Page 1 of 2 12 LastLast
Results 1 to 15 of 19
http://idgs.in/185410
  1. #1
    fire_god's Avatar
    Join Date
    Jun 2008
    Posts
    1,477
    Points
    2,789.00
    Thanks: 0 / 15 / 6

    Default [Ask] Trigger buggy dan perlu di fix

    kk ini aku ada trigger begini

















    udah pada bisa tapi triggernya buggy gitu, liat dah gw masi pake loop gak jelas sama periodic event, kadang2 buildernya jadi bingung mau jalanin trigger yg mana,,,

    terus ada 1 lagi kk




    aku bingung kondisinya kan udah jelas, tapi kok unit nggak ke train ya? terus kalo mau supaya ada 5 unit yg ke train dan bukan cuman 1 loppnya gimana sih kk?? (kemaren utak atik dikit sempet kebuat lebih dari 1, tapi triggernya kacau bgt)



    oh ya ini lagi latian buat AI, lagi mau coba bikin AI buat jurassic park survival base-nya dari AI ini, bantu ya kk..

  2. Hot Ad
  3. #2
    ranzi's Avatar
    Join Date
    Apr 2007
    Location
    Japanz (Juakarta Puanaazz)
    Posts
    625
    Points
    821.01
    Thanks: 2 / 8 / 6

    Default

    kadang2 buildernya jadi bingung mau jalanin trigger yg mana,,,
    tambahin varible booleanya, klo kondisinya match semua, ya dia bingung

  4. #3
    fire_god's Avatar
    Join Date
    Jun 2008
    Posts
    1,477
    Points
    2,789.00
    Thanks: 0 / 15 / 6

    Default

    condition itu nggak bisa di pake buat acuanya ? soalnya mau cari boolean 'if building complete' nggak ada, makanya pake 'if blue # town hall owned by blue = 1' pake itu nggak bagus ya kk?

  5. #4
    Section's Avatar
    Join Date
    Nov 2006
    Location
    about.me/SECTION
    Posts
    2,095
    Points
    11,041.04
    Thanks: 45 / 112 / 98

    Default

    Pake Building Progress kalau ga salah di Real atau di Integer...

    Oh ya ini jadi lebih static tapi coba kalau ada satu kondisi yang match, trigger yang lain di off dulu.
    Itu loop buat apaan? ga ngerti kayaknya ga ada fungsinya deh...

    Coba bikin algoritmanya dulu.. Itu bakalan puyeng kalo ga disusun cara kerjanya.

    Oh ya Itu harvest Gold ama Harvest Lumber triggernya jalan bareng... Ya bakalan puyeng lah... Untung ga crash...

    Menurut hemat gw nih... Itu train unit pake kondisi seperti itu gak mungkin. Mending deklarasiin aja pake variable. Jadi sediain variabel buat barracks, footman dll. Kalau udah di set ke variabel, mau bikin AI yang lebih pinter jadi lebih gampang. Jadi coba flowchartnya kayak gini :

    Builder bikin Barrack > Barrack jadi - Set variabel - Trigger Train Footman On > Order variabel : Barrack to train footman

    Maaf ya ga bisa ngasi SS atau contoh trigger, kompi masih error.

  6. #5
    Randomizer's Avatar
    Join Date
    Feb 2008
    Location
    Jakarta, Cibubur
    Posts
    159
    Points
    182.90
    Thanks: 0 / 0 / 0

    Default

    coba deh Map Initialization nya diganti ama Time - Elapsed game time is 0.00 seconds

  7. #6
    Section's Avatar
    Join Date
    Nov 2006
    Location
    about.me/SECTION
    Posts
    2,095
    Points
    11,041.04
    Thanks: 45 / 112 / 98

    Default

    @atas
    Betul... tapi jangan 0, 0.01 aja.

  8. #7
    fire_god's Avatar
    Join Date
    Jun 2008
    Posts
    1,477
    Points
    2,789.00
    Thanks: 0 / 15 / 6

    Default

    Quote Originally Posted by Section View Post
    @atas
    Betul... tapi jangan 0, 0.01 aja.
    ah. jadi cek nya tiap 0.01 detik ya?


    btw kalo set variabel caranya dari unit yg belum ada di map bagaimana sih kk... kan barracknya belum jadi, jadi kan aku nggak bisa set sebagai variabel,,, (atau pake trigger set variabel = last constructed building?)


    oh ya building progress pilihnya ntar apa kk?

  9. #8
    Randomizer's Avatar
    Join Date
    Feb 2008
    Location
    Jakarta, Cibubur
    Posts
    159
    Points
    182.90
    Thanks: 0 / 0 / 0

    Default

    Time - Elapsed game time is 0.01 seconds

    maksudnya tu event, triggernya dimulai pada detik ke 0.01

  10. #9
    fire_god's Avatar
    Join Date
    Jun 2008
    Posts
    1,477
    Points
    2,789.00
    Thanks: 0 / 15 / 6

    Default

    kk tolong jelasin kenapa crash trigger ku, soalnya tiap trigger kondisinya beda2 kok...

  11. #10
    koker123's Avatar
    Join Date
    Jan 2007
    Location
    Somewhere on Earth
    Posts
    838
    Points
    993.90
    Thanks: 1 / 2 / 2

    Default

    kurang ngerti ama cr buat map wc3 tapi kyknya logic error @.@

    bacanya aj ud pusing aq >.< ky yang bagian

    harvest gold kondisi atas lumber > 500 trs kondisi bawah lumber > 300 @.@

    knp ya ?

    trs liat kondisi harvest lumber ama gold

    yg 2 pertama sama @.@

    trs klo misalnya lumber dah 500 gw jadi ainya juga bingung mau harvest lumber ato gold

    sry cuman opini doang maap klo salah

  12. #11
    Randomizer's Avatar
    Join Date
    Feb 2008
    Location
    Jakarta, Cibubur
    Posts
    159
    Points
    182.90
    Thanks: 0 / 0 / 0

    Default

    Coba Condition yang lebih dari dua pake And
    contoh


    Code:
    And - All (Conditions) are true
        Conditions
         ((Triggering unit) is A structure) Equal to True
         ((Triggering unit) is A mechanical ) Equal to True

  13. #12
    valkemiere's Avatar
    Join Date
    Oct 2006
    Location
    In my Rainbow Castle
    Posts
    1,874
    Points
    5,111.21
    Thanks: 65 / 32 / 31

    Default

    hm.. coba ksi pertanyaanny.. km ingin trigger yg gmn fungsinya

  14. #13
    l0git3c's Avatar
    Join Date
    Oct 2006
    Location
    England, Manchester
    Posts
    3,968
    Points
    4,650.70
    Thanks: 0 / 3 / 3

    Default

    Quote Originally Posted by Randomizer View Post
    Coba Condition yang lebih dari dua pake And
    contoh


    Code:
    And - All (Conditions) are true
        Conditions
         ((Triggering unit) is A structure) Equal to True
         ((Triggering unit) is A mechanical ) Equal to True
    kalo Condition bukannya otomatis AND y?

  15. #14
    fire_god's Avatar
    Join Date
    Jun 2008
    Posts
    1,477
    Points
    2,789.00
    Thanks: 0 / 15 / 6

    Default

    Quote Originally Posted by valkemiere View Post
    hm.. coba ksi pertanyaanny.. km ingin trigger yg gmn fungsinya
    jadi maunya begini kk

    -pokoke Mulai Game Start cek kalo blue punya town hall, kalo nggak bikin 1 saja buat dia

    -lalu kalau sudah punya town hall (di trigger ku aku tulis number of living town hall = 1), si builder harus buat barrack

    -terus kalo udah punya barrack sama town hall (di trigger ku aku tulis number of living town hall = 1, number of living barrack = 1) baru builder mulai cari resources



    sebenernya sih triggernya jalan, tapi kelemhannya yg ku lihat begini kk

    -pakenya masih event check setiap 10 dtik (yg mana triggernya jalan nunggu 10 dtik dulu)

    -pakenya masih # of living units, yg mana barrack yg buildnya baru 1% juga di itung living unit (jadi baru dibikin di tinggal)

    -builder gak responsif sama trigger, suka bolak balik sendiri @_@

    bantu ya kk ^_^

  16. #15
    valkemiere's Avatar
    Join Date
    Oct 2006
    Location
    In my Rainbow Castle
    Posts
    1,874
    Points
    5,111.21
    Thanks: 65 / 32 / 31

    Default

    gmn kl pake boolean? misalny barakny lg dibikin set true.. klo dah selesai set false. set in triger yg chek itu brjalan jika false

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •