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  1. #646
    SrZ]Xevirath's Avatar
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    Kecil kayakna Kayak model Loading Screen. mungkin.

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  3. #647
    BuaYa JingkRaK's Avatar
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    Quote Originally Posted by ranzi View Post
    @all
    ada pertanyaan lagi ni, klo supaya map kita klo uda diprotect, trus dideprotect, supaya data2 di objek editornya ilang (gag keliatan lagi) gmn y?? klo pake vex aj gag bisa --a (masih keliatan data2nya)

    Attachment 6000
    pisahin object file dan triggernya make widgetizer...

  4. #648
    squid_a's Avatar
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    Quote Originally Posted by BuaYa JingkRaK View Post
    @squid a

    pasti km make WE Unlimited ya?

    Saran aja sih...
    klo make WEU mending jangan sekali2 aktifin advanced mode nya...
    karena sangat merugikan....
    ha WE unlimited??gak tau juga...gk ngerti tipe..yg pasti gw masi pake WE versi 1.21a...utk yang 1.22 ada yg punya cracknya?

  5. #649
    SrZ]Xevirath's Avatar
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    Kalo kita patch ke v1.22 bukannya langsung dapet ?

  6. #650
    SrZ]Xevirath's Avatar
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    Bisa request model ngga...?

    Model flat
    Cuma pake 1 Texture buat gambarnya

    ukurannya sekitar 3x4 (flat, no Z axis)

    bisa ngga >.>?

    di Format .mdl, biar bisa edit2 path texturenya.

  7. #651
    ranzi's Avatar
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    @--Thanatos--
    buat apaan, kek icon gitu tapi ini model gitu??

  8. #652
    SrZ]Xevirath's Avatar
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    iya, kira2 gitu

    Tapi ngga jadi deh xD

  9. #653
    l0git3c's Avatar
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    eh lambhe, ato siapa

    tutor buat skill missile based macem elune arrow gmn y? dolo pernah dikasih tau tp lupa

  10. #654
    BuaYa JingkRaK's Avatar
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    @atas

    pake trigger slide...
    tiap 0.1(misalnya) detik pindahin unit ke range 20(misalnya) didepan nya...

  11. #655
    SrZ]Xevirath's Avatar
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    Elune Arrow selelet gitu, kayaknya mah pake Order Move deh ...

  12. #656
    l0git3c's Avatar
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    order move kadang gerakannya kurang pas

    @buaya
    hmm, ngerti si logikanya, cmn pas buat di triggernya, langsung blank gitu

    tar cb de

  13. #657
    SrZ]Xevirath's Avatar
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    Saya sukses sih pake itu...

    Tapi ga pernah pake.

    Seperti lebih nyaman pakai timer. ~

  14. #658
    BuaYa JingkRaK's Avatar
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    pake order move juga bisa....
    tapi jalannya juga maksimal hanya 522 ---> sama seperti unit yang berjalan...
    jangan lupa set collision ke off....


    sliding trigger ada beberapa cara...

    based on range---
    based on point location---

    klo based on range buat sebuah counter dimana counter ini akan bertambah setiap sliding unit kita bergerak hingga mencapai limit counter.

    klo based on point, pada dasarnya sama dengan based on range.
    Beda nya adalah kita assign dulu target point location, lalu ukur jaraknya dari caster ke target point.
    Jarak inilah yang akan menjadi limit counter.
    selanjutnya sama dengan based on range.

  15. #659
    l0git3c's Avatar
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    keknya enakkan yg range y

    @thanatos
    dolo pernah nyoba, eh pas missilenya jalan, tiba2 nyerong dianya -_-

  16. #660
    LaMBhE's Avatar
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    paling enak tu make slide, gak susah ko, logikanya gini

    every 0.0x sec
    if distance between position of caster to position of target is greater than 50 (misal)
    move unit to position of caster with angle from position of caster to position of target offset by 5

    sisanya dll
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

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