This is mainly a bugfix and balance patch. However, some additions were made: The fixed income, unique races and permanent fog of war modes offer new strategies and are experiments how the game can be improved with new ideas. Bots are now better mates since they build behind the castle and don't crash if they are undead. However, keep in mind that the castle was weakend and thus doesn't have such big tanking capabilities anymore. Most known bugs were fixed and most balance issues were addressed. Read the full changelog or just try out the new version.
NEW FEATURES:
-New modification: Fixed Income (-fi): Players start with 100 gold and 30 income.
Income is only increased by Treasure Boxes, nothing else
-New modification: Unique Races (-ur): Each race can only be picked / randomed / drafted once. (Even across the teams)
-The maximum player count was reduced to 5on5 to allow spectators (and because 6on6 truely sucked)
-Legendary units now have a 75% spell damage reduction and most negative effects last less time on them:
-->stun: 50% duration
-->other negative buffs (freeze, curse...): 25% duration
-Bots now build behind the Main Castle
-Reduced the hitpoints of the Main Castle to 5000
-fog of war can now last as long as you wish, or event indefinitly if you use -fow without any number
-Redesigned marksman, he is now only able to attack air
-Added Gunner's Hall as a new upgrade to the Sniper Nest (Gunner's can attack only ground)
BUGFIXES:
-special buildings now work in fog of war
-The undead bot no longer crashes after some time
-Fixed erasor's upgrade lumber cost
-Warlock is no longer doesn't use his spell on mechanical units
-Shredders no longer damage allied buildings when they die
-Nuke Launcher's woodcost was replaced by foodcost
-Fixed the insane repairtime on Gyrocopters, however, they can still be repaired very fast
-You no longer get two workers in the next round when somebody -draws immediatly after the Castle goes down
-When -nafk is chosen, all players that went afk before it will be re'd automatically
-World Freezer orbs now stun units as stated in its tooltip
-In -mr mode, -afk had a strange behavior. This is fixed
BALANCE:
-Increased Flesh Golem's hitpoints by 200 and its armor by 1
-Increased the woodcost of Oracle of Sirens, Obelisk of Light and Death Pit
-Increased Naga Guardian's hitpoints by 25
-Increased Naga Royal Guard's hitpoints by 100 and its armor by 1
-Increased the heal ratio of Avatar of Vengeance / Avenging Spirit by 5% / 2% and increased their hitpoints by 50 / 25
-Reduced the income gain of support / killer buildings to 1.2% / 0.9%
-Taxes in -ht (High Taxes) were raised from 15 to 12.5 (so taxes increase by 10% for each 12.5 gold income you have)
-The maximum tax rate was raised from 70% to 80%
-High Taxes mode is now enabled in league mode
-Tower Balance changes:
--> Towers can be repaired around 22% faster
--> Increased build time of towers to 20 seconds (that you really build them BEFORE you get pushed, not during the push)
--> Increased hitpoints to 1500
--> Increased hitpoint regen to 2.0
--> Increased armor to 8
--> Reduced lumber cost to 300
--> Increased tower income gain by 0.1%
--> Blast Staff now costs 200 lumber
-slightly increased minedamage and radius
-slightly increased lunatic goblin's damage, radius and damage against buildings
-changed flamegunner's armor type to light and increased its armor value
-changed iron golem's armor to medium
-reduced Bloodthirster's number of bounces by 1
-Increased Energy Tower's range by 50
-Increased Adamant Golem's hitpoints by 150
-Increased Assault Tank's dps by around 5
-Reduced cost of Aircraft Factory by 10
-Increased bash damage from Rotherothopter/Gyrocopter by 15/20 and increased stun duration by 0.2 seconds
-Solar Strike is no longer able to target mechanical units (will make gyrocopters more useful against Dhawks)
-Powerplant now has an aura that has a chance to purge negative buffs from buildings it empowers
-Volcano is now restricted to 6 victims max
-Incubus is no longer able to overtake legendary units
-Heavy Tank Factory cost was reduced from 270 to 250
-Reduced Ice Queen nove area damage by 25 and freeze trigger chance by 5%
-Increased Magnataur's dps by 7, its stun duration by 0.5 seconds and its stun damage by 25
-Increased Ancient Wandigoo's hitpoints by 150
-Increased Infernal's hitpoints by 100
-Increased Wandigoo's hitpoints by 50
-Increased Axemasters dps by 10 its pulverize damage by 30, its armor by 3 and its hitpoints by 25
-Increased Hydra's splash radius slightly
-Increased Dragon Turtle's dps by 6
-Increased the hitpoints of all murlocs slightly
-Reduced Ballista's dps by 3
-Increased Paladin's armor by 1 and its hitpoins by 50
-Increased Goblin Shredder's armor by 1
-Reduced Murloc's collision size
-Increased cost of treasure box to 350 gold/500 lumber
TYPOS:
-Removed the additional % sign in the domination message in -dom mode
-Fixed typo on the undead builder's description
-Fixed wrong dps display of catapult's burning ammo
-Fixed mistakes in the boon tips
-You no longer get the message "Build additional unit producing structures" when you are out of food
-Nether drakes no longer got a fake 0AoE splash in their tooltip
OTHER STUFF:
-Caged unit now explode instead of walking through buildings
-Added a hint to OoL's tooltip that its damage goes through most magic immunity and cannot hit invisible units
Spoiler untuk changelog Castle Fight v1.13b :
A quick fixing patch for the bugs in v1.13
BUGFIXES:
-Dragonhawk's Solar Attack is working again
-Energy Tower's chain lightning is working again
-The anticaging is archieved by walking through the buildings, because exploding caused many bugs
-You cannot build right before the castle's front walls anymore to prevent some abuses in single lane mode
-Heavy Gunner no longer hits friendly units with its splash damage
-The AI will prefer the Main Castle over normal buildings when checking for repair targets
-The unit will strike a building even if it is not repaired inbetween if an amount of time expired since
the first strike. (This amount is lower for the Main Castle, such that the Castle will receive a strike more
often to prevent game losses without all strikes beeing used)
-AI build regions were slightly changed, that the AI builds closer to the Main Castle in the beginning
-Gjallarhorn buffed only one unit at once, this is fixed
BALANCE:
-Reduced Heavy Gunner's armor and hitpoints slightly
TYPOS:
-The high taxes modification message still said 15 income instead of 12.5
-Units with splash damage all had "0 AoE" stated in their tooltip, this is fixed
sebenernya gw sndiri lom baca changelognya, kepanjangan se -_-"
This is mainly a bugfix and balance patch. However, some additions were made: The fixed income, unique races and permanent fog of war modes offer new strategies and are experiments how the game can be improved with new ideas. Bots are now better mates since they build behind the castle and don't crash if they are undead. However, keep in mind that the castle was weakend and thus doesn't have such big tanking capabilities anymore. Most known bugs were fixed and most balance issues were addressed. Read the full changelog or just try out the new version.
Have fun with it .
penambahan yg ada di versi terbaru ini :
fixed income : masih lom ngerti maksudnya apa ini
unique race : ada tambahan race baru ?? sama masih lom ngerti juga
permanent FOW --> wow ga tau nih kayaknya nice juga !!
kastil diperlemah, jadi ga usah buat banyak2 creep penghancur kastil
baca change log deh intinya kalo mau lebih jelas
Castle Fight v1.13b released
v1.13b is a quick fixing patch for the bugs in v1.13
Have fun
so gunakan yg B !!
===================================
NEW FEATURES:
-New modification: Fixed Income (-fi): Players start with 100 gold and 30 income.
Income is only increased by Treasure Boxes, nothing else
wow ini aneh juga !! artinya smua org start duit 100 gold dan income slalu 30 per turn ga mungkin bisa nambah walau buat bangunan banyak2, kecuali pake TB tp kita kan main slalu -NTB.. entah gw rada aneh nih sama yg ini
-New modification: Unique Races (-ur): Each race can only be picked / randomed / drafted once. (Even across the teams)
Ha..... gak rr lagi dong.. biasa kita main kan slalu RR kayaknya mode ini ga tahan lama
-The maximum player count was reduced to 5on5 to allow spectators (and because 6on6 truely sucked)
kayak dota skrg max cuman bisa 5-5, jadi bisa ada slot untuk spectator..
-Legendary units now have a 75% spell damage reduction and most negative effects last less time on them:
-->stun: 50% duration
-->other negative buffs (freeze, curse...): 25% duration
dulu legendary gmn yahh....
-Bots now build behind the Main Castle
bot skrg kalo ngebangun lebih aman soalnya rada ke belakang, gak di tengah2 dan di depan wkwkkw bunuh diri namanya
-Reduced the hitpoints of the Main Castle to 5000
nah bener, kastil jadi empuk
-fog of war can now last as long as you wish, or event indefinitly if you use -fow without any number
eyaa -fow = permanent fow nice
-Redesigned marksman, he is now only able to attack air
z z z z sniper jadi cuman bisa serang air ?!!
-Added Gunner's Hall as a new upgrade to the Sniper Nest (Gunner's can attack only ground)
eyaa new creep nih ??!
Last edited by zepax2nd; 25-03-09 at 23:46.
Reason: ganti tower menjadi kastil -_-!
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