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  1. #316
    DoOs_101's Avatar
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    Quote Originally Posted by Section View Post
    Ini skill kayak punya si rajinn thunderkeg STORM SPIRIT. Tau dah gw ga bisa resolve. Minta dOos ato rizzuh aj.

    O ya proyek WarSoc uda jadi lom? N taro linkny donk bwt d dL kalo misalnya udah jadi.
    Lbih baik modding di Starcraft II bro dr pd WarSoc... Sp yg mau jd distributor WarSoc, kan mereka perlu PvPgn mrk sendiri... belum tentu IDGS bisa support WarSoc...

    Code:
    globals
        trigger gg_trg_Untitled_Trigger_001
        integer udg_count
    endglobals
    
    function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
        local unit a = GetTriggerUnit()
        if(udg_count==3) then
            set udg_count = 0
            call DestroyEffect(AddSpecialEffect("Abilities\\Spells\\Human\\ThunderClap\\ThunderClapCaster.mdl",GetUnitX(a),GetUnitY(a)))
            call UnitDamageTarget( GetEventDamageSource(), a, 150,true,true,ATTACK_TYPE_NORMAL,DAMAGE_TYPE_NORMAL,WEAPON_TYPE_WHOKNOWS)
        else
            set udg_count = udg_count + 1
        endif    
        set a = null
    endfunction
    
    //===========================================================================
    function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
        set gg_trg_Untitled_Trigger_001 = CreateTrigger(  )
        call TriggerRegisterAnyUnitEventBJ( gg_trg_Untitled_Trigger_001, EVENT_UNIT_DAMAGED )
        call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
    endfunction
    Kalo gk bisa kasih tau gua. Mslh nya dmg nya stack kan?
    Quotes of the week:
    "He vanishes only to return as a tyrant."


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  3. #317
    l0git3c's Avatar
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    hello, ada yg tau cara import custom tree?

    pingin nyoba pake high res tree :3

  4. #318
    DoOs_101's Avatar
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    Quote Originally Posted by l0git3c View Post
    hello, ada yg tau cara import custom tree?

    pingin nyoba pake high res tree :3
    Download aja custom tree abis itu di import ke map kamu dengan pathing2 yang sesuai. Jangan lupa bila mengganti model pohon, variasi nya harus diganti jadi 1 (Biasanya 1 pohon punya 10 variasi).
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  5. #319
    l0git3c's Avatar
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    hmm...tq2

    btw, kok gw dah set .blp nya sesuai yg disuruh, terus pas mo overwrite ashenvale tree (biar ga repot taro2 pohon lg) pake .mdx filenya, treenya jadi ga keliatan >_>.

  6. #320
    DoOs_101's Avatar
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    Quote Originally Posted by l0git3c View Post
    hmm...tq2

    btw, kok gw dah set .blp nya sesuai yg disuruh, terus pas mo overwrite ashenvale tree (biar ga repot taro2 pohon lg) pake .mdx filenya, treenya jadi ga keliatan >_>.
    Variety nya diganti 1
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  7. #321
    l0git3c's Avatar
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    ow, di World Editornya keliatan

    gw langsung seneng!


    eh pas gw coba test, ilg lagi T____T

  8. #322
    l0git3c's Avatar
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    eh, Mana Flarenya Pugna di DotA tuh pake trigger ato emg dah ada di wc3nya kagak?

  9. #323
    LaMBhE's Avatar
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    ada di wc3, skillnya faerie dragon klo gak salah,
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

  10. #324
    l0git3c's Avatar
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    oh iy

    tp gmn cara makenya si? kok gw ga ngaruh ya pas nyoba td

  11. #325

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    cara kasih tw kalo ad player yg nge leave di map gmn ya?

  12. #326
    l0git3c's Avatar
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    Code:
    Leave
        Events
            Player - Player 1 (Red) leaves the game
        Conditions
        Actions
            Game - Display to (All players) for 4.00 seconds the text: ((Name of (Triggering player)) +  leaves the game.)
    Playernya tambahin aja sesuai max player di map u

  13. #327
    BuaYa JingkRaK's Avatar
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    Quote Originally Posted by DoOs_101 View Post
    Code:
    globals
        trigger gg_trg_Untitled_Trigger_001
        integer udg_count
    endglobals
    
    function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
        local unit a = GetTriggerUnit()
        if(udg_count==3) then
            set udg_count = 0
            call DestroyEffect(AddSpecialEffect("Abilities\\Spells\\Human\\ThunderClap\\ThunderClapCaster.mdl",GetUnitX(a),GetUnitY(a)))
            call UnitDamageTarget( GetEventDamageSource(), a, 150,true,true,ATTACK_TYPE_NORMAL,DAMAGE_TYPE_NORMAL,WEAPON_TYPE_WHOKNOWS)
        else
            set udg_count = udg_count + 1
        endif    
        set a = null
    endfunction
    
    //===========================================================================
    function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
        set gg_trg_Untitled_Trigger_001 = CreateTrigger(  )
        call TriggerRegisterAnyUnitEventBJ( gg_trg_Untitled_Trigger_001, EVENT_UNIT_DAMAGED )
        call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
    endfunction
    Kalo gk bisa kasih tau gua. Mslh nya dmg nya stack kan?
    error : cannot convert unitevent to playerunitevent

    iya masalahnya damage stack.

  14. #328

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    cara buat kalo kita masuk ke sebuah region trus efek hujan di map mati gmn ya? kan kesannya aneh kalo masuk ke rumah/tenda tp masi kena hujan..

  15. #329
    l0git3c's Avatar
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    ^gak tau dah, emg bisa ya ?_?



    edit..mo nanya

    cara supaya netral creep ga terlalu aggresive gmn si? jadi pas range 200/diserang baru nyerang mereka.
    Last edited by l0git3c; 03-08-08 at 23:54.

  16. #330
    BuaYa JingkRaK's Avatar
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    gimana doos?
    bisa di perbaikin g?

    error tuh trigger yang u kasih

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