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  1. #661
    l0git3c's Avatar
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    ic

    mo nanya lg, kalo ngasih special effect ke unit kan ngeleak tuh, makanya musti di destroy

    tp kalo special effectnya di masukkin ke variable, dan di destroy dengan jeda waktu dengan timer, ngeleak kah?

    tq

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  3. #662
    ranzi's Avatar
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    gag kan di destroy

  4. #663
    l0git3c's Avatar
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    Quote Originally Posted by LaMBhE View Post
    paling enak tu make slide, gak susah ko, logikanya gini

    every 0.0x sec
    if distance between position of caster to position of target is greater than 50 (misal)
    move unit to position of caster with angle from position of caster to position of target offset by 5

    sisanya dll
    move unitnya gw ternyata msi kagak ngerti....

    cara supaya dia pindah dari A ke A+50 gmn si? aaaa -_-"a

  5. #664
    SrZ]Xevirath's Avatar
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    Bntar... saya bikinin functionna...

    Eh, tapi sebenernya cuma pake Polar Projection aja
    Last edited by SrZ]Xevirath; 11-02-09 at 09:45.

  6. #665
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    akhirnya nemu solusi jg.....dah bs gw

    tq2


    edit : mo nanya lg

    kalo Kardel tu yg nambahin range pake trigger

    Code:
    Unit - Set (Triggering unit) acquisition range to xxx.xx
    itu bukan? kok gw coba kagak bs ya


    btw
    di unitnya dah gw set

    Acquisition Range 100
    Combat Range 500
    Last edited by l0git3c; 11-02-09 at 18:20.

  7. #666
    l0git3c's Avatar
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    sori doble post (biar kesundul)

    cara ganti range kek jara gmn si? gw pake cara gw diatas kagak bs @_@


    edit: dah bs....sry2


    edit lagi gak ada yg ngepost2 nih -_-"a


    gw ada contoh trigger
    Code:
    Earth Skin
        Events
            Unit - A unit Starts the effect of an ability
        Conditions
            (Ability being cast) Equal to [Elementalist]Earth Skin 
        Actions
            Set EarthSkinPoint = (Position of (Triggering unit))
            Unit - Create 1 DummyUnitEarthSkin for (Owner of (Triggering unit)) at EarthSkinPoint facing Default building facing degrees
            Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Triggering unit)
            Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
            Custom script:   call RemoveLocation(udg_EarthSkinPoint)
    ok, pertanyaan gw, perlukah variable EarthSkinPoint dijadiin variable bertipe array supaya skill itu menjadi MUI? ato kek gini aja da MUI? thx
    Last edited by l0git3c; 13-02-09 at 10:30.

  8. #667
    SrZ]Xevirath's Avatar
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    Kardel itu pake upgrades ~ Sama kayak Tiny, ulti Tiny juga pake upgrades ~

    Ganti Range Metamorphosis atau Crow Form kayakna bisa ~

    Yang EarthSkinPoint itu... engga perlu diapa2in lagi kok ~


    Sori, telat jawab, di sini biasana thread2 yang blum diview dibold, kok ini thread nga dibold padahal ga inget udah view ato belum

  9. #668
    valkemiere's Avatar
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    acquistion range itu.. kyk dia bisa liat musuh trus langsung dikejarny gt.

    misalny ada musuh acquisition rangeny 2000 range attackny 1000.
    jadi pas jarak 2000 tu unit uda otomatis ngejer musuh yg dia liat. pas jarak 1000 bru attack.

  10. #669
    SrZ]Xevirath's Avatar
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    Oh ya, Acquisition Range juga harus lebih dari Range ~
    Kalo engga, Rangenya cuma sebanyak Acquisition Range udah mentok ~

  11. #670
    l0git3c's Avatar
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    aihhh.....crow form.....gw baru tau ada skill kek gini

    crow form tuh semacam metamorphosis yg gak ada jeda waktu ya?

  12. #671
    ranzi's Avatar
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    @l0git3c
    tu si biasanya buat ngeset supaya ground unit bisa diutak2atik flyheightnya, klo mo metamorph gag pake jeda waktu kek jahrakal pake bear form aj.

  13. #672
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    Metamorph engga pake jeda sih Durationnya di0 ajah kan ?

  14. #673
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    hmm, gw baru nyadar suatu hal

    kalo hero yg punya skill bertipe hero pas spawn pertama kali bakal menimbulkan lag toh...

    ada yg tau cara menanggulanginya kagak?

    emg si cmn awal2 doang, cmn rada ganggu

  15. #674
    SrZ]Xevirath's Avatar
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    Engga kok, semua skill kalo diadd bakalan lag Dan karena hero skillnya berlevel2, jadi lagnya tambah dahsiat deh

    Kalo di SpellPack saya pake Preload, jadi di awal2 game (Map Initialization) langsung bikin dummy, add semua skill, trus remove ~
    Jadi deh, ga ngelag lagi ~

  16. #675
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    ak pernah liat trigger jass. dia upload skillny awal2. samalah dota jg gitu awal2 skill lag bntar aja.

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