Weh gila gua pake Zul'rajas owning trus, skill Gravemind Curse terlalu imba doos, gua pake sekali trus diserang musuhnya tdnya hp 1/3 ilang langsung mati. Trus juga DoOs, knp gk dibikin jalan kluar nya 2, soalnya waktu itu musuh gua kita cegat didepan markas mrk gk bisa ngapa2en. Kyknya permasalahan nya ada disito doos kalo dah kalah pertamakali gk bisa maen, laen kalo dota kan kalah pertamakali msih bisa survive gitu loh.
Kk footman nya masih error, masak waktu itu goldmine gua abis trus gua pindah target ke goldmine yg laen dianya gk gerak kesana, malahan satu footman nyoba nyebrang lautnya.... tolong di fix ya
Changelog 1.93
Rambler's attackspeed decreased to 2.50
Storm bolt damage decrease. Set value 100, 150, 200.
Zul'rajas Curse ability exerts 40% of damage taken
Rifleman's strength base value decreased to 14
Jubei's strength base value increased to 16
Rifleman's base armor decreased to 0
Jubei's base armor decreased to 0
Troubled Admiral's base armor decreased to 0
Cannon Tower armor increased to 10 of type Fortified
Cannon tower base damage increased to 89
Arcane Tower armor increased to 10 of type Fortified
Arcane Tower attackspeed increased to 0.6 hit/second
Pocket towers now cost 400 gold
Increased the hp of Goldminers by 100 and hp regeneration rate by 0.4hp/s
Commission time decreased to 30 seconds
Tick-tick bomb bug fixed
Added trigger auto tax fix for winning team
Added new creep system
Improved footman AI
New creep Ogre Warrior
New creep Ogre Magi
New creep Ogre Warlord
Leaving players will be marked in the multiboard
Team total kills and death is will be displayed in the multiboard
command townhall is changed to -th
Creep respawn time changed to 200 seconds
Death timer window added
So far versi paling stabil dengan hero baru juga lebih seru! Plus lebih user friendly maen nya.
Changelog v 1.94
Gem of Health (aura) hp/mp regeneration rate increased to real 0.3
New ability Conquer Goldmine, a substitution of the rally-point system
Heroes have access to rally-point system through "Conquer Goldmine"
Rifleman attack decreased, 6 sides per die
Doom's hitpoint increased to 10,000
Doom's hitpoint regeneration rate increased to 1.0hp/s
Doom's defense base increased to 10 of type Large
Doom's attack base value increased to 150, attack-dice 4
Jubei's base attack decreased to 32
New hero, Nazareth the Neravent Schorched-Mage
New spell, Blood mana
New spell, Obsidian Energy
New spell, Mana Leech aura
New spell, Concentrated Lightning
System elements converted to JASS
Improved AI
Memory Leak removals
Added Destructible Resurrection
Added three new itemes, potion of health, potion of clarity, potion of invisibility
Added new gameplay sounds
Devotion Aura armor nerved down, data set; 2,3,5.
Weks kalo mematikan coba sih Nevarent kk, kalo early game pasti ketagihan deh... tapi jgn ditanya kalo musuhnya dah pd jd, nevarent cupu -_-
Oke, versi kedepan kita akan fokus untuk menerapkan custom spells lebih banyak. Versi 1.95 akan ada 3 hero baru, dan ketiganya mempunya 4 custom spells JESP. Biar puas dan seru!
Quotes of the week: "He vanishes only to return as a tyrant."
Nah ini dia doos! versi 1.94 baru seru. Gua pake Nevarent trus K.O. smuanya... kyknya rada2 imba tuh tpi giliran lategame jdi kyk ceplok telor. wkwkwk - hero kedepan apa aja emang?
Share This Thread