Mohon maaf,sebelumnya,mungkin guide ini gw IMPROVE kira2 ampe seminggu ato kurang....
HP=473/473
SP=299/299
Strength=17+1.5
Agility=22+1.8
Intelligence=23+2.6
MS=295
Range=500
Damage=45-55
Armour=5.1
Pros of Raijin:
+Raijin has two fast cooldown Skills(Static Remnant and Ball Lightning)
+Raijin has a very good escape mechanism(Ball Lightning)
+Raijin's skills are typically complete with one and another(good combos)
+Raijin is not easy to counter as Raijin is not a Battle-Type anymore.
+To me, Raijin doesn't need Boots XD
+Raijin can chase fleeing heroes and avoid combos if the timing is perfect(Ball Lightning)
Cons of Raijin:
-Raijin has lower Strength and Strength gain/level which is much lower that previous versions(24 > 17)
-Raijin depends on mana, heroes with mana burners will be his weakness.
-Raijin needs too many mana boosting items,which take up most of his inventories(all mana boosting items).
-Raijin's ultimate takes up too much mana,making it possible for him to run out of mana for other Skills.
-Raijin will have a hard time facing Magina(Mana burner+Anti-spell)
-Raijin is now very fragile at early like any other low-Str heroes
Skill 1
Static Remnant
Raijin creates a remnant of himself containig his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts up to 12 seconds.
Level 1 = 140 Damage.
Level 2 = 180 Damage.
Level 3 = 220 Damage.
Level 4 = 260 Damage.
Cooldown: 4 (very short! Yeay!)
Manacost: 70/80/90/100(very low!yeay)
Skill 2
Electric Vortex
Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down by 50% for 3 sec.
Level 1 = Pulls 100 units over 1 second.
Level 2 = Pulls 150 units over 1.5 seconds.
Level 3 = Pulls 200 units over 2 seconds.
Level 4 = Pulls 250 units over 2.5 seconds.
Cooldown: 20 (too long!!!should be 6-10)
Manacost: 100
Skill 3
Overload
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units by 80% for 0.6 second.
Level 1 = 30 Damage.
Level 2 = 45 Damage.
Level 3 = 60 Damage.
Level 4 = 75 Damage.
Skill Ultimate
Ball Lightning
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Level 1 = 8 damage/100 distance traveled. Speed is moderate.
Level 2 = 12 damage/100 distance traveled. Speed is high.
Level 3 = 16 damage/100 distance traveled. Speed is very high.
One of the most annoying aspect of Raijin. With this skill,Raijin can chase you or even run away from you after so much hard work you spent trying to kill him.
Skill Build:
1.Static Remnant
2.Electirc Vortex
3.Static Remnant
4.Overload
5.Static Remnant
6.Electric Vortex
7.Static Remnant
8-9.Overload
10-11.Ball Lightning
12.Overload
13-14.Electric Vortex
15.Stats
16.Ball Lightning
17-25.Stats
Why 10-11 baru Ball?
-Mana musti bnyk,gw pikir level 10-11,item buat mana ato mana regen mungkin udh cukup/banyak.Level 6 kurang cocok,karena mungkin blm bisa bli item buat Early karena Ball membutuhkan mana kira2 300-500 mana.
Why Vortex first?
-Ini buat team,kalo solo mungkin kurang cocok,tapi Vortex itu membantu supaya musuh ga bisa kabur supaya teman bisa keroyokan.
Why full Static Remnant?
-Vortex+Remnant is one of the combos. 260 damage for 100 mana is good u know,+ the Overload,it is also good. For combo,use Remnant first!!then use Vortex,this may give a chance for the cooldown to finish(4 second)
ITEM BUILD:
Item Awal:
-2 Ironwood Branch
-Healing Salve
-Sobi Mask
or
-2 Circlet of Nobility
-Healing Salve
-2 Clarity Potion
or
-Ring of Regeneration
-3 Clarity Potion
Item Early(8-10 minutes or level 6-10):
-2 Null Talismans
-Robe of the Magi
-2 Sobi Mask(or you can replace it with Ring of Basilius)
-Ring of Health/Void Stone
Item Mid(15-25 minutes or level 12-18):
-2 Null Talismans
-Oblivion Staff
-Perseverance
-Hyperstone/Ultimate Orb
Item Late(30-40 minutes or level 20 above):
-Ochid of Malevolence
-2 Null Talismans
-Bloodstone/Guinsoo
-Mystic Staff(if not yet Guinsoo)
-Point Booster/Ultimate Orb
Item Super Late(50 minutes above or level 25):
-Eye of Skadi
-Assault Cuirass
-Orchid of Malevolence
-Guinsoo Scythe of Vyse
-Aghanim Sceptre
-Bloodstone
Item Synergies:
* Basically Raijin needs mana and mana regeneration to spam his skills continuously without stopping(especially Static Remnant and Ball Lightning)
* However, if only mana is improved,all heroes with mana burners will be very JOYFUL,so HP boost is needed which is:
Skadi + Bloodstone
+
= Boost both HP and MP and also HP regeneration and MP regeneration through Bloodstone
* Orchid Malevolence + Assault Cuirass = Both provides fast attack speed that is necessary when Raijin is using Electric Vortex to draw an enemy or to wait Static Remnant's cooldown(every second is very valuable)
+
* Guinsoo + Aghanim = Important parts to maximize Raijin's mana and mana regeneration so he can use Ball Lightning shortly after his mana depleted(example, after you killed someone n your mana is below 1000,these items provide you with mana regen so you can kill someone else). Also,Guinsoo can be used to disable heroes(Disabler).
+
* Guinsoo + Aghanim + Orchid =ANTI-HARBINGER! -__-''zzz XD
+
+
Items NOT for Raijin!
-Vladmir's Offering..
If you buy this for Raijin,feel free to stop playing DotA!!!
-Heart of Tarrasque
You may think Raijin needs it for his low HP,but this item is not so necessary, Bloodstone + Skadi give Raijin more than just HP or HP regen,but also mana and stats..
-Boots of Travel
Ball Lightning is enough and to me, Raijin doesn't even need any Boots..
-Divine Rapier
Raijin is fragile and his Strength is much lower than previous versions. So,if anything goes wrong,you lost 6200 GOLD!And Raijin is not a so Battle-Type Mode!
-BATTLE FURY
You think Overload or Electric Vortex may cleave?!Go check a brain doctor/surgeon to test your insanity{kewarasan}
Skill Synergies
* Remnant + Electric Vortex
+
Basic combo,put a Remnant and attack the target hero once(Overload,remember?) and pull him to the Remnant..then,if you are lucky, the Remnant's CD will finish and you can use it when the hero is still nearby you.
* Ball Lighting + Remnant
+
This is very useful combo!! Confuse your enemy by keep casting Remnant and Ball Lightning(this is easy when your opponent is melee attacker). Ball Lighting to beside him and cast Remnant and then,Ball Lighting a bit to attack him from distance, 4 sec later,use the same trick. If your mana pool is enough, you can do this up to 10-15 times!!!While each Remnant deals 260 damage,so total up to 3900!! You can use this to chase the hero too!
* Overload + Remnant + Ball Lightning!
+
+
The ultimate combo,making your enemy barbecued with toast! Same trick as the previous combo,added with Overload = WOW!
Good Allies and Bad Enemies:
Good Allies for Raijin:
-Mana Healers/Healers=Raijin needs both HP and mana,so these may provide him with that.
-Damage Amplifiers(Magic only, not ARMOUR REDUCERS!!)=Raijin spams his skills,so amplifying damage is lethal!
-Nukers!Spamming combos on heroes will definitely give them a bad day(except for heroes who are ready to face it)
-Long Period Stunners! So Raijin can attack and use combos for many times!
Bad Enemies:
-MANA BURNERS/MANA BREAKERS or Manta Style
-Magina!!
Magina is the true enemy of Raijin!His Spell Shield reduces the damage Remnant can deal greatly! His Mana Break causes Raijin a true pain in the ass...When Raijin depletes his mana after spamming skills, with Mana Void, Magina is making Raijin looks like a loser..and Blink can be used to avoid damage from Ball Lightning if the timing is perfect...'
-High Damage Nukers
These heroes with HIGH damage skills like FoD and Laguna Blade..Raijin's HP is reduced greatly now...Also heroes with disabling skills can be a true pain in the ass...
-Anti-Spell Heroes
These heroes can escape you easily and even survive your combos and when your mana is depleted,it is difficult to kill these heroes again.
-Tankers!
High HP = Extra Work needed!Even 20 Remnants may not kill these heroes, be careful, with extra HoD,your combos are seemingly useless.
-Silencers
Raijin cannot use combos or even run away with Ball Lightning anymore..sob2
-Self Massive Healers/Escapees
Heroes that can heal themselves instantly or run away easily after combos from Raijin,making Raijin must work hard twice to kill them.
However Puck's Illusion Orb can be encountered if Raijin has enough mana for Ball Lightning
Udh dulu ya,soalnya gw pake Komputer skolah buat tulis GUIDE!!
LOL XD.....
menyusul ntar siang-sore![]()
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