Bahamut, the Platinum Dragon, is the King of the Good Dragons. He is a deity of good dragonkind and a member of the default pantheon of D&D gods. His counterpart in Dragonlance is Paladine (though many regard the two as separate beings). Bahamut is a child of the dragon god Io. He is also referred to as the God of Dragons or the Lord of the North Wind.
In many campaign settings, the draconic pantheon of gods consists of the leader Io, and his children Aasterinian, Bahamut, Chronepsis, Faluzure, and Tiamat. Other draconic gods may be present in different campaign settings. For example, the Forgotten Realms draconic pantheon also includes Astilabor, Garyx, Hlal, Lendys, and Tamara (among others); these five deities have expanded their influence to become venerated in many other campaign settings as well.
Bahamut's realm, Bahamut's Palace, is said to exist "beyond the East Wind." It is unknown to most sages whether this means it is somewhere on the Elemental Plane of Air or somewhere between that plane and the Seven Heavens or Tri-Paradises, but in truth it may be found traveling in a whirlwind between the first four layers of Mount Celestia. It is a wondrous, glittering fortress with windows made from gems set in silver and gold, walls of inlaid copper and ivory, and floors of beaten mithral. When they are not traveling with their master, Bahamut's seven great golden wyrms tend to the palace and its treasures.
Within the palace are open, unkeyed portals leading to all four of the first four layers of the plane as well as the Elemental Plane of Air and the Astral Plane. There are four gates nearby leading to each of the four winds, each guarded by a warden archon. The guardian of the gate to the North Wind is Yonel, the guardian of the gate to the South Wind is Kerkhoutha, the guardian of the gate to the West Wind is Moriel, and the guardian of the gate to the East Wind is Ruhiel.
Bahamut's palace is the only known shortcut to the upper layers of the celestial mountain, though he and his servants only permit those who are worthy to pass through.
Bahamut is very stern and disapproving of evil. He accepts no excuses for foul deeds. On the other hand, he is very compassionate, and has boundless empathy for the weak and downtrodden. He urges his followers to promote good, but to let people fight their own battles when they can, providing healing, information, or temporary safe refuge rather than fighting alongside those who can fight for themselves.
Bahamut's own greatest priority is his endless war with his sister Tiamat. He opposes all her schemes, answering them move for move. He values wisdom, knowledge, prophecies, and song. For a dragon, he is neither vain nor greed
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