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  1. #391
    l0git3c's Avatar
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    wah, trigger yg singkatnya sih gw kagak tau >.<

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  3. #392
    Kanna Endo's Avatar
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    KK minta tolong dong...

    Trigger bwat spwan pohon yg udah tumbang dong....

  4. #393
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    Quote Originally Posted by Kanna Endo View Post
    KK minta tolong dong...

    Trigger bwat spwan pohon yg udah tumbang dong....
    klo ga salah
    function RegrowTrees_Actions takes nothing returns nothing
    local destructable d = GetDyingDestructable()

    call TriggerSleepAction( 45.00 )//waktu respwan
    call DestructableRestoreLife( d, GetDestructableMaxLife(d), true )

    set d = null
    endfunction

    function Trees_Setup takes nothing returns nothing
    local trigger trig = CreateTrigger()

    call TriggerRegisterDeathEvent( trig, GetEnumDestructable() )
    call TriggerAddAction( trig, function RegrowTrees_Actions )

    set trig = null
    endfunction
    function Trig_Initialization_Actions takes nothing returns nothing
    call EnumDestructablesInRectAll( GetEntireMapRect(), function Trees_Setup )
    endfunction
    //=============================================
    function InitTrig_Initialization takes nothing returns nothing
    set gg_trg_Initialization = CreateTrigger( )
    call TriggerAddAction( gg_trg_Initialization, function Trig_Initialization_Actions )
    endfunction
    klo GUI-nya
    Regrow Trees Setup
    Events
    Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
    Destructible - Pick every destructible in (Entire map) and do (Actions)
    Loop - Actions
    Trigger - Add to RegrowTrees <gen> the event (Destructible - (Picked destructible) dies)
    RegrowTrees
    Events
    Conditions
    Actions
    Custom script: local destructable BADTREE = GetDyingDestructable()
    Wait 150.00 seconds//waktu respwan
    Custom script: call DestructableRestoreLife( BADTREE, GetDestructableMaxLife(BADTREE), true )
    Last edited by ranzi; 15-09-08 at 17:24.

  5. #394
    valkemiere's Avatar
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    logitec.. ak uda ktmu singkatnya..
    Code:
    function Trig_Combine_Items_Conditions takes nothing returns boolean
        if ( not ( GetItemCharges(GetManipulatedItem()) > 0 ) ) then
            return false
        endif
        return true
    endfunction
    
    function Trig_Combine_Items_Actions takes nothing returns nothing
        local integer ITEMCOUNT
        local integer ITEMLOOP
        local integer CHARGES
        local integer MAXIMUM
        local item NEWITEM
        local unit OURUNIT
    
        set MAXIMUM = 5000
        set ITEMCOUNT = 0
        set ITEMLOOP = 0
        set CHARGES = 0
        set NEWITEM = GetManipulatedItem()
        set OURUNIT = GetManipulatingUnit()
        
        loop
            exitwhen ITEMLOOP > 6
            if ((GetItemTypeId(NEWITEM)) == (GetItemTypeId(UnitItemInSlotBJ(OURUNIT, ITEMLOOP)))) then
                if ((GetItemCharges(UnitItemInSlotBJ(OURUNIT, ITEMLOOP)) + GetItemCharges(NEWITEM)) <= MAXIMUM) then
                    if not ( (UnitItemInSlotBJ(OURUNIT, ITEMLOOP)) == (NEWITEM)) then                
                        set CHARGES = (GetItemCharges(UnitItemInSlotBJ(OURUNIT, ITEMLOOP))) + GetItemCharges(NEWITEM)
                        call SetItemCharges( UnitItemInSlotBJ(OURUNIT, ITEMLOOP), CHARGES )
                        call RemoveItem( NEWITEM )
                        set ITEMLOOP=7
                    endif
                endif
            endif
            if ( ITEMLOOP < 7 ) then
                set ITEMLOOP = ITEMLOOP + 1
            endif
        endloop
    endfunction
    
    //===========================================================================
    function InitTrig_Combine_Items takes nothing returns nothing
        set gg_trg_Combine_Items = CreateTrigger(  )
        call TriggerRegisterAnyUnitEventBJ( gg_trg_Combine_Items, EVENT_PLAYER_UNIT_PICKUP_ITEM )
        call TriggerAddCondition( gg_trg_Combine_Items, Condition( function Trig_Combine_Items_Conditions ) )
        call TriggerAddAction( gg_trg_Combine_Items, function Trig_Combine_Items_Actions )
    endfunction

  6. #395
    Kanna Endo's Avatar
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    Quote Originally Posted by ranzi View Post
    klo ga salah


    klo GUI-nya
    aduh...

    makasi banyak kk..

  7. #396
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    gak jadi kk logitec, aku udah ketemu caranya ^^

    tapi scriptnya jadi panjang, kk bisa pendekin nggak? terus pengen nambahin effect thunder clap dan ministun di skillnya, base spellnya blinknya warden... owalah codenya blum bisa wa post skrg, tunggu 2-3 hari lagi ya kk ^^

  8. #397
    l0git3c's Avatar
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    eh...gw kok kagak WEnya aneh y

    kan mo import2 icon nih, eh pas lg replace2/import2 icon, tiba2 WEnya ke close sendiri....gw coba lagi berulang2, ke close lg.....duh need help

  9. #398
    Section's Avatar
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    Corrupt atau semacamnya. Apakah WE situ bajakan? Coba pake yang asli.

  10. #399
    l0git3c's Avatar
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    oh, gara2 gw replace icon yg masih gw pake di game ternyata....

  11. #400
    fire_god's Avatar
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    Gak jadi kk, dah ktemu lgi, hehe...

    Nah yg ini beneran nih minta tolong, cara bikin skil magic reduction ke hero gimana sih kk? Kyk skill 3 magina itu..., pliss help..., kalo bisa pake GUI ya kk...,

  12. #401
    valkemiere's Avatar
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    uda ada kan di spell default warcraft

  13. #402
    l0git3c's Avatar
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    eh, cara buat spell yg auto casting gmn si? gw baca tutorialnya ralle kagak ngerti
    http://www.hiveworkshop.com/forums/f...ocasting-6255/

  14. #403
    makanenak's Avatar
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    ada trigger bwat ngewait sampe kita ngetik sesuatu? yaaa semacam trigger klo kita dikasih riddle. Gui ato jass juga terserah

  15. #404
    l0git3c's Avatar
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    pake event

    Player 1 - Entered chat message

  16. #405
    fire_god's Avatar
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    Nge lock team supaya nggak brubah ubah gimana ya kk? Sama slot di isi computer gak bsa di ubh, udh w atur di scrollbar yg ada pilihan allies, yg ada pilihan force dsb, msh gk bsa kk....

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