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  1. #676
    l0git3c's Avatar
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    oo begitu

    btw, MapOptimizernya Vexorian, sed dah, awalnya gw bingung kok ada skill2 yg error. ampe muter otak muter otak. pas dicoba ke kompi ade maen be 2, padahal ga error, pas dimainin di BNET baru error. ternyata gara2 Optimizernya . pas di test fresh ga pake optimizer apa2, skillnya jalan, pas di optimize kagak jalan

    gmn ne -_-"a

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  3. #677
    ranzi's Avatar
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    @--Thanatos--
    yg di maksud logitec, pas spawn (create hero), bukan "first time casting lag" --a. klo create hero keknya emang dari sononya, gag bisa diutak-atik.
    @l0git3c
    konfigurasinya ada yg salah kali, jadi obstacle functionnya

  4. #678
    SrZ]Xevirath's Avatar
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    Emang pas dimunculin heronya
    First Time Cast Lag itu karena Spellnya Triggered, dan di Triggernya ada Add Ability
    Kalau engga, seharusnya sih engga lag

    Tapi kalau saya selalu preload semuanya, termasuk Special Effect dan Herona

  5. #679
    l0git3c's Avatar
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    eh itu add semua skill diawal2 apa ga kepanjangan ya triggernya @_@?


    emm sekalian nanya

    kalo variable unit group yg ga didestroy, bakal leak ga? misalnya,

    Event - Every 0.1 second
    Action - Set TestUnitGroup = Unit in (Region) owned by Player 1


    itu leak ga y?
    Last edited by l0git3c; 16-02-09 at 14:16.

  6. #680
    SrZ]Xevirath's Avatar
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    Ga terlalu kok harusnya Skill yang dipake dimapna aja kan ?

    Groupnya, Leak itu

  7. #681
    l0git3c's Avatar
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    Lha, walo cmn variable leak toh?

    mak.....


    nanya dong, gw kan pake attachment weapon buat unit dari hws nih, trus kan gw kasih attachmentnya ke hero melalui trigger Create Special Effect. Nah lancar nih, tapi pas gw destroy, attachmentnya sih bisa lepas, cmn harus nunggu 2 detik gitu, baru ilang.

    itu salah attachmentnya ato emg trigger destroy special effectnya yang lambat?
    Last edited by l0git3c; 16-02-09 at 21:37.

  8. #682
    SrZ]Xevirath's Avatar
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    Salah model attachmentnya, animasi di file modelnya kelamaan
    Ubah jadi .mdl, lalu edit durasi animasinya, dan siap dipakai ~!

  9. #683
    l0git3c's Avatar
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    edit durasinya gmn y?
    masih noob dlam modelling
    Last edited by l0git3c; 16-02-09 at 23:10.

  10. #684
    SrZ]Xevirath's Avatar
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    Coba upload modelna ~
    Saya juga ga bisa modeling kok

  11. #685
    l0git3c's Avatar
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    modelnya cmn 3

    Odd Sword

    Shield

    Jaina Staff

    emg tar diapain? sekalian belajar

  12. #686
    valkemiere's Avatar
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    bisa logitec @_@ jgn create special effect..

    di object editor, misalnya
    item ability >>ambil yg Damage +10 << +10 damageny di bkin 0. ganti namany jd apalah

    di bagian art - target >> km isi misalny odd sword
    di bagian art - target attachment point >> km isi right, hand misalny.

    ntar di trigger tinggal add item ability nya ato di remove.
    bisa juga klo di ksi ke item. misalny dpt item pdangny kliatan

  13. #687
    l0git3c's Avatar
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    hmm, iy jg y, tar coba dl

  14. #688
    SrZ]Xevirath's Avatar
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    Iya, pake cara itu juga bisa sih.

    Tapi kalau saya sendiri, pakenya edit model

    Saya kerjain yang Odd Swordnya aja ya, sisanya bisa sendiri kan =P ~

    Ni caranya:

    Spoiler untuk 1 :
    Convert .mdx jadi .mdl

    Spoiler untuk 2 :
    Open via notepad

    Spoiler untuk 3 :
    // Converted Tue Feb 17 15:44:48 2009
    // MdlxConv Version Mar 3 2007.
    Version {
    FormatVersion 800,
    }
    Model "Odd Sword" {
    BlendTime 100,
    MinimumExtent { -13.874549, 21.603844, -12.357278 },
    MaximumExtent { 98.419891, 25.996185, 13.874760 },
    BoundsRadius 46.951942,
    }
    Sequences 1 {
    Anim "Stand" {
    Interval { 100, 500 },
    MinimumExtent { -13.874549, 21.603844, -12.357278 },
    MaximumExtent { 98.419891, 25.996185, 13.874760 },
    BoundsRadius 46.951942,
    ...
    ...
    ...
    // Converted Tue Feb 17 15:44:48 2009
    // MdlxConv Version Mar 3 2007.
    Version {
    FormatVersion 800,
    }
    Model "Odd Sword" {
    BlendTime 100,
    MinimumExtent { -13.874549, 21.603844, -12.357278 },
    MaximumExtent { 98.419891, 25.996185, 13.874760 },
    BoundsRadius 46.951942,
    }
    Sequences 1 {
    Anim "Stand" {
    Interval { 100, 101 },
    MinimumExtent { -13.874549, 21.603844, -12.357278 },
    MaximumExtent { 98.419891, 25.996185, 13.874760 },
    BoundsRadius 46.951942,
    ...
    ...
    ...


    Trus jadiin .mdx lagi, kelar deh ~

    PS. kalau ada yang salah post lagi aja

  15. #689
    valkemiere's Avatar
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    di war3modeleditor... animation manager. atur interval dsana .. @_@

  16. #690
    l0git3c's Avatar
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    wiw, tq bro

    tp gw dah pake cara si valk, kira2 lebih efektif yg mana y ?

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