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  1. #1
    l0git3c's Avatar
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    Default ada yg tau kegunaan damage taken di WE?

    ada yg tau kegunaan "Event Respond - Damage Taken" ga? dr dolo ga ngerti gituan gw >.<?

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  3. #2

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    Quote Originally Posted by l0git3c View Post
    ada yg tau kegunaan "Event Respond - Damage Taken" ga? dr dolo ga ngerti gituan gw >.<?
    Buat ngedetect jumlah damage yang diterima oleh seorang unit, biasa digunakan dengan variable real.
    Dari event ini lu bisa bikin spell kek dispersion

  4. #3
    vibidotnet's Avatar
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    dan skill bristleback nya si rigwarl pake kayak gini juga kan....?
    Salam Tempel Pleazzze

  5. #4
    rizzuh's Avatar
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    damage taken cuma berfungsi buat pre-placed unit (specific unit event ga bisa pake generic unit event ) .... itu sebabnya banyak map yg ga pake tavern biar lebih gampang make damage taken .... event response yang paling .... rese ...

    tentang skill bristleback .... dia pake damage taken ....

    btw yg gw bingung kenapa ga bisa pake unit yang disave ke variable ya .... buat event-nya ...

    event - damage taken .... respon dari unit takes damage ( specific unit event )

  6. #5
    valkemiere's Avatar
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    pusing gw denger nya, mending ga usa pake deh

  7. #6
    l0git3c's Avatar
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    Quote Originally Posted by rizzuh View Post
    damage taken cuma berfungsi buat pre-placed unit (specific unit event ga bisa pake generic unit event ) .... itu sebabnya banyak map yg ga pake tavern biar lebih gampang make damage taken .... event response yang paling .... rese ...

    tentang skill bristleback .... dia pake damage taken ....

    btw yg gw bingung kenapa ga bisa pake unit yang disave ke variable ya .... buat event-nya ...

    event - damage taken .... respon dari unit takes damage ( specific unit event )
    berarti kalo gini bisa kan

    Event - Unit is attacked

    Condition - Attaked unit has buff CounterBuff

    Action
    Pick every unit in Playable Area matching condition (Matching unit - is enemy), and then action Attacked Unit deals Picked unit by Event Response - Damage Taken by damaga type Hero and Normal.


    Bisa kan? tp gw kok ga bs ya.....

  8. #7
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    Quote Originally Posted by rizzuh View Post
    damage taken cuma berfungsi buat pre-placed unit (specific unit event ga bisa pake generic unit event ) .... itu sebabnya banyak map yg ga pake tavern biar lebih gampang make damage taken .... event response yang paling .... rese ...

    tentang skill bristleback .... dia pake damage taken ....

    btw yg gw bingung kenapa ga bisa pake unit yang disave ke variable ya .... buat event-nya ...

    event - damage taken .... respon dari unit takes damage ( specific unit event )
    aku udah coba kk buat masukin unit ke variabel trus pake yang specific unit event. Tapi masalahnya di menu specific unit event cuma bisa masukin unit yang kita klik langsung, unit yang berupa variabel gak bisa T_T.
    Padahal lagi perlu nih trigger.

  9. #8
    valkemiere's Avatar
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    aku jg mo tny ni, for loop integer A sama B itu maksudnya apa

    ada juga yg pake variable Unit Array[1] , misalnya Set [Nama variable][arraynya : Integer A] ?

  10. #9
    rizzuh's Avatar
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    yep itu problematika buat unit takes damage .....

    ga bisa pake variable ....

    Quote Originally Posted by l0git3c
    Event - Unit is attacked

    Condition - Attaked unit has buff CounterBuff

    Action
    Pick every unit in Playable Area matching condition (Matching unit - is enemy), and then action Attacked Unit deals Picked unit by Event Response - Damage Taken by damaga type Hero and Normal.
    event-nya harus yang unit takes damage dari specific unit event .... soalnya damage taken itu event response untuk unit takes damage.

    Quote Originally Posted by valkemiere
    aku jg mo tny ni, for loop integer A sama B itu maksudnya apa

    ada juga yg pake variable Unit Array[1] , misalnya Set [Nama variable][arraynya : Integer A] ?
    maksudnya semua yang dibawah for loop integer itu bakal diulang sebanyak integer A ...

    catatan : loop integer A ngga bisa digunakan dalam loop integer A makanya ada loop integer B

    ini ga bisa
    Code:
    Loop - Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
    ini bisa
    Code:
    For each (Integer A) from 1 to 10, do (Actions)
        Loop - Actions
            For each (Integer B) from 1 to 10, do (Actions)
                Loop - Actions
    misal kamu pake for loop integer A from 1 to 10, nah semua yang ada di loop integer A bakal diulang sebanyak 10x

    kalau untuk yang array ... contohnya gini

    ada 12 hero ... untuk masing2x player ... trus kamu mau masukin semuanya dalam variable dengan array ...

    anggap variablenya hero[12] ( arraynya 12 )

    nah daripada kamu bikin

    Code:
    Unit Group - Pick every unit in (Units owned by (Player(1)) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
        Loop - Actions
            Set hero[1] = (Picked unit)
    diulang2x 12x

    bisa dipake dengan cara

    Code:
    For each (Integer A) from 1 to 12, do (Actions)
        Loop - Actions
            Unit Group - Pick every unit in (Units owned by (Player((Integer A))) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
                Loop - Actions
                    Set hero[(Integer A)] = (Picked unit)
    jadi variable hero dengan 12 array untuk masing2x 12 player

    jadi mulai dari loop 1 ... diambil player 1 kemudian hero[1] ( array pertama ) variablenya diset untuk hero yg dimiliki player 1

    trus ke loop ke 2 .. diambil player 2 kemudian hero[2] ( array kedua ) variablenya diset untuk hero yg dimiliki player 2

    ..dst ... dan kesemuanya diulang sampai 12 melalui loop

  11. #10
    vibidotnet's Avatar
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    oala banyak banget angka nya.... pusing wa liat nya...
    Salam Tempel Pleazzze

  12. #11
    valkemiere's Avatar
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    ic2 begitu toh , thanks kk, jadi kita ga usa buat dari 1 sampe 12 lagi . cukup segitu aja.

  13. #12
    DoOs_101's Avatar
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    Default

    Btw hanya untuk memberi info, semua system ini tidak bekerja apabila berhubungan dengan Attack Type Artillery (Mortar, Demolisher). Gua gak tau kenapa tetapi memang aneh >.<
    Quotes of the week:
    "He vanishes only to return as a tyrant."


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