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  1. #61
    valkemiere's Avatar
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    mimi klo mo batasin camera, buka menu diatas tentang map description, map loading screen , dll
    di map previewnya kan ada garis tu, kamu kecilin aja, jadi kamera nya terbatas, yg garis biru itu :P

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  3. #62
    MimiHitam's Avatar
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    wok wok kurang jelas bisa diperinci

    off topic, doos gw baru nemu tampang lu kyk apa lo awkawkawk

  4. #63
    DoOs_101's Avatar
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    http://hiveworkshop.com/forums/showthread.php?t=32436
    > Maksud lo round trigger seperti ini?
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  5. #64
    MimiHitam's Avatar
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    bkn, tpi round yg kyk pass the bomb, unlimited, ulang2 trus

    klo gak bisa minta tolong ga?

    editin mapku

    add triger round ya ::jumpsmile::

    yg kyk pass the bomb..

    ato gw sebar foto lu lo doos (becanda)
    Last edited by DoOs_101; 14-04-07 at 21:43.

  6. #65
    valkemiere's Avatar
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    hmm..mimi kyk nya uda tu roundnya ^^ tinggal dikirim ga tau bener apa kagak heheh, tar di coba dl ya sapa tau bug heheheh. btw aku uda set klo ga ada pemain gobak sodornya ga isa dimaenin. jdi mesti ada pemain ato komputer.
    aku ada ubah2 sedikit, klo kmu ga suka bisa di hapus.

  7. #66
    M4Ste12's Avatar
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    alow, mo nanya donk.
    cara kerja skill multicastnya Ogre Magi gimana yah?

    apa caranya:
    Bikin trigger yang kerja setiap dia ngecast skill
    Conditionnya skill yang dicast = Fire Blast
    Conditionnya skill Multi Cast udah dipejarin
    Actionnya bikin bbrp dummy unit yang ngecast Fire Blast secara ganti2an.

    Apa caranya gitu? klo gitu caranya, gimana yah cara ngecek skill multi cast udah dipeljarin ato blon? gw gak ketemu condition yang kayak gitu >.<

  8. #67
    h_e_L_p_m_e's Avatar
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    gw benci bug..kmrn gw maen di bug ama org...
    I LOVE INDOGAMERS

  9. #68
    M4Ste12's Avatar
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    aloo??? ada yang isa jawab pertanyaan gw gak?

  10. #69
    aVaTaR_EnGiNE's Avatar
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    skill multi cast?
    conditionnya, iyah gitu...
    trus...klo tentang ngecek dah diplajarin ato blom,
    integer comparison
    - Level of ability for unit
    - Level of multicast not equal to 0
    gitu dah...

  11. #70
    M4Ste12's Avatar
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    trus...klo tentang ngecek dah diplajarin ato blom,
    integer comparison
    - Level of ability for unit
    - Level of multicast not equal to 0
    gitu dah...
    oh, ok, TQ.
    Trus gimana yach cara ngecek suatu data dari skill? misalnya kan multicast chancenya beda2 tiap level, gimana cara ngecek chancenya? klo gw skrg masih pake rumus soalnya(misalnya chancenya 10, 20, 30, jadi kemungkinannya gw bikin sebesar 10 x (level multicast))...

  12. #71
    rizzuh's Avatar
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    Code:
    Multikast
        Events
            Unit - A unit Starts the effect of an ability
        Conditions
            (Ability being cast) Equal to Firebolt (Neutral Hostile)
        Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    (Random integer number between 1 and 100) Less than or equal to (10 x (Level of Firebolt (Neutral Hostile) for (Casting unit)))
                Then - Actions
                    -------- Ini chance sukses --------
                Else - Actions
                    Do nothing
    ya paling gitu caranya, ga ada cara buat ngecek data skill selain nama dan level

  13. #72

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    Kk Rizhu... g mo nanya gimana buat trigger sistem eliminasi?
    misal ada 4 hero d satu arena semuanya musuhan...
    Player 1 ngekill player 2 trus player 2nya lsg d eliminasi kalah....
    masi ada player 1, 3, 4... trus same akhir battle, yg masi idup d jadi pemenangny......
    Ngarti kg pertanyaan g? ehehhe... semoga ngerti deh.....

  14. #73
    M4Ste12's Avatar
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    ???
    bikin ajah heronya gak isa direvive, trus bikin trigger di initialization gamenya:
    Code:
    Set RemainingPlayer = (All players)
    dengan Variable Remaining player berjenis player group

    trus bikin trigger baru:
    Code:
    Victory Condition
        Events
            Unit - A unit Dies
        Conditions
            ((Triggering unit) is A Hero) Equal to True
        Actions
            Set HeroDies = (HeroDies + 1)
            Player Group - Remove (Owner of (Triggering unit)) from RemainingPlayer
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    HeroDies Equal to ((Number of players) - 1)
                Then - Actions
                    Game - Victory (Random player from RemainingPlayer) (Show dialogs, Show scores)
                Else - Actions
                    Do nothing
    jadi, setiap ada hero yang mati, seorang player dikluarin dari player group, sampe akhirnya tinggal ada 1 player, nah player itu dikasih kemenangan de!

  15. #74
    rizzuh's Avatar
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    Ya kurang lebih seperti yang diatas

    cuma buat menghindari bug
    - bikin trigger untuk mengurangi remaining player kl ada yg left the game

  16. #75
    aVaTaR_EnGiNE's Avatar
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    err....
    ada yg tau ga...tempatnya AUsb a.k.a Spellbook tuh dimana sih?
    gw nyari sampe cape...ga ktmu2... :P

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