Results 1 to 5 of 5
http://idgs.in/191826
  1. #1
    cybertank378's Avatar
    Join Date
    Jan 2009
    Location
    Tangerang, Indonesia
    Posts
    1,861
    Points
    5,214.00
    Thanks: 52 / 210 / 84

    Default Left 4 Dead - Statistics & FAQs (English Version)

    Spoiler untuk Statistics & FAQs :

    Weapon Statistics

    * Pistols
    o Damage:
    + Base: 36 Damage
    + Point Blank: 35 Damage
    + Smoker Range: 22 Damage (66 ft)
    + Long Range: 13 Damage
    o Friendly Fire: 0/1/6/35 Damage, 1 in Versus
    o Penetration:
    + Walls: Normal (1 feet)
    + Infected: Normal (2/bullet)
    o Single Pistol:
    + Rate of Fire: 300 rounds/min (3s per clip)
    + Reload: 2s
    + DPS: 175 damage/s, 105 sustained
    o Dual Pistols:
    + Rate of Fire: 600 rounds/min (3s per clip)
    + Reload: 2.8s
    + DPS: 350 damage/s, 181 sustained

    * Uzi
    o Damage:
    + Base: 20 Damage
    + Point Blank: 19 Damage
    + Smoker Range: 15 Damage (66 ft)
    + Long Range: 11 Damage
    o Friendly Fire: 0/1/3/19 Damage, 1 in Versus
    o Penetration:
    + Walls: Normal (1 feet)
    + Infected: Normal (2/bullet)
    o Rate of Fire: 960 rounds/min (3.1s per clip)
    o Reload: 2.4s
    o DPS: 304 damage/s, 172 sustained

    * M16
    o Damage:
    + Base: 33 Damage
    + Point Blank: 32 Damage
    + Smoker Range: 31 Damage (66ft)
    + Long Range: 29 Damage
    o Friendly Fire: 0/1/5/32 Damage, 1 in Versus
    o Penetration:
    + Walls: Extra (1.7 feet)
    + Infected: Normal (2/bullet)
    o Rate of fire: 686 rounds/min (4.4s per clip)
    o Reload: 1.8s
    o DPS: 366 damage/s, 259 sustained

    * Hunting Rifle
    o Damage:
    + All Ranges: 90 Damage
    + Normal Infected: Everywhere: Instant Death
    o Friendly Fire: 0/3/15/90 Damage, 3 in Versus
    o Penetration:
    + Walls: Extra (1.7 feet)
    + Infected: Infinite
    o Rate of fire: 225 rounds/min (4s per clip)
    o Reload: 3s
    o DPS: 338 damage/s, 193 sustained

    *Shotgun
    Pump-Shotgun (8 pellets per shot)
    Auto-Shotgun (10 pellets per shot)
    o Damage: (per pellet)
    + Base: 25 Damage
    + Point Blank: 24 Damage
    + Smoker Range: 14 Damage (66 ft)
    + Long Range: 7 Damage
    + Head shots: No extra damage (except for Witches)
    o Friendly Fire: (per pellet) 0/1/4/24 Damage, 1 in Versus
    o Penetration:
    + Walls: Normal (1 feet)
    + Infected: Infinite
    o Pump-Shotgun:
    + Rate of fire: 69 shots/min (7s per clip)
    + Reload: 0.5s/shell & +1s when empty
    + DPS: 274 damage/s, 175 sustained
    o Auto-Shotgun:
    + Rate of fire (normal): 120 shots/min (5s per clip)
    + Rate of fire (click-spam): 200 shots/min (3s per clip)
    + Reload: 0.4s/shell & +1s when empty
    + DPS (normal): 576 damage/s, 320 sustained
    o In Versus Tanks take 25% less damage from Auto-Shotguns

    * Bomb
    Pipe Bomb
    Propane Tank
    Oxygen Tank
    o Damage:
    + Standing over: 21-22 Damage
    + 33 feet away: 1 Damage
    + Normal Infected: Within 33 feet: Instant Death

    * DPS Comparison Chart:

    Single Pistol

    175 damage/s, 105 sustained

    Pump-Shotgun

    274 damage/s, 175 sustained

    Uzi

    304 damage/s, 172 sustained

    Dual Pistols

    350 damage/s, 181 sustained

    Hunting Rifle

    338 damage/s, 193 sustained

    M16

    366 damage/s, 259 sustained

    Auto-Shotgun

    576 damage/s, 320 sustained

    Infected Statistics

    * Normal Infected (25/50/67/100 Health, 50 in Versus)
    o Hunting Rifle: Everywhere: Instant Death
    o Pistols, Uzi, M16 & Shotguns:
    + Head: Instant Death
    + Other Locations: 100% Damage

    * Specially Infected Aka Boss
    Boomers (50 Health)
    Hunters (250 Health)
    Smokers (250 Health)
    o Head:
    + Shotguns: 125% Damage
    + Other Weapons: 400% Damage
    o Torso: 125% Damage
    o Arms: 100% Damage
    o Legs: 75% Damage

    * Tanks (3000/4000/8000/8000 Health, 6000 in Versus)
    o Everywhere:
    + Auto-Shotguns: 75% Damage (In Versus only)
    + Other Weapons: 100% Damage

    * Witches (1000 Health)
    o Hunting Rifle:
    + Everywhere: 100% Damage
    + Head: Stunned for 2 or 4 seconds if shot while crying.
    o Other Weapons:
    + Head: 100% Damage
    + Other: 200%/100%/75%/50% Damage, 100% in Versus
    + Shotguns: Point Blank: x5 Damage

    * Melee Attacks
    o Boomer: 1s/hit, 1/2/5/20 Damage, 4 in Versus (Area of Effect)
    o Hunter: 1s/hit, 10/10/20/40 Damage, 6 in Versus (Area of Effect)
    o Smoker: 1s/hit, 1/2/5/20 Damage, 4 in Versus (Area of Effect)
    o Tank: 2s/hit, 24/24/33/100+ Damage, 24 in Versus (Area of Effect)

    * Special Attacks
    o Pounce:
    + On contact: Up to 25 Damage in Versus (coop?) (Area of Effect Stun)
    + Shredding: 5/5/10/15 Damage every 0.55s, 5 in Versus
    # x3 damage to incapacitated survivors
    o Tongue:
    + Dragging: 3 Damage every 1.1s in Versus only
    + Immobilized: 10/10/20/30 Damage every 1.1s, 5 in Versus
    # +12 damage to incapacitated survivors
    o Rock Throw: 24/24/33/100+ Damage, 24 in Versus (Large hitbox)

    * Delays
    o Rock Throw: 2s/throw, 4s recharge
    o Vomit: 30s recharge
    o Leap: 1s buildup
    o Tongue Miss: 3s recharge
    o Tongue Break: 15s recharge


    Movement Speed Statistics

    * Survivors
    o Running (40+% health): 220
    o Running (1-39% health): 150
    o Running (1% health): 85
    o Walking: 85
    o Crouch walking: 75
    o Bunny Hoping: ~270

    * Infected
    o Normal: 250

    o Witch: 300
    o Witch wounded: 200

    o Tank running: 210
    o Tank walking: 100

    o Hunter running: 250
    o Hunter pouncing: 700
    o Smoker running: 210
    o Boomer running: 175
    o Hunter/Smoker/Boomer walking: 85
    o Hunter/Smoker/Boomer crouch walking: 75
    o Hunter/Smoker/Boomer on Fire: -20% speed


    Versus Scoring
    Without Survivors:
    Average Distance * Map Multiplier

    With Survivors:

    (Average Distance + Health Bonus) * Number Of Survivors * Map Multiplier

    Health Bonus:

    Sum of each Survivors' Individual Health Bonus

    Individual Health Bonus:

    Round Down(Real Health/2) + Round(Temporary Health/4)
    First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.


    F.A.Q. : How does weapon penetration work?

    * Projectile damage is not diminished after penetrating through something.
    * Projectiles can only penetrate through one wall.
    * Projectiles cannot penetrate through a tank.
    * The Shotguns can penetrate through any number of infected, then hit two more infected after penetrating a wall.
    * The Hunting Rifle can penetrate through any number of infected before and after penetrating a wall.
    * The other weapons can only penetrate through one wall OR one infected.
    * Projectiles can not deal any Friendly Fire after penetrating through a wall.
    * Shotguns and Hunting Rifles can deal Friendly Fire after penetrating through living creatures. The other weapons (M16, Pistols & Uzi) are safe.




    F.A.Q. : When is a survivor's outline visible to infected?

    * A survivor's outline becomes visible by:
    o Running around. This is basically normal wads movement.
    o Melee attacks. Swinging your gun around makes you visible
    o Firing. Any weapon. This includes the mounted mini gun. Firing any weapon causes you to be visible.
    o Starting a grenade throw. You become visible as soon as you press the fire button. But, whether you throw it immediately, or hold your arm back keeping it ready to throw, you do not become visible again from a grenade. Even when you release it.
    o Boomer bile. Having bile on you turns your outline purple, and makes it completely visible to all infected, regardless of what you do. You can't hide until the effect wears off.
    o Taking damage. Whenever you take damage from anything, your outline briefly flashes visible. Note that it's the damage, not the hit that causes it. A distinction few will care about, but it doesn't happen if god mode is turned on.
    o Voice commands. When your character speaks, you temporarily flash visible. This includes using any of the Rosetta commands, and "vocalize" commands in the console. It also applies to things your character says automatically in various situations.
    o Voice Chat. While you are transmitting voice chat, you temporarily become visible.
    o Shouting while incapacitated. Although being incapacitated on it's own, doesn't make you visible. Your survivor will shout for help every few seconds while they're down, and that DOES make them visible.
    o Helping someone up. You flash visible briefly when you start to help up an incapacitated survivor. It fades before you finish helping them though.
    o Using pills. Self explanatory.
    o Smoker/hunter attack. When you're pinned, or tongued, you become visible until freed.
    o Climbing a ladder. Moving up or down a ladder can reveal you.

    * A survivor's outline does NOT become visible by:
    o The Flashlight! Whether it's on or not is irrelevant. The flashlight does NOT affect the visibility of your outline. Given that, there's pretty much no reason to ever turn it off.
    o Walking. If you hold shift while moving, you walk instead of running. This is slower, of course. But your outline remains invisible while you walk. Good if you want to reverse an ambush by sneaking up on a hunter.
    o Crouch walking. Moving while holding crouch (ctrl) is exactly like walking. Holding the walk key while crouched does nothing.
    Releasing a grenade throw that you had ready. This is covered above.
    o Reloading your weapon. Doesn't make you visible, but sometimes your survivor will shout "reloading!" and voice clips do make you visible, so beware of that.
    o Healing. As with reloading, using a medkit itself doesn't highlight you, with the caveat that the voice clips can.
    Aiming. Didn't really need to be said, but mouselooking around doesn't highlight you. This includes when you're manning the mini gun. you're only visible when you fire it.
    o Jumping. The act of jumping itself does not make the survivor's outline visible, but if the survivor jumps while running the outline will stay visible.
    o Being seen. The outline is completely independant of actual visibility. A survivor can be standing right in front of you, and their outline still invisible if they're not doing anything to cause it. Likewise, other infected seeing them doesn't affect it.


    PS : w ambil dari buku panduan L4D
    berhubung w lagi puyeng jadi ga w translate dulu ya


    Spoiler untuk Cara mendapatkan Crowd Indonesian Versions :

    Di sini adalah bagaimana Anda dapat membersihkan dia keluar selama anda membawa sebuah Pump Shotgun atau Auto Shotgun.

    Understanding the Witch
    Ada 3 total sudut yang akan mendekati dari sebuah witch. Belakang, samping dan akhirnya bagian depan. Tetapi sebelum kami memulai untuk menjadi 'mahkota' yang witch, pertama anda perlu memahami apa yang anda lakukan.
    Untuk 'Crown' the witch, Anda perlu melakukan lebih dari 1000 kerusakan dalam satu tembakan. Dengan senapan dalam jarak dekat 4x kerusakan dan tidak bisa di akses dari 1100 kerusakan jika semua pellets hit pada titik kosong pada berbagai kesulitan.
    Normal / Advanced / Expert semua memerlukan 1000 kerusakan yang sama atau lebih dalam satu tembakan ke mahkota yang witch. Satu-satunya nyata adalah kesulitan pada ahli jika Anda terlambat ia akan membunuh anda dalam satu klik. Dalam VS Anda akan segera dinonaktifkan yang dapat Anda dan / atau seluruh tim dibunuh.
    Hal lain yang datang ke istilah dengan witch adalah bahwa akan selalu melewati dia penuh animasi. Animasi ini terdiri dari growling, berdiri dan kemudian berjalan / mogok orang yang dibangun atas dia. Ini memberikan Anda waktu Anda harus antre satu shot untuk mendapatkan meniup pembunuhan. The trick disini adalah memahami bahwa Anda memiliki waktu ini berjalan dan berbaris dengan tembakan. Setelah dia tersentak Namun, seperti apapun dia memukul atau bullets khusus terinfeksi akan ditetapkan setelah dia siapapun dia tersentak.
    Sekarang hal lain yang perlu menghilangkan dengan segera. Witch terpenting yang tidak dengan cara apapun bentuk atau bentuk meminta kepala bidikan. Bahkan dia bidikan di kepala langsung sangat tidak mungkin untuk mencapai yang terpenting di semua - sebagai panduan ini akan menunjukkan Anda.
    Semua gambar layar dengan lingkaran Hijau adalah segera ditindaklanjuti dengan sukses terpenting menerus. Screen shot di RED merupakan mahkota gagal mencoba.

    Crowning from the Side
    Ini adalah situasi termudah untuk sebuah mahkota witch. Anda perlu senapang pusat di tengah tubuhnya dan Anda harus titik kosong. Saya suka berjalan ke atas dan menyentuh dia sebelum saya centering lintas rambut pada tubuhnya sebagai berikut per layar bidikan. Jika bagian tengah senapan silang rambut adalah dengan tingkat pusat tubuhnya kemungkinan Anda akan mencapai crowned.


    By cybertank378 at 2009-04-28

    Crowning Witch from Right Side ( Kill Shot Follows )

    Crowning from Behind
    Terpenting dari belakang adalah sedikit lebih sulit. Dan saya akan memberitahu sedikit ke samping untuk mencapai akurasi yang lebih besar pada awal bidikan. Jika Anda tidak memiliki waktu untuk menyesuaikan sudut (yakni di vs) Anda ingin pusat lintas rambut Anda tentang pertengahan jalan atas tubuhnya untuk memaksimalkan wilayah yang anda klik akan shotgun ledakan. Layar ini menawarkan gambar yang sempurna untuk daerah Witch. Cuplikan gambar lagi ini diikuti oleh Sasaran Bidikan


    By cybertank378 at 2009-04-28

    Crowning Witch from Behind ( Kill Shot Follows )

    Crowning From Front (or why you should NEVER do it)
    Jangan pernah melakukan hal ini. Anda akan hampir tidak pernah mencapai terpenting tembakan ketika mendekati sebuah witch dari depan. Per berikut Cuplikan gambar (Cuplikan gambar ini diikuti dalam pemenggalan kepala) langsung melakukan kerusakan kepalanya memiliki sedikit untuk tidak berpengaruh. Dalam keadaan ini jika tidak ada mungkin Anda dapat sisi samping itu langkah untuk lebih baik (sangat jarang, kadang-kadang dalam kereta dll) adalah pilihan terbaik Anda agar sahabat-sahabatnya berbaris sambil berdiri di belakang mereka untuk mencoba dia. Dia tidak akan menyakiti orang lain seperti dia berjalan; sebagai gantinya ia akan thump sekitar mereka dari jalan sambil menutupi kepalanya dan chasing bawah siapapun dia tersentak memungkinkan Anda untuk tim menembak dia sebelum dia mencapai bawah Anda. Yang kadang-kadang menjadi lelah sekali ia terkejut, jika seseorang yang tidak berlebihan jumlah kerusakan kepadanya segera ia kemudian dapat beralih ke sasaran orang ini.

    Jika Anda cukup beruntung untuk memiliki Senjata Otomatis, hal ini lebih sederhana. Berhubung dgn susunan di atas bekerja dengan baik. Siapapun juga dengan senapan berburu dapat menembak dia di kepala selama 2-3 detik pingsan dia meninggalkan dazed. Yang baik dan jujur bisa mendapatkan beberapa gambar di kepalanya menjaga dia kebanyakan immobilized.

    Jika Anda memiliki seseorang dengan senapan otomatis, Anda dapat mencoba lining up a shot per sebagai berikut layar bidikan. Namun tidak berhenti pada pemecatan shotgun, dan setelah tembakan pertama mulai membuat cadangan pada kecepatan penuh. Dua gambar dalam jarak dekat harus lebih dari cukup untuk membunuh witch. Namun keselamatan Anda tidak dijamin.


    By cybertank378 at 2009-04-28

    Crowning from Front ( Fails, Witch Kills Me )

    Pada peraturan yang tidak diatur dalam batu, ini hanya garis panduan untuk cara yang paling mudah untuk mendapatkan prestasi ini. Adalah tidak mungkin untuk dia mahkota dengan senapan ke wajah. Juga tidak mungkin untuk menunggu dia berdiri dan menembak dia di kepala untuk mencapai terpenting bidikan.

    Panduan ini adalah untuk meminimalkan penggunaan luck dan memaksimalkan kemampuan Anda untuk dapat sejajar dengan sebuah gambar pembunuhan.


    Dah Besok lagi w sharing semuanya ya
    Last edited by cybertank378; 29-04-09 at 11:11.
    Whenever u're feeling down,blue or desperate, just remember you were the fastest *****!

    TIGA KALI NGAK ADA TANGGEPAN, MINTA MACEM-MACEM SAMA GW MENDING NGOMONG SAMA TEMBOK AJA SONO

    Quote Originally Posted by BnY-teTsuZin View Post
    nge junk karena nge fans...
    gue khan nge junk nya elite...
    di tempat khusus junk.
    daripada orang ngakunya tau rule, nge junk di post count, tapi di infract marah2 malah nge Judge..."Kalau ga tau arti junk, jangan bilang junk.."
    awapwlpawlokwoakwoakwoakwoaw

  2. Hot Ad
  3. #2
    ucup182's Avatar
    Join Date
    Jan 2009
    Location
    lampung-jakarta
    Posts
    132
    Points
    145.60
    Thanks: 3 / 0 / 0

    Default

    hmmm.....

    klo menurut gw (menurut penglaman)

    lebih enak dari depan nembaknya (witch)
    soalna lebih kliatan mukanya

  4. #3
    VicZCooL's Avatar
    Join Date
    Jul 2007
    Location
    Tiny cozy room..
    Posts
    267
    Points
    274.01
    Thanks: 12 / 4 / 4

    Default

    habis di translate yang tentang witch malah bingung gw bacanya..

  5. #4
    cybertank378's Avatar
    Join Date
    Jan 2009
    Location
    Tangerang, Indonesia
    Posts
    1,861
    Points
    5,214.00
    Thanks: 52 / 210 / 84

    Default

    Klo w si tergantung di mana w ketemunya klo terpaksa lewat depan ya w lawan di depan
    Whenever u're feeling down,blue or desperate, just remember you were the fastest *****!

    TIGA KALI NGAK ADA TANGGEPAN, MINTA MACEM-MACEM SAMA GW MENDING NGOMONG SAMA TEMBOK AJA SONO

    Quote Originally Posted by BnY-teTsuZin View Post
    nge junk karena nge fans...
    gue khan nge junk nya elite...
    di tempat khusus junk.
    daripada orang ngakunya tau rule, nge junk di post count, tapi di infract marah2 malah nge Judge..."Kalau ga tau arti junk, jangan bilang junk.."
    awapwlpawlokwoakwoakwoakwoaw

  6. #5
    cybertank378's Avatar
    Join Date
    Jan 2009
    Location
    Tangerang, Indonesia
    Posts
    1,861
    Points
    5,214.00
    Thanks: 52 / 210 / 84

    Default General Tips for Playing as Infected

    Tank:
    Spoiler untuk Tank English Version :

    Being a tank doesn't mean you have to go into "HULK SMASH" mode. Against a competent team a tank is only as good your teammates. Wait for your team to respawn and aim to incap at least one, who you then proceed to guard.

    Play defensively as a tank. Protect an incapped survivor and let them come to you. You won't lose control as long as you maintain a line of sight and the incapped person will bleed out unless the others do something.

    Avoid fire and chasing survivors into vents/enclosed spaces at all costs.

    Avoid chasing green survivors. You wont catch them and they will decimate you.

    (Note: Guarding does not mean stand on top of them bashing away. You do not do enough damage to kill them effectively. Incap one, find some cover and smash those silly survivors who come and rescue them. On that note, you are bulletproof. You can stand in between a pounced survivor and their teammates and they wont be able to shoot the hunter off.)

    This may be seen as exploiting a clipping issue in the game but smashing survivors through the walls is a pretty effective tactic. It acts as a pretty good counter to the 4 survivors stacked in a corner with autoshotties. Not always reliable though, since there are places where you can't reach them.

    Similarly, you can throw rocks through thin walls. The throw animation for the rock leans the tank forward so if you press against a thin wall and trigger your throw, it will push the rock past the wall. This works very well from inside the elevator if the survivors decide to vent in NM4.


    Hunter:
    Spoiler untuk Hunter English Version :

    Pounce damage comes from distance. You also attack slower if you get a high damage pounce. (Clarify: Your hunter will take longer to start slashing if you get damage on your pounce. The delay is proportional to the amount of damage you do on your initial pounce).

    Don't spend all your time climbing to/camping at pounce spots. If you have an opportunity, take it (this goes for both 25ers and hitting the stragglers). If you do miss your pounce and your teammates are still alive, do NOT start climbing again. Get in there and utilize the chaos they create.

    Fire is your friend! Set yourself ablaze whenever possible, you will deal heavy damage quickly if you pounce someone.

    Wall jumping can be used to create unique angles of attack. Also, the hunter is really loud and a very obvious threat. It is also very mobile. Leaping around is sure to get the attention of the survivors, creating an opening for an attack. When doing this, leap perpendicular to the survivors direction of movement to minimize damage to yourself.


    Smoker:
    Spoiler untuk Smoker English Version :

    You do not deal significant damage by yourself. Most of your damage will come from the assisting horde.

    Separation is key! Grab the stragglers or the last person in the group. Hitting any person but the last will result in your tongue getting knock off immediately against good teams.

    Utilize corners to your advantage. When you grab the last person turning a corner, the wall provides you with cover from the survivors ahead.

    Fall damage is your friend! Fire is not! (Unless you can pull them into it) Learn the places where you can inflict fall damage. Also, learn the places where a successful smoke results in a inevitable death (whenever the survivors drop to a lower level and cannot backtrack)

    Get the survivors to backtrack. NEVER pull in the direction they are going, this is the direction that they are the most aware of.

    The usual smoker spots are boring and they are well watched. Pull from unconventional places. My new favorite spot on NM1 is by the corner where the witch sometimes spawns. Everyone expects you to be by the car so pulling someone backwards to that corner works great.


    Boomer:
    Spoiler untuk Boomer English Version :

    You are a fat and loud. The idea of "sneaking" up on survivors is laughable. Do not do this.

    Learn to spawn at the last possible moment. You only need to eliminate YOUR line of sight to the survivors, which is very handy for ambushes from behind poles and other unexpected props. Never put yourself in a position where you have to run after the survivors, if you fall behind keep running backwards to ghost again.

    The explosion from your death is a blessing and a curse. It can potentially force an instant ledge grab incap on multiple survivors. However, it does affect the other SI on your team (will knock hunters/smokers off their targets and will stun a tank).

    Learn to boom in places that are not easily defended. True, this makes spawning more difficult but a boom in a closed room/subway car is rarely beneficial to the team.

    Hitting only one person in most cases is a failed boom. It cause attracts the horde ahead and is easy to defend against, giving the survivors an easier time of advancing. The same goes for easily defendable places (the little hallway before the pillar room in NM2 is the place where most boomers like to hit. most of the time, it results in the entire horde in the room getting slaughtered to little or no effect. Spawning IN the room (see the point above about line of sight) and connecting with 2 or more people results in mass confusion.

    If the team is separated, try booming one group and getting in between the groups. The other team will be reluctant to shoot you, even if their other teammates are boomed. You can try to get em all with your explosion or at the very least, get some cute 4 dmg slashes in.

    When running up to a group of survivors, try to keep something at your back that will limit your stumble distance. Poles and such work great for this, especially if they are in a corner. That way, if they melee you, you are still in range to cover them with your explosion. On a similar note, sometimes running into a small room and forcing the survivors to melee you against a wall guarantees a 4 hit boom.

    Learn the radius of your explosion. You can cover all four survivors if they blow you up even if you are out of melee range. Spawn, pop out, and vomit all out of melee range. You do NOT want the fatty to get meleed.

    Booming on incap'd survivors that are somewhat separated (ie: from a tank incap and everyone is running around) is usually very beneficial and kill the survivor most of the time.


    Witch:
    Spoiler untuk Witch English Version :

    While no longer terrifying, she is a potential free incap.

    Do NOT let the survivors get within melee distance with a shotgun. She doesn't like it and neither should you.

    You can put the witch in a Max-Anger state if you slash her continually, provided the survivors are nearby. Don't worry about the damage, those 4 (or 6) dmg swipes tickle her.

    A boomer explosion can set off a witch.

    Once she notices the survivors (or a survivor), she will stop crying and look at them with a gasp. The instant you hear that, run to her and melee her ONCE, and she will startle. This ONLY WORKS if at least one survivor is still inside her detection range when you melee her, so speed is the key.

    Likewise, a boomer explosion will only set the witch off if she has already noticed the survivors and if at least one survivor is still within her detection range. Standing by her while the survivors are 300 feet away will only get you killed to no purpose.
    The most important part to remember about the infected is: NEVER ATTACK ALONE, with the sole exception of stragglers. Work with your teammates.

    Try to coordinate your attacks. My favorite strategy is to smoke one with a hunter waiting. The hunter nabs the would-be rescuer while the other hunter waits to nail the tail of the other two who come to rescue your victims.


    Translate To Indonesian Language Coming Soon
    Last edited by cybertank378; 30-04-09 at 02:39. Reason: Lupa nGasih Judul
    Whenever u're feeling down,blue or desperate, just remember you were the fastest *****!

    TIGA KALI NGAK ADA TANGGEPAN, MINTA MACEM-MACEM SAMA GW MENDING NGOMONG SAMA TEMBOK AJA SONO

    Quote Originally Posted by BnY-teTsuZin View Post
    nge junk karena nge fans...
    gue khan nge junk nya elite...
    di tempat khusus junk.
    daripada orang ngakunya tau rule, nge junk di post count, tapi di infract marah2 malah nge Judge..."Kalau ga tau arti junk, jangan bilang junk.."
    awapwlpawlokwoakwoakwoakwoaw

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •