1: 25 mana, 40 sec cooldown.
    Level 2: 25 mana, 40 sec cooldown.
    Level 3: 25 mana, 40 sec cooldown.
    Level 4: 25 mana, 40 sec cooldown.


    Beast Rage

    When Rexxar engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Rexxar gains understanding of the prey's defenses, and guides each strike with greater ease than the last. Maximum of 100% increased attack speed. If Rexxar changes targets, his rage counter drops to half of where it was.

    Level 1 - Every continuous attack gives Rexxar 5% bonus attack speed.
    Level 2 - Every continuous attack gives Rexxar 10% bonus attack speed.
    Level 3 - Every continuous attack gives Rexxar 15% bonus attack speed.
    Level 4 - Every continuous attack gives Rexxar 20% bonus attack speed.
    Passive

    Primal Roar

    The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.

    Level 1 - 200 primary damage, 3 second stun. 100 side damage, 2 second slow.
    Level 2 - 250 primary damage, 3.5 second stun. 200 side damage, 3 second slow.
    Level 3 - 300 primary damage, 4 second stun. 300 side damage, 4 second slow.

    Cooldown: 80/75/70
    Level 1: 150 mana, 80 sec cooldown.
    Level 2: 175 mana, 75 sec cooldown.
    Level 3: 200 mana, 70 sec cooldown

  12. #11

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    Mirana Nightshade

    Priestess of the Moon


    A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.
    Hero Abilities

    Starfall

    Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.

    Level 1 - 75 damage per wave.
    Level 2 - 150 damage per wave.
    Level 3 - 225 damage per wave.
    Level 4 - 300 damage per wave.

    Cooldown: 12 seconds.
    Level 1: 100 mana, 12 sec cooldown.
    Level 2: 120 mana, 12 sec cooldown.
    Level 3: 140 mana, 12 sec cooldown.
    Level 4: 160 mana, 12 sec cooldown.


    Elune's Arrow

    Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.

    Level 1 - Deals 90 damage.
    Level 2 - Deals 180 damage.
    Level 3 - Deals 270 damage.
    Level 4 - Deals 360 damage.

    Cooldown: 25 seconds.
    Level 1: 100 mana, 25 sec cooldown.
    Level 2: 100 mana, 25 sec cooldown.
    Level 3: 100 mana, 25 sec cooldown.
    Level 4: 100 mana, 25 sec cooldown.


    Leap

    Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.

    Level 1 - 400 range. 4% speed increase.
    Level 2 - 450 range. 8% speed increase.
    Level 3 - 500 range. 12% speed increase.
    Level 4 - 550 range. 16% speed increase.

    Cooldown: 40/35/30/20
    Level 1: 40 mana, 40 sec cooldown.
    Level 2: 35 mana, 35 sec cooldown.
    Level 3: 30 mana, 30 sec cooldown.
    Level 4: 20 mana, 20 sec cooldown.


    Moonlight Shadow

    Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.

    Level 1 - Lasts 7 seconds. 2.5 second fade time.
    Level 2 - Lasts 9 seconds. 2 second fade time.
    Level 3 - Lasts 11 seconds. 1.5 second fade time.

    Cooldown: 160 seconds.
    Level 1: 200 mana, 160 sec cooldown.
    Level 2: 250 mana, 160 sec cooldown.
    Level 3: 300 mana, 160 sec cooldown.

  13. #12

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    Lanaya

    Templar Assassin


    The apprentice of a legendary creature from Aiur, Lanaya is a psychic adept who specializes in strategic assassination for the Sentinels. Her psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect her from enemy assault, or cloak herself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter the Templar on the battlefield find themselves dead and buried, their lives cut short as she fades back into the shadows, waiting for a new prey.
    Hero Abilities

    Refraction

    Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts 20 seconds.

    Level 1 - 20 bonus damage, 2 Instances
    Level 2 - 40 bonus damage, 3 Instances
    Level 3 - 60 bonus damage, 4 Instances
    Level 4 - 80 bonus damage, 5 Instances

    Cooldown: 23
    Manacost: 75
    Level 1: 75 mana, 23 sec cooldown.
    Level 2: 75 mana, 23 sec cooldown.
    Level 3: 75 mana, 23 sec cooldown.
    Level 4: 75 mana, 23 sec cooldown.


    Meld

    The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.

    Level 1 - 50 damage, -2 armor
    Level 2 - 100 damage, -4 armor
    Level 3 - 150 damage, -6 armor
    Level 4 - 200 damage, -8 armor

    Cooldown: 7
    Manacost: 50
    Level 1: 50 mana, 7 sec cooldown.
    Level 2: 50 mana, 7 sec cooldown.
    Level 3: 50 mana, 7 sec cooldown.
    Level 4: 50 mana, 7 sec cooldown.


    Psi Blades

    Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.

    Level 1 - 50 Bonus Range, 80 Spill Range.
    Level 2 - 100 Bonus Range, 160 Spill Range.
    Level 3 - 150 Bonus Range, 240 Spill Range.
    Level 4 - 200 Bonus Range, 320 Spill Range.
    Passive

    Psionic Trap

    Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50%.

    Level 1 - Max 5 Traps
    Level 2 - Max 8 Traps
    Level 3 - Max 11 Traps

    Cooldown: 11/9/7
    Mana Cost: 15
    Level 1: 15 mana, 11 sec cooldown.
    Level 2: 15 mana, 9 sec cooldown.
    Level 3: 15 mana, 7 sec cooldown.

  14. #13

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    Daelin Proudmoore

    Admiral


    Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.
    Hero Abilities

    Torrent

    Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.

    Level 1 - 120 damage, lasts 1 seconds.
    Level 2 - 180 damage, lasts 2 seconds.
    Level 3 - 240 damage, lasts 3 seconds.
    Level 4 - 300 damage, lasts 4 seconds.

    Cooldown: 12
    Manacost: 120
    Level 1: 120 mana, 12 sec cooldown.
    Level 2: 120 mana, 12 sec cooldown.
    Level 3: 120 mana, 12 sec cooldown.
    Level 4: 120 mana, 12 sec cooldown.


    Tidebringer

    Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.


    Level 1 - +15 damage, 16 second cooldown, 380 AoE
    Level 2 - +30 damage, 12 second cooldown, 420 AoE
    Level 3 - +45 damage, 8 second cooldown, 460 AoE
    Level 4 - +60 damage, 4 second cooldown, 500 AoE
    Passive

    X Marks The Spot

    In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.

    Level 1 - 1 second, 500 cast range.
    Level 2 - 2 seconds, 650 cast range.
    Level 3 - 3 seconds, 800 cast range.
    Level 4 - 4 seconds, 950 cast range.

    Cooldown: 30
    Manacost: 80/90/100/110
    Level 1: 80 mana, 30 sec cooldown.
    Level 2: 90 mana, 30 sec cooldown.
    Level 3: 100 mana, 30 sec cooldown.
    Level 4: 110 mana, 30 sec cooldown.


    Ghost Ship

    The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 15% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.

    Level 1 - CoCo's Rum lasts 5 seconds, 300 crash damage.
    Level 2 - CoCo's Rum lasts 6 seconds, 400 crash damage.
    Level 3 - CoCo's Rum lasts 7 seconds, 500 crash damage.

    Cooldown: 100
    Manacost: 150/200/250
    Level 1: 150 mana, 100 sec cooldown.
    Level 2: 200 mana, 100 sec cooldown.
    Level 3: 250 mana, 100 sec cooldown.

  15. #14

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    Kardel Sharpeye

    Dwarven Sniper


    Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he sytematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
    Hero Abilities

    ScatterShot

    Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 20-35 physical damage in a 200 area of effect.

    Level 1 - 8 Pellets.
    Level 2 - 12 Pellets.
    Level 3 - 16 Pellets.
    Level 4 - 20 Pellets.

    Cooldown: 13 seconds.
    Level 1: 120 mana, 13 sec cooldown.
    Level 2: 120 mana, 13 sec cooldown.
    Level 3: 120 mana, 13 sec cooldown.
    Level 4: 120 mana, 13 sec cooldown.


    Headshot

    A shot to the head deals bonus damage and stuns for a short duration.

    Level 1 - 30 damage, 25% chance.
    Level 2 - 30 damage, 30% chance.
    Level 3 - 40 damage, 35% chance.
    Level 4 - 50 damage, 40% chance.
    Passive

    Take Aim

    Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.

    Level 1 - Adds 55 range.
    Level 2 - Adds 110 range.
    Level 3 - Adds 165 range.
    Level 4 - Adds 220 range.
    Passive

    Assassinate

    Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.

    Level 1 - Deals 355 damage at 1500 range.
    Level 2 - Deals 505 damage at 2000 range.
    Level 3 - Deals 655 damage at 2500 range.

    Cooldown: 20/15/10
    Level 1: 175 mana, 20 sec cooldown.
    Level 2: 275 mana, 15 sec cooldown.
    Level 3: 375 mana, 10 sec cooldown.
    __________________

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    Rigwarl

    Bristleback


    The quillboars were never interested in the affairs and wars of other races, but one knew that the Scourge would eventually descend on their lands if left unchecked. Entering the ranks of the Sentinel for the sole reason of the preservation of his tribe, Rigwarl brings primal instincts to the never ending battle. Each time he releases a flurry of quills or a glob of slime, he works himself into a frenzy that increases his effectiveness drastically, and should he be in danger, his bristle back would shield him from further harm. A perfect demonstration of the abilities that even lesser beings can unleash.
    Hero Abilities

    Viscous Nasal Goo

    Covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative.
    Lasts 5 seconds.

    Level 1 - -1 armor, 20% and 3% slow a cast.
    Level 2 - -1 armor, 20% and 6% slow a cast.
    Level 3 - -2 armor, 20% and 9% slow a cast.
    Level 4 - -2 armor, 20% and 12% slow a cast.

    Cooldown: 1.5 seconds.
    Level 1: 30 mana, 1.5 sec cooldown.
    Level 2: 30 mana, 1.5 sec cooldown.
    Level 3: 30 mana, 1.5 sec cooldown.
    Level 4: 30 mana, 1.5 sec cooldown.


    Quill Spray

    Sprays enemy units with quills dealing damage in a 650 AoE. Deals 30 extra damage everytime a unit is struck by a quill in the last 10 seconds. Damage type is physical.

    Level 1 - 20 direct damage. 30 stacking damage.
    Level 2 - 40 direct damage. 30 stacking damage.
    Level 3 - 60 direct damage. 30 stacking damage.
    Level 4 - 80 direct damage. 30 stacking damage.

    Cooldown: 3
    Level 1: 35 mana, 3 sec cooldown.
    Level 2: 35 mana, 3 sec cooldown.
    Level 3: 35 mana, 3 sec cooldown.
    Level 4: 35 mana, 3 sec cooldown.


    Bristleback

    Rigwarl covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 300 damage.

    Level 1 - 10% reduced from rear, 5% from sides.
    Level 2 - 20% reduced from rear, 10% from sides.
    Level 3 - 30% reduced from rear, 15% from sides.
    Level 4 - 40% reduced from rear, 20% from sides.
    Passive

    Warpath

    Everytime Rigwarl casts a spell, he works himself into a fury. Movement and Attack speeds increase on repeated spell casts. Lasts 10 seconds. Stacks up to 4 times.

    Level 1 - 30% IAS/5% MS Base + 5% IAS/1% MS Stack.
    Level 2 - 40% IAS/7% MS Base + 10% IAS/2% MS Stack.
    Level 3 - 50% IAS/10% MS Base + 15% IAS/3% MS Stack.
    Passive

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