leaknya di triger detect damage, harusny pake jass yang bisa pake local triger
ni gw ambil dari garapan orang lain,
masukin ini di custom script section, buat handle:
Code:
// ===========================
function H2I takes handle h returns integer
return h
return 0
endfunction
// ===========================
function LocalVars takes nothing returns gamecache
return udg_LocalVars
endfunction
function SetHandleHandle takes handle subject, string name, handle value returns nothing
if value==null then
call FlushStoredInteger(LocalVars(),I2S(H2I(subject)),name)
else
call StoreInteger(LocalVars(), I2S(H2I(subject)), name, H2I(value))
endif
endfunction
function SetHandleInt takes handle subject, string name, integer value returns nothing
if value==0 then
call FlushStoredInteger(LocalVars(),I2S(H2I(subject)),name)
else
call StoreInteger(LocalVars(), I2S(H2I(subject)), name, value)
endif
endfunction
function SetHandleBoolean takes handle subject, string name, boolean value returns nothing
if value==false then
call FlushStoredBoolean(LocalVars(),I2S(H2I(subject)),name)
else
call StoreBoolean(LocalVars(), I2S(H2I(subject)), name, value)
endif
endfunction
function SetHandleReal takes handle subject, string name, real value returns nothing
if value==0 then
call FlushStoredReal(LocalVars(), I2S(H2I(subject)), name)
else
call StoreReal(LocalVars(), I2S(H2I(subject)), name, value)
endif
endfunction
function SetHandleString takes handle subject, string name, string value returns nothing
if value==null then
call FlushStoredString(LocalVars(), I2S(H2I(subject)), name)
else
call StoreString(LocalVars(), I2S(H2I(subject)), name, value)
endif
endfunction
function GetHandleHandle takes handle subject, string name returns handle
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
function GetHandleInt takes handle subject, string name returns integer
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
endfunction
function GetHandleBoolean takes handle subject, string name returns boolean
return GetStoredBoolean(LocalVars(), I2S(H2I(subject)), name)
endfunction
function GetHandleReal takes handle subject, string name returns real
return GetStoredReal(LocalVars(), I2S(H2I(subject)), name)
endfunction
function GetHandleString takes handle subject, string name returns string
return GetStoredString(LocalVars(), I2S(H2I(subject)), name)
endfunction
function GetHandleUnit takes handle subject, string name returns unit
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
function GetHandleTimer takes handle subject, string name returns timer
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
function GetHandleTrigger takes handle subject, string name returns trigger
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
function GetHandleEffect takes handle subject, string name returns effect
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
function GetHandleGroup takes handle subject, string name returns group
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
function GetHandleLightning takes handle subject, string name returns lightning
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
function GetHandleWidget takes handle subject, string name returns widget
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
function GetHandleTriggerAction takes handle subject, string name returns triggeraction
return GetStoredInteger(LocalVars(), I2S(H2I(subject)), name)
return null
endfunction
function FlushHandleLocals takes handle subject returns nothing
call FlushStoredMission(LocalVars(), I2S(H2I(subject)) )
endfunction
// ===========================
buat udg_LocalVars, game cache
trus buat triger ni,
Code:
Map Initialization
Events
Map initialization
Conditions
Actions
Custom script: call FlushGameCache( InitGameCache( "localvars.w3v" ) )
Custom script: set udg_LocalVars = InitGameCache( "localvars.w3v" )
Trus ni trigernya takes damage:
Code:
function AnyUnitTakesDamage takes nothing returns nothing
call ConditionalTriggerExecute( gg_trg_Damage_Register )
endfunction
// part 1
function AddDamageTriggers takes nothing returns nothing
local trigger takedamage = CreateTrigger()
call TriggerRegisterUnitEvent(takedamage,GetTriggerUnit(),EVENT_UNIT_DAMAGED)
call SetHandleHandle(takedamage,"action",TriggerAddAction(takedamage,function AnyUnitTakesDamage))
call SetHandleHandle(GetTriggerUnit(),"TakeDamageTrigger",takedamage)
endfunction
// part 2
function RemoveDamageTriggers takes nothing returns nothing
local trigger me = GetHandleTrigger(GetTriggerUnit(),"TakeDamageTrigger")
// delete action and trigger
call TriggerRemoveAction(me,GetHandleTriggerAction(me,"action"))
call DestroyTrigger(me)
call FlushHandleLocals(me)
set me = null
endfunction
// part 3
function InitTrig_Detect_Damage_Events takes nothing returns nothing
local trigger entermap = CreateTrigger()
local group startingunits = CreateGroup()
local unit u
local trigger takedamage
local trigger upondeath = CreateTrigger()
call GroupEnumUnitsInRect(startingunits,bj_mapInitialPlayableArea,null)
loop
set u = FirstOfGroup(startingunits)
exitwhen u == null
set takedamage = CreateTrigger()
call TriggerRegisterUnitEvent(takedamage,u,EVENT_UNIT_DAMAGED)
call SetHandleHandle(takedamage,"action",TriggerAddAction(takedamage,function AnyUnitTakesDamage))
call SetHandleHandle(u,"TakeDamageTrigger",takedamage)
call GroupRemoveUnit(startingunits,u)
endloop
set takedamage = null
// unit enters the map/revives
call TriggerRegisterAnyUnitEventBJ(entermap ,EVENT_PLAYER_HERO_REVIVE_FINISH)
call TriggerRegisterEnterRectSimple(entermap, bj_mapInitialPlayableArea)
call TriggerAddAction(entermap,function AddDamageTriggers)
// unit dies
call TriggerRegisterAnyUnitEventBJ(upondeath,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddAction(upondeath,function RemoveDamageTriggers)
endfunction
(jangan lupa, run on map initialization di centang)
buat triger gg_trg_Damage_Register:
Code:
Damage Register
Events
Conditions
Actions
Trigger - Run Triger Kamu <gen> (checking conditions)
Trigger - Run Triger lain <gen> (checking conditions)
Triger yang di run bisa pake event - damage source dan triggering unit, sama kayak triger detect damage u tapi gak ngeleak
Code:
Detect Damage
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to Muscle Attack Auto Cast <gen> the event (Unit - (Triggering unit) Takes damage)
u maen 3 jam pake triger ni, kompi gak gerak
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